davids_studio_game 1.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +32 -0
- data/lib/studio_game/auditable.rb +7 -0
- data/lib/studio_game/berserk_player.rb +35 -0
- data/lib/studio_game/clumsy_player.rb +27 -0
- data/lib/studio_game/die.rb +24 -0
- data/lib/studio_game/game.rb +96 -0
- data/lib/studio_game/game_turn.rb +23 -0
- data/lib/studio_game/loaded_die.rb +14 -0
- data/lib/studio_game/playable.rb +23 -0
- data/lib/studio_game/player.rb +57 -0
- data/lib/studio_game/treasure_trove.rb +25 -0
- data/spec/studio_game/berserk_player_spec.rb +35 -0
- data/spec/studio_game/clumsy_player_spec.rb +32 -0
- data/spec/studio_game/game_spec.rb +56 -0
- data/spec/studio_game/player_spec.rb +130 -0
- data/spec/studio_game/treasure_trove_spec.rb +56 -0
- metadata +85 -0
checksums.yaml
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---
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SHA256:
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metadata.gz: 67364146bb763a46d322f78c717badb42774d8cb2580841b270478ce33598813
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data.tar.gz: c7b89862e8e6d3a9e861f70c29a6b16cb4ca3f687a181aaf2b3f4b1c17f4b4e1
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SHA512:
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metadata.gz: da4a0d67d08f932ec5c0e2edce53f316da4ceba41c4df7f014a4f3add6ea3f87db948d3e874a8fe8b62a0b62dcd8a993720cda1a1f4fb6ea9a08874beedd3bf7
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data.tar.gz: bb0efe174af9ec788ff98211f4ebb05b01aa4c0e170dbe27b6c228754a6de99036b47d41e93f2b548331ed6b6edb2698fdbd592bf71a71125d344024d7c40489
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data/bin/players.csv
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data/bin/studio_game
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#!/usr/bin/env ruby
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require_relative '../lib/studio_game/game'
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require_relative '../lib/studio_game/clumsy_player'
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require_relative '../lib/studio_game/berserk_player'
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require_relative '../lib/studio_game/player'
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player1 = StudioGame::Player.new('larry', 60)
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player2 = StudioGame::Player.new('curly', 125)
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player3 = StudioGame::Player.new('moe')
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game = StudioGame::Game.new('knuckleheads')
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default_player_file =
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File.join(File.dirname(__FILE__), 'players.csv')
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game.load_players(ARGV.shift || default_player_file)
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loop do
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puts "\nHow many game rounds? ('quit' to exit)"
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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game.play(answer.to_i)
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when 'quit', 'exit'
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game.print_stats
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break
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else
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puts 'Please enter a number or quit'
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end
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end
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game.save_high_scores
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require_relative 'player'
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module StudioGame
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class BerserkPlayer < Player
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def initialize(name, health = 100)
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super(name, health)
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@w00t_count = 0
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end
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def w00t
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super
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@w00t_count += 1
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puts "#{@name} is berserk!" if berserk?
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end
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def berserk?
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@w00t_count > 5
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end
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def blam
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if berserk?
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w00t
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else
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super
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end
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end
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end
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if $PROGRAM_NAME == __FILE__
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berserker = BerserkPlayer.new('berserker', 50)
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6.times { berserker.w00t }
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2.times { berserker.blam }
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puts berserker.health
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end
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end
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require_relative 'player'
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module StudioGame
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class ClumsyPlayer < Player
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def found_treasure(treasure)
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default_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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super(default_treasure)
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end
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end
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if $PROGRAM_NAME == __FILE__
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clumsy = ClumsyPlayer.new('klutz')
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hammer = Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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crowbar = Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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end
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end
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require_relative 'auditable'
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class Die
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include Auditable
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attr_reader :number
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def initialize
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roll
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end
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def roll
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@number = rand(1..6)
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audit
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@number
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end
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end
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if __FILE__ == $0
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die = Die.new
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puts die.roll
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puts die.roll
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puts die.roll
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end
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require_relative 'player'
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require_relative 'game_turn'
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require_relative 'treasure_trove'
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require 'csv'
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module StudioGame
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class Game
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attr_accessor :title
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def initialize(title)
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@title = title
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@players = []
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end
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def save_high_scores(to_file = 'high_scores.txt')
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File.open(to_file, 'w') do |file|
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file.puts "#{title} High Scores:"
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@players.sort.each do |player|
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puts high_score_entry(player)
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end
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end
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end
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def high_score_entry(player)
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formatted_name = player.name.ljust(20, '.')
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puts "#{formatted_name} #{player.score}"
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end
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def load_players(from_file)
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CSV.foreach(from_file) do |row|
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player = Player.new(row[0], row[1].to_i)
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add_player(player)
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end
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end
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def total_points
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@players.reduce(0) { |sum, player| sum + player.points }
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end
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def add_player(a_player)
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@players.push(a_player)
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end
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def play(rounds)
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puts "There are #{@players.size} players in #{@title}: "
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puts @players.sort
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treasures = TreasureTrove::TREASURES
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puts "There are #{treasures.size} treasures to be found:"
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treasures.each do |treasure|
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puts "A #{treasure.name} is worth #{treasure.points} points"
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end
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1.upto(rounds) do |round|
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puts "\n Round #{round}:"
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@players.each do |player|
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GameTurn.take_turn(player)
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treasures = TreasureTrove.random
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puts player
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end
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end
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end
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def print_name_and_health(_player)
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puts "n\ #{@health}'s' stats:"
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end
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def print_stats
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strong, wimpy = @players.partition(&:strong?)
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puts "\nStrong:"
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puts strong.sort
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puts "\nWimpy:"
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puts wimpy.sort
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print_name_and_health(@player)
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puts "\n#{@title} High Scores:"
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@players.sort.each do |player|
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puts high_score_entry(player)
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@players.sort.each do |player|
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puts "\n#{player.name}'s point totals:"
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player.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{player.points} grand total points"
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end
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end
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end
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end
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end
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require_relative 'loaded_die'
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module StudioGame
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module GameTurn
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def self.take_turn(player)
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die = LoadedDie.new
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roll = die.roll
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case roll
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when 1..2
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player.blam
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puts 'Player is blammed'
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when 5..6
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player.w00t
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puts 'Player was w00ted'
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end
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treasure = TreasureTrove.random
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player.found_treasure(treasure)
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end
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end
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end
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module Playable
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def blam
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self.health -= 10
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puts "#{name} got blammed!"
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end
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def w00t
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self.health += 15
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puts "#{name} got w00ted!"
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end
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def strong?
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self.health > 100
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end
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def <=>(other_player)
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other_player.name <=> name
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end
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def score
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self.health + points
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end
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end
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require_relative 'treasure_trove'
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require_relative 'playable'
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module StudioGame
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class Player
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include Playable
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attr_accessor :name, :health
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attr_reader :health
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def initialize(name, health = 100)
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@name = name.capitalize
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@health = health
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@found_treasures = Hash.new(0)
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end
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def self.from_csv(string)
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name, health = string.split(',')
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Player.new(name, Integer(health))
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end
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def points
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@found_treasures.values.reduce(0, :+)
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end
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def each_found_treasure
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@found_treasures.each do |name, points|
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treasure = Treasure.new(name, points)
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yield treasure
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end
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end
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def found_treasure(treasure)
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@found_treasures [treasure.name] += treasure.points
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puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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puts "#{@name}'s treasure: #{@found_treasures} "
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end
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def to_s
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"I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
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end
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def status
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strong? ? 'strong' : 'wimpy'
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end
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end
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end
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if $PROGRAM_NAME == __FILE__
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player = Player.new('moe')
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puts player.name
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puts player.health
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player.w00t
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puts player.health
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player.blam
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puts player.health
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end
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module StudioGame
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Treasure = Struct.new(:name, :points)
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module TreasureTrove
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TREASURES = [
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Treasure.new(:pie, 5),
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Treasure.new(:bottle, 25),
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Treasure.new(:hammer, 50),
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Treasure.new(:skillet, 100),
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Treasure.new(:broomstick, 200),
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Treasure.new(:crowbar, 400)
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].freeze
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def self.random
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TREASURES.sample
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end
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end
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if $PROGRAM_NAME == __FILE__
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puts Treasure::TREASURES
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treasure = Treasure.random
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puts "There are #{treasure.name} (#{treasure.points} points)"
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end
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end
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require 'studio_game/berserk_player'
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module StudioGame
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describe BerserkPlayer do
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before do
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@initial_health = 50
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@player = BerserkPlayer.new('berserker', @initial_health)
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end
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it 'does not go berserk when w00ted up to 5 times' do
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1.upto(5) { @player.w00t }
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expect(@player).not_to be_berserk
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# or if using Rspec 3.0:
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# @player.berserk?.should be_falsey
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end
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it 'goes berserk when w00ted more than 5 times' do
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1.upto(6) { @player.w00t }
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expect(@player).to be_berserk
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# or if using Rspec 3.0:
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# @player.berserk?.should be_truthy
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end
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it "gets w00ted instead of blammed when it's gone berserk" do
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|
+
1.upto(6) { @player.w00t }
|
30
|
+
1.upto(2) { @player.blam }
|
31
|
+
|
32
|
+
expect(@player.health).to eq(@initial_health + (8 * 15))
|
33
|
+
end
|
34
|
+
end
|
35
|
+
end
|
@@ -0,0 +1,32 @@
|
|
1
|
+
require 'studio_game/clumsy_player'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe ClumsyPlayer do
|
5
|
+
before do
|
6
|
+
@player = ClumsyPlayer.new('klutz')
|
7
|
+
end
|
8
|
+
|
9
|
+
it 'only gets half the point value for each treasure' do
|
10
|
+
expect(@player.points).to eq(0)
|
11
|
+
|
12
|
+
hammer = Treasure.new(:hammer, 50)
|
13
|
+
@player.found_treasure(hammer)
|
14
|
+
@player.found_treasure(hammer)
|
15
|
+
@player.found_treasure(hammer)
|
16
|
+
|
17
|
+
expect(@player.points).to eq(75)
|
18
|
+
|
19
|
+
crowbar = Treasure.new(:crowbar, 400)
|
20
|
+
@player.found_treasure(crowbar)
|
21
|
+
|
22
|
+
expect(@player.points).to eq(275)
|
23
|
+
|
24
|
+
yielded = []
|
25
|
+
@player.each_found_treasure do |treasure|
|
26
|
+
yielded << treasure
|
27
|
+
end
|
28
|
+
|
29
|
+
expect(yielded).to eq([Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)])
|
30
|
+
end
|
31
|
+
end
|
32
|
+
end
|
@@ -0,0 +1,56 @@
|
|
1
|
+
require 'studio_game/game'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe Game do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@game = Game.new('Knuckleheads')
|
8
|
+
|
9
|
+
@initial_health = 100
|
10
|
+
@player = Player.new('moe', @initial_health)
|
11
|
+
|
12
|
+
@game.add_player(@player)
|
13
|
+
end
|
14
|
+
|
15
|
+
it 'has a title' do
|
16
|
+
expect(@game.title).to eq('Knuckleheads')
|
17
|
+
end
|
18
|
+
|
19
|
+
it 'w00ts the player if a high number is rolled' do
|
20
|
+
allow_any_instance_of(LoadedDie).to receive(:roll).and_return(5)
|
21
|
+
@game.play(1)
|
22
|
+
|
23
|
+
expect(@player.health).to eq(@initial_health + 15)
|
24
|
+
end
|
25
|
+
|
26
|
+
it 'skips the player if a medium number is rolled' do
|
27
|
+
allow_any_instance_of(LoadedDie).to receive(:roll).and_return(3)
|
28
|
+
|
29
|
+
@game.play(1)
|
30
|
+
|
31
|
+
expect(@player.health).to eq(@initial_health)
|
32
|
+
end
|
33
|
+
|
34
|
+
it 'blams the player if a low number is rolled' do
|
35
|
+
allow_any_instance_of(LoadedDie).to receive(:roll).and_return(1)
|
36
|
+
|
37
|
+
@game.play(1)
|
38
|
+
|
39
|
+
expect(@player.health).to eq(@initial_health - 10)
|
40
|
+
end
|
41
|
+
|
42
|
+
it "assigns a treasure for points during a player's turn" do
|
43
|
+
game = Game.new('Knuckleheads')
|
44
|
+
player = Player.new('moe')
|
45
|
+
|
46
|
+
game.add_player(player)
|
47
|
+
|
48
|
+
game.play(1)
|
49
|
+
|
50
|
+
expect(player.points).not_to be_zero
|
51
|
+
|
52
|
+
# or use alternate expectation syntax:
|
53
|
+
# expect(player.points).not_to be_zero
|
54
|
+
end
|
55
|
+
end
|
56
|
+
end
|
@@ -0,0 +1,130 @@
|
|
1
|
+
require 'studio_game/player'
|
2
|
+
require 'studio_game/game'
|
3
|
+
|
4
|
+
module StudioGame
|
5
|
+
|
6
|
+
describe Player do
|
7
|
+
before do
|
8
|
+
@initial_health = 150
|
9
|
+
@player = Player.new('larry', @initial_health)
|
10
|
+
end
|
11
|
+
|
12
|
+
before do
|
13
|
+
$stdout = StringIO.new
|
14
|
+
end
|
15
|
+
|
16
|
+
it 'has a capitalized name' do
|
17
|
+
expect(@player.name).to eq('Larry')
|
18
|
+
end
|
19
|
+
|
20
|
+
it 'can be created from a CSV string' do
|
21
|
+
player = Player.from_csv('larry,150')
|
22
|
+
|
23
|
+
expect(player.name).to eq('Larry')
|
24
|
+
expect(player.health).to eq(150)
|
25
|
+
end
|
26
|
+
|
27
|
+
it 'has an initial health' do
|
28
|
+
expect(@player.health).to eq(150)
|
29
|
+
end
|
30
|
+
|
31
|
+
it 'has a string representation' do
|
32
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
33
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
34
|
+
|
35
|
+
expect(@player.to_s).to eq("I'm Larry with health = 150, points = 100, and score = 250.")
|
36
|
+
end
|
37
|
+
|
38
|
+
it 'computes a score as the sum of its health and points' do
|
39
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
40
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
41
|
+
|
42
|
+
expect(@player.score).to eq(250)
|
43
|
+
# expect(@player.score).to eq(150 + 5)
|
44
|
+
end
|
45
|
+
|
46
|
+
it 'increases health by 15 when w00ted' do
|
47
|
+
@player.w00t
|
48
|
+
|
49
|
+
expect(@player.health).to eq(@initial_health + 15)
|
50
|
+
end
|
51
|
+
|
52
|
+
it 'decreases health by 10 when blammed' do
|
53
|
+
@player.blam
|
54
|
+
|
55
|
+
expect(@player.health).to eq(@initial_health - 10)
|
56
|
+
end
|
57
|
+
|
58
|
+
context 'with a health greater than 100' do
|
59
|
+
before do
|
60
|
+
@player = Player.new('larry', 150)
|
61
|
+
end
|
62
|
+
|
63
|
+
it 'is strong' do
|
64
|
+
expect(@player).to be_strong
|
65
|
+
end
|
66
|
+
end
|
67
|
+
|
68
|
+
context 'with a health of 100 or less' do
|
69
|
+
before do
|
70
|
+
@player = Player.new('larry', 100)
|
71
|
+
end
|
72
|
+
|
73
|
+
it 'is wimpy' do
|
74
|
+
expect(@player).not_to be_strong
|
75
|
+
end
|
76
|
+
|
77
|
+
context 'in a collection of players' do
|
78
|
+
before do
|
79
|
+
@player1 = Player.new('moe', 100)
|
80
|
+
@player2 = Player.new('larry', 200)
|
81
|
+
@player3 = Player.new('curly', 300)
|
82
|
+
|
83
|
+
@players = [@player1, @player2, @player3]
|
84
|
+
end
|
85
|
+
|
86
|
+
it 'is sorted by decreasing score' do
|
87
|
+
expect(@players.sort).to eq [@player1, @player2, @player3]
|
88
|
+
end
|
89
|
+
|
90
|
+
it 'computes total points as the sum of all player points' do
|
91
|
+
game = Game.new('Knuckleheads')
|
92
|
+
|
93
|
+
player1 = Player.new('moe')
|
94
|
+
player2 = Player.new('larry')
|
95
|
+
|
96
|
+
game.add_player(player1)
|
97
|
+
game.add_player(player2)
|
98
|
+
|
99
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
100
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
101
|
+
player2.found_treasure(Treasure.new(:crowbar, 400))
|
102
|
+
|
103
|
+
expect(game.total_points).to eq(500)
|
104
|
+
end
|
105
|
+
|
106
|
+
it 'yields each found treasure and its total points' do
|
107
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
108
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
109
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
110
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
111
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
112
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
113
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
114
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
115
|
+
|
116
|
+
yielded = []
|
117
|
+
@player.each_found_treasure do |treasure|
|
118
|
+
yielded << treasure
|
119
|
+
end
|
120
|
+
|
121
|
+
expect(yielded).to eq([
|
122
|
+
Treasure.new(:skillet, 200),
|
123
|
+
Treasure.new(:hammer, 50),
|
124
|
+
Treasure.new(:bottle, 25)
|
125
|
+
])
|
126
|
+
end
|
127
|
+
end
|
128
|
+
end
|
129
|
+
end
|
130
|
+
end
|
@@ -0,0 +1,56 @@
|
|
1
|
+
require 'studio_game/treasure_trove'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe Treasure do
|
5
|
+
before do
|
6
|
+
@treasure = Treasure.new(:hammer, 50)
|
7
|
+
end
|
8
|
+
|
9
|
+
it 'has a name attribute' do
|
10
|
+
expect(@treasure.name).to eq(:hammer)
|
11
|
+
end
|
12
|
+
|
13
|
+
it 'has a points attribute' do
|
14
|
+
expect(@treasure.points).to eq(50)
|
15
|
+
end
|
16
|
+
|
17
|
+
it 'returns a random treasure' do
|
18
|
+
treasure = TreasureTrove.random
|
19
|
+
|
20
|
+
expect(TreasureTrove::TREASURES).to include(treasure)
|
21
|
+
|
22
|
+
# or use alternate expectation syntax:
|
23
|
+
# expect(TreasureTrove::TREASURES).to include(treasure)
|
24
|
+
end
|
25
|
+
end
|
26
|
+
|
27
|
+
describe TreasureTrove do
|
28
|
+
it 'has six treasures' do
|
29
|
+
expect(TreasureTrove::TREASURES.size).to eq(6)
|
30
|
+
end
|
31
|
+
|
32
|
+
it 'has a pie worth 5 points' do
|
33
|
+
expect(TreasureTrove::TREASURES[0]).to eq(Treasure.new(:pie, 5))
|
34
|
+
end
|
35
|
+
|
36
|
+
it 'has a bottle worth 25 points' do
|
37
|
+
expect(TreasureTrove::TREASURES[1]).to eq(Treasure.new(:bottle, 25))
|
38
|
+
end
|
39
|
+
|
40
|
+
it 'has a hammer worth 50 points' do
|
41
|
+
expect(TreasureTrove::TREASURES[2]).to eq(Treasure.new(:hammer, 50))
|
42
|
+
end
|
43
|
+
|
44
|
+
it 'has a skillet worth 100 points' do
|
45
|
+
expect(TreasureTrove::TREASURES[3]).to eq(Treasure.new(:skillet, 100))
|
46
|
+
end
|
47
|
+
|
48
|
+
it 'has a broomstick worth 200 points' do
|
49
|
+
expect(TreasureTrove::TREASURES[4]).to eq(Treasure.new(:broomstick, 200))
|
50
|
+
end
|
51
|
+
|
52
|
+
it 'has a crowbar worth 400 points' do
|
53
|
+
expect(TreasureTrove::TREASURES[5]).to eq(Treasure.new(:crowbar, 400))
|
54
|
+
end
|
55
|
+
end
|
56
|
+
end
|
metadata
ADDED
@@ -0,0 +1,85 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: davids_studio_game
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.1.1
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- David Spradling
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2019-05-24 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: rspec
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - ">="
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: 2.8.0
|
20
|
+
- - "~>"
|
21
|
+
- !ruby/object:Gem::Version
|
22
|
+
version: '2.8'
|
23
|
+
type: :development
|
24
|
+
prerelease: false
|
25
|
+
version_requirements: !ruby/object:Gem::Requirement
|
26
|
+
requirements:
|
27
|
+
- - ">="
|
28
|
+
- !ruby/object:Gem::Version
|
29
|
+
version: 2.8.0
|
30
|
+
- - "~>"
|
31
|
+
- !ruby/object:Gem::Version
|
32
|
+
version: '2.8'
|
33
|
+
description: "# studio_game\n"
|
34
|
+
email: dspradling@acsdetaso.com
|
35
|
+
executables:
|
36
|
+
- studio_game
|
37
|
+
extensions: []
|
38
|
+
extra_rdoc_files: []
|
39
|
+
files:
|
40
|
+
- bin/players.csv
|
41
|
+
- bin/studio_game
|
42
|
+
- lib/studio_game/auditable.rb
|
43
|
+
- lib/studio_game/berserk_player.rb
|
44
|
+
- lib/studio_game/clumsy_player.rb
|
45
|
+
- lib/studio_game/die.rb
|
46
|
+
- lib/studio_game/game.rb
|
47
|
+
- lib/studio_game/game_turn.rb
|
48
|
+
- lib/studio_game/loaded_die.rb
|
49
|
+
- lib/studio_game/playable.rb
|
50
|
+
- lib/studio_game/player.rb
|
51
|
+
- lib/studio_game/treasure_trove.rb
|
52
|
+
- spec/studio_game/berserk_player_spec.rb
|
53
|
+
- spec/studio_game/clumsy_player_spec.rb
|
54
|
+
- spec/studio_game/game_spec.rb
|
55
|
+
- spec/studio_game/player_spec.rb
|
56
|
+
- spec/studio_game/treasure_trove_spec.rb
|
57
|
+
homepage: https://github.com/jspradling83/studio_game
|
58
|
+
licenses:
|
59
|
+
- MIT
|
60
|
+
metadata: {}
|
61
|
+
post_install_message:
|
62
|
+
rdoc_options: []
|
63
|
+
require_paths:
|
64
|
+
- lib
|
65
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
66
|
+
requirements:
|
67
|
+
- - ">="
|
68
|
+
- !ruby/object:Gem::Version
|
69
|
+
version: '1.9'
|
70
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
71
|
+
requirements:
|
72
|
+
- - ">="
|
73
|
+
- !ruby/object:Gem::Version
|
74
|
+
version: '0'
|
75
|
+
requirements: []
|
76
|
+
rubygems_version: 3.0.3
|
77
|
+
signing_key:
|
78
|
+
specification_version: 4
|
79
|
+
summary: game involving different players
|
80
|
+
test_files:
|
81
|
+
- spec/studio_game/clumsy_player_spec.rb
|
82
|
+
- spec/studio_game/treasure_trove_spec.rb
|
83
|
+
- spec/studio_game/berserk_player_spec.rb
|
84
|
+
- spec/studio_game/player_spec.rb
|
85
|
+
- spec/studio_game/game_spec.rb
|