darkroom 0.0.2 → 0.0.3
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- checksums.yaml +4 -4
- data/README.md +36 -2
- data/VERSION +1 -1
- data/lib/darkroom.rb +5 -5
- data/lib/darkroom/asset.rb +7 -0
- data/lib/darkroom/version.rb +1 -1
- metadata +6 -4
checksums.yaml
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---
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SHA256:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 1a77051a57dc9a5b32fe1ea1e96c831884183729058f1336139e15142d55a43f
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data.tar.gz: 11ee7f486da94bf7c5dadf9af8e14fd9c1ab41a9620cc72c604885d9474d9150
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: c4a4bb0e7cb9845154951aa703197be875b7777bba1f824d0bbba6ccfed609cebc9460a3c32db60ca846e819a0ac4b4a9c4024ba2b882a498108ef83230757d8
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data.tar.gz: 83a14e41099925ae3ea44c23a18a044c1db1b1ca8fc10c15dabecf725270c32ec559165ef6e596852f5c7b22f2354ab92a0cdfadd654c1c8d22a6d9d2f5ae9f1
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data/README.md
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@@ -6,6 +6,23 @@ performed for upload to a CDN or proxy server in production environments); this
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simple and performant in development. Darkroom also supports asset bundling for CSS and JavaScript using
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each language's native import statement syntax.
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The following file types are supported out of the box, though support for others can be added (see the
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[Extending](#extending) section):
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| Name | Content Type | Exension(s) |
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| ---------- |----------------------- |-------------|
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| CSS | text/css | .css |
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| JavaScript | application/javascript | .js |
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| HTML | text/html | .htm, .html |
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| HTX | application/javascript | .htx |
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| ICO | image/x-icon | .ico |
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| JPEG | image/jpeg | .jpg, .jpeg |
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| PNG | image/png | .png |
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| SVG | image/svg+xml | .svg |
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| Text | text/plain | .txt |
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| WOFF | font/woff | .woff |
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| WOFF2 | font/woff2 | .woff2 |
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## Installation
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Add this line to your Gemfile:
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@@ -36,7 +53,7 @@ darkroom = Darkroom.new('app/assets', 'vendor/assets', '...',
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min_process_interval: 1, # Minimum time that must elapse between process calls
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)
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#
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# Refresh any assets that have been modified (in development, this should be called at the
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# beginning of each web request).
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darkroom.process
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@@ -48,7 +65,7 @@ darkroom.dump('output/dir',
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) # /favicon.ico or /robots.txt should be left out)
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```
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Note that assets paths across all load path directories must be globally unique (e.g. the
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Note that assets paths across all load path directories must be globally unique (e.g. the existence of both
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`app/assets/app.js` and `vendor/assets/app.js` will result in an error).
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To work with assets:
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contain the content of both of those assets (though order will be different as an asset's own content always
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comes after any imported assets' contents).
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## Extending
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Darkroom is extensible. Support for arbitrary file types can be added as follows (all named parameters are
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optional):
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```ruby
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Darkroom::Asset.add_spec('.extension1', 'extension2', '...', 'content/type',
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dependency_regex: /import (?<path>.*)/, # Regex for identifying dependencies for bundling;
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# must include `path` named capture group
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compile_lib: 'some-compile-lib', # Name of library required for compilation
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compile: -> (path, content) { '...' }, # Proc that returns compiled content
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minify_lib: 'some-minify-lib', # Name of library required for minification
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minify: -> (content) { '...' }, # Proc that returns minified content
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)
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```
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## Contributing
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Bug reports and pull requests are welcome on GitHub at https://github.com/npickens/darkroom.
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data/VERSION
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@@ -1 +1 @@
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1
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0.0.
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+
0.0.3
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data/lib/darkroom.rb
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@@ -11,13 +11,13 @@ require('darkroom/errors/processing_error')
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require('darkroom/errors/spec_not_defined_error')
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Darkroom::Asset.add_spec('.css', 'text/css',
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dependency_regex: /^ *@import
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minify: -> (content) {
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minify_lib: '
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dependency_regex: /^ *@import +#{Darkroom::Asset::IMPORT_PATH_REGEX} *; *$/,
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minify: -> (content) { SassC::Engine.new(content, style: :compressed).render },
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minify_lib: 'sassc',
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)
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Darkroom::Asset.add_spec('.js', 'application/javascript',
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dependency_regex: /^ *import
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dependency_regex: /^ *import +#{Darkroom::Asset::IMPORT_PATH_REGEX} *;? *$/,
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minify: -> (content) { Uglifier.compile(content, harmony: true) },
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minify_lib: 'uglifier',
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)
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minify_lib: Darkroom::Asset.spec('.js').minify_lib,
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)
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Darkroom::Asset.add_spec('.
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Darkroom::Asset.add_spec('.htm', '.html', 'text/html')
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Darkroom::Asset.add_spec('.ico', 'image/x-icon')
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Darkroom::Asset.add_spec('.jpg', '.jpeg', 'image/jpeg')
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Darkroom::Asset.add_spec('.png', 'image/png')
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data/lib/darkroom/asset.rb
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@@ -11,6 +11,13 @@ class Darkroom
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DEPENDENCY_JOINER = "\n"
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EXTENSION_REGEX = /(?=\.\w+)/.freeze
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OPEN_QUOTE = '(?<quote>[\'"])'
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BODY = '((?!\k<quote>).|(?<!\\\\)\\\\(\\\\\\\\)*\k<quote>)*'
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BODY_END = '(?<!\\\\)(\\\\\\\\)*'
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CLOSE_QUOTE = '\k<quote>'
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IMPORT_PATH_REGEX = /#{OPEN_QUOTE}(?<path>#{BODY}#{BODY_END})#{CLOSE_QUOTE}/.freeze
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@@specs = {}
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attr_reader(:content, :error, :errors, :path, :path_unversioned, :path_versioned)
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data/lib/darkroom/version.rb
CHANGED
metadata
CHANGED
@@ -1,14 +1,14 @@
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--- !ruby/object:Gem::Specification
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name: darkroom
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version: !ruby/object:Gem::Version
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version: 0.0.
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version: 0.0.3
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platform: ruby
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authors:
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- Nate Pickens
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autorequire:
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bindir: bin
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cert_chain: []
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date: 2021-03-
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date: 2021-03-27 00:00:00.000000000 Z
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dependencies:
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- !ruby/object:Gem::Dependency
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name: bundler
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@@ -44,8 +44,10 @@ dependencies:
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- - "<"
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- !ruby/object:Gem::Version
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version: 6.0.0
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description: Darkroom provides
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-
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description: Darkroom provides web asset compilation, bundling, and minification without
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any external tools, manifest files, or special comment syntax. CSS and JavaScript
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bundles are automatically generated based on import statements native to each language.
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Darkroom is also extensible, allowing support to be added for arbitrary file types.
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email:
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executables: []
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extensions: []
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