d3_rails 0.0.1 → 0.0.2

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@@ -0,0 +1 @@
1
+ (function(){function o(b,c){function r(b){var c=Math.sin(p-(b*=p))/q,d=Math.sin(b)/q,g=c*h*e+d*n*k,j=c*h*f+d*n*l,m=c*i+d*o;return[Math.atan2(j,g)/a,Math.atan2(m,Math.sqrt(g*g+j*j))/a]}var d=b[0]*a,e=Math.cos(d),f=Math.sin(d),g=b[1]*a,h=Math.cos(g),i=Math.sin(g),j=c[0]*a,k=Math.cos(j),l=Math.sin(j),m=c[1]*a,n=Math.cos(m),o=Math.sin(m),p=r.d=Math.acos(Math.max(-1,Math.min(1,i*o+h*n*Math.cos(j-d)))),q=Math.sin(p);return r}function n(a){return a.target}function m(a){return a.source}function l(a,b){for(var c=a.coordinates[0],d=0,e=c.length;d<e;d++)b.apply(null,c[d])}function k(a,b){b.apply(null,a.coordinates)}function j(a,b){for(var c=a.coordinates,d=0,e=c.length;d<e;d++)for(var f=c[d][0],g=0,h=f.length;g<h;g++)b.apply(null,f[g])}function i(a,b){for(var c=a.coordinates,d=0,e=c.length;d<e;d++)for(var f=c[d],g=0,h=f.length;g<h;g++)b.apply(null,f[g])}function h(a,b){for(var c=a.coordinates,d=0,e=c.length;d<e;d++)b.apply(null,c[d])}function g(a,b){for(var c=a.features,e=0,f=c.length;e<f;e++)d(c[e].geometry,b)}function f(a,b){d(a.geometry,b)}function d(a,b){a.type in e&&e[a.type](a,b)}function c(a){return"m0,"+a+"a"+a+","+a+" 0 1,1 0,"+ -2*a+"a"+a+","+a+" 0 1,1 0,"+2*a+"z"}function b(a,b){return function(c){return c&&c.type in a?a[c.type](c):b}}d3.geo={};var a=Math.PI/180;d3.geo.azimuthal=function(){function j(c){var g=c[0]*a-f,j=c[1]*a,k=Math.cos(g),l=Math.sin(g),m=Math.cos(j),n=Math.sin(j),o=b!=="orthographic"?i*n+h*m*k:null,p,q=b==="stereographic"?1/(1+o):b==="gnomonic"?1/o:b==="equidistant"?(p=Math.acos(o),p?p/Math.sin(p):0):b==="equalarea"?Math.sqrt(2/(1+o)):1,r=q*m*l,s=q*(i*m*k-h*n);return[d*r+e[0],d*s+e[1]]}var b="orthographic",c,d=200,e=[480,250],f,g,h,i;j.invert=function(c){var g=(c[0]-e[0])/d,j=(c[1]-e[1])/d,k=Math.sqrt(g*g+j*j),l=b==="stereographic"?2*Math.atan(k):b==="gnomonic"?Math.atan(k):b==="equidistant"?k:b==="equalarea"?2*Math.asin(.5*k):Math.asin(k),m=Math.sin(l),n=Math.cos(l);return[(f+Math.atan2(g*m,k*h*n+j*i*m))/a,Math.asin(n*i-(k?j*m*h/k:0))/a]},j.mode=function(a){if(!arguments.length)return b;b=a+"";return j},j.origin=function(b){if(!arguments.length)return c;c=b,f=c[0]*a,g=c[1]*a,h=Math.cos(g),i=Math.sin(g);return j},j.scale=function(a){if(!arguments.length)return d;d=+a;return j},j.translate=function(a){if(!arguments.length)return e;e=[+a[0],+a[1]];return j};return j.origin([0,0])},d3.geo.albers=function(){function k(){var d=a*c[0],e=a*c[1],k=a*b[1],l=Math.sin(d),m=Math.cos(d);f=a*b[0],g=.5*(l+Math.sin(e)),h=m*m+2*g*l,i=Math.sqrt(h-2*g*Math.sin(k))/g;return j}function j(b){var c=g*(a*b[0]-f),j=Math.sqrt(h-2*g*Math.sin(a*b[1]))/g;return[d*j*Math.sin(c)+e[0],d*(j*Math.cos(c)-i)+e[1]]}var b=[-98,38],c=[29.5,45.5],d=1e3,e=[480,250],f,g,h,i;j.invert=function(b){var c=(b[0]-e[0])/d,j=(b[1]-e[1])/d,k=i+j,l=Math.atan2(c,k),m=Math.sqrt(c*c+k*k);return[(f+l/g)/a,Math.asin((h-m*m*g*g)/(2*g))/a]},j.origin=function(a){if(!arguments.length)return b;b=[+a[0],+a[1]];return k()},j.parallels=function(a){if(!arguments.length)return c;c=[+a[0],+a[1]];return k()},j.scale=function(a){if(!arguments.length)return d;d=+a;return j},j.translate=function(a){if(!arguments.length)return e;e=[+a[0],+a[1]];return j};return k()},d3.geo.albersUsa=function(){function e(e){var f=e[0],g=e[1];return(g>50?b:f<-140?c:g<21?d:a)(e)}var a=d3.geo.albers(),b=d3.geo.albers().origin([-160,60]).parallels([55,65]),c=d3.geo.albers().origin([-160,20]).parallels([8,18]),d=d3.geo.albers().origin([-60,10]).parallels([8,18]);e.scale=function(f){if(!arguments.length)return a.scale();a.scale(f),b.scale(f*.6),c.scale(f),d.scale(f*1.5);return e.translate(a.translate())},e.translate=function(f){if(!arguments.length)return a.translate();var g=a.scale()/1e3,h=f[0],i=f[1];a.translate(f),b.translate([h-400*g,i+170*g]),c.translate([h-190*g,i+200*g]),d.translate([h+580*g,i+430*g]);return e};return e.scale(a.scale())},d3.geo.bonne=function(){function h(h){var i=h[0]*a-d,j=h[1]*a-e;if(f){var k=g+f-j,l=i*Math.cos(j)/k;i=k*Math.sin(l),j=k*Math.cos(l)-g}else i*=Math.cos(j),j*=-1;return[b*i+c[0],b*j+c[1]]}var b=200,c=[480,250],d,e,f,g;h.invert=function(e){var h=(e[0]-c[0])/b,i=(e[1]-c[1])/b;if(f){var j=g+i,k=Math.sqrt(h*h+j*j);i=g+f-k,h=d+k*Math.atan2(h,j)/Math.cos(i)}else i*=-1,h/=Math.cos(i);return[h/a,i/a]},h.parallel=function(b){if(!arguments.length)return f/a;g=1/Math.tan(f=b*a);return h},h.origin=function(b){if(!arguments.length)return[d/a,e/a];d=b[0]*a,e=b[1]*a;return h},h.scale=function(a){if(!arguments.length)return b;b=+a;return h},h.translate=function(a){if(!arguments.length)return c;c=[+a[0],+a[1]];return h};return h.origin([0,0]).parallel(45)},d3.geo.equirectangular=function(){function c(c){var d=c[0]/360,e=-c[1]/360;return[a*d+b[0],a*e+b[1]]}var a=500,b=[480,250];c.invert=function(c){var d=(c[0]-b[0])/a,e=(c[1]-b[1])/a;return[360*d,-360*e]},c.scale=function(b){if(!arguments.length)return a;a=+b;return c},c.translate=function(a){if(!arguments.length)return b;b=[+a[0],+a[1]];return c};return c},d3.geo.mercator=function(){function d(d){var e=d[0]/360,f=-(Math.log(Math.tan(Math.PI/4+d[1]*a/2))/a)/360;return[b*e+c[0],b*Math.max(-0.5,Math.min(.5,f))+c[1]]}var b=500,c=[480,250];d.invert=function(d){var e=(d[0]-c[0])/b,f=(d[1]-c[1])/b;return[360*e,2*Math.atan(Math.exp(-360*f*a))/a-90]},d.scale=function(a){if(!arguments.length)return b;b=+a;return d},d.translate=function(a){if(!arguments.length)return c;c=[+a[0],+a[1]];return d};return d},d3.geo.path=function(){function m(a){return Math.abs(d3.geom.polygon(a.map(e)).area())}function k(a){var b=d3.geom.polygon(a[0].map(e)),c=b.area(),d=b.centroid(c<0?(c*=-1,1):-1),f=d[0],g=d[1],h=c,i=0,j=a.length;while(++i<j)b=d3.geom.polygon(a[i].map(e)),c=b.area(),d=b.centroid(c<0?(c*=-1,1):-1),f-=d[0],g-=d[1],h-=c;return[f,g,6*h]}function j(a){var b=m(a[0]),c=0,d=a.length;while(++c<d)b-=m(a[c]);return b}function g(a){return e(a).join(",")}function f(b,e){typeof a=="function"&&(d=c(a.apply(this,arguments)));return h(b)||null}var a=4.5,d=c(a),e=d3.geo.albersUsa(),h=b({FeatureCollection:function(a){var b=[],c=a.features,d=-1,e=c.length;while(++d<e)b.push(h(c[d].geometry));return b.join("")},Feature:function(a){return h(a.geometry)},Point:function(a){return"M"+g(a.coordinates)+d},MultiPoint:function(a){var b=[],c=a.coordinates,e=-1,f=c.length;while(++e<f)b.push("M",g(c[e]),d);return b.join("")},LineString:function(a){var b=["M"],c=a.coordinates,d=-1,e=c.length;while(++d<e)b.push(g(c[d]),"L");b.pop();return b.join("")},MultiLineString:function(a){var b=[],c=a.coordinates,d=-1,e=c.length,f,h,i;while(++d<e){f=c[d],h=-1,i=f.length,b.push("M");while(++h<i)b.push(g(f[h]),"L");b.pop()}return b.join("")},Polygon:function(a){var b=[],c=a.coordinates,d=-1,e=c.length,f,h,i;while(++d<e){f=c[d],h=-1;if((i=f.length-1)>0){b.push("M");while(++h<i)b.push(g(f[h]),"L");b[b.length-1]="Z"}}return b.join("")},MultiPolygon:function(a){var b=[],c=a.coordinates,d=-1,e=c.length,f,h,i,j,k,l;while(++d<e){f=c[d],h=-1,i=f.length;while(++h<i){j=f[h],k=-1;if((l=j.length-1)>0){b.push("M");while(++k<l)b.push(g(j[k]),"L");b[b.length-1]="Z"}}}return b.join("")},GeometryCollection:function(a){var b=[],c=a.geometries,d=-1,e=c.length;while(++d<e)b.push(h(c[d]));return b.join("")}}),i=f.area=b({FeatureCollection:function(a){var b=0,c=a.features,d=-1,e=c.length;while(++d<e)b+=i(c[d]);return b},Feature:function(a){return i(a.geometry)},Polygon:function(a){return j(a.coordinates)},MultiPolygon:function(a){var b=0,c=a.coordinates,d=-1,e=c.length;while(++d<e)b+=j(c[d]);return b},GeometryCollection:function(a){var b=0,c=a.geometries,d=-1,e=c.length;while(++d<e)b+=i(c[d]);return b}},0),l=f.centroid=b({Feature:function(a){return l(a.geometry)},Polygon:function(a){var b=k(a.coordinates);return[b[0]/b[2],b[1]/b[2]]},MultiPolygon:function(a){var b=0,c=a.coordinates,d,e=0,f=0,g=0,h=-1,i=c.length;while(++h<i)d=k(c[h]),e+=d[0],f+=d[1],g+=d[2];return[e/g,f/g]}});f.projection=function(a){e=a;return f},f.pointRadius=function(b){typeof b=="function"?a=b:(a=+b,d=c(a));return f};return f},d3.geo.bounds=function(a){var b=Infinity,c=Infinity,e=-Infinity,f=-Infinity;d(a,function(a,d){a<b&&(b=a),a>e&&(e=a),d<c&&(c=d),d>f&&(f=d)});return[[b,c],[e,f]]};var e={Feature:f,FeatureCollection:g,LineString:h,MultiLineString:i,MultiPoint:h,MultiPolygon:j,Point:k,Polygon:l};d3.geo.circle=function(){function k(a){var b=0,c=a.length,d,e,g=c?[a[0]]:a,h,i=f.source();while(++b<c){h=f.source(a[b-1])(a[b]).coordinates;for(d=0,e=h.length;++d<e;)g.push(h[d])}f.source(i);return g}function j(a){var b=-1,c=a.length,d=[],g,h,i,j,l;while(++b<c)l=f.distance(i=a[b]),l<e?(h&&d.push(o(h,i)((j-e)/(j-l))),d.push(i),g=h=null):(h=i,!g&&d.length&&(d.push(o(d[d.length-1],h)((e-j)/(l-j))),g=h)),j=l;h&&d.length&&(l=f.distance(i=d[0]),d.push(o(h,i)((j-e)/(j-l))));return k(d)}function h(a){return f.distance(a)<e}function g(){}var c=[0,0],d=89.99,e=d*a,f=d3.geo.greatArc().target(Object);g.clip=function(a){f.source(typeof c=="function"?c.apply(this,arguments):c);return i(a)};var i=b({FeatureCollection:function(a){var b=a.features.map(i).filter(Object);return b&&(a=Object.create(a),a.features=b,a)},Feature:function(a){var b=i(a.geometry);return b&&(a=Object.create(a),a.geometry=b,a)},Point:function(a){return h(a.coordinates)&&a},MultiPoint:function(a){var b=a.coordinates.filter(h);return b.length&&{type:a.type,coordinates:b}},LineString:function(a){var b=j(a.coordinates);return b.length&&(a=Object.create(a),a.coordinates=b,a)},MultiLineString:function(a){var b=a.coordinates.map(j).filter(function(a){return a.length});return b.length&&(a=Object.create(a),a.coordinates=b,a)},Polygon:function(a){var b=a.coordinates.map(j);return b[0].length&&(a=Object.create(a),a.coordinates=b,a)},MultiPolygon:function(a){var b=a.coordinates.map(function(a){return a.map(j)}).filter(function(a){return a[0].length});return b.length&&(a=Object.create(a),a.coordinates=b,a)},GeometryCollection:function(a){var b=a.geometries.map(i).filter(Object);return b.length&&(a=Object.create(a),a.geometries=b,a)}});g.origin=function(a){if(!arguments.length)return c;c=a;return g},g.angle=function(b){if(!arguments.length)return d;e=(d=+b)*a;return g},g.precision=function(a){if(!arguments.length)return f.precision();f.precision(a);return g};return g},d3.geo.greatArc=function(){function e(){var a=typeof b=="function"?b.apply(this,arguments):b,e=typeof c=="function"?c.apply(this,arguments):c,f=o(a,e),g=d/f.d,h=0,i=[a];while((h+=g)<1)i.push(f(h));i.push(e);return{type:"LineString",coordinates:i}}var b=m,c=n,d=6*a;e.distance=function(){var a=typeof b=="function"?b.apply(this,arguments):b,d=typeof c=="function"?c.apply(this,arguments):c;return o(a,d).d},e.source=function(a){if(!arguments.length)return b;b=a;return e},e.target=function(a){if(!arguments.length)return c;c=a;return e},e.precision=function(b){if(!arguments.length)return d/a;d=b*a;return e};return e},d3.geo.greatCircle=d3.geo.circle})()
@@ -0,0 +1,825 @@
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+ (function(){d3.geom = {};
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+ /**
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+ * Computes a contour for a given input grid function using the <a
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+ * href="http://en.wikipedia.org/wiki/Marching_squares">marching
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+ * squares</a> algorithm. Returns the contour polygon as an array of points.
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+ *
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+ * @param grid a two-input function(x, y) that returns true for values
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+ * inside the contour and false for values outside the contour.
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+ * @param start an optional starting point [x, y] on the grid.
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+ * @returns polygon [[x1, y1], [x2, y2], …]
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+ */
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+ d3.geom.contour = function(grid, start) {
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+ var s = start || d3_geom_contourStart(grid), // starting point
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+ c = [], // contour polygon
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+ x = s[0], // current x position
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+ y = s[1], // current y position
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+ dx = 0, // next x direction
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+ dy = 0, // next y direction
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+ pdx = NaN, // previous x direction
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+ pdy = NaN, // previous y direction
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+ i = 0;
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+
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+ do {
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+ // determine marching squares index
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+ i = 0;
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+ if (grid(x-1, y-1)) i += 1;
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+ if (grid(x, y-1)) i += 2;
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+ if (grid(x-1, y )) i += 4;
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+ if (grid(x, y )) i += 8;
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+
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+ // determine next direction
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+ if (i === 6) {
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+ dx = pdy === -1 ? -1 : 1;
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+ dy = 0;
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+ } else if (i === 9) {
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+ dx = 0;
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+ dy = pdx === 1 ? -1 : 1;
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+ } else {
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+ dx = d3_geom_contourDx[i];
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+ dy = d3_geom_contourDy[i];
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+ }
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+
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+ // update contour polygon
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+ if (dx != pdx && dy != pdy) {
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+ c.push([x, y]);
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+ pdx = dx;
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+ pdy = dy;
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+ }
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+
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+ x += dx;
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+ y += dy;
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+ } while (s[0] != x || s[1] != y);
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+
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+ return c;
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+ };
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+
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+ // lookup tables for marching directions
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+ var d3_geom_contourDx = [1, 0, 1, 1,-1, 0,-1, 1,0, 0,0,0,-1, 0,-1,NaN],
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+ d3_geom_contourDy = [0,-1, 0, 0, 0,-1, 0, 0,1,-1,1,1, 0,-1, 0,NaN];
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+
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+ function d3_geom_contourStart(grid) {
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+ var x = 0,
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+ y = 0;
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+
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+ // search for a starting point; begin at origin
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+ // and proceed along outward-expanding diagonals
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+ while (true) {
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+ if (grid(x,y)) {
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+ return [x,y];
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+ }
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+ if (x === 0) {
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+ x = y + 1;
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+ y = 0;
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+ } else {
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+ x = x - 1;
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+ y = y + 1;
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+ }
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+ }
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+ }
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+ /**
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+ * Computes the 2D convex hull of a set of points using Graham's scanning
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+ * algorithm. The algorithm has been implemented as described in Cormen,
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+ * Leiserson, and Rivest's Introduction to Algorithms. The running time of
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+ * this algorithm is O(n log n), where n is the number of input points.
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+ *
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+ * @param vertices [[x1, y1], [x2, y2], …]
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+ * @returns polygon [[x1, y1], [x2, y2], …]
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+ */
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+ d3.geom.hull = function(vertices) {
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+ if (vertices.length < 3) return [];
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+
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+ var len = vertices.length,
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+ plen = len - 1,
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+ points = [],
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+ stack = [],
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+ i, j, h = 0, x1, y1, x2, y2, u, v, a, sp;
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+
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+ // find the starting ref point: leftmost point with the minimum y coord
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+ for (i=1; i<len; ++i) {
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+ if (vertices[i][1] < vertices[h][1]) {
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+ h = i;
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+ } else if (vertices[i][1] == vertices[h][1]) {
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+ h = (vertices[i][0] < vertices[h][0] ? i : h);
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+ }
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+ }
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+
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+ // calculate polar angles from ref point and sort
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+ for (i=0; i<len; ++i) {
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+ if (i === h) continue;
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+ y1 = vertices[i][1] - vertices[h][1];
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+ x1 = vertices[i][0] - vertices[h][0];
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+ points.push({angle: Math.atan2(y1, x1), index: i});
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+ }
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+ points.sort(function(a, b) { return a.angle - b.angle; });
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+
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+ // toss out duplicate angles
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+ a = points[0].angle;
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+ v = points[0].index;
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+ u = 0;
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+ for (i=1; i<plen; ++i) {
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+ j = points[i].index;
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+ if (a == points[i].angle) {
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+ // keep angle for point most distant from the reference
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+ x1 = vertices[v][0] - vertices[h][0];
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+ y1 = vertices[v][1] - vertices[h][1];
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+ x2 = vertices[j][0] - vertices[h][0];
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+ y2 = vertices[j][1] - vertices[h][1];
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+ if ((x1*x1 + y1*y1) >= (x2*x2 + y2*y2)) {
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+ points[i].index = -1;
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+ } else {
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+ points[u].index = -1;
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+ a = points[i].angle;
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+ u = i;
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+ v = j;
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+ }
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+ } else {
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+ a = points[i].angle;
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+ u = i;
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+ v = j;
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+ }
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+ }
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+
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+ // initialize the stack
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+ stack.push(h);
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+ for (i=0, j=0; i<2; ++j) {
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+ if (points[j].index !== -1) {
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+ stack.push(points[j].index);
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+ i++;
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+ }
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+ }
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+ sp = stack.length;
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+
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+ // do graham's scan
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+ for (; j<plen; ++j) {
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+ if (points[j].index === -1) continue; // skip tossed out points
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+ while (!d3_geom_hullCCW(stack[sp-2], stack[sp-1], points[j].index, vertices)) {
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+ --sp;
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+ }
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+ stack[sp++] = points[j].index;
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+ }
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+
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+ // construct the hull
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+ var poly = [];
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+ for (i=0; i<sp; ++i) {
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+ poly.push(vertices[stack[i]]);
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+ }
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+ return poly;
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+ }
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+
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+ // are three points in counter-clockwise order?
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+ function d3_geom_hullCCW(i1, i2, i3, v) {
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+ var t, a, b, c, d, e, f;
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+ t = v[i1]; a = t[0]; b = t[1];
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+ t = v[i2]; c = t[0]; d = t[1];
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+ t = v[i3]; e = t[0]; f = t[1];
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+ return ((f-b)*(c-a) - (d-b)*(e-a)) > 0;
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+ }
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+ // Note: requires coordinates to be counterclockwise and convex!
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+ d3.geom.polygon = function(coordinates) {
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+
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+ coordinates.area = function() {
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+ var i = 0,
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+ n = coordinates.length,
184
+ a = coordinates[n - 1][0] * coordinates[0][1],
185
+ b = coordinates[n - 1][1] * coordinates[0][0];
186
+ while (++i < n) {
187
+ a += coordinates[i - 1][0] * coordinates[i][1];
188
+ b += coordinates[i - 1][1] * coordinates[i][0];
189
+ }
190
+ return (b - a) * .5;
191
+ };
192
+
193
+ coordinates.centroid = function(k) {
194
+ var i = -1,
195
+ n = coordinates.length - 1,
196
+ x = 0,
197
+ y = 0,
198
+ a,
199
+ b,
200
+ c;
201
+ if (!arguments.length) k = -1 / (6 * coordinates.area());
202
+ while (++i < n) {
203
+ a = coordinates[i];
204
+ b = coordinates[i + 1];
205
+ c = a[0] * b[1] - b[0] * a[1];
206
+ x += (a[0] + b[0]) * c;
207
+ y += (a[1] + b[1]) * c;
208
+ }
209
+ return [x * k, y * k];
210
+ };
211
+
212
+ // The Sutherland-Hodgman clipping algorithm.
213
+ coordinates.clip = function(subject) {
214
+ var input,
215
+ i = -1,
216
+ n = coordinates.length,
217
+ j,
218
+ m,
219
+ a = coordinates[n - 1],
220
+ b,
221
+ c,
222
+ d;
223
+ while (++i < n) {
224
+ input = subject.slice();
225
+ subject.length = 0;
226
+ b = coordinates[i];
227
+ c = input[(m = input.length) - 1];
228
+ j = -1;
229
+ while (++j < m) {
230
+ d = input[j];
231
+ if (d3_geom_polygonInside(d, a, b)) {
232
+ if (!d3_geom_polygonInside(c, a, b)) {
233
+ subject.push(d3_geom_polygonIntersect(c, d, a, b));
234
+ }
235
+ subject.push(d);
236
+ } else if (d3_geom_polygonInside(c, a, b)) {
237
+ subject.push(d3_geom_polygonIntersect(c, d, a, b));
238
+ }
239
+ c = d;
240
+ }
241
+ a = b;
242
+ }
243
+ return subject;
244
+ };
245
+
246
+ return coordinates;
247
+ };
248
+
249
+ function d3_geom_polygonInside(p, a, b) {
250
+ return (b[0] - a[0]) * (p[1] - a[1]) < (b[1] - a[1]) * (p[0] - a[0]);
251
+ }
252
+
253
+ // Intersect two infinite lines cd and ab.
254
+ function d3_geom_polygonIntersect(c, d, a, b) {
255
+ var x1 = c[0], x2 = d[0], x3 = a[0], x4 = b[0],
256
+ y1 = c[1], y2 = d[1], y3 = a[1], y4 = b[1],
257
+ x13 = x1 - x3,
258
+ x21 = x2 - x1,
259
+ x43 = x4 - x3,
260
+ y13 = y1 - y3,
261
+ y21 = y2 - y1,
262
+ y43 = y4 - y3,
263
+ ua = (x43 * y13 - y43 * x13) / (y43 * x21 - x43 * y21);
264
+ return [x1 + ua * x21, y1 + ua * y21];
265
+ }
266
+ // Adapted from Nicolas Garcia Belmonte's JIT implementation:
267
+ // http://blog.thejit.org/2010/02/12/voronoi-tessellation/
268
+ // http://blog.thejit.org/assets/voronoijs/voronoi.js
269
+ // See lib/jit/LICENSE for details.
270
+
271
+ /**
272
+ * @param vertices [[x1, y1], [x2, y2], …]
273
+ * @returns polygons [[[x1, y1], [x2, y2], …], …]
274
+ */
275
+ d3.geom.voronoi = function(vertices) {
276
+ var polygons = vertices.map(function() { return []; });
277
+
278
+ // Note: we expect the caller to clip the polygons, if needed.
279
+ d3_voronoi_tessellate(vertices, function(e) {
280
+ var s1,
281
+ s2,
282
+ x1,
283
+ x2,
284
+ y1,
285
+ y2;
286
+ if (e.a === 1 && e.b >= 0) {
287
+ s1 = e.ep.r;
288
+ s2 = e.ep.l;
289
+ } else {
290
+ s1 = e.ep.l;
291
+ s2 = e.ep.r;
292
+ }
293
+ if (e.a === 1) {
294
+ y1 = s1 ? s1.y : -1e6;
295
+ x1 = e.c - e.b * y1;
296
+ y2 = s2 ? s2.y : 1e6;
297
+ x2 = e.c - e.b * y2;
298
+ } else {
299
+ x1 = s1 ? s1.x : -1e6;
300
+ y1 = e.c - e.a * x1;
301
+ x2 = s2 ? s2.x : 1e6;
302
+ y2 = e.c - e.a * x2;
303
+ }
304
+ var v1 = [x1, y1],
305
+ v2 = [x2, y2];
306
+ polygons[e.region.l.index].push(v1, v2);
307
+ polygons[e.region.r.index].push(v1, v2);
308
+ });
309
+
310
+ // Reconnect the polygon segments into counterclockwise loops.
311
+ return polygons.map(function(polygon, i) {
312
+ var cx = vertices[i][0],
313
+ cy = vertices[i][1];
314
+ polygon.forEach(function(v) {
315
+ v.angle = Math.atan2(v[0] - cx, v[1] - cy);
316
+ });
317
+ return polygon.sort(function(a, b) {
318
+ return a.angle - b.angle;
319
+ }).filter(function(d, i) {
320
+ return !i || (d.angle - polygon[i - 1].angle > 1e-10);
321
+ });
322
+ });
323
+ };
324
+
325
+ var d3_voronoi_opposite = {"l": "r", "r": "l"};
326
+
327
+ function d3_voronoi_tessellate(vertices, callback) {
328
+
329
+ var Sites = {
330
+ list: vertices
331
+ .map(function(v, i) {
332
+ return {
333
+ index: i,
334
+ x: v[0],
335
+ y: v[1]
336
+ };
337
+ })
338
+ .sort(function(a, b) {
339
+ return a.y < b.y ? -1
340
+ : a.y > b.y ? 1
341
+ : a.x < b.x ? -1
342
+ : a.x > b.x ? 1
343
+ : 0;
344
+ }),
345
+ bottomSite: null
346
+ };
347
+
348
+ var EdgeList = {
349
+ list: [],
350
+ leftEnd: null,
351
+ rightEnd: null,
352
+
353
+ init: function() {
354
+ EdgeList.leftEnd = EdgeList.createHalfEdge(null, "l");
355
+ EdgeList.rightEnd = EdgeList.createHalfEdge(null, "l");
356
+ EdgeList.leftEnd.r = EdgeList.rightEnd;
357
+ EdgeList.rightEnd.l = EdgeList.leftEnd;
358
+ EdgeList.list.unshift(EdgeList.leftEnd, EdgeList.rightEnd);
359
+ },
360
+
361
+ createHalfEdge: function(edge, side) {
362
+ return {
363
+ edge: edge,
364
+ side: side,
365
+ vertex: null,
366
+ "l": null,
367
+ "r": null
368
+ };
369
+ },
370
+
371
+ insert: function(lb, he) {
372
+ he.l = lb;
373
+ he.r = lb.r;
374
+ lb.r.l = he;
375
+ lb.r = he;
376
+ },
377
+
378
+ leftBound: function(p) {
379
+ var he = EdgeList.leftEnd;
380
+ do {
381
+ he = he.r;
382
+ } while (he != EdgeList.rightEnd && Geom.rightOf(he, p));
383
+ he = he.l;
384
+ return he;
385
+ },
386
+
387
+ del: function(he) {
388
+ he.l.r = he.r;
389
+ he.r.l = he.l;
390
+ he.edge = null;
391
+ },
392
+
393
+ right: function(he) {
394
+ return he.r;
395
+ },
396
+
397
+ left: function(he) {
398
+ return he.l;
399
+ },
400
+
401
+ leftRegion: function(he) {
402
+ return he.edge == null
403
+ ? Sites.bottomSite
404
+ : he.edge.region[he.side];
405
+ },
406
+
407
+ rightRegion: function(he) {
408
+ return he.edge == null
409
+ ? Sites.bottomSite
410
+ : he.edge.region[d3_voronoi_opposite[he.side]];
411
+ }
412
+ };
413
+
414
+ var Geom = {
415
+
416
+ bisect: function(s1, s2) {
417
+ var newEdge = {
418
+ region: {"l": s1, "r": s2},
419
+ ep: {"l": null, "r": null}
420
+ };
421
+
422
+ var dx = s2.x - s1.x,
423
+ dy = s2.y - s1.y,
424
+ adx = dx > 0 ? dx : -dx,
425
+ ady = dy > 0 ? dy : -dy;
426
+
427
+ newEdge.c = s1.x * dx + s1.y * dy
428
+ + (dx * dx + dy * dy) * .5;
429
+
430
+ if (adx > ady) {
431
+ newEdge.a = 1;
432
+ newEdge.b = dy / dx;
433
+ newEdge.c /= dx;
434
+ } else {
435
+ newEdge.b = 1;
436
+ newEdge.a = dx / dy;
437
+ newEdge.c /= dy;
438
+ }
439
+
440
+ return newEdge;
441
+ },
442
+
443
+ intersect: function(el1, el2) {
444
+ var e1 = el1.edge,
445
+ e2 = el2.edge;
446
+ if (!e1 || !e2 || (e1.region.r == e2.region.r)) {
447
+ return null;
448
+ }
449
+ var d = (e1.a * e2.b) - (e1.b * e2.a);
450
+ if (Math.abs(d) < 1e-10) {
451
+ return null;
452
+ }
453
+ var xint = (e1.c * e2.b - e2.c * e1.b) / d,
454
+ yint = (e2.c * e1.a - e1.c * e2.a) / d,
455
+ e1r = e1.region.r,
456
+ e2r = e2.region.r,
457
+ el,
458
+ e;
459
+ if ((e1r.y < e2r.y) ||
460
+ (e1r.y == e2r.y && e1r.x < e2r.x)) {
461
+ el = el1;
462
+ e = e1;
463
+ } else {
464
+ el = el2;
465
+ e = e2;
466
+ }
467
+ var rightOfSite = (xint >= e.region.r.x);
468
+ if ((rightOfSite && (el.side === "l")) ||
469
+ (!rightOfSite && (el.side === "r"))) {
470
+ return null;
471
+ }
472
+ return {
473
+ x: xint,
474
+ y: yint
475
+ };
476
+ },
477
+
478
+ rightOf: function(he, p) {
479
+ var e = he.edge,
480
+ topsite = e.region.r,
481
+ rightOfSite = (p.x > topsite.x);
482
+
483
+ if (rightOfSite && (he.side === "l")) {
484
+ return 1;
485
+ }
486
+ if (!rightOfSite && (he.side === "r")) {
487
+ return 0;
488
+ }
489
+ if (e.a === 1) {
490
+ var dyp = p.y - topsite.y,
491
+ dxp = p.x - topsite.x,
492
+ fast = 0,
493
+ above = 0;
494
+
495
+ if ((!rightOfSite && (e.b < 0)) ||
496
+ (rightOfSite && (e.b >= 0))) {
497
+ above = fast = (dyp >= e.b * dxp);
498
+ } else {
499
+ above = ((p.x + p.y * e.b) > e.c);
500
+ if (e.b < 0) {
501
+ above = !above;
502
+ }
503
+ if (!above) {
504
+ fast = 1;
505
+ }
506
+ }
507
+ if (!fast) {
508
+ var dxs = topsite.x - e.region.l.x;
509
+ above = (e.b * (dxp * dxp - dyp * dyp)) <
510
+ (dxs * dyp * (1 + 2 * dxp / dxs + e.b * e.b));
511
+
512
+ if (e.b < 0) {
513
+ above = !above;
514
+ }
515
+ }
516
+ } else /* e.b == 1 */ {
517
+ var yl = e.c - e.a * p.x,
518
+ t1 = p.y - yl,
519
+ t2 = p.x - topsite.x,
520
+ t3 = yl - topsite.y;
521
+
522
+ above = (t1 * t1) > (t2 * t2 + t3 * t3);
523
+ }
524
+ return he.side === "l" ? above : !above;
525
+ },
526
+
527
+ endPoint: function(edge, side, site) {
528
+ edge.ep[side] = site;
529
+ if (!edge.ep[d3_voronoi_opposite[side]]) return;
530
+ callback(edge);
531
+ },
532
+
533
+ distance: function(s, t) {
534
+ var dx = s.x - t.x,
535
+ dy = s.y - t.y;
536
+ return Math.sqrt(dx * dx + dy * dy);
537
+ }
538
+ };
539
+
540
+ var EventQueue = {
541
+ list: [],
542
+
543
+ insert: function(he, site, offset) {
544
+ he.vertex = site;
545
+ he.ystar = site.y + offset;
546
+ for (var i=0, list=EventQueue.list, l=list.length; i<l; i++) {
547
+ var next = list[i];
548
+ if (he.ystar > next.ystar ||
549
+ (he.ystar == next.ystar &&
550
+ site.x > next.vertex.x)) {
551
+ continue;
552
+ } else {
553
+ break;
554
+ }
555
+ }
556
+ list.splice(i, 0, he);
557
+ },
558
+
559
+ del: function(he) {
560
+ for (var i=0, ls=EventQueue.list, l=ls.length; i<l && (ls[i] != he); ++i) {}
561
+ ls.splice(i, 1);
562
+ },
563
+
564
+ empty: function() { return EventQueue.list.length === 0; },
565
+
566
+ nextEvent: function(he) {
567
+ for (var i=0, ls=EventQueue.list, l=ls.length; i<l; ++i) {
568
+ if (ls[i] == he) return ls[i+1];
569
+ }
570
+ return null;
571
+ },
572
+
573
+ min: function() {
574
+ var elem = EventQueue.list[0];
575
+ return {
576
+ x: elem.vertex.x,
577
+ y: elem.ystar
578
+ };
579
+ },
580
+
581
+ extractMin: function() {
582
+ return EventQueue.list.shift();
583
+ }
584
+ };
585
+
586
+ EdgeList.init();
587
+ Sites.bottomSite = Sites.list.shift();
588
+
589
+ var newSite = Sites.list.shift(), newIntStar;
590
+ var lbnd, rbnd, llbnd, rrbnd, bisector;
591
+ var bot, top, temp, p, v;
592
+ var e, pm;
593
+
594
+ while (true) {
595
+ if (!EventQueue.empty()) {
596
+ newIntStar = EventQueue.min();
597
+ }
598
+ if (newSite && (EventQueue.empty()
599
+ || newSite.y < newIntStar.y
600
+ || (newSite.y == newIntStar.y
601
+ && newSite.x < newIntStar.x))) { //new site is smallest
602
+ lbnd = EdgeList.leftBound(newSite);
603
+ rbnd = EdgeList.right(lbnd);
604
+ bot = EdgeList.rightRegion(lbnd);
605
+ e = Geom.bisect(bot, newSite);
606
+ bisector = EdgeList.createHalfEdge(e, "l");
607
+ EdgeList.insert(lbnd, bisector);
608
+ p = Geom.intersect(lbnd, bisector);
609
+ if (p) {
610
+ EventQueue.del(lbnd);
611
+ EventQueue.insert(lbnd, p, Geom.distance(p, newSite));
612
+ }
613
+ lbnd = bisector;
614
+ bisector = EdgeList.createHalfEdge(e, "r");
615
+ EdgeList.insert(lbnd, bisector);
616
+ p = Geom.intersect(bisector, rbnd);
617
+ if (p) {
618
+ EventQueue.insert(bisector, p, Geom.distance(p, newSite));
619
+ }
620
+ newSite = Sites.list.shift();
621
+ } else if (!EventQueue.empty()) { //intersection is smallest
622
+ lbnd = EventQueue.extractMin();
623
+ llbnd = EdgeList.left(lbnd);
624
+ rbnd = EdgeList.right(lbnd);
625
+ rrbnd = EdgeList.right(rbnd);
626
+ bot = EdgeList.leftRegion(lbnd);
627
+ top = EdgeList.rightRegion(rbnd);
628
+ v = lbnd.vertex;
629
+ Geom.endPoint(lbnd.edge, lbnd.side, v);
630
+ Geom.endPoint(rbnd.edge, rbnd.side, v);
631
+ EdgeList.del(lbnd);
632
+ EventQueue.del(rbnd);
633
+ EdgeList.del(rbnd);
634
+ pm = "l";
635
+ if (bot.y > top.y) {
636
+ temp = bot;
637
+ bot = top;
638
+ top = temp;
639
+ pm = "r";
640
+ }
641
+ e = Geom.bisect(bot, top);
642
+ bisector = EdgeList.createHalfEdge(e, pm);
643
+ EdgeList.insert(llbnd, bisector);
644
+ Geom.endPoint(e, d3_voronoi_opposite[pm], v);
645
+ p = Geom.intersect(llbnd, bisector);
646
+ if (p) {
647
+ EventQueue.del(llbnd);
648
+ EventQueue.insert(llbnd, p, Geom.distance(p, bot));
649
+ }
650
+ p = Geom.intersect(bisector, rrbnd);
651
+ if (p) {
652
+ EventQueue.insert(bisector, p, Geom.distance(p, bot));
653
+ }
654
+ } else {
655
+ break;
656
+ }
657
+ }//end while
658
+
659
+ for (lbnd = EdgeList.right(EdgeList.leftEnd);
660
+ lbnd != EdgeList.rightEnd;
661
+ lbnd = EdgeList.right(lbnd)) {
662
+ callback(lbnd.edge);
663
+ }
664
+ }
665
+ /**
666
+ * @param vertices [[x1, y1], [x2, y2], …]
667
+ * @returns triangles [[[x1, y1], [x2, y2], [x3, y3]], …]
668
+ */
669
+ d3.geom.delaunay = function(vertices) {
670
+ var edges = vertices.map(function() { return []; }),
671
+ triangles = [];
672
+
673
+ // Use the Voronoi tessellation to determine Delaunay edges.
674
+ d3_voronoi_tessellate(vertices, function(e) {
675
+ edges[e.region.l.index].push(vertices[e.region.r.index]);
676
+ });
677
+
678
+ // Reconnect the edges into counterclockwise triangles.
679
+ edges.forEach(function(edge, i) {
680
+ var v = vertices[i],
681
+ cx = v[0],
682
+ cy = v[1];
683
+ edge.forEach(function(v) {
684
+ v.angle = Math.atan2(v[0] - cx, v[1] - cy);
685
+ });
686
+ edge.sort(function(a, b) {
687
+ return a.angle - b.angle;
688
+ });
689
+ for (var j = 0, m = edge.length - 1; j < m; j++) {
690
+ triangles.push([v, edge[j], edge[j + 1]]);
691
+ }
692
+ });
693
+
694
+ return triangles;
695
+ };
696
+ // Constructs a new quadtree for the specified array of points. A quadtree is a
697
+ // two-dimensional recursive spatial subdivision. This implementation uses
698
+ // square partitions, dividing each square into four equally-sized squares. Each
699
+ // point exists in a unique node; if multiple points are in the same position,
700
+ // some points may be stored on internal nodes rather than leaf nodes. Quadtrees
701
+ // can be used to accelerate various spatial operations, such as the Barnes-Hut
702
+ // approximation for computing n-body forces, or collision detection.
703
+ d3.geom.quadtree = function(points, x1, y1, x2, y2) {
704
+ var p,
705
+ i = -1,
706
+ n = points.length;
707
+
708
+ // Type conversion for deprecated API.
709
+ if (n && isNaN(points[0].x)) points = points.map(d3_geom_quadtreePoint);
710
+
711
+ // Allow bounds to be specified explicitly.
712
+ if (arguments.length < 5) {
713
+ if (arguments.length === 3) {
714
+ y2 = x2 = y1;
715
+ y1 = x1;
716
+ } else {
717
+ x1 = y1 = Infinity;
718
+ x2 = y2 = -Infinity;
719
+
720
+ // Compute bounds.
721
+ while (++i < n) {
722
+ p = points[i];
723
+ if (p.x < x1) x1 = p.x;
724
+ if (p.y < y1) y1 = p.y;
725
+ if (p.x > x2) x2 = p.x;
726
+ if (p.y > y2) y2 = p.y;
727
+ }
728
+
729
+ // Squarify the bounds.
730
+ var dx = x2 - x1,
731
+ dy = y2 - y1;
732
+ if (dx > dy) y2 = y1 + dx;
733
+ else x2 = x1 + dy;
734
+ }
735
+ }
736
+
737
+ // Recursively inserts the specified point p at the node n or one of its
738
+ // descendants. The bounds are defined by [x1, x2] and [y1, y2].
739
+ function insert(n, p, x1, y1, x2, y2) {
740
+ if (isNaN(p.x) || isNaN(p.y)) return; // ignore invalid points
741
+ if (n.leaf) {
742
+ var v = n.point;
743
+ if (v) {
744
+ // If the point at this leaf node is at the same position as the new
745
+ // point we are adding, we leave the point associated with the
746
+ // internal node while adding the new point to a child node. This
747
+ // avoids infinite recursion.
748
+ if ((Math.abs(v.x - p.x) + Math.abs(v.y - p.y)) < .01) {
749
+ insertChild(n, p, x1, y1, x2, y2);
750
+ } else {
751
+ n.point = null;
752
+ insertChild(n, v, x1, y1, x2, y2);
753
+ insertChild(n, p, x1, y1, x2, y2);
754
+ }
755
+ } else {
756
+ n.point = p;
757
+ }
758
+ } else {
759
+ insertChild(n, p, x1, y1, x2, y2);
760
+ }
761
+ }
762
+
763
+ // Recursively inserts the specified point p into a descendant of node n. The
764
+ // bounds are defined by [x1, x2] and [y1, y2].
765
+ function insertChild(n, p, x1, y1, x2, y2) {
766
+ // Compute the split point, and the quadrant in which to insert p.
767
+ var sx = (x1 + x2) * .5,
768
+ sy = (y1 + y2) * .5,
769
+ right = p.x >= sx,
770
+ bottom = p.y >= sy,
771
+ i = (bottom << 1) + right;
772
+
773
+ // Recursively insert into the child node.
774
+ n.leaf = false;
775
+ n = n.nodes[i] || (n.nodes[i] = d3_geom_quadtreeNode());
776
+
777
+ // Update the bounds as we recurse.
778
+ if (right) x1 = sx; else x2 = sx;
779
+ if (bottom) y1 = sy; else y2 = sy;
780
+ insert(n, p, x1, y1, x2, y2);
781
+ }
782
+
783
+ // Create the root node.
784
+ var root = d3_geom_quadtreeNode();
785
+
786
+ root.add = function(p) {
787
+ insert(root, p, x1, y1, x2, y2);
788
+ };
789
+
790
+ root.visit = function(f) {
791
+ d3_geom_quadtreeVisit(f, root, x1, y1, x2, y2);
792
+ };
793
+
794
+ // Insert all points.
795
+ points.forEach(root.add);
796
+ return root;
797
+ };
798
+
799
+ function d3_geom_quadtreeNode() {
800
+ return {
801
+ leaf: true,
802
+ nodes: [],
803
+ point: null
804
+ };
805
+ }
806
+
807
+ function d3_geom_quadtreeVisit(f, node, x1, y1, x2, y2) {
808
+ if (!f(node, x1, y1, x2, y2)) {
809
+ var sx = (x1 + x2) * .5,
810
+ sy = (y1 + y2) * .5,
811
+ children = node.nodes;
812
+ if (children[0]) d3_geom_quadtreeVisit(f, children[0], x1, y1, sx, sy);
813
+ if (children[1]) d3_geom_quadtreeVisit(f, children[1], sx, y1, x2, sy);
814
+ if (children[2]) d3_geom_quadtreeVisit(f, children[2], x1, sy, sx, y2);
815
+ if (children[3]) d3_geom_quadtreeVisit(f, children[3], sx, sy, x2, y2);
816
+ }
817
+ }
818
+
819
+ function d3_geom_quadtreePoint(p) {
820
+ return {
821
+ x: p[0],
822
+ y: p[1]
823
+ };
824
+ }
825
+ })();