cyberarm_engine 0.25.0 → 0.25.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (94) hide show
  1. checksums.yaml +4 -4
  2. data/.gitignore +8 -8
  3. data/.rubocop.yml +7 -7
  4. data/.travis.yml +5 -5
  5. data/Gemfile +6 -6
  6. data/Gemfile.lock +25 -25
  7. data/LICENSE.txt +21 -21
  8. data/README.md +74 -74
  9. data/Rakefile +10 -10
  10. data/assets/shaders/fragment/g_buffer.glsl +30 -30
  11. data/assets/shaders/fragment/lighting.glsl +115 -115
  12. data/assets/shaders/include/light_struct.glsl +11 -11
  13. data/assets/shaders/include/material_struct.glsl +16 -16
  14. data/assets/shaders/vertex/g_buffer.glsl +28 -28
  15. data/assets/shaders/vertex/lighting.glsl +24 -24
  16. data/bin/console +14 -14
  17. data/bin/setup +8 -8
  18. data/cyberarm_engine.gemspec +36 -36
  19. data/lib/cyberarm_engine/animator.rb +219 -219
  20. data/lib/cyberarm_engine/background.rb +158 -158
  21. data/lib/cyberarm_engine/background_image.rb +93 -93
  22. data/lib/cyberarm_engine/background_nine_slice.rb +142 -142
  23. data/lib/cyberarm_engine/bounding_box.rb +150 -150
  24. data/lib/cyberarm_engine/builtin/intro_state.rb +130 -130
  25. data/lib/cyberarm_engine/cache/download_manager.rb +123 -123
  26. data/lib/cyberarm_engine/cache.rb +4 -4
  27. data/lib/cyberarm_engine/common.rb +131 -131
  28. data/lib/cyberarm_engine/config_file.rb +46 -46
  29. data/lib/cyberarm_engine/console/command.rb +157 -157
  30. data/lib/cyberarm_engine/console/commands/help_command.rb +43 -43
  31. data/lib/cyberarm_engine/console/subcommand.rb +99 -99
  32. data/lib/cyberarm_engine/console.rb +248 -248
  33. data/lib/cyberarm_engine/game_object.rb +244 -244
  34. data/lib/cyberarm_engine/game_state.rb +124 -124
  35. data/lib/cyberarm_engine/gosu_ext/draw_arc.rb +111 -111
  36. data/lib/cyberarm_engine/gosu_ext/draw_circle.rb +30 -30
  37. data/lib/cyberarm_engine/gosu_ext/draw_path.rb +17 -17
  38. data/lib/cyberarm_engine/model/material.rb +21 -21
  39. data/lib/cyberarm_engine/model/mesh.rb +131 -131
  40. data/lib/cyberarm_engine/model/parser.rb +74 -74
  41. data/lib/cyberarm_engine/model/parsers/collada_parser.rb +138 -138
  42. data/lib/cyberarm_engine/model/parsers/wavefront_parser.rb +154 -154
  43. data/lib/cyberarm_engine/model.rb +216 -216
  44. data/lib/cyberarm_engine/model_cache.rb +31 -31
  45. data/lib/cyberarm_engine/notification.rb +82 -82
  46. data/lib/cyberarm_engine/notification_manager.rb +241 -241
  47. data/lib/cyberarm_engine/opengl/light.rb +52 -52
  48. data/lib/cyberarm_engine/opengl/orthographic_camera.rb +46 -46
  49. data/lib/cyberarm_engine/opengl/perspective_camera.rb +41 -41
  50. data/lib/cyberarm_engine/opengl/renderer/bounding_box_renderer.rb +249 -249
  51. data/lib/cyberarm_engine/opengl/renderer/g_buffer.rb +167 -167
  52. data/lib/cyberarm_engine/opengl/renderer/opengl_renderer.rb +307 -307
  53. data/lib/cyberarm_engine/opengl/renderer/renderer.rb +33 -33
  54. data/lib/cyberarm_engine/opengl/shader.rb +408 -408
  55. data/lib/cyberarm_engine/opengl/texture.rb +69 -69
  56. data/lib/cyberarm_engine/opengl.rb +53 -53
  57. data/lib/cyberarm_engine/ray.rb +56 -56
  58. data/lib/cyberarm_engine/result.rb +20 -0
  59. data/lib/cyberarm_engine/stats.rb +200 -200
  60. data/lib/cyberarm_engine/text.rb +260 -260
  61. data/lib/cyberarm_engine/timer.rb +23 -23
  62. data/lib/cyberarm_engine/transform.rb +296 -296
  63. data/lib/cyberarm_engine/trees/aabb_node.rb +126 -126
  64. data/lib/cyberarm_engine/trees/aabb_tree.rb +55 -55
  65. data/lib/cyberarm_engine/trees/aabb_tree_debug.rb +29 -29
  66. data/lib/cyberarm_engine/ui/border_canvas.rb +102 -102
  67. data/lib/cyberarm_engine/ui/dsl.rb +142 -142
  68. data/lib/cyberarm_engine/ui/element.rb +662 -662
  69. data/lib/cyberarm_engine/ui/elements/button.rb +100 -100
  70. data/lib/cyberarm_engine/ui/elements/check_box.rb +54 -54
  71. data/lib/cyberarm_engine/ui/elements/container.rb +407 -407
  72. data/lib/cyberarm_engine/ui/elements/edit_box.rb +179 -179
  73. data/lib/cyberarm_engine/ui/elements/edit_line.rb +297 -297
  74. data/lib/cyberarm_engine/ui/elements/flow.rb +15 -15
  75. data/lib/cyberarm_engine/ui/elements/image.rb +72 -72
  76. data/lib/cyberarm_engine/ui/elements/list_box.rb +79 -79
  77. data/lib/cyberarm_engine/ui/elements/menu.rb +27 -27
  78. data/lib/cyberarm_engine/ui/elements/menu_item.rb +6 -6
  79. data/lib/cyberarm_engine/ui/elements/progress.rb +93 -93
  80. data/lib/cyberarm_engine/ui/elements/radio.rb +6 -6
  81. data/lib/cyberarm_engine/ui/elements/slider.rb +107 -107
  82. data/lib/cyberarm_engine/ui/elements/stack.rb +11 -11
  83. data/lib/cyberarm_engine/ui/elements/text_block.rb +222 -222
  84. data/lib/cyberarm_engine/ui/elements/toggle_button.rb +67 -67
  85. data/lib/cyberarm_engine/ui/event.rb +54 -54
  86. data/lib/cyberarm_engine/ui/gui_state.rb +326 -326
  87. data/lib/cyberarm_engine/ui/style.rb +61 -61
  88. data/lib/cyberarm_engine/ui/theme.rb +225 -225
  89. data/lib/cyberarm_engine/vector.rb +312 -312
  90. data/lib/cyberarm_engine/version.rb +4 -4
  91. data/lib/cyberarm_engine/window.rb +195 -195
  92. data/lib/cyberarm_engine.rb +77 -76
  93. data/mrbgem.rake +29 -29
  94. metadata +4 -3
@@ -1,167 +1,167 @@
1
- module CyberarmEngine
2
- class GBuffer
3
- include OpenGL
4
-
5
- attr_reader :screen_vbo, :vertices, :uvs
6
- attr_reader :width, :height
7
-
8
- def initialize(width:, height:)
9
- @width = width
10
- @height = height
11
-
12
- @framebuffer = nil
13
- @buffers = %i[position diffuse normal texcoord]
14
- @textures = {}
15
- @screen_vbo = nil
16
- @ready = false
17
-
18
- @vertices = [
19
- -1.0, -1.0, 0,
20
- 1.0, -1.0, 0,
21
- -1.0, 1.0, 0,
22
-
23
- -1.0, 1.0, 0,
24
- 1.0, -1.0, 0,
25
- 1.0, 1.0, 0
26
- ].freeze
27
-
28
- @uvs = [
29
- 0, 0,
30
- 1, 0,
31
- 0, 1,
32
-
33
- 0, 1,
34
- 1, 0,
35
- 1, 1
36
- ].freeze
37
-
38
- create_framebuffer
39
- create_screen_vbo
40
- end
41
-
42
- def create_framebuffer
43
- buffer = " " * 4
44
- glGenFramebuffers(1, buffer)
45
- @framebuffer = buffer.unpack1("L2")
46
-
47
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, @framebuffer)
48
-
49
- create_textures
50
-
51
- status = glCheckFramebufferStatus(GL_FRAMEBUFFER)
52
-
53
- if status != GL_FRAMEBUFFER_COMPLETE
54
- message = ""
55
-
56
- message = case status
57
- when GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
58
- "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"
59
- when GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
60
- "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"
61
- when GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
62
- "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"
63
- when GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
64
- "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"
65
- when GL_FRAMEBUFFER_UNSUPPORTED
66
- "GL_FRAMEBUFFER_UNSUPPORTED"
67
- else
68
- "Unknown error!"
69
- end
70
- puts "Incomplete framebuffer: #{status}\nError: #{message}"
71
- else
72
- @ready = true
73
- end
74
-
75
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0)
76
- end
77
-
78
- def create_textures
79
- @buffers.size.times do |i|
80
- buffer = " " * 4
81
- glGenTextures(1, buffer)
82
- texture_id = buffer.unpack1("L2")
83
- @textures[@buffers[i]] = texture_id
84
-
85
- glBindTexture(GL_TEXTURE_2D, texture_id)
86
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F, @width, @height, 0, GL_RGBA, GL_FLOAT, nil)
87
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)
88
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
89
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, GL_TEXTURE_2D, texture_id, 0)
90
- end
91
-
92
- buffer = " " * 4
93
- glGenTextures(1, buffer)
94
- texture_id = buffer.unpack1("L2")
95
- @textures[:depth] = texture_id
96
-
97
- glBindTexture(GL_TEXTURE_2D, texture_id)
98
- glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32F, @width, @height, 0, GL_DEPTH_COMPONENT, GL_FLOAT, nil)
99
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, texture_id, 0)
100
-
101
- draw_buffers = [GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3]
102
- glDrawBuffers(draw_buffers.size, draw_buffers.pack("I*"))
103
- end
104
-
105
- def create_screen_vbo
106
- buffer = " " * 4
107
- glGenVertexArrays(1, buffer)
108
- @screen_vbo = buffer.unpack1("L2")
109
-
110
- buffer = " " * 4
111
- glGenBuffers(1, buffer)
112
- @positions_buffer_id = buffer.unpack1("L2")
113
-
114
- buffer = " " * 4
115
- glGenBuffers(1, buffer)
116
- @uvs_buffer_id = buffer.unpack1("L2")
117
-
118
- glBindVertexArray(@screen_vbo)
119
- glBindBuffer(GL_ARRAY_BUFFER, @positions_buffer_id)
120
- glBufferData(GL_ARRAY_BUFFER, @vertices.size * Fiddle::SIZEOF_FLOAT, @vertices.pack("f*"), GL_STATIC_DRAW)
121
- glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, nil)
122
-
123
- glBindBuffer(GL_ARRAY_BUFFER, @uvs_buffer_id)
124
- glBufferData(GL_ARRAY_BUFFER, @uvs.size * Fiddle::SIZEOF_FLOAT, @uvs.pack("f*"), GL_STATIC_DRAW)
125
- glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, nil)
126
-
127
- glEnableVertexAttribArray(0)
128
- glEnableVertexAttribArray(1)
129
-
130
- glBindVertexArray(0)
131
- end
132
-
133
- def bind_for_writing
134
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, @framebuffer)
135
- end
136
-
137
- def bind_for_reading
138
- glBindFramebuffer(GL_READ_FRAMEBUFFER, @framebuffer)
139
- end
140
-
141
- def set_read_buffer(buffer)
142
- glReadBuffer(GL_COLOR_ATTACHMENT0 + @textures.keys.index(buffer))
143
- end
144
-
145
- def set_read_buffer_depth
146
- glReadBuffer(GL_DEPTH_ATTACHMENT)
147
- end
148
-
149
- def unbind_framebuffer
150
- glBindFramebuffer(GL_FRAMEBUFFER, 0)
151
- end
152
-
153
- def texture(type)
154
- @textures[type]
155
- end
156
-
157
- def clean_up
158
- glDeleteFramebuffers(1, [@framebuffer].pack("L"))
159
-
160
- glDeleteTextures(@textures.values.size, @textures.values.pack("L*"))
161
-
162
- glDeleteBuffers(2, [@positions_buffer_id, @uvs_buffer_id].pack("L*"))
163
- glDeleteVertexArrays(1, [@screen_vbo].pack("L"))
164
- gl_error?
165
- end
166
- end
167
- end
1
+ module CyberarmEngine
2
+ class GBuffer
3
+ include OpenGL
4
+
5
+ attr_reader :screen_vbo, :vertices, :uvs
6
+ attr_reader :width, :height
7
+
8
+ def initialize(width:, height:)
9
+ @width = width
10
+ @height = height
11
+
12
+ @framebuffer = nil
13
+ @buffers = %i[position diffuse normal texcoord]
14
+ @textures = {}
15
+ @screen_vbo = nil
16
+ @ready = false
17
+
18
+ @vertices = [
19
+ -1.0, -1.0, 0,
20
+ 1.0, -1.0, 0,
21
+ -1.0, 1.0, 0,
22
+
23
+ -1.0, 1.0, 0,
24
+ 1.0, -1.0, 0,
25
+ 1.0, 1.0, 0
26
+ ].freeze
27
+
28
+ @uvs = [
29
+ 0, 0,
30
+ 1, 0,
31
+ 0, 1,
32
+
33
+ 0, 1,
34
+ 1, 0,
35
+ 1, 1
36
+ ].freeze
37
+
38
+ create_framebuffer
39
+ create_screen_vbo
40
+ end
41
+
42
+ def create_framebuffer
43
+ buffer = " " * 4
44
+ glGenFramebuffers(1, buffer)
45
+ @framebuffer = buffer.unpack1("L2")
46
+
47
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, @framebuffer)
48
+
49
+ create_textures
50
+
51
+ status = glCheckFramebufferStatus(GL_FRAMEBUFFER)
52
+
53
+ if status != GL_FRAMEBUFFER_COMPLETE
54
+ message = ""
55
+
56
+ message = case status
57
+ when GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
58
+ "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"
59
+ when GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
60
+ "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"
61
+ when GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
62
+ "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"
63
+ when GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
64
+ "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"
65
+ when GL_FRAMEBUFFER_UNSUPPORTED
66
+ "GL_FRAMEBUFFER_UNSUPPORTED"
67
+ else
68
+ "Unknown error!"
69
+ end
70
+ puts "Incomplete framebuffer: #{status}\nError: #{message}"
71
+ else
72
+ @ready = true
73
+ end
74
+
75
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0)
76
+ end
77
+
78
+ def create_textures
79
+ @buffers.size.times do |i|
80
+ buffer = " " * 4
81
+ glGenTextures(1, buffer)
82
+ texture_id = buffer.unpack1("L2")
83
+ @textures[@buffers[i]] = texture_id
84
+
85
+ glBindTexture(GL_TEXTURE_2D, texture_id)
86
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F, @width, @height, 0, GL_RGBA, GL_FLOAT, nil)
87
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)
88
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
89
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, GL_TEXTURE_2D, texture_id, 0)
90
+ end
91
+
92
+ buffer = " " * 4
93
+ glGenTextures(1, buffer)
94
+ texture_id = buffer.unpack1("L2")
95
+ @textures[:depth] = texture_id
96
+
97
+ glBindTexture(GL_TEXTURE_2D, texture_id)
98
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32F, @width, @height, 0, GL_DEPTH_COMPONENT, GL_FLOAT, nil)
99
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, texture_id, 0)
100
+
101
+ draw_buffers = [GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3]
102
+ glDrawBuffers(draw_buffers.size, draw_buffers.pack("I*"))
103
+ end
104
+
105
+ def create_screen_vbo
106
+ buffer = " " * 4
107
+ glGenVertexArrays(1, buffer)
108
+ @screen_vbo = buffer.unpack1("L2")
109
+
110
+ buffer = " " * 4
111
+ glGenBuffers(1, buffer)
112
+ @positions_buffer_id = buffer.unpack1("L2")
113
+
114
+ buffer = " " * 4
115
+ glGenBuffers(1, buffer)
116
+ @uvs_buffer_id = buffer.unpack1("L2")
117
+
118
+ glBindVertexArray(@screen_vbo)
119
+ glBindBuffer(GL_ARRAY_BUFFER, @positions_buffer_id)
120
+ glBufferData(GL_ARRAY_BUFFER, @vertices.size * Fiddle::SIZEOF_FLOAT, @vertices.pack("f*"), GL_STATIC_DRAW)
121
+ glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, nil)
122
+
123
+ glBindBuffer(GL_ARRAY_BUFFER, @uvs_buffer_id)
124
+ glBufferData(GL_ARRAY_BUFFER, @uvs.size * Fiddle::SIZEOF_FLOAT, @uvs.pack("f*"), GL_STATIC_DRAW)
125
+ glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, nil)
126
+
127
+ glEnableVertexAttribArray(0)
128
+ glEnableVertexAttribArray(1)
129
+
130
+ glBindVertexArray(0)
131
+ end
132
+
133
+ def bind_for_writing
134
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, @framebuffer)
135
+ end
136
+
137
+ def bind_for_reading
138
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, @framebuffer)
139
+ end
140
+
141
+ def set_read_buffer(buffer)
142
+ glReadBuffer(GL_COLOR_ATTACHMENT0 + @textures.keys.index(buffer))
143
+ end
144
+
145
+ def set_read_buffer_depth
146
+ glReadBuffer(GL_DEPTH_ATTACHMENT)
147
+ end
148
+
149
+ def unbind_framebuffer
150
+ glBindFramebuffer(GL_FRAMEBUFFER, 0)
151
+ end
152
+
153
+ def texture(type)
154
+ @textures[type]
155
+ end
156
+
157
+ def clean_up
158
+ glDeleteFramebuffers(1, [@framebuffer].pack("L"))
159
+
160
+ glDeleteTextures(@textures.values.size, @textures.values.pack("L*"))
161
+
162
+ glDeleteBuffers(2, [@positions_buffer_id, @uvs_buffer_id].pack("L*"))
163
+ glDeleteVertexArrays(1, [@screen_vbo].pack("L"))
164
+ gl_error?
165
+ end
166
+ end
167
+ end