cyberarm_engine 0.13.0 → 0.13.1

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Files changed (45) hide show
  1. checksums.yaml +4 -4
  2. data/.gitignore +8 -8
  3. data/.travis.yml +5 -5
  4. data/Gemfile +6 -6
  5. data/LICENSE.txt +21 -21
  6. data/README.md +73 -43
  7. data/Rakefile +10 -10
  8. data/bin/console +14 -14
  9. data/bin/setup +8 -8
  10. data/cyberarm_engine.gemspec +36 -36
  11. data/lib/cyberarm_engine.rb +49 -47
  12. data/lib/cyberarm_engine/animator.rb +53 -53
  13. data/lib/cyberarm_engine/background.rb +175 -175
  14. data/lib/cyberarm_engine/bounding_box.rb +149 -149
  15. data/lib/cyberarm_engine/common.rb +96 -96
  16. data/lib/cyberarm_engine/config_file.rb +46 -0
  17. data/lib/cyberarm_engine/engine.rb +101 -101
  18. data/lib/cyberarm_engine/game_object.rb +256 -256
  19. data/lib/cyberarm_engine/game_state.rb +88 -88
  20. data/lib/cyberarm_engine/gosu_ext/circle.rb +8 -8
  21. data/lib/cyberarm_engine/ray.rb +55 -55
  22. data/lib/cyberarm_engine/shader.rb +398 -262
  23. data/lib/cyberarm_engine/text.rb +146 -146
  24. data/lib/cyberarm_engine/timer.rb +22 -22
  25. data/lib/cyberarm_engine/transform.rb +272 -272
  26. data/lib/cyberarm_engine/ui/border_canvas.rb +100 -100
  27. data/lib/cyberarm_engine/ui/dsl.rb +98 -98
  28. data/lib/cyberarm_engine/ui/element.rb +275 -275
  29. data/lib/cyberarm_engine/ui/elements/button.rb +66 -66
  30. data/lib/cyberarm_engine/ui/elements/check_box.rb +58 -58
  31. data/lib/cyberarm_engine/ui/elements/container.rb +176 -176
  32. data/lib/cyberarm_engine/ui/elements/edit_line.rb +171 -171
  33. data/lib/cyberarm_engine/ui/elements/flow.rb +16 -16
  34. data/lib/cyberarm_engine/ui/elements/image.rb +51 -51
  35. data/lib/cyberarm_engine/ui/elements/label.rb +49 -49
  36. data/lib/cyberarm_engine/ui/elements/progress.rb +49 -49
  37. data/lib/cyberarm_engine/ui/elements/stack.rb +12 -12
  38. data/lib/cyberarm_engine/ui/elements/toggle_button.rb +55 -55
  39. data/lib/cyberarm_engine/ui/event.rb +46 -46
  40. data/lib/cyberarm_engine/ui/gui_state.rb +134 -134
  41. data/lib/cyberarm_engine/ui/style.rb +36 -36
  42. data/lib/cyberarm_engine/ui/theme.rb +120 -120
  43. data/lib/cyberarm_engine/vector.rb +289 -202
  44. data/lib/cyberarm_engine/version.rb +4 -4
  45. metadata +3 -2
@@ -1,146 +1,146 @@
1
- module CyberarmEngine
2
- class Text
3
- CACHE = {}
4
-
5
- attr_accessor :x, :y, :z, :size, :options
6
- attr_reader :text, :textobject, :factor_x, :factor_y, :color, :shadow, :shadow_size, :shadow_alpha, :shadow_color
7
-
8
- def initialize(text, options={})
9
- @text = text.to_s || ""
10
- @options = options
11
- @size = options[:size] || 18
12
- @font = options[:font] || "sans-serif"#Gosu.default_font_name
13
- @x = options[:x] || 0
14
- @y = options[:y] || 0
15
- @z = options[:z] || 1025
16
- @factor_x = options[:factor_x] || 1
17
- @factor_y = options[:factor_y] || 1
18
- @color = options[:color] || Gosu::Color::WHITE
19
- @alignment= options[:alignment] || nil
20
- @shadow = true if options[:shadow] == true
21
- @shadow = false if options[:shadow] == false
22
- @shadow = true if options[:shadow] == nil
23
- @shadow_size = options[:shadow_size] ? options[:shadow_size] : 1
24
- @shadow_alpha= options[:shadow_alpha] ? options[:shadow_alpha] : 30
25
- @shadow_alpha= options[:shadow_alpha] ? options[:shadow_alpha] : 30
26
- @shadow_color= options[:shadow_color]
27
- @textobject = check_cache(@size, @font)
28
-
29
- if @alignment
30
- case @alignment
31
- when :left
32
- @x = 0+BUTTON_PADDING
33
- when :center
34
- @x = ($window.width/2)-(@textobject.text_width(@text)/2)
35
- when :right
36
- @x = $window.width-BUTTON_PADDING-@textobject.text_width(@text)
37
- end
38
- end
39
-
40
- return self
41
- end
42
-
43
- def check_cache(size, font_name)
44
- available = false
45
- font = nil
46
-
47
- if CACHE[size]
48
- if CACHE[size][font_name]
49
- font = CACHE[size][font_name]
50
- available = true
51
- else
52
- available = false
53
- end
54
- else
55
- available = false
56
- end
57
-
58
- unless available
59
- font = Gosu::Font.new(@size, name: @font)
60
- CACHE[@size] = {} unless CACHE[@size].is_a?(Hash)
61
- CACHE[@size][@font] = font
62
- end
63
-
64
- return font
65
- end
66
-
67
- def text=(string)
68
- @rendered_shadow = nil
69
- @text = string
70
- end
71
-
72
- def factor_x=(n)
73
- @rendered_shadow = nil
74
- @factor_x = n
75
- end
76
- def factor_y=(n)
77
- @rendered_shadow = nil
78
- @factor_y = n
79
- end
80
- def color=(color)
81
- @rendered_shadow = nil
82
- @color = color
83
- end
84
- def shadow=(boolean)
85
- @rendered_shadow = nil
86
- @shadow = boolean
87
- end
88
- def shadow_size=(n)
89
- @rendered_shadow = nil
90
- @shadow_size = n
91
- end
92
- def shadow_alpha=(n)
93
- @rendered_shadow = nil
94
- @shadow_alpha = n
95
- end
96
- def shadow_color=(n)
97
- @rendered_shadow = nil
98
- @shadow_color = n
99
- end
100
-
101
- def width
102
- textobject.text_width(@text)
103
- end
104
-
105
- def height
106
- @text.lines.count > 0 ? (@text.lines.count) * textobject.height : @textobject.height
107
- end
108
-
109
- def draw
110
- if @shadow && !ARGV.join.include?("--no-shadow")
111
- shadow_alpha = @color.alpha <= 30 ? @color.alpha : @shadow_alpha
112
- shadow_color = @shadow_color ? @shadow_color : Gosu::Color.rgba(@color.red, @color.green, @color.blue, shadow_alpha)
113
-
114
- _x = @shadow_size
115
- _y = @shadow_size
116
-
117
- @rendered_shadow ||= Gosu.render((self.width+(shadow_size*2)).ceil, (self.height+(@shadow_size*2)).ceil) do
118
- @textobject.draw_markup(@text, _x-@shadow_size, _y, @z)
119
- @textobject.draw_markup(@text, _x-@shadow_size, _y-@shadow_size, @z)
120
-
121
- @textobject.draw_markup(@text, _x, _y-@shadow_size, @z, @factor_x)
122
- @textobject.draw_markup(@text, _x+@shadow_size, _y-@shadow_size, @z)
123
-
124
- @textobject.draw_markup(@text, _x, _y+@shadow_size, @z)
125
- @textobject.draw_markup(@text, _x-@shadow_size, _y+@shadow_size, @z)
126
-
127
- @textobject.draw_markup(@text, _x+@shadow_size, _y, @z)
128
- @textobject.draw_markup(@text, _x+@shadow_size, _y+@shadow_size, @z)
129
- end
130
- @rendered_shadow.draw(@x-@shadow_size, @y-@shadow_size, @z, @factor_x, @factor_y, shadow_color)
131
- end
132
-
133
- @textobject.draw_markup(@text, @x, @y, @z, @factor_x, @factor_y, @color)
134
- end
135
-
136
- def alpha=(n)
137
- @color = Gosu::Color.rgba(@color.red, @color.green, @color.blue, n)
138
- end
139
-
140
- def alpha
141
- @color.alpha
142
- end
143
-
144
- def update; end
145
- end
146
- end
1
+ module CyberarmEngine
2
+ class Text
3
+ CACHE = {}
4
+
5
+ attr_accessor :x, :y, :z, :size, :options
6
+ attr_reader :text, :textobject, :factor_x, :factor_y, :color, :shadow, :shadow_size, :shadow_alpha, :shadow_color
7
+
8
+ def initialize(text, options={})
9
+ @text = text.to_s || ""
10
+ @options = options
11
+ @size = options[:size] || 18
12
+ @font = options[:font] || "sans-serif"#Gosu.default_font_name
13
+ @x = options[:x] || 0
14
+ @y = options[:y] || 0
15
+ @z = options[:z] || 1025
16
+ @factor_x = options[:factor_x] || 1
17
+ @factor_y = options[:factor_y] || 1
18
+ @color = options[:color] || Gosu::Color::WHITE
19
+ @alignment= options[:alignment] || nil
20
+ @shadow = true if options[:shadow] == true
21
+ @shadow = false if options[:shadow] == false
22
+ @shadow = true if options[:shadow] == nil
23
+ @shadow_size = options[:shadow_size] ? options[:shadow_size] : 1
24
+ @shadow_alpha= options[:shadow_alpha] ? options[:shadow_alpha] : 30
25
+ @shadow_alpha= options[:shadow_alpha] ? options[:shadow_alpha] : 30
26
+ @shadow_color= options[:shadow_color]
27
+ @textobject = check_cache(@size, @font)
28
+
29
+ if @alignment
30
+ case @alignment
31
+ when :left
32
+ @x = 0+BUTTON_PADDING
33
+ when :center
34
+ @x = ($window.width/2)-(@textobject.text_width(@text)/2)
35
+ when :right
36
+ @x = $window.width-BUTTON_PADDING-@textobject.text_width(@text)
37
+ end
38
+ end
39
+
40
+ return self
41
+ end
42
+
43
+ def check_cache(size, font_name)
44
+ available = false
45
+ font = nil
46
+
47
+ if CACHE[size]
48
+ if CACHE[size][font_name]
49
+ font = CACHE[size][font_name]
50
+ available = true
51
+ else
52
+ available = false
53
+ end
54
+ else
55
+ available = false
56
+ end
57
+
58
+ unless available
59
+ font = Gosu::Font.new(@size, name: @font)
60
+ CACHE[@size] = {} unless CACHE[@size].is_a?(Hash)
61
+ CACHE[@size][@font] = font
62
+ end
63
+
64
+ return font
65
+ end
66
+
67
+ def text=(string)
68
+ @rendered_shadow = nil
69
+ @text = string
70
+ end
71
+
72
+ def factor_x=(n)
73
+ @rendered_shadow = nil
74
+ @factor_x = n
75
+ end
76
+ def factor_y=(n)
77
+ @rendered_shadow = nil
78
+ @factor_y = n
79
+ end
80
+ def color=(color)
81
+ @rendered_shadow = nil
82
+ @color = color
83
+ end
84
+ def shadow=(boolean)
85
+ @rendered_shadow = nil
86
+ @shadow = boolean
87
+ end
88
+ def shadow_size=(n)
89
+ @rendered_shadow = nil
90
+ @shadow_size = n
91
+ end
92
+ def shadow_alpha=(n)
93
+ @rendered_shadow = nil
94
+ @shadow_alpha = n
95
+ end
96
+ def shadow_color=(n)
97
+ @rendered_shadow = nil
98
+ @shadow_color = n
99
+ end
100
+
101
+ def width
102
+ textobject.text_width(@text)
103
+ end
104
+
105
+ def height
106
+ @text.lines.count > 0 ? (@text.lines.count) * textobject.height : @textobject.height
107
+ end
108
+
109
+ def draw
110
+ if @shadow && !ARGV.join.include?("--no-shadow")
111
+ shadow_alpha = @color.alpha <= 30 ? @color.alpha : @shadow_alpha
112
+ shadow_color = @shadow_color ? @shadow_color : Gosu::Color.rgba(@color.red, @color.green, @color.blue, shadow_alpha)
113
+
114
+ _x = @shadow_size
115
+ _y = @shadow_size
116
+
117
+ @rendered_shadow ||= Gosu.render((self.width+(shadow_size*2)).ceil, (self.height+(@shadow_size*2)).ceil) do
118
+ @textobject.draw_markup(@text, _x-@shadow_size, _y, @z)
119
+ @textobject.draw_markup(@text, _x-@shadow_size, _y-@shadow_size, @z)
120
+
121
+ @textobject.draw_markup(@text, _x, _y-@shadow_size, @z, @factor_x)
122
+ @textobject.draw_markup(@text, _x+@shadow_size, _y-@shadow_size, @z)
123
+
124
+ @textobject.draw_markup(@text, _x, _y+@shadow_size, @z)
125
+ @textobject.draw_markup(@text, _x-@shadow_size, _y+@shadow_size, @z)
126
+
127
+ @textobject.draw_markup(@text, _x+@shadow_size, _y, @z)
128
+ @textobject.draw_markup(@text, _x+@shadow_size, _y+@shadow_size, @z)
129
+ end
130
+ @rendered_shadow.draw(@x-@shadow_size, @y-@shadow_size, @z, @factor_x, @factor_y, shadow_color)
131
+ end
132
+
133
+ @textobject.draw_markup(@text, @x, @y, @z, @factor_x, @factor_y, @color)
134
+ end
135
+
136
+ def alpha=(n)
137
+ @color = Gosu::Color.rgba(@color.red, @color.green, @color.blue, n)
138
+ end
139
+
140
+ def alpha
141
+ @color.alpha
142
+ end
143
+
144
+ def update; end
145
+ end
146
+ end
@@ -1,23 +1,23 @@
1
- module CyberarmEngine
2
- class Timer
3
- def initialize(interval, looping = true, &block)
4
- @interval = interval
5
- @looping = looping
6
- @block = block
7
-
8
- @last_interval = Gosu.milliseconds
9
- @triggered = false
10
- end
11
-
12
- def update
13
- return if !@looping && @triggered
14
-
15
- if Gosu.milliseconds >= @last_interval + @interval
16
- @last_interval = Gosu.milliseconds
17
- @triggered = true
18
-
19
- @block.call if @block
20
- end
21
- end
22
- end
1
+ module CyberarmEngine
2
+ class Timer
3
+ def initialize(interval, looping = true, &block)
4
+ @interval = interval
5
+ @looping = looping
6
+ @block = block
7
+
8
+ @last_interval = Gosu.milliseconds
9
+ @triggered = false
10
+ end
11
+
12
+ def update
13
+ return if !@looping && @triggered
14
+
15
+ if Gosu.milliseconds >= @last_interval + @interval
16
+ @last_interval = Gosu.milliseconds
17
+ @triggered = true
18
+
19
+ @block.call if @block
20
+ end
21
+ end
22
+ end
23
23
  end
@@ -1,273 +1,273 @@
1
- module CyberarmEngine
2
- # Basic 4x4 matrix operations
3
- class Transform
4
- attr_reader :elements
5
- def initialize(matrix)
6
- @elements = matrix
7
-
8
- raise "Transform is wrong size! Got #{@elements.size}, expected 16" if 16 != @elements.size
9
- raise "Invalid value for matrix, must all be numeric!" if @elements.any? { |e| e.nil? || !e.is_a?(Numeric)}
10
- end
11
-
12
- def self.identity
13
- Transform.new(
14
- [
15
- 1, 0, 0, 0,
16
- 0, 1, 0, 0,
17
- 0, 0, 1, 0,
18
- 0, 0, 0, 1
19
- ]
20
- )
21
- end
22
-
23
- ### 2D Operations meant for interacting with Gosu ###
24
-
25
- # 2d rotate operation, replicates Gosu's Gosu.rotate function
26
- def self.rotate(angle, rotate_around = nil)
27
- double c = Math.cos(angle).degrees_to_radians
28
- double s = Math.sin(angle).degrees_to_radians
29
- matrix = [
30
- +c, +s, 0, 0,
31
- -s, +c, 0, 0,
32
- 0, 0, 1, 0,
33
- 0, 0, 0, 1,
34
- ]
35
-
36
- rotate_matrix = Transform.new(matrix, rows: 4, columns: 4)
37
-
38
- if rotate_around && (rotate_around.x != 0.0 || rotate_around.y != 0.0)
39
- negative_rotate_around = Vector.new(-rotate_around.x, -rotate_around.y, -rotate_around.z)
40
-
41
- rotate_matrix = concat(
42
- concat(translate(negative_rotate_around), rotate_matrix),
43
- translate(rotate_around)
44
- )
45
- end
46
-
47
- return rotate_matrix
48
- end
49
-
50
- # 2d translate operation, replicates Gosu's Gosu.translate function
51
- def self.translate(vector)
52
- x, y, z = vector.to_a[0..2]
53
- matrix = [
54
- 1, 0, 0, 0,
55
- 0, 1, 0, 0,
56
- 0, 0, 1, 0,
57
- x, y, z, 1,
58
- ]
59
-
60
- Transform.new(matrix)
61
- end
62
-
63
- # 2d scale operation, replicates Gosu's Gosu.rotate function
64
- def self.scale(vector, center_around = nil)
65
- scale_x, scale_y, scale_z = vector.to_a[0..2]
66
- matrix = [
67
- scale_x, 0, 0, 0,
68
- 0, scale_y, 0, 0,
69
- 0, 0, scale_z, 0,
70
- 0, 0, 0, 1,
71
- ]
72
-
73
- scale_matrix = Transform.new(matrix)
74
-
75
- if center_around && (center_around.x != 0.0 || center_around.y != 0.0)
76
- negative_center_around = Vector.new(-center_around.x, -center_around.y, -center_around.z)
77
-
78
- scale_matrix = concat(
79
- concat(translate(negative_center_around), scale_matrix),
80
- translate(center_around)
81
- )
82
- end
83
-
84
- return scale_matrix
85
- end
86
-
87
- def self.concat(left, right)
88
- matrix = Array.new(left.elements.size)
89
- rows = 4
90
-
91
- matrix.size.times do |i|
92
- matrix[i] = 0
93
-
94
- rows.times do |j|
95
- matrix[i] += left.elements[i / rows * rows + j] * right.elements[i % rows + j * rows]
96
- end
97
- end
98
-
99
- Transform.new(matrix)
100
- end
101
-
102
- #### 3D Operations meant for OpenGL ###
103
-
104
- def self.translate_3d(vector)
105
- x, y, z = vector.to_a[0..2]
106
- matrix = [
107
- 1, 0, 0, x,
108
- 0, 1, 0, y,
109
- 0, 0, 1, z,
110
- 0, 0, 0, 1,
111
- ]
112
-
113
- Transform.new(matrix)
114
- end
115
-
116
- def self.rotate_3d(vector, order = "zyx")
117
- x, y, z = vector.to_a[0..2].map { |axis| axis * Math::PI / 180.0 }
118
-
119
- rotation_x = Transform.new(
120
- [
121
- 1, 0, 0, 0,
122
- 0, Math.cos(x), -Math.sin(x), 0,
123
- 0, Math.sin(x), Math.cos(x), 0,
124
- 0, 0, 0, 1
125
- ]
126
- )
127
-
128
- rotation_y = Transform.new(
129
- [
130
- Math.cos(y), 0, Math.sin(y), 0,
131
- 0, 1, 0, 0,
132
- -Math.sin(y), 0, Math.cos(y), 0,
133
- 0, 0, 0, 1
134
- ]
135
- )
136
-
137
- rotation_z = Transform.new(
138
- [
139
- Math.cos(z), -Math.sin(z), 0, 0,
140
- Math.sin(z), Math.cos(z), 0, 0,
141
- 0, 0, 1, 0,
142
- 0, 0, 0, 1
143
- ]
144
- )
145
-
146
- rotation_z * rotation_y * rotation_x
147
- end
148
-
149
- # Implements glRotatef
150
- # https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glRotate.xml
151
- def self.rotate_gl(angle, axis)
152
- radians = angle * Math::PI / 180.0
153
- s = Math.sin(radians)
154
- c = Math.cos(radians)
155
-
156
- axis = axis.normalized
157
- x, y, z = axis.to_a[0..2]
158
-
159
- n = (1.0 - c)
160
-
161
- Transform.new(
162
- [
163
- x * x * n + c, x * y * n - z * s, x * z * n + y * s, 0,
164
- y * x * n + z * s, y * y * n + c, y * z * n - x * s, 0,
165
- x * z * n - y * s, y * z * n + x * s, z * z * n + c, 0,
166
- 0, 0, 0, 1.0
167
- ]
168
- )
169
- end
170
-
171
- def self.scale_3d(vector)
172
- x, y, z = vector.to_a[0..2]
173
-
174
- Transform.new(
175
- [
176
- x, 0, 0, 0,
177
- 0, y, 0, 0,
178
- 0, 0, z, 0,
179
- 0, 0, 0, 1
180
- ]
181
- )
182
- end
183
-
184
- def self.perspective(fov_y, aspect_ratio, near, far)
185
- f = 1.0 / Math.tan(fov_y.degrees_to_radians / 2.0) # cotangent
186
- zn = (far + near.to_f) / (near - far.to_f)
187
- zf = (2.0 * far * near.to_f) / (near - far.to_f)
188
-
189
- Transform.new(
190
- [
191
- f / aspect_ratio, 0.0, 0.0, 0.0,
192
- 0.0, f, 0.0, 0.0,
193
- 0.0, 0.0, zn, zf,
194
- 0.0, 0.0, -1.0, 0.0
195
- ]
196
- )
197
- end
198
-
199
- def self.view(eye, orientation)
200
- # https://www.3dgep.com/understanding-the-view-matrix/#The_View_Matrix
201
- cosPitch = Math.cos(orientation.z * Math::PI / 180.0)
202
- sinPitch = Math.sin(orientation.z * Math::PI / 180.0)
203
- cosYaw = Math.cos(orientation.y * Math::PI / 180.0)
204
- sinYaw = Math.sin(orientation.y * Math::PI / 180.0)
205
-
206
- x_axis = Vector.new(cosYaw, 0, -sinYaw)
207
- y_axis = Vector.new(sinYaw * sinPitch, cosPitch, cosYaw * sinPitch)
208
- z_axis = Vector.new(sinYaw * cosPitch, -sinPitch, cosPitch * cosYaw)
209
-
210
- Transform.new(
211
- [
212
- x_axis.x, y_axis.y, z_axis.z, 0,
213
- x_axis.x, y_axis.y, z_axis.z, 0,
214
- x_axis.x, y_axis.y, z_axis.z, 0,
215
- -x_axis.dot(eye), -y_axis.dot(eye), -z_axis.dot(eye), 1
216
- ]
217
- )
218
- end
219
-
220
- def *(other)
221
-
222
- case other
223
- when CyberarmEngine::Vector
224
- matrix = @elements.clone
225
- list = other.to_a
226
-
227
- @elements.each_with_index do |e, i|
228
- matrix[i] = e + list[i % 4]
229
- end
230
-
231
- Transform.new(matrix)
232
-
233
- when CyberarmEngine::Transform
234
- return multiply_matrices(other)
235
- else
236
- p other.class
237
- raise TypeError, "Expected CyberarmEngine::Vector or CyberarmEngine::Transform got #{other.class}"
238
- end
239
- end
240
-
241
- def get(x, y)
242
- width = 4
243
-
244
- # puts "Transform|#{self.object_id} -> #{@elements[width * y + x].inspect} (index: #{width * y + x})"
245
- @elements[width * y + x]
246
- end
247
-
248
- def multiply_matrices(other)
249
- matrix = Array.new(16, 0)
250
-
251
- 4.times do |x|
252
- 4.times do |y|
253
- 4.times do |k|
254
- matrix[4 * y + x] += get(x, k) * other.get(k, y)
255
- end
256
- end
257
- end
258
-
259
- return Transform.new(matrix)
260
- end
261
-
262
- # arranges Matrix in column major form
263
- def to_gl
264
- e = @elements
265
- [
266
- e[0], e[4], e[8], e[12],
267
- e[1], e[5], e[9], e[13],
268
- e[2], e[6], e[10], e[14],
269
- e[3], e[7], e[11], e[15]
270
- ]
271
- end
272
- end
1
+ module CyberarmEngine
2
+ # Basic 4x4 matrix operations
3
+ class Transform
4
+ attr_reader :elements
5
+ def initialize(matrix)
6
+ @elements = matrix
7
+
8
+ raise "Transform is wrong size! Got #{@elements.size}, expected 16" if 16 != @elements.size
9
+ raise "Invalid value for matrix, must all be numeric!" if @elements.any? { |e| e.nil? || !e.is_a?(Numeric)}
10
+ end
11
+
12
+ def self.identity
13
+ Transform.new(
14
+ [
15
+ 1, 0, 0, 0,
16
+ 0, 1, 0, 0,
17
+ 0, 0, 1, 0,
18
+ 0, 0, 0, 1
19
+ ]
20
+ )
21
+ end
22
+
23
+ ### 2D Operations meant for interacting with Gosu ###
24
+
25
+ # 2d rotate operation, replicates Gosu's Gosu.rotate function
26
+ def self.rotate(angle, rotate_around = nil)
27
+ double c = Math.cos(angle).degrees_to_radians
28
+ double s = Math.sin(angle).degrees_to_radians
29
+ matrix = [
30
+ +c, +s, 0, 0,
31
+ -s, +c, 0, 0,
32
+ 0, 0, 1, 0,
33
+ 0, 0, 0, 1,
34
+ ]
35
+
36
+ rotate_matrix = Transform.new(matrix, rows: 4, columns: 4)
37
+
38
+ if rotate_around && (rotate_around.x != 0.0 || rotate_around.y != 0.0)
39
+ negative_rotate_around = Vector.new(-rotate_around.x, -rotate_around.y, -rotate_around.z)
40
+
41
+ rotate_matrix = concat(
42
+ concat(translate(negative_rotate_around), rotate_matrix),
43
+ translate(rotate_around)
44
+ )
45
+ end
46
+
47
+ return rotate_matrix
48
+ end
49
+
50
+ # 2d translate operation, replicates Gosu's Gosu.translate function
51
+ def self.translate(vector)
52
+ x, y, z = vector.to_a[0..2]
53
+ matrix = [
54
+ 1, 0, 0, 0,
55
+ 0, 1, 0, 0,
56
+ 0, 0, 1, 0,
57
+ x, y, z, 1,
58
+ ]
59
+
60
+ Transform.new(matrix)
61
+ end
62
+
63
+ # 2d scale operation, replicates Gosu's Gosu.rotate function
64
+ def self.scale(vector, center_around = nil)
65
+ scale_x, scale_y, scale_z = vector.to_a[0..2]
66
+ matrix = [
67
+ scale_x, 0, 0, 0,
68
+ 0, scale_y, 0, 0,
69
+ 0, 0, scale_z, 0,
70
+ 0, 0, 0, 1,
71
+ ]
72
+
73
+ scale_matrix = Transform.new(matrix)
74
+
75
+ if center_around && (center_around.x != 0.0 || center_around.y != 0.0)
76
+ negative_center_around = Vector.new(-center_around.x, -center_around.y, -center_around.z)
77
+
78
+ scale_matrix = concat(
79
+ concat(translate(negative_center_around), scale_matrix),
80
+ translate(center_around)
81
+ )
82
+ end
83
+
84
+ return scale_matrix
85
+ end
86
+
87
+ def self.concat(left, right)
88
+ matrix = Array.new(left.elements.size)
89
+ rows = 4
90
+
91
+ matrix.size.times do |i|
92
+ matrix[i] = 0
93
+
94
+ rows.times do |j|
95
+ matrix[i] += left.elements[i / rows * rows + j] * right.elements[i % rows + j * rows]
96
+ end
97
+ end
98
+
99
+ Transform.new(matrix)
100
+ end
101
+
102
+ #### 3D Operations meant for OpenGL ###
103
+
104
+ def self.translate_3d(vector)
105
+ x, y, z = vector.to_a[0..2]
106
+ matrix = [
107
+ 1, 0, 0, x,
108
+ 0, 1, 0, y,
109
+ 0, 0, 1, z,
110
+ 0, 0, 0, 1,
111
+ ]
112
+
113
+ Transform.new(matrix)
114
+ end
115
+
116
+ def self.rotate_3d(vector, order = "zyx")
117
+ x, y, z = vector.to_a[0..2].map { |axis| axis * Math::PI / 180.0 }
118
+
119
+ rotation_x = Transform.new(
120
+ [
121
+ 1, 0, 0, 0,
122
+ 0, Math.cos(x), -Math.sin(x), 0,
123
+ 0, Math.sin(x), Math.cos(x), 0,
124
+ 0, 0, 0, 1
125
+ ]
126
+ )
127
+
128
+ rotation_y = Transform.new(
129
+ [
130
+ Math.cos(y), 0, Math.sin(y), 0,
131
+ 0, 1, 0, 0,
132
+ -Math.sin(y), 0, Math.cos(y), 0,
133
+ 0, 0, 0, 1
134
+ ]
135
+ )
136
+
137
+ rotation_z = Transform.new(
138
+ [
139
+ Math.cos(z), -Math.sin(z), 0, 0,
140
+ Math.sin(z), Math.cos(z), 0, 0,
141
+ 0, 0, 1, 0,
142
+ 0, 0, 0, 1
143
+ ]
144
+ )
145
+
146
+ rotation_z * rotation_y * rotation_x
147
+ end
148
+
149
+ # Implements glRotatef
150
+ # https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glRotate.xml
151
+ def self.rotate_gl(angle, axis)
152
+ radians = angle * Math::PI / 180.0
153
+ s = Math.sin(radians)
154
+ c = Math.cos(radians)
155
+
156
+ axis = axis.normalized
157
+ x, y, z = axis.to_a[0..2]
158
+
159
+ n = (1.0 - c)
160
+
161
+ Transform.new(
162
+ [
163
+ x * x * n + c, x * y * n - z * s, x * z * n + y * s, 0,
164
+ y * x * n + z * s, y * y * n + c, y * z * n - x * s, 0,
165
+ x * z * n - y * s, y * z * n + x * s, z * z * n + c, 0,
166
+ 0, 0, 0, 1.0
167
+ ]
168
+ )
169
+ end
170
+
171
+ def self.scale_3d(vector)
172
+ x, y, z = vector.to_a[0..2]
173
+
174
+ Transform.new(
175
+ [
176
+ x, 0, 0, 0,
177
+ 0, y, 0, 0,
178
+ 0, 0, z, 0,
179
+ 0, 0, 0, 1
180
+ ]
181
+ )
182
+ end
183
+
184
+ def self.perspective(fov_y, aspect_ratio, near, far)
185
+ f = 1.0 / Math.tan(fov_y.degrees_to_radians / 2.0) # cotangent
186
+ zn = (far + near.to_f) / (near - far.to_f)
187
+ zf = (2.0 * far * near.to_f) / (near - far.to_f)
188
+
189
+ Transform.new(
190
+ [
191
+ f / aspect_ratio, 0.0, 0.0, 0.0,
192
+ 0.0, f, 0.0, 0.0,
193
+ 0.0, 0.0, zn, zf,
194
+ 0.0, 0.0, -1.0, 0.0
195
+ ]
196
+ )
197
+ end
198
+
199
+ def self.view(eye, orientation)
200
+ # https://www.3dgep.com/understanding-the-view-matrix/#The_View_Matrix
201
+ cosPitch = Math.cos(orientation.z * Math::PI / 180.0)
202
+ sinPitch = Math.sin(orientation.z * Math::PI / 180.0)
203
+ cosYaw = Math.cos(orientation.y * Math::PI / 180.0)
204
+ sinYaw = Math.sin(orientation.y * Math::PI / 180.0)
205
+
206
+ x_axis = Vector.new(cosYaw, 0, -sinYaw)
207
+ y_axis = Vector.new(sinYaw * sinPitch, cosPitch, cosYaw * sinPitch)
208
+ z_axis = Vector.new(sinYaw * cosPitch, -sinPitch, cosPitch * cosYaw)
209
+
210
+ Transform.new(
211
+ [
212
+ x_axis.x, y_axis.y, z_axis.z, 0,
213
+ x_axis.x, y_axis.y, z_axis.z, 0,
214
+ x_axis.x, y_axis.y, z_axis.z, 0,
215
+ -x_axis.dot(eye), -y_axis.dot(eye), -z_axis.dot(eye), 1
216
+ ]
217
+ )
218
+ end
219
+
220
+ def *(other)
221
+
222
+ case other
223
+ when CyberarmEngine::Vector
224
+ matrix = @elements.clone
225
+ list = other.to_a
226
+
227
+ @elements.each_with_index do |e, i|
228
+ matrix[i] = e + list[i % 4]
229
+ end
230
+
231
+ Transform.new(matrix)
232
+
233
+ when CyberarmEngine::Transform
234
+ return multiply_matrices(other)
235
+ else
236
+ p other.class
237
+ raise TypeError, "Expected CyberarmEngine::Vector or CyberarmEngine::Transform got #{other.class}"
238
+ end
239
+ end
240
+
241
+ def get(x, y)
242
+ width = 4
243
+
244
+ # puts "Transform|#{self.object_id} -> #{@elements[width * y + x].inspect} (index: #{width * y + x})"
245
+ @elements[width * y + x]
246
+ end
247
+
248
+ def multiply_matrices(other)
249
+ matrix = Array.new(16, 0)
250
+
251
+ 4.times do |x|
252
+ 4.times do |y|
253
+ 4.times do |k|
254
+ matrix[4 * y + x] += get(x, k) * other.get(k, y)
255
+ end
256
+ end
257
+ end
258
+
259
+ return Transform.new(matrix)
260
+ end
261
+
262
+ # arranges Matrix in column major form
263
+ def to_gl
264
+ e = @elements
265
+ [
266
+ e[0], e[4], e[8], e[12],
267
+ e[1], e[5], e[9], e[13],
268
+ e[2], e[6], e[10], e[14],
269
+ e[3], e[7], e[11], e[15]
270
+ ]
271
+ end
272
+ end
273
273
  end