cyberarm_engine 0.12.1 → 0.13.0
Sign up to get free protection for your applications and to get access to all the features.
- checksums.yaml +4 -4
- data/.gitignore +8 -8
- data/.travis.yml +5 -5
- data/Gemfile +6 -6
- data/LICENSE.txt +21 -21
- data/README.md +43 -43
- data/Rakefile +10 -10
- data/bin/console +14 -14
- data/bin/setup +8 -8
- data/cyberarm_engine.gemspec +36 -36
- data/lib/cyberarm_engine.rb +47 -46
- data/lib/cyberarm_engine/animator.rb +54 -0
- data/lib/cyberarm_engine/background.rb +175 -175
- data/lib/cyberarm_engine/bounding_box.rb +149 -149
- data/lib/cyberarm_engine/common.rb +96 -96
- data/lib/cyberarm_engine/engine.rb +101 -101
- data/lib/cyberarm_engine/game_object.rb +256 -256
- data/lib/cyberarm_engine/game_state.rb +88 -88
- data/lib/cyberarm_engine/gosu_ext/circle.rb +8 -8
- data/lib/cyberarm_engine/ray.rb +55 -55
- data/lib/cyberarm_engine/shader.rb +262 -205
- data/lib/cyberarm_engine/text.rb +146 -146
- data/lib/cyberarm_engine/timer.rb +22 -22
- data/lib/cyberarm_engine/transform.rb +272 -83
- data/lib/cyberarm_engine/ui/border_canvas.rb +100 -100
- data/lib/cyberarm_engine/ui/dsl.rb +98 -101
- data/lib/cyberarm_engine/ui/element.rb +275 -259
- data/lib/cyberarm_engine/ui/elements/button.rb +66 -66
- data/lib/cyberarm_engine/ui/elements/check_box.rb +58 -58
- data/lib/cyberarm_engine/ui/elements/container.rb +176 -162
- data/lib/cyberarm_engine/ui/elements/edit_line.rb +171 -102
- data/lib/cyberarm_engine/ui/elements/flow.rb +16 -16
- data/lib/cyberarm_engine/ui/elements/image.rb +51 -51
- data/lib/cyberarm_engine/ui/elements/label.rb +49 -49
- data/lib/cyberarm_engine/ui/elements/progress.rb +49 -49
- data/lib/cyberarm_engine/ui/elements/stack.rb +12 -12
- data/lib/cyberarm_engine/ui/elements/toggle_button.rb +55 -55
- data/lib/cyberarm_engine/ui/event.rb +46 -45
- data/lib/cyberarm_engine/ui/gui_state.rb +134 -134
- data/lib/cyberarm_engine/ui/style.rb +36 -36
- data/lib/cyberarm_engine/ui/theme.rb +120 -119
- data/lib/cyberarm_engine/vector.rb +202 -198
- data/lib/cyberarm_engine/version.rb +4 -4
- metadata +6 -5
@@ -1,89 +1,89 @@
|
|
1
|
-
module CyberarmEngine
|
2
|
-
class GameState
|
3
|
-
include Common
|
4
|
-
|
5
|
-
attr_accessor :options, :global_pause
|
6
|
-
attr_reader :game_objects, :containers
|
7
|
-
|
8
|
-
def initialize(options={})
|
9
|
-
@options = options
|
10
|
-
@game_objects = []
|
11
|
-
@global_pause = false
|
12
|
-
$window.text_input = nil unless options[:preserve_text_input]
|
13
|
-
|
14
|
-
@down_keys = {}
|
15
|
-
end
|
16
|
-
|
17
|
-
def setup
|
18
|
-
end
|
19
|
-
|
20
|
-
def draw
|
21
|
-
@game_objects.each(&:draw)
|
22
|
-
end
|
23
|
-
|
24
|
-
def update
|
25
|
-
@game_objects.each(&:update)
|
26
|
-
end
|
27
|
-
|
28
|
-
def draw_bounding_box(box)
|
29
|
-
x,y, max_x, max_y = box.x, box.y, box.max_x, box.max_y
|
30
|
-
|
31
|
-
color = Gosu::Color.rgba(255, 127, 64, 240)
|
32
|
-
|
33
|
-
# pipe = 4
|
34
|
-
# Gosu.draw_rect(x-width, y-height, x+(width*2), y+(height*2), color, Float::INFINITY)
|
35
|
-
# puts "BB render: #{x}:#{y} w:#{x.abs+width} h:#{y.abs+height}"
|
36
|
-
# Gosu.draw_rect(x, y, x.abs+width, y.abs+height, color, Float::INFINITY)
|
37
|
-
|
38
|
-
# TOP LEFT to BOTTOM LEFT
|
39
|
-
$window.draw_line(
|
40
|
-
x, y, color,
|
41
|
-
x, max_y, color,
|
42
|
-
Float::INFINITY
|
43
|
-
)
|
44
|
-
# BOTTOM LEFT to BOTTOM RIGHT
|
45
|
-
$window.draw_line(
|
46
|
-
x, max_y, color,
|
47
|
-
max_x, max_y, color,
|
48
|
-
Float::INFINITY
|
49
|
-
)
|
50
|
-
# BOTTOM RIGHT to TOP RIGHT
|
51
|
-
$window.draw_line(
|
52
|
-
max_x, max_y, color,
|
53
|
-
max_x, y, color,
|
54
|
-
Float::INFINITY
|
55
|
-
)
|
56
|
-
# TOP RIGHT to TOP LEFT
|
57
|
-
$window.draw_line(
|
58
|
-
max_x, y, color,
|
59
|
-
x, y, color,
|
60
|
-
Float::INFINITY
|
61
|
-
)
|
62
|
-
end
|
63
|
-
|
64
|
-
def destroy
|
65
|
-
@options.clear
|
66
|
-
@game_objects.clear
|
67
|
-
end
|
68
|
-
|
69
|
-
def button_down(id)
|
70
|
-
@down_keys[id] = true
|
71
|
-
|
72
|
-
@game_objects.each do |o|
|
73
|
-
o.button_down(id)
|
74
|
-
end
|
75
|
-
end
|
76
|
-
|
77
|
-
def button_up(id)
|
78
|
-
@down_keys.delete(id)
|
79
|
-
|
80
|
-
@game_objects.each do |o|
|
81
|
-
o.button_up(id)
|
82
|
-
end
|
83
|
-
end
|
84
|
-
|
85
|
-
def add_game_object(object)
|
86
|
-
@game_objects << object
|
87
|
-
end
|
88
|
-
end
|
1
|
+
module CyberarmEngine
|
2
|
+
class GameState
|
3
|
+
include Common
|
4
|
+
|
5
|
+
attr_accessor :options, :global_pause
|
6
|
+
attr_reader :game_objects, :containers
|
7
|
+
|
8
|
+
def initialize(options={})
|
9
|
+
@options = options
|
10
|
+
@game_objects = []
|
11
|
+
@global_pause = false
|
12
|
+
$window.text_input = nil unless options[:preserve_text_input]
|
13
|
+
|
14
|
+
@down_keys = {}
|
15
|
+
end
|
16
|
+
|
17
|
+
def setup
|
18
|
+
end
|
19
|
+
|
20
|
+
def draw
|
21
|
+
@game_objects.each(&:draw)
|
22
|
+
end
|
23
|
+
|
24
|
+
def update
|
25
|
+
@game_objects.each(&:update)
|
26
|
+
end
|
27
|
+
|
28
|
+
def draw_bounding_box(box)
|
29
|
+
x,y, max_x, max_y = box.x, box.y, box.max_x, box.max_y
|
30
|
+
|
31
|
+
color = Gosu::Color.rgba(255, 127, 64, 240)
|
32
|
+
|
33
|
+
# pipe = 4
|
34
|
+
# Gosu.draw_rect(x-width, y-height, x+(width*2), y+(height*2), color, Float::INFINITY)
|
35
|
+
# puts "BB render: #{x}:#{y} w:#{x.abs+width} h:#{y.abs+height}"
|
36
|
+
# Gosu.draw_rect(x, y, x.abs+width, y.abs+height, color, Float::INFINITY)
|
37
|
+
|
38
|
+
# TOP LEFT to BOTTOM LEFT
|
39
|
+
$window.draw_line(
|
40
|
+
x, y, color,
|
41
|
+
x, max_y, color,
|
42
|
+
Float::INFINITY
|
43
|
+
)
|
44
|
+
# BOTTOM LEFT to BOTTOM RIGHT
|
45
|
+
$window.draw_line(
|
46
|
+
x, max_y, color,
|
47
|
+
max_x, max_y, color,
|
48
|
+
Float::INFINITY
|
49
|
+
)
|
50
|
+
# BOTTOM RIGHT to TOP RIGHT
|
51
|
+
$window.draw_line(
|
52
|
+
max_x, max_y, color,
|
53
|
+
max_x, y, color,
|
54
|
+
Float::INFINITY
|
55
|
+
)
|
56
|
+
# TOP RIGHT to TOP LEFT
|
57
|
+
$window.draw_line(
|
58
|
+
max_x, y, color,
|
59
|
+
x, y, color,
|
60
|
+
Float::INFINITY
|
61
|
+
)
|
62
|
+
end
|
63
|
+
|
64
|
+
def destroy
|
65
|
+
@options.clear
|
66
|
+
@game_objects.clear
|
67
|
+
end
|
68
|
+
|
69
|
+
def button_down(id)
|
70
|
+
@down_keys[id] = true
|
71
|
+
|
72
|
+
@game_objects.each do |o|
|
73
|
+
o.button_down(id)
|
74
|
+
end
|
75
|
+
end
|
76
|
+
|
77
|
+
def button_up(id)
|
78
|
+
@down_keys.delete(id)
|
79
|
+
|
80
|
+
@game_objects.each do |o|
|
81
|
+
o.button_up(id)
|
82
|
+
end
|
83
|
+
end
|
84
|
+
|
85
|
+
def add_game_object(object)
|
86
|
+
@game_objects << object
|
87
|
+
end
|
88
|
+
end
|
89
89
|
end
|
@@ -1,9 +1,9 @@
|
|
1
|
-
module Gosu
|
2
|
-
# Sourced from https://gist.github.com/ippa/662583
|
3
|
-
def self.draw_circle(cx,cy,r, z = 9999,color = Gosu::Color::GREEN, step = 10)
|
4
|
-
0.step(360, step) do |a1|
|
5
|
-
a2 = a1 + step
|
6
|
-
draw_line(cx + Gosu.offset_x(a1, r), cy + Gosu.offset_y(a1, r), color, cx + Gosu.offset_x(a2, r), cy + Gosu.offset_y(a2, r), color, z)
|
7
|
-
end
|
8
|
-
end
|
1
|
+
module Gosu
|
2
|
+
# Sourced from https://gist.github.com/ippa/662583
|
3
|
+
def self.draw_circle(cx,cy,r, z = 9999,color = Gosu::Color::GREEN, step = 10)
|
4
|
+
0.step(360, step) do |a1|
|
5
|
+
a2 = a1 + step
|
6
|
+
draw_line(cx + Gosu.offset_x(a1, r), cy + Gosu.offset_y(a1, r), color, cx + Gosu.offset_x(a2, r), cy + Gosu.offset_y(a2, r), color, z)
|
7
|
+
end
|
8
|
+
end
|
9
9
|
end
|
data/lib/cyberarm_engine/ray.rb
CHANGED
@@ -1,56 +1,56 @@
|
|
1
|
-
module CyberarmEngine
|
2
|
-
class Ray
|
3
|
-
def initialize(origin, direction, range = Float::INFINITY)
|
4
|
-
raise "Origin must be a Vector!" unless origin.is_a?(Vector)
|
5
|
-
raise "Direction must be a Vector!" unless direction.is_a?(Vector)
|
6
|
-
|
7
|
-
@origin = origin
|
8
|
-
@direction = direction
|
9
|
-
@range = range
|
10
|
-
|
11
|
-
@inverse_direction = @direction.inverse
|
12
|
-
end
|
13
|
-
|
14
|
-
def intersect?(intersectable)
|
15
|
-
if intersectable.is_a?(BoundingBox)
|
16
|
-
intersect_bounding_box?(intersectable)
|
17
|
-
else
|
18
|
-
raise NotImplementedError, "Ray intersection test for #{intersectable.class} not implemented."
|
19
|
-
end
|
20
|
-
end
|
21
|
-
|
22
|
-
# Based on: https://tavianator.com/fast-branchless-raybounding-box-intersections/
|
23
|
-
def intersect_bounding_box?(box)
|
24
|
-
tmin = -@range
|
25
|
-
tmax = @range
|
26
|
-
|
27
|
-
tx1 = (box.min.x - @origin.x) * @inverse_direction.x
|
28
|
-
tx2 = (box.max.x - @origin.x) * @inverse_direction.x
|
29
|
-
|
30
|
-
tmin = max(tmin, min(tx1, tx2))
|
31
|
-
tmax = min(tmax, max(tx1, tx2))
|
32
|
-
|
33
|
-
ty1 = (box.min.y - @origin.y) * @inverse_direction.y
|
34
|
-
ty2 = (box.max.y - @origin.y) * @inverse_direction.y
|
35
|
-
|
36
|
-
tmin = max(tmin, min(ty1, ty2))
|
37
|
-
tmax = min(tmax, max(ty1, ty2))
|
38
|
-
|
39
|
-
tz1 = (box.min.z - @origin.z) * @inverse_direction.z
|
40
|
-
tz2 = (box.max.z - @origin.z) * @inverse_direction.z
|
41
|
-
|
42
|
-
tmin = max(tmin, min(tz1, tz2))
|
43
|
-
tmax = min(tmax, max(tz1, tz2))
|
44
|
-
|
45
|
-
return tmax >= max(tmin, 0.0);
|
46
|
-
end
|
47
|
-
|
48
|
-
def min(x, y)
|
49
|
-
((x) < (y) ? (x) : (y))
|
50
|
-
end
|
51
|
-
|
52
|
-
def max(x, y)
|
53
|
-
((x) > (y) ? (x) : (y))
|
54
|
-
end
|
55
|
-
end
|
1
|
+
module CyberarmEngine
|
2
|
+
class Ray
|
3
|
+
def initialize(origin, direction, range = Float::INFINITY)
|
4
|
+
raise "Origin must be a Vector!" unless origin.is_a?(Vector)
|
5
|
+
raise "Direction must be a Vector!" unless direction.is_a?(Vector)
|
6
|
+
|
7
|
+
@origin = origin
|
8
|
+
@direction = direction
|
9
|
+
@range = range
|
10
|
+
|
11
|
+
@inverse_direction = @direction.inverse
|
12
|
+
end
|
13
|
+
|
14
|
+
def intersect?(intersectable)
|
15
|
+
if intersectable.is_a?(BoundingBox)
|
16
|
+
intersect_bounding_box?(intersectable)
|
17
|
+
else
|
18
|
+
raise NotImplementedError, "Ray intersection test for #{intersectable.class} not implemented."
|
19
|
+
end
|
20
|
+
end
|
21
|
+
|
22
|
+
# Based on: https://tavianator.com/fast-branchless-raybounding-box-intersections/
|
23
|
+
def intersect_bounding_box?(box)
|
24
|
+
tmin = -@range
|
25
|
+
tmax = @range
|
26
|
+
|
27
|
+
tx1 = (box.min.x - @origin.x) * @inverse_direction.x
|
28
|
+
tx2 = (box.max.x - @origin.x) * @inverse_direction.x
|
29
|
+
|
30
|
+
tmin = max(tmin, min(tx1, tx2))
|
31
|
+
tmax = min(tmax, max(tx1, tx2))
|
32
|
+
|
33
|
+
ty1 = (box.min.y - @origin.y) * @inverse_direction.y
|
34
|
+
ty2 = (box.max.y - @origin.y) * @inverse_direction.y
|
35
|
+
|
36
|
+
tmin = max(tmin, min(ty1, ty2))
|
37
|
+
tmax = min(tmax, max(ty1, ty2))
|
38
|
+
|
39
|
+
tz1 = (box.min.z - @origin.z) * @inverse_direction.z
|
40
|
+
tz2 = (box.max.z - @origin.z) * @inverse_direction.z
|
41
|
+
|
42
|
+
tmin = max(tmin, min(tz1, tz2))
|
43
|
+
tmax = min(tmax, max(tz1, tz2))
|
44
|
+
|
45
|
+
return tmax >= max(tmin, 0.0);
|
46
|
+
end
|
47
|
+
|
48
|
+
def min(x, y)
|
49
|
+
((x) < (y) ? (x) : (y))
|
50
|
+
end
|
51
|
+
|
52
|
+
def max(x, y)
|
53
|
+
((x) > (y) ? (x) : (y))
|
54
|
+
end
|
55
|
+
end
|
56
56
|
end
|
@@ -1,205 +1,262 @@
|
|
1
|
-
module CyberarmEngine
|
2
|
-
# Ref: https://github.com/vaiorabbit/ruby-opengl/blob/master/sample/OrangeBook/brick.rb
|
3
|
-
class Shader
|
4
|
-
include OpenGL
|
5
|
-
@@shaders = {}
|
6
|
-
|
7
|
-
|
8
|
-
|
9
|
-
|
10
|
-
|
11
|
-
|
12
|
-
|
13
|
-
|
14
|
-
|
15
|
-
|
16
|
-
|
17
|
-
|
18
|
-
|
19
|
-
|
20
|
-
|
21
|
-
|
22
|
-
|
23
|
-
|
24
|
-
|
25
|
-
|
26
|
-
|
27
|
-
|
28
|
-
|
29
|
-
|
30
|
-
|
31
|
-
|
32
|
-
|
33
|
-
|
34
|
-
|
35
|
-
|
36
|
-
|
37
|
-
|
38
|
-
|
39
|
-
|
40
|
-
|
41
|
-
|
42
|
-
|
43
|
-
|
44
|
-
|
45
|
-
|
46
|
-
|
47
|
-
|
48
|
-
Shader.active_shader
|
49
|
-
|
50
|
-
|
51
|
-
|
52
|
-
|
53
|
-
Shader.active_shader
|
54
|
-
|
55
|
-
|
56
|
-
|
57
|
-
|
58
|
-
|
59
|
-
|
60
|
-
|
61
|
-
@
|
62
|
-
|
63
|
-
@
|
64
|
-
|
65
|
-
@
|
66
|
-
|
67
|
-
|
68
|
-
|
69
|
-
|
70
|
-
|
71
|
-
|
72
|
-
|
73
|
-
|
74
|
-
|
75
|
-
|
76
|
-
|
77
|
-
|
78
|
-
|
79
|
-
|
80
|
-
|
81
|
-
|
82
|
-
|
83
|
-
|
84
|
-
|
85
|
-
|
86
|
-
|
87
|
-
|
88
|
-
|
89
|
-
|
90
|
-
|
91
|
-
|
92
|
-
|
93
|
-
|
94
|
-
|
95
|
-
|
96
|
-
|
97
|
-
|
98
|
-
|
99
|
-
|
100
|
-
|
101
|
-
|
102
|
-
|
103
|
-
|
104
|
-
|
105
|
-
|
106
|
-
|
107
|
-
|
108
|
-
|
109
|
-
|
110
|
-
|
111
|
-
|
112
|
-
|
113
|
-
|
114
|
-
|
115
|
-
|
116
|
-
|
117
|
-
|
118
|
-
|
119
|
-
|
120
|
-
|
121
|
-
|
122
|
-
|
123
|
-
|
124
|
-
|
125
|
-
|
126
|
-
|
127
|
-
|
128
|
-
|
129
|
-
|
130
|
-
|
131
|
-
|
132
|
-
|
133
|
-
|
134
|
-
|
135
|
-
|
136
|
-
|
137
|
-
|
138
|
-
|
139
|
-
|
140
|
-
|
141
|
-
|
142
|
-
|
143
|
-
|
144
|
-
|
145
|
-
|
146
|
-
|
147
|
-
|
148
|
-
|
149
|
-
|
150
|
-
|
151
|
-
|
152
|
-
|
153
|
-
|
154
|
-
|
155
|
-
|
156
|
-
|
157
|
-
|
158
|
-
|
159
|
-
|
160
|
-
|
161
|
-
|
162
|
-
|
163
|
-
|
164
|
-
|
165
|
-
|
166
|
-
|
167
|
-
|
168
|
-
|
169
|
-
|
170
|
-
|
171
|
-
|
172
|
-
|
173
|
-
|
174
|
-
|
175
|
-
|
176
|
-
|
177
|
-
|
178
|
-
|
179
|
-
|
180
|
-
|
181
|
-
|
182
|
-
|
183
|
-
|
184
|
-
|
185
|
-
|
186
|
-
|
187
|
-
|
188
|
-
|
189
|
-
|
190
|
-
|
191
|
-
|
192
|
-
|
193
|
-
|
194
|
-
|
195
|
-
|
196
|
-
|
197
|
-
|
198
|
-
|
199
|
-
|
200
|
-
|
201
|
-
|
202
|
-
|
203
|
-
|
204
|
-
|
205
|
-
|
1
|
+
module CyberarmEngine
|
2
|
+
# Ref: https://github.com/vaiorabbit/ruby-opengl/blob/master/sample/OrangeBook/brick.rb
|
3
|
+
class Shader
|
4
|
+
include OpenGL
|
5
|
+
@@shaders = {}
|
6
|
+
PREPROCESSOR_CHARACTER = "@"
|
7
|
+
|
8
|
+
def self.add(name, instance)
|
9
|
+
@@shaders[name] = instance
|
10
|
+
end
|
11
|
+
|
12
|
+
def self.use(name, &block)
|
13
|
+
shader = @@shaders.dig(name)
|
14
|
+
if shader
|
15
|
+
shader.use(&block)
|
16
|
+
else
|
17
|
+
raise ArgumentError, "Shader '#{name}' not found!"
|
18
|
+
end
|
19
|
+
end
|
20
|
+
|
21
|
+
def self.available?(name)
|
22
|
+
@@shaders.dig(name).is_a?(Shader)
|
23
|
+
end
|
24
|
+
|
25
|
+
def self.get(name)
|
26
|
+
@@shaders.dig(name)
|
27
|
+
end
|
28
|
+
|
29
|
+
def self.active_shader
|
30
|
+
@active_shader
|
31
|
+
end
|
32
|
+
|
33
|
+
def self.active_shader=(instance)
|
34
|
+
@active_shader = instance
|
35
|
+
end
|
36
|
+
|
37
|
+
def self.stop
|
38
|
+
shader = Shader.active_shader
|
39
|
+
|
40
|
+
if shader
|
41
|
+
shader.stop
|
42
|
+
else
|
43
|
+
raise ArgumentError, "No active shader to stop!"
|
44
|
+
end
|
45
|
+
end
|
46
|
+
|
47
|
+
def self.attribute_location(variable)
|
48
|
+
raise RuntimeError, "No active shader!" unless Shader.active_shader
|
49
|
+
Shader.active_shader.attribute_location(variable)
|
50
|
+
end
|
51
|
+
|
52
|
+
def self.set_uniform(variable, value)
|
53
|
+
raise RuntimeError, "No active shader!" unless Shader.active_shader
|
54
|
+
Shader.active_shader.set_uniform(variable, value)
|
55
|
+
end
|
56
|
+
|
57
|
+
attr_reader :name, :program
|
58
|
+
def initialize(name:, includes_dir: nil, vertex: "shaders/default.vert", fragment:)
|
59
|
+
raise "Shader name can not be blank" if name.length == 0
|
60
|
+
|
61
|
+
@name = name
|
62
|
+
@includes_dir = includes_dir
|
63
|
+
@compiled = false
|
64
|
+
|
65
|
+
@program = nil
|
66
|
+
|
67
|
+
@error_buffer_size = 1024
|
68
|
+
@variable_missing = {}
|
69
|
+
|
70
|
+
@data = {shaders: {}}
|
71
|
+
|
72
|
+
unless shader_files_exist?(vertex: vertex, fragment: fragment)
|
73
|
+
raise ArgumentError, "Shader files not found: #{vertex} or #{fragment}"
|
74
|
+
end
|
75
|
+
|
76
|
+
create_shader(type: :vertex, source: File.read(vertex))
|
77
|
+
create_shader(type: :fragment, source: File.read(fragment))
|
78
|
+
|
79
|
+
compile_shader(type: :vertex)
|
80
|
+
compile_shader(type: :fragment)
|
81
|
+
link_shaders
|
82
|
+
|
83
|
+
# Only add shader if it successfully compiles
|
84
|
+
if @compiled
|
85
|
+
puts "compiled!"
|
86
|
+
puts "Compiled shader: #{@name}"
|
87
|
+
Shader.add(@name, self)
|
88
|
+
else
|
89
|
+
warn "FAILED to compile shader: #{@name}", ""
|
90
|
+
end
|
91
|
+
end
|
92
|
+
|
93
|
+
def shader_files_exist?(vertex:, fragment:)
|
94
|
+
File.exist?(vertex) && File.exist?(fragment)
|
95
|
+
end
|
96
|
+
|
97
|
+
def create_shader(type:, source:)
|
98
|
+
_shader = nil
|
99
|
+
|
100
|
+
case type
|
101
|
+
when :vertex
|
102
|
+
_shader = glCreateShader(GL_VERTEX_SHADER)
|
103
|
+
when :fragment
|
104
|
+
_shader = glCreateShader(GL_FRAGMENT_SHADER)
|
105
|
+
else
|
106
|
+
warn "Unsupported shader type: #{type.inspect}"
|
107
|
+
end
|
108
|
+
|
109
|
+
processed_source = preprocess_source(source: source)
|
110
|
+
|
111
|
+
_source = [processed_source].pack("p")
|
112
|
+
_size = [processed_source.length].pack("I")
|
113
|
+
glShaderSource(_shader, 1, _source, _size)
|
114
|
+
|
115
|
+
@data[:shaders][type] =_shader
|
116
|
+
end
|
117
|
+
|
118
|
+
def preprocess_source(source:)
|
119
|
+
lines = source.lines
|
120
|
+
|
121
|
+
lines.each_with_index do |line, i|
|
122
|
+
if line.start_with?(PREPROCESSOR_CHARACTER)
|
123
|
+
preprocessor = line.strip.split(" ")
|
124
|
+
lines.delete(line)
|
125
|
+
|
126
|
+
case preprocessor.first
|
127
|
+
when "@include"
|
128
|
+
raise ArgumentError, "Shader preprocessor include directory was not given for shader #{@name}" unless @includes_dir
|
129
|
+
|
130
|
+
preprocessor[1..preprocessor.length - 1].join.scan(/"([^"]*)"/).flatten.each do |file|
|
131
|
+
source = File.read("#{@includes_dir}/#{file}.glsl")
|
132
|
+
|
133
|
+
lines.insert(i, source)
|
134
|
+
end
|
135
|
+
else
|
136
|
+
warn "Unsupported preprocessor #{preprocessor.first} for #{@name}"
|
137
|
+
end
|
138
|
+
end
|
139
|
+
end
|
140
|
+
|
141
|
+
lines.join
|
142
|
+
end
|
143
|
+
|
144
|
+
def compile_shader(type:)
|
145
|
+
_compiled = false
|
146
|
+
_shader = @data[:shaders][type]
|
147
|
+
raise ArgumentError, "No shader for #{type.inspect}" unless _shader
|
148
|
+
|
149
|
+
glCompileShader(_shader)
|
150
|
+
buffer = ' '
|
151
|
+
glGetShaderiv(_shader, GL_COMPILE_STATUS, buffer)
|
152
|
+
compiled = buffer.unpack('L')[0]
|
153
|
+
|
154
|
+
if compiled == 0
|
155
|
+
log = ' ' * @error_buffer_size
|
156
|
+
glGetShaderInfoLog(_shader, @error_buffer_size, nil, log)
|
157
|
+
puts "Shader Error: Program \"#{@name}\""
|
158
|
+
puts " #{type.to_s.capitalize} Shader InfoLog:", " #{log.strip.split("\n").join("\n ")}\n\n"
|
159
|
+
puts " Shader Compiled status: #{compiled}"
|
160
|
+
puts " NOTE: assignment of uniforms in shaders is illegal!"
|
161
|
+
puts
|
162
|
+
else
|
163
|
+
_compiled = true
|
164
|
+
end
|
165
|
+
|
166
|
+
return _compiled
|
167
|
+
end
|
168
|
+
|
169
|
+
def link_shaders
|
170
|
+
@program = glCreateProgram
|
171
|
+
@data[:shaders].values.each do |_shader|
|
172
|
+
glAttachShader(@program, _shader)
|
173
|
+
end
|
174
|
+
glLinkProgram(@program)
|
175
|
+
|
176
|
+
buffer = ' '
|
177
|
+
glGetProgramiv(@program, GL_LINK_STATUS, buffer)
|
178
|
+
linked = buffer.unpack('L')[0]
|
179
|
+
|
180
|
+
if linked == 0
|
181
|
+
log = ' ' * @error_buffer_size
|
182
|
+
glGetProgramInfoLog(@program, @error_buffer_size, nil, log)
|
183
|
+
puts "Shader Error: Program \"#{@name}\""
|
184
|
+
puts " Program InfoLog:", " #{log.strip.split("\n").join("\n ")}\n\n"
|
185
|
+
end
|
186
|
+
|
187
|
+
@compiled = linked == 0 ? false : true
|
188
|
+
end
|
189
|
+
|
190
|
+
# Returns the location of a uniform variable
|
191
|
+
def variable(variable)
|
192
|
+
loc = glGetUniformLocation(@program, variable)
|
193
|
+
if (loc == -1)
|
194
|
+
puts "Shader Error: Program \"#{@name}\" has no such uniform named \"#{variable}\"", " Is it used in the shader? GLSL may have optimized it out.", " Is it miss spelled?" unless @variable_missing[variable]
|
195
|
+
@variable_missing[variable] = true
|
196
|
+
end
|
197
|
+
return loc
|
198
|
+
end
|
199
|
+
|
200
|
+
def use(&block)
|
201
|
+
return unless compiled?
|
202
|
+
raise "Another shader is already in use! #{Shader.active_shader.name.inspect}" if Shader.active_shader
|
203
|
+
Shader.active_shader=self
|
204
|
+
|
205
|
+
glUseProgram(@program)
|
206
|
+
|
207
|
+
if block
|
208
|
+
block.call(self)
|
209
|
+
stop
|
210
|
+
end
|
211
|
+
end
|
212
|
+
|
213
|
+
def stop
|
214
|
+
Shader.active_shader = nil if Shader.active_shader == self
|
215
|
+
glUseProgram(0)
|
216
|
+
end
|
217
|
+
|
218
|
+
def compiled?
|
219
|
+
@compiled
|
220
|
+
end
|
221
|
+
|
222
|
+
def attribute_location(variable)
|
223
|
+
glGetUniformLocation(@program, variable)
|
224
|
+
end
|
225
|
+
|
226
|
+
def uniform_transform(variable, value, location = nil)
|
227
|
+
attr_loc = location ? location : attribute_location(variable)
|
228
|
+
|
229
|
+
glUniformMatrix4fv(attr_loc, 1, GL_FALSE, value.to_gl.pack("F16"))
|
230
|
+
end
|
231
|
+
|
232
|
+
def uniform_boolean(variable, value, location = nil)
|
233
|
+
attr_loc = location ? location : attribute_location(variable)
|
234
|
+
|
235
|
+
glUniform1i(attr_loc, value ? 1 : 0)
|
236
|
+
end
|
237
|
+
|
238
|
+
def uniform_integer(variable, value, location = nil)
|
239
|
+
attr_loc = location ? location : attribute_location(variable)
|
240
|
+
|
241
|
+
glUniform1i(attr_loc, value)
|
242
|
+
end
|
243
|
+
|
244
|
+
def uniform_float(variable, value, location = nil)
|
245
|
+
attr_loc = location ? location : attribute_location(variable)
|
246
|
+
|
247
|
+
glUniform1f(attr_loc, value)
|
248
|
+
end
|
249
|
+
|
250
|
+
def uniform_vec3(variable, value, location = nil)
|
251
|
+
attr_loc = location ? location : attribute_location(variable)
|
252
|
+
|
253
|
+
glUniform3f(attr_loc, *value.to_a[0..2])
|
254
|
+
end
|
255
|
+
|
256
|
+
def uniform_vec4(variable, value, location = nil)
|
257
|
+
attr_loc = location ? location : attribute_location(variable)
|
258
|
+
|
259
|
+
glUniform4f(attr_loc, *value.to_a)
|
260
|
+
end
|
261
|
+
end
|
262
|
+
end
|