cyberarm_engine 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (39) hide show
  1. checksums.yaml +7 -0
  2. data/.gitignore +8 -0
  3. data/.travis.yml +5 -0
  4. data/Gemfile +6 -0
  5. data/LICENSE.txt +21 -0
  6. data/README.md +43 -0
  7. data/Rakefile +10 -0
  8. data/bin/console +14 -0
  9. data/bin/setup +8 -0
  10. data/cyberarm_engine.gemspec +36 -0
  11. data/lib/cyberarm_engine.rb +36 -0
  12. data/lib/cyberarm_engine/background.rb +166 -0
  13. data/lib/cyberarm_engine/common.rb +85 -0
  14. data/lib/cyberarm_engine/engine.rb +95 -0
  15. data/lib/cyberarm_engine/game_object.rb +256 -0
  16. data/lib/cyberarm_engine/game_state.rb +90 -0
  17. data/lib/cyberarm_engine/lib/bounding_box.rb +124 -0
  18. data/lib/cyberarm_engine/lib/vector.rb +97 -0
  19. data/lib/cyberarm_engine/objects/multi_line_text.rb +67 -0
  20. data/lib/cyberarm_engine/objects/text.rb +96 -0
  21. data/lib/cyberarm_engine/objects/timer.rb +23 -0
  22. data/lib/cyberarm_engine/ui/border_canvas.rb +101 -0
  23. data/lib/cyberarm_engine/ui/button.rb +53 -0
  24. data/lib/cyberarm_engine/ui/check_box.rb +52 -0
  25. data/lib/cyberarm_engine/ui/container.rb +154 -0
  26. data/lib/cyberarm_engine/ui/dsl.rb +82 -0
  27. data/lib/cyberarm_engine/ui/edit_line.rb +88 -0
  28. data/lib/cyberarm_engine/ui/element.rb +197 -0
  29. data/lib/cyberarm_engine/ui/event.rb +46 -0
  30. data/lib/cyberarm_engine/ui/flow.rb +15 -0
  31. data/lib/cyberarm_engine/ui/gui_state.rb +119 -0
  32. data/lib/cyberarm_engine/ui/image.rb +42 -0
  33. data/lib/cyberarm_engine/ui/label.rb +34 -0
  34. data/lib/cyberarm_engine/ui/stack.rb +11 -0
  35. data/lib/cyberarm_engine/ui/style.rb +15 -0
  36. data/lib/cyberarm_engine/ui/theme.rb +91 -0
  37. data/lib/cyberarm_engine/ui/toggle_button.rb +49 -0
  38. data/lib/cyberarm_engine/version.rb +4 -0
  39. metadata +137 -0
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+ ---
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+ SHA256:
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+ metadata.gz: fa7bd8af9a8d26136e5db4b7dc00dd803d0d3162ec1c391d7c39ea05017096a0
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+ data.tar.gz: c6b3c5625ee5ca921f7bae1bf0e0b48774cf999e2c7a794d645331c4031b4fee
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+ SHA512:
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+ metadata.gz: f1700a96782765f37bfa11d7dc79dc7a45aaa7ca434a27ee968264d1ea00beb399de8599973eb8fc1055cfd71426350b203a6d973dcd560689e9d32d05d4eea9
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+ data.tar.gz: 8eee3937538240a58f0dfbcbcdb9ad02c02bee21ff66fda91dd74bbcd66953997c12aa9bd1f0e120682ee9f3d645b905aa71299c0ad509276b577bd4467377f6
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+ /.bundle/
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+ /.yardoc
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+ /_yardoc/
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+ /coverage/
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+ /doc/
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+ /pkg/
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+ /spec/reports/
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+ /tmp/
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+ sudo: false
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+ language: ruby
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+ rvm:
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+ - 2.5.0
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+ before_install: gem install bundler -v 1.16.1
data/Gemfile ADDED
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+ source "https://rubygems.org"
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+
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+ git_source(:github) {|repo_name| "https://github.com/#{repo_name}" }
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+
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+ # Specify your gem's dependencies in cyberarm_engine.gemspec
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+ gemspec
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+ The MIT License (MIT)
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+
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+ Copyright (c) 2018 Cyberarm
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in
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+ all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+ THE SOFTWARE.
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+ # CyberarmEngine
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+
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+ Welcome to your new gem! In this directory, you'll find the files you need to be able to package up your Ruby library into a gem. Put your Ruby code in the file `lib/cyberarm_engine`. To experiment with that code, run `bin/console` for an interactive prompt.
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+
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+ TODO: Delete this and the text above, and describe your gem
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+
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+ ## Installation
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+
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+ Add this line to your application's Gemfile:
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+
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+ ```ruby
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+ gem 'cyberarm_engine'
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+ ```
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+
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+ And then execute:
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+
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+ $ bundle
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+
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+ Or install it yourself as:
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+
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+ $ gem install cyberarm_engine
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+
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+ ## Usage
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+
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+ TODO: Write usage instructions here
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+
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+ ## Development
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+
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+ After checking out the repo, run `bin/setup` to install dependencies. Then, run `rake test` to run the tests. You can also run `bin/console` for an interactive prompt that will allow you to experiment.
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+
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+ To install this gem onto your local machine, run `bundle exec rake install`. To release a new version, update the version number in `version.rb`, and then run `bundle exec rake release`, which will create a git tag for the version, push git commits and tags, and push the `.gem` file to [rubygems.org](https://rubygems.org).
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+
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+ ## Contributing
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+
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+ Bug reports and pull requests are welcome on GitHub at https://github.com/cyberarm/cyberarm_engine.
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+
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+ ## License
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+
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+ The gem is available as open source under the terms of the [MIT License](https://opensource.org/licenses/MIT).
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+
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+ ## Code of Conduct
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+
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+ Everyone interacting in the CyberarmEngine project’s codebases, issue trackers, chat rooms and mailing lists is expected to follow the ruby moto of "Matz is nice so we are nice."
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+ require "bundler/gem_tasks"
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+ require "rake/testtask"
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+
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+ Rake::TestTask.new(:test) do |t|
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+ t.libs << "test"
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+ t.libs << "lib"
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+ t.test_files = FileList["test/**/*_test.rb"]
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+ end
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+
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+ task :default => :test
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+ #!/usr/bin/env ruby
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+
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+ require "bundler/setup"
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+ require "cyberarm_engine"
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+
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+ # You can add fixtures and/or initialization code here to make experimenting
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+ # with your gem easier. You can also use a different console, if you like.
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+
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+ # (If you use this, don't forget to add pry to your Gemfile!)
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+ # require "pry"
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+ # Pry.start
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+
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+ require "irb"
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+ IRB.start(__FILE__)
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+ #!/usr/bin/env bash
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+ set -euo pipefail
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+ IFS=$'\n\t'
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+ set -vx
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+
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+ bundle install
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+
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+ # Do any other automated setup that you need to do here
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+
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+ lib = File.expand_path("../lib", __FILE__)
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+ $LOAD_PATH.unshift(lib) unless $LOAD_PATH.include?(lib)
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+ require "cyberarm_engine/version"
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+
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+ Gem::Specification.new do |spec|
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+ spec.name = "cyberarm_engine"
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+ spec.version = CyberarmEngine::VERSION
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+ spec.authors = ["Cyberarm"]
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+ spec.email = ["matthewlikesrobots@gmail.com"]
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+
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+ spec.summary = %q{Make games quickly and easily with gosu}
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+ spec.description = %q{Yet another game making framework around gosu}
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+ spec.homepage = "https://github.com/cyberarm/cyberarm_engine"
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+ spec.license = "MIT"
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+
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+ if spec.respond_to?(:metadata)
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+ spec.metadata["allowed_push_host"] = "https://rubygems.org"
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+ else
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+ raise "RubyGems 2.0 or newer is required to protect against " \
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+ "public gem pushes."
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+ end
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+
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+ spec.files = `git ls-files -z`.split("\x0").reject do |f|
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+ f.match(%r{^(test|spec|features)/})
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+ end
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+ spec.bindir = "exe"
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+ spec.executables = spec.files.grep(%r{^exe/}) { |f| File.basename(f) }
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+ spec.require_paths = ["lib"]
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+
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+ spec.add_dependency "gosu", "~> 0.14.0"
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+
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+ spec.add_development_dependency "bundler", "~> 1.16"
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+ spec.add_development_dependency "rake", "~> 10.0"
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+ spec.add_development_dependency "minitest", "~> 5.0"
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+ end
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+ require "gosu"
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+
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+ require_relative "cyberarm_engine/version"
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+
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+ require_relative "cyberarm_engine/common"
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+
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+ require_relative "cyberarm_engine/game_object"
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+ require_relative "cyberarm_engine/engine"
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+
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+ require_relative "cyberarm_engine/lib/bounding_box"
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+ require_relative "cyberarm_engine/lib/vector"
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+ require_relative "cyberarm_engine/background"
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+
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+ require_relative "cyberarm_engine/objects/text"
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+ require_relative "cyberarm_engine/objects/timer"
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+ require_relative "cyberarm_engine/objects/multi_line_text"
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+
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+ require_relative "cyberarm_engine/ui/theme"
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+ require_relative "cyberarm_engine/ui/event"
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+ require_relative "cyberarm_engine/ui/style"
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+ require_relative "cyberarm_engine/ui/border_canvas"
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+ require_relative "cyberarm_engine/ui/element"
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+ require_relative "cyberarm_engine/ui/label"
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+ require_relative "cyberarm_engine/ui/button"
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+ require_relative "cyberarm_engine/ui/toggle_button"
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+ require_relative "cyberarm_engine/ui/edit_line"
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+ require_relative "cyberarm_engine/ui/image"
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+ require_relative "cyberarm_engine/ui/container"
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+
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+ require_relative "cyberarm_engine/ui/flow"
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+ require_relative "cyberarm_engine/ui/stack"
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+ require_relative "cyberarm_engine/ui/check_box"
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+ require_relative "cyberarm_engine/ui/dsl"
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+
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+ require_relative "cyberarm_engine/game_state"
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+ require_relative "cyberarm_engine/ui/gui_state"
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+ require "gosu"
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+
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+ module CyberarmEngine
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+ class Background
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+ attr_accessor :x, :y, :z, :width, :height, :angle, :debug
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+ attr_reader :background
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+ def initialize(x: 0, y: 0, z: 0, width: 0, height: 0, background: Gosu::Color::BLACK, angle: 0, debug: false)
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+ @x,@y,@z = x,y,z
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+ @width,@height = width,height
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+ @debug = debug
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+
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+ @paint = Paint.new(background)
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+ @angle = angle
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+
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+ @top_left = Vector.new(@x, @y)
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+ @top_right = Vector.new(@x + @width, @y)
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+ @bottom_left = Vector.new(@x, @y + @height)
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+ @bottom_right = Vector.new(@x + @width, @y + @height)
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+ end
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+
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+ def draw
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+ Gosu.clip_to(@x, @y, @width, @height) do
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+ Gosu.draw_quad(
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+ @top_left.x, @top_left.y, @paint.top_left,
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+ @top_right.x, @top_right.y, @paint.top_right,
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+ @bottom_right.x, @bottom_right.y, @paint.bottom_right,
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+ @bottom_left.x, @bottom_left.y, @paint.bottom_left,
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+ @z
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+ )
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+ end
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+
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+ debug_outline if @debug
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+ end
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+
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+ def update
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+ origin_x = (@x + (@width/2))
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+ origin_y = (@y + (@height/2))
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+
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+ points = [
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+ @top_left = Vector.new(@x, @y),
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+ @top_right = Vector.new(@x + @width, @y),
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+ @bottom_left = Vector.new(@x, @y + @height),
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+ @bottom_right = Vector.new(@x + @width, @y + @height)
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+ ]
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+
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+ [@top_left, @top_right, @bottom_left, @bottom_right].each do |vector|
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+ temp_x = vector.x - origin_x
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+ temp_y = vector.y - origin_y
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+
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+ # 90 is up here, while gosu uses 0 for up.
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+ radians = (@angle + 90).gosu_to_radians
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+ vector.x = (@x + (@width/2)) + ((temp_x * Math.cos(radians)) - (temp_y * Math.sin(radians)))
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+ vector.y = (@y + (@height/2)) + ((temp_x * Math.sin(radians)) + (temp_y * Math.cos(radians)))
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+ end
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+
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+ # [
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+ # [:top, @top_left, @top_right],
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+ # [:right, @top_right, @bottom_right],
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+ # [:bottom, @bottom_right, @bottom_left],
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+ # [:left, @bottom_left, @top_left]
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+ # ].each do |edge|
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+ # points.each do |point|
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+ # puts "#{edge.first} -> #{shortest_distance(point, edge[1], edge[2])}"
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+ # end
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+ # end
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+ end
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+
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+ def shortest_distance(point, la, lb)
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+ a = la.x - lb.x
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+ b = la.y - lb.y
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+ c = Gosu.distance(la.x, la.y, lb.x, lb.y)
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+ p a,b,c
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+ d = (a * point.x + b * point.y + c).abs / (Math.sqrt(a * a + b * b))
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+ puts "Distance: #{d}"
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+ exit!
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+ return d
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+ end
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+
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+ def debug_outline
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+ # Top
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+ Gosu.draw_line(
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+ @x, @y, Gosu::Color::RED,
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+ @x + @width, @y, Gosu::Color::RED,
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+ @z
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+ )
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+
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+ # Right
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+ Gosu.draw_line(
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+ @x + @width, @y, Gosu::Color::RED,
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+ @x + @width, @y + @height, Gosu::Color::RED,
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+ @z
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+ )
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+
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+ # Bottom
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+ Gosu.draw_line(
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+ @x + @width, @y + @height, Gosu::Color::RED,
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+ @x, @y + @height, Gosu::Color::RED,
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+ @z
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+ )
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+
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+ # Left
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+ Gosu.draw_line(
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+ @x, @y + @height, Gosu::Color::RED,
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+ @x, @y, Gosu::Color::RED,
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+ @z
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+ )
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+ end
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+
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+ def background=(_background)
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+ @paint.set(_background)
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+ update
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+ end
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+
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+ def angle=(n)
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+ @angle = n
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+ update
117
+ end
118
+ end
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+
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+ class Paint
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+ attr_accessor :top_left, :top_right, :bottom_left, :bottom_right
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+ def initialize(background)
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+ set(background)
124
+ end
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+
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+ def set(background)
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+ @background = background
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+
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+
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+ if background.is_a?(Numeric)
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+ @top_left = background
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+ @top_right = background
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+ @bottom_left = background
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+ @bottom_right = background
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+ elsif background.is_a?(Gosu::Color)
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+ @top_left = background
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+ @top_right = background
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+ @bottom_left = background
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+ @bottom_right = background
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+ elsif background.is_a?(Array)
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+ if background.size == 1
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+ set(background.first)
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+ elsif background.size == 2
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+ @top_left = background.first
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+ @top_right = background.last
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+ @bottom_left = background.first
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+ @bottom_right = background.last
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+ elsif background.size == 4
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+ @top_left = background[0]
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+ @top_right = background[1]
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+ @bottom_left = background[2]
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+ @bottom_right = background[3]
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+ else
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+ raise ArgumentError, "background array was empty or had wrong number of elements (expected 2 or 4 elements)"
155
+ end
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+ elsif background.is_a?(Hash)
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+ @top_left = background[:top_left]
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+ @top_right = background[:top_right]
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+ @bottom_left = background[:bottom_left]
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+ @bottom_right = background[:bottom_right]
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+ else
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+ raise ArgumentError, "background '#{background}' of type '#{background.class}' was not able to be processed"
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+ end
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+ end
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+ end
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+ end
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+ module CyberarmEngine
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+ module Common
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+ def push_state(klass, options={})
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+ $window.push_state(klass, options)
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+ end
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+
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+ def current_state
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+ $window.current_state
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+ end
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+
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+ def previous_state
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+ $window.previous_state
13
+ end
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+
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+ def pop_state
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+ $window.pop_state
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+ end
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+
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+ def show_cursor
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+ $window.show_cursor
21
+ end
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+
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+ def show_cursor=boolean
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+ $window.show_cursor = boolean
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+ end
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+
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+ def draw_rect(x, y, width, height, color, z = 0)
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+ $window.draw_rect(x,y,width,height,color,z)
29
+ end
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+
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+ def fill(color, z = 0)
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+ draw_rect(0, 0, $window.width, $window.height, color, z)
33
+ end
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+
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+ def lighten(color, amount = 25)
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+ if defined?(color.alpha)
37
+ return Gosu::Color.rgba(color.red+amount, color.green+amount, color.blue+amount, color.alpha)
38
+ else
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+ return Gosu::Color.rgb(color.red+amount, color.green+amount, color.blue+amount)
40
+ end
41
+ end
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+
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+ def darken(color, amount = 25)
44
+ if defined?(color.alpha)
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+ return Gosu::Color.rgba(color.red-amount, color.green-amount, color.blue-amount, color.alpha)
46
+ else
47
+ return Gosu::Color.rgb(color.red-amount, color.green-amount, color.blue-amount)
48
+ end
49
+ end
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+
51
+ def get_asset(path, hash, klass)
52
+ asset = nil
53
+ hash.detect do |_asset, instance|
54
+ if _asset == path
55
+ asset = instance
56
+ true
57
+ end
58
+ end
59
+
60
+ unless asset
61
+ instance = klass.new(path)
62
+ hash[path] = instance
63
+ asset = instance
64
+ end
65
+
66
+ return asset
67
+ end
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+
69
+ def get_image(path)
70
+ get_asset(path, Engine::IMAGES, Gosu::Image)
71
+ end
72
+
73
+ def get_sample(path)
74
+ get_asset(path, Engine::SAMPLES, Gosu::Sample)
75
+ end
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+
77
+ def get_song(path)
78
+ get_asset(path, Engine::SONGS, Gosu::Song)
79
+ end
80
+
81
+ def window
82
+ $window
83
+ end
84
+ end
85
+ end