conway_deathmatch 0.0.0.1 → 0.0.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/bin/conway_deathmatch +13 -6
- metadata +2 -2
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
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---
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SHA1:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 0ca0e558f451043c8f3ebfa295f1e2f8fbcd830b
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data.tar.gz: 03eb10439f8cdda6c0d5be94a91b80b57382c454
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 9bedf785b8e31f8a316e0d7dfd8722011b0a9710c05668596e051451ccb5e29e439fc63d2acbde659881a134a7abab743b6605d5f379997dbfa5af8b99b7e6bf
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data.tar.gz: 27f7379ab555965acc4302c6ef9b34a3cb554b935ee07d1e0cded678423793ffce2b796187d9837d9bca7a664309aa25da4038f686c2dcbaad24265da56f3652
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data/bin/conway_deathmatch
CHANGED
@@ -9,24 +9,25 @@ opts = Slop.parse(help: true,
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optional_arguments: true) do
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banner 'Usage: conway_deathmatch [options]'
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on 'w', 'width=',
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on 'height=',
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on 'w', 'width=', '[int] Board width', as: Integer
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on 'height=', '[int] Board height', as: Integer
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on 'n', 'num_ticks=', '[int] Max number of ticks to generate', as: Integer
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on 's', 'sleep=', '[flt] Sleep duration', as: Float
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on 'p', 'points=', '[str] e.g. "acorn 50 18 p 1 2 p 3 4"', as: String
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on 'S', 'step', 'Hold ticks for user input'
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on 'silent', 'Only render the final state'
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on 'm', 'multiplayer', 'Use multiplayer evaluation'
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on 'one=', '[str] points for population "1"'
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on 'two=', '[str] points for population "2"'
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on 'three=', '[str] points for population "3"'
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end
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width = opts[:width] || 70
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height = opts[:height] || 40
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# assumes 1P, TODO: figure out MP
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shapes = opts[:points] || "acorn 50 18"
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slp = opts[:sleep] || 0.02
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n = opts[:num_ticks]
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render_continuous = (n.nil? or !opts.silent?)
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-
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# create game
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#
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require 'conway_deathmatch'
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@@ -34,8 +35,14 @@ require 'conway_deathmatch/shapes'
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include ConwayGame
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b = BoardState.new(width, height)
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-
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b.multiplayer =
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if opts.multiplayer? or opts[:one] or opts[:two] or opts[:three]
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b.multiplayer = true
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end
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Shapes.add(b, opts[:one], 1) if opts[:one]
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Shapes.add(b, opts[:two], 2) if opts[:two]
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Shapes.add(b, opts[:three], 3) if opts[:three]
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Shapes.add(b, shapes) unless b.multiplayer
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# play game
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#
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metadata
CHANGED
@@ -1,7 +1,7 @@
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--- !ruby/object:Gem::Specification
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name: conway_deathmatch
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version: !ruby/object:Gem::Version
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version: 0.0.0.
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version: 0.0.0.4
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platform: ruby
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authors:
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- Rick Hull
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@@ -20,7 +20,7 @@ files:
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- lib/conway_deathmatch.rb
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- lib/conway_deathmatch/data/shapes.yaml
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- lib/conway_deathmatch/shapes.rb
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homepage:
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homepage: https://github.com/rickhull/conway_deathmatch
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licenses:
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- GPL
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metadata: {}
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