connect_n_game 0.0.1
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- checksums.yaml +7 -0
- data/.gitignore +21 -0
- data/Gemfile +4 -0
- data/LICENSE.txt +22 -0
- data/README.md +74 -0
- data/Rakefile +48 -0
- data/bin/connect_n_game +16 -0
- data/connect_n_game.gemspec +26 -0
- data/lib/cli/cli.rb +72 -0
- data/lib/cli/cli_debug.rb +20 -0
- data/lib/cli/cli_human.rb +41 -0
- data/lib/cli/cli_rack.rb +30 -0
- data/lib/cli/process_options.rb +62 -0
- data/lib/cli/select_players.rb +54 -0
- data/lib/connect_n_game.rb +13 -0
- data/lib/connect_n_game/exceptions.rb +8 -0
- data/lib/connect_n_game/game.rb +93 -0
- data/lib/connect_n_game/game/rack.rb +180 -0
- data/lib/connect_n_game/human.rb +30 -0
- data/lib/connect_n_game/player.rb +70 -0
- data/lib/connect_n_game/players/basic.rb +39 -0
- data/lib/connect_n_game/players/echo.rb +45 -0
- data/lib/connect_n_game/players/just_random.rb +40 -0
- data/lib/connect_n_game/players/middle.rb +41 -0
- data/lib/connect_n_game/players/prudent.rb +67 -0
- data/lib/connect_n_game/ui.rb +9 -0
- data/lib/connect_n_game/util.rb +26 -0
- data/lib/connect_n_game/version.rb +5 -0
- data/tests/test_game.rb +53 -0
- data/tests/test_module.rb +20 -0
- data/tests/test_player.rb +55 -0
- data/tests/test_rack.rb +222 -0
- data/tests/test_ui.rb +15 -0
- metadata +133 -0
checksums.yaml
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metadata.gz: d8c22e80821cd3f7868d2fb55e1382c2fcdb8f64
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data.tar.gz: 1e71e994e2930b55160aef91e9f637df6675f24b
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SHA512:
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metadata.gz: 4131de533d207ecc4e94f88d7a9c33139ea5f0e272adf202222b5f0a25f19b034cf68cb24c00a90ccfe375a7f5166eafad79fba38851e54c01a9df76a57dc69e
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data.tar.gz: 01ddd823edb705af2593621f6da26dce0d9bf7abbc55f40653f197d46303890923e6e0a45f1f85c4c43d8058a47735497db7ebcb102960dca09ade448c62da0a
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data/.gitignore
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*.bat
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*.zip
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*.tmp
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*.gem
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*.rbc
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.bundle
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.config
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.yardoc
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Gemfile.lock
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InstalledFiles
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_yardoc
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coverage
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docs/.~lock.*
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lib/bundler/man
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pkg
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rdoc
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spec/reports
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test/tmp
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test/version_tmp
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tmp
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temp.txt
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data/Gemfile
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data/LICENSE.txt
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Copyright (c) 2015 Peter Camilleri
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MIT License
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of this software and associated documentation files (the
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"Software"), to deal in the Software without restriction, including
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without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Software, and to
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permit persons to whom the Software is furnished to do so, subject to
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the following conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/README.md
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# ConnectNGame
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This gem is a connect game with flexible board sizes. The classical game is
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a seven by six playing rack with a goal of four in a row. This game supports
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up to 14 by 12 rack with a goal of eight in a row.
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## Installation
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Add this line to your application's Gemfile:
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```ruby
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gem 'connect_n_game'
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```
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And then execute:
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$ bundle
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Or install it yourself as:
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$ gem install connect_n_game
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## Usage
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From the command line simply type:
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$ connect_n_game [options]
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To embed the game in another program use:
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```ruby
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require 'connect_n_game'
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```
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and then {W.I.P.}
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### Options
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To get help simply enter:
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$ connect_n_game --help
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The available options are:
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```
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Welcome to the Connect N Command Line Interface.
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This is game version: 0.0.1.
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Usage info: connect_n_game <options>
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--help, -h, -? -- Display this message and quit.
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--player, -p <name> -- Select player or automaton 'name'
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Note: Limit of two players
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--order, -o <4..8> -- The winning run length. Default=4
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--debug, -d -- Display debug info.
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Player Selection:
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Basic Minimum tactical analysis.
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Bruce An actual player.
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Echo Really unoriginal.
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Human An actual player.
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Middle Moves toward the middle
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Prudent Minimum tactical analysis with some defense.
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Random Moves randomly.
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Sheila An actual player.
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```
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## Contributing
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1. Fork it ( https://github.com/PeterCamilleri/connect_n_game/fork )
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2. Create your feature branch (`git checkout -b my-new-feature`)
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3. Commit your changes (`git commit -am 'Add some feature'`)
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4. Push to the branch (`git push origin my-new-feature`)
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5. Create a new Pull Request
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data/Rakefile
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#!/usr/bin/env rake
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# coding: utf-8
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require 'rake/testtask'
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require 'rdoc/task'
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require "bundler/gem_tasks"
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#Generate internal documentation with rdoc.
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RDoc::Task.new do |rdoc|
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rdoc.rdoc_dir = "rdoc"
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#List out all the files to be documented.
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rdoc.rdoc_files.include("lib/**/*.rb", "license.txt", "README.md")
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#Make all access levels visible.
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rdoc.options << '--visibility' << 'private'
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#rdoc.options << '--verbose'
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#rdoc.options << '--coverage-report'
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#Set a title.
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rdoc.options << '--title' << 'fOOrth Language Internals'
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end
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#Run the fOOrth unit test suite.
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Rake::TestTask.new do |t|
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#List out all the test files.
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t.test_files = FileList['tests/**/*.rb']
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t.verbose = false
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end
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desc "Fire up an IRB session with the game preloaded."
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task :console do
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require 'irb'
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require 'irb/completion'
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require './lib/connect_n_game'
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puts "Starting an IRB console for connect_n_game."
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ARGV.clear
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IRB.start
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end
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desc "What version of the connect_n_game is this?"
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task :vers do |t|
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puts
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puts "connect_n_game version = #{ConnectNGame::VERSION}"
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end
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data/bin/connect_n_game
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#!/usr/bin/env ruby
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# coding: utf-8
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#Run the Connect N Game from the command line.
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unless defined?(ConnectNGame)
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begin
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require 'connect_n_game'
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rescue LoadError
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require_relative '../lib/connect_n_game'
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end
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end
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require_relative '../lib/cli/cli'
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ConnectNGame::CLI.new.main
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# coding: utf-8
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lib = File.expand_path('../lib', __FILE__)
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$LOAD_PATH.unshift(lib) unless $LOAD_PATH.include?(lib)
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require 'connect_n_game/version'
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Gem::Specification.new do |spec|
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spec.name = "connect_n_game"
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spec.version = ConnectNGame::VERSION
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spec.authors = ["Peter Camilleri"]
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spec.email = ["peter.c.camilleri@gmail.com"]
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spec.summary = "The Connect 4 (or more) Game gem."
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spec.description = "The Captain's Mistress Game Generalized for 4 to 8 pieces."
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spec.homepage = "http://teuthida-technologies.com/"
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spec.license = "MIT"
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spec.files = `git ls-files -z`.split("\x0")
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spec.executables = spec.files.grep(%r{^bin/}) { |f| File.basename(f) }
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spec.test_files = spec.files.grep(%r{^(test|spec|features)/})
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spec.require_paths = ["lib"]
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spec.add_development_dependency "bundler", "~> 1.7"
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spec.add_development_dependency "rake", "~> 10.0"
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spec.add_development_dependency 'minitest', "~> 5.5.1"
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spec.add_development_dependency 'rdoc', "~> 4.0.1"
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end
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data/lib/cli/cli.rb
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# coding: utf-8
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#The command line interface for the connect_n_game.
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require_relative 'process_options'
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require_relative 'select_players'
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require_relative 'cli_debug'
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#Monkey patching the CLI UI into the game.
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require_relative 'cli_rack'
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require_relative 'cli_human'
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module ConnectNGame
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#The Connect N Command Line Interface class.
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class CLI
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#Set up the command line interface
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def initialize
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@players = []
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@order = 4
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end
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#The starting point for an interactive, command-line-driven session
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#of the Connect N Game!
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def main
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welcome
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process_cmd_line
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top_up_players
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play_game
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rescue Interrupt
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puts
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end
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#Play the game
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def play_game
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@game = Game.new(@players[0], @players[1], @order)
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@game.game_initialize
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begin
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current = @game.current
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puts
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result = @game.next_move
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puts "On turn ##{@game.turn}, " +
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"player #{current} " +
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"plays channel #{Utl.channel_to_name(@game.last_move)}."
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@game.rack.cli_display
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end while result == :continue
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if result == :victory
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puts "Player #{@game.current}, #{@game.current_player.name} wins!"
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puts
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puts @game.current_player.winners_comments
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puts @game.previous_player.losers_comments
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elsif result == :stalemate
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puts "No winner, it's a tie!"
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else
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puts "Result is #{result}"
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end
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puts
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end
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#The welcome message.
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def welcome
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puts "Welcome to the Connect N Command Line Interface."
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puts "This is game version: #{VERSION}."
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end
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end
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end
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# coding: utf-8
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#Some monkey patching for debugging.
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class Array
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#A debugging routine. Turned on by the --debug option.
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def show_weights(msg = "")
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if $game_debug
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print msg.ljust(7)
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self.each do |weight|
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print " #{Utl.channel_to_name(weight[1])}#{"%5.2f" % weight[0]} "
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end
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puts
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end
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self
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end
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end
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# coding: utf-8
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#\CLI extensions to the \Human class.
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module ConnectNGame
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class Human < Player
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#Make a move. This player moves with DNA and other stuff too.
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#<br>Parameters
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#* game - the game being played.
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#* piece - the piece to be played, 1 or 2.
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#<br>Returns
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#* A move, 1 .. rack.width
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def make_move(game, piece)
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begin
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legal = legal_moves(game.rack)
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puts "Player #{piece} select [#{legal}] "
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reply = gets[0].upcase
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channel = Utl.name_to_channel(reply)
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end until channel && legal.include?(reply)
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channel
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end
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#Get a string of legal moves.
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#<br>Parameters
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#* rack - the playing area.
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#<br>Returns
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#* A string with all possible legal moves.
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def legal_moves(rack)
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legal = rack.channel_names.reject do |name|
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channel = Utl.name_to_channel(name)
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rack.channel_full?(channel)
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end
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legal.join("")
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end
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end
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end
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data/lib/cli/cli_rack.rb
ADDED
@@ -0,0 +1,30 @@
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1
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# coding: utf-8
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#\CLI extensions to the \Rack class.
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module ConnectNGame
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#The output conversion hash
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CLI_MAP = { nil => ' ', 1 => 'X', 2 => 'O'}
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class Rack
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|
11
|
+
#Display the rack via a command line interface.
|
12
|
+
def cli_display
|
13
|
+
#Show the title line.
|
14
|
+
puts " " + channel_names.join(" ")
|
15
|
+
|
16
|
+
#Show the body
|
17
|
+
(1..depth).reverse_each do |row|
|
18
|
+
(1..width).each do |channel|
|
19
|
+
print "|#{CLI_MAP[get_cell(channel,row)]}"
|
20
|
+
end
|
21
|
+
|
22
|
+
puts "|"
|
23
|
+
end
|
24
|
+
end
|
25
|
+
|
26
|
+
puts
|
27
|
+
end
|
28
|
+
|
29
|
+
|
30
|
+
end
|
@@ -0,0 +1,62 @@
|
|
1
|
+
# coding: utf-8
|
2
|
+
# Handle any command line arguments.
|
3
|
+
|
4
|
+
require 'getoptlong'
|
5
|
+
|
6
|
+
module ConnectNGame
|
7
|
+
|
8
|
+
class CLI
|
9
|
+
|
10
|
+
#Handle any command line parameters.
|
11
|
+
def process_cmd_line
|
12
|
+
|
13
|
+
opts = GetoptLong.new(
|
14
|
+
[ "--help", "-h", "-?", GetoptLong::NO_ARGUMENT ],
|
15
|
+
[ "--player", "-p", GetoptLong::REQUIRED_ARGUMENT ],
|
16
|
+
[ "--order", "-o", GetoptLong::REQUIRED_ARGUMENT ],
|
17
|
+
[ "--debug", "-d", GetoptLong::NO_ARGUMENT ])
|
18
|
+
|
19
|
+
# Translate the parsed options into fOOrth.
|
20
|
+
opts.each do |opt, arg|
|
21
|
+
|
22
|
+
case opt
|
23
|
+
when "--player"
|
24
|
+
fail "Error: Too many players!" if @players.length >= 2
|
25
|
+
|
26
|
+
puts "Player ##{@players.length + 1} is #{arg}"
|
27
|
+
fail "Error: Unknown player: #{arg}" unless (player = find_player(arg))
|
28
|
+
@players << player
|
29
|
+
when "--order"
|
30
|
+
@order = arg.to_i
|
31
|
+
fail "Invalid order #{arg}" unless @order.between?(4,8)
|
32
|
+
when "--debug"
|
33
|
+
puts "Debug mode is enabled."
|
34
|
+
$game_debug = true
|
35
|
+
else
|
36
|
+
fail ""
|
37
|
+
end
|
38
|
+
end
|
39
|
+
|
40
|
+
rescue => err
|
41
|
+
puts err.message
|
42
|
+
show_help
|
43
|
+
exit
|
44
|
+
end
|
45
|
+
|
46
|
+
#Display the help message.
|
47
|
+
def show_help
|
48
|
+
puts
|
49
|
+
puts "Usage info: connect_n_game <options>"
|
50
|
+
puts
|
51
|
+
puts "--help, -h, -? -- Display this message and quit."
|
52
|
+
puts "--player, -p <name> -- Select player or automaton 'name'"
|
53
|
+
puts " Note: Limit of two players"
|
54
|
+
puts "--order, -o <4..8> -- The winning run length. Default=4"
|
55
|
+
puts "--debug, -d -- Display debug info."
|
56
|
+
|
57
|
+
show_players
|
58
|
+
end
|
59
|
+
|
60
|
+
end
|
61
|
+
|
62
|
+
end
|