connect_cuatro 0.2.0
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- checksums.yaml +7 -0
- data/bin/connect_cuatro +4 -0
- data/lib/board.rb +101 -0
- data/lib/cli.rb +9 -0
- data/lib/connect_four.rb +90 -0
- data/lib/game_engine.rb +99 -0
- data/lib/ip_config.rb +4 -0
- data/lib/msg.rb +52 -0
- data/lib/multiplayer_game_engine.rb +149 -0
- data/lib/player.rb +9 -0
- metadata +55 -0
checksums.yaml
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---
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SHA256:
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metadata.gz: 07ff3f60ceb45977060c65c2589af0eafd766e1730ce122d53f3bcdde980b3ef
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data.tar.gz: 3f5fc98c83e067b825386028088218edbba01b4b42c88a4fb61204205e2e180c
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SHA512:
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metadata.gz: f930ad3eacd2bf8f7312905ec7fc77b4721543ea238077593ec51a1b863a1aa402e4150cc37c35929b13a93c99fa73c2acfc39dafa5d8b11e4fd06fc3dab11d6
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data.tar.gz: d7efd9647459774b052e88dccab13f207f819b1a290da20820ae55ba10da155a99ce9f65b426d0914e820be6c8754ca5e938f641db6faef6ba28cae4839848ab
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data/bin/connect_cuatro
ADDED
data/lib/board.rb
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class Board
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attr_reader :board
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def initialize(rows = 6, columns = 7)
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# board 'height'
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@num_rows = rows
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# board 'width'
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@num_columns = columns
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# Initialize an empty board filled with '.'
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@board = Array.new(@num_rows) { Array.new(@num_columns, '.') }
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end
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# return x, y coordinates
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def drop_token(column, token)
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col_idx = column_to_index(column)
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row_idx = @num_rows - 1
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@board.reverse_each do |row|
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if row[col_idx] == "."
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# animate dropping of token before return
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self.animate_token(col_idx, row_idx, token)
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row[col_idx] = token
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return col_idx, row_idx
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end
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row_idx -= 1
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end
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end
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def animate_token(col_idx, row_idx, token)
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row_idx.times do |i|
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sleep 0.77
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CLI.clear
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@board.each_with_index do |row, idx|
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pseudo_row = row.dup
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if idx == i
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pseudo_row[col_idx] = token
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puts pseudo_row.join(' ')
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else
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puts row.join(' ')
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end
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end
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# Print column numbers for easier reference
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puts COLUMNS[0...@num_columns].join(' ')
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end
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sleep 0.77
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CLI.clear
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end
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def display
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# Loop through each row and print it
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@board.each do |row|
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puts row.join(' ')
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end
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# Print column numbers for easier reference
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puts COLUMNS[0...@num_columns].join(' ')
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end
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def column_to_index(column)
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COLUMNS.index(column)
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end
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def board_full?
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!@board.flatten.include?(".")
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end
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def check_win(column, row, token)
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DIRECTIONS.each do |dx, dy|
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count = 1 # Start with the token just placed
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# Check one direction
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count += check_direction(column, row, dx, dy, token)
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# Check the opposite direction
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count += check_direction(column, row, -dx, -dy, token)
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return true if count >= 4 # Four or more in a row
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end
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false
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end
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def check_direction(column, row, dx, dy, token)
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count = 0
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x, y = column + dx, row - dy
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while y.between?(0, @num_rows - 1) && x.between?(0, @num_columns - 1) && @board[y][x] == token
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count += 1
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x += dx
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y -= dy
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end
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count
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end
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COLUMNS = %w{A B C D E F G}
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DIRECTIONS = [
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[0, 1], # Horizontal
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[1, 0], # Vertical
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[1, 1], # Diagonal right
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[1, -1] # Diagonal left
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]
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end
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data/lib/cli.rb
ADDED
data/lib/connect_four.rb
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# frozen_string_literal: true
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require_relative 'game_engine'
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require_relative 'multiplayer_game_engine'
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require_relative 'msg'
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require_relative 'ip_config'
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class ConnectFour
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include MSG, IP_CONFIG
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attr_reader :game_engine
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def initialize
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@game_engine = nil
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end
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def main_menu
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puts WELCOME_MSG
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play_quit = CLI.get_input
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# play_quit = "P" # testing
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if play_quit == "Q"
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abort(BYE_MSG)
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elsif play_quit == "P"
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puts PLAY_MSG
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set_game_engine
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else
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puts P_OR_Q_ERR_MSG
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main_menu
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end
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end
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#returns game engine MP or SP
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def set_game_engine
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puts ONEPLAYER_TWOPLAYER
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game_mode = CLI.get_input
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# game_mode = "2P" # testing
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if game_mode == "1P"
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@game_engine = GameEngine.new
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self.start
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elsif game_mode == "2P"
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@game_engine = MPGameEngine.new
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self.start
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else
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puts INPUT_ERR_MSG(game_mode)
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set_game_engine
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end
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end
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def start
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if @game_engine.class == MPGameEngine
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self.loiter # wait in lobby
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@game_engine.play_game
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self.main_menu
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else
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@game_engine.play_game
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self.main_menu
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end
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end
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def loiter
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# make initial curl request
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username = ENV['USER']
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foe = ""
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p1 = ""
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# send /init request
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response = `curl -s "#{P2P_IP}/init?player=#{username}"`.chomp # => '...patient'
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until response == "start"
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print WAITING_MSG
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# send /start request; if game ready to start, will return foe
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response = `curl -s "#{P2P_IP}/start?player=#{username}"`.chomp
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if response.include?("start")
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start_responses = response.split(" ")
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foe = start_responses[1]
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p1 = start_responses[2] # p1 used to set @current_player
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response = "start"
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break
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end
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LOADER_MSG(7) # wait 7 seconds
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end
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puts ""
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puts OPP_FOUND
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@game_engine.player1 = Player.new(username, token = "X")
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@game_engine.player2 = Player.new(foe, token = "O")
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@game_engine.set_current_player(p1)
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print "game ready to start"
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LOADER_MSG(3) # wait 3 seconds
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end
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end
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# ConnectFour.new.main_menu
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data/lib/game_engine.rb
ADDED
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require_relative 'board'
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require_relative 'player'
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require_relative 'msg'
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require_relative 'cli'
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class GameEngine
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include MSG
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attr_reader :player1,
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:ai,
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:players,
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:current_player,
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:board,
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:piece_count
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def initialize
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@player1 = Player.new(ENV['USER'], "X")
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@ai = Player.new("HAL", "O")
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@players = [@player1, @ai]
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@board = Board.new
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@current_player = @players[0]
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end
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def play_game # Player has hit 'p'
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game_over = false
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until game_over
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puts @board.display
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# keep false until valid input => in-range, un-filled column
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turn_over = false
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plyr = whose_turn
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token_x, token_y = nil, nil # returned from #drop_token and passed to #win_condition
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# if human player
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if plyr == @player1
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# force user to enter valid input
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until turn_over
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# only runs once (right after opponent takes turn)
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puts PLAYER_TURN_MSG
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column = CLI.get_input
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if valid_input(column)
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token_x, token_y = drop_token(column, plyr.token)
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turn_over = true
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else
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# continue to run until HUMAN user enters valid input
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puts INPUT_ERR_MSG(column)
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end
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end
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else
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# computer's turn
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# TODO trash talk
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# keep false until computer picks unfilled column (idx always in-range)
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until turn_over
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column = Board::COLUMNS.sample
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if valid_input(column)
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token_x, token_y = drop_token(column, plyr.token)
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turn_over = true
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end
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end
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end
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if @board.check_win(token_x, token_y, plyr.token)
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puts @board.display
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puts "#{VICTORY_MSG(plyr.name)}"
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game_over = true
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end
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if @board.board_full?
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puts @board.display
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puts TIE_GAME_MSG
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game_over = true
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end
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end
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end
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def valid_input(column)
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idx = @board.column_to_index(column)
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if Board::COLUMNS.include?(column) && @board.board[0][idx] == '.'
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return true
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else
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return false
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end
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end
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# returns player object and increments queue
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def whose_turn
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plyr = @current_player
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if plyr == @players[0]
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@current_player = @players[1]
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else
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@current_player = @players[0]
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end
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return plyr
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90
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end
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def drop_token(column, token)
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idx = @board.column_to_index(column)
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@board.drop_token(column, token)
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95
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end
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96
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end
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97
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98
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# session = GameEngine.new
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# session.main_menu
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data/lib/ip_config.rb
ADDED
data/lib/msg.rb
ADDED
@@ -0,0 +1,52 @@
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module MSG
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ONEPLAYER_TWOPLAYER = "1P || 2P"
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|
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WELCOME_MSG = "Let's play **** CONNECT FOUR ****
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Connect four of your checkers in a row while preventing your opponent from doing the same.\n
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press 'p' to play; 'q' to quit:"
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7
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|
8
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PLAY_MSG = "#{ENV["USER"]} says we're playing Connect Four!!"
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|
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BYE_MSG = "Sucka’s only see what’s in front of them while real game playa’s see the whole board, – 777\nDeuces!"
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|
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MP_BYE_MSG = "If you want to play again, rerun the script. Goodbye!"
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|
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P_OR_Q_ERR_MSG = "Sorry, I didn't understand that selection. press 'p' to play; 'q' to quit:"
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15
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|
16
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PLAYER_TURN_MSG = "Choose where you want to drop your token"
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|
18
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TIE_GAME_MSG = "The board is full!! It's a draw!"
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|
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WAITING_MSG = "Waiting for opponent to join"
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|
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OPP_FOUND = "Opponent found...establishing connection"
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23
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|
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def TIMES_UP_MSG(column)
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25
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"Time's up: you randomly chose column #{column}"
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26
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end
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27
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def WAITING_FOR_PLYR_MSG(plyr_name)
|
28
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"Waiting for #{plyr_name} to make a move"
|
29
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end
|
30
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+
|
31
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def LOADER_MSG(i)
|
32
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i.times do
|
33
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sleep 1.6
|
34
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print " . "
|
35
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end
|
36
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puts ""
|
37
|
+
end
|
38
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+
|
39
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def VICTORY_MSG(plyr_name)
|
40
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if plyr_name == "HAL"
|
41
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"HAL won!! You just lost to an unliving being!! Boom!!"
|
42
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else
|
43
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"#Hot Dog, we have a Winner! Congratulations #{plyr_name}!!!"
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44
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+
end
|
45
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+
end
|
46
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+
|
47
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def INPUT_ERR_MSG(input)
|
48
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"#{input} is an invalid selection"
|
49
|
+
end
|
50
|
+
|
51
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+
# X_OR_O_MSG = "Pick your piece! X or O??"
|
52
|
+
end
|
@@ -0,0 +1,149 @@
|
|
1
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+
require_relative 'board'
|
2
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+
require_relative 'player'
|
3
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+
require_relative 'msg'
|
4
|
+
require_relative 'cli'
|
5
|
+
require_relative 'ip_config'
|
6
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+
require 'thread'
|
7
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+
|
8
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+
class MPGameEngine
|
9
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include MSG, IP_CONFIG
|
10
|
+
|
11
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+
attr_reader :board
|
12
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+
attr_accessor :player1,
|
13
|
+
:player2,
|
14
|
+
:current_player
|
15
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+
|
16
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+
def initialize
|
17
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+
@player1 = nil
|
18
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+
@player2 = nil
|
19
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@current_player = nil
|
20
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+
@board = Board.new
|
21
|
+
end
|
22
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+
|
23
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+
def players
|
24
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+
[@player1, @player2]
|
25
|
+
end
|
26
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+
|
27
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+
def set_current_player(p1)
|
28
|
+
@current_player = self.players.filter { |player| player.name == p1 }.first
|
29
|
+
end
|
30
|
+
|
31
|
+
def play_game # Player has hit 'p'
|
32
|
+
game_over = false
|
33
|
+
until game_over
|
34
|
+
puts @board.display
|
35
|
+
turn_over = false
|
36
|
+
plyr = whose_turn
|
37
|
+
token_x, token_y = nil, nil # returned from #drop_token and passed to #win_condition
|
38
|
+
# local client
|
39
|
+
if plyr == @player1
|
40
|
+
input_received = false
|
41
|
+
column = nil
|
42
|
+
mutex = Mutex.new
|
43
|
+
|
44
|
+
input_thread = Thread.new do
|
45
|
+
puts PLAYER_TURN_MSG
|
46
|
+
# keep false until valid input => in-range, un-filled column
|
47
|
+
until turn_over
|
48
|
+
ready = IO.select([STDIN], nil, nil, 1.6) # 4th arg is 'release after time' (s)
|
49
|
+
|
50
|
+
if ready
|
51
|
+
column = STDIN.gets.chomp.upcase
|
52
|
+
if valid_input(column)
|
53
|
+
mutex.synchronize do
|
54
|
+
input_received = true
|
55
|
+
turn_over = true
|
56
|
+
column = column
|
57
|
+
end
|
58
|
+
else
|
59
|
+
puts INPUT_ERR_MSG(column)
|
60
|
+
# continue to run until local client enters valid input
|
61
|
+
# loops back to until turn_over
|
62
|
+
end
|
63
|
+
end
|
64
|
+
end
|
65
|
+
end
|
66
|
+
|
67
|
+
timer_thread = Thread.new do
|
68
|
+
10.times do |i|
|
69
|
+
print "#{10 - i }. . "
|
70
|
+
sleep 1.6
|
71
|
+
break if mutex.synchronize { input_received }
|
72
|
+
end
|
73
|
+
# if the player doesn't select a column, random valid selection will occur
|
74
|
+
until turn_over
|
75
|
+
column = Board::COLUMNS.sample
|
76
|
+
if valid_input(column)
|
77
|
+
puts TIMES_UP_MSG(column)
|
78
|
+
mutex.synchronize do
|
79
|
+
input_received = true
|
80
|
+
turn_over = true
|
81
|
+
column = column
|
82
|
+
end
|
83
|
+
end
|
84
|
+
end
|
85
|
+
end
|
86
|
+
|
87
|
+
[input_thread, timer_thread].each(&:join)
|
88
|
+
|
89
|
+
token_x, token_y = drop_token(column, plyr.token)
|
90
|
+
# send valid column selection to server
|
91
|
+
`curl -s "#{P2P_IP}/move?player=#{plyr.name}?column=#{column}"`
|
92
|
+
else # remote client || @player2
|
93
|
+
until turn_over
|
94
|
+
11.times do
|
95
|
+
puts WAITING_FOR_PLYR_MSG(plyr.name)
|
96
|
+
response = `curl -s "#{P2P_IP}/status?player=#{@player1.name}"`.chomp
|
97
|
+
# require 'pry'; binding.pry
|
98
|
+
unless response.include?("patience") # unless this fails => response == <valid letter>
|
99
|
+
token_x, token_y = drop_token(response, plyr.token)
|
100
|
+
turn_over = true
|
101
|
+
break
|
102
|
+
end
|
103
|
+
sleep 1.6
|
104
|
+
end
|
105
|
+
end
|
106
|
+
end
|
107
|
+
|
108
|
+
if @board.check_win(token_x, token_y, plyr.token)
|
109
|
+
puts @board.display
|
110
|
+
puts "#{VICTORY_MSG(plyr.name)}"
|
111
|
+
game_over = true
|
112
|
+
end
|
113
|
+
|
114
|
+
if @board.board_full?
|
115
|
+
puts @board.display
|
116
|
+
puts TIE_GAME_MSG
|
117
|
+
game_over = true
|
118
|
+
end
|
119
|
+
end
|
120
|
+
sleep 1.6
|
121
|
+
# send /reset command to server to clear out stored variables
|
122
|
+
`curl -s "#{P2P_IP}/reset"`
|
123
|
+
end
|
124
|
+
|
125
|
+
def valid_input(column)
|
126
|
+
idx = @board.column_to_index(column)
|
127
|
+
if Board::COLUMNS.include?(column) && @board.board[0][idx] == '.'
|
128
|
+
true
|
129
|
+
else
|
130
|
+
false
|
131
|
+
end
|
132
|
+
end
|
133
|
+
|
134
|
+
# returns player object and increments queue
|
135
|
+
def whose_turn
|
136
|
+
plyr = @current_player
|
137
|
+
if plyr == players[0]
|
138
|
+
@current_player = players[1]
|
139
|
+
else
|
140
|
+
@current_player = players[0]
|
141
|
+
end
|
142
|
+
plyr
|
143
|
+
end
|
144
|
+
|
145
|
+
def drop_token(column, token)
|
146
|
+
idx = @board.column_to_index(column)
|
147
|
+
@board.drop_token(column, token)
|
148
|
+
end
|
149
|
+
end
|
data/lib/player.rb
ADDED
metadata
ADDED
@@ -0,0 +1,55 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: connect_cuatro
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 0.2.0
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Matt Darlington
|
8
|
+
- Taylor Pubins
|
9
|
+
autorequire:
|
10
|
+
bindir: bin
|
11
|
+
cert_chain: []
|
12
|
+
date: 2023-09-14 00:00:00.000000000 Z
|
13
|
+
dependencies: []
|
14
|
+
description: Digital version of the Classic Connect Four boardgame.
|
15
|
+
email:
|
16
|
+
- matthewsdarlington@gmail.com
|
17
|
+
- tpubz@icloud.com
|
18
|
+
executables:
|
19
|
+
- connect_cuatro
|
20
|
+
extensions: []
|
21
|
+
extra_rdoc_files: []
|
22
|
+
files:
|
23
|
+
- bin/connect_cuatro
|
24
|
+
- lib/board.rb
|
25
|
+
- lib/cli.rb
|
26
|
+
- lib/connect_four.rb
|
27
|
+
- lib/game_engine.rb
|
28
|
+
- lib/ip_config.rb
|
29
|
+
- lib/msg.rb
|
30
|
+
- lib/multiplayer_game_engine.rb
|
31
|
+
- lib/player.rb
|
32
|
+
homepage: http://rubygems.org/gems/connect_cuatro
|
33
|
+
licenses:
|
34
|
+
- MIT
|
35
|
+
metadata: {}
|
36
|
+
post_install_message:
|
37
|
+
rdoc_options: []
|
38
|
+
require_paths:
|
39
|
+
- lib
|
40
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
41
|
+
requirements:
|
42
|
+
- - ">="
|
43
|
+
- !ruby/object:Gem::Version
|
44
|
+
version: '0'
|
45
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
46
|
+
requirements:
|
47
|
+
- - ">="
|
48
|
+
- !ruby/object:Gem::Version
|
49
|
+
version: '0'
|
50
|
+
requirements: []
|
51
|
+
rubygems_version: 3.4.19
|
52
|
+
signing_key:
|
53
|
+
specification_version: 4
|
54
|
+
summary: Connect Four -- Turing School of Software & Design -- Mod1 Project
|
55
|
+
test_files: []
|