colstrom-ruby_armor 0.0.6
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- checksums.yaml +7 -0
- data/.gitignore +54 -0
- data/Gemfile +3 -0
- data/README.md +57 -0
- data/Rakefile +15 -0
- data/bin/ruby_armor +7 -0
- data/bin/ruby_armor.rbw +7 -0
- data/config/default_config.yml +5 -0
- data/config/gui/schema.yml +73 -0
- data/lib/ruby_armor.rb +42 -0
- data/lib/ruby_armor/base_user_data.rb +38 -0
- data/lib/ruby_armor/dungeon_view.rb +234 -0
- data/lib/ruby_armor/floating_text.rb +22 -0
- data/lib/ruby_armor/ruby_warrior_ext/abilities/rest.rb +13 -0
- data/lib/ruby_armor/ruby_warrior_ext/player_generator.rb +17 -0
- data/lib/ruby_armor/ruby_warrior_ext/position.rb +5 -0
- data/lib/ruby_armor/ruby_warrior_ext/ui.rb +44 -0
- data/lib/ruby_armor/ruby_warrior_ext/units/base.rb +12 -0
- data/lib/ruby_armor/sprite_sheet.rb +25 -0
- data/lib/ruby_armor/states/choose_profile.rb +61 -0
- data/lib/ruby_armor/states/create_profile.rb +79 -0
- data/lib/ruby_armor/states/play.rb +606 -0
- data/lib/ruby_armor/states/review_code.rb +75 -0
- data/lib/ruby_armor/version.rb +3 -0
- data/lib/ruby_armor/warrior_config.rb +35 -0
- data/lib/ruby_armor/window.rb +12 -0
- data/media/fonts/Licence.txt +7 -0
- data/media/fonts/ProggyCleanSZ.ttf +0 -0
- data/media/images/mobs.png +0 -0
- data/media/images/tiles.png +0 -0
- data/media/images/warriors.png +0 -0
- data/rake/gemspec.rake +48 -0
- data/rake/releasy.rake +43 -0
- data/ruby_armor.gemspec +28 -0
- metadata +172 -0
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module RubyArmor
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class FloatingText < GameObject
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FONT_SIZE = 20
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def initialize(text, options = {})
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super(options)
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@final_y = y - 60
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@text = text
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@font = Font["ProggyCleanSZ.ttf", FONT_SIZE]
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end
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def update
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self.y -= 1 # TODO: scale this with FPS.
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destroy if y < @final_y
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end
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def draw
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@font.draw_rel @text, x, y, zorder, 0.5, 0.5, 1, 1, color
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end
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end
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end
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module RubyWarrior
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module Abilities
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class Rest < Base
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alias_method :original_perform, :perform
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def perform
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original = @unit.health
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original_perform
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state = $window.game_state_manager.inside_state || $window.current_game_state
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state.unit_health_changed(@unit, @unit.health - original) if @unit.health > original
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end
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end
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end
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end
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module RubyWarrior
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class PlayerGenerator
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def generate
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if level.number == 1
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FileUtils.mkdir_p(level.player_path)
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# Read and write, so that line-endings are correct for the OS.
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File.open(level.player_path + '/player.rb', "w") do |f|
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f.write File.read(templates_path + '/player.rb')
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end
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end
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File.open(level.player_path + '/README', 'w') do |f|
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f.write read_template(templates_path + '/README.erb')
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end
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end
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end
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end
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module RubyWarrior
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class UI
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class << self
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attr_accessor :proxy
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def puts(msg)
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print msg + "\n"
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end
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def puts_with_delay(msg)
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puts msg
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end
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def print(msg)
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proxy.print msg
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end
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def gets
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""
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end
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def request(msg)
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print msg
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true
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end
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def ask(msg)
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print msg
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true
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end
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def choose(item, options)
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response = options.first
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if response.kind_of? Array
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response.first
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else
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response
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end
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end
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end
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end
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end
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module RubyWarrior
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module Units
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class Base
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alias_method :original_take_damage, :take_damage
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def take_damage(amount)
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state = $window.game_state_manager.inside_state || $window.current_game_state
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state.unit_health_changed self, -amount
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original_take_damage amount
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end
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end
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end
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end
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module RubyArmor
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class SpriteSheet
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extend Forwardable
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def_delegators :@sprites, :map, :each
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class << self
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def [](file, width, height, tiles_wide = 0)
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@cached_sheets ||= Hash.new do |h, k|
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h[k] = new(*k)
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end
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@cached_sheets[[file, width, height, tiles_wide]]
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end
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end
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def initialize(file, width, height, tiles_wide = 0)
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@sprites = Image.load_tiles($window, File.expand_path(file, Image.autoload_dirs[0]), width, height, false)
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@tiles_wide = tiles_wide
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end
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def [](x, y = 0)
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@sprites[y * @tiles_wide + x]
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end
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end
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end
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module RubyArmor
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class ChooseProfile < Fidgit::GuiState
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def setup
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super
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on_input :escape, :hide
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# Create the game.
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@game = RubyWarrior::Game.new
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warrior_sprites = SpriteSheet.new "warriors.png", DungeonView::SPRITE_WIDTH, DungeonView::SPRITE_HEIGHT, 4
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vertical align_h: :center, spacing: 30 do
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vertical align: :center, padding_top: 30, padding: 0 do
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label "ryanb's RubyWarrior is wearing Spooner's", align: :center, font_height: 12
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label "RubyArmor", align: :center, font_height: 80
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end
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# Use existing profile.
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vertical padding: 0, align_h: :center do
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scroll_window height: 250, width: 460 do
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@game.profiles.each do |profile|
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config = WarriorConfig.new profile
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name_of_level = profile.epic? ? "EPIC" : profile.level_number.to_s
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title = "#{profile.warrior_name.ljust(20)} #{profile.tower.name.rjust(12)}:#{name_of_level[0, 1]} #{profile.score.to_s.rjust(5)}"
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tip = "Play as #{profile.warrior_name} the #{config.warrior_class.capitalize} - #{profile.tower.name} - level #{name_of_level} - score #{profile.score}"
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# Can be disabled because of a bug in RubyWarrior paths.
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button title, width: 400, tip: tip, enabled: File.directory?(profile.tower_path),
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icon: warrior_sprites[0, DungeonView::WARRIORS[config.warrior_class]], icon_options: { factor: 2 } do
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play profile, config
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end
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end
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end
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end
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# Option to create a new profile.
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horizontal align: :center do
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button "Create new profile", shortcut: :auto, shortcut_color: Play::SHORTCUT_COLOR do
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CreateProfile.new(@game, warrior_sprites).show
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end
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button "Exit", shortcut: :x, shortcut_color: Play::SHORTCUT_COLOR do
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exit!
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end
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end
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end
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end
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def finalize
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super
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container.clear
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end
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def play(profile, config)
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@game.instance_variable_set :@profile, profile
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push_game_state Play.new(@game, config)
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end
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end
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end
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module RubyArmor
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class CreateProfile < Fidgit::DialogState
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DEFAULT_WARRIOR_CLASS = :valkyrie
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def initialize(game, warrior_sprites)
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@game = game
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super shadow_full: true
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on_input :escape, :hide
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on_input [:return, :enter] do
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@new_profile_button.activate if @new_profile_button.enabled?
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end
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# Option to create a new profile.
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vertical align: :center, border_thickness: 4, background_color: Color::BLACK do
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label "Create new profile", font_height: 20
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@new_name = text_area width: 300, height: 30, font_height: 20 do |_, text|
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duplicate = @game.profiles.any? {|p| p.warrior_name.downcase == text.downcase }
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@new_profile_button.enabled = !(text.empty? or duplicate)
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end
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# Choose class; just cosmetic.
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@warrior_class = group align_h: :center do
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horizontal padding: 0, align_h: :center do
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DungeonView::WARRIORS.each do |warrior, row|
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radio_button "", warrior, tip: "Play as a #{warrior.capitalize} (The difference between classes is purely cosmetic!)",
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:icon => warrior_sprites[0, row], :icon_options => { :factor => 4 }
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end
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end
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end
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horizontal align: :center do
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button "Cancel" do
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hide
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end
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@new_profile_button = button "Create", justify: :center, tip: "Create a new profile" do
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play *new_profile(@new_name.text)
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end
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end
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new_name = File.basename File.expand_path("~")
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new_name = "Player" if new_name.empty?
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@new_name.text = new_name
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@warrior_class.value = DEFAULT_WARRIOR_CLASS
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end
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end
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def update
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super
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@new_name.focus self unless @new_name.focused?
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end
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def finalize
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super
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container.clear
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end
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def play(profile, config)
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@game.instance_variable_set :@profile, profile
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hide
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push_game_state Play.new(@game, config)
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end
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def new_profile(name)
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new_profile = RubyWarrior::Profile.new
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new_profile.tower_path = @game.towers[0].path
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new_profile.warrior_name = name
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config = WarriorConfig.new new_profile
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config.warrior_class = @warrior_class.value
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[new_profile, config]
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end
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end
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end
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module RubyArmor
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class Play < Fidgit::GuiState
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MAX_TURN_DELAY = 1
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MIN_TURN_DELAY = 0
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TURN_DELAY_STEP = 0.1
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MAX_TURNS = 100
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SHORTCUT_COLOR = Color.rgb(175, 255, 100)
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FILE_SYNC_DELAY = 0.5 # 2 polls per second.
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ENEMY_TYPES = [
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RubyWarrior::Units::Wizard,
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RubyWarrior::Units::ThickSludge,
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RubyWarrior::Units::Sludge,
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RubyWarrior::Units::Archer,
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]
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WARRIOR_TYPES = [
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RubyWarrior::Units::Warrior,
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RubyWarrior::Units::Golem,
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]
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FRIEND_TYPES = [
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RubyWarrior::Units::Captive,
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]
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trait :timer
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attr_reader :turn
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def turn=(turn)
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@turn = turn
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@take_next_turn_at = Time.now + @config.turn_delay
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@log_contents["current turn"].text = replace_log @turn_logs[turn]
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@dungeon_view.turn = turn
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turn
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end
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def initialize(game, config)
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@game, @config = game, config
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super()
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end
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def setup
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super
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RubyWarrior::UI.proxy = self
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on_input(:escape) { pop_game_state }
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on_input(:right_arrow) do
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if !focus and @turn_slider.enabled? and @turn_slider.value < turn
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@turn_slider.value += 1
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end
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end
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on_input(:left_arrow) do
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if !focus and @turn_slider.enabled? and @turn_slider.value > 0
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@turn_slider.value -= 1
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end
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end
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vertical spacing: 10, padding: 10 do
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horizontal padding: 0, height: 260, width: 780, spacing: 10 do |packer|
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# Space for the game graphics.
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@dungeon_view = DungeonView.new packer, @config.warrior_class
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create_ui_bar packer
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end
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@turn_slider = slider width: 774, range: 0..MAX_TURNS, value: 0, enabled: false, tip: "Turn" do |_, turn|
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@log_contents["current turn"].text = replace_log @turn_logs[turn]
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@dungeon_view.turn = turn
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refresh_labels
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end
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# Text areas at the bottom.
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horizontal padding: 0, spacing: 10 do
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create_file_tabs
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create_log_tabs
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end
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end
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# Return to normal mode if extra levels have been added.
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if profile.epic?
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if profile.level_after_epic?
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# TODO: do something with log.
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log = record_log do
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|
+
@game.go_back_to_normal_mode
|
92
|
+
end
|
93
|
+
else
|
94
|
+
# TODO: do something with log.
|
95
|
+
log = record_log do
|
96
|
+
@game.play_epic_mode
|
97
|
+
end
|
98
|
+
end
|
99
|
+
end
|
100
|
+
|
101
|
+
prepare_level
|
102
|
+
end
|
103
|
+
|
104
|
+
def create_ui_bar(packer)
|
105
|
+
vertical parent: packer, padding: 0, height: 260, width: 100, spacing: 6 do
|
106
|
+
# Labels at top-right.
|
107
|
+
@tower_label = label "", tip: "Each tower has a different difficulty level"
|
108
|
+
@level_label = label "Level:"
|
109
|
+
@turn_label = label "Turn:", tip: "Current turn; starvation at #{MAX_TURNS} to avoid endless games"
|
110
|
+
@health_label = label "Health:", tip: "The warrior's remaining health; death occurs at 0"
|
111
|
+
|
112
|
+
# Buttons underneath them.
|
113
|
+
button_options = {
|
114
|
+
:width => 70,
|
115
|
+
:justify => :center,
|
116
|
+
shortcut: :auto,
|
117
|
+
shortcut_color: SHORTCUT_COLOR,
|
118
|
+
border_thickness: 0,
|
119
|
+
}
|
120
|
+
@start_button = button "Start", button_options.merge(tip: "Start running player.rb in this level") do
|
121
|
+
start_level
|
122
|
+
end
|
123
|
+
|
124
|
+
@reset_button = button "Reset", button_options.merge(tip: "Restart the level") do
|
125
|
+
profile.level_number = 0 if profile.epic?
|
126
|
+
prepare_level
|
127
|
+
end
|
128
|
+
|
129
|
+
@hint_button = button "Hint", button_options.merge(tip: "Get hint on how best to approach the level") do
|
130
|
+
message replace_syntax(level.tip)
|
131
|
+
end
|
132
|
+
|
133
|
+
@continue_button = button "Continue", button_options.merge(tip: "Climb up the stairs to the next level") do
|
134
|
+
save_player_code
|
135
|
+
|
136
|
+
# Move to next level.
|
137
|
+
if @game.next_level.exists?
|
138
|
+
@game.prepare_next_level
|
139
|
+
else
|
140
|
+
@game.prepare_epic_mode
|
141
|
+
end
|
142
|
+
|
143
|
+
prepare_level
|
144
|
+
end
|
145
|
+
|
146
|
+
horizontal padding: 0, spacing: 21 do
|
147
|
+
options = { padding: 4, border_thickness: 0, shortcut: :auto, shortcut_color: SHORTCUT_COLOR }
|
148
|
+
@turn_slower_button = button "-", options.merge(tip: "Make turns run slower") do
|
149
|
+
@config.turn_delay = [@config.turn_delay + TURN_DELAY_STEP, MAX_TURN_DELAY].min if @config.turn_delay < MAX_TURN_DELAY
|
150
|
+
update_turn_delay
|
151
|
+
end
|
152
|
+
|
153
|
+
@turn_duration_label = label "", align: :center
|
154
|
+
|
155
|
+
@turn_faster_button = button "+", options.merge(tip: "Make turns run faster") do
|
156
|
+
@config.turn_delay = [@config.turn_delay - TURN_DELAY_STEP, MIN_TURN_DELAY].max if @config.turn_delay > MIN_TURN_DELAY
|
157
|
+
update_turn_delay
|
158
|
+
end
|
159
|
+
|
160
|
+
update_turn_delay
|
161
|
+
end
|
162
|
+
|
163
|
+
# Review old level code.
|
164
|
+
@review_button = button "Review", button_options.merge(tip: "Review code used for each level",
|
165
|
+
enabled: false, border_thickness: 0, shortcut: :v) do
|
166
|
+
ReviewCode.new(profile).show
|
167
|
+
end
|
168
|
+
end
|
169
|
+
end
|
170
|
+
|
171
|
+
def save_player_code
|
172
|
+
# Save the code used to complete the level for posterity.
|
173
|
+
File.open File.join(profile.player_path, "ruby_armor/player_#{profile.epic? ? "EPIC" : level.number.to_s.rjust(3, '0')}.rb"), "w" do |file|
|
174
|
+
file.puts @loaded_code
|
175
|
+
|
176
|
+
file.puts
|
177
|
+
file.puts
|
178
|
+
file.puts "#" * 40
|
179
|
+
file.puts "=begin"
|
180
|
+
file.puts
|
181
|
+
file.puts record_log { level.tally_points }
|
182
|
+
file.puts
|
183
|
+
|
184
|
+
if profile.epic? and @game.final_report
|
185
|
+
file.puts @game.final_report
|
186
|
+
else
|
187
|
+
file.puts "Completed in #{turn} turns."
|
188
|
+
end
|
189
|
+
|
190
|
+
file.puts
|
191
|
+
file.puts "=end"
|
192
|
+
file.puts "#" * 40
|
193
|
+
end
|
194
|
+
end
|
195
|
+
|
196
|
+
def create_log_tabs
|
197
|
+
vertical padding: 0, spacing: 0 do
|
198
|
+
@log_tabs_group = group do
|
199
|
+
@log_tab_buttons = horizontal padding: 0, spacing: 4 do
|
200
|
+
["current turn", "full log"].each do |name|
|
201
|
+
radio_button(name.capitalize, name, border_thickness: 0, tip: "View #{name}")
|
202
|
+
end
|
203
|
+
|
204
|
+
horizontal padding_left: 50, padding: 0 do
|
205
|
+
button "copy", tip: "Copy displayed log to clipboard", font_height: 12, border_thickness: 0, padding: 4 do
|
206
|
+
Clipboard.copy @log_contents[@log_tabs_group.value].stripped_text
|
207
|
+
end
|
208
|
+
end
|
209
|
+
end
|
210
|
+
|
211
|
+
subscribe :changed do |_, value|
|
212
|
+
current = @log_tab_buttons.find {|elem| elem.value == value }
|
213
|
+
@log_tab_buttons.each {|t| t.enabled = (t != current) }
|
214
|
+
current.color, current.background_color = current.background_color, current.color
|
215
|
+
|
216
|
+
@log_tab_contents.clear
|
217
|
+
@log_tab_contents.add @log_tab_windows[value]
|
218
|
+
end
|
219
|
+
end
|
220
|
+
|
221
|
+
# Contents of those tabs.
|
222
|
+
@log_tab_contents = vertical padding: 0, width: 380, height: $window.height * 0.5
|
223
|
+
|
224
|
+
create_log_tab_windows
|
225
|
+
@log_tabs_group.value = "current turn"
|
226
|
+
end
|
227
|
+
end
|
228
|
+
|
229
|
+
|
230
|
+
def create_file_tabs
|
231
|
+
# Tabs to contain README and player code to the left.
|
232
|
+
vertical padding: 0, spacing: 0 do
|
233
|
+
@file_tabs_group = group do
|
234
|
+
@file_tab_buttons = horizontal padding: 0, spacing: 4 do
|
235
|
+
%w[README player.rb].each do |name|
|
236
|
+
radio_button(name.to_s, name, border_thickness: 0, tip: "View #{File.join profile.player_path, name}")
|
237
|
+
end
|
238
|
+
|
239
|
+
horizontal padding_left: 50, padding: 0 do
|
240
|
+
button "copy", tip: "Copy displayed file to clipboard", font_height: 12, border_thickness: 0, padding: 4 do
|
241
|
+
Clipboard.copy @file_contents[@file_tabs_group.value].stripped_text
|
242
|
+
end
|
243
|
+
|
244
|
+
# Default editor for Windows.
|
245
|
+
ENV['EDITOR'] = "notepad" if Gem.win_platform? and ENV['EDITOR'].nil?
|
246
|
+
|
247
|
+
tip = ENV['EDITOR'] ? "Edit file in #{ENV['EDITOR']} (set EDITOR environment variable to use a different editor)" : "ENV['EDITOR'] not set"
|
248
|
+
button "edit", tip: tip, enabled: ENV['EDITOR'], font_height: 12, border_thickness: 0, padding: 4 do
|
249
|
+
command = %<#{ENV['EDITOR']} "#{File.join(level.player_path, @file_tabs_group.value)}">
|
250
|
+
$stdout.puts "SYSTEM: #{command}"
|
251
|
+
Thread.new { system command }
|
252
|
+
end
|
253
|
+
end
|
254
|
+
end
|
255
|
+
|
256
|
+
subscribe :changed do |_, value|
|
257
|
+
current = @file_tab_buttons.find {|elem| elem.value == value }
|
258
|
+
@file_tab_buttons.each {|t| t.enabled = (t != current) }
|
259
|
+
current.color, current.background_color = current.background_color, current.color
|
260
|
+
|
261
|
+
@file_tab_contents.clear
|
262
|
+
@file_tab_contents.add @file_tab_windows[value]
|
263
|
+
end
|
264
|
+
end
|
265
|
+
|
266
|
+
# Contents of those tabs.
|
267
|
+
@file_tab_contents = vertical padding: 0, width: 380, height: $window.height * 0.5
|
268
|
+
|
269
|
+
create_file_tab_windows
|
270
|
+
@file_tabs_group.value = "README"
|
271
|
+
end
|
272
|
+
end
|
273
|
+
|
274
|
+
def update_turn_delay
|
275
|
+
@turn_duration_label.text = "%2d" % [(MAX_TURN_DELAY / TURN_DELAY_STEP) + 1 - (@config.turn_delay / TURN_DELAY_STEP)]
|
276
|
+
@turn_slower_button.enabled = @config.turn_delay < MAX_TURN_DELAY
|
277
|
+
@turn_faster_button.enabled = @config.turn_delay > MIN_TURN_DELAY
|
278
|
+
@turn_duration_label.tip = "Speed of turns (high is faster; currently turns take #{(@config.turn_delay * 1000).to_i}ms)"
|
279
|
+
end
|
280
|
+
|
281
|
+
def create_log_tab_windows
|
282
|
+
@log_tab_windows = {}
|
283
|
+
@log_contents = {}
|
284
|
+
["current turn", "full log"].each do |log|
|
285
|
+
@log_tab_windows[log] = Fidgit::ScrollWindow.new width: 380, height: 250 do
|
286
|
+
@log_contents[log] = text_area width: 368, editable: false
|
287
|
+
end
|
288
|
+
end
|
289
|
+
end
|
290
|
+
|
291
|
+
def create_file_tab_windows
|
292
|
+
@file_tab_windows = {}
|
293
|
+
@file_contents = {}
|
294
|
+
["README", "player.rb"].each do |file|
|
295
|
+
@file_tab_windows[file] = Fidgit::ScrollWindow.new width: 380, height: 250 do
|
296
|
+
@file_contents[file] = text_area width: 368, editable: false
|
297
|
+
end
|
298
|
+
end
|
299
|
+
end
|
300
|
+
|
301
|
+
def prepare_level
|
302
|
+
@recorded_log = nil # Not initially logging.
|
303
|
+
|
304
|
+
@log_contents["full log"].text = "" #unless profile.epic? # TODO: Might need to avoid this, since it could get REALLY long.
|
305
|
+
@continue_button.enabled = false
|
306
|
+
@hint_button.enabled = false
|
307
|
+
@reset_button.enabled = false
|
308
|
+
@start_button.enabled = true
|
309
|
+
|
310
|
+
@exception = nil
|
311
|
+
|
312
|
+
if profile.current_level.number.zero?
|
313
|
+
if profile.epic?
|
314
|
+
@game.prepare_epic_mode
|
315
|
+
profile.level_number += 1
|
316
|
+
profile.current_epic_score = 0
|
317
|
+
profile.current_epic_grades = {}
|
318
|
+
else
|
319
|
+
@game.prepare_next_level
|
320
|
+
end
|
321
|
+
end
|
322
|
+
|
323
|
+
create_sync_timer
|
324
|
+
|
325
|
+
@level = profile.current_level # Need to store this because it gets forgotten by the profile/game :(
|
326
|
+
@playing = false
|
327
|
+
level.load_level
|
328
|
+
|
329
|
+
@dungeon_view.floor = floor
|
330
|
+
|
331
|
+
# List of log entries, unit drawings and health made in each turn.
|
332
|
+
@turn_logs = Hash.new {|h, k| h[k] = "" }
|
333
|
+
@health = [level.warrior.health]
|
334
|
+
|
335
|
+
@review_button.enabled = ReviewCode.saved_levels? profile # Can't review code unless some has been saved.
|
336
|
+
|
337
|
+
self.turn = 0
|
338
|
+
|
339
|
+
generate_readme
|
340
|
+
|
341
|
+
# Initial log entry.
|
342
|
+
self.puts "- turn 0 -"
|
343
|
+
self.print "#{profile.warrior_name} climbs up to level #{level.number}\n"
|
344
|
+
@log_contents["full log"].text += @log_contents["current turn"].text
|
345
|
+
|
346
|
+
@dungeon_view.tile_set = %w[beginner intermediate].index(profile.tower.name) || 2 # We don't know what the last tower will be called.
|
347
|
+
|
348
|
+
# Reset the time-line slider.
|
349
|
+
@turn_slider.enabled = false
|
350
|
+
@turn_slider.value = 0
|
351
|
+
|
352
|
+
refresh_labels
|
353
|
+
|
354
|
+
# Load the player's own code, which might explode!
|
355
|
+
begin
|
356
|
+
level.load_player
|
357
|
+
rescue SyntaxError, StandardError => ex
|
358
|
+
handle_exception ex
|
359
|
+
return
|
360
|
+
end
|
361
|
+
end
|
362
|
+
|
363
|
+
def generate_readme
|
364
|
+
readme = <<END
|
365
|
+
#{level.description}
|
366
|
+
|
367
|
+
Tip: #{level.tip}
|
368
|
+
|
369
|
+
Warrior Abilities:
|
370
|
+
END
|
371
|
+
level.warrior.abilities.each do |name, ability|
|
372
|
+
readme << " warrior.#{name}\n"
|
373
|
+
readme << " #{ability.description}\n\n"
|
374
|
+
end
|
375
|
+
|
376
|
+
@file_contents["README"].text = replace_syntax readme
|
377
|
+
end
|
378
|
+
|
379
|
+
# Continually poll the player code file to see when it is edited.
|
380
|
+
def create_sync_timer
|
381
|
+
stop_timer :refresh_code
|
382
|
+
|
383
|
+
every(FILE_SYNC_DELAY * 1000, :name => :refresh_code) do
|
384
|
+
sync_player_file
|
385
|
+
end
|
386
|
+
end
|
387
|
+
|
388
|
+
def sync_player_file
|
389
|
+
begin
|
390
|
+
player_file = File.join level.player_path, "player.rb"
|
391
|
+
player_code = File.read player_file
|
392
|
+
stripped_code = player_code.strip
|
393
|
+
@loaded_code ||= ""
|
394
|
+
unless @loaded_code == stripped_code
|
395
|
+
$stdout.puts "Detected change in player.rb"
|
396
|
+
|
397
|
+
@file_contents["player.rb"].text = stripped_code
|
398
|
+
@loaded_code = stripped_code
|
399
|
+
prepare_level
|
400
|
+
end
|
401
|
+
rescue Errno::ENOENT
|
402
|
+
# This can happen if the file is busy.
|
403
|
+
end
|
404
|
+
end
|
405
|
+
|
406
|
+
def effective_turn
|
407
|
+
@turn_slider.enabled? ? @turn_slider.value : @turn
|
408
|
+
end
|
409
|
+
|
410
|
+
def refresh_labels
|
411
|
+
@tower_label.text = profile.tower.name.capitalize
|
412
|
+
@level_label.text = "Level: #{profile.epic? ? "E" : " "}#{level.number}"
|
413
|
+
@level_label.tip = profile.epic? ? "Playing in EPIC mode" : "Playing in normal mode"
|
414
|
+
@turn_label.text = "Turn: #{effective_turn.to_s.rjust(2)}"
|
415
|
+
@health_label.text = "Health: #{@health[effective_turn].to_s.rjust(2)}"
|
416
|
+
end
|
417
|
+
|
418
|
+
def start_level
|
419
|
+
@reset_button.enabled = true
|
420
|
+
@start_button.enabled = false
|
421
|
+
@playing = true
|
422
|
+
self.turn = 0
|
423
|
+
refresh_labels
|
424
|
+
end
|
425
|
+
|
426
|
+
def replace_syntax(string)
|
427
|
+
# Used in readme.
|
428
|
+
string.gsub!(/warrior\.[^! \n]+./) do |s|
|
429
|
+
if s[-1, 1] == '!'
|
430
|
+
"<c=eeee00>#{s}</c>" # Commands.
|
431
|
+
else
|
432
|
+
"<c=00ff00>#{s}</c>" # Queries.
|
433
|
+
end
|
434
|
+
end
|
435
|
+
|
436
|
+
replace_log string
|
437
|
+
end
|
438
|
+
|
439
|
+
def replace_log(string)
|
440
|
+
@enemy_pattern ||= /([asw])/i #Archer, sludge, thick sludge, wizard.
|
441
|
+
@friend_pattern ||= /([C])/
|
442
|
+
@warrior_pattern ||= /([@G])/ # Player and golem
|
443
|
+
|
444
|
+
# Used in log.
|
445
|
+
string.gsub(/\|.*\|/i) {|c|
|
446
|
+
c = c.gsub @enemy_pattern, '<c=ff0000>\1</c>'
|
447
|
+
c.gsub! @friend_pattern, '<c=00dd00>\1</c>'
|
448
|
+
c.gsub! @warrior_pattern, '<c=aaaaff>\1</c>'
|
449
|
+
c.gsub '|', '<c=777777>|</c>'
|
450
|
+
}
|
451
|
+
.gsub(/^(#{profile.warrior_name}.*)/, '<c=aaaaff>\1</c>') # Player doing stuff.
|
452
|
+
.gsub(/(\-{3,})/, '<c=777777>\1</c>') # Walls.
|
453
|
+
end
|
454
|
+
|
455
|
+
def profile; @game.profile; end
|
456
|
+
def level; @level; end
|
457
|
+
def floor; level.floor; end
|
458
|
+
|
459
|
+
def recording_log?; not @recorded_log.nil?; end
|
460
|
+
def record_log
|
461
|
+
raise "block required" unless block_given?
|
462
|
+
@recorded_log = ""
|
463
|
+
record = ""
|
464
|
+
begin
|
465
|
+
yield
|
466
|
+
ensure
|
467
|
+
record = @recorded_log
|
468
|
+
@recorded_log = nil
|
469
|
+
end
|
470
|
+
record
|
471
|
+
end
|
472
|
+
|
473
|
+
def play_turn
|
474
|
+
self.puts "- turn #{(turn + 1).to_s.rjust(3)} -"
|
475
|
+
|
476
|
+
begin
|
477
|
+
actions = record_log do
|
478
|
+
floor.units.each(&:prepare_turn)
|
479
|
+
floor.units.each(&:perform_turn)
|
480
|
+
end
|
481
|
+
|
482
|
+
self.print actions
|
483
|
+
rescue => ex
|
484
|
+
handle_exception ex
|
485
|
+
return
|
486
|
+
end
|
487
|
+
|
488
|
+
self.turn += 1
|
489
|
+
|
490
|
+
@health[turn] = level.warrior.health # Record health for later playback.
|
491
|
+
|
492
|
+
level.time_bonus -= 1 if level.time_bonus > 0
|
493
|
+
|
494
|
+
refresh_labels
|
495
|
+
|
496
|
+
if level.passed?
|
497
|
+
stop_timer :refresh_code # Don't sync after successful completion, unless reset.
|
498
|
+
@reset_button.enabled = false if profile.epic? # Continue will save performance; reset won't.
|
499
|
+
@continue_button.enabled = true
|
500
|
+
|
501
|
+
if profile.next_level.exists?
|
502
|
+
self.puts "Success! You have found the stairs."
|
503
|
+
level.tally_points
|
504
|
+
|
505
|
+
if profile.epic?
|
506
|
+
# Start the next level immediately.
|
507
|
+
self.puts "\n#{"-" * 25}\n"
|
508
|
+
|
509
|
+
# Rush onto the next level immediately!
|
510
|
+
profile.level_number += 1
|
511
|
+
prepare_level
|
512
|
+
start_level
|
513
|
+
end
|
514
|
+
else
|
515
|
+
self.puts "CONGRATULATIONS! You have climbed to the top of the tower and rescued the fair maiden Ruby."
|
516
|
+
level.tally_points
|
517
|
+
|
518
|
+
if profile.epic?
|
519
|
+
self.puts @game.final_report if @game.final_report
|
520
|
+
profile.save
|
521
|
+
end
|
522
|
+
end
|
523
|
+
|
524
|
+
level_ended
|
525
|
+
|
526
|
+
elsif level.failed?
|
527
|
+
level_ended
|
528
|
+
self.puts "Sorry, you failed level #{level.number}. Change your script and try again."
|
529
|
+
|
530
|
+
elsif out_of_time?
|
531
|
+
level_ended
|
532
|
+
self.puts "Sorry, you starved to death on level #{level.number}. Change your script and try again."
|
533
|
+
|
534
|
+
end
|
535
|
+
|
536
|
+
# Add the full turn's text into the main log at once, to save on re-calculations.
|
537
|
+
@log_contents["full log"].text += @log_contents["current turn"].text
|
538
|
+
@log_tab_windows["full log"].offset_y = Float::INFINITY
|
539
|
+
|
540
|
+
self.puts
|
541
|
+
end
|
542
|
+
|
543
|
+
# Not necessarily complete; just finished.
|
544
|
+
def level_ended
|
545
|
+
return if profile.epic?
|
546
|
+
|
547
|
+
@hint_button.enabled = true
|
548
|
+
@turn_slider.enabled = true
|
549
|
+
@turn_slider.instance_variable_set :@range, 0..turn
|
550
|
+
@turn_slider.value = turn
|
551
|
+
end
|
552
|
+
|
553
|
+
def handle_exception(exception)
|
554
|
+
return if @exception and exception.message == @exception.message
|
555
|
+
|
556
|
+
self.puts "\n#{profile.warrior_name} was eaten by a #{exception.class}!\n"
|
557
|
+
self.puts exception.message
|
558
|
+
self.puts
|
559
|
+
self.puts exception.backtrace.join("\n")
|
560
|
+
|
561
|
+
# TODO: Make this work without it raising exceptions in Fidgit :(
|
562
|
+
#exception.message =~ /:(\d+):/
|
563
|
+
#exception_line = $1.to_i - 1
|
564
|
+
#code_lines = @file_contents["player.rb"].text.split "\n"
|
565
|
+
#code_lines[exception_line] = "<c=ff0000>{code_lines[exception_line]}</c>"
|
566
|
+
#@file_contents["player.rb"].text = code_lines.join "\n"
|
567
|
+
|
568
|
+
@start_button.enabled = false
|
569
|
+
|
570
|
+
@exception = exception
|
571
|
+
end
|
572
|
+
|
573
|
+
def out_of_time?
|
574
|
+
turn >= MAX_TURNS
|
575
|
+
end
|
576
|
+
|
577
|
+
def puts(message = "")
|
578
|
+
print "#{message}\n"
|
579
|
+
end
|
580
|
+
|
581
|
+
def print(message)
|
582
|
+
if recording_log?
|
583
|
+
@recorded_log << message
|
584
|
+
else
|
585
|
+
@turn_logs[turn] << message
|
586
|
+
@log_contents["current turn"].text = replace_log @turn_logs[turn]
|
587
|
+
end
|
588
|
+
end
|
589
|
+
|
590
|
+
def draw
|
591
|
+
super
|
592
|
+
end
|
593
|
+
|
594
|
+
def unit_health_changed(unit, amount)
|
595
|
+
@dungeon_view.unit_health_changed unit, amount
|
596
|
+
end
|
597
|
+
|
598
|
+
def update
|
599
|
+
super
|
600
|
+
|
601
|
+
if @playing and Time.now >= @take_next_turn_at and not (level.passed? || level.failed? || out_of_time? || @exception)
|
602
|
+
play_turn
|
603
|
+
end
|
604
|
+
end
|
605
|
+
end
|
606
|
+
end
|