color_the_circles 1.0.0

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data/LICENSE.txt ADDED
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+ Copyright (c) 2023 Andy Maleh
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+
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+ Permission is hereby granted, free of charge, to any person obtaining
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+ a copy of this software and associated documentation files (the
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+ "Software"), to deal in the Software without restriction, including
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+ without limitation the rights to use, copy, modify, merge, publish,
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+ distribute, sublicense, and/or sell copies of the Software, and to
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+ permit persons to whom the Software is furnished to do so, subject to
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+ the following conditions:
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+
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+ The above copyright notice and this permission notice shall be
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+ included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
data/README.md ADDED
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+ # Color The Circles
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+ ## Glimmer DSL for LibUI Application
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+ ## [<img src="https://raw.githubusercontent.com/AndyObtiva/glimmer/master/images/glimmer-logo-hi-res.png" height=40 /> Glimmer DSL for LibUI Application](https://github.com/AndyObtiva/glimmer-dsl-libui)
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+ [![Gem Version](https://badge.fury.io/rb/color_the_circles.svg)](http://badge.fury.io/rb/color_the_circles)
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+
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+ Color The Circles is a game in which you must color all drawn circles to win. Your score starts negative, as the number of drawn uncolored circles in negative, and every time you color a circle, you add to it. If your score reaches -20, you lose. If your score reaches 0, you win.
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+
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+ Mac | Windows | Linux
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+ ----|---------|------
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+ ![glimmer-dsl-libui-mac-color-the-circles.png](/screenshots/glimmer-dsl-libui-mac-color-the-circles.png) ![glimmer-dsl-libui-mac-color-the-circles-lost.png](/screenshots/glimmer-dsl-libui-mac-color-the-circles-lost.png) ![glimmer-dsl-libui-mac-color-the-circles-won.png](/screenshots/glimmer-dsl-libui-mac-color-the-circles-won.png) | ![glimmer-dsl-libui-windows-color-the-circles.png](/screenshots/glimmer-dsl-libui-windows-color-the-circles.png) ![glimmer-dsl-libui-windows-color-the-circles-lost.png](/screenshots/glimmer-dsl-libui-windows-color-the-circles-lost.png) ![glimmer-dsl-libui-windows-color-the-circles-won.png](/screenshots/glimmer-dsl-libui-windows-color-the-circles-won.png) | ![glimmer-dsl-libui-linux-color-the-circles.png](/screenshots/glimmer-dsl-libui-linux-color-the-circles.png) ![glimmer-dsl-libui-linux-color-the-circles-lost.png](/screenshots/glimmer-dsl-libui-linux-color-the-circles-lost.png) ![glimmer-dsl-libui-linux-color-the-circles-won.png](/screenshots/glimmer-dsl-libui-linux-color-the-circles-won.png)
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+
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+ ## Setup
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+
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+ ```
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+ gem install color_the_circles
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+ ```
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+
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+ ## Run
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+
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+ ```
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+ color_the_circles
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+ ```
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+
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+ ## Contributing to color_the_circles
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+
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+ - Check out the latest master to make sure the feature hasn't been
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+ implemented or the bug hasn't been fixed yet.
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+ - Check out the issue tracker to make sure someone already hasn't
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+ requested it and/or contributed it.
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+ - Fork the project.
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+ - Start a feature/bugfix branch.
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+ - Commit and push until you are happy with your contribution.
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+ - Make sure to add tests for it. This is important so I don't break it
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+ in a future version unintentionally.
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+ - Please try not to mess with the Rakefile, version, or history. If
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+ you want to have your own version, or is otherwise necessary, that
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+ is fine, but please isolate to its own commit so I can cherry-pick
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+ around it.
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+
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+ ## Copyright
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+
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+ [MIT](LICENSE.txt)
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+
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+ Copyright (c) 2023 Andy Maleh. See
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+ [LICENSE.txt](LICENSE.txt) for further details.
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+
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+
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+ --
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+
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+ [<img src="https://raw.githubusercontent.com/AndyObtiva/glimmer/master/images/glimmer-logo-hi-res.png" height=40 />](https://github.com/AndyObtiva/glimmer) Built with [Glimmer DSL for LibUI](https://github.com/AndyObtiva/glimmer-dsl-libui) (Prerequisite-Free Ruby Desktop Development Cross-Platform Native GUI Library)
data/VERSION ADDED
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+ 1.0.0
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+ require_relative '../color_the_circles'
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+
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+ ColorTheCircles::View::ColorTheCircles.launch
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+ class ColorTheCircles
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+ module Model
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+ class Game
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+ attr_accessor :score
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+
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+ def initialize
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+ @score = 0
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+ end
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+
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+ def restart_game
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+ @score = 0 # update variable directly to avoid notifying observers
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+ end
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+ end
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+ end
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+ end
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+ class ColorTheCircles
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+ module Presenter
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+ class Board
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+ WINDOW_WIDTH = 800
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+ WINDOW_HEIGHT = 600
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+ COLOR_RANGE = (0..200)
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+ SHAPE_MIN_SIZE = 15
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+ SHAPE_MAX_SIZE = 75
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+ MARGIN_WIDTH = 55
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+ MARGIN_HEIGHT = 155
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+
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+ attr_reader :game, :circles_data
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+
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+ def initialize(game)
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+ @game = game
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+ @circles_data = []
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+ end
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+
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+ def restart_game
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+ game.restart_game
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+ circles_data.clear
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+ end
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+
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+ def add_circle
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+ circle_x = rand * (WINDOW_WIDTH - MARGIN_WIDTH - SHAPE_MAX_SIZE) + SHAPE_MAX_SIZE
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+ circle_y = rand * (WINDOW_HEIGHT - MARGIN_HEIGHT - SHAPE_MAX_SIZE) + SHAPE_MAX_SIZE
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+ circle_size = rand * (SHAPE_MAX_SIZE - SHAPE_MIN_SIZE) + SHAPE_MIN_SIZE
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+ stroke_color = [rand(COLOR_RANGE), rand(COLOR_RANGE), rand(COLOR_RANGE)]
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+ circles_data << {
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+ args: [circle_x, circle_y, circle_size],
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+ fill: nil,
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+ stroke: stroke_color
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+ }
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+ game.score -= 1 # notifies score observers automatically of change
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+ end
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+
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+ def find_circle(x, y)
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+ circles_data.find { |circle_data| circle_data[:fill].nil? && circle_data[:circle]&.contain?(x, y) }
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+ end
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+
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+ def fill_circle(circle_data)
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+ circle_data[:fill] = circle_data[:stroke]
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+ push_colored_circle_behind_uncolored_circles(circle_data)
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+ game.score += 1 # notifies score observers automatically of change
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+ end
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+
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+ private
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+
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+ def push_colored_circle_behind_uncolored_circles(colored_circle_data)
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+ removed_colored_circle_data = circles_data.delete(colored_circle_data)
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+ last_colored_circle_data = circles_data.select {|cd| cd[:fill]}.last
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+ last_colored_circle_data_index = circles_data.index(last_colored_circle_data) || -1
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+ circles_data.insert(last_colored_circle_data_index + 1, removed_colored_circle_data)
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+ end
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+ end
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+ end
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+ end
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+ require 'color_the_circles/model/game'
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+ require 'color_the_circles/presenter/board'
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+
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+ class ColorTheCircles
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+ module View
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+ class ColorTheCircles
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+ include Glimmer::LibUI::Application
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+
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+ TIME_MAX_EASY = 4
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+ TIME_MAX_MEDIUM = 3
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+ TIME_MAX_HARD = 2
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+ TIME_MAX_INSANE = 1
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+
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+ before_body do
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+ @game = Model::Game.new
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+ @board = Presenter::Board.new(@game)
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+ @time_max = TIME_MAX_HARD
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+ @game_over = false
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+
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+ register_observers
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+ setup_circle_factory
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+ menus
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+ end
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+
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+ body {
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+ window('Color The Circles', Presenter::Board::WINDOW_WIDTH, Presenter::Board::WINDOW_HEIGHT) {
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+ margined true
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+
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+ grid {
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+ button('Restart') {
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+ left 0
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+ top 0
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+ halign :center
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+
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+ on_clicked do
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+ restart_game
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+ end
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+ }
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+
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+ label('Score goes down as circles are added. If it reaches -20, you lose!') {
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+ left 0
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+ top 1
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+ halign :center
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+ }
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+
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+ label('Click circles to color and score! Once score reaches 0, you win!') {
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+ left 0
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+ top 2
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+ halign :center
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+ }
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+
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+ horizontal_box {
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+ left 0
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+ top 3
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+ halign :center
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+
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+ label('Score:') {
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+ stretchy false
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+ }
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+
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+ label {
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+ stretchy false
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+
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+ text <= [@game, :score, on_read: :to_s]
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+ }
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+ }
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+
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+ @area = area {
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+ left 0
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+ top 4
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+ hexpand true
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+ vexpand true
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+ halign :fill
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+ valign :fill
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+
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+ on_draw do |area_draw_params|
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+ path {
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+ rectangle(0, 0, Presenter::Board::WINDOW_WIDTH, Presenter::Board::WINDOW_HEIGHT)
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+
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+ fill :white
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+ }
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+
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+ @board.circles_data.each do |circle_data|
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+ circle_data[:circle] = circle(*circle_data[:args]) {
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+ fill circle_data[:fill]
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+ stroke circle_data[:stroke]
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+ }
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+ end
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+ end
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+
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+ on_mouse_down do |area_mouse_event|
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+ color_circle(area_mouse_event[:x], area_mouse_event[:y])
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+ end
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+ }
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+ }
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+ }
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+ }
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+
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+ def menus
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+ menu('Actions') {
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+ menu_item('Restart') {
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+ on_clicked do
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+ restart_game
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+ end
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+ }
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+
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+ quit_menu_item
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+ }
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+
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+ menu('Difficulty') {
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+ radio_menu_item('Easy') {
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+ on_clicked do
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+ @time_max = TIME_MAX_EASY
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+ end
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+ }
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+
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+ radio_menu_item('Medium') {
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+ on_clicked do
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+ @time_max = TIME_MAX_MEDIUM
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+ end
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+ }
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+
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+ radio_menu_item('Hard') {
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+ checked true
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+
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+ on_clicked do
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+ @time_max = TIME_MAX_HARD
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+ end
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+ }
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+
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+ radio_menu_item('Insane') {
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+ on_clicked do
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+ @time_max = TIME_MAX_INSANE
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+ end
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+ }
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+ }
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+
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+ menu('Help') {
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+ menu_item('Instructions') {
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+ on_clicked do
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+ msg_box('Instructions', "Score goes down as circles are added.\nIf it reaches -20, you lose!\n\nClick circles to color and score!\nOnce score reaches 0, you win!\n\nBeware of concealed light-colored circles!\nThey are revealed once darker circles intersect them.\n\nThere are four levels of difficulty.\nChange via difficulty menu if the game gets too tough.")
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+ end
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+ }
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+ }
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+ end
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+
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+ def register_observers
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+ observe(@game, :score) do |new_score|
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+ if !@handling_game_score
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+ Glimmer::LibUI.queue_main do
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+ @handling_game_score = true
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+ @game.score = new_score
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+ if new_score == -20
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+ @game_over = true
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+ msg_box('You Lost!', 'Sorry! Your score reached -20')
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+ restart_game
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+ elsif new_score == 0
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+ @game_over = true
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+ msg_box('You Won!', 'Congratulations! Your score reached 0')
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+ restart_game
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+ end
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+ @handling_game_score = nil
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+ end
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+ end
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+ end
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+ end
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+
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+ def setup_circle_factory
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+ consumer = Proc.new do
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+ unless @game_over
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+ if @board.circles_data.empty?
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+ # start with 3 circles to make more challenging
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+ add_circle until @board.circles_data.size > 3
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+ else
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+ add_circle
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+ end
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+ end
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+ delay = rand * @time_max
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+ Glimmer::LibUI.timer(delay, repeat: false, &consumer)
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+ end
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+ Glimmer::LibUI.queue_main(&consumer)
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+ end
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+
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+ def add_circle
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+ @board.add_circle
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+ @area.queue_redraw_all
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+ end
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+
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+ def restart_game
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+ @board.restart_game
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+ @game_over = false
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+ end
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+
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+ def color_circle(x, y)
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+ clicked_circle_data = @board.find_circle(x, y)
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+ if clicked_circle_data
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+ @board.fill_circle(clicked_circle_data)
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+ @area.queue_redraw_all
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+ end
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+ end
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+ end
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+ end
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+ end
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+ $LOAD_PATH.unshift(File.expand_path('..', __FILE__))
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+
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+ begin
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+ require 'bundler/setup'
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+ Bundler.require(:default)
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+ rescue StandardError, Gem::LoadError
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+ # this runs when packaged as a gem (no bundler)
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+ require 'glimmer-dsl-libui'
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+ # add more gems if needed
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+ end
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+
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+ class ColorTheCircles
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+ APP_ROOT = File.expand_path('../..', __FILE__)
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+ VERSION = File.read(File.join(APP_ROOT, 'VERSION'))
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+ LICENSE = File.read(File.join(APP_ROOT, 'LICENSE.txt'))
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+ end
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+
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+ require 'color_the_circles/view/color_the_circles'
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+ #!/usr/bin/env ruby
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+
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+ runner = File.expand_path('../../app/color_the_circles/launch.rb', __FILE__)
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+
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+ require 'glimmer/launcher'
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+
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+ launcher = Glimmer::Launcher.new([runner] + ARGV)
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+ launcher.launch
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metadata ADDED
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1
+ --- !ruby/object:Gem::Specification
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+ name: color_the_circles
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+ version: !ruby/object:Gem::Version
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+ version: 1.0.0
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+ platform: ruby
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+ authors:
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+ - Andy Maleh
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+ autorequire:
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+ bindir: bin
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+ cert_chain: []
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+ date: 2023-11-15 00:00:00.000000000 Z
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+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: glimmer-dsl-libui
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+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - "~>"
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+ - !ruby/object:Gem::Version
19
+ version: 0.11.0
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+ type: :runtime
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+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
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+ - - "~>"
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+ - !ruby/object:Gem::Version
26
+ version: 0.11.0
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+ - !ruby/object:Gem::Dependency
28
+ name: rspec
29
+ requirement: !ruby/object:Gem::Requirement
30
+ requirements:
31
+ - - "~>"
32
+ - !ruby/object:Gem::Version
33
+ version: 3.5.0
34
+ type: :development
35
+ prerelease: false
36
+ version_requirements: !ruby/object:Gem::Requirement
37
+ requirements:
38
+ - - "~>"
39
+ - !ruby/object:Gem::Version
40
+ version: 3.5.0
41
+ - !ruby/object:Gem::Dependency
42
+ name: juwelier
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+ requirement: !ruby/object:Gem::Requirement
44
+ requirements:
45
+ - - '='
46
+ - !ruby/object:Gem::Version
47
+ version: 2.4.9
48
+ type: :development
49
+ prerelease: false
50
+ version_requirements: !ruby/object:Gem::Requirement
51
+ requirements:
52
+ - - '='
53
+ - !ruby/object:Gem::Version
54
+ version: 2.4.9
55
+ - !ruby/object:Gem::Dependency
56
+ name: simplecov
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+ requirement: !ruby/object:Gem::Requirement
58
+ requirements:
59
+ - - ">="
60
+ - !ruby/object:Gem::Version
61
+ version: '0'
62
+ type: :development
63
+ prerelease: false
64
+ version_requirements: !ruby/object:Gem::Requirement
65
+ requirements:
66
+ - - ">="
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+ - !ruby/object:Gem::Version
68
+ version: '0'
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+ description: Color The Circles game (desktop application) produced during RubyConf
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+ 2023 Community Day Glimmer Desktop Hacking event using Glimmer DSL for LibUI Application
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+ Scaffolding and refactoring of original example.
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+ email: andy.am@gmail.com
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+ executables:
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+ - color_the_circles
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+ extensions: []
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+ extra_rdoc_files:
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+ - LICENSE.txt
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+ - README.md
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+ files:
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+ - LICENSE.txt
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+ - README.md
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+ - VERSION
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+ - app/color_the_circles.rb
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+ - app/color_the_circles/launch.rb
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+ - app/color_the_circles/model/game.rb
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+ - app/color_the_circles/presenter/board.rb
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+ - app/color_the_circles/view/color_the_circles.rb
88
+ - bin/color_the_circles
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+ - color_the_circles.gemspec
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+ - icons/linux/Color The Circles.png
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+ - icons/macosx/Color The Circles.icns
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+ - icons/windows/Color The Circles.ico
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+ homepage: http://github.com/AndyObtiva/color_the_circles
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+ licenses:
95
+ - MIT
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+ metadata: {}
97
+ post_install_message:
98
+ rdoc_options: []
99
+ require_paths:
100
+ - lib
101
+ - app
102
+ required_ruby_version: !ruby/object:Gem::Requirement
103
+ requirements:
104
+ - - ">="
105
+ - !ruby/object:Gem::Version
106
+ version: '0'
107
+ required_rubygems_version: !ruby/object:Gem::Requirement
108
+ requirements:
109
+ - - ">="
110
+ - !ruby/object:Gem::Version
111
+ version: '0'
112
+ requirements: []
113
+ rubygems_version: 3.4.6
114
+ signing_key:
115
+ specification_version: 4
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+ summary: Color The Circles
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+ test_files: []