codebreaker_rg 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/.DS_Store +0 -0
- data/.rspec_status +168 -0
- data/CODE_OF_CONDUCT.md +74 -0
- data/Gemfile +6 -0
- data/Gemfile.lock +85 -0
- data/LICENSE.txt +21 -0
- data/README.md +43 -0
- data/Rakefile +6 -0
- data/autoload.rb +15 -0
- data/bin/console +14 -0
- data/bin/setup +8 -0
- data/codebreaker_rg.gemspec +46 -0
- data/coverage/.last_run.json +5 -0
- data/coverage/.resultset.json +617 -0
- data/coverage/.resultset.json.lock +0 -0
- data/coverage/assets/0.10.2/application.css +799 -0
- data/coverage/assets/0.10.2/application.js +1707 -0
- data/coverage/assets/0.10.2/colorbox/border.png +0 -0
- data/coverage/assets/0.10.2/colorbox/controls.png +0 -0
- data/coverage/assets/0.10.2/colorbox/loading.gif +0 -0
- data/coverage/assets/0.10.2/colorbox/loading_background.png +0 -0
- data/coverage/assets/0.10.2/favicon_green.png +0 -0
- data/coverage/assets/0.10.2/favicon_red.png +0 -0
- data/coverage/assets/0.10.2/favicon_yellow.png +0 -0
- data/coverage/assets/0.10.2/loading.gif +0 -0
- data/coverage/assets/0.10.2/magnify.png +0 -0
- data/coverage/assets/0.10.2/smoothness/images/ui-bg_flat_0_aaaaaa_40x100.png +0 -0
- data/coverage/assets/0.10.2/smoothness/images/ui-bg_flat_75_ffffff_40x100.png +0 -0
- data/coverage/assets/0.10.2/smoothness/images/ui-bg_glass_55_fbf9ee_1x400.png +0 -0
- data/coverage/assets/0.10.2/smoothness/images/ui-bg_glass_65_ffffff_1x400.png +0 -0
- data/coverage/assets/0.10.2/smoothness/images/ui-bg_glass_75_dadada_1x400.png +0 -0
- data/coverage/assets/0.10.2/smoothness/images/ui-bg_glass_75_e6e6e6_1x400.png +0 -0
- data/coverage/assets/0.10.2/smoothness/images/ui-bg_glass_95_fef1ec_1x400.png +0 -0
- data/coverage/assets/0.10.2/smoothness/images/ui-bg_highlight-soft_75_cccccc_1x100.png +0 -0
- data/coverage/assets/0.10.2/smoothness/images/ui-icons_222222_256x240.png +0 -0
- data/coverage/assets/0.10.2/smoothness/images/ui-icons_2e83ff_256x240.png +0 -0
- data/coverage/assets/0.10.2/smoothness/images/ui-icons_454545_256x240.png +0 -0
- data/coverage/assets/0.10.2/smoothness/images/ui-icons_888888_256x240.png +0 -0
- data/coverage/assets/0.10.2/smoothness/images/ui-icons_cd0a0a_256x240.png +0 -0
- data/coverage/index.html +3868 -0
- data/database/.gitignore +4 -0
- data/lib/app/entities/data_storage.rb +27 -0
- data/lib/app/entities/game.rb +70 -0
- data/lib/app/entities/menu.rb +158 -0
- data/lib/app/entities/processor.rb +34 -0
- data/lib/app/entities/renderer.rb +63 -0
- data/lib/app/entities/statistics.rb +20 -0
- data/lib/app/i18n_config.rb +4 -0
- data/lib/app/locales/en.yml +39 -0
- data/lib/app/modules/validator.rb +17 -0
- data/lib/codebreaker_rg/version.rb +3 -0
- data/lib/codebreaker_rg.rb +7 -0
- data/pkg/codebreaker_rg-0.1.0.gem +0 -0
- metadata +238 -0
data/database/.gitignore
ADDED
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
class DataStorage
|
|
4
|
+
FILE_NAME = 'database/data.yml'
|
|
5
|
+
|
|
6
|
+
def create
|
|
7
|
+
File.new(FILE_NAME, 'w')
|
|
8
|
+
File.write(FILE_NAME, [].to_yaml)
|
|
9
|
+
end
|
|
10
|
+
|
|
11
|
+
def load
|
|
12
|
+
YAML.load(File.open(FILE_NAME), [Menu]) if storage_exist?
|
|
13
|
+
end
|
|
14
|
+
|
|
15
|
+
def save(object)
|
|
16
|
+
File.open(FILE_NAME, 'w') { |file| file.write(YAML.dump(object)) }
|
|
17
|
+
end
|
|
18
|
+
|
|
19
|
+
def storage_exist?
|
|
20
|
+
File.exist?(FILE_NAME)
|
|
21
|
+
end
|
|
22
|
+
|
|
23
|
+
def save_game_result(object)
|
|
24
|
+
create unless storage_exist?
|
|
25
|
+
save(load.push(object))
|
|
26
|
+
end
|
|
27
|
+
end
|
|
@@ -0,0 +1,70 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
class Game
|
|
4
|
+
DIGITS_COUNT = 4
|
|
5
|
+
DIFFICULTIES = {
|
|
6
|
+
easy: {
|
|
7
|
+
attempts: 15,
|
|
8
|
+
hints: 2
|
|
9
|
+
},
|
|
10
|
+
medium: {
|
|
11
|
+
attempts: 10,
|
|
12
|
+
hints: 1
|
|
13
|
+
},
|
|
14
|
+
hell: {
|
|
15
|
+
attempts: 5,
|
|
16
|
+
hints: 1
|
|
17
|
+
}
|
|
18
|
+
}.freeze
|
|
19
|
+
RANGE = (1..6).freeze
|
|
20
|
+
|
|
21
|
+
attr_reader :attempts, :hints, :code
|
|
22
|
+
|
|
23
|
+
def initialize
|
|
24
|
+
@process = Processor.new
|
|
25
|
+
end
|
|
26
|
+
|
|
27
|
+
def generate(difficulty)
|
|
28
|
+
@difficulty = difficulty
|
|
29
|
+
@code = generate_secret_code
|
|
30
|
+
@hints = @code.sample(difficulty[:hints])
|
|
31
|
+
@attempts = difficulty[:attempts]
|
|
32
|
+
end
|
|
33
|
+
|
|
34
|
+
def start_process(command)
|
|
35
|
+
@process.secret_code_proc(code.join, command)
|
|
36
|
+
end
|
|
37
|
+
|
|
38
|
+
def win?(guess)
|
|
39
|
+
code.join == guess
|
|
40
|
+
end
|
|
41
|
+
|
|
42
|
+
def decrease_attempts!
|
|
43
|
+
@attempts -= 1
|
|
44
|
+
end
|
|
45
|
+
|
|
46
|
+
def to_h(name)
|
|
47
|
+
{
|
|
48
|
+
name: name,
|
|
49
|
+
difficulty: DIFFICULTIES.key(@difficulty),
|
|
50
|
+
all_attempts: @difficulty[:attempts],
|
|
51
|
+
all_hints: @difficulty[:hints],
|
|
52
|
+
attempts_used: @difficulty[:attempts] - @attempts,
|
|
53
|
+
hints_used: @difficulty[:hints] - @hints.length
|
|
54
|
+
}
|
|
55
|
+
end
|
|
56
|
+
|
|
57
|
+
def hints_spent?
|
|
58
|
+
hints.empty?
|
|
59
|
+
end
|
|
60
|
+
|
|
61
|
+
def take_a_hint!
|
|
62
|
+
hints.pop
|
|
63
|
+
end
|
|
64
|
+
|
|
65
|
+
private
|
|
66
|
+
|
|
67
|
+
def generate_secret_code
|
|
68
|
+
Array.new(DIGITS_COUNT) { rand(RANGE) }
|
|
69
|
+
end
|
|
70
|
+
end
|
|
@@ -0,0 +1,158 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
class Menu
|
|
4
|
+
include Validator
|
|
5
|
+
attr_reader :storage, :renderer, :game, :guess
|
|
6
|
+
|
|
7
|
+
COMMANDS = {
|
|
8
|
+
start: 'start',
|
|
9
|
+
exit: 'exit',
|
|
10
|
+
rules: 'rules',
|
|
11
|
+
stats: 'stats'
|
|
12
|
+
}.freeze
|
|
13
|
+
CHOOSE_COMMANDS = {
|
|
14
|
+
yes: 'yes'
|
|
15
|
+
}.freeze
|
|
16
|
+
HINT_COMMAND = 'hint'
|
|
17
|
+
MIN_SIZE_VALUE = 3
|
|
18
|
+
MAX_SIZE_VALUE = 20
|
|
19
|
+
|
|
20
|
+
def initialize
|
|
21
|
+
@storage = DataStorage.new
|
|
22
|
+
@renderer = Renderer.new
|
|
23
|
+
@game = Game.new
|
|
24
|
+
@statistics = Statistics.new
|
|
25
|
+
end
|
|
26
|
+
|
|
27
|
+
def game_menu
|
|
28
|
+
renderer.start_message
|
|
29
|
+
choice_menu_process(ask(:choice_options, commands: COMMANDS.keys.join(' | ')))
|
|
30
|
+
end
|
|
31
|
+
|
|
32
|
+
private
|
|
33
|
+
|
|
34
|
+
def rules
|
|
35
|
+
renderer.rules
|
|
36
|
+
game_menu
|
|
37
|
+
end
|
|
38
|
+
|
|
39
|
+
def start
|
|
40
|
+
@name = registrate_user
|
|
41
|
+
level_choice
|
|
42
|
+
game_process
|
|
43
|
+
end
|
|
44
|
+
|
|
45
|
+
def stats
|
|
46
|
+
scores = storage.load
|
|
47
|
+
render_stats(@statistics.stats(scores)) if scores
|
|
48
|
+
game_menu
|
|
49
|
+
end
|
|
50
|
+
|
|
51
|
+
def ask(phrase_key = nil, options = {})
|
|
52
|
+
renderer.message(phrase_key, options) if phrase_key
|
|
53
|
+
gets.chomp
|
|
54
|
+
end
|
|
55
|
+
|
|
56
|
+
def save_result
|
|
57
|
+
storage.save_game_result(game.to_h(@name)) if ask(:save_results_message) == CHOOSE_COMMANDS[:yes]
|
|
58
|
+
end
|
|
59
|
+
|
|
60
|
+
def registrate_user
|
|
61
|
+
loop do
|
|
62
|
+
name = ask(:registration)
|
|
63
|
+
|
|
64
|
+
return name if name_valid?(name)
|
|
65
|
+
|
|
66
|
+
renderer.registration_name_length_error
|
|
67
|
+
end
|
|
68
|
+
end
|
|
69
|
+
|
|
70
|
+
def name_valid?(name)
|
|
71
|
+
!check_emptyness(name) && check_length(name, MIN_SIZE_VALUE, MAX_SIZE_VALUE)
|
|
72
|
+
end
|
|
73
|
+
|
|
74
|
+
def level_choice
|
|
75
|
+
loop do
|
|
76
|
+
level = ask(:hard_level, levels: Game::DIFFICULTIES.keys.join(' | '))
|
|
77
|
+
|
|
78
|
+
return generate_game(Game::DIFFICULTIES[level.to_sym]) if Game::DIFFICULTIES[level.to_sym]
|
|
79
|
+
return game_menu if level == COMMANDS[:exit]
|
|
80
|
+
|
|
81
|
+
renderer.command_error
|
|
82
|
+
end
|
|
83
|
+
end
|
|
84
|
+
|
|
85
|
+
def generate_game(difficulty)
|
|
86
|
+
game.generate(difficulty)
|
|
87
|
+
renderer.message(:difficulty,
|
|
88
|
+
hints: difficulty[:hints],
|
|
89
|
+
attempts: difficulty[:attempts])
|
|
90
|
+
end
|
|
91
|
+
|
|
92
|
+
def game_process
|
|
93
|
+
while game.attempts.positive?
|
|
94
|
+
@guess = ask
|
|
95
|
+
return handle_win if game.win?(guess)
|
|
96
|
+
|
|
97
|
+
choice_code_process
|
|
98
|
+
end
|
|
99
|
+
handle_lose
|
|
100
|
+
end
|
|
101
|
+
|
|
102
|
+
def choice_code_process
|
|
103
|
+
case guess
|
|
104
|
+
when HINT_COMMAND then hint_process
|
|
105
|
+
when COMMANDS[:exit] then game_menu
|
|
106
|
+
else handle_command
|
|
107
|
+
end
|
|
108
|
+
end
|
|
109
|
+
|
|
110
|
+
def handle_command
|
|
111
|
+
return renderer.command_error unless check_command_range(guess)
|
|
112
|
+
|
|
113
|
+
p game.start_process(guess)
|
|
114
|
+
renderer.round_message
|
|
115
|
+
game.decrease_attempts!
|
|
116
|
+
end
|
|
117
|
+
|
|
118
|
+
def handle_win
|
|
119
|
+
renderer.win_game_message
|
|
120
|
+
save_result
|
|
121
|
+
game_menu
|
|
122
|
+
end
|
|
123
|
+
|
|
124
|
+
def handle_lose
|
|
125
|
+
renderer.lost_game_message(game.code)
|
|
126
|
+
game_menu
|
|
127
|
+
end
|
|
128
|
+
|
|
129
|
+
def hint_process
|
|
130
|
+
return renderer.no_hints_message? if game.hints_spent?
|
|
131
|
+
|
|
132
|
+
renderer.print_hint_number(game.take_a_hint!)
|
|
133
|
+
end
|
|
134
|
+
|
|
135
|
+
def exit_from_game
|
|
136
|
+
renderer.goodbye_message
|
|
137
|
+
exit
|
|
138
|
+
end
|
|
139
|
+
|
|
140
|
+
def choice_menu_process(command_name)
|
|
141
|
+
case command_name
|
|
142
|
+
when COMMANDS[:start] then start
|
|
143
|
+
when COMMANDS[:exit] then exit_from_game
|
|
144
|
+
when COMMANDS[:rules] then rules
|
|
145
|
+
when COMMANDS[:stats] then stats
|
|
146
|
+
else
|
|
147
|
+
renderer.command_error
|
|
148
|
+
game_menu
|
|
149
|
+
end
|
|
150
|
+
end
|
|
151
|
+
|
|
152
|
+
def render_stats(list)
|
|
153
|
+
list.each_with_index do |key, index|
|
|
154
|
+
puts "#{index + 1}: "
|
|
155
|
+
key.each { |param, value| puts "#{param}:#{value}" }
|
|
156
|
+
end
|
|
157
|
+
end
|
|
158
|
+
end
|
|
@@ -0,0 +1,34 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
class Processor
|
|
4
|
+
MATCHED_DIGIT_CHAR = '+'
|
|
5
|
+
UNMATCHED_DIGIT_CHAR = '-'
|
|
6
|
+
|
|
7
|
+
attr_reader :guess, :code, :result
|
|
8
|
+
|
|
9
|
+
def secret_code_proc(code, guess)
|
|
10
|
+
@code = code.split('')
|
|
11
|
+
@guess = guess.split('')
|
|
12
|
+
handle_matched_digits.join + handle_matched_digits_with_wrong_position.join
|
|
13
|
+
end
|
|
14
|
+
|
|
15
|
+
private
|
|
16
|
+
|
|
17
|
+
def handle_matched_digits
|
|
18
|
+
code.map.with_index do |_, index|
|
|
19
|
+
next unless code[index] == guess[index]
|
|
20
|
+
|
|
21
|
+
@guess[index], @code[index] = nil
|
|
22
|
+
MATCHED_DIGIT_CHAR
|
|
23
|
+
end
|
|
24
|
+
end
|
|
25
|
+
|
|
26
|
+
def handle_matched_digits_with_wrong_position
|
|
27
|
+
guess.compact.map do |number|
|
|
28
|
+
next unless @code.include?(number)
|
|
29
|
+
|
|
30
|
+
@code.delete_at(code.index(number))
|
|
31
|
+
UNMATCHED_DIGIT_CHAR
|
|
32
|
+
end
|
|
33
|
+
end
|
|
34
|
+
end
|
|
@@ -0,0 +1,63 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
class Renderer
|
|
4
|
+
def message(msg_name, hashee = {})
|
|
5
|
+
puts I18n.t(msg_name, hashee)
|
|
6
|
+
end
|
|
7
|
+
|
|
8
|
+
def start_message
|
|
9
|
+
message(:start_message)
|
|
10
|
+
end
|
|
11
|
+
|
|
12
|
+
def rules
|
|
13
|
+
message(:rules)
|
|
14
|
+
end
|
|
15
|
+
|
|
16
|
+
def goodbye_message
|
|
17
|
+
message(:goodbye_message)
|
|
18
|
+
end
|
|
19
|
+
|
|
20
|
+
def save_results_message
|
|
21
|
+
message(:save_results_message)
|
|
22
|
+
end
|
|
23
|
+
|
|
24
|
+
def win_game_message
|
|
25
|
+
message(:win_game_message)
|
|
26
|
+
end
|
|
27
|
+
|
|
28
|
+
def round_message
|
|
29
|
+
message(:round_message)
|
|
30
|
+
end
|
|
31
|
+
|
|
32
|
+
def lost_game_message(code)
|
|
33
|
+
message(:lost_game_message, code: code)
|
|
34
|
+
end
|
|
35
|
+
|
|
36
|
+
def no_hints_message?
|
|
37
|
+
message(:have_no_hints_message)
|
|
38
|
+
end
|
|
39
|
+
|
|
40
|
+
def print_hint_number(code)
|
|
41
|
+
message(:print_hint_number, code: code)
|
|
42
|
+
end
|
|
43
|
+
|
|
44
|
+
def registration_name_emptyness_error
|
|
45
|
+
message(:registration_name_emptyness_error)
|
|
46
|
+
end
|
|
47
|
+
|
|
48
|
+
def registration_name_length_error
|
|
49
|
+
message(:registration_name_length_error)
|
|
50
|
+
end
|
|
51
|
+
|
|
52
|
+
def command_error
|
|
53
|
+
message(:command_error)
|
|
54
|
+
end
|
|
55
|
+
|
|
56
|
+
def command_length_error
|
|
57
|
+
message(:command_length_error)
|
|
58
|
+
end
|
|
59
|
+
|
|
60
|
+
def command_int_error
|
|
61
|
+
message(:command_int_error)
|
|
62
|
+
end
|
|
63
|
+
end
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
class Statistics
|
|
4
|
+
def stats(list)
|
|
5
|
+
difficulties = list.group_by { |score| score[:difficulty] }
|
|
6
|
+
%w[hell medium easy].reduce([]) do |sorted_difficulties, difficulty_name|
|
|
7
|
+
if difficulties[difficulty_name]
|
|
8
|
+
sorted_difficulties + stats_sort(difficulties[difficulty_name])
|
|
9
|
+
else
|
|
10
|
+
sorted_difficulties
|
|
11
|
+
end
|
|
12
|
+
end
|
|
13
|
+
end
|
|
14
|
+
|
|
15
|
+
private
|
|
16
|
+
|
|
17
|
+
def stats_sort(scores)
|
|
18
|
+
scores.sort_by! { |score| [score[:attempts_used], score[:hints_used]] }.reverse
|
|
19
|
+
end
|
|
20
|
+
end
|
|
@@ -0,0 +1,39 @@
|
|
|
1
|
+
en:
|
|
2
|
+
start_message: "Welcome to CodeBreaker"
|
|
3
|
+
choice_options: "Choose option:
|
|
4
|
+
%{commands}"
|
|
5
|
+
hard_level: "Which level you do you want to play?
|
|
6
|
+
%{levels}"
|
|
7
|
+
goodbye_message: "We are waiting for you. Come back!"
|
|
8
|
+
command_error: "You have passed unexpected command. Please choose one from listed commands"
|
|
9
|
+
rules: "Codebreaker is a logic game in which a code-breaker tries to break a secret code created by a code-maker. The codemaker, which will be played by the application we’re going to write, creates a secret code of four numbers between 1 and 6.
|
|
10
|
+
The codebreaker gets some number of chances to break the code (depends on chosen difficulty). In each turn, the codebreaker makes a guess of 4 numbers. The codemaker then marks the guess with up to 4 signs - + or - or empty spaces.
|
|
11
|
+
|
|
12
|
+
A + indicates an exact match: one of the numbers in the guess is the same as one of the numbers in the secret code and in the same position. For example:
|
|
13
|
+
Secret number - 1234
|
|
14
|
+
Input number - 6264
|
|
15
|
+
Number of pluses - 2 (second and fourth position)
|
|
16
|
+
|
|
17
|
+
A - indicates a number match: one of the numbers in the guess is the same as one of the numbers in the secret code but in a different position. For example:
|
|
18
|
+
Secret number - 1234
|
|
19
|
+
Input number - 6462
|
|
20
|
+
Number of minuses - 2 (second and fourth position)
|
|
21
|
+
|
|
22
|
+
An empty space indicates that there is not a current digit in a secret number.
|
|
23
|
+
|
|
24
|
+
If codebreaker inputs the exact number as a secret number - codebreaker wins the game. If all attempts are spent - codebreaker loses.
|
|
25
|
+
|
|
26
|
+
Codebreaker also has some number of hints(depends on chosen difficulty). If a user takes a hint - he receives back a separate digit of the secret code.
|
|
27
|
+
"
|
|
28
|
+
registration: "Before start, enter your name, please "
|
|
29
|
+
difficulty: "You had to %{hints} hints and %{attempts} attempts"
|
|
30
|
+
round_message: "1. Enter your secret code
|
|
31
|
+
2. hint
|
|
32
|
+
3. exit "
|
|
33
|
+
guess: "Opps, secret code must to be from four digits in range from 1 to 6"
|
|
34
|
+
lost_game_message: "Oh, your attempts ended... Your code was: %{code}"
|
|
35
|
+
win_game_message: "Yayy, u won the game! Congrats!"
|
|
36
|
+
save_results_message: "Do you want to save result? 1. yes 2. no"
|
|
37
|
+
have_no_hints_message: "Oh, your hints ended"
|
|
38
|
+
print_hint_number: "Hint number: %{code}"
|
|
39
|
+
registration_name_length_error: "It must be more than 3 and less than 20 symbols."
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
module Validator
|
|
4
|
+
VALUE_FORMAT = /^[1-6]{4}$/.freeze
|
|
5
|
+
|
|
6
|
+
def check_emptyness(value)
|
|
7
|
+
value.empty?
|
|
8
|
+
end
|
|
9
|
+
|
|
10
|
+
def check_length(value, min_size, max_size)
|
|
11
|
+
value.size.between?(min_size, max_size)
|
|
12
|
+
end
|
|
13
|
+
|
|
14
|
+
def check_command_range(command)
|
|
15
|
+
command =~ VALUE_FORMAT
|
|
16
|
+
end
|
|
17
|
+
end
|