codebreaker_marian 0.1.6 → 0.1.7

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checksums.yaml CHANGED
@@ -1,7 +1,7 @@
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@@ -1,7 +1,7 @@
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  PATH
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  remote: .
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  specs:
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- codebreaker_marian (0.1.6)
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+ codebreaker_marian (0.1.7)
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  GEM
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  remote: https://rubygems.org/
@@ -2,13 +2,10 @@
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  require 'i18n'
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  require 'yaml'
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- require_relative 'lib/codebreaker_marian/i18n_config'
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- require_relative 'lib/codebreaker_marian/modules/validator'
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  require_relative 'lib/codebreaker_marian/entities/game'
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  require_relative 'lib/codebreaker_marian/entities/game'
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  require_relative 'lib/codebreaker_marian/entities/data_storage'
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  require_relative 'lib/codebreaker_marian/entities/processor'
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  require_relative 'lib/codebreaker_marian/entities/menu'
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- require_relative 'lib/codebreaker_marian/entities/renderer'
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  require_relative 'lib/codebreaker_marian/entities/statistics'
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  require_relative 'lib/codebreaker_marian/version'
@@ -3,9 +3,9 @@
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  module Codebreaker
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  module Entities
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  class Menu
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- include Modules::Validator
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- attr_reader :storage, :renderer, :game, :guess
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-
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+ #include Modules::Validator
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+ #attr_reader :storage, :renderer, :game, :guess
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+ =begin
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  COMMANDS = {
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  start: 'start',
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  exit: 'exit',
@@ -16,16 +16,21 @@ module Codebreaker
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  yes: 'yes'
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  }.freeze
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  HINT_COMMAND = 'hint'
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+ =end
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  MIN_SIZE_VALUE = 3
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  MAX_SIZE_VALUE = 20
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-
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+ =begin
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  def initialize
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  @storage = DataStorage.new
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  @renderer = Renderer.new
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  @game = Game.new
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  @statistics = Statistics.new
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  end
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-
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+ =end
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+ def tests
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+ puts '11111111111111111111111111111111111111111'
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+ end
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+ =begin
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  def game_menu
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  renderer.start_message
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@@ -161,3 +166,4 @@ module Codebreaker
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  end
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  end
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  end
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+ =end
@@ -1,5 +1,5 @@
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  # frozen_string_literal: true
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  module Codebreaker
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- VERSION = '0.1.6'
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+ VERSION = '0.1.7'
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  end
metadata CHANGED
@@ -1,14 +1,14 @@
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  --- !ruby/object:Gem::Specification
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  name: codebreaker_marian
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  version: !ruby/object:Gem::Version
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- version: 0.1.6
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+ version: 0.1.7
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  platform: ruby
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  authors:
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  - Marian Rebeha
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  autorequire:
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  bindir: exe
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  cert_chain: []
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- date: 2020-07-28 00:00:00.000000000 Z
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+ date: 2020-07-30 00:00:00.000000000 Z
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  dependencies:
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  - !ruby/object:Gem::Dependency
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  name: bundler
@@ -173,7 +173,6 @@ files:
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  - bin/console
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  - bin/setup
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  - codebreaker_marian.gemspec
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- - database/.gitignore
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  - index.rb
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  - lib/codebreaker_marian.rb
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  - lib/codebreaker_marian/entities/data_storage.rb
@@ -182,8 +181,6 @@ files:
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  - lib/codebreaker_marian/entities/processor.rb
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  - lib/codebreaker_marian/entities/renderer.rb
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  - lib/codebreaker_marian/entities/statistics.rb
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- - lib/codebreaker_marian/i18n_config.rb
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- - lib/codebreaker_marian/locales/en.yml
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  - lib/codebreaker_marian/modules/validator.rb
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  - lib/codebreaker_marian/version.rb
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  homepage: https://github.com/marikrebega/RubyGarage_2_Codebreaker_gem
@@ -1,4 +0,0 @@
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- # Ignore everything in this directory
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- *
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- # Except this file
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- !.gitignore
@@ -1,4 +0,0 @@
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- # frozen_string_literal: true
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-
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- I18n.load_path << Dir[File.expand_path('lib/codebreaker_marian/locales/') + '/*.yml']
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- I18n.config.available_locales = :en
@@ -1,39 +0,0 @@
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- en:
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- start_message: "Welcome to CodeBreaker"
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- choice_options: "Choose option:
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- %{commands}"
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- hard_level: "Which level you do you want to play?
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- %{levels}"
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- goodbye_message: "We are waiting for you. Come back!"
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- command_error: "You have passed unexpected command. Please choose one from listed commands"
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- rules: "Codebreaker is a logic game in which a code-breaker tries to break a secret code created by a code-maker. The codemaker, which will be played by the application we’re going to write, creates a secret code of four numbers between 1 and 6.
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- The codebreaker gets some number of chances to break the code (depends on chosen difficulty). In each turn, the codebreaker makes a guess of 4 numbers. The codemaker then marks the guess with up to 4 signs - + or - or empty spaces.
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-
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- A + indicates an exact match: one of the numbers in the guess is the same as one of the numbers in the secret code and in the same position. For example:
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- Secret number - 1234
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- Input number - 6264
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- Number of pluses - 2 (second and fourth position)
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-
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- A - indicates a number match: one of the numbers in the guess is the same as one of the numbers in the secret code but in a different position. For example:
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- Secret number - 1234
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- Input number - 6462
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- Number of minuses - 2 (second and fourth position)
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-
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- An empty space indicates that there is not a current digit in a secret number.
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-
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- If codebreaker inputs the exact number as a secret number - codebreaker wins the game. If all attempts are spent - codebreaker loses.
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-
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- Codebreaker also has some number of hints(depends on chosen difficulty). If a user takes a hint - he receives back a separate digit of the secret code.
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- "
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- registration: "Before start, enter your name, please "
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- difficulty: "You had to %{hints} hints and %{attempts} attempts"
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- round_message: "1. Enter your secret code
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- 2. hint
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- 3. exit "
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- guess: "Opps, secret code must to be from four digits in range from 1 to 6"
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- lost_game_message: "Oh, your attempts ended... Your code was: %{code}"
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- win_game_message: "Yayy, u won the game! Congrats!"
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- save_results_message: "Do you want to save result? 1. yes 2. no"
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- have_no_hints_message: "Oh, your hints ended"
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- print_hint_number: "Hint number: %{code}"
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- registration_name_length_error: "It must be more than 3 and less than 20 symbols."