codebreaker-rg-te 0.1.26 → 0.1.27

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@@ -0,0 +1,112 @@
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+ en:
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+ codebreak:
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+ "Codebreaker Web"
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+ codebreak_year:
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+ "Codebreaker 2019"
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+ hello_name:
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+ "Hello, You name"
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+ guess_number:
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+ "Try to guess 4-digit number, that consists of numbers in a range from 1 to 6."
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+ level:
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+ "Level:"
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+ attempts:
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+ "Attempts:"
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+ hints:
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+ "Hints:"
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+ submit:
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+ "Submit"
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+ show_hint:
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+ "Show hint!"
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+ player_name:
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+ "Player's name:"
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+ game_level:
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+ "Game level:"
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+ choose_game_level:
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+ "Choose game level..."
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+ simple:
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+ "Simple - 15 attempts - 3 hints"
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+ middle:
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+ "Middle - 10 attempts - 2 hints"
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+ hard:
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+ "Hard - 5 attempts - 1 hints"
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+ start_game_web:
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+ "Start the game!"
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+ rules:
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+ "Rules"
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+ statistics:
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+ "Statistics"
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+ rules_test:
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+ "Codebreaker is a logic game in which a code-breaker tries to break a secret code created by a code-maker. The codemaker, which will be played by the application we are going to write, creates a secret code of four numbers between 1 and 6.
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+ The codebreaker gets some number of chances to break the code (depends on chosen difficulty). In each turn, the codebreaker makes a guess of 4 numbers. The codemaker then marks the guess with up to 4 signs - + or - or empty spaces.
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+ A + indicates an exact match: one of the numbers in the guess is the same as one of the numbers in the secret code and in the same position. For example:
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+ Secret number - 1234
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+ Input number - 6264
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+ Number of pluses - 2 (second and fourth position)
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+ A - indicates a number match: one of the numbers in the guess is the same as one of the numbers in the secret code but in a different position. For example:
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+ Secret number - 1234
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+ Input number - 6462
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+ Number of minuses - 2 (second and fourth position)
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+ An empty space indicates that there is not a current digit in a secret number.
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+ If codebreaker inputs the exact number as a secret number - codebreaker wins the game. If all attempts are spent - codebreaker loses.
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+ Codebreaker also has some number of hints(depends on chosen difficulty). If a user takes a hint - he receives back a separate digit of the secret code."
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+ top_of_player:
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+ "Top of Players:"
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+ name_stat:
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+ "Name"
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+ level_stat:
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+ "Level"
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+ attempt_stat:
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+ "Attempts Left"
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+ hints_stat:
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+ "Hints Left"
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+ date_stat:
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+ "Date"
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+ home_stat:
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+ "Home"
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+ won:
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+ "Congratulations, %{name}! You won the game!"
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+ play_again:
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+ "Play again!"
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+ stat:
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+ "Statistics"
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+ name_lose:
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+ "Oops, %{name}! You lose the game!"
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+ code_was:
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+ "The code was"
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+ play_again:
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+ "Play again!"
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+ not_found:
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+ "Not Found"
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+ rulegame:
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+ "You have to guess 4-digit number where each digit placed between 1 and 6.\nThe code-maker then marks the guess with up to four + and - signs.\nA + indicates an exact match, one of the numbers in the guess is the same.\nA - indicates a number match, one of the numbers in the guess is the same as one of the numbers in the secret code but in a different position.\n"
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+ start_game:
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+ "Welcome to game Codebreaker\n"
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+ wel_instruct:
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+ "Type %{start} for starting new game.\nType %{rules} for showing rules.\nType %{stats} for showing statistics.\nType %{exit} for exit\n"
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+ choose_difficulty: |
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+ Choose the difficulty level from %{difficulties}
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+ username: |
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+ What is your name?
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+ Enter please
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+ question_num: |
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+ Put the number. Attempts remain - %{attempts} You can choose hint - %{hints}
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+ invalid_number: |
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+ Put 4-digital number
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+ over_hint: |
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+ You don't have any hints
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+ win:
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+ "your win"
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+ progress:
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+ "Enter yes if you want to save your progress"
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+ lose:
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+ "Your lose"
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+ new_game:
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+ "Enter yes if you want a new game"
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+ hello: |
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+ Hello, your name is %{name}
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+ empty_stat: |
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+ You are the first one
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+ stats: |
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+ Stats
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+ col_table: |
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+ Rating Name Difficulty Attempts Total Attempts Used Hints Total Hints Used game Date
@@ -1,2 +1,2 @@
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- I18n.load_path << Dir[File.expand_path('./data/help.yml')]
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+ I18n.load_path << Dir[File.expand_path('./lib/codebreaker/data/help.yml')]
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  I18n.config.available_locales = :en
@@ -1,6 +1,6 @@
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  module Codebreaker
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  class StorageInterceptor
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- DEFAULT_PATH_TO_FILE = './data/stat.yml'.freeze
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+ DEFAULT_PATH_TO_FILE = './lib/codebreaker/data/stat.yml'.freeze
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  def initialize(path_to_file = DEFAULT_PATH_TO_FILE)
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  @path_to_file = path_to_file.empty? ? DEFAULT_PATH_TO_FILE : path_to_file
metadata CHANGED
@@ -1,7 +1,7 @@
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1
  --- !ruby/object:Gem::Specification
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  name: codebreaker-rg-te
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  version: !ruby/object:Gem::Version
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- version: 0.1.26
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+ version: 0.1.27
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  platform: ruby
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  authors:
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  - Eugene Tereschenko
@@ -132,6 +132,7 @@ files:
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  - lib/codebreaker.rb
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  - lib/codebreaker/autoload.rb
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  - lib/codebreaker/console.rb
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+ - lib/codebreaker/data/help.yml
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  - lib/codebreaker/game.rb
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  - lib/codebreaker/localization.rb
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  - lib/codebreaker/statistics.rb