codebreaker-rg-te 0.1.26 → 0.1.27
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/lib/codebreaker/data/help.yml +112 -0
- data/lib/codebreaker/localization.rb +1 -1
- data/lib/codebreaker/storage/storage_interceptor.rb +1 -1
- metadata +2 -1
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
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---
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SHA256:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 225188ca29aeca4c326dab00332c4446b490991442af3ac8579d526d19eb1d2f
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data.tar.gz: 6a7235f4d382fb8b6b0080486fcba6e13eb9d63e5d2da53a4d602dea4eeb9dd4
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: c05ab37538362d200d29acb0c44b744a96cd30c9807b700465388a08e8fdcf2755852f670862a17b62296a37fcf9cff72c5c29dc7a0cbfb34c5da15a5f7b83e2
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data.tar.gz: 1cde5210d0e1d7b17c05cee665569edafe2f46920ba12962b343014ec37b7900df344e26019d5ba8ca037262d672e92ebab665d3f34b933af44f37745124a6c7
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@@ -0,0 +1,112 @@
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en:
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codebreak:
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"Codebreaker Web"
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codebreak_year:
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"Codebreaker 2019"
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hello_name:
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"Hello, You name"
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guess_number:
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"Try to guess 4-digit number, that consists of numbers in a range from 1 to 6."
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level:
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"Level:"
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attempts:
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"Attempts:"
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hints:
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"Hints:"
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submit:
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"Submit"
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show_hint:
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"Show hint!"
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player_name:
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"Player's name:"
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game_level:
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"Game level:"
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choose_game_level:
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"Choose game level..."
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simple:
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"Simple - 15 attempts - 3 hints"
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middle:
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"Middle - 10 attempts - 2 hints"
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hard:
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"Hard - 5 attempts - 1 hints"
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start_game_web:
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"Start the game!"
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rules:
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"Rules"
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statistics:
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"Statistics"
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rules_test:
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"Codebreaker is a logic game in which a code-breaker tries to break a secret code created by a code-maker. The codemaker, which will be played by the application we are going to write, creates a secret code of four numbers between 1 and 6.
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The codebreaker gets some number of chances to break the code (depends on chosen difficulty). In each turn, the codebreaker makes a guess of 4 numbers. The codemaker then marks the guess with up to 4 signs - + or - or empty spaces.
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A + indicates an exact match: one of the numbers in the guess is the same as one of the numbers in the secret code and in the same position. For example:
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Secret number - 1234
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Input number - 6264
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Number of pluses - 2 (second and fourth position)
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A - indicates a number match: one of the numbers in the guess is the same as one of the numbers in the secret code but in a different position. For example:
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Secret number - 1234
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Input number - 6462
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Number of minuses - 2 (second and fourth position)
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An empty space indicates that there is not a current digit in a secret number.
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If codebreaker inputs the exact number as a secret number - codebreaker wins the game. If all attempts are spent - codebreaker loses.
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Codebreaker also has some number of hints(depends on chosen difficulty). If a user takes a hint - he receives back a separate digit of the secret code."
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top_of_player:
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"Top of Players:"
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name_stat:
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"Name"
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level_stat:
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"Level"
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attempt_stat:
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"Attempts Left"
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hints_stat:
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"Hints Left"
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date_stat:
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"Date"
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home_stat:
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"Home"
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won:
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"Congratulations, %{name}! You won the game!"
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play_again:
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"Play again!"
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stat:
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"Statistics"
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name_lose:
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"Oops, %{name}! You lose the game!"
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code_was:
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"The code was"
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play_again:
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"Play again!"
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not_found:
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"Not Found"
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rulegame:
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"You have to guess 4-digit number where each digit placed between 1 and 6.\nThe code-maker then marks the guess with up to four + and - signs.\nA + indicates an exact match, one of the numbers in the guess is the same.\nA - indicates a number match, one of the numbers in the guess is the same as one of the numbers in the secret code but in a different position.\n"
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start_game:
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"Welcome to game Codebreaker\n"
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wel_instruct:
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"Type %{start} for starting new game.\nType %{rules} for showing rules.\nType %{stats} for showing statistics.\nType %{exit} for exit\n"
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choose_difficulty: |
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Choose the difficulty level from %{difficulties}
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username: |
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What is your name?
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Enter please
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question_num: |
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Put the number. Attempts remain - %{attempts} You can choose hint - %{hints}
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invalid_number: |
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Put 4-digital number
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over_hint: |
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You don't have any hints
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win:
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"your win"
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progress:
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"Enter yes if you want to save your progress"
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lose:
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"Your lose"
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new_game:
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"Enter yes if you want a new game"
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hello: |
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Hello, your name is %{name}
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empty_stat: |
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You are the first one
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stats: |
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Stats
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col_table: |
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Rating Name Difficulty Attempts Total Attempts Used Hints Total Hints Used game Date
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@@ -1,2 +1,2 @@
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I18n.load_path << Dir[File.expand_path('./data/help.yml')]
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I18n.load_path << Dir[File.expand_path('./lib/codebreaker/data/help.yml')]
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I18n.config.available_locales = :en
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@@ -1,6 +1,6 @@
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module Codebreaker
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class StorageInterceptor
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DEFAULT_PATH_TO_FILE = './data/stat.yml'.freeze
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DEFAULT_PATH_TO_FILE = './lib/codebreaker/data/stat.yml'.freeze
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def initialize(path_to_file = DEFAULT_PATH_TO_FILE)
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@path_to_file = path_to_file.empty? ? DEFAULT_PATH_TO_FILE : path_to_file
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metadata
CHANGED
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--- !ruby/object:Gem::Specification
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name: codebreaker-rg-te
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version: !ruby/object:Gem::Version
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version: 0.1.
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version: 0.1.27
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platform: ruby
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authors:
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- Eugene Tereschenko
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@@ -132,6 +132,7 @@ files:
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- lib/codebreaker.rb
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- lib/codebreaker/autoload.rb
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- lib/codebreaker/console.rb
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- lib/codebreaker/data/help.yml
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- lib/codebreaker/game.rb
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- lib/codebreaker/localization.rb
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- lib/codebreaker/statistics.rb
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