cnnct4 0.0.0
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- checksums.yaml +7 -0
- data/.rspec +3 -0
- data/Gemfile +10 -0
- data/LICENSE.txt +21 -0
- data/README.md +35 -0
- data/Rakefile +8 -0
- data/cnnct4.gemspec +38 -0
- data/exe/cnnct4 +3 -0
- data/lib/cnnct4/board.rb +37 -0
- data/lib/cnnct4/cli.rb +12 -0
- data/lib/cnnct4/game.rb +63 -0
- data/lib/cnnct4/game_play.rb +122 -0
- data/lib/cnnct4/playable.rb +110 -0
- data/lib/cnnct4/version.rb +5 -0
- data/lib/cnnct4.rb +14 -0
- data/sig/cnnct4.rbs +4 -0
- metadata +89 -0
checksums.yaml
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---
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SHA256:
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metadata.gz: 3f335181b60c748723b4d06e9513f5191b592bace4fa8e7cac6dcf6300cd5b33
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data.tar.gz: 850a2db9a7d9622e3adfb123f6f55af959f026964780c2e8fcd4aad405d44cdb
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SHA512:
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metadata.gz: 3e71c0a8e1325e9886a37da63fb6ccb6285724d41e49659604a8b1f1f5f262df78e7ede5fc343930a45e147a407f7c909d1fdec0648ddf344656da1a3553175f
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data.tar.gz: 01fb0039a18ab0f0099c9e9f67b742e63f02c5b6b663536263a277c0a0449ab7dab55436fc2241462d14a85ade3637feea80c832902924cfe145b459c5dd207a
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data/.rspec
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data/Gemfile
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data/LICENSE.txt
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The MIT License (MIT)
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Copyright (c) 2023 Reid Miller
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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data/README.md
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# Cnnct4
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TODO: Delete this and the text below, and describe your gem
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Welcome to your new gem! In this directory, you'll find the files you need to be able to package up your Ruby library into a gem. Put your Ruby code in the file `lib/cnnct4`. To experiment with that code, run `bin/console` for an interactive prompt.
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## Installation
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TODO: Replace `UPDATE_WITH_YOUR_GEM_NAME_PRIOR_TO_RELEASE_TO_RUBYGEMS_ORG` with your gem name right after releasing it to RubyGems.org. Please do not do it earlier due to security reasons. Alternatively, replace this section with instructions to install your gem from git if you don't plan to release to RubyGems.org.
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Install the gem and add to the application's Gemfile by executing:
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$ bundle add UPDATE_WITH_YOUR_GEM_NAME_PRIOR_TO_RELEASE_TO_RUBYGEMS_ORG
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If bundler is not being used to manage dependencies, install the gem by executing:
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$ gem install UPDATE_WITH_YOUR_GEM_NAME_PRIOR_TO_RELEASE_TO_RUBYGEMS_ORG
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## Usage
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TODO: Write usage instructions here
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## Development
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After checking out the repo, run `bin/setup` to install dependencies. Then, run `rake spec` to run the tests. You can also run `bin/console` for an interactive prompt that will allow you to experiment.
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To install this gem onto your local machine, run `bundle exec rake install`. To release a new version, update the version number in `version.rb`, and then run `bundle exec rake release`, which will create a git tag for the version, push git commits and the created tag, and push the `.gem` file to [rubygems.org](https://rubygems.org).
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## Contributing
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Bug reports and pull requests are welcome on GitHub at https://github.com/[USERNAME]/cnnct4.
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## License
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The gem is available as open source under the terms of the [MIT License](https://opensource.org/licenses/MIT).
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data/Rakefile
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data/cnnct4.gemspec
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# frozen_string_literal: true
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require_relative "lib/cnnct4/version"
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Gem::Specification.new do |spec|
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spec.name = "cnnct4"
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spec.version = Cnnct4::VERSION
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spec.authors = ["Reid Miller"]
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spec.email = ["reid.s.miller@gmail.com"]
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spec.summary = "Thomas and Reid's Connect 4 game."
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spec.description = "A CLI connect 4 game playable by 1 or 2 players"
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spec.homepage = "https://github.com/reidsmiller/connect-4"
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spec.license = "MIT"
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spec.required_ruby_version = ">= 2.6.0"
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spec.metadata["homepage_uri"] = spec.homepage
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spec.metadata["source_code_uri"] = "https://github.com/reidsmiller/connect-4"
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# Specify which files should be added to the gem when it is released.
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# The `git ls-files -z` loads the files in the RubyGem that have been added into git.
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spec.files = Dir.chdir(__dir__) do
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`git ls-files -z`.split("\x0").reject do |f|
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(f == __FILE__) || f.match(%r{\A(?:(?:bin|test|spec|features)/|\.(?:git|circleci)|appveyor)})
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end
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end
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spec.bindir = "exe"
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spec.executables = spec.files.grep(%r{\Aexe/}) { |f| File.basename(f) }
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spec.require_paths = ["lib"]
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# Uncomment to register a new dependency of your gem
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# spec.add_dependency "example-gem", "~> 1.0"
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spec.add_dependency "thor"
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spec.add_development_dependency "rspec", "~> 3.2"
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# For more information and examples about making a new gem, check out our
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# guide at: https://bundler.io/guides/creating_gem.html
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end
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data/exe/cnnct4
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data/lib/cnnct4/board.rb
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class Board
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attr_reader :board_array
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def initialize
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@board_array = Array.new(6) { Array.new(7, ".")}
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end
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def render
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puts " A B C D E F G"
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@board_array.each do |row|
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print " #{row.join(" ")}"
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puts
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end
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end
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# break out into a few different methods
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def place(column, mark)
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column.upcase!
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if ("A".."G").member?(column)
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column = column.ord - 65
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row = 5
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while row >= 0
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if @board_array[row][column] == "."
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@board_array[row][column] = mark
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return true
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else
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row -= 1
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end
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end
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end
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false
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end
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def reset
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@board_array = Array.new(6) { Array.new(7, ".")}
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end
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end
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data/lib/cnnct4/cli.rb
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data/lib/cnnct4/game.rb
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class Game
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attr_reader :board
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attr_accessor :game_win, :game_draw
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def initialize
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@board = Board.new
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@game_win = nil
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@game_draw = false
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end
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def win?
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check_for_win(@board.board_array)
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check_for_win(vertical_sort)
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check_for_win(diagonal_up_sort)
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check_for_win(diagonal_down_sort)
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check_for_draw
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end
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def check_for_win(array)
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array.each do |row|
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row.each_cons(4) do |group|
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if group == ["X", "X", "X", "X"]
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@game_win = true
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elsif group == ["O", "O", "O", "O"]
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@game_win = false
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end
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end
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end
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end
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def check_for_draw
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@game_draw = true if !@board.board_array.flatten.any?(/[.]/)
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end
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def vertical_sort
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@board.board_array.transpose
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end
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# Look into .with_index
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#possibly making both diagonal up and down one method with arguments
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def diagonal_up_sort
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padding = 5
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padded_matrix = []
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@board.board_array.each do |row|
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inverse_padding = 5 - padding
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padded_matrix << ([nil] * inverse_padding) + row + ([nil] * padding)
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padding -= 1
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end
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padded_matrix.transpose.map {|array| array.compact}
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end
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def diagonal_down_sort
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padding = 5
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padded_matrix = []
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@board.board_array.each do |row|
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inverse_padding = 5 - padding
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padded_matrix << ([nil] * padding) + row + ([nil] * inverse_padding)
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padding -= 1
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end
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padded_matrix.transpose.map {|array| array.compact}
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end
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end
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require_relative 'playable'
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class GamePlay
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include Playable
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def initialize
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@player1_name = nil
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@player2_name = nil
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@game = Game.new
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@player_turns = []
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@player2_turns = []
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@comp_turns = []
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@player_wins = 0
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@player2_wins = 0
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@comp_wins = 0
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@draws = 0
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end
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def player1_turn
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column = gets.chomp
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if @game.board.place(column, 'X')
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@player_turns << column
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@game.win?
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else
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puts 'That is not a valid selection, please select a new column'
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player1_turn
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end
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end
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def player2_turn
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column = gets.chomp
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if @game.board.place(column, 'O')
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@player2_turns << column
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@game.win?
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else
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puts 'That is not a valid selection, please select a new column'
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player2_turn
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end
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end
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def computer_turn
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comp_column = (65 + rand(7)).chr
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if @game.board.place(comp_column, 'O')
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@comp_turns << comp_column
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@game.win?
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comp_column
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else
|
48
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computer_turn
|
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+
end
|
50
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+
end
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51
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|
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def game_menu
|
53
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clear_terminal
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puts logo
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puts
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puts 'Enter p to play the highest stakes game of your life with a computer. Enter 2 to play with two players. Enter q to wimp out and quit.'
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ans = gets.chomp
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decide_the_path(ans)
|
59
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+
end
|
60
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+
|
61
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def turn_round_two_players
|
62
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clear_terminal
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63
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if @player1_name == nil
|
64
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obtain_player_names
|
65
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clear_terminal
|
66
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+
end
|
67
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two_player_turns(@player1_name, @player2_name, @player_turns, @player2_turns)
|
68
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game_end_two_player
|
69
|
+
end
|
70
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+
|
71
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def turn_round
|
72
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loop do
|
73
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clear_terminal
|
74
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show_last_moves('You', 'computer', @player_turns, @comp_turns)
|
75
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render_board_with_lines
|
76
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column_choice("intrepid player")
|
77
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+
player1_turn
|
78
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break if game_over?
|
79
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computer_turn
|
80
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+
break if game_over?
|
81
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+
end
|
82
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+
game_end
|
83
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+
end
|
84
|
+
|
85
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def game_end
|
86
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+
if @game.game_win == true
|
87
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+
clear_terminal
|
88
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+
@player_wins += 1
|
89
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+
puts 'YOU WON! HOW COOL!'
|
90
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+
elsif @game.game_win == false
|
91
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+
clear_terminal
|
92
|
+
@comp_wins += 1
|
93
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+
puts "YOU LOST! You're not smart enough to beat a computer choosing random columns? Sad day."
|
94
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+
elsif @game.game_draw == true
|
95
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+
clear_terminal
|
96
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@draws += 1
|
97
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+
puts "That was a draw. BOOOOOOOORRRRRRIIIIIINGGGGGGGG. You're literally not smart enough to beat a computer choosing random columns."
|
98
|
+
end
|
99
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puts "================================\n\nYou've won #{@player_wins} times\n\nThe computer has won #{@comp_wins} times\n\nYou've had #{@draws} draw matches\n\n================================\n\nPress ENTER to continue"
|
100
|
+
gets.chomp
|
101
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+
game_menu
|
102
|
+
end
|
103
|
+
|
104
|
+
def game_end_two_player
|
105
|
+
if @game.game_win == true
|
106
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+
clear_terminal
|
107
|
+
@player_wins += 1
|
108
|
+
puts "#{@player1_name.capitalize} WON! HOW COOL!"
|
109
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+
elsif @game.game_win == false
|
110
|
+
clear_terminal
|
111
|
+
@player2_wins += 1
|
112
|
+
puts "#{@player2_name.capitalize} WON! HOW COOL!"
|
113
|
+
elsif @game.game_draw == true
|
114
|
+
clear_terminal
|
115
|
+
@draws += 1
|
116
|
+
puts "That was a draw. BOOOOOOOORRRRRRIIIIIINGGGGGGGG."
|
117
|
+
end
|
118
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+
puts "================================\n\n#{@player1_name.capitalize} won #{@player_wins} times\n\n#{@player2_name.capitalize} won #{@player2_wins} times\n\nYou've had #{@draws} draw matches\n\n================================\n\nPress ENTER to continue"
|
119
|
+
gets.chomp
|
120
|
+
game_menu
|
121
|
+
end
|
122
|
+
end
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@@ -0,0 +1,110 @@
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1
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module Playable
|
2
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|
3
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def logo
|
4
|
+
'
|
5
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+
==============================================================
|
6
|
+
_________ __ _____
|
7
|
+
\_ ___ \ ____ ____ ____ ____ _____/ |_ / | |
|
8
|
+
/ \ \/ / _ \ / \ / \_/ __ \_/ ___\ __\ / | |_
|
9
|
+
\ \___( <_> ) | \ | \ ___/\ \___| | / ^ /
|
10
|
+
\______ /\____/|___| /___| /\___ >\___ >__| \____ |
|
11
|
+
\/ \/ \/ \/ \/ |__|
|
12
|
+
=============================================================='
|
13
|
+
end
|
14
|
+
|
15
|
+
def game_over_logo
|
16
|
+
'
|
17
|
+
________ _____ _____ ___________ ____________ _________________________
|
18
|
+
/ _____/ / _ \ / \ \_ _____/ \_____ \ \ / /\_ _____/\______ \
|
19
|
+
/ \ ___ / /_\ \ / \ / \ | __)_ / | \ Y / | __)_ | _/
|
20
|
+
\ \_\ \/ | \/ Y \| \ / | \ / | \ | | \
|
21
|
+
\______ /\____|__ /\____|__ /_______ / \_______ /\___/ /_______ / |____|_ /
|
22
|
+
\/ \/ \/ \/ \/ \/ \/ '
|
23
|
+
end
|
24
|
+
#don't know how to write a test for this.
|
25
|
+
def reset_turns
|
26
|
+
@game.board.reset
|
27
|
+
@game.game_win = nil
|
28
|
+
@game.game_draw = false
|
29
|
+
@player_turns = []
|
30
|
+
@player2_turns = []
|
31
|
+
@comp_turns = []
|
32
|
+
end
|
33
|
+
|
34
|
+
def clear_terminal
|
35
|
+
puts `clear`
|
36
|
+
end
|
37
|
+
|
38
|
+
def decide_the_path(user_input)
|
39
|
+
if user_input == "p"
|
40
|
+
reset_turns
|
41
|
+
turn_round
|
42
|
+
elsif user_input == '2'
|
43
|
+
reset_turns
|
44
|
+
turn_round_two_players
|
45
|
+
elsif user_input == "q"
|
46
|
+
clear_terminal
|
47
|
+
puts game_over_logo
|
48
|
+
puts "\n\n"
|
49
|
+
else
|
50
|
+
clear_terminal
|
51
|
+
puts "#{user_input} isn't a valid answer fool!!"
|
52
|
+
game_menu
|
53
|
+
end
|
54
|
+
end
|
55
|
+
|
56
|
+
def obtain_player_names
|
57
|
+
puts 'Player 1 enter your name, your token is a X'
|
58
|
+
@player1_name = gets.chomp
|
59
|
+
puts 'Player 2 enter your name, your token is an O'
|
60
|
+
@player2_name = gets.chomp
|
61
|
+
end
|
62
|
+
|
63
|
+
def render_board_with_lines
|
64
|
+
puts "\n\n==============="
|
65
|
+
@game.board.render
|
66
|
+
puts "===============\n\n"
|
67
|
+
end
|
68
|
+
|
69
|
+
def column_choice(player)
|
70
|
+
puts "What column do you choose, #{player.capitalize}?"
|
71
|
+
end
|
72
|
+
|
73
|
+
def game_over?
|
74
|
+
@game.game_win != nil || @game.game_draw
|
75
|
+
end
|
76
|
+
|
77
|
+
def show_last_moves(p1_name, p2_name, p1_turns, p2_turns)
|
78
|
+
puts "#{p1_name.capitalize} chose #{p1_turns.last} and #{p2_name.capitalize} chose #{p2_turns.last}" if p1_turns != []
|
79
|
+
end
|
80
|
+
|
81
|
+
def two_player_turns(p1_name, p2_name, p1_turns, p2_turns)
|
82
|
+
loop do
|
83
|
+
show_last_moves(p1_name, p2_name, p1_turns, p2_turns)
|
84
|
+
render_board_with_lines
|
85
|
+
column_choice(p1_name)
|
86
|
+
player1_turn
|
87
|
+
break if game_over?
|
88
|
+
clear_terminal
|
89
|
+
render_board_with_lines
|
90
|
+
column_choice(p2_name)
|
91
|
+
player2_turn
|
92
|
+
break if game_over?
|
93
|
+
clear_terminal
|
94
|
+
end
|
95
|
+
|
96
|
+
def player_v_comp_turns(p1_name, p2_name, p1_turns, p2_turns)
|
97
|
+
loop do
|
98
|
+
clear_terminal
|
99
|
+
show_last_moves('You', 'computer', p1_turns, p2_turns)
|
100
|
+
render_board_with_lines
|
101
|
+
column_choice("intrepid player")
|
102
|
+
player1_turn
|
103
|
+
break if game_over?
|
104
|
+
computer_turn
|
105
|
+
break if game_over?
|
106
|
+
end
|
107
|
+
end
|
108
|
+
end
|
109
|
+
|
110
|
+
end
|
data/lib/cnnct4.rb
ADDED
@@ -0,0 +1,14 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
require_relative "cnnct4/version"
|
4
|
+
require './lib/cnnct4/board'
|
5
|
+
require './lib/cnnct4/game'
|
6
|
+
require './lib/cnnct4/game_play'
|
7
|
+
require './lib/cnnct4/playable'
|
8
|
+
|
9
|
+
|
10
|
+
|
11
|
+
module Cnnct4
|
12
|
+
class Error < StandardError; end
|
13
|
+
# Your code goes here...
|
14
|
+
end
|
data/sig/cnnct4.rbs
ADDED
metadata
ADDED
@@ -0,0 +1,89 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: cnnct4
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 0.0.0
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Reid Miller
|
8
|
+
autorequire:
|
9
|
+
bindir: exe
|
10
|
+
cert_chain: []
|
11
|
+
date: 2023-02-23 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: thor
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - ">="
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '0'
|
20
|
+
type: :runtime
|
21
|
+
prerelease: false
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
23
|
+
requirements:
|
24
|
+
- - ">="
|
25
|
+
- !ruby/object:Gem::Version
|
26
|
+
version: '0'
|
27
|
+
- !ruby/object:Gem::Dependency
|
28
|
+
name: rspec
|
29
|
+
requirement: !ruby/object:Gem::Requirement
|
30
|
+
requirements:
|
31
|
+
- - "~>"
|
32
|
+
- !ruby/object:Gem::Version
|
33
|
+
version: '3.2'
|
34
|
+
type: :development
|
35
|
+
prerelease: false
|
36
|
+
version_requirements: !ruby/object:Gem::Requirement
|
37
|
+
requirements:
|
38
|
+
- - "~>"
|
39
|
+
- !ruby/object:Gem::Version
|
40
|
+
version: '3.2'
|
41
|
+
description: A CLI connect 4 game playable by 1 or 2 players
|
42
|
+
email:
|
43
|
+
- reid.s.miller@gmail.com
|
44
|
+
executables:
|
45
|
+
- cnnct4
|
46
|
+
extensions: []
|
47
|
+
extra_rdoc_files: []
|
48
|
+
files:
|
49
|
+
- ".rspec"
|
50
|
+
- Gemfile
|
51
|
+
- LICENSE.txt
|
52
|
+
- README.md
|
53
|
+
- Rakefile
|
54
|
+
- cnnct4.gemspec
|
55
|
+
- exe/cnnct4
|
56
|
+
- lib/cnnct4.rb
|
57
|
+
- lib/cnnct4/board.rb
|
58
|
+
- lib/cnnct4/cli.rb
|
59
|
+
- lib/cnnct4/game.rb
|
60
|
+
- lib/cnnct4/game_play.rb
|
61
|
+
- lib/cnnct4/playable.rb
|
62
|
+
- lib/cnnct4/version.rb
|
63
|
+
- sig/cnnct4.rbs
|
64
|
+
homepage: https://github.com/reidsmiller/connect-4
|
65
|
+
licenses:
|
66
|
+
- MIT
|
67
|
+
metadata:
|
68
|
+
homepage_uri: https://github.com/reidsmiller/connect-4
|
69
|
+
source_code_uri: https://github.com/reidsmiller/connect-4
|
70
|
+
post_install_message:
|
71
|
+
rdoc_options: []
|
72
|
+
require_paths:
|
73
|
+
- lib
|
74
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
75
|
+
requirements:
|
76
|
+
- - ">="
|
77
|
+
- !ruby/object:Gem::Version
|
78
|
+
version: 2.6.0
|
79
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
80
|
+
requirements:
|
81
|
+
- - ">="
|
82
|
+
- !ruby/object:Gem::Version
|
83
|
+
version: '0'
|
84
|
+
requirements: []
|
85
|
+
rubygems_version: 3.1.4
|
86
|
+
signing_key:
|
87
|
+
specification_version: 4
|
88
|
+
summary: Thomas and Reid's Connect 4 game.
|
89
|
+
test_files: []
|