clutter 1.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/Rakefile +41 -0
- data/lib/clutter.rb +135 -0
- data/lib/clutter/actor-iter.rb +33 -0
- data/lib/clutter/actor.rb +34 -0
- data/lib/clutter/animatable.rb +26 -0
- data/lib/clutter/cairo.rb +24 -0
- data/lib/clutter/color.rb +55 -0
- data/lib/clutter/event.rb +21 -0
- data/lib/clutter/point.rb +25 -0
- data/lib/clutter/text.rb +23 -0
- data/lib/clutter/threads.rb +38 -0
- data/sample/basic-actor.rb +125 -0
- data/sample/bin-layout.rb +215 -0
- data/sample/box-layout.rb +196 -0
- data/sample/canvas.rb +117 -0
- data/sample/constraints.rb +81 -0
- data/sample/drag-action.rb +177 -0
- data/sample/drop-action.rb +198 -0
- data/sample/easing-modes.rb +145 -0
- data/sample/flow-layout.rb +121 -0
- data/sample/grid-layout.rb +239 -0
- data/sample/image-content.rb +88 -0
- data/sample/pan-action.rb +100 -0
- data/sample/redhand.png +0 -0
- data/sample/rounded-rectangle.rb +90 -0
- data/sample/scroll-actor.rb +105 -0
- data/test/clutter-test-utils.rb +21 -0
- data/test/run-test.rb +50 -0
- metadata +120 -0
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#!/usr/bin/env ruby
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#
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# This sample code is a port of clutter/examples/basic-actor.c.
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# It is licensed under the terms of the GNU Lesser General Public
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# License, version 2.1 or (at your option) later.
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#
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# Copyright (C) 2012 Ruby-GNOME2 Project Team
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#
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# This library is free software; you can redistribute it and/or
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# modify it under the terms of the GNU Lesser General Public
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# License as published by the Free Software Foundation; either
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# version 2.1 of the License, or (at your option) any later version.
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#
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# This library is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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# Lesser General Public License for more details.
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#
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# You should have received a copy of the GNU Lesser General Public
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# License along with this library; if not, write to the Free Software
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# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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require "clutter"
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Clutter.init
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stage = Clutter::Stage.new
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stage.signal_connect("destroy") do |*args|
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Clutter.main_quit
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end
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vase = Clutter::Actor.new
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vase.name = "vase"
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vase.layout_manager = Clutter::BoxLayout.new
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vase.background_color = Clutter::Color.get_static(:sky_blue_light)
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vase.add_constraint(Clutter::AlignConstraint.new(stage, :both, 0.5))
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stage.add_child(vase)
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SIZE = 128
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flower = Clutter::Actor.new
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flower.name = "flower.1"
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flower.set_size(SIZE, SIZE)
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flower.margin_left = 12
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flower.background_color = Clutter::Color.get_static(:red)
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flower.reactive = true
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vase.add_child(flower)
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toggled = true
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flower.signal_connect("button-press-event") do |actor, event|
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if toggled
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end_color = Clutter::Color.get_static(:blue)
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else
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end_color = Clutter::Color.get_static(:red)
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end
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actor.save_easing_state do
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actor.easing_duration = 500
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actor.easing_mode = :linear
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actor.background_color = end_color
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end
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toggled = !toggled
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Clutter::Event::STOP
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end
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flower = Clutter::Actor.new
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flower.name = "flower.2"
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flower.set_size(SIZE, SIZE)
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flower.margin_top = 12
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flower.margin_left = 6
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flower.margin_right = 6
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flower.margin_bottom = 12
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flower.background_color = Clutter::Color.get_static(:yellow)
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flower.reactive = true
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vase.add_child(flower)
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on_crossing = lambda do |actor, event|
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if event.type == Clutter::EventType::ENTER
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zpos = -250.0
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else
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zpos = 0.0
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end
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actor.save_easing_state do
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actor.easing_duration = 500
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actor.easing_mode = :ease_out_bounce
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actor.z_position = zpos
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end
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Clutter::Event::STOP
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end
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flower.signal_connect("enter-event", &on_crossing)
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flower.signal_connect("leave-event", &on_crossing)
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flower = Clutter::Actor.new
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flower.name = "flower.3"
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flower.set_size(SIZE, SIZE)
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flower.margin_right = 12
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flower.background_color = Clutter::Color::get_static(:green)
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flower.set_pivot_point(0.5, 0.0)
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flower.reactive = true
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vase.add_child(flower);
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flower.signal_connect("button-press-event") do |actor, event|
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actor.save_easing_state do
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actor.easing_duration = 1000
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actor.set_rotation_angle(:y_axis, 360.0)
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end
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id = actor.signal_connect("transition-stopped::rotation-angle-y") do
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actor.save_easing_state do
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actor.set_rotation_angle(:y_axis, 0.0)
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end
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actor.signal_handler_disconnect(id)
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end
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Clutter::Event::STOP
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end
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stage.show
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Clutter.main
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#!/usr/bin/env ruby
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#
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# This sample code is a port of clutter/examples/basic-actor.c. The
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# image file used in this sample code is copied from
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# clutter/tests/data/redhand.png. They are licensed under the terms
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# of the GNU Lesser General Public License, version 2.1 or (at your
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# option) later.
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#
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# Copyright (C) 2012 Ruby-GNOME2 Project Team
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#
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# This library is free software; you can redistribute it and/or
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# modify it under the terms of the GNU Lesser General Public
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# License as published by the Free Software Foundation; either
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# version 2.1 of the License, or (at your option) any later version.
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#
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# This library is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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# Lesser General Public License for more details.
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#
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# You should have received a copy of the GNU Lesser General Public
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# License along with this library; if not, write to the Free Software
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# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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require "clutter"
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require "gdk_pixbuf2"
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Clutter.init
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stage = Clutter::Stage.new
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stage.title = "BinLayout"
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stage.background_color = Clutter::Color.get_static(:aluminium_2)
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stage.set_size(640, 480)
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stage.show
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stage.signal_connect("destroy") do
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Clutter.main_quit
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end
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layout = Clutter::BinLayout.new(:center, :center)
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box = Clutter::Actor.new
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box.layout_manager = layout
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box.add_constraint(Clutter::AlignConstraint.new(stage, :both, 0.5))
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box.set_position(320, 240)
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box.reactive = true
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box.name = "box"
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stage.add_child(box)
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canvas = Clutter::Canvas.new
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canvas.signal_connect("draw") do |_canvas, cairo_context, width, height|
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puts("Painting at #{width}x#{height}")
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cairo_context.save do
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cairo_context.operator = :clear
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cairo_context.paint
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end
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bg_round_radius = 12
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x = y = 0
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cairo_context.move_to(bg_round_radius, y)
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cairo_context.line_to(width - bg_round_radius, y)
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cairo_context.curve_to(width, y, width, y, width, bg_round_radius)
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cairo_context.line_to(width, height - bg_round_radius)
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cairo_context.curve_to(width, height, width, height,
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width - bg_round_radius, height)
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cairo_context.line_to(bg_round_radius, height)
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cairo_context.curve_to(x, height, x, height, x, height - bg_round_radius)
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cairo_context.line_to(x, bg_round_radius)
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cairo_context.curve_to(x, y, x, y, bg_round_radius, y)
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cairo_context.close_path
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bg_color = Clutter::Color.new(0xcc, 0xcc, 0xcc, 0x99)
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cairo_context.set_source_clutter_color(bg_color)
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cairo_context.stroke
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x += 4
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y += 4
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width -= 4
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height -= 4
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cairo_context.move_to(bg_round_radius, y)
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cairo_context.line_to(width - bg_round_radius, y)
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cairo_context.curve_to(width, y, width, y, width, bg_round_radius)
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cairo_context.line_to(width, height - bg_round_radius)
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cairo_context.curve_to(width, height, width, height,
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width - bg_round_radius, height)
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cairo_context.line_to(bg_round_radius, height)
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cairo_context.curve_to(x, height, x, height, x, height - bg_round_radius)
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cairo_context.line_to(x, bg_round_radius)
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cairo_context.curve_to(x, y, x, y, bg_round_radius, y)
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cairo_context.close_path
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pattern = Cairo::LinearPattern.new(0, 0, 0, height)
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pattern.add_color_stop_rgba(1, 0.85, 0.85, 0.85, 1)
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pattern.add_color_stop_rgba(0.95, 1, 1, 1, 1)
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pattern.add_color_stop_rgba(0.05, 1, 1, 1, 1)
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pattern.add_color_stop_rgba(0, 0.85, 0.85, 0.85, 1)
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cairo_context.set_source(pattern)
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cairo_context.fill
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true
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end
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canvas.set_size(200, 200)
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bg = Clutter::Actor.new
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bg.name = "background"
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bg.set_size(200, 200)
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bg.content = canvas
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bg.x_expand = true
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bg.y_expand = true
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bg.x_align = :fill
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bg.y_align = :fill
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box.add_child(bg)
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box.signal_connect("transitions-completed") do |actor|
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canvas.set_size(actor.width, actor.height)
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end
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pixbuf = Gdk::Pixbuf.new(File.expand_path("redhand.png", File.dirname(__FILE__)))
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image = Clutter::Image.new
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image.set_data(pixbuf.pixels,
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pixbuf.has_alpha? ? :rgba_8888 : :rgb_888,
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pixbuf.width,
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pixbuf.height,
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pixbuf.rowstride)
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icon = Clutter::Actor.new
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icon.name = "icon"
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icon.set_size(196, 196)
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icon.x_expand = true
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icon.y_expand = true
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icon.x_align = :center
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icon.y_align = :center
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icon.content_gravity = :resize_aspect
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icon.set_content_scaling_filters(:trilinear, :linear)
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icon.content = image
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box.add_child(icon)
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color = Clutter::Color.new(rand(255), rand(255), rand(255), 224)
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emblem = Clutter::Actor.new
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emblem.name = "emblem"
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emblem.set_size(48, 48)
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emblem.background_color = color
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emblem.x_expand = true
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emblem.y_expand = true
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emblem.x_align = :end
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emblem.y_align = :end
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emblem.reactive = true
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emblem.opacity = 0
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box.add_child(emblem)
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action = Clutter::ClickAction.new
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emblem.add_action(action)
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expanded_p = false
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action.signal_connect("clicked") do |_action, _emblem|
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box.save_easing_state do
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box.easing_mode = :ease_out_bounce
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box.easing_duration = 500
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if expanded_p
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box.set_size(200, 200)
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else
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box.set_size(400, 400)
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end
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end
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expanded_p = !expanded_p
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end
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action.signal_connect("long-press") do |_action, _emblem, state|
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case state
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when Clutter::LongPressState::QUERY
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puts("*** long press: query ***")
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expanded_p
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when Clutter::LongPressState::CANCEL
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puts("*** long press: cancel ***")
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true
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when Clutter::LongPressState::ACTIVATE
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puts("*** long press: activate ***")
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true
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else
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true
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end
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end
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box.signal_connect("enter-event") do |_box, event|
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emblem.save_easing_state do
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emblem.easing_mode = :linear
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emblem.opacity = 255
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end
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Clutter::Event::STOP
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end
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box.signal_connect("leave-event") do |_box, event|
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emblem.save_easing_state do
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emblem.easing_mode = :linear
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emblem.opacity = 0
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end
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Clutter::Event::STOP
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end
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label = Clutter::Text.new
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label.name = "text"
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label.text = "A simple test"
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label.x_expand = true
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label.x_align = :center
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label.y_expand = true
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label.y_align = :start
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box.add_child(label)
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Clutter.main
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@@ -0,0 +1,196 @@
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#!/usr/bin/env ruby
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#
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# This sample code is a port of clutter/examples/box-layout.c.
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# The original header:
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# Copyright 2009 Intel Corporation.
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#
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# This program is free software; you can redistribute it and/or modify it
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# under the terms and conditions of the GNU Lesser General Public License,
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# version 2.1, as published by the Free Software Foundation.
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#
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# This program is distributed in the hope it will be useful, but WITHOUT ANY
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# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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# FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
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# more details.
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#
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# You should have received a copy of the GNU Lesser General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin St - Fifth Floor, Boston, MA 02110-1301 USA.
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# Boston, MA 02111-1307, USA.
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#
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# Copyright (C) 2012 Ruby-GNOME2 Project Team
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#
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# This library is free software; you can redistribute it and/or
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# modify it under the terms of the GNU Lesser General Public
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# License, version 2.1, as published by the Free Software Foundation.
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#
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# This library is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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# Lesser General Public License for more details.
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#
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# You should have received a copy of the GNU Lesser General Public
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# License along with this library; if not, write to the Free Software
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# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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require "clutter"
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+
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Clutter.init
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+
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stage = Clutter::Stage.new
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stage.title = "Box Layout"
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stage.user_resizable = true
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+
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layout = Clutter::BoxLayout.new
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layout.orientation = :vertical
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stage.layout_manager = layout
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+
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box = Clutter::Actor.new
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box.background_color = Clutter::Color.get_static(:light_gray)
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box.x_expand = true
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box.y_expand = true
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layout = Clutter::BoxLayout.new
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box.layout_manager = layout
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stage.add_child(box)
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+
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instructions_label = [
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"Press v\t\342\236\236\tSwitch horizontal/vertical",
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"Press h\t\342\236\236\tToggle homogeneous",
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"Press p\t\342\236\236\tToggle pack start/end",
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"Press s\t\342\236\236\tIncrement spacing (up to 12px)",
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"Press +\t\342\236\236\tAdd a new actor",
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"Press a\t\342\236\236\tToggle animations",
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"Press q\t\342\236\236\tQuit"
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].join("\n")
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instructions = Clutter::Text.new("Sans 12px", instructions_label)
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instructions.x_expand = true
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instructions.y_expand = false
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instructions.x_align = :start
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instructions.margin_top = 4
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instructions.margin_left = 4
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instructions.margin_bottom = 4
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stage.add_child(instructions)
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+
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add_actor = lambda do |_box, position|
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color = Clutter::Color.hls(rand * 360, 0.5, 0.5)
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+
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layout = Clutter::BinLayout.new(:center, :center)
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rect = Clutter::Actor.new
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rect.layout_manager = layout
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rect.background_color = color
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rect.reactive = true
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rect.set_size(32, 64)
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rect.x_expand = true
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rect.y_expand = true
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rect.x_align = :center
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rect.y_align = :center
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+
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text = Clutter::Text.new("Sans 8px", "")
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text.line_alignment = :center
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rect.add_child(text)
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+
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rect.signal_connect("button-release-event") do |_rect, event|
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x_align = _rect.x_align
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y_align = _rect.y_align
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x_expand = _rect.x_expand?
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y_expand = _rect.y_expand?
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+
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case event.button
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when Clutter::BUTTON_PRIMARY
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aligns = Clutter::ActorAlign.values
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if event.has_shift_modifier?
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y_align = aligns[(aligns.index(y_align) + 1) % aligns.size]
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else
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x_align = aligns[(aligns.index(x_align) + 1) % aligns.size]
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end
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when Clutter::BUTTON_SECONDARY
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if event.has_shift_modifier?
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y_expand = !y_expand
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else
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x_expand = !x_expand
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end
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end
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+
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_rect.x_align = x_align
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+
_rect.y_align = y_align
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_rect.x_expand = x_expand
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_rect.y_expand = y_expand
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+
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true
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end
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+
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changed = lambda do |actor, pspec|
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x_align = actor.x_align
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y_align = actor.y_align
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x_expand = actor.x_expand?
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y_expand = actor.y_expand?
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+
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label = ["#{x_expand},#{y_expand}", x_align.nick, y_align.nick].join("\n")
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end
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rect.signal_connect("notify::x-align", &changed)
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rect.signal_connect("notify::y-align", &changed)
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rect.signal_connect("notify::x-expand", &changed)
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rect.signal_connect("notify::y-expand", &changed)
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changed.call(rect, nil)
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+
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_box.insert_child_at_index(rect, position)
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end
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+
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5.times do |i|
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add_actor.call(box, i)
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end
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+
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stage.signal_connect("destroy") do
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Clutter.main_quit
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end
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+
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stage.signal_connect("key-release-event") do |_stage, event|
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+
layout = box.layout_manager
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+
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handled = true
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case event.key_symbol
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when Clutter::Keys::KEY_a
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iter = Clutter::ActorIter.new(box)
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iter.each do |child|
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duration = child.easing_duration
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+
if duration.zero?
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duration = 250
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else
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duration = 0
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end
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child.easing_duration = duration
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end
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when Clutter::Keys::KEY_v
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orientation = layout.orientation
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+
if orientation == Clutter::Orientation::HORIZONTAL
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orientation = :vertical
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+
else
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orientation = :horizontal
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end
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layout.orientation = orientation
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when Clutter::Keys::KEY_h
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layout.homogeneous = !layout.homogeneous?
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when Clutter::Keys::KEY_p
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layout.pack_start = !layout.pack_start?
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when Clutter::Keys::KEY_s
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spacing = layout.spacing
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if spacing > 12
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spacing = 0
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else
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spacing += 1
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end
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layout.spacing = spacing
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when Clutter::Keys::KEY_plus
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add_actor.call(box, rand(box.n_children))
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when Clutter::Keys::KEY_q
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Clutter.main_quit
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else
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handled = false
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+
end
|
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+
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+
handled
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+
end
|
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+
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+
stage.show
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+
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+
Clutter.main
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