chipmunk_treasure_island 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
data/LICENSE ADDED
@@ -0,0 +1,21 @@
1
+ Copyright (c) 2012 The Pragmatic Studio
2
+
3
+ Permission is hereby granted, free of charge, to any person obtaining a copy
4
+ of this software and associated documentation files (the "Software"), to deal
5
+ in the Software without restriction, including without limitation the rights
6
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7
+ copies of the Software, and to permit persons to whom the Software is
8
+ furnished to do so, subject to the following conditions:
9
+
10
+ - You may not use this Software in other training contexts.
11
+
12
+ - The above copyright notice and this permission notice shall be
13
+ included in all copies or substantial portions of the Software.
14
+
15
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
21
+ THE SOFTWARE.
data/README ADDED
@@ -0,0 +1 @@
1
+ This is a simple text based Game written in Ruby. It allows the user to create a random action that will affect the players health as well as collecting treasures each round. The highest points after x amount of rounds win.
@@ -0,0 +1,3 @@
1
+ Reed,85
2
+ Doom,75
3
+ Tchalla,110
data/bin/new_game ADDED
@@ -0,0 +1,35 @@
1
+ #!/usr/bin/env ruby
2
+
3
+ require_relative '../lib/new_game/game'
4
+ require_relative '../lib/new_game/clumsy_player'
5
+ require_relative '../lib/new_game/berserk_player'
6
+
7
+ module NewGame
8
+ klutz = ClumsyPlayer.new("klutz", 105)
9
+ berserker = BerserkPlayer.new("berserker", 50)
10
+ knuckleheads = NewGame::Game.new("Knuckleheads")
11
+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
12
+ knuckleheads.load_players(ARGV.shift || default_player_file)
13
+ knuckleheads.add_player(klutz)
14
+ knuckleheads.add_player(berserker)
15
+
16
+ loop do
17
+ puts "\nHow many game rounds? ('quit' to exit)"
18
+ answer = gets.chomp.downcase
19
+ case answer
20
+ when /^\d+$/
21
+ knuckleheads.play(answer.to_i) do
22
+ knuckleheads.total_points >= 2000
23
+ end
24
+ when 'quit' , 'exit'
25
+ knuckleheads.print_stats
26
+ break
27
+ else
28
+ puts "Please enter a number or 'quit'"
29
+ end
30
+ end
31
+
32
+ knuckleheads.save_high_scores
33
+
34
+ end
35
+
data/bin/players.csv ADDED
@@ -0,0 +1,3 @@
1
+ Alvin,100
2
+ Simon,60
3
+ Theo,125
@@ -0,0 +1,7 @@
1
+ module NewGame
2
+ module Auditable
3
+ def audit
4
+ puts "Rolled a #{self.number} (#{self.class})"
5
+ end
6
+ end
7
+ end
@@ -0,0 +1,37 @@
1
+ require_relative 'player'
2
+
3
+ module NewGame
4
+ class BerserkPlayer < Player
5
+
6
+ def initialize(name, health=100)
7
+ super(name, health)
8
+ @w00t_count = 0
9
+ end
10
+
11
+ def berserk?
12
+ @w00t_count > 5
13
+ end
14
+
15
+ def w00t
16
+ super
17
+ @w00t_count += 1
18
+ puts "#{@name} is berserk!" if berserk?
19
+ end
20
+
21
+ def blam
22
+ case berserk?
23
+ when true
24
+ w00t
25
+ when false
26
+ super
27
+ end
28
+ end
29
+ end
30
+ end
31
+
32
+ if __FILE__ == $0
33
+ berserker = BerserkPlayer.new("berserker", 50)
34
+ 6.times { berserker.w00t }
35
+ 2.times { berserker.blam }
36
+ puts berserker.health
37
+ end
@@ -0,0 +1,34 @@
1
+ require_relative 'player'
2
+
3
+ module NewGame
4
+ class ClumsyPlayer < Player
5
+
6
+ def found_treasure(treasure)
7
+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2)
8
+ super damaged_treasure
9
+ end
10
+ end
11
+ end
12
+
13
+
14
+
15
+
16
+
17
+
18
+
19
+ if __FILE__ == $0
20
+ clumsy = ClumsyPlayer.new("klutz")
21
+
22
+ hammer = Treasure.new(:hammer, 50)
23
+ clumsy.found_treasure(hammer)
24
+ clumsy.found_treasure(hammer)
25
+ clumsy.found_treasure(hammer)
26
+
27
+ crowbar = Treasure.new(:crowbar, 400)
28
+ clumsy.found_treasure(crowbar)
29
+
30
+ clumsy.each_found_treasure do |treasure|
31
+ puts "#{treasure.points} total #{treasure.name} points"
32
+ end
33
+ puts "#{clumsy.points} grand total points"
34
+ end
@@ -0,0 +1,19 @@
1
+ require_relative 'auditable'
2
+
3
+ module NewGame
4
+ class Die
5
+ include Auditable
6
+
7
+ attr_reader :number
8
+
9
+ def initialize
10
+ roll
11
+ end
12
+
13
+ def roll
14
+ @number = rand (1..6)
15
+ audit
16
+ @number
17
+ end
18
+ end
19
+ end
@@ -0,0 +1,108 @@
1
+ require_relative 'player'
2
+ require_relative 'die'
3
+ require_relative 'game_turn'
4
+ require_relative 'treasure_trove'
5
+ require 'csv'
6
+
7
+ module NewGame
8
+ class Game
9
+
10
+ attr_reader :title
11
+
12
+ def initialize(title)
13
+ @title = title
14
+ @players = []
15
+ end
16
+
17
+ def add_player(a_player)
18
+ @players.push(a_player)
19
+ end
20
+
21
+ def load_players(from_file)
22
+ CSV.foreach(from_file) do |row|
23
+ player = Player.new(row[0], row[1].to_i)
24
+ add_player(player)
25
+ end
26
+ end
27
+
28
+ def high_score_entry(player)
29
+ formatted_name = player.name.ljust(20, '.')
30
+ "#{formatted_name} #{player.score}"
31
+ end
32
+
33
+ def save_high_scores(to_file="high_score.txt")
34
+ File.open(to_file, "w") do |file|
35
+ file.puts "#{@title} High Scores:"
36
+ @players.sort.each do |player|
37
+ file.puts high_score_entry(player)
38
+ end
39
+ end
40
+ end
41
+
42
+ def play(rounds)
43
+ puts "There are #{@players.size} in #{@title}."
44
+
45
+ @players.each do |player|
46
+ puts player
47
+ end
48
+
49
+ treasures = TreasureTrove::TREASURES
50
+ puts "\nThere are #{treasures.size} treasures to be found:"
51
+ treasures.each do |treasure|
52
+ puts "A #{treasure.name} is worth #{treasure.points} points"
53
+
54
+ end
55
+
56
+ 1.upto(rounds) do |round|
57
+ if block_given?
58
+ break if yield
59
+ end
60
+
61
+ puts "\nRound #{round}:"
62
+ @players.each do |player|
63
+ GameTurn.take_turn(player)
64
+ puts player
65
+ end
66
+ end
67
+ end
68
+
69
+ def print_name_and_health(player)
70
+ puts "#{player.name} (#{player.health})"
71
+ end
72
+
73
+ def total_points
74
+ @players.reduce(0) { |sum, player| sum + player.points }
75
+ end
76
+
77
+ def print_stats
78
+ puts "\n#{@title} Statistics:"
79
+
80
+ strong_players, wimpy_players = @players.partition{ |player| player.strong?}
81
+
82
+
83
+ puts "\n#{strong_players.size} strong players:"
84
+ strong_players.each do |player|
85
+ print_name_and_health(player)
86
+ end
87
+
88
+ puts "\n#{wimpy_players.size} wimpy players:"
89
+ wimpy_players.each do |player|
90
+ print_name_and_health(player)
91
+ end
92
+
93
+ puts "\n#{total_points} total points from treasures found"
94
+ @players.sort.each do |player|
95
+ puts "\n#{player.name}'s point totals:"
96
+ player.each_found_treasure do |treasure|
97
+ puts "#{treasure.points} total #{treasure.name} points"
98
+ end
99
+ puts "#{player.points} grand total points"
100
+ end
101
+
102
+ puts "\n#{@title} High Scores:"
103
+ @players.sort.each do |player|
104
+ puts high_score_entry(player)
105
+ end
106
+ end
107
+ end
108
+ end
@@ -0,0 +1,25 @@
1
+ require_relative 'player'
2
+ require_relative 'die'
3
+ require_relative 'loaded_die'
4
+ require_relative 'treasure_trove'
5
+
6
+ module NewGame
7
+ module GameTurn
8
+ def self.take_turn (player)
9
+
10
+ die = Die.new
11
+ case die.roll
12
+
13
+ when 1..2
14
+ player.blam
15
+ when 3..4
16
+ puts "#{player.name} was skipped"
17
+ else
18
+ player.w00t
19
+ end
20
+
21
+ treasure = TreasureTrove.random
22
+ player.found_treasure(treasure)
23
+ end
24
+ end
25
+ end
@@ -0,0 +1,16 @@
1
+ require_relative 'auditable'
2
+
3
+ module NewGame
4
+ class LoadedDie
5
+ include Auditable
6
+
7
+ attr_reader :number
8
+
9
+ def roll
10
+ numbers = [1, 1, 2, 5, 6, 6]
11
+ @number = numbers.sample
12
+ audit
13
+ @number
14
+ end
15
+ end
16
+ end
@@ -0,0 +1,18 @@
1
+ module NewGame
2
+ module Playable
3
+
4
+ def blam
5
+ self.health -= 10
6
+ puts "#{name} got blammed!"
7
+ end
8
+
9
+ def w00t
10
+ self.health += 15
11
+ puts "#{name} got w00ted!"
12
+ end
13
+
14
+ def strong?
15
+ health > 100
16
+ end
17
+ end
18
+ end
@@ -0,0 +1,63 @@
1
+ require_relative 'treasure_trove'
2
+ require_relative 'playable'
3
+
4
+ module NewGame
5
+ class Player
6
+
7
+ include Playable
8
+
9
+ attr_accessor :name
10
+ attr_accessor :health
11
+
12
+ def initialize(name, health=100)
13
+ @name = name.capitalize
14
+ @health = health
15
+ @found_treasures = Hash.new(0)
16
+ end
17
+
18
+ def score
19
+ @health + points
20
+ end
21
+
22
+ def to_s
23
+ "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
24
+ end
25
+
26
+ def <=>(other)
27
+ other.score <=> score
28
+ end
29
+
30
+ def found_treasure(treasure)
31
+ @found_treasures[treasure.name] += treasure.points
32
+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
33
+ puts "#{@name}'s treasures: #{@found_treasures}"
34
+ end
35
+
36
+ def points
37
+ @found_treasures.values.reduce(0, :+)
38
+ end
39
+
40
+ def each_found_treasure
41
+ @found_treasures.each do |name, points|
42
+ treasure = Treasure.new(name, points)
43
+ yield treasure
44
+ end
45
+ end
46
+
47
+ def self.from_csv(string)
48
+ name, health = string.split(',')
49
+ new(name, Integer(health))
50
+ end
51
+
52
+ end
53
+ end
54
+
55
+ if __FILE__ == $0
56
+ player = Player.new("moe")
57
+ puts player.name
58
+ puts player.health
59
+ player.w00t
60
+ puts player.health
61
+ player.blam
62
+ puts player.health
63
+ end
@@ -0,0 +1,19 @@
1
+ module NewGame
2
+ Treasure = Struct.new(:name, :points)
3
+
4
+ module TreasureTrove
5
+ TREASURES = [
6
+ Treasure.new(:pie, 5),
7
+ Treasure.new(:bottle, 25),
8
+ Treasure.new(:hammer, 50),
9
+ Treasure.new(:skillet, 100),
10
+ Treasure.new(:broomstick, 200),
11
+ Treasure.new(:crowbar, 400)
12
+
13
+ ]
14
+
15
+ def self.random
16
+ TREASURES.sample
17
+ end
18
+ end
19
+ end
@@ -0,0 +1,30 @@
1
+ require 'new_game/berserk_player'
2
+
3
+ module NewGame
4
+ describe BerserkPlayer do
5
+
6
+ before do
7
+ @initial_health = 50
8
+ @player = BerserkPlayer.new("berserker", @initial_health)
9
+ end
10
+
11
+ it "does not go berserk when w00ted up to 5 times" do
12
+ 1.upto(5) { @player.w00t }
13
+
14
+ @player.berserk?.should be_false
15
+ end
16
+
17
+ it "goes berserk when w00ted more than 5 times" do
18
+ 1.upto(6) { @player.w00t }
19
+
20
+ @player.berserk?.should be_true
21
+ end
22
+
23
+ it "gets w00ted instead of blammed when it's gone berserk" do
24
+ 1.upto(6) { @player.w00t }
25
+ 1.upto(2) { @player.blam }
26
+
27
+ @player.health.should == @initial_health + (8 * 15)
28
+ end
29
+ end
30
+ end
@@ -0,0 +1,33 @@
1
+ require 'new_game/clumsy_player'
2
+
3
+ module NewGame
4
+ describe ClumsyPlayer do
5
+ before do
6
+ @player = ClumsyPlayer.new("klutz")
7
+ end
8
+
9
+ it "only gets half the point value for each treasure" do
10
+ @player.points.should == 0
11
+
12
+ hammer = Treasure.new(:hammer, 50)
13
+ @player.found_treasure(hammer)
14
+ @player.found_treasure(hammer)
15
+ @player.found_treasure(hammer)
16
+
17
+ @player.points.should == 75
18
+
19
+ crowbar = Treasure.new(:crowbar, 400)
20
+ @player.found_treasure(crowbar)
21
+
22
+ @player.points.should == 275
23
+
24
+ yielded = []
25
+ @player.each_found_treasure do |treasure|
26
+ yielded << treasure
27
+ end
28
+
29
+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
30
+ end
31
+
32
+ end
33
+ end
@@ -0,0 +1,67 @@
1
+ require 'new_game/game'
2
+
3
+ module NewGame
4
+ describe Game do
5
+
6
+ before do
7
+ @game = Game.new("Knuckleheads")
8
+
9
+ @initial_health = 100
10
+ @player = Player.new("moe", @initial_health)
11
+
12
+ @game.add_player(@player)
13
+ end
14
+
15
+
16
+ it "woots a player if a high number is rolled" do
17
+ Die.any_instance.stub(:roll).and_return(5)
18
+
19
+ @game.play(2)
20
+
21
+ @player.health.should == @initial_health + (15 * 2)
22
+ end
23
+
24
+ it "skips a player if a medium number is rolled" do
25
+ Die.any_instance.stub(:roll).and_return(3)
26
+
27
+ @game.play(2)
28
+
29
+ @player.health.should == @initial_health
30
+ end
31
+
32
+ it "blams a player if a low number is rolled" do
33
+ Die.any_instance.stub(:roll).and_return(1)
34
+
35
+ @game.play(2)
36
+
37
+ @player.health.should == @initial_health - (10 * 2)
38
+ end
39
+
40
+ it "assigns a treasure for points during a player's turn" do
41
+ game = Game.new("Knuckleheads")
42
+ player = Player.new("moe")
43
+
44
+ game.add_player(player)
45
+
46
+ game.play(1)
47
+
48
+ player.points.should_not be_zero
49
+ end
50
+
51
+ it "computes total points as the sum of all player points" do
52
+ game = Game.new("Knuckleheads")
53
+
54
+ player1 = Player.new("moe")
55
+ player2 = Player.new("larry")
56
+
57
+ game.add_player(player1)
58
+ game.add_player(player2)
59
+
60
+ player1.found_treasure(Treasure.new(:hammer, 50))
61
+ player1.found_treasure(Treasure.new(:hammer, 50))
62
+ player2.found_treasure(Treasure.new(:crowbar, 400))
63
+
64
+ game.total_points.should == 500
65
+ end
66
+ end
67
+ end
@@ -0,0 +1,133 @@
1
+ require 'new_game/player'
2
+ require 'new_game/treasure_trove'
3
+
4
+ module NewGame
5
+ describe Player do
6
+
7
+ before do
8
+ @initial_health = 150
9
+ @player = Player.new("larry", @initial_health)
10
+ end
11
+
12
+ before do
13
+ $stdout = StringIO.new
14
+ end
15
+
16
+ it "has a capitalized name" do
17
+
18
+ @player.name.should == "Larry"
19
+ end
20
+
21
+ it "has an initial health" do
22
+
23
+ @player.health.should == @initial_health
24
+ end
25
+
26
+ it "has a string representation" do
27
+ @player.found_treasure(Treasure.new(:hammer, 50))
28
+ @player.found_treasure(Treasure.new(:hammer, 50))
29
+
30
+ @player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
31
+ end
32
+
33
+ it "computes a score as the sum of its health and points" do
34
+ @player.found_treasure(Treasure.new(:hammer, 50))
35
+ @player.found_treasure(Treasure.new(:hammer, 50))
36
+
37
+ @player.score.should == 250
38
+ end
39
+
40
+
41
+ it "increases health by 15 when w00ted" do
42
+
43
+ @player.w00t
44
+ @player.health.should == @initial_health + 15
45
+ end
46
+
47
+ it "decreases health by 10 when blammed" do
48
+
49
+ @player.blam
50
+ @player.health.should == @initial_health - 10
51
+ end
52
+
53
+ it "can be created from a CSV string" do
54
+ player = Player.from_csv("larry,150")
55
+
56
+ player.name.should == "Larry"
57
+ player.health.should == 150
58
+ end
59
+
60
+ it "computes points as the sum of all treasure points" do
61
+ @player.points.should == 0
62
+
63
+ @player.found_treasure(Treasure.new(:hammer, 50))
64
+
65
+ @player.points.should == 50
66
+
67
+ @player.found_treasure(Treasure.new(:crowbar, 400))
68
+
69
+ @player.points.should == 450
70
+
71
+ @player.found_treasure(Treasure.new(:hammer, 50))
72
+
73
+ @player.points.should == 500
74
+ end
75
+
76
+ it "yields each found treasure and its total points" do
77
+ @player.found_treasure(Treasure.new(:skillet, 100))
78
+ @player.found_treasure(Treasure.new(:skillet, 100))
79
+ @player.found_treasure(Treasure.new(:hammer, 50))
80
+ @player.found_treasure(Treasure.new(:bottle, 5))
81
+ @player.found_treasure(Treasure.new(:bottle, 5))
82
+ @player.found_treasure(Treasure.new(:bottle, 5))
83
+ @player.found_treasure(Treasure.new(:bottle, 5))
84
+ @player.found_treasure(Treasure.new(:bottle, 5))
85
+
86
+ yielded = []
87
+ @player.each_found_treasure do |treasure|
88
+ yielded << treasure
89
+ end
90
+
91
+ yielded.should == [
92
+ Treasure.new(:skillet, 200),
93
+ Treasure.new(:hammer, 50),
94
+ Treasure.new(:bottle, 25)
95
+ ]
96
+ end
97
+
98
+ context "has a health greater than 100" do
99
+ before do
100
+ @player = Player.new("moe", 150)
101
+ end
102
+
103
+ it "is a strong player" do
104
+ @player.should be_strong
105
+ end
106
+ end
107
+
108
+ context "has a health of 100 or less" do
109
+ before do
110
+ @player = Player.new("moe", 100)
111
+ end
112
+
113
+ it "is a weak player" do
114
+ @player.should_not be_strong
115
+ end
116
+ end
117
+
118
+ context "in a collection of players" do
119
+ before do
120
+ @player1 = Player.new("moe", 100)
121
+ @player2 = Player.new("larry", 200)
122
+ @player3 = Player.new("curly", 300)
123
+
124
+ @players = [@player1, @player2, @player3]
125
+ end
126
+
127
+ it "is sorted by decreasing score" do
128
+ @players.sort.should == [@player3, @player2, @player1]
129
+ end
130
+ end
131
+ end
132
+ end
133
+
@@ -0,0 +1,56 @@
1
+ require 'new_game/treasure_trove'
2
+
3
+ module NewGame
4
+ describe Treasure do
5
+
6
+ before do
7
+ @treasure = Treasure.new(:hammer, 50)
8
+ end
9
+
10
+ it "has a name attribute" do
11
+ @treasure.name.should == :hammer
12
+ end
13
+
14
+ it "has a points attribute" do
15
+ @treasure.points.should == 50
16
+ end
17
+
18
+ end
19
+
20
+ describe TreasureTrove do
21
+
22
+ it "has six treasures" do
23
+ TreasureTrove::TREASURES.size.should == 6
24
+ end
25
+
26
+ it "has a pie worth 5 points" do
27
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
28
+ end
29
+
30
+ it "has a bottle worth 25 points" do
31
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
32
+ end
33
+
34
+ it "has a hammer worth 50 points" do
35
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
36
+ end
37
+
38
+ it "has a skillet worth 100 points" do
39
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
40
+ end
41
+
42
+ it "has a broomstick worth 200 points" do
43
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
44
+ end
45
+
46
+ it "has a crowbar worth 400 points" do
47
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
48
+ end
49
+
50
+ it "returns a random treasure" do
51
+ treasure = TreasureTrove.random
52
+
53
+ TreasureTrove::TREASURES.should include(treasure)
54
+ end
55
+ end
56
+ end
metadata ADDED
@@ -0,0 +1,88 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: chipmunk_treasure_island
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ prerelease:
6
+ platform: ruby
7
+ authors:
8
+ - Gabriel Lafontant
9
+ autorequire:
10
+ bindir: bin
11
+ cert_chain: []
12
+ date: 2013-04-26 00:00:00.000000000 Z
13
+ dependencies:
14
+ - !ruby/object:Gem::Dependency
15
+ name: rspec
16
+ requirement: !ruby/object:Gem::Requirement
17
+ none: false
18
+ requirements:
19
+ - - ! '>='
20
+ - !ruby/object:Gem::Version
21
+ version: '0'
22
+ type: :development
23
+ prerelease: false
24
+ version_requirements: !ruby/object:Gem::Requirement
25
+ none: false
26
+ requirements:
27
+ - - ! '>='
28
+ - !ruby/object:Gem::Version
29
+ version: '0'
30
+ description: ! 'This is a simple text based Game written in Ruby. It allows the user
31
+ to create a random action that will affect the players health as well as collecting
32
+ treasures each round. The highest points after x amount of rounds win. '
33
+ email: glafonta@gmail.com
34
+ executables:
35
+ - new_game
36
+ extensions: []
37
+ extra_rdoc_files: []
38
+ files:
39
+ - bin/my_favorite_players.csv
40
+ - bin/new_game
41
+ - bin/players.csv
42
+ - lib/new_game/auditable.rb
43
+ - lib/new_game/berserk_player.rb
44
+ - lib/new_game/clumsy_player.rb
45
+ - lib/new_game/die.rb
46
+ - lib/new_game/game.rb
47
+ - lib/new_game/game_turn.rb
48
+ - lib/new_game/loaded_die.rb
49
+ - lib/new_game/playable.rb
50
+ - lib/new_game/player.rb
51
+ - lib/new_game/treasure_trove.rb
52
+ - spec/new_game/berserk_player_spec.rb
53
+ - spec/new_game/clumsy_player_spec.rb
54
+ - spec/new_game/game_spec.rb
55
+ - spec/new_game/player_spec.rb
56
+ - spec/new_game/treasure_trove_spec.rb
57
+ - LICENSE
58
+ - README
59
+ homepage: http://pragmaticstudio.com
60
+ licenses: []
61
+ post_install_message:
62
+ rdoc_options: []
63
+ require_paths:
64
+ - lib
65
+ required_ruby_version: !ruby/object:Gem::Requirement
66
+ none: false
67
+ requirements:
68
+ - - ! '>='
69
+ - !ruby/object:Gem::Version
70
+ version: '1.9'
71
+ required_rubygems_version: !ruby/object:Gem::Requirement
72
+ none: false
73
+ requirements:
74
+ - - ! '>='
75
+ - !ruby/object:Gem::Version
76
+ version: '0'
77
+ requirements: []
78
+ rubyforge_project:
79
+ rubygems_version: 1.8.24
80
+ signing_key:
81
+ specification_version: 3
82
+ summary: A fun, and entirely random, text-based game
83
+ test_files:
84
+ - spec/new_game/berserk_player_spec.rb
85
+ - spec/new_game/clumsy_player_spec.rb
86
+ - spec/new_game/game_spec.rb
87
+ - spec/new_game/player_spec.rb
88
+ - spec/new_game/treasure_trove_spec.rb