chipmunk 4.1.0
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- data/Rakefile +40 -0
- data/ext/chipmunk/chipmunk.c +69 -0
- data/ext/chipmunk/chipmunk.h +91 -0
- data/ext/chipmunk/cpArbiter.c +263 -0
- data/ext/chipmunk/cpArbiter.h +85 -0
- data/ext/chipmunk/cpArray.c +114 -0
- data/ext/chipmunk/cpArray.h +45 -0
- data/ext/chipmunk/cpBB.c +46 -0
- data/ext/chipmunk/cpBB.h +53 -0
- data/ext/chipmunk/cpBody.c +180 -0
- data/ext/chipmunk/cpBody.h +132 -0
- data/ext/chipmunk/cpCollision.c +390 -0
- data/ext/chipmunk/cpCollision.h +23 -0
- data/ext/chipmunk/cpHashSet.c +219 -0
- data/ext/chipmunk/cpHashSet.h +79 -0
- data/ext/chipmunk/cpJoint.c +553 -0
- data/ext/chipmunk/cpJoint.h +122 -0
- data/ext/chipmunk/cpPolyShape.c +139 -0
- data/ext/chipmunk/cpPolyShape.h +92 -0
- data/ext/chipmunk/cpShape.c +244 -0
- data/ext/chipmunk/cpShape.h +141 -0
- data/ext/chipmunk/cpSpace.c +530 -0
- data/ext/chipmunk/cpSpace.h +120 -0
- data/ext/chipmunk/cpSpaceHash.c +455 -0
- data/ext/chipmunk/cpSpaceHash.h +100 -0
- data/ext/chipmunk/cpVect.c +63 -0
- data/ext/chipmunk/cpVect.h +106 -0
- data/ext/chipmunk/extconf.rb +4 -0
- data/ext/chipmunk/prime.h +68 -0
- data/ext/chipmunk/rb_chipmunk.c +109 -0
- data/ext/chipmunk/rb_chipmunk.h +77 -0
- data/ext/chipmunk/rb_cpBB.c +154 -0
- data/ext/chipmunk/rb_cpBody.c +239 -0
- data/ext/chipmunk/rb_cpJoint.c +136 -0
- data/ext/chipmunk/rb_cpShape.c +292 -0
- data/ext/chipmunk/rb_cpSpace.c +330 -0
- data/ext/chipmunk/rb_cpVect.c +250 -0
- data/lib/chipmunk.rb +15 -0
- metadata +92 -0
data/ext/chipmunk/cpBB.c
ADDED
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/* Copyright (c) 2007 Scott Lembcke
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include <math.h>
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#include "chipmunk.h"
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cpVect
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cpBBClampVect(const cpBB bb, const cpVect v)
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{
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cpFloat x = cpfmin(cpfmax(bb.l, v.x), bb.r);
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cpFloat y = cpfmin(cpfmax(bb.b, v.y), bb.t);
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return cpv(x, y);
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}
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cpVect
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cpBBWrapVect(const cpBB bb, const cpVect v)
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{
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cpFloat ix = fabsf(bb.r - bb.l);
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cpFloat modx = fmodf(v.x - bb.l, ix);
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cpFloat x = (modx > 0.0f) ? modx : modx + ix;
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cpFloat iy = fabsf(bb.t - bb.b);
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cpFloat mody = fmodf(v.y - bb.b, iy);
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cpFloat y = (mody > 0.0f) ? mody : mody + iy;
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return cpv(x + bb.l, y + bb.b);
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}
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data/ext/chipmunk/cpBB.h
ADDED
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/* Copyright (c) 2007 Scott Lembcke
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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typedef struct cpBB{
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cpFloat l, b, r ,t;
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} cpBB;
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static inline cpBB
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cpBBNew(const cpFloat l, const cpFloat b,
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const cpFloat r, const cpFloat t)
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{
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cpBB bb = {l, b, r, t};
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return bb;
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}
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static inline int
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cpBBintersects(const cpBB a, const cpBB b)
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{
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return (a.l<=b.r && b.l<=a.r && a.b<=b.t && b.b<=a.t);
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}
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static inline int
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cpBBcontainsBB(const cpBB bb, const cpBB other)
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{
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return (bb.l < other.l && bb.r > other.r && bb.b < other.b && bb.t > other.t);
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}
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static inline int
|
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cpBBcontainsVect(const cpBB bb, const cpVect v)
|
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{
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return (bb.l < v.x && bb.r > v.x && bb.b < v.y && bb.t > v.y);
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}
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cpVect cpBBClampVect(const cpBB bb, const cpVect v); // clamps the vector to lie within the bbox
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cpVect cpBBWrapVect(const cpBB bb, const cpVect v); // wrap a vector to a bbox
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@@ -0,0 +1,180 @@
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/* Copyright (c) 2007 Scott Lembcke
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
|
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* The above copyright notice and this permission notice shall be included in
|
11
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+
* all copies or substantial portions of the Software.
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12
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+
*
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+
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include <stdlib.h>
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#include <math.h>
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#include <float.h>
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#include "chipmunk.h"
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cpBody*
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cpBodyAlloc(void)
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{
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return (cpBody *)malloc(sizeof(cpBody));
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}
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cpBody*
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cpBodyInit(cpBody *body, cpFloat m, cpFloat i)
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{
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body->velocity_func = cpBodyUpdateVelocity;
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body->position_func = cpBodyUpdatePosition;
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cpBodySetMass(body, m);
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cpBodySetMoment(body, i);
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body->p = cpvzero;
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body->v = cpvzero;
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body->f = cpvzero;
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cpBodySetAngle(body, 0.0f);
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body->w = 0.0f;
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body->t = 0.0f;
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body->v_bias = cpvzero;
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body->w_bias = 0.0f;
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body->data = NULL;
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// body->active = 1;
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return body;
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}
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cpBody*
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cpBodyNew(cpFloat m, cpFloat i)
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{
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return cpBodyInit(cpBodyAlloc(), m, i);
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}
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void cpBodyDestroy(cpBody *body){}
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void
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cpBodyFree(cpBody *body)
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{
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if(body) cpBodyDestroy(body);
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free(body);
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}
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void
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cpBodySetMass(cpBody *body, cpFloat m)
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{
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body->m = m;
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body->m_inv = 1.0f/m;
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}
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void
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cpBodySetMoment(cpBody *body, cpFloat i)
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{
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body->i = i;
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body->i_inv = 1.0f/i;
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}
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void
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cpBodySetAngle(cpBody *body, cpFloat a)
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{
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body->a = fmod(a, (cpFloat)M_PI*2.0f);
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body->rot = cpvforangle(a);
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}
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void
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cpBodySlew(cpBody *body, cpVect pos, cpFloat dt)
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{
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cpVect delta = cpvsub(pos, body->p);
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body->v = cpvmult(delta, 1.0/dt);
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}
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void
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cpBodyUpdateVelocity(cpBody *body, cpVect gravity, cpFloat damping, cpFloat dt)
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{
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body->v = cpvadd(cpvmult(body->v, damping), cpvmult(cpvadd(gravity, cpvmult(body->f, body->m_inv)), dt));
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body->w = body->w*damping + body->t*body->i_inv*dt;
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}
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void
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cpBodyUpdatePosition(cpBody *body, cpFloat dt)
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{
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body->p = cpvadd(body->p, cpvmult(cpvadd(body->v, body->v_bias), dt));
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cpBodySetAngle(body, body->a + (body->w + body->w_bias)*dt);
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body->v_bias = cpvzero;
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body->w_bias = 0.0f;
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}
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void
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cpBodyResetForces(cpBody *body)
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{
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body->f = cpvzero;
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body->t = 0.0f;
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}
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void
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cpBodyApplyForce(cpBody *body, cpVect f, cpVect r)
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{
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body->f = cpvadd(body->f, f);
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body->t += cpvcross(r, f);
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}
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void
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cpDampedSpring(cpBody *a, cpBody *b, cpVect anchr1, cpVect anchr2, cpFloat rlen, cpFloat k, cpFloat dmp, cpFloat dt)
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{
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// Calculate the world space anchor coordinates.
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cpVect r1 = cpvrotate(anchr1, a->rot);
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cpVect r2 = cpvrotate(anchr2, b->rot);
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cpVect delta = cpvsub(cpvadd(b->p, r2), cpvadd(a->p, r1));
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cpFloat dist = cpvlength(delta);
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cpVect n = dist ? cpvmult(delta, 1.0f/dist) : cpvzero;
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cpFloat f_spring = (dist - rlen)*k;
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// Calculate the world relative velocities of the anchor points.
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cpVect v1 = cpvadd(a->v, cpvmult(cpvperp(r1), a->w));
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cpVect v2 = cpvadd(b->v, cpvmult(cpvperp(r2), b->w));
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// Calculate the damping force.
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// This really should be in the impulse solver and can produce problems when using large damping values.
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cpFloat vrn = cpvdot(cpvsub(v2, v1), n);
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cpFloat f_damp = vrn*cpfmin(dmp, 1.0f/(dt*(a->m_inv + b->m_inv)));
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// Apply!
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cpVect f = cpvmult(n, f_spring + f_damp);
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cpBodyApplyForce(a, f, r1);
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cpBodyApplyForce(b, cpvneg(f), r2);
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}
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|
162
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//int
|
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//cpBodyMarkLowEnergy(cpBody *body, cpFloat dvsq, int max)
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//{
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165
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// cpFloat ke = body->m*cpvdot(body->v, body->v);
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// cpFloat re = body->i*body->w*body->w;
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//
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// if(ke + re > body->m*dvsq)
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// body->active = 1;
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// else if(body->active)
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// body->active = (body->active + 1)%(max + 1);
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// else {
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// body->v = cpvzero;
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// body->v_bias = cpvzero;
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// body->w = 0.0f;
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// body->w_bias = 0.0f;
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// }
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178
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//
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179
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// return body->active;
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//}
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@@ -0,0 +1,132 @@
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1
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/* Copyright (c) 2007 Scott Lembcke
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2
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+
*
|
3
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+
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
4
|
+
* of this software and associated documentation files (the "Software"), to deal
|
5
|
+
* in the Software without restriction, including without limitation the rights
|
6
|
+
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
7
|
+
* copies of the Software, and to permit persons to whom the Software is
|
8
|
+
* furnished to do so, subject to the following conditions:
|
9
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+
*
|
10
|
+
* The above copyright notice and this permission notice shall be included in
|
11
|
+
* all copies or substantial portions of the Software.
|
12
|
+
*
|
13
|
+
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
14
|
+
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
15
|
+
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
16
|
+
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
17
|
+
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
18
|
+
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
19
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* SOFTWARE.
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20
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*/
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struct cpBody;
|
23
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typedef void (*cpBodyVelocityFunc)(struct cpBody *body, cpVect gravity, cpFloat damping, cpFloat dt);
|
24
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typedef void (*cpBodyPositionFunc)(struct cpBody *body, cpFloat dt);
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25
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|
26
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|
27
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typedef struct cpBody{
|
28
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// *** Integration Functions.
|
29
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|
30
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// Function that is called to integrate the body's velocity. (Defaults to cpBodyUpdateVelocity)
|
31
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cpBodyVelocityFunc velocity_func;
|
32
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+
|
33
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// Function that is called to integrate the body's position. (Defaults to cpBodyUpdatePosition)
|
34
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cpBodyPositionFunc position_func;
|
35
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+
|
36
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// *** Mass Properties
|
37
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+
|
38
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// Mass and it's inverse.
|
39
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// Always use cpBodySetMass() whenever changing the mass as these values must agree.
|
40
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+
cpFloat m, m_inv;
|
41
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+
|
42
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// Moment of inertia and it's inverse.
|
43
|
+
// Always use cpBodySetMass() whenever changing the mass as these values must agree.
|
44
|
+
cpFloat i, i_inv;
|
45
|
+
|
46
|
+
// *** Positional Properties
|
47
|
+
|
48
|
+
// Linear components of motion (position, velocity, and force)
|
49
|
+
cpVect p, v, f;
|
50
|
+
|
51
|
+
// Angular components of motion (angle, angular velocity, and torque)
|
52
|
+
// Always use cpBodySetAngle() to set the angle of the body as a and rot must agree.
|
53
|
+
cpFloat a, w, t;
|
54
|
+
|
55
|
+
// Cached unit length vector representing the angle of the body.
|
56
|
+
// Used for fast vector rotation using cpvrotate().
|
57
|
+
cpVect rot;
|
58
|
+
|
59
|
+
// *** User Definable Fields
|
60
|
+
|
61
|
+
// User defined data pointer.
|
62
|
+
void *data;
|
63
|
+
|
64
|
+
// *** Internally Used Fields
|
65
|
+
|
66
|
+
// Velocity bias values used when solving penetrations and correcting joints.
|
67
|
+
cpVect v_bias;
|
68
|
+
cpFloat w_bias;
|
69
|
+
|
70
|
+
// int active;
|
71
|
+
} cpBody;
|
72
|
+
|
73
|
+
// Basic allocation/destruction functions
|
74
|
+
cpBody *cpBodyAlloc(void);
|
75
|
+
cpBody *cpBodyInit(cpBody *body, cpFloat m, cpFloat i);
|
76
|
+
cpBody *cpBodyNew(cpFloat m, cpFloat i);
|
77
|
+
|
78
|
+
void cpBodyDestroy(cpBody *body);
|
79
|
+
void cpBodyFree(cpBody *body);
|
80
|
+
|
81
|
+
// Setters for some of the special properties (mandatory!)
|
82
|
+
void cpBodySetMass(cpBody *body, cpFloat m);
|
83
|
+
void cpBodySetMoment(cpBody *body, cpFloat i);
|
84
|
+
void cpBodySetAngle(cpBody *body, cpFloat a);
|
85
|
+
|
86
|
+
// Modify the velocity of the body so that it will move to the specified absolute coordinates in the next timestep.
|
87
|
+
// Intended for objects that are moved manually with a custom velocity integration function.
|
88
|
+
void cpBodySlew(cpBody *body, cpVect pos, cpFloat dt);
|
89
|
+
|
90
|
+
// Default Integration functions.
|
91
|
+
void cpBodyUpdateVelocity(cpBody *body, cpVect gravity, cpFloat damping, cpFloat dt);
|
92
|
+
void cpBodyUpdatePosition(cpBody *body, cpFloat dt);
|
93
|
+
|
94
|
+
// Convert body local to world coordinates
|
95
|
+
static inline cpVect
|
96
|
+
cpBodyLocal2World(cpBody *body, cpVect v)
|
97
|
+
{
|
98
|
+
return cpvadd(body->p, cpvrotate(v, body->rot));
|
99
|
+
}
|
100
|
+
|
101
|
+
// Convert world to body local coordinates
|
102
|
+
static inline cpVect
|
103
|
+
cpBodyWorld2Local(cpBody *body, cpVect v)
|
104
|
+
{
|
105
|
+
return cpvunrotate(cpvsub(v, body->p), body->rot);
|
106
|
+
}
|
107
|
+
|
108
|
+
// Apply an impulse (in world coordinates) to the body.
|
109
|
+
static inline void
|
110
|
+
cpBodyApplyImpulse(cpBody *body, cpVect j, cpVect r)
|
111
|
+
{
|
112
|
+
body->v = cpvadd(body->v, cpvmult(j, body->m_inv));
|
113
|
+
body->w += body->i_inv*cpvcross(r, j);
|
114
|
+
}
|
115
|
+
|
116
|
+
// Not intended for external use. Used by cpArbiter.c and cpJoint.c.
|
117
|
+
static inline void
|
118
|
+
cpBodyApplyBiasImpulse(cpBody *body, cpVect j, cpVect r)
|
119
|
+
{
|
120
|
+
body->v_bias = cpvadd(body->v_bias, cpvmult(j, body->m_inv));
|
121
|
+
body->w_bias += body->i_inv*cpvcross(r, j);
|
122
|
+
}
|
123
|
+
|
124
|
+
// Zero the forces on a body.
|
125
|
+
void cpBodyResetForces(cpBody *body);
|
126
|
+
// Apply a force (in world coordinates) to a body.
|
127
|
+
void cpBodyApplyForce(cpBody *body, cpVect f, cpVect r);
|
128
|
+
|
129
|
+
// Apply a damped spring force between two bodies.
|
130
|
+
void cpDampedSpring(cpBody *a, cpBody *b, cpVect anchr1, cpVect anchr2, cpFloat rlen, cpFloat k, cpFloat dmp, cpFloat dt);
|
131
|
+
|
132
|
+
//int cpBodyMarkLowEnergy(cpBody *body, cpFloat dvsq, int max);
|