chingu_vectors 0.0.4

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  1. data/LICENSE +13 -0
  2. data/README +44 -0
  3. metadata +83 -0
data/LICENSE ADDED
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+ Copyright 2012 Marvin Ede
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+
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+ Licensed under the Apache License, Version 2.0 (the "License");
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+ you may not use this file except in compliance with the License.
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+ You may obtain a copy of the License at
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+
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+ http://www.apache.org/licenses/LICENSE-2.0
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+
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+ Unless required by applicable law or agreed to in writing, software
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+ distributed under the License is distributed on an "AS IS" BASIS,
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+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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+ See the License for the specific language governing permissions and
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+ limitations under the License.
data/README ADDED
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+ = chingu_vectors
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+
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+ Enables you to place and move your game objects via vectors.
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+ Also speed and hastening are not declared as pixels per frame but in pixels per
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+ second.
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+
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+ == Get it
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+ You know how you get it:
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+
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+ gem install chingu_vectors
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+
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+ == Use it
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+
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+ After
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+ require "chingu_vectors"
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+ The trait <i>:vectors</i> is available:
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+
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+ class Player < Chingu::GameObject
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+
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+ trait :vectors
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+
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+ #This method will make the player move 20 pixes left per second
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+ def move_left
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+ self.speed = [0,-20]
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+ end
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+
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+ end
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+
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+ == Another example
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+ This would be a method that lets a ball follow another ball ("follow") nice and smoothly
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+ def update
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+ radiuses = size + follow.size
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+ link = (follow.position - position)
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+ if link.length < radiuses
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+ self.speed = Vector::ZERO
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+ else
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+ link = link - link.normalize * radiuses # Connection between edges
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+ self.speed = link * Game.speed
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+ end
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+ end
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+
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+ == Future planning
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+ I have not been updating this gem all to terribly well. I will make sure to make it compatible with chingu 0.9 once
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+ it comes out. I also may add some changes to the vector class.
metadata ADDED
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+ --- !ruby/object:Gem::Specification
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+ name: chingu_vectors
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+ version: !ruby/object:Gem::Version
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+ version: 0.0.4
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+ prerelease:
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+ platform: ruby
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+ authors:
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+ - Marvin Ede
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+ autorequire:
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+ bindir: bin
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+ cert_chain: []
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+ date: 2012-04-30 00:00:00.000000000 Z
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+ dependencies:
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+ - !ruby/object:Gem::Dependency
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+ name: chingu
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+ requirement: !ruby/object:Gem::Requirement
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+ none: false
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+ requirements:
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+ - - ! '>='
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+ - !ruby/object:Gem::Version
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+ version: 0.8.1
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+ type: :runtime
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+ prerelease: false
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+ version_requirements: !ruby/object:Gem::Requirement
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+ none: false
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+ requirements:
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+ - - ! '>='
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+ - !ruby/object:Gem::Version
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+ version: 0.8.1
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+ - !ruby/object:Gem::Dependency
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+ name: rspec
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+ requirement: !ruby/object:Gem::Requirement
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+ none: false
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+ requirements:
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+ - - ! '>='
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+ - !ruby/object:Gem::Version
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+ version: '0'
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+ type: :development
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+ prerelease: false
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+ version_requirements: !ruby/object:Gem::Requirement
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+ none: false
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+ requirements:
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+ - - ! '>='
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+ - !ruby/object:Gem::Version
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+ version: '0'
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+ description: A Chingu trait that handles game object movement via vectors. Speed and
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+ hastening are in pixels per second instead of pixels per tick, so your games run
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+ always with the same speed independed of the current framerate
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+ email: marvinede@gmx.net
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+ executables: []
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+ extensions: []
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+ extra_rdoc_files:
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+ - README
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+ - LICENSE
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+ files:
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+ - README
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+ - LICENSE
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+ homepage: https://rubygems.org/gems/chingu_vectors
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+ licenses:
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+ - apache 2.0
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+ post_install_message:
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+ rdoc_options: []
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+ require_paths:
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+ - lib
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+ required_ruby_version: !ruby/object:Gem::Requirement
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+ none: false
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+ requirements:
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+ - - ! '>='
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+ - !ruby/object:Gem::Version
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+ version: '0'
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+ required_rubygems_version: !ruby/object:Gem::Requirement
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+ none: false
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+ requirements:
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+ - - ! '>='
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+ - !ruby/object:Gem::Version
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+ version: '0'
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+ requirements: []
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+ rubyforge_project:
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+ rubygems_version: 1.8.24
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+ signing_key:
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+ specification_version: 3
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+ summary: A Chingu trait that handles game object movement via vectors
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+ test_files: []