chingu_vectors 0.0.4
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- data/LICENSE +13 -0
- data/README +44 -0
- metadata +83 -0
data/LICENSE
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Copyright 2012 Marvin Ede
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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data/README
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= chingu_vectors
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Enables you to place and move your game objects via vectors.
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Also speed and hastening are not declared as pixels per frame but in pixels per
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second.
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== Get it
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You know how you get it:
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gem install chingu_vectors
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== Use it
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After
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require "chingu_vectors"
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The trait <i>:vectors</i> is available:
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class Player < Chingu::GameObject
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trait :vectors
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#This method will make the player move 20 pixes left per second
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def move_left
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self.speed = [0,-20]
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end
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end
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== Another example
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This would be a method that lets a ball follow another ball ("follow") nice and smoothly
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def update
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radiuses = size + follow.size
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link = (follow.position - position)
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if link.length < radiuses
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self.speed = Vector::ZERO
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else
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link = link - link.normalize * radiuses # Connection between edges
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self.speed = link * Game.speed
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end
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end
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== Future planning
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I have not been updating this gem all to terribly well. I will make sure to make it compatible with chingu 0.9 once
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it comes out. I also may add some changes to the vector class.
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metadata
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--- !ruby/object:Gem::Specification
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name: chingu_vectors
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version: !ruby/object:Gem::Version
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version: 0.0.4
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prerelease:
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platform: ruby
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authors:
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- Marvin Ede
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autorequire:
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bindir: bin
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cert_chain: []
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date: 2012-04-30 00:00:00.000000000 Z
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dependencies:
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- !ruby/object:Gem::Dependency
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name: chingu
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requirement: !ruby/object:Gem::Requirement
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none: false
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requirements:
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- - ! '>='
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- !ruby/object:Gem::Version
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version: 0.8.1
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type: :runtime
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prerelease: false
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version_requirements: !ruby/object:Gem::Requirement
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none: false
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requirements:
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- - ! '>='
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- !ruby/object:Gem::Version
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version: 0.8.1
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- !ruby/object:Gem::Dependency
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name: rspec
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requirement: !ruby/object:Gem::Requirement
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none: false
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requirements:
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- - ! '>='
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- !ruby/object:Gem::Version
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version: '0'
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type: :development
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prerelease: false
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version_requirements: !ruby/object:Gem::Requirement
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none: false
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requirements:
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- - ! '>='
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- !ruby/object:Gem::Version
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version: '0'
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description: A Chingu trait that handles game object movement via vectors. Speed and
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hastening are in pixels per second instead of pixels per tick, so your games run
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always with the same speed independed of the current framerate
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email: marvinede@gmx.net
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executables: []
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extensions: []
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extra_rdoc_files:
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- README
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- LICENSE
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files:
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- README
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- LICENSE
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homepage: https://rubygems.org/gems/chingu_vectors
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licenses:
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- apache 2.0
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post_install_message:
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rdoc_options: []
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require_paths:
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- lib
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required_ruby_version: !ruby/object:Gem::Requirement
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none: false
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requirements:
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- - ! '>='
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- !ruby/object:Gem::Version
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version: '0'
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required_rubygems_version: !ruby/object:Gem::Requirement
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none: false
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requirements:
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- - ! '>='
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- !ruby/object:Gem::Version
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version: '0'
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requirements: []
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rubyforge_project:
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rubygems_version: 1.8.24
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signing_key:
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specification_version: 3
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summary: A Chingu trait that handles game object movement via vectors
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test_files: []
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