chingu 0.6.8 → 0.6.9
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- data/Rakefile +1 -1
- data/chingu.gemspec +5 -6
- data/examples/example10_traits_retrofy.rb +1 -0
- data/examples/example11_animation.rb +1 -0
- data/examples/example12_trait_timer.rb +5 -7
- data/examples/example13_high_scores.rb +2 -4
- data/examples/example14_bounding_box_circle.rb +1 -0
- data/examples/example15_trait_timer2.rb +4 -2
- data/examples/example16_online_high_scores.rb +1 -0
- data/examples/example17_gosu_tutorial.rb +1 -0
- data/examples/example1_basics.rb +1 -0
- data/examples/example2_gamestate_basics.rb +1 -0
- data/examples/example3_parallax.rb +1 -0
- data/examples/example4_gamestates.rb +1 -0
- data/examples/example5_gamestates_in_pure_gosu.rb +1 -0
- data/examples/example6_transitional_game_state.rb +1 -0
- data/examples/example7_gfx_helpers.rb +1 -0
- data/examples/example8_traits.rb +1 -0
- data/examples/example9_collision_detection.rb +1 -0
- data/examples/game1.rb +1 -0
- data/lib/chingu.rb +1 -1
- data/lib/chingu/helpers/game_state.rb +4 -0
- data/lib/chingu/input.rb +2 -2
- data/lib/chingu/traits/effect.rb +2 -0
- metadata +3 -4
- data/Manifest.txt +0 -102
data/Rakefile
CHANGED
data/chingu.gemspec
CHANGED
@@ -5,11 +5,11 @@
|
|
5
5
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|
6
6
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Gem::Specification.new do |s|
|
7
7
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s.name = %q{chingu}
|
8
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-
s.version = "0.6.
|
8
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+
s.version = "0.6.9"
|
9
9
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|
10
10
|
s.required_rubygems_version = Gem::Requirement.new(">= 0") if s.respond_to? :required_rubygems_version=
|
11
11
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s.authors = ["ippa"]
|
12
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-
s.date = %q{
|
12
|
+
s.date = %q{2010-01-05}
|
13
13
|
s.description = %q{OpenGL accelerated 2D game framework for Ruby. Builds on Gosu (Ruby/C++) which provides all the core functionality. Chingu adds simple yet powerful game states, prettier input handling, deployment safe asset-handling, a basic re-usable game object and stackable game logic.}
|
14
14
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s.email = %q{ippa@rubylicio.us}
|
15
15
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s.extra_rdoc_files = [
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@@ -20,7 +20,6 @@ Gem::Specification.new do |s|
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20
20
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".gitignore",
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21
21
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"History.txt",
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22
22
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"LICENSE",
|
23
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-
"Manifest.txt",
|
24
23
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"README.rdoc",
|
25
24
|
"Rakefile",
|
26
25
|
"benchmarks/README.txt",
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@@ -156,12 +155,12 @@ Gem::Specification.new do |s|
|
|
156
155
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s.specification_version = 3
|
157
156
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|
158
157
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if Gem::Version.new(Gem::RubyGemsVersion) >= Gem::Version.new('1.2.0') then
|
159
|
-
s.add_runtime_dependency(%q<gosu>, [">= 0.7.
|
158
|
+
s.add_runtime_dependency(%q<gosu>, [">= 0.7.17"])
|
160
159
|
else
|
161
|
-
s.add_dependency(%q<gosu>, [">= 0.7.
|
160
|
+
s.add_dependency(%q<gosu>, [">= 0.7.17"])
|
162
161
|
end
|
163
162
|
else
|
164
|
-
s.add_dependency(%q<gosu>, [">= 0.7.
|
163
|
+
s.add_dependency(%q<gosu>, [">= 0.7.17"])
|
165
164
|
end
|
166
165
|
end
|
167
166
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@@ -1,3 +1,4 @@
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1
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+
#!/usr/bin/env ruby
|
1
2
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require 'rubygems'
|
2
3
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require File.join(File.dirname($0), "..", "lib", "chingu")
|
3
4
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include Gosu
|
@@ -21,9 +22,6 @@ class Cube < GameObject
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|
21
22
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|
22
23
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def initialize(options)
|
23
24
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super
|
24
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-
@white = Color.new(0xFFFFFFFF)
|
25
|
-
@red = Color.new(0xFFFF0000)
|
26
|
-
@blue = Color.new(0xFF0000FF)
|
27
25
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self.input = { :left => :left, :right => :right, :up => :up, :down => :down,
|
28
26
|
:space => :shake1, :return => :shake2 }
|
29
27
|
end
|
@@ -37,13 +35,13 @@ class Cube < GameObject
|
|
37
35
|
end
|
38
36
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|
39
37
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def up
|
40
|
-
@color =
|
41
|
-
during(500) { @y -= 1 }.then { @color =
|
38
|
+
@color = Color::RED
|
39
|
+
during(500) { @y -= 1 }.then { @color = Color::WHITE }
|
42
40
|
end
|
43
41
|
|
44
42
|
def down
|
45
|
-
@color =
|
46
|
-
during(500) { @y += 1 }.then { @color =
|
43
|
+
@color = Color::BLUE
|
44
|
+
during(500) { @y += 1 }.then { @color = Color::WHITE }
|
47
45
|
end
|
48
46
|
|
49
47
|
def shake1
|
@@ -1,3 +1,4 @@
|
|
1
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+
#!/usr/bin/env ruby
|
1
2
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require 'rubygems'
|
2
3
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require File.join(File.dirname($0), "..", "lib", "chingu")
|
3
4
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include Gosu
|
@@ -65,9 +66,6 @@ end
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|
65
66
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#
|
66
67
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class PulsatingText < Text
|
67
68
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has_traits :timer, :effect
|
68
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-
@@red = Color.new(0xFFFF0000)
|
69
|
-
@@green = Color.new(0xFF00FF00)
|
70
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-
@@blue = Color.new(0xFF0000FF)
|
71
69
|
|
72
70
|
def initialize(text, options = {})
|
73
71
|
super(text, options)
|
@@ -80,7 +78,7 @@ class PulsatingText < Text
|
|
80
78
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|
81
79
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def create_pulse
|
82
80
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pulse = PulsatingText.create(@text, :x => @x, :y => @y, :height => @height, :pulse => true, :image => @image, :zorder => @zorder+1)
|
83
|
-
colors = [
|
81
|
+
colors = [Color::RED, Color::GREEN, Color::BLUE]
|
84
82
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pulse.color = colors[rand(colors.size)].dup
|
85
83
|
pulse.mode = :additive
|
86
84
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pulse.alpha -= 150
|
@@ -1,3 +1,4 @@
|
|
1
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+
#!/usr/bin/env ruby
|
1
2
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require 'rubygems'
|
2
3
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require File.join(File.dirname($0), "..", "lib", "chingu")
|
3
4
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include Gosu
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@@ -19,14 +20,15 @@ class Stuff < GameState
|
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19
20
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|
20
21
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def initialize(options = {})
|
21
22
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super
|
22
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-
self.input = {:
|
23
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+
self.input = {:s => :stop, :"1" => :fast, :"2" => :slow}
|
23
24
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@thing = Thing.create(:x => $window.width/2, :y => $window.height / 2 )
|
24
25
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|
25
26
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every(500, :name => :blink) { @thing.visible? ? @thing.hide! : @thing.show! }
|
26
27
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p timer_exists?(:blink)
|
28
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+
$window.caption = "Timer-usage. 's' to stop timer, '1' for fast timer, '2' for slow timer"
|
27
29
|
end
|
28
30
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|
29
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-
def
|
31
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+
def stop
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30
32
|
stop_timer(:name => :blink)
|
31
33
|
end
|
32
34
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|
data/examples/example1_basics.rb
CHANGED
data/examples/example8_traits.rb
CHANGED
data/examples/game1.rb
CHANGED
data/lib/chingu.rb
CHANGED
@@ -29,6 +29,10 @@ module Chingu
|
|
29
29
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# It will make call new() on a class, and just push an object.
|
30
30
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#
|
31
31
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module GameState
|
32
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+
def game_states
|
33
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+
game_state_manager.game_states
|
34
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+
end
|
35
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+
|
32
36
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def push_game_state(state, options = {})
|
33
37
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#$window.game_state_manager.push_game_state(state, options)
|
34
38
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game_state_manager.push_game_state(state, options)
|
data/lib/chingu/input.rb
CHANGED
data/lib/chingu/traits/effect.rb
CHANGED
@@ -50,6 +50,8 @@ module Chingu
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50
50
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## puts "Effect#setup_trait(#{options})"
|
51
51
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@rotation_rate = options[:rotation_rate] || nil
|
52
52
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@scale_rate = options[:scale_rate] || nil
|
53
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+
@scale_x_rate = options[:scale_x_rate] || nil
|
54
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+
@scale_y_rate = options[:scale_y_rate] || nil
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53
55
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@fade_rate = options[:fade_rate] || nil
|
54
56
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super
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55
57
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end
|
metadata
CHANGED
@@ -1,7 +1,7 @@
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1
1
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--- !ruby/object:Gem::Specification
|
2
2
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name: chingu
|
3
3
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version: !ruby/object:Gem::Version
|
4
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-
version: 0.6.
|
4
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+
version: 0.6.9
|
5
5
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platform: ruby
|
6
6
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authors:
|
7
7
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- ippa
|
@@ -9,7 +9,7 @@ autorequire:
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9
9
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bindir: bin
|
10
10
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cert_chain: []
|
11
11
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|
12
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-
date:
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+
date: 2010-01-05 00:00:00 +01:00
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13
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default_executable:
|
14
14
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dependencies:
|
15
15
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- !ruby/object:Gem::Dependency
|
@@ -20,7 +20,7 @@ dependencies:
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20
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requirements:
|
21
21
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- - ">="
|
22
22
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- !ruby/object:Gem::Version
|
23
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-
version: 0.7.
|
23
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+
version: 0.7.17
|
24
24
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version:
|
25
25
|
description: OpenGL accelerated 2D game framework for Ruby. Builds on Gosu (Ruby/C++) which provides all the core functionality. Chingu adds simple yet powerful game states, prettier input handling, deployment safe asset-handling, a basic re-usable game object and stackable game logic.
|
26
26
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email: ippa@rubylicio.us
|
@@ -35,7 +35,6 @@ files:
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35
35
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- .gitignore
|
36
36
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- History.txt
|
37
37
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- LICENSE
|
38
|
-
- Manifest.txt
|
39
38
|
- README.rdoc
|
40
39
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- Rakefile
|
41
40
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- benchmarks/README.txt
|
data/Manifest.txt
DELETED
@@ -1,102 +0,0 @@
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1
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-
History.txt
|
2
|
-
LICENSE
|
3
|
-
Manifest.txt
|
4
|
-
README.rdoc
|
5
|
-
Rakefile
|
6
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-
benchmarks/README.txt
|
7
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-
benchmarks/benchmark.rb
|
8
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-
benchmarks/benchmark3.rb
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9
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-
benchmarks/benchmark4.rb
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10
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-
benchmarks/benchmark5.rb
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-
benchmarks/benchmark6.rb
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-
benchmarks/meta_benchmark.rb
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13
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-
benchmarks/meta_benchmark2.rb
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14
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-
chingu.gemspec
|
15
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-
examples/example1.rb
|
16
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-
examples/example10.rb
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17
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-
examples/example11.rb
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-
examples/example12.rb
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-
examples/example13.rb
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-
examples/example14.rb
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-
examples/example15.rb
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-
examples/example16.rb
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-
examples/example2.rb
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-
examples/example3.rb
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-
examples/example4.rb
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26
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-
examples/example5.rb
|
27
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-
examples/example6.rb
|
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-
examples/example7.rb
|
29
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-
examples/example8.rb
|
30
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-
examples/example9.rb
|
31
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-
examples/game1.rb
|
32
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-
examples/high_score_list.yml
|
33
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-
examples/media/Parallax-scroll-example-layer-0.png
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34
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-
examples/media/Parallax-scroll-example-layer-1.png
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35
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-
examples/media/Parallax-scroll-example-layer-2.png
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36
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-
examples/media/Parallax-scroll-example-layer-3.png
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-
examples/media/background1.png
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38
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-
examples/media/bullet.png
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39
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-
examples/media/bullet_hit.wav
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40
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-
examples/media/circle.png
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41
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-
examples/media/city1.csv
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examples/media/city1.png
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examples/media/city2.png
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44
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-
examples/media/droid.bmp
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45
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-
examples/media/enemy_bullet.png
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-
examples/media/explosion.wav
|
47
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examples/media/fire_bullet.png
|
48
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examples/media/fireball.png
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49
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examples/media/laser.wav
|
50
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examples/media/particle.png
|
51
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-
examples/media/plane.csv
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examples/media/plane.png
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53
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-
examples/media/rect.png
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-
examples/media/ruby.png
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55
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-
examples/media/saucer.csv
|
56
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examples/media/saucer.gal
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-
examples/media/saucer.png
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-
examples/media/spaceship.png
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59
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-
examples/media/stickfigure.bmp
|
60
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-
examples/media/stickfigure.png
|
61
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-
examples/media/video_games.png
|
62
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-
examples/media/wood.png
|
63
|
-
lib/chingu.rb
|
64
|
-
lib/chingu/animation.rb
|
65
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-
lib/chingu/assets.rb
|
66
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-
lib/chingu/basic_game_object.rb
|
67
|
-
lib/chingu/core_ext/array.rb
|
68
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-
lib/chingu/fpscounter.rb
|
69
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-
lib/chingu/game_object.rb
|
70
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-
lib/chingu/game_object_list.rb
|
71
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-
lib/chingu/game_state.rb
|
72
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-
lib/chingu/game_state_manager.rb
|
73
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-
lib/chingu/game_states/debug.rb
|
74
|
-
lib/chingu/game_states/edit.rb
|
75
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-
lib/chingu/game_states/fade_to.rb
|
76
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-
lib/chingu/game_states/pause.rb
|
77
|
-
lib/chingu/gosu_ext/image.rb
|
78
|
-
lib/chingu/helpers/class_inheritable_accessor.rb
|
79
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-
lib/chingu/helpers/game_object.rb
|
80
|
-
lib/chingu/helpers/game_state.rb
|
81
|
-
lib/chingu/helpers/gfx.rb
|
82
|
-
lib/chingu/helpers/input_client.rb
|
83
|
-
lib/chingu/helpers/input_dispatcher.rb
|
84
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-
lib/chingu/helpers/rotation_center.rb
|
85
|
-
lib/chingu/high_score_list.rb
|
86
|
-
lib/chingu/inflector.rb
|
87
|
-
lib/chingu/input.rb
|
88
|
-
lib/chingu/named_resource.rb
|
89
|
-
lib/chingu/online_high_score_list.rb
|
90
|
-
lib/chingu/parallax.rb
|
91
|
-
lib/chingu/particle.rb
|
92
|
-
lib/chingu/rect.rb
|
93
|
-
lib/chingu/require_all.rb
|
94
|
-
lib/chingu/text.rb
|
95
|
-
lib/chingu/traits/bounding_box.rb
|
96
|
-
lib/chingu/traits/bounding_circle.rb
|
97
|
-
lib/chingu/traits/collision_detection.rb
|
98
|
-
lib/chingu/traits/effect.rb
|
99
|
-
lib/chingu/traits/retrofy.rb
|
100
|
-
lib/chingu/traits/timer.rb
|
101
|
-
lib/chingu/traits/velocity.rb
|
102
|
-
lib/chingu/window.rb
|