chingu 0.6.8 → 0.6.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/Rakefile +1 -1
- data/chingu.gemspec +5 -6
- data/examples/example10_traits_retrofy.rb +1 -0
- data/examples/example11_animation.rb +1 -0
- data/examples/example12_trait_timer.rb +5 -7
- data/examples/example13_high_scores.rb +2 -4
- data/examples/example14_bounding_box_circle.rb +1 -0
- data/examples/example15_trait_timer2.rb +4 -2
- data/examples/example16_online_high_scores.rb +1 -0
- data/examples/example17_gosu_tutorial.rb +1 -0
- data/examples/example1_basics.rb +1 -0
- data/examples/example2_gamestate_basics.rb +1 -0
- data/examples/example3_parallax.rb +1 -0
- data/examples/example4_gamestates.rb +1 -0
- data/examples/example5_gamestates_in_pure_gosu.rb +1 -0
- data/examples/example6_transitional_game_state.rb +1 -0
- data/examples/example7_gfx_helpers.rb +1 -0
- data/examples/example8_traits.rb +1 -0
- data/examples/example9_collision_detection.rb +1 -0
- data/examples/game1.rb +1 -0
- data/lib/chingu.rb +1 -1
- data/lib/chingu/helpers/game_state.rb +4 -0
- data/lib/chingu/input.rb +2 -2
- data/lib/chingu/traits/effect.rb +2 -0
- metadata +3 -4
- data/Manifest.txt +0 -102
data/Rakefile
CHANGED
data/chingu.gemspec
CHANGED
@@ -5,11 +5,11 @@
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Gem::Specification.new do |s|
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s.name = %q{chingu}
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-
s.version = "0.6.
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+
s.version = "0.6.9"
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s.required_rubygems_version = Gem::Requirement.new(">= 0") if s.respond_to? :required_rubygems_version=
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s.authors = ["ippa"]
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s.date = %q{
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s.date = %q{2010-01-05}
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s.description = %q{OpenGL accelerated 2D game framework for Ruby. Builds on Gosu (Ruby/C++) which provides all the core functionality. Chingu adds simple yet powerful game states, prettier input handling, deployment safe asset-handling, a basic re-usable game object and stackable game logic.}
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s.email = %q{ippa@rubylicio.us}
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s.extra_rdoc_files = [
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@@ -20,7 +20,6 @@ Gem::Specification.new do |s|
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".gitignore",
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"History.txt",
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"LICENSE",
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-
"Manifest.txt",
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"README.rdoc",
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"Rakefile",
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"benchmarks/README.txt",
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@@ -156,12 +155,12 @@ Gem::Specification.new do |s|
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s.specification_version = 3
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if Gem::Version.new(Gem::RubyGemsVersion) >= Gem::Version.new('1.2.0') then
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-
s.add_runtime_dependency(%q<gosu>, [">= 0.7.
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+
s.add_runtime_dependency(%q<gosu>, [">= 0.7.17"])
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else
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-
s.add_dependency(%q<gosu>, [">= 0.7.
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s.add_dependency(%q<gosu>, [">= 0.7.17"])
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end
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else
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s.add_dependency(%q<gosu>, [">= 0.7.
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s.add_dependency(%q<gosu>, [">= 0.7.17"])
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end
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end
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@@ -1,3 +1,4 @@
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#!/usr/bin/env ruby
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require 'rubygems'
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require File.join(File.dirname($0), "..", "lib", "chingu")
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include Gosu
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@@ -21,9 +22,6 @@ class Cube < GameObject
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def initialize(options)
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super
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-
@white = Color.new(0xFFFFFFFF)
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@red = Color.new(0xFFFF0000)
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@blue = Color.new(0xFF0000FF)
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self.input = { :left => :left, :right => :right, :up => :up, :down => :down,
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:space => :shake1, :return => :shake2 }
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end
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@@ -37,13 +35,13 @@ class Cube < GameObject
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end
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def up
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@color =
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during(500) { @y -= 1 }.then { @color =
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@color = Color::RED
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during(500) { @y -= 1 }.then { @color = Color::WHITE }
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end
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def down
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@color =
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during(500) { @y += 1 }.then { @color =
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@color = Color::BLUE
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during(500) { @y += 1 }.then { @color = Color::WHITE }
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end
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def shake1
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#!/usr/bin/env ruby
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require 'rubygems'
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require File.join(File.dirname($0), "..", "lib", "chingu")
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include Gosu
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@@ -65,9 +66,6 @@ end
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#
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class PulsatingText < Text
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has_traits :timer, :effect
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@@red = Color.new(0xFFFF0000)
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@@green = Color.new(0xFF00FF00)
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@@blue = Color.new(0xFF0000FF)
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def initialize(text, options = {})
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super(text, options)
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def create_pulse
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pulse = PulsatingText.create(@text, :x => @x, :y => @y, :height => @height, :pulse => true, :image => @image, :zorder => @zorder+1)
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colors = [
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colors = [Color::RED, Color::GREEN, Color::BLUE]
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pulse.color = colors[rand(colors.size)].dup
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pulse.mode = :additive
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pulse.alpha -= 150
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@@ -1,3 +1,4 @@
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#!/usr/bin/env ruby
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require 'rubygems'
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require File.join(File.dirname($0), "..", "lib", "chingu")
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include Gosu
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@@ -19,14 +20,15 @@ class Stuff < GameState
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def initialize(options = {})
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super
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-
self.input = {:
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self.input = {:s => :stop, :"1" => :fast, :"2" => :slow}
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@thing = Thing.create(:x => $window.width/2, :y => $window.height / 2 )
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every(500, :name => :blink) { @thing.visible? ? @thing.hide! : @thing.show! }
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p timer_exists?(:blink)
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$window.caption = "Timer-usage. 's' to stop timer, '1' for fast timer, '2' for slow timer"
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end
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def
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def stop
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stop_timer(:name => :blink)
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end
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data/examples/example1_basics.rb
CHANGED
data/examples/example8_traits.rb
CHANGED
data/examples/game1.rb
CHANGED
data/lib/chingu.rb
CHANGED
@@ -29,6 +29,10 @@ module Chingu
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# It will make call new() on a class, and just push an object.
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#
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module GameState
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def game_states
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game_state_manager.game_states
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end
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def push_game_state(state, options = {})
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#$window.game_state_manager.push_game_state(state, options)
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game_state_manager.push_game_state(state, options)
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data/lib/chingu/input.rb
CHANGED
data/lib/chingu/traits/effect.rb
CHANGED
@@ -50,6 +50,8 @@ module Chingu
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## puts "Effect#setup_trait(#{options})"
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@rotation_rate = options[:rotation_rate] || nil
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@scale_rate = options[:scale_rate] || nil
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@scale_x_rate = options[:scale_x_rate] || nil
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@scale_y_rate = options[:scale_y_rate] || nil
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@fade_rate = options[:fade_rate] || nil
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super
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end
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metadata
CHANGED
@@ -1,7 +1,7 @@
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--- !ruby/object:Gem::Specification
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name: chingu
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version: !ruby/object:Gem::Version
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version: 0.6.
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version: 0.6.9
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platform: ruby
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authors:
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- ippa
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bindir: bin
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cert_chain: []
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date:
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date: 2010-01-05 00:00:00 +01:00
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default_executable:
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dependencies:
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- !ruby/object:Gem::Dependency
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requirements:
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- - ">="
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- !ruby/object:Gem::Version
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version: 0.7.
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version: 0.7.17
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version:
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description: OpenGL accelerated 2D game framework for Ruby. Builds on Gosu (Ruby/C++) which provides all the core functionality. Chingu adds simple yet powerful game states, prettier input handling, deployment safe asset-handling, a basic re-usable game object and stackable game logic.
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email: ippa@rubylicio.us
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@@ -35,7 +35,6 @@ files:
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- .gitignore
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- History.txt
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- LICENSE
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-
- Manifest.txt
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- README.rdoc
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- Rakefile
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- benchmarks/README.txt
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data/Manifest.txt
DELETED
@@ -1,102 +0,0 @@
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History.txt
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LICENSE
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Manifest.txt
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README.rdoc
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Rakefile
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benchmarks/README.txt
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benchmarks/benchmark.rb
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benchmarks/benchmark3.rb
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benchmarks/benchmark4.rb
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benchmarks/benchmark5.rb
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benchmarks/benchmark6.rb
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benchmarks/meta_benchmark.rb
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benchmarks/meta_benchmark2.rb
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chingu.gemspec
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examples/example1.rb
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examples/example10.rb
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examples/example11.rb
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examples/example12.rb
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examples/example13.rb
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examples/example14.rb
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examples/example15.rb
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examples/example16.rb
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examples/example2.rb
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examples/example3.rb
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examples/example4.rb
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examples/example5.rb
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examples/example6.rb
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examples/example7.rb
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examples/example8.rb
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examples/example9.rb
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examples/game1.rb
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examples/high_score_list.yml
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examples/media/Parallax-scroll-example-layer-0.png
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examples/media/Parallax-scroll-example-layer-1.png
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examples/media/Parallax-scroll-example-layer-2.png
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examples/media/Parallax-scroll-example-layer-3.png
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examples/media/background1.png
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examples/media/bullet.png
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examples/media/bullet_hit.wav
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examples/media/circle.png
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examples/media/city1.csv
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examples/media/city1.png
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examples/media/city2.png
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examples/media/droid.bmp
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examples/media/enemy_bullet.png
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examples/media/explosion.wav
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examples/media/fire_bullet.png
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examples/media/fireball.png
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examples/media/laser.wav
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examples/media/particle.png
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examples/media/plane.csv
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examples/media/plane.png
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examples/media/rect.png
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examples/media/ruby.png
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examples/media/saucer.csv
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examples/media/saucer.gal
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examples/media/saucer.png
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examples/media/spaceship.png
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examples/media/stickfigure.bmp
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examples/media/stickfigure.png
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examples/media/video_games.png
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examples/media/wood.png
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lib/chingu.rb
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lib/chingu/animation.rb
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lib/chingu/assets.rb
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lib/chingu/basic_game_object.rb
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lib/chingu/core_ext/array.rb
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lib/chingu/fpscounter.rb
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lib/chingu/game_object.rb
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lib/chingu/game_object_list.rb
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lib/chingu/game_state.rb
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lib/chingu/game_state_manager.rb
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lib/chingu/game_states/debug.rb
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lib/chingu/game_states/edit.rb
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lib/chingu/game_states/fade_to.rb
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lib/chingu/game_states/pause.rb
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lib/chingu/gosu_ext/image.rb
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lib/chingu/helpers/class_inheritable_accessor.rb
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lib/chingu/helpers/game_object.rb
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lib/chingu/helpers/game_state.rb
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lib/chingu/helpers/gfx.rb
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lib/chingu/helpers/input_client.rb
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lib/chingu/helpers/input_dispatcher.rb
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lib/chingu/helpers/rotation_center.rb
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lib/chingu/high_score_list.rb
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lib/chingu/inflector.rb
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lib/chingu/input.rb
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lib/chingu/named_resource.rb
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lib/chingu/online_high_score_list.rb
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lib/chingu/parallax.rb
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lib/chingu/particle.rb
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lib/chingu/rect.rb
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lib/chingu/require_all.rb
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lib/chingu/text.rb
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lib/chingu/traits/bounding_box.rb
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lib/chingu/traits/bounding_circle.rb
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lib/chingu/traits/collision_detection.rb
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lib/chingu/traits/effect.rb
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lib/chingu/traits/retrofy.rb
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lib/chingu/traits/timer.rb
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lib/chingu/traits/velocity.rb
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lib/chingu/window.rb
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