chingu 0.9rc6 → 0.9rc7
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@@ -124,7 +124,8 @@ class Level < Chingu::GameState
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124
124
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:holding_right => :move_right,
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125
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:holding_up => :move_up,
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:holding_down => :move_down,
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127
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-
:space => :fire
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127
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+
:space => :fire,
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128
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:holding_a => :fire }
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#
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# The input-handler understands gamestates. P is pressed --> push_gamegate(Pause)
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@@ -0,0 +1,43 @@
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1
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#!/usr/bin/env ruby
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require 'rubygems' rescue nil
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$LOAD_PATH.unshift File.join(File.expand_path(__FILE__), "..", "..", "lib")
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4
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require 'chingu'
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include Gosu
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6
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7
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class Game < Chingu::Window
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def initialize
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9
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super(640,480,false) # leave it blank and it will be 800,600,non fullscreen
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10
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self.input = { :escape => :exit } # exits example on Escape
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11
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12
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@player = Player.create(:x => 200, :y => 200, :image => Image["spaceship.png"])
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@player.input = [ :holding_left, :holding_right, :holding_up, :holding_down, :holding_a ]
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end
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def update
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super
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self.caption = "FPS: #{self.fps} milliseconds_since_last_tick: #{self.milliseconds_since_last_tick}"
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end
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end
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class Player < Chingu::GameObject
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def holding_left; @x -= 3; end
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def holding_right; @x += 3; end
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def holding_up; @y -= 3; end
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def holding_down; @y += 3; end
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def holding_a
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Bullet.create(:x => @x, :y => @y)
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end
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end
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class Bullet < Chingu::GameObject
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def setup
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@image = Image["fire_bullet.png"]
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end
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def update
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@y -= 2
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end
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end
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43
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Game.new.show
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File without changes
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data/lib/chingu.rb
CHANGED
@@ -1,27 +1,35 @@
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-
class Array
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-
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def each_collision(*klasses)
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self.each do |object1|
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object1.each_collision(*klasses) do |
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yield
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end
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end
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end
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-
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def each_bounding_circle_collision(*klasses)
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self.each do |object1|
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object1.each_bounding_circle_collision(*klasses) do |object1, object2|
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yield object1, object2
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end
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end
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end
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-
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-
def each_bounding_box_collision(*klasses)
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self.each do |object1|
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object1.each_bounding_box_collision(*klasses) do |object1, object2|
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yield object1, object2
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end
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end
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end
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-
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class Array
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def each_collision(*klasses)
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self.each do |object1|
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object1.each_collision(*klasses) do |object, object2|
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yield object, object2
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end
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end
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end
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def each_bounding_circle_collision(*klasses)
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self.each do |object1|
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object1.each_bounding_circle_collision(*klasses) do |object1, object2|
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yield object1, object2
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end
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end
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end
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def each_bounding_box_collision(*klasses)
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self.each do |object1|
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object1.each_bounding_box_collision(*klasses) do |object1, object2|
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yield object1, object2
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end
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end
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end
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def each_at(x, y)
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self.each do |object|
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object.each_at(x, y) do |obj|
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yield obj
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end
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end
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end
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end
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@@ -56,7 +56,7 @@ module Chingu
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return @cached_bounding_box
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end
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-
width, height = self.
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width, height = self.width, self.height
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if scale = trait_options[:bounding_box][:scale]
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width_scale, height_scale = scale.is_a?(Array) ? [scale[0],scale[1]] : [scale,scale]
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metadata
CHANGED
@@ -1,7 +1,7 @@
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--- !ruby/object:Gem::Specification
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name: chingu
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version: !ruby/object:Gem::Version
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version: 0.
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version: 0.9rc7
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prerelease: 3
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platform: ruby
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authors:
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@@ -9,11 +9,11 @@ authors:
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autorequire:
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bindir: bin
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cert_chain: []
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date: 2011-06-
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date: 2011-06-28 00:00:00.000000000Z
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dependencies:
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- !ruby/object:Gem::Dependency
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name: gosu
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requirement: &
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requirement: &27817008 !ruby/object:Gem::Requirement
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none: false
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requirements:
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- - ! '>='
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@@ -21,10 +21,10 @@ dependencies:
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version: 0.7.33
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type: :runtime
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prerelease: false
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version_requirements: *
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version_requirements: *27817008
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- !ruby/object:Gem::Dependency
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name: gosu
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requirement: &
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requirement: &27816648 !ruby/object:Gem::Requirement
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none: false
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requirements:
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- - ! '>='
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@@ -32,10 +32,10 @@ dependencies:
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version: 0.7.33
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type: :runtime
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prerelease: false
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version_requirements: *
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version_requirements: *27816648
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- !ruby/object:Gem::Dependency
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name: rspec
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requirement: &
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requirement: &27816288 !ruby/object:Gem::Requirement
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none: false
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requirements:
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- - ! '>='
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@@ -43,10 +43,10 @@ dependencies:
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version: 2.1.0
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type: :development
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prerelease: false
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version_requirements: *
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version_requirements: *27816288
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- !ruby/object:Gem::Dependency
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name: watchr
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requirement: &
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requirement: &27815988 !ruby/object:Gem::Requirement
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none: false
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requirements:
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- - ! '>='
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@@ -54,10 +54,10 @@ dependencies:
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version: '0'
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type: :development
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prerelease: false
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version_requirements: *
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version_requirements: *27815988
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- !ruby/object:Gem::Dependency
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name: rcov
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requirement: &
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requirement: &27815616 !ruby/object:Gem::Requirement
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none: false
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requirements:
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- - ! '>='
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@@ -65,7 +65,7 @@ dependencies:
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version: '0'
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type: :development
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prerelease: false
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version_requirements: *
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version_requirements: *27815616
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description: OpenGL accelerated 2D game framework for Ruby. Builds on Gosu (Ruby/C++)
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which provides all the core functionality. Chingu adds simple yet powerful game
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states, prettier input handling, deployment safe asset-handling, a basic re-usable
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@@ -221,7 +221,8 @@ files:
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- examples/media/tube.png
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- examples/media/video_games.png
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- examples/media/wood.png
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-
- examples/
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- examples/tests/holding_a_test.rb
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- examples/tests/tool1_input_codes.rb
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- benchmarks/arrays_bench.rb
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- benchmarks/array_vs_hash.rb
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- benchmarks/benchmark.rb
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