chingu 0.8rc1 → 0.8rc2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/Rakefile +3 -3
- data/chingu.gemspec +201 -198
- data/examples/example21.yml +39 -39
- data/examples/example26_splash_screen.rb +48 -0
- data/examples/example3_parallax.rb +6 -10
- data/examples/game1.rb +4 -3
- data/examples/game_of_life.rb +11 -9
- data/examples/{example24_input_codes.rb → tool1_input_codes.rb} +1 -1
- data/lib/chingu.rb +1 -1
- data/lib/chingu/assets.rb +58 -0
- data/lib/chingu/basic_game_object.rb +15 -3
- data/lib/chingu/classic_game_object.rb +267 -0
- data/lib/chingu/game_object.rb +6 -234
- data/lib/chingu/game_states/debug.rb +1 -1
- data/lib/chingu/game_states/pause.rb +1 -1
- data/lib/chingu/helpers/rotation_center.rb +1 -2
- data/lib/chingu/inflector.rb +7 -0
- data/lib/chingu/named_resource.rb +258 -254
- data/lib/chingu/parallax.rb +6 -4
- data/lib/chingu/text.rb +4 -2
- data/lib/chingu/traits/sprite.rb +22 -19
- data/lib/chingu/window.rb +17 -0
- data/spec/chingu/game_object_spec.rb +69 -1
- data/spec/chingu/parallax_spec.rb +34 -0
- metadata +25 -21
- data/.gitignore +0 -6
data/examples/example21.yml
CHANGED
@@ -2,7 +2,7 @@
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2
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- CogWheel:
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:x: 1088.0
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:y: 352.0
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-
:angle:
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:angle: 238.31818883902704
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:zorder: 95
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:factor_x: 1.68525252525252
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:factor_y: 1.68525252525252
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@@ -930,7 +930,7 @@
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- CogWheel:
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:x: 1792.0
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:y: 320.0
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-
:angle:
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:angle: 205.68237008923398
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:zorder: 95
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:factor_x: 1.68525252525252
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:factor_y: 1.68525252525252
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@@ -946,7 +946,7 @@
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- CogWheel:
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:x: 2464.0
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:y: 288.0
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-
:angle:
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:angle: 350.97150938554654
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:zorder: 95
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:factor_x: 1.68525252525252
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:factor_y: 1.68525252525252
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@@ -954,7 +954,7 @@
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- CogWheel:
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:x: 2460.0
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:y: 960.0
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-
:angle:
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+
:angle: 207.68237008923398
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:zorder: 95
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:factor_x: 1.68525252525252
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:factor_y: 1.68525252525252
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@@ -1066,7 +1066,7 @@
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- Saw:
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:x: 2304.0
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:y: 42980.3876971599
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:angle:
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+
:angle: 41.72555205053806
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:zorder: 100
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:factor_x: 0.317794486215539
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:factor_y: 0.320401002506266
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@@ -1074,7 +1074,7 @@
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- Saw:
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:x: 2016.0
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:y: 32178.4911927486
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-
:angle:
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:angle: 72.34574735821182
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:zorder: 100
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:factor_x: 0.398395989974937
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:factor_y: 0.401002506265664
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@@ -1082,7 +1082,7 @@
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- Saw:
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:x: 1696.0
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:y: 14501.1166797636
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:angle:
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:angle: 226.82001857098814
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:zorder: 100
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:factor_x: 0.958395989974934
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:factor_y: 0.961002506265664
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- Saw:
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:x: 1056.0
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:y: 24038.686890917
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:angle:
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:angle: 62.16252750703487
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:zorder: 100
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:factor_x: 0.637794486215539
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:factor_y: 0.640401002506266
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- Saw:
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:x: 1344.0
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:y: 24038.686890917
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:angle:
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:angle: 65.16252750703583
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:zorder: 100
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:factor_x: 0.637794486215539
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:factor_y: 0.640401002506266
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- Saw:
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:x: 2176.0
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:y: 42820.3876971599
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:angle:
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:angle: 44.725552050538056
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:zorder: 100
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:factor_x: 0.317794486215539
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:factor_y: 0.320401002506266
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@@ -1362,7 +1362,7 @@
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- Saw:
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:x: 1280.0
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:y: 30827.366022672
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:angle: 300.0776055490816
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:zorder: 100
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:factor_x: 0.47739348370927
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:factor_y: 0.48
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- Saw:
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:x: 1055.0
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:y: 91497.8070513121
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:angle:
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:angle: 344.02733176191106
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:zorder: 100
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:factor_x: 0.156390977443606
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:factor_y: 0.158997493734336
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@@ -1378,7 +1378,7 @@
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- Saw:
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:x: 960.0
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:y: 91561.8070513122
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:angle:
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:angle: 347.02733176190907
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:zorder: 100
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:factor_x: 0.156390977443606
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:factor_y: 0.158997493734336
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- Saw:
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:x: 1120.0
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:y: 91561.8070513122
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:angle:
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:angle: 347.02733176190907
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:zorder: 100
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:factor_x: 0.156390977443606
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:factor_y: 0.158997493734336
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- Saw:
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:x: 864.0
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:angle: 350.02733176190907
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:zorder: 100
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:factor_x: 0.156390977443606
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:factor_y: 0.158997493734336
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- Saw:
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:x: 1247.0
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:y: 27759.2193277261
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:angle: 320.6743989618843
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:zorder: 100
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:factor_x: 0.477192982456137
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- Saw:
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:x: 1088.0
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:y: 54684.0355932234
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:angle: 146.99443884993184
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:zorder: 100
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:factor_x: 0.236591478696738
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:factor_y: 0.239197994987469
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@@ -1418,7 +1418,7 @@
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- Saw:
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:x: 960.0
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:y: 54684.0355932234
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:angle: 149.99443884993195
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:zorder: 100
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:factor_x: 0.236591478696738
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:factor_y: 0.239197994987469
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@@ -1537,24 +1537,24 @@
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:alpha: 255
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- Saw:
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:x: 2272.0
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:angle:
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:y: 1362.6472068444905
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:angle: 237.91947659816137
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:zorder: 100
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:factor_x: 0.398395989974937
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:factor_y: 0.401002506265664
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:alpha: 255
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- Saw:
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:x: 1792.0
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:y: 1415.2943760984278
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:angle: 203.02724077304177
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:factor_x: 0.79859649122807
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:alpha: 255
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:x: 2112.0
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:y: 1330.7449409780638
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:angle: 199.5458246302823
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- Saw:
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:angle: 210.11538461603345
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:factor_x: 0.23719298245614
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:alpha: 255
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:alpha: 255
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#!/usr/bin/env ruby
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require 'rubygems' rescue nil
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$LOAD_PATH.unshift File.join(File.expand_path(__FILE__), "..", "..", "lib")
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require 'chingu'
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include Gosu
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#
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# Creates a window, then lets the user change to another one. Use this to change resolution or change to/from
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# full-screen mode
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#
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class SplashScreen < Chingu::Window
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def initialize
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super(400,200,false)
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self.input = { :escape => :close, :return => :load } # exits example on Escape
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Chingu::GameObject.create(:x => 200, :y => 100, :image => Image["spaceship.png"])
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Chingu::Text.create("Press <return> to load game", :y => 100)
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end
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def update
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super
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self.caption = "FPS: #{self.fps} milliseconds_since_last_tick: #{self.milliseconds_since_last_tick}"
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end
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def load
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# MUST close current window before we open the new one!
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close
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MainGame.new.show
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end
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end
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class MainGame < Chingu::Window
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def initialize
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super(640,480,false)
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self.input = { :escape => :close } # exits example on Escape
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Chingu::GameObject.create(:x => 200, :y => 200, :image => Image["spaceship.png"])
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Chingu::Text.create("Main game loaded", :y => 100)
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end
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def update
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super
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self.caption = "FPS: #{self.fps} milliseconds_since_last_tick: #{self.milliseconds_since_last_tick}"
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end
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end
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SplashScreen.new.show
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class Scroller < Chingu::GameState
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def initialize(options)
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super
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def initialize(options = {})
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super(options)
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@text_color = Color.new(0xFF000000)
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end
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def setup
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self.input = { :holding_left => :camera_left,
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:holding_right => :camera_right,
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:holding_up => :camera_up,
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:holding_down => :camera_down,
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|
:space => :next_game_state,
|
32
29
|
:escape => :exit
|
33
|
-
}
|
30
|
+
}
|
34
31
|
end
|
35
|
-
|
32
|
+
|
36
33
|
def next_game_state
|
37
34
|
if current_game_state.class == Wood
|
38
35
|
switch_game_state(Jungle)
|
@@ -63,9 +60,8 @@ class Scroller < Chingu::GameState
|
|
63
60
|
end
|
64
61
|
|
65
62
|
class Wood < Scroller
|
66
|
-
def
|
67
|
-
|
68
|
-
@parallax = Chingu::Parallax.create(:x => 0, :y => 0, :rotation_center => :top_left)
|
63
|
+
def setup
|
64
|
+
@parallax = Chingu::Parallax.create(:x => 150, :y => 150, :rotation_center => :top_left)
|
69
65
|
@parallax << { :image => "wood.png", :repeat_x => true, :repeat_y => true}
|
70
66
|
Chingu::Text.create("82x64 image with repeat_x and repeat_y set to TRUE", :x => 0, :y => 0, :size => 30, :color => @text_color)
|
71
67
|
end
|
data/examples/game1.rb
CHANGED
@@ -31,9 +31,9 @@ class Level < Chingu::GameState
|
|
31
31
|
def initialize(options = {})
|
32
32
|
super
|
33
33
|
|
34
|
-
@parallax = Parallax.create(:rotation_center => :top_left)
|
35
|
-
@parallax << { :image => "city2.png", :damping => 2}
|
36
|
-
@parallax << { :image => "city1.png", :damping => 1}
|
34
|
+
@parallax = Parallax.create(:rotation_center => :top_left, :zorder => 200)
|
35
|
+
@parallax << { :image => "city2.png", :damping => 2, :zorder => 200}
|
36
|
+
@parallax << { :image => "city1.png", :damping => 1, :zorder => 200}
|
37
37
|
@player = Player.create(:x => 30, :y => 10)
|
38
38
|
|
39
39
|
@bg1 = Color.new(0xFFCE28FF)
|
@@ -109,6 +109,7 @@ class Level < Chingu::GameState
|
|
109
109
|
|
110
110
|
def draw
|
111
111
|
fill_gradient(:from => @bg2, :to => @bg1)
|
112
|
+
@parallax.draw
|
112
113
|
super
|
113
114
|
end
|
114
115
|
end
|
data/examples/game_of_life.rb
CHANGED
@@ -16,8 +16,8 @@ class Main < Chingu::Window
|
|
16
16
|
push_game_state(GameOfLife)
|
17
17
|
end
|
18
18
|
def draw
|
19
|
-
super
|
20
19
|
fill_rect([0,0,640,480], 0xffffffff, -2)
|
20
|
+
super
|
21
21
|
end
|
22
22
|
end
|
23
23
|
|
@@ -85,14 +85,7 @@ class GameOfLife < Chingu::GameState
|
|
85
85
|
|
86
86
|
def update
|
87
87
|
super
|
88
|
-
|
89
|
-
if @painting
|
90
|
-
draw_pattern_at_mouse(@pattern, true)
|
91
|
-
@painting = false if @running # Only put out pattern Once if game is running
|
92
|
-
else
|
93
|
-
draw_pattern_at_mouse(@pattern)
|
94
|
-
end
|
95
|
-
|
88
|
+
|
96
89
|
update_grid if @running
|
97
90
|
|
98
91
|
$window.caption = "Conway Generation #{@@tick}. Start/Stop with 'Space'. Run 1 generation with 'N'. Reset with 'Z'."
|
@@ -100,7 +93,16 @@ class GameOfLife < Chingu::GameState
|
|
100
93
|
|
101
94
|
def draw
|
102
95
|
super
|
96
|
+
|
103
97
|
draw_grid
|
98
|
+
|
99
|
+
if @painting
|
100
|
+
draw_pattern_at_mouse(@pattern, true)
|
101
|
+
@painting = false if @running # Only put out pattern Once if game is running
|
102
|
+
else
|
103
|
+
draw_pattern_at_mouse(@pattern)
|
104
|
+
end
|
105
|
+
|
104
106
|
end
|
105
107
|
|
106
108
|
private
|
@@ -18,7 +18,7 @@ class Game < Chingu::Window
|
|
18
18
|
@gosu_inputs = input_names.inject({}) {|hash, name| hash[Gosu.const_get name] = name; hash }
|
19
19
|
|
20
20
|
# Get all possible key codes.
|
21
|
-
@key_codes = (Gosu::KbRangeBegin..Gosu::KbRangeEnd).to_a
|
21
|
+
@key_codes = (Gosu::KbRangeBegin..Gosu::KbRangeEnd).to_a + (Gosu::GpRangeBegin..Gosu::GpRangeEnd).to_a + (Gosu::MsRangeBegin..Gosu::MsRangeEnd).to_a
|
22
22
|
end
|
23
23
|
|
24
24
|
def update
|
data/lib/chingu.rb
CHANGED
data/lib/chingu/assets.rb
CHANGED
@@ -39,6 +39,64 @@ module Gosu
|
|
39
39
|
end
|
40
40
|
end
|
41
41
|
|
42
|
+
class Font
|
43
|
+
# Font is a special case, since it has both a name and a size.
|
44
|
+
include Chingu::NamedResource
|
45
|
+
|
46
|
+
# Load a font with the given name and size.
|
47
|
+
# @param [String] name Name of the font (or path to TTF font)
|
48
|
+
# @param [Number] size Size of the font.
|
49
|
+
def self.autoload(name, size)
|
50
|
+
font_name = if path = find_file(name)
|
51
|
+
path # Use the full path, found in the autoload dirs.
|
52
|
+
else
|
53
|
+
name # Font not found in the path. Assume it is an OS font.
|
54
|
+
end
|
55
|
+
|
56
|
+
return Gosu::Font.new($window, font_name, size)
|
57
|
+
end
|
58
|
+
|
59
|
+
# @overload self.[](name, size)
|
60
|
+
# Get a font with the given name and size.
|
61
|
+
# @param [String] name Name of the font (or path to TTF font)
|
62
|
+
# @param [Number] size Size of the font.
|
63
|
+
#
|
64
|
+
# @overload self.[](size)
|
65
|
+
# Get a font of a given size using the Gosu.default_font_name.
|
66
|
+
# @param [Number] size Size of the font.
|
67
|
+
def self.[]( *args )
|
68
|
+
case args.size
|
69
|
+
when 1
|
70
|
+
name = Gosu.default_font_name
|
71
|
+
size = args[0]
|
72
|
+
when 2
|
73
|
+
name, size = args
|
74
|
+
else
|
75
|
+
raise ArgumentError, "wrong number of arguments (#{args.size} for 1 or 2)"
|
76
|
+
end
|
77
|
+
|
78
|
+
result = @resources[[name, size]]
|
79
|
+
|
80
|
+
if result.nil?
|
81
|
+
result = autoload(name, size)
|
82
|
+
if result
|
83
|
+
self[name, size] = result
|
84
|
+
result.name = name
|
85
|
+
end
|
86
|
+
end
|
87
|
+
|
88
|
+
return result
|
89
|
+
end
|
90
|
+
|
91
|
+
# Save a font with the given name and size.
|
92
|
+
# @param [String] name Name of the font (or path to TTF font)
|
93
|
+
# @param [Number] size Size of the font.
|
94
|
+
# @param [Gosu::Font] font Font object to save.
|
95
|
+
def self.[]=( name, size, font )
|
96
|
+
@resources[[name, size]] = font
|
97
|
+
end
|
98
|
+
end
|
99
|
+
|
42
100
|
class Song
|
43
101
|
include Chingu::NamedResource
|
44
102
|
|