chingu 0.8.1 → 0.9rc1
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- data/README.rdoc +28 -0
- data/Rakefile +1 -1
- data/benchmarks/benchmark_ping_localhost.rb +63 -0
- data/chingu.gemspec +24 -6
- data/examples/example12_trait_timer.rb +5 -1
- data/examples/example28_networking.rb +75 -0
- data/examples/example29_asynchronous.rb +65 -0
- data/lib/chingu.rb +3 -1
- data/lib/chingu/async/basic_task.rb +46 -0
- data/lib/chingu/async/task_builder.rb +71 -0
- data/lib/chingu/async/task_list.rb +67 -0
- data/lib/chingu/async_tasks/call.rb +48 -0
- data/lib/chingu/async_tasks/exec.rb +48 -0
- data/lib/chingu/async_tasks/move.rb +45 -0
- data/lib/chingu/async_tasks/parallel.rb +63 -0
- data/lib/chingu/async_tasks/tween.rb +73 -0
- data/lib/chingu/async_tasks/wait.rb +54 -0
- data/lib/chingu/classic_game_object.rb +1 -1
- data/lib/chingu/core_ext/range.rb +13 -0
- data/lib/chingu/game_states/enter_name.rb +21 -11
- data/lib/chingu/game_states/network_client.rb +205 -0
- data/lib/chingu/game_states/network_server.rb +262 -0
- data/lib/chingu/simple_menu.rb +10 -2
- data/lib/chingu/traits/asynchronous.rb +84 -0
- data/lib/chingu/traits/simple_sprite.rb +1 -1
- data/lib/chingu/traits/sprite.rb +1 -1
- data/lib/chingu/window.rb +1 -1
- metadata +29 -10
data/lib/chingu/simple_menu.rb
CHANGED
@@ -21,7 +21,11 @@
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21
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module Chingu
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23
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#
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24
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-
#
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24
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# When you want a quick 'n dirty menu, SimpleMenu might help.
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25
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# Basic usage:
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26
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# SimpleMenu.create(:menu_items => {"StartGame" => PlayState, "Edit" => :exit})
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27
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#
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28
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# It will catch keys :up, :down, :return and :space and navigate through the menu
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25
29
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#
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26
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class SimpleMenu < BasicGameObject
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27
31
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include Chingu::Helpers::InputClient
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@@ -30,7 +34,8 @@ module Chingu
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30
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def initialize(options = {})
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31
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super
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32
36
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-
@
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37
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+
# @font_size = options.delete(:font_size) || 30
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38
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+
@menu_items = options.delete(:menu_items)
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34
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@x = options.delete(:x) || $window.width/2
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40
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@y = options.delete(:y) || 100
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@spacing = options.delete(:spacing) || 100
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@@ -64,6 +69,9 @@ module Chingu
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self.input = {:up => lambda{step(-1)}, :down => lambda{step(1)}, [:return, :space] => :select}
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65
70
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end
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66
71
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72
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+
#
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73
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# Moves selection within the menu. Can be called with negative or positive values. -1 and 1 makes most sense.
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#
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def step(value)
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76
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selected.options[:on_deselect].call(selected)
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69
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@selected += value
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@@ -0,0 +1,84 @@
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1
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+
#--
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2
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#
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3
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# Chingu -- OpenGL accelerated 2D game framework for Ruby
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# Copyright (C) 2009 ippa / ippa@rubylicio.us
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#
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6
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# This library is free software; you can redistribute it and/or
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7
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# modify it under the terms of the GNU Lesser General Public
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# License as published by the Free Software Foundation; either
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9
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# version 2.1 of the License, or (at your option) any later version.
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#
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# This library is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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# Lesser General Public License for more details.
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#
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# You should have received a copy of the GNU Lesser General Public
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# License along with this library; if not, write to the Free Software
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# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#
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#++
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module Chingu
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module Traits
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+
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#
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# A chingu trait providing an asynchronous tasks queue
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#
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# For example:
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# class Robot < GameObject
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# traits :asynchronous
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#
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# # robot stuff
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# end
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#
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# # later, controlling your robot...
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# robot.async do |q|
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# q.tween(5000, :x => 1024, :y => 64)
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# q.call :explode
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# end
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#
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# Will move the robot asynchronously from its current location to
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# (1024, 64), then blow it up. The +async+ method returns immediately
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# after adding tasks to the queue.
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#
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# The first task on the queue is processed each tick during the
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# update phase, then removed from the queue when it is deemed finished.
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# What constitutes "finished" is determined by the particular subclass of
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# +BasicTask+.
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#
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+
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module Asynchronous
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+
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attr_reader :tasks
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54
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+
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55
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#
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# Setup
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#
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58
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def setup_trait(options)
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@tasks = Chingu::Async::TaskList.new
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super
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end
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+
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def update_trait
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@tasks.update self
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super
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end
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#
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# Add a set of tasks to the task queue to be executed
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# asynchronously. If no block is given, returns the TaskBuilder that
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# would have been passed to the block.
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#
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def async
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builder = Chingu::Async::TaskBuilder.new(@tasks)
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if block_given?
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yield builder
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else
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builder
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end
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end
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+
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end
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83
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end
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84
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end
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data/lib/chingu/traits/sprite.rb
CHANGED
data/lib/chingu/window.rb
CHANGED
metadata
CHANGED
@@ -1,12 +1,11 @@
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1
1
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--- !ruby/object:Gem::Specification
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name: chingu
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3
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version: !ruby/object:Gem::Version
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-
prerelease:
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+
prerelease: true
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segments:
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- 0
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7
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-
-
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8
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-
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9
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-
version: 0.8.1
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+
- 9rc1
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version: 0.9rc1
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9
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platform: ruby
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authors:
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- ippa
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@@ -14,7 +13,7 @@ autorequire:
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bindir: bin
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cert_chain: []
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-
date: 2011-
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+
date: 2011-02-20 00:00:00 +01:00
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default_executable:
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dependencies:
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- !ruby/object:Gem::Dependency
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@@ -28,8 +27,8 @@ dependencies:
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segments:
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- 0
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- 7
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-
-
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-
version: 0.7.
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+
- 27
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version: 0.7.27
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type: :runtime
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version_requirements: *id001
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- !ruby/object:Gem::Dependency
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@@ -122,6 +121,7 @@ files:
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- benchmarks/benchmark4.rb
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- benchmarks/benchmark5.rb
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123
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- benchmarks/benchmark6.rb
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+
- benchmarks/benchmark_ping_localhost.rb
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- benchmarks/game_object_list_benchmark.rb
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- benchmarks/game_objects_benchmark.rb
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- benchmarks/lookup_benchmark.rb
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@@ -152,6 +152,8 @@ files:
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- examples/example25_fibers_state_machine.rb
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- examples/example26_splash_screen.rb
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- examples/example27_console.rb
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+
- examples/example28_networking.rb
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+
- examples/example29_asynchronous.rb
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- examples/example2_gamestate_basics.rb
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- examples/example3_parallax.rb
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157
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- examples/example4_gamestates.rb
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@@ -210,10 +212,20 @@ files:
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212
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- lib/chingu.rb
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- lib/chingu/animation.rb
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- lib/chingu/assets.rb
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+
- lib/chingu/async/basic_task.rb
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+
- lib/chingu/async/task_builder.rb
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+
- lib/chingu/async/task_list.rb
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- lib/chingu/async_tasks/call.rb
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+
- lib/chingu/async_tasks/exec.rb
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- lib/chingu/async_tasks/move.rb
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- lib/chingu/async_tasks/parallel.rb
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- lib/chingu/async_tasks/tween.rb
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- lib/chingu/async_tasks/wait.rb
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- lib/chingu/basic_game_object.rb
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- lib/chingu/classic_game_object.rb
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- lib/chingu/console.rb
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- lib/chingu/core_ext/array.rb
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+
- lib/chingu/core_ext/range.rb
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- lib/chingu/fpscounter.rb
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- lib/chingu/game_object.rb
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- lib/chingu/game_object_list.rb
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@@ -224,6 +236,8 @@ files:
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- lib/chingu/game_states/edit.rb
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- lib/chingu/game_states/enter_name.rb
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- lib/chingu/game_states/fade_to.rb
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+
- lib/chingu/game_states/network_client.rb
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+
- lib/chingu/game_states/network_server.rb
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- lib/chingu/game_states/pause.rb
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- lib/chingu/game_states/popup.rb
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- lib/chingu/gosu_ext/image.rb
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@@ -247,6 +261,7 @@ files:
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- lib/chingu/simple_menu.rb
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- lib/chingu/text.rb
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- lib/chingu/traits/animation.rb
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+
- lib/chingu/traits/asynchronous.rb
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- lib/chingu/traits/bounding_box.rb
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- lib/chingu/traits/bounding_circle.rb
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- lib/chingu/traits/collision_detection.rb
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@@ -300,11 +315,13 @@ required_ruby_version: !ruby/object:Gem::Requirement
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required_rubygems_version: !ruby/object:Gem::Requirement
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none: false
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requirements:
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-
- - "
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+
- - ">"
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- !ruby/object:Gem::Version
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segments:
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-
-
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-
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- 1
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- 3
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- 1
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version: 1.3.1
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requirements: []
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rubyforge_project: chingu
|
@@ -332,6 +349,8 @@ test_files:
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349
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- examples/example25_fibers_state_machine.rb
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- examples/example26_splash_screen.rb
|
334
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- examples/example27_console.rb
|
352
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+
- examples/example28_networking.rb
|
353
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+
- examples/example29_asynchronous.rb
|
335
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- examples/example2_gamestate_basics.rb
|
336
355
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- examples/example3_parallax.rb
|
337
356
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- examples/example4_gamestates.rb
|