chingu 0.8.0.4 → 0.8.0.5
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- data/chingu.gemspec +7 -2
- data/examples/example24_enter_name.rb +4 -2
- data/examples/example27_console.rb +20 -0
- data/lib/chingu.rb +1 -1
- data/lib/chingu/console.rb +134 -0
- data/spec/chingu/console_spec.rb +47 -0
- data/spec/chingu/window_spec.rb +6 -0
- metadata +8 -3
data/chingu.gemspec
CHANGED
@@ -5,11 +5,11 @@
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5
5
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6
6
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Gem::Specification.new do |s|
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7
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s.name = %q{chingu}
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8
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-
s.version = "0.8.0.
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8
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+
s.version = "0.8.0.5"
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9
9
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s.required_rubygems_version = Gem::Requirement.new(">= 0") if s.respond_to? :required_rubygems_version=
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s.authors = ["ippa"]
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-
s.date = %q{2011-01-
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+
s.date = %q{2011-01-03}
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s.description = %q{OpenGL accelerated 2D game framework for Ruby. Builds on Gosu (Ruby/C++) which provides all the core functionality. Chingu adds simple yet powerful game states, prettier input handling, deployment safe asset-handling, a basic re-usable game object and stackable game logic.}
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s.email = %q{ippa@rubylicio.us}
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s.extra_rdoc_files = [
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@@ -54,6 +54,7 @@ Gem::Specification.new do |s|
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"examples/example25.yml",
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"examples/example25_fibers_state_machine.rb",
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"examples/example26_splash_screen.rb",
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+
"examples/example27_console.rb",
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"examples/example2_gamestate_basics.rb",
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"examples/example3_parallax.rb",
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"examples/example4_gamestates.rb",
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@@ -114,6 +115,7 @@ Gem::Specification.new do |s|
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"lib/chingu/assets.rb",
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"lib/chingu/basic_game_object.rb",
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"lib/chingu/classic_game_object.rb",
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118
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+
"lib/chingu/console.rb",
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"lib/chingu/core_ext/array.rb",
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"lib/chingu/fpscounter.rb",
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"lib/chingu/game_object.rb",
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@@ -162,6 +164,7 @@ Gem::Specification.new do |s|
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"spec/chingu/animation_spec.rb",
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"spec/chingu/assets_spec.rb",
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"spec/chingu/basic_game_object_spec.rb",
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167
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+
"spec/chingu/console_spec.rb",
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"spec/chingu/fpscounter_spec.rb",
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"spec/chingu/game_object_list_spec.rb",
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"spec/chingu/game_object_spec.rb",
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@@ -203,6 +206,7 @@ Gem::Specification.new do |s|
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"examples/example24_enter_name.rb",
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"examples/example25_fibers_state_machine.rb",
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"examples/example26_splash_screen.rb",
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209
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+
"examples/example27_console.rb",
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"examples/example2_gamestate_basics.rb",
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"examples/example3_parallax.rb",
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"examples/example4_gamestates.rb",
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@@ -217,6 +221,7 @@ Gem::Specification.new do |s|
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"spec/chingu/animation_spec.rb",
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"spec/chingu/assets_spec.rb",
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"spec/chingu/basic_game_object_spec.rb",
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+
"spec/chingu/console_spec.rb",
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"spec/chingu/fpscounter_spec.rb",
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"spec/chingu/game_object_list_spec.rb",
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"spec/chingu/game_object_spec.rb",
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@@ -9,10 +9,12 @@ class Game < Chingu::Window
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super(800,400,false) # leave it blank and it will be 800,600,non fullscreen
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self.input = { :escape => :exit } # exits example on Escape
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self.caption = "Demonstration of GameStates::EnterName"
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12
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-
push_game_state(GameStates::EnterName.new(:callback => :got_name))
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+
push_game_state(GameStates::EnterName.new(:callback => method(:got_name)))
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end
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14
14
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15
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-
def got_name
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15
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+
def got_name(name)
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puts "Got name: #{name}"
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exit
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end
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end
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@@ -0,0 +1,20 @@
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1
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+
#!/usr/bin/env ruby
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2
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require 'rubygems'
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3
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require File.join(File.dirname($0), "..", "lib", "chingu")
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include Gosu
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5
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include Chingu
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6
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7
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#
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8
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# Chingu::Console tries to emulate how Chingu::Window works but without GFX and keyboardinput
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9
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#
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10
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class Game < Chingu::Console
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11
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12
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def update
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super
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14
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sleep(0.02) # fake some cpu intensive game logic :P
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15
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puts "Gameloop running at #{fps} FPS. milliseconds since last tick #{dt}."
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16
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end
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17
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end
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20
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Game.new.show
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data/lib/chingu.rb
CHANGED
@@ -0,0 +1,134 @@
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1
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+
#--
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2
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#
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3
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# Chingu -- OpenGL accelerated 2D game framework for Ruby
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4
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# Copyright (C) 2009 ippa / ippa@rubylicio.us
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5
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#
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6
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# This library is free software; you can redistribute it and/or
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7
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# modify it under the terms of the GNU Lesser General Public
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8
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# License as published by the Free Software Foundation; either
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9
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# version 2.1 of the License, or (at your option) any later version.
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10
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#
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11
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# This library is distributed in the hope that it will be useful,
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12
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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13
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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14
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# Lesser General Public License for more details.
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15
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#
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16
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# You should have received a copy of the GNU Lesser General Public
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17
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+
# License along with this library; if not, write to the Free Software
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18
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+
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#
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20
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#++
|
21
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|
22
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module Chingu
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23
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#
|
24
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# Console is the non-gfx variant of
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25
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#
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26
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#
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27
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class Console
|
28
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include Chingu::Helpers::GameState # Easy access to the global game state-queue
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29
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include Chingu::Helpers::GameObject # Adds game_objects_of_class etc ...
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30
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+
|
31
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attr_reader :root, :game_state_manager, :game_objects, :milliseconds_since_last_tick, :factor
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32
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+
|
33
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def initialize(update_interval = 16.666666)
|
34
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$window = self
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35
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@update_interval = update_interval
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36
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@root = File.dirname(File.expand_path($0))
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37
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@game_objects = GameObjectList.new
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38
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@fps_counter = FPSCounter.new
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39
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@game_state_manager = GameStateManager.new
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40
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@milliseconds_since_last_tick = 0
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41
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@factor = 1
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42
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setup
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43
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end
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44
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45
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#
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46
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# This is our "game-loop". Will loop forever, with framerate specified and call update()
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47
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# The idea is to be very simular to how a Chingu::Window works.
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48
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#
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49
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def start
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50
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loop do
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51
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t1 = Time.now
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52
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update
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53
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t2 = Time.now
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54
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update_duration = t2 - t1
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55
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|
56
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milliseconds = (@update_interval/1000 - update_duration)
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57
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sleep(milliseconds) if milliseconds > 0
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58
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end
|
59
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+
end
|
60
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alias :show :start
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61
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|
62
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# Placeholder to be overwritten
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63
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def setup; end;
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65
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#
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66
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# Returns self inside GameState.initialize (a game state is not 'active' inside initialize())
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# Or returns current active game state (as in a switched to or pushed game state)
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# ... Falls back to returning $window
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#
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70
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# current_scope is used to make GameObject.all and friends work everywhere.
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#
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72
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def current_scope
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73
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game_state_manager.inside_state || game_state_manager.current_game_state || self
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74
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end
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75
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76
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#
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77
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# Frames per second, access with $window.fps or $window.framerate
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#
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79
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def fps
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80
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@fps_counter.fps
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end
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82
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alias :framerate :fps
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83
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|
84
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#
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85
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# Total amount of game iterations (ticks)
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86
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#
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87
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def ticks
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88
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@fps_counter.ticks
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89
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end
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90
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91
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#
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92
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# Mathematical short name for "milliseconds since last tick"
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93
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#
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def dt
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95
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@milliseconds_since_last_tick
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96
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end
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97
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98
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#
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# Chingus core-logic / loop. Gosu will call this each game-iteration.
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#
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101
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def update
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102
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#
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103
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# Register a tick with our rather standard tick/framerate counter.
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# Returns the amount of milliseconds since last tick. This number is used in all update()-calls.
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# Without this self.fps would return an incorrect value.
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# If you override this in your Chingu::Window class, make sure to call super.
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#
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@milliseconds_since_last_tick = @fps_counter.register_tick
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109
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+
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110
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intermediate_update
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end
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#
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114
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# "game logic" update that is safe to call even between Gosus update-calls
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#
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def intermediate_update
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#
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# Call update() on all game objects belonging to the main window.
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#
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@game_objects.update
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+
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#
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# Call update() on all game objects belonging to the current game state.
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#
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125
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+
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126
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#
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127
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# Call update() on our game_state_manger
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# -> call update on active states
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129
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# -> call update on all game objects in that state
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130
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#
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131
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@game_state_manager.update
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132
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end
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133
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end
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134
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end
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@@ -0,0 +1,47 @@
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require 'spec_helper'
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module Chingu
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4
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5
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describe "Console" do
|
6
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before :each do
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7
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@console = Chingu::Console.new
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8
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end
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9
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10
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it { @console.should respond_to :start }
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11
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it { @console.should respond_to :fps }
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it { @console.should respond_to :update }
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it { @console.should respond_to :root }
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14
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it { @console.should respond_to :game_state_manager }
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it { @console.should respond_to :root }
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it { @console.should respond_to :milliseconds_since_last_tick }
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context "a new Chingu::Console" do
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it "should return itself as current scope" do
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@console.current_scope.should == @console
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end
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23
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+
|
24
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it "should have 0 game objects" do
|
25
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@console.game_objects.size.should == 0
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26
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end
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27
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end
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28
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|
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context "each game iteration" do
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30
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+
|
31
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it "@console.update() should call update() on all unpaused game objects" do
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GameObject.create.should_receive(:update)
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GameObject.create(:paused => true).should_not_receive(:update)
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34
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@console.update
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35
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end
|
36
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+
|
37
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it "should increment $window.ticks" do
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38
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@console.ticks.should == 0
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39
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@console.update
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40
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@console.ticks.should == 1
|
41
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@console.update
|
42
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@console.ticks.should == 2
|
43
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+
end
|
44
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+
|
45
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+
end
|
46
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+
end
|
47
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+
end
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data/spec/chingu/window_spec.rb
CHANGED
metadata
CHANGED
@@ -6,8 +6,8 @@ version: !ruby/object:Gem::Version
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6
6
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- 0
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7
7
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- 8
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8
8
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- 0
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9
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-
-
|
10
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-
version: 0.8.0.
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+
- 5
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10
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+
version: 0.8.0.5
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11
11
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platform: ruby
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12
12
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authors:
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13
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- ippa
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@@ -15,7 +15,7 @@ autorequire:
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15
15
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bindir: bin
|
16
16
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cert_chain: []
|
17
17
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|
18
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-
date: 2011-01-
|
18
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+
date: 2011-01-03 00:00:00 +01:00
|
19
19
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default_executable:
|
20
20
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dependencies:
|
21
21
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- !ruby/object:Gem::Dependency
|
@@ -147,6 +147,7 @@ files:
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|
147
147
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- examples/example25.yml
|
148
148
|
- examples/example25_fibers_state_machine.rb
|
149
149
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- examples/example26_splash_screen.rb
|
150
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+
- examples/example27_console.rb
|
150
151
|
- examples/example2_gamestate_basics.rb
|
151
152
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- examples/example3_parallax.rb
|
152
153
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- examples/example4_gamestates.rb
|
@@ -207,6 +208,7 @@ files:
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|
207
208
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- lib/chingu/assets.rb
|
208
209
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- lib/chingu/basic_game_object.rb
|
209
210
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- lib/chingu/classic_game_object.rb
|
211
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+
- lib/chingu/console.rb
|
210
212
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- lib/chingu/core_ext/array.rb
|
211
213
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- lib/chingu/fpscounter.rb
|
212
214
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- lib/chingu/game_object.rb
|
@@ -255,6 +257,7 @@ files:
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|
255
257
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- spec/chingu/animation_spec.rb
|
256
258
|
- spec/chingu/assets_spec.rb
|
257
259
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- spec/chingu/basic_game_object_spec.rb
|
260
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+
- spec/chingu/console_spec.rb
|
258
261
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- spec/chingu/fpscounter_spec.rb
|
259
262
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- spec/chingu/game_object_list_spec.rb
|
260
263
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- spec/chingu/game_object_spec.rb
|
@@ -322,6 +325,7 @@ test_files:
|
|
322
325
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- examples/example24_enter_name.rb
|
323
326
|
- examples/example25_fibers_state_machine.rb
|
324
327
|
- examples/example26_splash_screen.rb
|
328
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+
- examples/example27_console.rb
|
325
329
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- examples/example2_gamestate_basics.rb
|
326
330
|
- examples/example3_parallax.rb
|
327
331
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- examples/example4_gamestates.rb
|
@@ -336,6 +340,7 @@ test_files:
|
|
336
340
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- spec/chingu/animation_spec.rb
|
337
341
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- spec/chingu/assets_spec.rb
|
338
342
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- spec/chingu/basic_game_object_spec.rb
|
343
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+
- spec/chingu/console_spec.rb
|
339
344
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- spec/chingu/fpscounter_spec.rb
|
340
345
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- spec/chingu/game_object_list_spec.rb
|
341
346
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- spec/chingu/game_object_spec.rb
|