chingu 0.7.6.9 → 0.7.7
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- data/chingu.gemspec +2 -2
- data/lib/chingu.rb +1 -1
- data/lib/chingu/basic_game_object.rb +2 -0
- data/lib/chingu/game_object.rb +2 -0
- data/lib/chingu/game_object_list.rb +5 -0
- data/lib/chingu/game_state.rb +3 -3
- data/lib/chingu/window.rb +3 -3
- metadata +5 -6
data/chingu.gemspec
CHANGED
@@ -5,11 +5,11 @@
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5
5
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Gem::Specification.new do |s|
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7
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s.name = %q{chingu}
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8
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-
s.version = "0.7.
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8
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+
s.version = "0.7.7"
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9
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s.required_rubygems_version = Gem::Requirement.new(">= 0") if s.respond_to? :required_rubygems_version=
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s.authors = ["ippa"]
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-
s.date = %q{2010-08-
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+
s.date = %q{2010-08-19}
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s.description = %q{OpenGL accelerated 2D game framework for Ruby. Builds on Gosu (Ruby/C++) which provides all the core functionality. Chingu adds simple yet powerful game states, prettier input handling, deployment safe asset-handling, a basic re-usable game object and stackable game logic.}
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s.email = %q{ippa@rubylicio.us}
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s.extra_rdoc_files = [
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data/lib/chingu.rb
CHANGED
@@ -125,6 +125,7 @@ module Chingu
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def pause!
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@paused = true
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end
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+
alias :pause :pause!
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#
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# Enable automatic calling of update() and update_trait() each game loop
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@@ -132,6 +133,7 @@ module Chingu
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def unpause!
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@paused = false
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end
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+
alias :unpause :unpause!
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#
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# Returns true if paused
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data/lib/chingu/game_object.rb
CHANGED
@@ -195,6 +195,7 @@ module Chingu
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def hide!
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@visible = false
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end
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+
alias :hide :hide!
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#
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# Enable automatic calling of draw and draw_trait each game loop
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@@ -202,6 +203,7 @@ module Chingu
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def show!
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@visible = true
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end
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+
alias :show :show!
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#
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# Returns true if visible (not hidden)
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@@ -112,6 +112,7 @@ module Chingu
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def pause!
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@game_objects.each { |object| object.pause! }
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end
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+
alias :pause :pause!
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#
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# Enable automatic calling of update() and update_trait() each game loop for all game objects
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@@ -119,6 +120,7 @@ module Chingu
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def unpause!
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@game_objects.each { |object| object.unpause! }
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end
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+
alias :unpause :unpause!
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#
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# Disable automatic calling of draw and draw_trait each game loop for all game objects
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@@ -126,6 +128,7 @@ module Chingu
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def hide!
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@game_objects.each { |object| object.hide! }
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end
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+
alias :hide :hide!
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#
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# Enable automatic calling of draw and draw_trait each game loop for all game objects
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@@ -133,5 +136,7 @@ module Chingu
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def show!
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@game_objects.each { |object| object.show! }
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end
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+
alias :show :show!
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+
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end
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end
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data/lib/chingu/game_state.rb
CHANGED
@@ -153,7 +153,7 @@ module Chingu
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#
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def button_down(id)
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dispatch_button_down(id, self)
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156
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-
@input_clients.each { |object| dispatch_button_down(id, object) } if @input_clients
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+
@input_clients.each { |object| dispatch_button_down(id, object) unless object.paused? } if @input_clients
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end
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#
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@@ -161,7 +161,7 @@ module Chingu
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#
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def button_up(id)
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dispatch_button_up(id, self)
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164
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-
@input_clients.each { |object| dispatch_button_up(id, object) } if @input_clients
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+
@input_clients.each { |object| dispatch_button_up(id, object) unless object.paused? } if @input_clients
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end
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#
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@@ -170,7 +170,7 @@ module Chingu
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def update
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dispatch_input_for(self)
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-
@input_clients.each { |game_object| dispatch_input_for(game_object) }
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+
@input_clients.each { |game_object| dispatch_input_for(game_object) unless game_object.paused? }
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@game_objects.update
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end
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data/lib/chingu/window.rb
CHANGED
@@ -133,7 +133,7 @@ module Chingu
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#
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# Dispatch input for all input-clients handled by to main window (game objects with input created in main win)
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#
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-
@input_clients.each { |game_object| dispatch_input_for(game_object) }
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+
@input_clients.each { |game_object| dispatch_input_for(game_object) unless game_object.paused? }
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#
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@@ -176,7 +176,7 @@ module Chingu
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#
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def button_up(id)
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dispatch_button_up(id, self)
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-
@input_clients.each { |object| dispatch_button_up(id, object) }
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+
@input_clients.each { |object| dispatch_button_up(id, object) unless object.paused? }
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@game_state_manager.button_up(id)
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end
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@@ -186,7 +186,7 @@ module Chingu
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#
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def button_down(id)
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dispatch_button_down(id, self)
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189
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-
@input_clients.each { |object| dispatch_button_down(id, object) }
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+
@input_clients.each { |object| dispatch_button_down(id, object) unless object.paused? }
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@game_state_manager.button_down(id)
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end
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end
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metadata
CHANGED
@@ -1,14 +1,13 @@
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1
1
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--- !ruby/object:Gem::Specification
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2
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name: chingu
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3
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version: !ruby/object:Gem::Version
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4
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-
hash:
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4
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+
hash: 13
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prerelease: false
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segments:
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- 0
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- 7
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-
-
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-
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-
version: 0.7.6.9
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+
- 7
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+
version: 0.7.7
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platform: ruby
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authors:
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- ippa
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@@ -16,7 +15,7 @@ autorequire:
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bindir: bin
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cert_chain: []
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-
date: 2010-08-
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+
date: 2010-08-19 00:00:00 +02:00
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default_executable:
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dependencies:
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- !ruby/object:Gem::Dependency
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@@ -43,7 +42,7 @@ dependencies:
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requirements:
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- - ">="
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- !ruby/object:Gem::Version
|
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-
hash: -
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+
hash: -255155621
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segments:
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- 2
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- 0
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