chingu 0.7.6.4 → 0.7.6.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/.gitignore +4 -3
- data/.rspec +2 -0
- data/README.rdoc +48 -33
- data/Rakefile +42 -22
- data/chingu.gemspec +26 -4
- data/examples/example21.yml +55 -55
- data/examples/example6_transitional_game_state.rb +3 -2
- data/examples/example9_collision_detection.rb +12 -22
- data/lib/chingu.rb +1 -1
- data/lib/chingu/assets.rb +3 -1
- data/lib/chingu/basic_game_object.rb +1 -1
- data/lib/chingu/core_ext/array.rb +1 -0
- data/lib/chingu/game_object_list.rb +1 -12
- data/lib/chingu/game_state.rb +1 -1
- data/lib/chingu/game_state_manager.rb +1 -0
- data/lib/chingu/game_states/edit.rb +5 -2
- data/lib/chingu/game_states/fade_to.rb +4 -8
- data/lib/chingu/text.rb +1 -1
- data/lib/chingu/traits/bounding_circle.rb +2 -6
- data/lib/chingu/traits/collision_detection.rb +7 -7
- data/lib/chingu/traits/velocity.rb +9 -6
- data/spec/chingu/fpscounter_spec.rb +43 -0
- data/spec/chingu/game_object_spec.rb +96 -0
- data/spec/chingu/inflector_spec.rb +21 -0
- data/spec/chingu/rect_20x20.png +0 -0
- data/spec/chingu/text_spec.rb +18 -0
- data/spec/spec_helper.rb +20 -0
- data/specs.watchr +74 -0
- metadata +63 -4
data/.gitignore
CHANGED
data/.rspec
ADDED
data/README.rdoc
CHANGED
@@ -153,7 +153,7 @@ You're probably familiar with this very common Gosu pattern:
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Game.new.show # Start the Game update/draw loop!
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-
Chingu doesn't change the fundamental concept/flow of Gosu, but it will make the above code
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Chingu doesn't change the fundamental concept/flow of Gosu, but it will make the above code shorter:
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#
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# We use Chingu::Window instead of Gosu::Window
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@@ -175,7 +175,7 @@ Chingu doesn't change the fundamental concept/flow of Gosu, but it will make the
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# The accessors image,x,y,zorder,angle,factor_x,factor_y,center_x,center_y,mode,alpha.
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# We also get a default #draw which draws the image to screen with the parameters listed above.
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# You might recognize those from #draw_rot - http://www.libgosu.org/rdoc/classes/Gosu/Image.html#M000023
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# And in it's core, that's what Chingu::GameObject is, an encapsulation of draw_rot with some
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# And in it's core, that's what Chingu::GameObject is, an encapsulation of draw_rot with some extras.
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# For example, we get automatic calls to draw/update with Chingu::GameObject, which usually is what you want.
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# You could stop this by doing: @player = Player.new(:draw => false, :update => false)
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#
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@@ -529,40 +529,40 @@ yes you guessed it, as class methods. If initialize_trait is defined inside Clas
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A simple trait could be:
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module Chingu
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module Chingu
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module Trait
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module Inspect
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#
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# methods namespaced to ClassMethods get's extended as ... class methods!
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#
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module ClassMethods
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def initialize_trait(options)
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# possible initialize stuff here
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end
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def inspect
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"There's {self.size} active instances of class {self.to_s}"
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end
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end
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#
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# Namespaced outside ClassMethods get's included as normal instance-methods
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#
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def inspect
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"
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"Hello I'm an #{self.class.to_s}"
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end
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end
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#
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# Namespaced outside ClassMethods get's included as normal instance-methods
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#
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def inspect
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"Hello I'm an #{self.class.to_s}"
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end
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end
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end
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end
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class Enemy < GameObject
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end
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10.times { Enemy.create }
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Enemy.inspect # => "There's 10 active instances of class Enemy"
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Enemy.all.first.inspect # => "Hello I'm a Enemy"
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class Enemy < GameObject
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trait :inspect # includes Chingu::Trait::Inspect and extends Chingu::Trait::Inspect::ClassMethods
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end
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10.times { Enemy.create }
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Enemy.inspect # => "There's 10 active instances of class Enemy"
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Enemy.all.first.inspect # => "Hello I'm a Enemy"
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Example of using traits :velocity and :timer:
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They modify x, y as you would expect. *speed / angle will come*
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==== Trait "bounding_box"
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Adds accessor 'bounding_box', which returns
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Adds accessor 'bounding_box', which returns an instance of class Rect based on current image size,x,y,factor_x,factor_y,center_x,center_y
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You can also scale the calculated rect with trait-options:
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# This would return a rect slightly smaller then the image.
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# Make the bounding box bigger then the image
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# :debug => true shows the actual box in red on the screen
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trait :bounding_box, :scale => 1.5, :debug => true
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Inside your object you will also get a cache_bounding_box(). After that the bounding_box will be quicker but it will not longer adapt to size-changes.
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==== Trait "bounding_circle"
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Adds accessor 'radius', which returns a Fixnum based on current image size,factor_x and factor_y
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# :debug => true shows the actual circle in red on the screen
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trait :bounding_circle, :debug => true
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Inside your object you will also get a cache_bounding_circle(). After that radius() will be quicker but it will not longer adapt to size-changes.
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==== Trait "animation"
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Automatically load animations depending on the class-name.
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Useful when having a lot of simple classes thats mainpurpose is displaying an animation.
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#
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# The below example will set the 200ms delay between each frame on all animations loaded.
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#
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trait :
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trait :animation, :delay => 200
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==== Trait "effect"
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Adds accessors rotation_rate, fade_rate and scale_rate to game object.
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They modify angle, alpha and factor_x/factor_y each update. Since this is pretty easy to do yourself this trait might be up for deprecation.
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====
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==== Trait "viewport"
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A game state trait. Adds accessor *viewport*. Set viewport.x and viewport.y to.
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Basically what viewport.x = 10 will do is draw all game objects 10 pixels to the left of their ordinary position.
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Since the viewport has moved 10 pixels to the right, the game objects will be seen "moving" 10 pixels to the left.
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This is great for scrolling games.
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This is great for scrolling games. You also have:
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viewport.game_area = [0,0,1000,400] # Set scrolling limits, the effective game world if you so will
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viewport.center_around(object) # Center viweport around an object which responds to x() and y()
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viewport.lag = 0.95 # Set a lag-factor to use in combination with x_target / y_target
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viewport.x_target = 100 # This will move viewport towards X-coordinate 100, the speed is determined by the lag-parameter.
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====
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==== Trait "collision_detection"
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Adds class and instance methods for basic collision detection.
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# Class method example
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# Since You're not explicity telling what collision type to use it might be slighty slower.
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#
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[Player, PlayerBullet].each_collision(Enemy, EnemyBullet) do |friend, foe|
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# do something
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end
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#
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# You can also give each_collision() an array of objects.
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#
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Ball.each_collsion(@array_of_ground_items) do |ball, ground|
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# do something
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end
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* API isn't stabilized yet! *
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==== (IN DEVELOPMENT) Trait "retrofy"
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Providing easier handling of the "retrofy" effect (non-blurry zoom)
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Aims to help out when using zoom-factor to create a retrofeeling with big pixels.
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data/Rakefile
CHANGED
@@ -1,22 +1,42 @@
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require 'rubygems'
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require File.dirname(__FILE__) + '/lib/chingu'
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include Chingu
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begin
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require 'jeweler'
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Jeweler::Tasks.new do |gemspec|
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gemspec.name = "chingu"
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gemspec.summary = "OpenGL accelerated 2D game framework for Ruby"
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gemspec.description = "OpenGL accelerated 2D game framework for Ruby. Builds on Gosu (Ruby/C++) which provides all the core functionality. Chingu adds simple yet powerful game states, prettier input handling, deployment safe asset-handling, a basic re-usable game object and stackable game logic."
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gemspec.email = "ippa@rubylicio.us"
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gemspec.homepage = "http://github.com/ippa/chingu"
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gemspec.authors = ["ippa"]
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gemspec.rubyforge_project = "chingu"
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gemspec.version = Chingu::VERSION
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gemspec.add_dependency 'gosu', '>= 0.7.22'
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require 'rubygems'
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require File.dirname(__FILE__) + '/lib/chingu'
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include Chingu
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begin
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require 'jeweler'
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Jeweler::Tasks.new do |gemspec|
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gemspec.name = "chingu"
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gemspec.summary = "OpenGL accelerated 2D game framework for Ruby"
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gemspec.description = "OpenGL accelerated 2D game framework for Ruby. Builds on Gosu (Ruby/C++) which provides all the core functionality. Chingu adds simple yet powerful game states, prettier input handling, deployment safe asset-handling, a basic re-usable game object and stackable game logic."
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gemspec.email = "ippa@rubylicio.us"
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gemspec.homepage = "http://github.com/ippa/chingu"
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gemspec.authors = ["ippa"]
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gemspec.rubyforge_project = "chingu"
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gemspec.version = Chingu::VERSION
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gemspec.add_dependency 'gosu', '>= 0.7.22'
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gemspec.add_development_dependency 'rspec', '>= 2.0.0.beta.12'
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gemspec.add_development_dependency 'watchr'
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gemspec.add_development_dependency 'rcov'
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end
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Jeweler::GemcutterTasks.new
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rescue LoadError
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puts "Jeweler not available. Install it with: sudo gem install technicalpickles-jeweler -s http://gems.github.com"
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end
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# Rake RSpec2 task stuff
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gem 'rspec', '>= 2.0.0.beta.12'
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require 'rspec/core/rake_task'
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desc "Run the specs under spec"
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RSpec::Core::RakeTask.new do |t|
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end
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desc "Run the specs with rcov (for some reason always reports wrong code coverage)"
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RSpec::Core::RakeTask.new(:rcov) do |t|
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t.rcov = true
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t.rcov_opts = ['-T', '--no-html', '--exclude spec,gem']
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end
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task :default => :spec
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data/chingu.gemspec
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Gem::Specification.new do |s|
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s.name = %q{chingu}
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s.version = "0.7.6.
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s.version = "0.7.6.5"
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s.required_rubygems_version = Gem::Requirement.new(">= 0") if s.respond_to? :required_rubygems_version=
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s.authors = ["ippa"]
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s.date = %q{2010-06-
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s.date = %q{2010-06-22}
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s.description = %q{OpenGL accelerated 2D game framework for Ruby. Builds on Gosu (Ruby/C++) which provides all the core functionality. Chingu adds simple yet powerful game states, prettier input handling, deployment safe asset-handling, a basic re-usable game object and stackable game logic.}
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s.email = %q{ippa@rubylicio.us}
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s.extra_rdoc_files = [
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]
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s.files = [
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".gitignore",
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".rspec",
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"History.txt",
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"LICENSE",
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"README.rdoc",
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"lib/chingu/traits/velocity.rb",
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"lib/chingu/traits/viewport.rb",
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"lib/chingu/viewport.rb",
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"lib/chingu/window.rb"
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"lib/chingu/window.rb",
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"spec/chingu/fpscounter_spec.rb",
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"spec/chingu/game_object_spec.rb",
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"spec/chingu/inflector_spec.rb",
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"spec/chingu/rect_20x20.png",
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"spec/chingu/text_spec.rb",
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"spec/spec_helper.rb",
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"specs.watchr"
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]
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s.homepage = %q{http://github.com/ippa/chingu}
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s.rdoc_options = ["--charset=UTF-8"]
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s.rubygems_version = %q{1.3.7}
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s.summary = %q{OpenGL accelerated 2D game framework for Ruby}
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s.test_files = [
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"
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"spec/chingu/fpscounter_spec.rb",
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"spec/chingu/game_object_spec.rb",
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"spec/chingu/inflector_spec.rb",
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"spec/chingu/text_spec.rb",
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"spec/spec_helper.rb",
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"examples/example10_traits_retrofy.rb",
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"examples/example11_animation.rb",
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"examples/example12_trait_timer.rb",
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"examples/example13_high_scores.rb",
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if Gem::Version.new(Gem::VERSION) >= Gem::Version.new('1.2.0') then
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s.add_runtime_dependency(%q<gosu>, [">= 0.7.22"])
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s.add_development_dependency(%q<rspec>, [">= 2.0.0.beta.12"])
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s.add_development_dependency(%q<watchr>, [">= 0"])
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s.add_development_dependency(%q<rcov>, [">= 0"])
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else
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s.add_dependency(%q<gosu>, [">= 0.7.22"])
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s.add_dependency(%q<rspec>, [">= 2.0.0.beta.12"])
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s.add_dependency(%q<watchr>, [">= 0"])
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s.add_dependency(%q<rcov>, [">= 0"])
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end
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else
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s.add_dependency(%q<gosu>, [">= 0.7.22"])
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s.add_dependency(%q<rspec>, [">= 2.0.0.beta.12"])
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s.add_dependency(%q<watchr>, [">= 0"])
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s.add_dependency(%q<rcov>, [">= 0"])
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end
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end
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data/examples/example21.yml
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- CogWheel:
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:x: 1088.0
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:y: 352.0
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:angle:
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:angle: 89.6056498795325
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:zorder: 95
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:factor_x: 1.68525252525252
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:factor_y: 1.68525252525252
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:x: 448.0
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:y: 416.0
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:angle:
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:angle: 25.84150696655
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:zorder: 88
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:factor_x: 1.68525252525252
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:factor_y: 1.68525252525252
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@@ -938,7 +938,7 @@
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- CogWheel:
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:x: 1792.0
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:y: 320.0
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:angle:
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:angle: 354.39490904873
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:zorder: 95
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:factor_x: 1.68525252525252
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@@ -954,7 +954,7 @@
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- CogWheel:
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:x: 2464.0
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:y: 288.0
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:angle:
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:angle: 202.258970426051
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:zorder: 95
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:factor_x: 1.68525252525252
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:factor_y: 1.68525252525252
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@@ -962,7 +962,7 @@
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- CogWheel:
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:x: 2460.0
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:y: 960.0
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:angle:
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:angle: 356.39490904873
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:zorder: 95
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:factor_x: 1.68525252525252
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:factor_y: 1.68525252525252
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@@ -1073,40 +1073,40 @@
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:color: 4294967295
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- Saw:
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:x: 2304.0
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:angle:
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:y: 42976.1107255511
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:angle: 261.473186119936
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:zorder: 100
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:factor_x: 0.317794486215539
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1080
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:factor_y: 0.320401002506266
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:color: 4294967295
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- Saw:
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:x: 2016.0
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:y:
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:angle:
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:y: 32175.484146951
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:angle: 208.138399597758
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:zorder: 100
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:factor_x: 0.398395989974937
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:factor_y: 0.401002506265664
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:color: 4294967295
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- Saw:
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:x: 1696.0
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:y:
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:angle:
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:y: 14501.0352990104
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:angle: 324.163114805279
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:zorder: 100
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:factor_x: 0.958395989974934
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:factor_y: 0.961002506265664
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:color: 4294967295
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- Saw:
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:x: 1056.0
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1100
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:y:
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1101
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:angle:
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:y: 24037.5592580972
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:angle: 15.9317824583088
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:zorder: 100
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1103
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:factor_x: 0.637794486215539
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:factor_y: 0.640401002506266
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:color: 4294967295
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- Saw:
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:x: 1344.0
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:y:
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:angle:
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:y: 24037.5592580972
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:angle: 18.9317824583097
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:zorder: 100
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:factor_x: 0.637794486215539
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@@ -1361,72 +1361,72 @@
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:color: 4294967295
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- Saw:
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:x: 2176.0
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:y:
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:angle:
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:y: 42816.1107255511
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:angle: 264.473186119936
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:zorder: 100
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:factor_x: 0.317794486215539
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:factor_y: 0.320401002506266
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:color: 4294967295
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- Saw:
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1371
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:x: 1280.0
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:y:
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:angle:
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:y: 30825.187526242
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:angle: 100.11960470903
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:zorder: 100
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:factor_x: 0.47739348370927
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:factor_y: 0.48
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:color: 4294967295
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- Saw:
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:x: 1055.0
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:y:
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:angle:
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:y: 91487.0519231069
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:angle: 340.565793299832
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:zorder: 100
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:factor_x: 0.156390977443606
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:factor_y: 0.158997493734336
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:color: 4294967295
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- Saw:
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:x: 960.0
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:y:
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:angle:
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:y: 91551.051923107
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:angle: 343.56579329983
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:zorder: 100
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:factor_x: 0.156390977443606
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:factor_y: 0.158997493734336
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:color: 4294967295
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- Saw:
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:x: 1120.0
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:angle:
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:y: 91551.051923107
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:angle: 343.56579329983
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:zorder: 100
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:factor_x: 0.156390977443606
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:factor_y: 0.158997493734336
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:color: 4294967295
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- Saw:
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:x: 864.0
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:y:
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:angle:
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:y: 91487.0519231069
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:angle: 346.56579329983
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:zorder: 100
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:factor_x: 0.156390977443606
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:factor_y: 0.158997493734336
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:color: 4294967295
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- Saw:
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:x: 1247.0
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:y:
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:angle:
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:y: 27757.0390756253
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:angle: 116.850869550061
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:zorder: 100
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:factor_x: 0.477192982456137
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:factor_y: 0.479799498746867
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:color: 4294967295
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- Saw:
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:x: 1088.0
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:angle:
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:y: 54677.6042372912
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:angle: 303.350371053014
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:zorder: 100
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:factor_x: 0.236591478696738
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:factor_y: 0.239197994987469
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:color: 4294967295
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- Saw:
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:x: 960.0
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:y:
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:angle:
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:y: 54677.6042372912
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:angle: 306.350371053015
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:zorder: 100
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:factor_x: 0.236591478696738
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:factor_y: 0.239197994987469
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@@ -1545,88 +1545,88 @@
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:color: 4294967295
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- Saw:
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:x: 2272.0
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-
:y:
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-
:angle:
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:y: 1337.55913437343
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:angle: 13.7121288377064
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1550
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:zorder: 100
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:factor_x: 0.398395989974937
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:factor_y: 0.401002506265664
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:color: 4294967295
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- Saw:
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:x: 1792.0
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-
:y:
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-
:angle:
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:y: 1388.25144363545
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:angle: 103.378734621911
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1558
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:zorder: 100
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:factor_x: 0.79859649122807
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:factor_y: 0.801203007518797
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:color: 4294967295
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- Saw:
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1563
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:x: 2112.0
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:y:
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:angle:
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:y: 1307.53499156828
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:angle: 89.8156391328329
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1566
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:zorder: 100
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1567
1567
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:factor_x: 0.237794486215539
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:factor_y: 0.240401002506266
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:color: 4294967295
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1570
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- Saw:
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:x: 1504.0
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:y:
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:angle:
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:y: 1301.3453085376
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:angle: 53.5473372787263
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:zorder: 100
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1575
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:factor_x: 0.23719298245614
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:factor_y: 0.239799498746867
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:color: 4294967295
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- Saw:
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:x: 1344.0
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-
:y:
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:angle:
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:y: 1304.67244294168
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:angle: 56.5473372787284
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:zorder: 100
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:factor_x: 0.23719298245614
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:factor_y: 0.239799498746867
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:color: 4294967295
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- Saw:
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:x: 1152.0
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:y:
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:angle:
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:y: 1336.12764158919
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:angle: 59.5473372787263
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1590
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:zorder: 100
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:factor_x: 0.23719298245614
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:factor_y: 0.239799498746867
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:color: 4294967295
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- Saw:
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:x: 992.0
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:y:
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-
:angle:
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:y: 1465.56513409961
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:angle: 328.10025165105
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1598
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:zorder: 100
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1599
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:factor_x: 0.156992481203007
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1600
1600
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:factor_y: 0.159598997493734
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1601
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:color: 4294967295
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- Saw:
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1603
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:x: 800.0
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-
:y:
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-
:angle:
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:y: 1465.56513409961
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:angle: 331.10025165105
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1606
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:zorder: 100
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:factor_x: 0.156992481203007
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:factor_y: 0.159598997493734
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1609
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:color: 4294967295
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1610
1610
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- Saw:
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1611
1611
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:x: 1248.0
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-
:y:
|
1613
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-
:angle:
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:y: 1528.82649842271
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1613
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:angle: 297.499590383916
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1614
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:zorder: 100
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:factor_x: 0.317794486215539
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:factor_y: 0.320401002506266
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1617
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:color: 4294967295
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- Saw:
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1619
1619
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:x: 928.0
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-
:y:
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-
:angle:
|
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:y: 1497.56513409962
|
1621
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:angle: 334.10025165105
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1622
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:zorder: 100
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1623
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:factor_x: 0.156992481203007
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1624
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:factor_y: 0.159598997493734
|
1625
1625
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:color: 4294967295
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- Saw:
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1627
1627
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:x: 672.0
|
1628
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-
:y:
|
1629
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-
:angle:
|
1628
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:y: 1384.07790549172
|
1629
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:angle: 331.10025165105
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1630
1630
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:zorder: 100
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:factor_x: 0.156992481203007
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1632
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:factor_y: 0.159598997493734
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