chingu 0.7.0 → 0.7.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/History.txt +1 -1
- data/README.rdoc +110 -49
- data/benchmarks/game_objects_benchmark.rb +50 -0
- data/chingu.gemspec +24 -12
- data/examples/example10_traits_retrofy.rb +6 -4
- data/examples/example11_animation.rb +14 -23
- data/examples/example12_trait_timer.rb +1 -1
- data/examples/example13_high_scores.rb +1 -1
- data/examples/example14_bounding_box_circle.rb +6 -10
- data/examples/example15_trait_timer2.rb +1 -1
- data/examples/example16_online_high_scores.rb +1 -1
- data/examples/example17_gosu_tutorial.rb +4 -4
- data/examples/example18_animation_trait.rb +98 -0
- data/examples/example19_edit_viewport.rb +223 -0
- data/examples/example19_game_objects.yml +1591 -0
- data/examples/example20_trait_inheritence_test.rb +58 -0
- data/examples/example3_parallax.rb +1 -1
- data/examples/example4_gamestates.rb +1 -1
- data/examples/example7_gfx_helpers.rb +14 -9
- data/examples/example8_traits.rb +4 -4
- data/examples/example9_collision_detection.rb +1 -1
- data/examples/game1.rb +33 -38
- data/examples/game_of_life.rb +291 -0
- data/examples/media/droid_11x15.bmp +0 -0
- data/examples/media/droid_11x15.gal +0 -0
- data/examples/media/heli.bmp +0 -0
- data/examples/media/heli.gal +0 -0
- data/examples/media/star_25x25_default.png +0 -0
- data/examples/media/star_25x25_explode.gal +0 -0
- data/examples/media/star_25x25_explode.png +0 -0
- data/examples/media/stone_wall.bmp +0 -0
- data/lib/chingu.rb +1 -1
- data/lib/chingu/animation.rb +78 -9
- data/lib/chingu/basic_game_object.rb +16 -8
- data/lib/chingu/game_object.rb +36 -7
- data/lib/chingu/game_object_list.rb +20 -3
- data/lib/chingu/game_state.rb +8 -7
- data/lib/chingu/game_states/edit.rb +177 -90
- data/lib/chingu/helpers/class_inheritable_accessor.rb +12 -5
- data/lib/chingu/helpers/game_object.rb +45 -4
- data/lib/chingu/helpers/gfx.rb +150 -172
- data/lib/chingu/helpers/input_client.rb +7 -0
- data/lib/chingu/inflector.rb +16 -2
- data/lib/chingu/traits/animation.rb +84 -0
- data/lib/chingu/traits/bounding_box.rb +16 -3
- data/lib/chingu/traits/bounding_circle.rb +18 -4
- data/lib/chingu/traits/collision_detection.rb +10 -1
- data/lib/chingu/traits/velocity.rb +26 -3
- data/lib/chingu/traits/viewport.rb +10 -9
- data/lib/chingu/viewport.rb +103 -22
- data/lib/chingu/window.rb +8 -2
- metadata +46 -16
- data/examples/example18_viewport.rb +0 -173
- data/examples/media/city1.csv +0 -2
- data/examples/media/plane.csv +0 -2
- data/examples/media/saucer.csv +0 -4
- data/examples/media/stickfigure.bmp +0 -0
- data/examples/media/stickfigure.png +0 -0
    
        metadata
    CHANGED
    
    | @@ -1,7 +1,13 @@ | |
| 1 1 | 
             
            --- !ruby/object:Gem::Specification 
         | 
| 2 2 | 
             
            name: chingu
         | 
| 3 3 | 
             
            version: !ruby/object:Gem::Version 
         | 
| 4 | 
            -
               | 
| 4 | 
            +
              hash: 9
         | 
| 5 | 
            +
              prerelease: false
         | 
| 6 | 
            +
              segments: 
         | 
| 7 | 
            +
              - 0
         | 
| 8 | 
            +
              - 7
         | 
| 9 | 
            +
              - 5
         | 
| 10 | 
            +
              version: 0.7.5
         | 
| 5 11 | 
             
            platform: ruby
         | 
| 6 12 | 
             
            authors: 
         | 
| 7 13 | 
             
            - ippa
         | 
| @@ -9,19 +15,25 @@ autorequire: | |
| 9 15 | 
             
            bindir: bin
         | 
| 10 16 | 
             
            cert_chain: []
         | 
| 11 17 |  | 
| 12 | 
            -
            date: 2010- | 
| 18 | 
            +
            date: 2010-06-13 00:00:00 +02:00
         | 
| 13 19 | 
             
            default_executable: 
         | 
| 14 20 | 
             
            dependencies: 
         | 
| 15 21 | 
             
            - !ruby/object:Gem::Dependency 
         | 
| 16 22 | 
             
              name: gosu
         | 
| 17 | 
            -
               | 
| 18 | 
            -
               | 
| 19 | 
            -
             | 
| 23 | 
            +
              prerelease: false
         | 
| 24 | 
            +
              requirement: &id001 !ruby/object:Gem::Requirement 
         | 
| 25 | 
            +
                none: false
         | 
| 20 26 | 
             
                requirements: 
         | 
| 21 27 | 
             
                - - ">="
         | 
| 22 28 | 
             
                  - !ruby/object:Gem::Version 
         | 
| 29 | 
            +
                    hash: 39
         | 
| 30 | 
            +
                    segments: 
         | 
| 31 | 
            +
                    - 0
         | 
| 32 | 
            +
                    - 7
         | 
| 33 | 
            +
                    - 18
         | 
| 23 34 | 
             
                    version: 0.7.18
         | 
| 24 | 
            -
             | 
| 35 | 
            +
              type: :runtime
         | 
| 36 | 
            +
              version_requirements: *id001
         | 
| 25 37 | 
             
            description: OpenGL accelerated 2D game framework for Ruby. Builds on Gosu (Ruby/C++) which provides all the core functionality. Chingu adds simple yet powerful game states, prettier input handling, deployment safe asset-handling, a basic re-usable game object and stackable game logic.
         | 
| 26 38 | 
             
            email: ippa@rubylicio.us
         | 
| 27 39 | 
             
            executables: []
         | 
| @@ -43,6 +55,7 @@ files: | |
| 43 55 | 
             
            - benchmarks/benchmark4.rb
         | 
| 44 56 | 
             
            - benchmarks/benchmark5.rb
         | 
| 45 57 | 
             
            - benchmarks/benchmark6.rb
         | 
| 58 | 
            +
            - benchmarks/game_objects_benchmark.rb
         | 
| 46 59 | 
             
            - benchmarks/meta_benchmark.rb
         | 
| 47 60 | 
             
            - benchmarks/meta_benchmark2.rb
         | 
| 48 61 | 
             
            - chingu.gemspec
         | 
| @@ -54,8 +67,11 @@ files: | |
| 54 67 | 
             
            - examples/example15_trait_timer2.rb
         | 
| 55 68 | 
             
            - examples/example16_online_high_scores.rb
         | 
| 56 69 | 
             
            - examples/example17_gosu_tutorial.rb
         | 
| 57 | 
            -
            - examples/ | 
| 70 | 
            +
            - examples/example18_animation_trait.rb
         | 
| 71 | 
            +
            - examples/example19_edit_viewport.rb
         | 
| 72 | 
            +
            - examples/example19_game_objects.yml
         | 
| 58 73 | 
             
            - examples/example1_basics.rb
         | 
| 74 | 
            +
            - examples/example20_trait_inheritence_test.rb
         | 
| 59 75 | 
             
            - examples/example2_gamestate_basics.rb
         | 
| 60 76 | 
             
            - examples/example3_parallax.rb
         | 
| 61 77 | 
             
            - examples/example4_gamestates.rb
         | 
| @@ -65,6 +81,7 @@ files: | |
| 65 81 | 
             
            - examples/example8_traits.rb
         | 
| 66 82 | 
             
            - examples/example9_collision_detection.rb
         | 
| 67 83 | 
             
            - examples/game1.rb
         | 
| 84 | 
            +
            - examples/game_of_life.rb
         | 
| 68 85 | 
             
            - examples/high_score_list.yml
         | 
| 69 86 | 
             
            - examples/media/Parallax-scroll-example-layer-0.png
         | 
| 70 87 | 
             
            - examples/media/Parallax-scroll-example-layer-1.png
         | 
| @@ -76,26 +93,29 @@ files: | |
| 76 93 | 
             
            - examples/media/bullet.png
         | 
| 77 94 | 
             
            - examples/media/bullet_hit.wav
         | 
| 78 95 | 
             
            - examples/media/circle.png
         | 
| 79 | 
            -
            - examples/media/city1.csv
         | 
| 80 96 | 
             
            - examples/media/city1.png
         | 
| 81 97 | 
             
            - examples/media/city2.png
         | 
| 82 98 | 
             
            - examples/media/droid.bmp
         | 
| 99 | 
            +
            - examples/media/droid_11x15.bmp
         | 
| 100 | 
            +
            - examples/media/droid_11x15.gal
         | 
| 83 101 | 
             
            - examples/media/enemy_bullet.png
         | 
| 84 102 | 
             
            - examples/media/explosion.wav
         | 
| 85 103 | 
             
            - examples/media/fire_bullet.png
         | 
| 86 104 | 
             
            - examples/media/fireball.png
         | 
| 105 | 
            +
            - examples/media/heli.bmp
         | 
| 106 | 
            +
            - examples/media/heli.gal
         | 
| 87 107 | 
             
            - examples/media/laser.wav
         | 
| 88 108 | 
             
            - examples/media/particle.png
         | 
| 89 | 
            -
            - examples/media/plane.csv
         | 
| 90 109 | 
             
            - examples/media/plane.png
         | 
| 91 110 | 
             
            - examples/media/rect.png
         | 
| 92 111 | 
             
            - examples/media/ruby.png
         | 
| 93 | 
            -
            - examples/media/saucer.csv
         | 
| 94 112 | 
             
            - examples/media/saucer.gal
         | 
| 95 113 | 
             
            - examples/media/saucer.png
         | 
| 96 114 | 
             
            - examples/media/spaceship.png
         | 
| 97 | 
            -
            - examples/media/ | 
| 98 | 
            -
            - examples/media/ | 
| 115 | 
            +
            - examples/media/star_25x25_default.png
         | 
| 116 | 
            +
            - examples/media/star_25x25_explode.gal
         | 
| 117 | 
            +
            - examples/media/star_25x25_explode.png
         | 
| 118 | 
            +
            - examples/media/stone_wall.bmp
         | 
| 99 119 | 
             
            - examples/media/video_games.png
         | 
| 100 120 | 
             
            - examples/media/wood.png
         | 
| 101 121 | 
             
            - lib/chingu.rb
         | 
| @@ -130,6 +150,7 @@ files: | |
| 130 150 | 
             
            - lib/chingu/rect.rb
         | 
| 131 151 | 
             
            - lib/chingu/require_all.rb
         | 
| 132 152 | 
             
            - lib/chingu/text.rb
         | 
| 153 | 
            +
            - lib/chingu/traits/animation.rb
         | 
| 133 154 | 
             
            - lib/chingu/traits/bounding_box.rb
         | 
| 134 155 | 
             
            - lib/chingu/traits/bounding_circle.rb
         | 
| 135 156 | 
             
            - lib/chingu/traits/collision_detection.rb
         | 
| @@ -150,21 +171,27 @@ rdoc_options: | |
| 150 171 | 
             
            require_paths: 
         | 
| 151 172 | 
             
            - lib
         | 
| 152 173 | 
             
            required_ruby_version: !ruby/object:Gem::Requirement 
         | 
| 174 | 
            +
              none: false
         | 
| 153 175 | 
             
              requirements: 
         | 
| 154 176 | 
             
              - - ">="
         | 
| 155 177 | 
             
                - !ruby/object:Gem::Version 
         | 
| 178 | 
            +
                  hash: 3
         | 
| 179 | 
            +
                  segments: 
         | 
| 180 | 
            +
                  - 0
         | 
| 156 181 | 
             
                  version: "0"
         | 
| 157 | 
            -
              version: 
         | 
| 158 182 | 
             
            required_rubygems_version: !ruby/object:Gem::Requirement 
         | 
| 183 | 
            +
              none: false
         | 
| 159 184 | 
             
              requirements: 
         | 
| 160 185 | 
             
              - - ">="
         | 
| 161 186 | 
             
                - !ruby/object:Gem::Version 
         | 
| 187 | 
            +
                  hash: 3
         | 
| 188 | 
            +
                  segments: 
         | 
| 189 | 
            +
                  - 0
         | 
| 162 190 | 
             
                  version: "0"
         | 
| 163 | 
            -
              version: 
         | 
| 164 191 | 
             
            requirements: []
         | 
| 165 192 |  | 
| 166 193 | 
             
            rubyforge_project: chingu
         | 
| 167 | 
            -
            rubygems_version: 1.3. | 
| 194 | 
            +
            rubygems_version: 1.3.7
         | 
| 168 195 | 
             
            signing_key: 
         | 
| 169 196 | 
             
            specification_version: 3
         | 
| 170 197 | 
             
            summary: OpenGL accelerated 2D game framework for Ruby
         | 
| @@ -177,8 +204,10 @@ test_files: | |
| 177 204 | 
             
            - examples/example15_trait_timer2.rb
         | 
| 178 205 | 
             
            - examples/example16_online_high_scores.rb
         | 
| 179 206 | 
             
            - examples/example17_gosu_tutorial.rb
         | 
| 180 | 
            -
            - examples/ | 
| 207 | 
            +
            - examples/example18_animation_trait.rb
         | 
| 208 | 
            +
            - examples/example19_edit_viewport.rb
         | 
| 181 209 | 
             
            - examples/example1_basics.rb
         | 
| 210 | 
            +
            - examples/example20_trait_inheritence_test.rb
         | 
| 182 211 | 
             
            - examples/example2_gamestate_basics.rb
         | 
| 183 212 | 
             
            - examples/example3_parallax.rb
         | 
| 184 213 | 
             
            - examples/example4_gamestates.rb
         | 
| @@ -188,3 +217,4 @@ test_files: | |
| 188 217 | 
             
            - examples/example8_traits.rb
         | 
| 189 218 | 
             
            - examples/example9_collision_detection.rb
         | 
| 190 219 | 
             
            - examples/game1.rb
         | 
| 220 | 
            +
            - examples/game_of_life.rb
         | 
| @@ -1,173 +0,0 @@ | |
| 1 | 
            -
            #!/usr/bin/env ruby
         | 
| 2 | 
            -
            require 'rubygems'
         | 
| 3 | 
            -
            require 'opengl'
         | 
| 4 | 
            -
            require File.join(File.dirname($0), "..", "lib", "chingu")
         | 
| 5 | 
            -
            include Gosu
         | 
| 6 | 
            -
            include Chingu
         | 
| 7 | 
            -
             | 
| 8 | 
            -
            #
         | 
| 9 | 
            -
            # viewport-trait example
         | 
| 10 | 
            -
            #
         | 
| 11 | 
            -
            # Gotcha: collision_detection-trait debug mode currently borks up with viewports (only the visuals)
         | 
| 12 | 
            -
            # 
         | 
| 13 | 
            -
            class Game < Chingu::Window
         | 
| 14 | 
            -
              attr_reader :factor
         | 
| 15 | 
            -
              
         | 
| 16 | 
            -
              def initialize
         | 
| 17 | 
            -
                super    
         | 
| 18 | 
            -
                @factor = 6
         | 
| 19 | 
            -
                self.input = { :escape => :exit }          
         | 
| 20 | 
            -
                switch_game_state(Level)
         | 
| 21 | 
            -
              end
         | 
| 22 | 
            -
            end
         | 
| 23 | 
            -
             | 
| 24 | 
            -
            class Level < GameState
         | 
| 25 | 
            -
              #
         | 
| 26 | 
            -
              # This adds accessor 'viewport' to class and overrides draw() to use it.
         | 
| 27 | 
            -
              #
         | 
| 28 | 
            -
              has_trait :viewport
         | 
| 29 | 
            -
              
         | 
| 30 | 
            -
              #
         | 
| 31 | 
            -
              # We create our 3 different game objects in this order: 
         | 
| 32 | 
            -
              # 1) map 2) stars 3) player
         | 
| 33 | 
            -
              # Since we don't give any zorders Chingu automatically increments zorder between each object created, putting player on top
         | 
| 34 | 
            -
              #
         | 
| 35 | 
            -
              def initialize(options = {})
         | 
| 36 | 
            -
                super
         | 
| 37 | 
            -
                @map = GameObject.create(:image => "background1.png", :factor => $window.factor, :rotation_center => :top_left, :retrofy => true)    
         | 
| 38 | 
            -
                self.viewport.x_min = 0
         | 
| 39 | 
            -
                self.viewport.y_min = 0
         | 
| 40 | 
            -
                self.viewport.x_max = @map.image.width * $window.factor - $window.width
         | 
| 41 | 
            -
                self.viewport.y_max = @map.image.height * $window.factor - $window.height
         | 
| 42 | 
            -
                
         | 
| 43 | 
            -
                # Create 40 stars scattered around the map
         | 
| 44 | 
            -
                40.times { |nr| Star.create(:x => rand * self.viewport.x_max, :y => rand * self.viewport.y_max) }
         | 
| 45 | 
            -
              
         | 
| 46 | 
            -
                @droid = Droid.create(:x => 100, :y => 100)
         | 
| 47 | 
            -
              end
         | 
| 48 | 
            -
              
         | 
| 49 | 
            -
              def update    
         | 
| 50 | 
            -
                super
         | 
| 51 | 
            -
             | 
| 52 | 
            -
                @droid.each_collision(Star) do |droid, star|
         | 
| 53 | 
            -
                  star.destroy
         | 
| 54 | 
            -
                  Sound["laser.wav"].play(0.5)
         | 
| 55 | 
            -
                end
         | 
| 56 | 
            -
                
         | 
| 57 | 
            -
                #
         | 
| 58 | 
            -
                # Align viewport with the droid in the middle.
         | 
| 59 | 
            -
                # This will make droid will be in the center of the screen all the time...
         | 
| 60 | 
            -
                # ...except when hitting outer borders and viewport x/y _ min/max kicks in.
         | 
| 61 | 
            -
                #
         | 
| 62 | 
            -
                self.viewport.x = @droid.x - $window.width / 2
         | 
| 63 | 
            -
                self.viewport.y = @droid.y - $window.height / 2
         | 
| 64 | 
            -
                    
         | 
| 65 | 
            -
                $window.caption = "viewport-trait example. Move with arrows! x/y: #{@droid.x}/#{@droid.y} - viewport x/y: #{self.viewport.x}/#{self.viewport.y} - FPS: #{$window.fps}"
         | 
| 66 | 
            -
              end
         | 
| 67 | 
            -
            end
         | 
| 68 | 
            -
             | 
| 69 | 
            -
            class Droid < Chingu::GameObject
         | 
| 70 | 
            -
              has_trait :bounding_box
         | 
| 71 | 
            -
              has_traits :timer, :collision_detection
         | 
| 72 | 
            -
              
         | 
| 73 | 
            -
              attr_accessor :last_x, :last_y
         | 
| 74 | 
            -
              
         | 
| 75 | 
            -
              def initialize(options = {})
         | 
| 76 | 
            -
                super
         | 
| 77 | 
            -
                
         | 
| 78 | 
            -
                #
         | 
| 79 | 
            -
                # This shows up the shorten versio of input-maps, where each key calls a method of the very same name.
         | 
| 80 | 
            -
                # Use this by giving an array of symbols to self.input
         | 
| 81 | 
            -
                #
         | 
| 82 | 
            -
                self.input = [:holding_left, :holding_right, :holding_up, :holding_down]
         | 
| 83 | 
            -
                
         | 
| 84 | 
            -
                # Load the full animation from tile-file media/droid.bmp
         | 
| 85 | 
            -
                @full_animation = Chingu::Animation.new(:file => "droid.bmp", :size => [11,16]).retrofy
         | 
| 86 | 
            -
                
         | 
| 87 | 
            -
                # Create new animations from specific frames and stuff them into easy to access hash
         | 
| 88 | 
            -
                @animations = {}
         | 
| 89 | 
            -
                @animations[:scan] = @full_animation[0..5]
         | 
| 90 | 
            -
                @animations[:up] = @full_animation[6..7]
         | 
| 91 | 
            -
                @animations[:down] = @full_animation[8..9]
         | 
| 92 | 
            -
                @animations[:left] = @full_animation[10..11]
         | 
| 93 | 
            -
                @animations[:right] = @full_animation[12..13]
         | 
| 94 | 
            -
                
         | 
| 95 | 
            -
                # Start out by animation frames 0-5 (contained by @animations[:scan])
         | 
| 96 | 
            -
                @animation = @animations[:scan]
         | 
| 97 | 
            -
                
         | 
| 98 | 
            -
                self.factor = $window.factor
         | 
| 99 | 
            -
                @last_x, @last_y = @x, @y
         | 
| 100 | 
            -
                @speed = 3
         | 
| 101 | 
            -
                
         | 
| 102 | 
            -
                update
         | 
| 103 | 
            -
              end
         | 
| 104 | 
            -
                
         | 
| 105 | 
            -
              def holding_left
         | 
| 106 | 
            -
                @x -= @speed
         | 
| 107 | 
            -
                @animation = @animations[:left]
         | 
| 108 | 
            -
              end
         | 
| 109 | 
            -
             | 
| 110 | 
            -
              def holding_right
         | 
| 111 | 
            -
                @x += @speed
         | 
| 112 | 
            -
                @animation = @animations[:right]
         | 
| 113 | 
            -
              end
         | 
| 114 | 
            -
             | 
| 115 | 
            -
              def holding_up
         | 
| 116 | 
            -
                @y -= @speed
         | 
| 117 | 
            -
                @animation = @animations[:up]
         | 
| 118 | 
            -
              end
         | 
| 119 | 
            -
             | 
| 120 | 
            -
              def holding_down
         | 
| 121 | 
            -
                @y += @speed
         | 
| 122 | 
            -
                @animation = @animations[:down]
         | 
| 123 | 
            -
              end
         | 
| 124 | 
            -
             | 
| 125 | 
            -
              # We don't need to call super() in update().
         | 
| 126 | 
            -
              # By default GameObject#update is empty since it doesn't contain any gamelogic to speak of.
         | 
| 127 | 
            -
              def update
         | 
| 128 | 
            -
                
         | 
| 129 | 
            -
                # Move the animation forward by fetching the next frame and putting it into @image
         | 
| 130 | 
            -
                # @image is drawn by default by GameObject#draw
         | 
| 131 | 
            -
                @image = @animation.next
         | 
| 132 | 
            -
                
         | 
| 133 | 
            -
                #
         | 
| 134 | 
            -
                # If droid stands still, use the scanning animation
         | 
| 135 | 
            -
                #
         | 
| 136 | 
            -
                if @x == @last_x && @y == @last_y
         | 
| 137 | 
            -
                  @animation = @animations[:scan]
         | 
| 138 | 
            -
                end
         | 
| 139 | 
            -
                
         | 
| 140 | 
            -
                @x, @y = @last_x, @last_y if self.parent.outside_viewport?(self)
         | 
| 141 | 
            -
                @last_x, @last_y = @x, @y
         | 
| 142 | 
            -
              end
         | 
| 143 | 
            -
            end
         | 
| 144 | 
            -
             | 
| 145 | 
            -
            class Star < GameObject
         | 
| 146 | 
            -
              has_trait :bounding_circle
         | 
| 147 | 
            -
              has_trait :collision_detection
         | 
| 148 | 
            -
              
         | 
| 149 | 
            -
              def initialize(options={})
         | 
| 150 | 
            -
                super
         | 
| 151 | 
            -
                
         | 
| 152 | 
            -
                @animation = Chingu::Animation.new(:file => media_path("Star.png"), :size => 25)
         | 
| 153 | 
            -
                @image = @animation.next
         | 
| 154 | 
            -
                self.color = Gosu::Color.new(0xff000000)
         | 
| 155 | 
            -
                self.color.red = rand(255 - 40) + 40
         | 
| 156 | 
            -
                self.color.green = rand(255 - 40) + 40
         | 
| 157 | 
            -
                self.color.blue = rand(255 - 40) + 40
         | 
| 158 | 
            -
                
         | 
| 159 | 
            -
                #
         | 
| 160 | 
            -
                # A cached bounding circle will not adapt to changes in size, but it will follow objects X / Y
         | 
| 161 | 
            -
                # Same is true for "cache_bounding_box"
         | 
| 162 | 
            -
                #
         | 
| 163 | 
            -
                cache_bounding_circle
         | 
| 164 | 
            -
              end
         | 
| 165 | 
            -
              
         | 
| 166 | 
            -
              def update
         | 
| 167 | 
            -
                # Move the animation forward by fetching the next frame and putting it into @image
         | 
| 168 | 
            -
                # @image is drawn by default by GameObject#draw
         | 
| 169 | 
            -
                @image = @animation.next
         | 
| 170 | 
            -
              end
         | 
| 171 | 
            -
            end
         | 
| 172 | 
            -
             | 
| 173 | 
            -
            Game.new.show
         | 
    
        data/examples/media/city1.csv
    DELETED
    
    
    
        data/examples/media/plane.csv
    DELETED
    
    
    
        data/examples/media/saucer.csv
    DELETED
    
    
| Binary file | 
| Binary file |