chingu 0.6.7 → 0.6.8
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- data/.gitignore +4 -0
- data/README.rdoc +11 -4
- data/Rakefile +17 -30
- data/chingu.gemspec +167 -35
- data/examples/{example10.rb → example10_traits_retrofy.rb} +3 -1
- data/examples/{example11.rb → example11_animation.rb} +0 -0
- data/examples/{example12.rb → example12_trait_timer.rb} +3 -0
- data/examples/{example13.rb → example13_high_scores.rb} +0 -0
- data/examples/{example14.rb → example14_bounding_box_circle.rb} +1 -1
- data/examples/{example15.rb → example15_trait_timer2.rb} +0 -0
- data/examples/{example16.rb → example16_online_high_scores.rb} +0 -0
- data/examples/example17_gosu_tutorial.rb +103 -0
- data/examples/{example1.rb → example1_basics.rb} +0 -0
- data/examples/{example2.rb → example2_gamestate_basics.rb} +0 -0
- data/examples/{example3.rb → example3_parallax.rb} +0 -0
- data/examples/{example4.rb → example4_gamestates.rb} +0 -0
- data/examples/{example5.rb → example5_gamestates_in_pure_gosu.rb} +0 -0
- data/examples/{example6.rb → example6_transitional_game_state.rb} +0 -0
- data/examples/{example7.rb → example7_gfx_helpers.rb} +0 -0
- data/examples/{example8.rb → example8_traits.rb} +0 -0
- data/examples/{example9.rb → example9_collision_detection.rb} +0 -0
- data/examples/media/Star.png +0 -0
- data/examples/media/Starfighter.bmp +0 -0
- data/lib/chingu.rb +1 -1
- data/lib/chingu/animation.rb +5 -2
- data/lib/chingu/game_object.rb +3 -4
- data/lib/chingu/traits/velocity.rb +13 -2
- metadata +50 -35
data/.gitignore
ADDED
data/README.rdoc
CHANGED
@@ -543,13 +543,20 @@ You can also scale the calculated rect with has_trait-options:
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# This would return a rect slightly smaller then the image.
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# Make player think he's better @ dodging bullets then he really is ;)
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has_trait :bounding_box, :scale => 0.80
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+
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# Make the bounding box bigger then the image
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# :debug => true shows the actual box in red on the screen
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has_trait :bounding_box, :scale => 1.5, :debug => true
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==== Trait "bounding_circle"
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Adds accessor 'radius', which returns a Fixnum based on current image size,factor_x and factor_y
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You can also scale the calculated radius with has_trait-options:
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# This would return a radius slightly bigger then what initialize was calculated
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-
has_trait :
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has_trait :bounding_circle, :scale => 1.10
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+
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# :debug => true shows the actual circle in red on the screen
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has_trait :bounding_circle, :debug => true
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==== Trait "effect"
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Adds accessors rotation_rate, fade_rate and scale_rate to game object.
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@@ -605,9 +612,9 @@ You also have:
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Song["intromusic.ogg"]
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The default settings are like this:
|
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-
Image["image.png"] -- searches directories ".", "images", "gfx" and "media"
|
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-
Sample["sample.wav"] -- searches directories ".", "sounds", "sfx" and "media"
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-
Song["song.ogg"] -- searches directories ".", "songs", "sounds", "sfx" and "media"
|
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+
Image["image.png"] -- searches directories ".", "images", "gfx" and "media"
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+
Sample["sample.wav"] -- searches directories ".", "sounds", "sfx" and "media"
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+
Song["song.ogg"] -- searches directories ".", "songs", "sounds", "sfx" and "media"
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Add your own searchpaths like this:
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Gosu::Image.autoload_dirs << File.join(ROOT, "gfx")
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data/Rakefile
CHANGED
@@ -1,35 +1,22 @@
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1
1
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require 'rubygems'
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-
require 'hoe'
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2
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require File.dirname(__FILE__) + '/lib/chingu'
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-
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include Chingu
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begin
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require 'jeweler'
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Jeweler::Tasks.new do |gemspec|
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gemspec.name = "chingu"
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gemspec.summary = "OpenGL accelerated 2D game framework for Ruby"
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gemspec.description = "OpenGL accelerated 2D game framework for Ruby. Builds on Gosu (Ruby/C++) which provides all the core functionality. Chingu adds simple yet powerful game states, prettier input handling, deployment safe asset-handling, a basic re-usable game object and stackable game logic."
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gemspec.email = "ippa@rubylicio.us"
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gemspec.homepage = "http://github.com/ippa/chingu"
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gemspec.authors = ["ippa"]
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gemspec.rubyforge_project = "chingu"
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gemspec.version = Chingu::VERSION
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gemspec.add_dependency 'gosu', '>= 0.7.15'
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end
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Jeweler::GemcutterTasks.new
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rescue LoadError
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puts "Jeweler not available. Install it with: sudo gem install technicalpickles-jeweler -s http://gems.github.com"
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end
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-
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-
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#begin
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# require 'jeweler'
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# Jeweler::Tasks.new do |gemspec|
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# gemspec.name = "chingu"
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# gemspec.summary = "Game framework built on top of the OpenGL accelerated game lib Gosu"
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# gemspec.description = "Game framework built on top of the OpenGL accelerated game lib Gosu"
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# gemspec.email = "ippa@rubylicio.us"
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# gemspec.homepage = "http://github.com/ippa/chingu"
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# gemspec.authors = ["ippa"]
|
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# gemspec.rubyforge_project = "chingu"
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# end
|
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#rescue LoadError
|
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-
# puts "Jeweler not available. Install it with: sudo gem install technicalpickles-jeweler -s http://gems.github.com"
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-
#end
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data/chingu.gemspec
CHANGED
@@ -1,35 +1,167 @@
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#
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s.
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s.
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s.
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s.
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s.
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s.
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s.
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# Generated by jeweler
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# DO NOT EDIT THIS FILE DIRECTLY
|
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# Instead, edit Jeweler::Tasks in rakefile, and run the gemspec command
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# -*- encoding: utf-8 -*-
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Gem::Specification.new do |s|
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s.name = %q{chingu}
|
8
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+
s.version = "0.6.8"
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9
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+
|
10
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s.required_rubygems_version = Gem::Requirement.new(">= 0") if s.respond_to? :required_rubygems_version=
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11
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+
s.authors = ["ippa"]
|
12
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+
s.date = %q{2009-12-27}
|
13
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+
s.description = %q{OpenGL accelerated 2D game framework for Ruby. Builds on Gosu (Ruby/C++) which provides all the core functionality. Chingu adds simple yet powerful game states, prettier input handling, deployment safe asset-handling, a basic re-usable game object and stackable game logic.}
|
14
|
+
s.email = %q{ippa@rubylicio.us}
|
15
|
+
s.extra_rdoc_files = [
|
16
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+
"LICENSE",
|
17
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+
"README.rdoc"
|
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]
|
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s.files = [
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".gitignore",
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"History.txt",
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"LICENSE",
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"Manifest.txt",
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"README.rdoc",
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"Rakefile",
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26
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"benchmarks/README.txt",
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27
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"benchmarks/benchmark.rb",
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"benchmarks/benchmark3.rb",
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29
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"benchmarks/benchmark4.rb",
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30
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"benchmarks/benchmark5.rb",
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31
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+
"benchmarks/benchmark6.rb",
|
32
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+
"benchmarks/meta_benchmark.rb",
|
33
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+
"benchmarks/meta_benchmark2.rb",
|
34
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+
"chingu.gemspec",
|
35
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+
"examples/example10_traits_retrofy.rb",
|
36
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+
"examples/example11_animation.rb",
|
37
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"examples/example12_trait_timer.rb",
|
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+
"examples/example13_high_scores.rb",
|
39
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+
"examples/example14_bounding_box_circle.rb",
|
40
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"examples/example15_trait_timer2.rb",
|
41
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+
"examples/example16_online_high_scores.rb",
|
42
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+
"examples/example17_gosu_tutorial.rb",
|
43
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+
"examples/example1_basics.rb",
|
44
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+
"examples/example2_gamestate_basics.rb",
|
45
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+
"examples/example3_parallax.rb",
|
46
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+
"examples/example4_gamestates.rb",
|
47
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+
"examples/example5_gamestates_in_pure_gosu.rb",
|
48
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+
"examples/example6_transitional_game_state.rb",
|
49
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+
"examples/example7_gfx_helpers.rb",
|
50
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+
"examples/example8_traits.rb",
|
51
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"examples/example9_collision_detection.rb",
|
52
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"examples/game1.rb",
|
53
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+
"examples/high_score_list.yml",
|
54
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"examples/media/Parallax-scroll-example-layer-0.png",
|
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"examples/media/Parallax-scroll-example-layer-1.png",
|
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+
"examples/media/Parallax-scroll-example-layer-2.png",
|
57
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+
"examples/media/Parallax-scroll-example-layer-3.png",
|
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+
"examples/media/Star.png",
|
59
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+
"examples/media/Starfighter.bmp",
|
60
|
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"examples/media/background1.png",
|
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"examples/media/bullet.png",
|
62
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"examples/media/bullet_hit.wav",
|
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"examples/media/circle.png",
|
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"examples/media/city1.csv",
|
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"examples/media/city1.png",
|
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"examples/media/city2.png",
|
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"examples/media/droid.bmp",
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"examples/media/enemy_bullet.png",
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"examples/media/explosion.wav",
|
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"examples/media/fire_bullet.png",
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"examples/media/fireball.png",
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72
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"examples/media/laser.wav",
|
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"examples/media/particle.png",
|
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"examples/media/plane.csv",
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"examples/media/plane.png",
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"examples/media/rect.png",
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"examples/media/ruby.png",
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"examples/media/saucer.csv",
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"examples/media/saucer.gal",
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"examples/media/saucer.png",
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"examples/media/spaceship.png",
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"examples/media/stickfigure.bmp",
|
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"examples/media/stickfigure.png",
|
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"examples/media/video_games.png",
|
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"examples/media/wood.png",
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"lib/chingu.rb",
|
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+
"lib/chingu/animation.rb",
|
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+
"lib/chingu/assets.rb",
|
89
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+
"lib/chingu/basic_game_object.rb",
|
90
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+
"lib/chingu/core_ext/array.rb",
|
91
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+
"lib/chingu/fpscounter.rb",
|
92
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+
"lib/chingu/game_object.rb",
|
93
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+
"lib/chingu/game_object_list.rb",
|
94
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+
"lib/chingu/game_state.rb",
|
95
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+
"lib/chingu/game_state_manager.rb",
|
96
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+
"lib/chingu/game_states/debug.rb",
|
97
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+
"lib/chingu/game_states/edit.rb",
|
98
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+
"lib/chingu/game_states/fade_to.rb",
|
99
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+
"lib/chingu/game_states/pause.rb",
|
100
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+
"lib/chingu/gosu_ext/image.rb",
|
101
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+
"lib/chingu/helpers/class_inheritable_accessor.rb",
|
102
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+
"lib/chingu/helpers/game_object.rb",
|
103
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+
"lib/chingu/helpers/game_state.rb",
|
104
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+
"lib/chingu/helpers/gfx.rb",
|
105
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+
"lib/chingu/helpers/input_client.rb",
|
106
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+
"lib/chingu/helpers/input_dispatcher.rb",
|
107
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+
"lib/chingu/helpers/rotation_center.rb",
|
108
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"lib/chingu/high_score_list.rb",
|
109
|
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"lib/chingu/inflector.rb",
|
110
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"lib/chingu/input.rb",
|
111
|
+
"lib/chingu/named_resource.rb",
|
112
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"lib/chingu/online_high_score_list.rb",
|
113
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+
"lib/chingu/parallax.rb",
|
114
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"lib/chingu/particle.rb",
|
115
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"lib/chingu/rect.rb",
|
116
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+
"lib/chingu/require_all.rb",
|
117
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+
"lib/chingu/text.rb",
|
118
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+
"lib/chingu/traits/bounding_box.rb",
|
119
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+
"lib/chingu/traits/bounding_circle.rb",
|
120
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+
"lib/chingu/traits/collision_detection.rb",
|
121
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+
"lib/chingu/traits/effect.rb",
|
122
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+
"lib/chingu/traits/retrofy.rb",
|
123
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+
"lib/chingu/traits/timer.rb",
|
124
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+
"lib/chingu/traits/velocity.rb",
|
125
|
+
"lib/chingu/window.rb"
|
126
|
+
]
|
127
|
+
s.homepage = %q{http://github.com/ippa/chingu}
|
128
|
+
s.rdoc_options = ["--charset=UTF-8"]
|
129
|
+
s.require_paths = ["lib"]
|
130
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+
s.rubyforge_project = %q{chingu}
|
131
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+
s.rubygems_version = %q{1.3.5}
|
132
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+
s.summary = %q{OpenGL accelerated 2D game framework for Ruby}
|
133
|
+
s.test_files = [
|
134
|
+
"examples/example10_traits_retrofy.rb",
|
135
|
+
"examples/example11_animation.rb",
|
136
|
+
"examples/example12_trait_timer.rb",
|
137
|
+
"examples/example13_high_scores.rb",
|
138
|
+
"examples/example14_bounding_box_circle.rb",
|
139
|
+
"examples/example15_trait_timer2.rb",
|
140
|
+
"examples/example16_online_high_scores.rb",
|
141
|
+
"examples/example17_gosu_tutorial.rb",
|
142
|
+
"examples/example1_basics.rb",
|
143
|
+
"examples/example2_gamestate_basics.rb",
|
144
|
+
"examples/example3_parallax.rb",
|
145
|
+
"examples/example4_gamestates.rb",
|
146
|
+
"examples/example5_gamestates_in_pure_gosu.rb",
|
147
|
+
"examples/example6_transitional_game_state.rb",
|
148
|
+
"examples/example7_gfx_helpers.rb",
|
149
|
+
"examples/example8_traits.rb",
|
150
|
+
"examples/example9_collision_detection.rb",
|
151
|
+
"examples/game1.rb"
|
152
|
+
]
|
153
|
+
|
154
|
+
if s.respond_to? :specification_version then
|
155
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current_version = Gem::Specification::CURRENT_SPECIFICATION_VERSION
|
156
|
+
s.specification_version = 3
|
157
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+
|
158
|
+
if Gem::Version.new(Gem::RubyGemsVersion) >= Gem::Version.new('1.2.0') then
|
159
|
+
s.add_runtime_dependency(%q<gosu>, [">= 0.7.15"])
|
160
|
+
else
|
161
|
+
s.add_dependency(%q<gosu>, [">= 0.7.15"])
|
162
|
+
end
|
163
|
+
else
|
164
|
+
s.add_dependency(%q<gosu>, [">= 0.7.15"])
|
165
|
+
end
|
166
|
+
end
|
167
|
+
|
File without changes
|
File without changes
|
File without changes
|
File without changes
|
@@ -0,0 +1,103 @@
|
|
1
|
+
require 'rubygems'
|
2
|
+
require File.join(File.dirname($0), "..", "lib", "chingu")
|
3
|
+
include Gosu
|
4
|
+
include Chingu
|
5
|
+
|
6
|
+
# Set to true to see bounding circles used for collision detection
|
7
|
+
DEBUG = false
|
8
|
+
|
9
|
+
class Game < Chingu::Window
|
10
|
+
def initialize
|
11
|
+
super(640,400)
|
12
|
+
self.input = {:esc => :exit}
|
13
|
+
|
14
|
+
@player = Player.create(:zorder => 2, :x=>320, :y=>240)
|
15
|
+
@score = 0
|
16
|
+
@score_text = Text.create("Score: #{@score}", :x => 10, :y => 10, :zorder => 55, :size=>20)
|
17
|
+
end
|
18
|
+
|
19
|
+
def update
|
20
|
+
super
|
21
|
+
|
22
|
+
if rand(100) < 4 && Star.all.size < 25
|
23
|
+
Star.create
|
24
|
+
end
|
25
|
+
|
26
|
+
#
|
27
|
+
# Collide @player with all instances of class Star
|
28
|
+
#
|
29
|
+
@player.each_collision(Star) do |player, star|
|
30
|
+
star.destroy
|
31
|
+
@score+=10
|
32
|
+
end
|
33
|
+
|
34
|
+
@score_text.text = "Score: #{@score}"
|
35
|
+
self.caption = "Chingu Game - " + @score_text.text
|
36
|
+
end
|
37
|
+
end
|
38
|
+
|
39
|
+
class Player < GameObject
|
40
|
+
has_trait :bounding_circle, :debug => DEBUG
|
41
|
+
has_traits :collision_detection, :effect, :velocity
|
42
|
+
|
43
|
+
def initialize(options={})
|
44
|
+
super(options)
|
45
|
+
@image = Image["Starfighter.bmp"]
|
46
|
+
self.input = {:holding_right=>:turn_right, :holding_left=>:turn_left, :holding_up=>:accelerate}
|
47
|
+
self.max_velocity = 10
|
48
|
+
end
|
49
|
+
|
50
|
+
def accelerate
|
51
|
+
self.velocity_x = Gosu::offset_x(self.angle, 0.5)*self.max_velocity
|
52
|
+
self.velocity_y = Gosu::offset_y(self.angle, 0.5)*self.max_velocity
|
53
|
+
end
|
54
|
+
|
55
|
+
def turn_right
|
56
|
+
# The same can be achieved without trait 'effect' as: self.angle += 4.5
|
57
|
+
rotate(4.5)
|
58
|
+
end
|
59
|
+
|
60
|
+
def turn_left
|
61
|
+
# The same can be achieved without trait 'effect' as: self.angle -= 4.5
|
62
|
+
rotate(-4.5)
|
63
|
+
end
|
64
|
+
|
65
|
+
def update
|
66
|
+
self.velocity_x *= 0.95 # dampen the movement
|
67
|
+
self.velocity_y *= 0.95
|
68
|
+
|
69
|
+
@x %= $window.width # wrap around the screen
|
70
|
+
@y %= $window.height
|
71
|
+
end
|
72
|
+
end
|
73
|
+
|
74
|
+
class Star < GameObject
|
75
|
+
has_trait :bounding_circle, :debug => DEBUG
|
76
|
+
has_trait :collision_detection
|
77
|
+
|
78
|
+
def initialize(options={})
|
79
|
+
super(:zorder=>1)
|
80
|
+
@animation = Chingu::Animation.new(:file => media_path("Star.png"), :size => 25)
|
81
|
+
@image = @animation.next
|
82
|
+
self.color = Gosu::Color.new(0xff000000)
|
83
|
+
self.color.red = rand(255 - 40) + 40
|
84
|
+
self.color.green = rand(255 - 40) + 40
|
85
|
+
self.color.blue = rand(255 - 40) + 40
|
86
|
+
self.x =rand * 640
|
87
|
+
self.y =rand * 480
|
88
|
+
|
89
|
+
#
|
90
|
+
# A cached bounding circle will not adapt to changes in size, but it will follow objects X / Y
|
91
|
+
# Same is true for "cache_bounding_box"
|
92
|
+
#
|
93
|
+
cache_bounding_circle
|
94
|
+
end
|
95
|
+
|
96
|
+
def update
|
97
|
+
# Move the animation forward by fetching the next frame and putting it into @image
|
98
|
+
# @image is drawn by default by GameObject#draw
|
99
|
+
@image = @animation.next
|
100
|
+
end
|
101
|
+
end
|
102
|
+
|
103
|
+
Game.new.show
|
File without changes
|
File without changes
|
File without changes
|
File without changes
|
File without changes
|
File without changes
|
File without changes
|
File without changes
|
File without changes
|
Binary file
|
Binary file
|
data/lib/chingu.rb
CHANGED
data/lib/chingu/animation.rb
CHANGED
@@ -20,7 +20,7 @@ module Chingu
|
|
20
20
|
# - file: Tile-file to cut up animation frames from. Could be a full path or just a name -- then it will look for media_path(file)
|
21
21
|
# - width: width of each frame in the tileanimation
|
22
22
|
# - height: width of each frame in the tileanimation
|
23
|
-
# - size: [
|
23
|
+
# - size: [width, height]-Array or just one fixnum which will spez both height and width
|
24
24
|
# - delay: milliseconds between each frame
|
25
25
|
# - step: [steps] move animation forward [steps] frames each time we call #next
|
26
26
|
#
|
@@ -37,9 +37,12 @@ module Chingu
|
|
37
37
|
@step = options[:step] || 1
|
38
38
|
@dt = 0
|
39
39
|
|
40
|
-
if options[:size]
|
40
|
+
if options[:size] && options[:size].is_a?(Array)
|
41
41
|
@width = options[:size][0]
|
42
42
|
@height = options[:size][1]
|
43
|
+
elsif options[:size]
|
44
|
+
@width = options[:size]
|
45
|
+
@height = options[:size]
|
43
46
|
end
|
44
47
|
|
45
48
|
@file = media_path(@file) unless File.exist?(@file)
|
data/lib/chingu/game_object.rb
CHANGED
@@ -51,13 +51,12 @@ module Chingu
|
|
51
51
|
@y = options[:y] || 0
|
52
52
|
@angle = options[:angle] || 0
|
53
53
|
|
54
|
-
self.factor = options[:factor] || 1.0
|
54
|
+
self.factor = options[:factor] || options[:scale] || 1.0
|
55
55
|
@factor_x = options[:factor_x] if options[:factor_x]
|
56
56
|
@factor_y = options[:factor_y] if options[:factor_y]
|
57
57
|
|
58
58
|
self.center = options[:center] || 0.5
|
59
59
|
|
60
|
-
|
61
60
|
@rotation_center = options[:rotation_center]
|
62
61
|
self.rotation_center(options[:rotation_center]) if options[:rotation_center]
|
63
62
|
|
@@ -74,8 +73,6 @@ module Chingu
|
|
74
73
|
|
75
74
|
@mode = options[:mode] || :default # :additive is also available.
|
76
75
|
@zorder = options[:zorder] || 100
|
77
|
-
|
78
|
-
#setup_trait(options) if self.respond_to?(:setup_trait)
|
79
76
|
end
|
80
77
|
|
81
78
|
# Quick way of setting both factor_x and factor_y
|
@@ -83,6 +80,8 @@ module Chingu
|
|
83
80
|
@factor = factor
|
84
81
|
@factor_x = @factor_y = factor
|
85
82
|
end
|
83
|
+
alias scale= factor=
|
84
|
+
alias scale factor
|
86
85
|
|
87
86
|
# Quick way of setting both center_x and center_y
|
88
87
|
def center=(center)
|
@@ -31,6 +31,12 @@ module Chingu
|
|
31
31
|
attr_accessor :velocity_x, :velocity_y, :acceleration_x, :acceleration_y, :max_velocity
|
32
32
|
attr_reader :previous_x, :previous_y
|
33
33
|
|
34
|
+
module ClassMethods
|
35
|
+
def initialize_trait(options = {})
|
36
|
+
trait_options[:velocity] = {:apply => true}.merge(options)
|
37
|
+
end
|
38
|
+
end
|
39
|
+
|
34
40
|
def setup_trait(options)
|
35
41
|
@velocity_options = {:debug => false}.merge(options)
|
36
42
|
|
@@ -52,8 +58,13 @@ module Chingu
|
|
52
58
|
@previous_y = @y
|
53
59
|
@previous_x = @x
|
54
60
|
|
55
|
-
|
56
|
-
|
61
|
+
#
|
62
|
+
# if option :apply is false, just calculate velocities, don't apply them to x/y
|
63
|
+
#
|
64
|
+
if trait_options[:velocity][:apply]
|
65
|
+
self.y += @velocity_y
|
66
|
+
self.x += @velocity_x
|
67
|
+
end
|
57
68
|
super
|
58
69
|
end
|
59
70
|
|
metadata
CHANGED
@@ -1,7 +1,7 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: chingu
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 0.6.
|
4
|
+
version: 0.6.8
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- ippa
|
@@ -9,34 +9,30 @@ autorequire:
|
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
11
|
|
12
|
-
date: 2009-12-
|
12
|
+
date: 2009-12-27 00:00:00 +01:00
|
13
13
|
default_executable:
|
14
14
|
dependencies:
|
15
15
|
- !ruby/object:Gem::Dependency
|
16
|
-
name:
|
17
|
-
type: :
|
16
|
+
name: gosu
|
17
|
+
type: :runtime
|
18
18
|
version_requirement:
|
19
19
|
version_requirements: !ruby/object:Gem::Requirement
|
20
20
|
requirements:
|
21
21
|
- - ">="
|
22
22
|
- !ruby/object:Gem::Version
|
23
|
-
version:
|
23
|
+
version: 0.7.15
|
24
24
|
version:
|
25
|
-
description:
|
26
|
-
|
27
|
-
Builds on the awesome Gosu (Ruby/C++) which provides all the core functionality.
|
28
|
-
It adds simple yet powerful game states, prettier input handling, deployment safe asset-handling, a basic re-usable game object and automation of common task.
|
29
|
-
email:
|
30
|
-
- ippa@rubylicio.us
|
25
|
+
description: OpenGL accelerated 2D game framework for Ruby. Builds on Gosu (Ruby/C++) which provides all the core functionality. Chingu adds simple yet powerful game states, prettier input handling, deployment safe asset-handling, a basic re-usable game object and stackable game logic.
|
26
|
+
email: ippa@rubylicio.us
|
31
27
|
executables: []
|
32
28
|
|
33
29
|
extensions: []
|
34
30
|
|
35
31
|
extra_rdoc_files:
|
36
|
-
-
|
37
|
-
-
|
38
|
-
- benchmarks/README.txt
|
32
|
+
- LICENSE
|
33
|
+
- README.rdoc
|
39
34
|
files:
|
35
|
+
- .gitignore
|
40
36
|
- History.txt
|
41
37
|
- LICENSE
|
42
38
|
- Manifest.txt
|
@@ -51,28 +47,31 @@ files:
|
|
51
47
|
- benchmarks/meta_benchmark.rb
|
52
48
|
- benchmarks/meta_benchmark2.rb
|
53
49
|
- chingu.gemspec
|
54
|
-
- examples/
|
55
|
-
- examples/
|
56
|
-
- examples/
|
57
|
-
- examples/
|
58
|
-
- examples/
|
59
|
-
- examples/
|
60
|
-
- examples/
|
61
|
-
- examples/
|
62
|
-
- examples/
|
63
|
-
- examples/
|
64
|
-
- examples/
|
65
|
-
- examples/
|
66
|
-
- examples/
|
67
|
-
- examples/
|
68
|
-
- examples/
|
69
|
-
- examples/
|
50
|
+
- examples/example10_traits_retrofy.rb
|
51
|
+
- examples/example11_animation.rb
|
52
|
+
- examples/example12_trait_timer.rb
|
53
|
+
- examples/example13_high_scores.rb
|
54
|
+
- examples/example14_bounding_box_circle.rb
|
55
|
+
- examples/example15_trait_timer2.rb
|
56
|
+
- examples/example16_online_high_scores.rb
|
57
|
+
- examples/example17_gosu_tutorial.rb
|
58
|
+
- examples/example1_basics.rb
|
59
|
+
- examples/example2_gamestate_basics.rb
|
60
|
+
- examples/example3_parallax.rb
|
61
|
+
- examples/example4_gamestates.rb
|
62
|
+
- examples/example5_gamestates_in_pure_gosu.rb
|
63
|
+
- examples/example6_transitional_game_state.rb
|
64
|
+
- examples/example7_gfx_helpers.rb
|
65
|
+
- examples/example8_traits.rb
|
66
|
+
- examples/example9_collision_detection.rb
|
70
67
|
- examples/game1.rb
|
71
68
|
- examples/high_score_list.yml
|
72
69
|
- examples/media/Parallax-scroll-example-layer-0.png
|
73
70
|
- examples/media/Parallax-scroll-example-layer-1.png
|
74
71
|
- examples/media/Parallax-scroll-example-layer-2.png
|
75
72
|
- examples/media/Parallax-scroll-example-layer-3.png
|
73
|
+
- examples/media/Star.png
|
74
|
+
- examples/media/Starfighter.bmp
|
76
75
|
- examples/media/background1.png
|
77
76
|
- examples/media/bullet.png
|
78
77
|
- examples/media/bullet_hit.wav
|
@@ -140,13 +139,12 @@ files:
|
|
140
139
|
- lib/chingu/traits/velocity.rb
|
141
140
|
- lib/chingu/window.rb
|
142
141
|
has_rdoc: true
|
143
|
-
homepage: http://github.com/ippa/chingu
|
142
|
+
homepage: http://github.com/ippa/chingu
|
144
143
|
licenses: []
|
145
144
|
|
146
145
|
post_install_message:
|
147
146
|
rdoc_options:
|
148
|
-
- --
|
149
|
-
- README.rdoc
|
147
|
+
- --charset=UTF-8
|
150
148
|
require_paths:
|
151
149
|
- lib
|
152
150
|
required_ruby_version: !ruby/object:Gem::Requirement
|
@@ -168,5 +166,22 @@ rubygems_version: 1.3.5
|
|
168
166
|
signing_key:
|
169
167
|
specification_version: 3
|
170
168
|
summary: OpenGL accelerated 2D game framework for Ruby
|
171
|
-
test_files:
|
172
|
-
|
169
|
+
test_files:
|
170
|
+
- examples/example10_traits_retrofy.rb
|
171
|
+
- examples/example11_animation.rb
|
172
|
+
- examples/example12_trait_timer.rb
|
173
|
+
- examples/example13_high_scores.rb
|
174
|
+
- examples/example14_bounding_box_circle.rb
|
175
|
+
- examples/example15_trait_timer2.rb
|
176
|
+
- examples/example16_online_high_scores.rb
|
177
|
+
- examples/example17_gosu_tutorial.rb
|
178
|
+
- examples/example1_basics.rb
|
179
|
+
- examples/example2_gamestate_basics.rb
|
180
|
+
- examples/example3_parallax.rb
|
181
|
+
- examples/example4_gamestates.rb
|
182
|
+
- examples/example5_gamestates_in_pure_gosu.rb
|
183
|
+
- examples/example6_transitional_game_state.rb
|
184
|
+
- examples/example7_gfx_helpers.rb
|
185
|
+
- examples/example8_traits.rb
|
186
|
+
- examples/example9_collision_detection.rb
|
187
|
+
- examples/game1.rb
|