chingu 0.5.7.1 → 0.5.8
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- data.tar.gz.sig +0 -0
- data/Manifest.txt +1 -0
- data/chingu.gemspec +3 -3
- data/examples/example10.rb +2 -2
- data/examples/example11.rb +75 -34
- data/examples/example2.rb +0 -1
- data/examples/example7.rb +6 -6
- data/examples/example8.rb +9 -4
- data/examples/example9.rb +1 -2
- data/examples/media/droid.bmp +0 -0
- data/lib/chingu.rb +2 -1
- data/lib/chingu/animation.rb +8 -4
- data/lib/chingu/assets.rb +4 -4
- data/lib/chingu/basic_game_object.rb +21 -4
- data/lib/chingu/core_extensions.rb +1 -2
- data/lib/chingu/game_object.rb +14 -0
- data/lib/chingu/game_object_list.rb +28 -0
- data/lib/chingu/traits/effect.rb +38 -41
- data/lib/chingu/traits/retrofy.rb +12 -0
- data/lib/chingu/window.rb +1 -0
- metadata +3 -2
- metadata.gz.sig +0 -0
data.tar.gz.sig
CHANGED
Binary file
|
data/Manifest.txt
CHANGED
data/chingu.gemspec
CHANGED
@@ -2,16 +2,16 @@
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Gem::Specification.new do |s|
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s.name = %q{chingu}
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-
s.version = "0.5.
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5
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+
s.version = "0.5.8"
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6
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s.required_rubygems_version = Gem::Requirement.new(">= 0") if s.respond_to? :required_rubygems_version=
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s.authors = ["ippa"]
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9
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-
s.date = %q{2009-10-
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9
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+
s.date = %q{2009-10-18}
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s.description = %q{Game framework built on top of the OpenGL accelerated game lib Gosu.
|
11
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It adds simple yet powerful game states, prettier input handling, deployment safe asset-handling, a basic re-usable game object and automation of common task.}
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s.email = ["ippa@rubylicio.us"]
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s.extra_rdoc_files = ["History.txt", "Manifest.txt", "benchmarks/README.txt"]
|
14
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-
s.files = ["History.txt", "LICENSE", "Manifest.txt", "README.rdoc", "Rakefile", "benchmarks/README.txt", "benchmarks/benchmark.rb", "benchmarks/benchmark3.rb", "benchmarks/benchmark4.rb", "benchmarks/benchmark5.rb", "benchmarks/benchmark6.rb", "benchmarks/meta_benchmark.rb", "benchmarks/meta_benchmark2.rb", "chingu.gemspec", "examples/example1.rb", "examples/example10.rb", "examples/example11.rb", "examples/example12.rb", "examples/example2.rb", "examples/example3.rb", "examples/example4.rb", "examples/example5.rb", "examples/example6.rb", "examples/example7.rb", "examples/example8.rb", "examples/example9.rb", "examples/game1.rb", "examples/media/Parallax-scroll-example-layer-0.png", "examples/media/Parallax-scroll-example-layer-1.png", "examples/media/Parallax-scroll-example-layer-2.png", "examples/media/Parallax-scroll-example-layer-3.png", "examples/media/background1.png", "examples/media/bullet.png", "examples/media/bullet_hit.wav", "examples/media/city1.csv", "examples/media/city1.png", "examples/media/city2.png", "examples/media/enemy_bullet.png", "examples/media/explosion.wav", "examples/media/fire_bullet.png", "examples/media/fireball.png", "examples/media/laser.wav", "examples/media/particle.png", "examples/media/plane.csv", "examples/media/plane.png", "examples/media/ruby.png", "examples/media/saucer.csv", "examples/media/saucer.gal", "examples/media/saucer.png", "examples/media/spaceship.png", "examples/media/stickfigure.bmp", "examples/media/stickfigure.png", "examples/media/video_games.png", "lib/chingu.rb", "lib/chingu/animation.rb", "lib/chingu/assets.rb", "lib/chingu/basic_game_object.rb", "lib/chingu/core_extensions.rb", "lib/chingu/fpscounter.rb", "lib/chingu/game_object.rb", "lib/chingu/game_object_list.rb", "lib/chingu/game_state.rb", "lib/chingu/game_state_manager.rb", "lib/chingu/game_states/debug.rb", "lib/chingu/game_states/fade_to.rb", "lib/chingu/game_states/pause.rb", "lib/chingu/helpers/game_object.rb", "lib/chingu/helpers/game_state.rb", "lib/chingu/helpers/gfx.rb", "lib/chingu/helpers/input_client.rb", "lib/chingu/helpers/input_dispatcher.rb", "lib/chingu/helpers/rotation_center.rb", "lib/chingu/inflector.rb", "lib/chingu/input.rb", "lib/chingu/named_resource.rb", "lib/chingu/parallax.rb", "lib/chingu/particle.rb", "lib/chingu/rect.rb", "lib/chingu/require_all.rb", "lib/chingu/text.rb", "lib/chingu/traits/collision_detection.rb", "lib/chingu/traits/effect.rb", "lib/chingu/traits/retrofy.rb", "lib/chingu/traits/timer.rb", "lib/chingu/traits/velocity.rb", "lib/chingu/window.rb"]
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+
s.files = ["History.txt", "LICENSE", "Manifest.txt", "README.rdoc", "Rakefile", "benchmarks/README.txt", "benchmarks/benchmark.rb", "benchmarks/benchmark3.rb", "benchmarks/benchmark4.rb", "benchmarks/benchmark5.rb", "benchmarks/benchmark6.rb", "benchmarks/meta_benchmark.rb", "benchmarks/meta_benchmark2.rb", "chingu.gemspec", "examples/example1.rb", "examples/example10.rb", "examples/example11.rb", "examples/example12.rb", "examples/example2.rb", "examples/example3.rb", "examples/example4.rb", "examples/example5.rb", "examples/example6.rb", "examples/example7.rb", "examples/example8.rb", "examples/example9.rb", "examples/game1.rb", "examples/media/Parallax-scroll-example-layer-0.png", "examples/media/Parallax-scroll-example-layer-1.png", "examples/media/Parallax-scroll-example-layer-2.png", "examples/media/Parallax-scroll-example-layer-3.png", "examples/media/background1.png", "examples/media/bullet.png", "examples/media/bullet_hit.wav", "examples/media/city1.csv", "examples/media/city1.png", "examples/media/city2.png", "examples/media/droid.bmp", "examples/media/enemy_bullet.png", "examples/media/explosion.wav", "examples/media/fire_bullet.png", "examples/media/fireball.png", "examples/media/laser.wav", "examples/media/particle.png", "examples/media/plane.csv", "examples/media/plane.png", "examples/media/ruby.png", "examples/media/saucer.csv", "examples/media/saucer.gal", "examples/media/saucer.png", "examples/media/spaceship.png", "examples/media/stickfigure.bmp", "examples/media/stickfigure.png", "examples/media/video_games.png", "lib/chingu.rb", "lib/chingu/animation.rb", "lib/chingu/assets.rb", "lib/chingu/basic_game_object.rb", "lib/chingu/core_extensions.rb", "lib/chingu/fpscounter.rb", "lib/chingu/game_object.rb", "lib/chingu/game_object_list.rb", "lib/chingu/game_state.rb", "lib/chingu/game_state_manager.rb", "lib/chingu/game_states/debug.rb", "lib/chingu/game_states/fade_to.rb", "lib/chingu/game_states/pause.rb", "lib/chingu/helpers/game_object.rb", "lib/chingu/helpers/game_state.rb", "lib/chingu/helpers/gfx.rb", "lib/chingu/helpers/input_client.rb", "lib/chingu/helpers/input_dispatcher.rb", "lib/chingu/helpers/rotation_center.rb", "lib/chingu/inflector.rb", "lib/chingu/input.rb", "lib/chingu/named_resource.rb", "lib/chingu/parallax.rb", "lib/chingu/particle.rb", "lib/chingu/rect.rb", "lib/chingu/require_all.rb", "lib/chingu/text.rb", "lib/chingu/traits/collision_detection.rb", "lib/chingu/traits/effect.rb", "lib/chingu/traits/retrofy.rb", "lib/chingu/traits/timer.rb", "lib/chingu/traits/velocity.rb", "lib/chingu/window.rb"]
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s.homepage = %q{http://github.com/ippa/chingu/tree/master}
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s.rdoc_options = ["--main", "README.rdoc"]
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s.require_paths = ["lib"]
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data/examples/example10.rb
CHANGED
@@ -52,7 +52,7 @@ class Thing < Chingu::GameObject
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self.factor = 8
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-
self.
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+
self.rotation_rate = 2
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self.velocity_x = 2
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end
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@@ -60,7 +60,7 @@ class Thing < Chingu::GameObject
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puts "Thing#update"
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if outside_window?
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@velocity_x = -@velocity_x
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-
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63
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+
self.rotation_rate = -self.rotation_rate
|
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64
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end
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65
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end
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data/examples/example11.rb
CHANGED
@@ -1,51 +1,92 @@
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1
1
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require 'rubygems'
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+
require 'opengl'
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require File.join(File.dirname($0), "..", "lib", "chingu")
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include Gosu
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+
include Chingu
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#
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-
#
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# Images from http://en.wikipedia.org/wiki/Parallax_scrolling
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+
# Animation / retrofy example
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#
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class Game < Chingu::Window
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+
attr_reader :factor
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+
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def initialize
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super
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-
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-
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-
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-
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-
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-
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@factor = 6
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+
self.input = { :escape => :exit }
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+
self.caption = "Chingu::Animation / retrofy example. Move with arrows!"
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18
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+
Droid.create(:x => $window.width/@factor/2, :y => $window.height/@factor/2)
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19
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+
end
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+
end
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+
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class Droid < Chingu::GameObject
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+
has_trait :retrofy # modifies draw(),
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+
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+
def initialize(options = {})
|
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super
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20
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-
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+
self.input = { :holding_left => :left,
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+
:holding_right => :right,
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:holding_up => :up,
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:holding_down => :down }
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-
#
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-
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-
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-
#
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-
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-
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@
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-
@
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@
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# Load the full animation from tile-file media/droid.bmp
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@full_animation = Chingu::Animation.new(:file => "droid.bmp", :size => [11,16]).retrofy
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# Create new animations from specific frames and stuff them into easy to access hash
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@animations = {}
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@animations[:scan] = @full_animation[0..5]
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@animations[:up] = @full_animation[6..7]
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@animations[:down] = @full_animation[8..9]
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@animations[:left] = @full_animation[10..11]
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@animations[:right] = @full_animation[12..13]
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# Start out by animation frames 0-5 (contained by @animations[:scan])
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@animation = @animations[:scan]
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self.factor = $window.factor
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@last_x, @last_y = @x, @y
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update
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end
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-
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-
def
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-
@
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51
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+
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def left
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@x -= 1
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@animation = @animations[:left]
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end
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-
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def
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@
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-
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-
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-
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-
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def right
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@x += 1
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@animation = @animations[:right]
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end
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def up
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@y -= 1
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@animation = @animations[:up]
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end
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def down
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@y += 1
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@animation = @animations[:down]
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end
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# We don't need to call super() in update().
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# By default GameObject#update is empty since it doesn't contain any gamelogic to speak of.
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def update
|
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+
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# Move the animation forward by fetching the next frame and putting it into @image
|
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# @image is drawn by default by GameObject#draw
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@image = @animation.next
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+
|
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#
|
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# If droid stands still, use the scanning animation
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#
|
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if @x == @last_x && @y == @last_y
|
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@animation = @animations[:scan]
|
85
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+
end
|
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+
|
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+
@x, @y = @last_x, @last_y if outside_window? # return to previous coordinates if outside window
|
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@last_x, @last_y = @x, @y # save current coordinates for possible use next time
|
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end
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-
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-
def scroll_down
|
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-
@parallax.y += 2
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-
end
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-
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90
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end
|
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|
51
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Game.new.show
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data/examples/example2.rb
CHANGED
data/examples/example7.rb
CHANGED
@@ -90,9 +90,9 @@ class Particles < Chingu::GameState
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Chingu::Particle.create( :x => 100,
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:y => @ground_y,
|
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:animation => @fireball_animation,
|
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-
:
|
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-
:
|
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-
:
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+
:scale_rate => +0.05,
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:fade_rate => -10,
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:rotation_rate => +1,
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:mode => :default
|
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)
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@@ -102,9 +102,9 @@ class Particles < Chingu::GameState
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Chingu::Particle.create( :x => 300,
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:y => @ground_y,
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:animation => @fireball_animation,
|
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-
:
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-
:
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-
:
|
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+
:scale_rate => +0.2,
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:fade_rate => -4,
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+
:rotation_rate => +3,
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:mode => :default
|
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)
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#
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data/examples/example8.rb
CHANGED
@@ -4,7 +4,7 @@ include Gosu
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include Chingu
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#
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-
# Demonstrating
|
7
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+
# Demonstrating traits "velocity" and "effect"
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8
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#
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9
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class Game < Chingu::Window
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def initialize
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@@ -19,7 +19,8 @@ class Game < Chingu::Window
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end
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class Plasma < Chingu::GameObject
|
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-
has_traits :velocity
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+
has_traits :velocity
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+
attr_accessor :fade_rate
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24
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def initialize(options)
|
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super
|
@@ -32,7 +33,11 @@ class Plasma < Chingu::GameObject
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32
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# Simulate gravity
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34
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@acceleration_y = 0.4
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-
end
|
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+
end
|
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+
|
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+
def update
|
39
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+
self.alpha -= @fade_rate if defined?(@fade_rate)
|
40
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+
end
|
36
41
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end
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class Particles < Chingu::GameState
|
@@ -85,7 +90,7 @@ class Particles < Chingu::GameState
|
|
85
90
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end
|
86
91
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|
87
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# 3) Start fading the alphachannel
|
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-
particle.
|
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+
particle.fade_rate = 3
|
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|
end
|
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95
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end
|
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data/examples/example9.rb
CHANGED
@@ -4,7 +4,7 @@ include Gosu
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4
4
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include Chingu
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5
5
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|
6
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#
|
7
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-
# Demonstrating
|
7
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+
# Demonstrating traits "velocity" and "collision_detection"
|
8
8
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#
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9
9
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class Game < Chingu::Window
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def initialize
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@@ -19,7 +19,6 @@ end
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19
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class FireCube < Chingu::GameObject
|
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has_trait :velocity
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-
has_trait :effect
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has_trait :collision_detection
|
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#
|
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# TODO:
|
Binary file
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data/lib/chingu.rb
CHANGED
@@ -20,6 +20,7 @@
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#++
|
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21
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|
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CHINGU_ROOT = File.dirname(File.expand_path(__FILE__))
|
23
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+
ROOT = File.dirname(File.expand_path($0))
|
23
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|
24
25
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require 'rubygems' unless RUBY_VERSION =~ /1\.9/
|
25
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require 'gosu'
|
@@ -27,5 +28,5 @@ require File.join(CHINGU_ROOT,"chingu","require_all") # Thanks to http://github.
|
|
27
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require_all "#{CHINGU_ROOT}/chingu"
|
28
29
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|
29
30
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module Chingu
|
30
|
-
VERSION = "0.5.
|
31
|
+
VERSION = "0.5.8"
|
31
32
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end
|
data/lib/chingu/animation.rb
CHANGED
@@ -16,7 +16,8 @@ module Chingu
|
|
16
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# - file: Tile-file to cut up animation frames from.
|
17
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# - width: width of each frame in the tileanimation
|
18
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# - height: width of each frame in the tileanimation
|
19
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-
#
|
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+
# - size: [x,y] specify width/height with 1 argument (an array)
|
20
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+
# - delay: milliseconds between each frame
|
20
21
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#
|
21
22
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def initialize(options)
|
22
23
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options = {:loop => true, :bounce => false, :width => 32, :height => 32, :index => 0, :delay => 100}.merge(options)
|
@@ -35,6 +36,8 @@ module Chingu
|
|
35
36
|
@height = options[:size][1]
|
36
37
|
end
|
37
38
|
|
39
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+
@file = media_path(@file) unless File.exist?(@file)
|
40
|
+
|
38
41
|
@frame_actions = []
|
39
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|
@frames = Gosu::Image.load_tiles($window, @file, @width, @height, true)
|
40
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@step = 1
|
@@ -96,9 +99,9 @@ module Chingu
|
|
96
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|
97
100
|
#
|
98
101
|
# Propelles the animation forward. Usually called in #update within the class which holds the animation.
|
99
|
-
# #next
|
102
|
+
# Animation#next() will look at bounce and loop flags to always return a correct frame (a Gosu#Image)
|
100
103
|
#
|
101
|
-
def next
|
104
|
+
def next
|
102
105
|
if (@dt += $window.milliseconds_since_last_tick) > @delay
|
103
106
|
@dt = 0
|
104
107
|
@previous_index = @index
|
@@ -119,7 +122,8 @@ module Chingu
|
|
119
122
|
end
|
120
123
|
@frames[@index]
|
121
124
|
end
|
122
|
-
|
125
|
+
alias :next! :next
|
126
|
+
|
123
127
|
#
|
124
128
|
# Initialize non-blurry zoom on frames in animation
|
125
129
|
#
|
data/lib/chingu/assets.rb
CHANGED
@@ -5,18 +5,18 @@
|
|
5
5
|
#
|
6
6
|
module Chingu
|
7
7
|
def media_path(file)
|
8
|
-
File.join(
|
8
|
+
File.join(ROOT, "media", file)
|
9
9
|
end
|
10
10
|
|
11
11
|
def image_path(file)
|
12
|
-
File.join(
|
12
|
+
File.join(ROOT, "gfx", file)
|
13
13
|
end
|
14
14
|
|
15
|
-
class
|
15
|
+
class Asset
|
16
16
|
include Chingu::NamedResource
|
17
17
|
|
18
18
|
def self.autoload(name)
|
19
|
-
|
19
|
+
find_file(name)
|
20
20
|
end
|
21
21
|
end
|
22
22
|
end
|
@@ -75,30 +75,47 @@ module Chingu
|
|
75
75
|
end
|
76
76
|
|
77
77
|
#
|
78
|
-
# Disable
|
78
|
+
# Disable automatic calling of update() and update_trait() each game loop
|
79
79
|
#
|
80
80
|
def pause!
|
81
81
|
@paused = true
|
82
82
|
end
|
83
|
+
|
83
84
|
#
|
84
|
-
# Enable
|
85
|
+
# Enable automatic calling of update() and update_trait() each game loop
|
85
86
|
#
|
86
87
|
def unpause!
|
87
88
|
@paused = false
|
88
89
|
end
|
90
|
+
|
89
91
|
#
|
90
|
-
# Disable
|
92
|
+
# Disable automatic calling of draw and draw_trait each game loop
|
91
93
|
#
|
92
94
|
def hide!
|
93
95
|
@visible = false
|
94
96
|
end
|
97
|
+
|
95
98
|
#
|
96
|
-
# Enable
|
99
|
+
# Enable automatic calling of draw and draw_trait each game loop
|
97
100
|
#
|
98
101
|
def show!
|
99
102
|
@visible = true
|
100
103
|
end
|
101
104
|
|
105
|
+
#
|
106
|
+
# Returns true if paused
|
107
|
+
#
|
108
|
+
def paused?
|
109
|
+
@paused == true
|
110
|
+
end
|
111
|
+
|
112
|
+
#
|
113
|
+
# Returns true if visible (not hidden)
|
114
|
+
#
|
115
|
+
def visible?
|
116
|
+
@visible == true
|
117
|
+
end
|
118
|
+
|
102
119
|
def setup_trait(options)
|
103
120
|
end
|
104
121
|
|
data/lib/chingu/game_object.rb
CHANGED
@@ -77,6 +77,20 @@ module Chingu
|
|
77
77
|
@center = center
|
78
78
|
@center_x = @center_y = center
|
79
79
|
end
|
80
|
+
|
81
|
+
# Get objects alpha-value (internally stored in @color.alpha)
|
82
|
+
def alpha
|
83
|
+
@color.alpha
|
84
|
+
end
|
85
|
+
|
86
|
+
# Set objects alpha-value (internally stored in @color.alpha)
|
87
|
+
# If out of range, set to closest working value. this makes fading simpler.
|
88
|
+
def alpha=(value)
|
89
|
+
value = 0 if value < 0
|
90
|
+
value = 255 if value > 255
|
91
|
+
@color.alpha = value
|
92
|
+
end
|
93
|
+
|
80
94
|
|
81
95
|
# Returns true if object is inside the game window, false if outside
|
82
96
|
def inside_window?(x = @x, y = @y)
|
@@ -88,5 +88,33 @@ module Chingu
|
|
88
88
|
def select
|
89
89
|
@game_objects.select { |object| yield object }
|
90
90
|
end
|
91
|
+
|
92
|
+
#
|
93
|
+
# Disable automatic calling of update() and update_trait() each game loop for all game objects
|
94
|
+
#
|
95
|
+
def pause!
|
96
|
+
@game_objects.each { |object| object.pause! }
|
97
|
+
end
|
98
|
+
|
99
|
+
#
|
100
|
+
# Enable automatic calling of update() and update_trait() each game loop for all game objects
|
101
|
+
#
|
102
|
+
def unpause!
|
103
|
+
@game_objects.each { |object| object.unpause! }
|
104
|
+
end
|
105
|
+
|
106
|
+
#
|
107
|
+
# Disable automatic calling of draw and draw_trait each game loop for all game objects
|
108
|
+
#
|
109
|
+
def hide!
|
110
|
+
@game_objects.each { |object| object.hide! }
|
111
|
+
end
|
112
|
+
|
113
|
+
#
|
114
|
+
# Enable automatic calling of draw and draw_trait each game loop for all game objects
|
115
|
+
#
|
116
|
+
def show!
|
117
|
+
@game_objects.each { |object| object.show! }
|
118
|
+
end
|
91
119
|
end
|
92
120
|
end
|
data/lib/chingu/traits/effect.rb
CHANGED
@@ -22,26 +22,28 @@
|
|
22
22
|
|
23
23
|
module Chingu
|
24
24
|
module Traits
|
25
|
+
|
26
|
+
#
|
27
|
+
# Adds methods:
|
28
|
+
# rotate(amount) # modifies @angle
|
29
|
+
# scale(amount) # modifies @factor_x and @factor_y
|
30
|
+
# fade(amount) # modifies @color.alpha
|
31
|
+
#
|
32
|
+
# Also adds attributes
|
33
|
+
# rotation_rate=amount # adds amount to @angle each game loop
|
34
|
+
# scale_rate=amount # adds amount to @factor_x and @factor_y each game loop
|
35
|
+
# fade_rate=amount # adds amount to @color.alpha each game loop
|
36
|
+
#
|
37
|
+
#
|
38
|
+
# WARNING, I'm very close to deprecating this trait, it doesn't do much and still introduces new names to learn.
|
39
|
+
# After a long discussion in #gosu I feel it's just better to use the accessors angle=, alpha= and factor=
|
40
|
+
#
|
41
|
+
# BasicGameObject#alpha= contains the most important logic this trait had now anyhow.
|
42
|
+
#
|
43
|
+
|
25
44
|
module Effect
|
26
|
-
|
27
|
-
|
28
|
-
#
|
29
|
-
# TODO: better naming? suggestions:
|
30
|
-
#
|
31
|
-
# basic gosu unit <-> automation name
|
32
|
-
# ==============================================
|
33
|
-
# angle <-> rotation? rotating? automatic_angle?
|
34
|
-
# factor <-> growth? scale? automatic_zoom?
|
35
|
-
# alpha <-> fade
|
36
|
-
#
|
37
|
-
attr_accessor :rotating, :fading, :zooming
|
38
|
-
|
39
|
-
#def self.initialize_trait(options)
|
40
|
-
# @effect_options = {:debug => false}.merge(options)
|
41
|
-
# puts "Effect#initialize" if @effect_options[:debug]
|
42
|
-
# super
|
43
|
-
#end
|
44
|
-
|
45
|
+
attr_accessor :rotation_rate, :fade_rate, :scale_rate
|
46
|
+
|
45
47
|
#
|
46
48
|
# Setup
|
47
49
|
#
|
@@ -49,63 +51,58 @@ module Chingu
|
|
49
51
|
@effect_options = {:debug => false}.merge(options)
|
50
52
|
puts "Effect#setup" if @effect_options[:debug]
|
51
53
|
|
52
|
-
@
|
53
|
-
@
|
54
|
-
@
|
54
|
+
@rotation_rate = options[:rotation_rate] || nil
|
55
|
+
@scale_rate = options[:scale_rate] || nil
|
56
|
+
@fade_rate = options[:fade_rate] || nil
|
55
57
|
super
|
56
58
|
end
|
57
59
|
|
58
60
|
def draw_trait
|
59
|
-
puts "Effect#draw" if @effect_options[:debug]
|
60
61
|
super
|
61
62
|
end
|
62
63
|
|
63
64
|
def update_trait
|
64
65
|
puts "Effect#update" if @effect_options[:debug]
|
65
66
|
|
66
|
-
rotate(@
|
67
|
-
fade(@
|
68
|
-
|
67
|
+
rotate(@rotation_rate) if @rotation_rate
|
68
|
+
fade(@fade_rate) if @fade_rate
|
69
|
+
scale(@scale_rate) if @scale_rate
|
69
70
|
super
|
70
71
|
end
|
71
72
|
|
72
|
-
#
|
73
|
-
def
|
73
|
+
# Increase @factor_x and @factor_y at the same time.
|
74
|
+
def scale(amount = 0.1)
|
74
75
|
@factor_x += amount
|
75
76
|
@factor_y += amount
|
76
77
|
end
|
78
|
+
alias :zoom :scale
|
77
79
|
|
78
|
-
#
|
79
|
-
def
|
80
|
+
# Ddecrease @factor_x and @factor_y at the same time.
|
81
|
+
def scale_out(amount = 0.1)
|
80
82
|
@factor_x -= amount
|
81
83
|
@factor_y -= amount
|
82
84
|
end
|
83
|
-
|
85
|
+
alias :zoom_out :scale_out
|
86
|
+
|
84
87
|
# Rotate object 'amount' degrees
|
85
88
|
def rotate(amount = 1)
|
86
|
-
|
89
|
+
self.angle += amount
|
87
90
|
end
|
88
91
|
|
89
92
|
# Fade object by decreasing/increasing color.alpha
|
90
93
|
def fade(amount = 1)
|
91
94
|
return if amount == 0
|
92
|
-
|
93
|
-
new_alpha = @color.alpha + amount
|
94
|
-
if amount < 0
|
95
|
-
@color.alpha = [0, new_alpha].max
|
96
|
-
else
|
97
|
-
@color.alpha = [0, new_alpha].min
|
98
|
-
end
|
95
|
+
self.alpha += amount
|
99
96
|
end
|
100
97
|
|
101
98
|
# Fade out objects color by decreasing color.alpha
|
102
99
|
def fade_out(amount = 1)
|
103
|
-
|
100
|
+
self.alpha -= amount
|
104
101
|
end
|
105
102
|
|
106
103
|
# Fade in objects color by increasing color.alpha
|
107
104
|
def fade_in(amount = 1)
|
108
|
-
|
105
|
+
self.alpha += amount
|
109
106
|
end
|
110
107
|
|
111
108
|
end
|
@@ -52,6 +52,18 @@ module Chingu
|
|
52
52
|
(@y * self.factor).to_i
|
53
53
|
end
|
54
54
|
|
55
|
+
# Returns true if object is inside the game window, false if outside
|
56
|
+
# this special version takes @factor into consideration
|
57
|
+
def inside_window?
|
58
|
+
@x >= 0 && @x <= $window.width/self.factor && @y >= 0 && @y <= $window.height/self.factor
|
59
|
+
end
|
60
|
+
|
61
|
+
# Returns true object is outside the game window
|
62
|
+
# this special version takes @factor into consideration
|
63
|
+
def outside_window?
|
64
|
+
not inside_window?
|
65
|
+
end
|
66
|
+
|
55
67
|
def draw
|
56
68
|
@image.draw_rot(self.screen_x, self.screen_y, @zorder, @angle, @center_x, @center_y, @factor_x, @factor_y, @color, @mode)
|
57
69
|
end
|
data/lib/chingu/window.rb
CHANGED
@@ -24,6 +24,7 @@ module Chingu
|
|
24
24
|
$window = super(width, height, fullscreen, update_interval)
|
25
25
|
|
26
26
|
@root = File.dirname(File.expand_path($0))
|
27
|
+
Chingu::Asset.autoload_dirs = [".", File.join(@root, "gfx"), File.join(@root, "media"), File.join(@root, "sfx")]
|
27
28
|
Gosu::Image.autoload_dirs = [".", File.join(@root, "gfx"), File.join(@root, "media")]
|
28
29
|
Gosu::Sample.autoload_dirs = [".", File.join(@root, "sound"), File.join(@root, "media")]
|
29
30
|
Gosu::Tile.autoload_dirs = [".", File.join(@root, "gfx"), File.join(@root, "media")]
|
metadata
CHANGED
@@ -1,7 +1,7 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: chingu
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 0.5.
|
4
|
+
version: 0.5.8
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- ippa
|
@@ -30,7 +30,7 @@ cert_chain:
|
|
30
30
|
hxtMlw==
|
31
31
|
-----END CERTIFICATE-----
|
32
32
|
|
33
|
-
date: 2009-10-
|
33
|
+
date: 2009-10-18 00:00:00 +02:00
|
34
34
|
default_executable:
|
35
35
|
dependencies:
|
36
36
|
- !ruby/object:Gem::Dependency
|
@@ -94,6 +94,7 @@ files:
|
|
94
94
|
- examples/media/city1.csv
|
95
95
|
- examples/media/city1.png
|
96
96
|
- examples/media/city2.png
|
97
|
+
- examples/media/droid.bmp
|
97
98
|
- examples/media/enemy_bullet.png
|
98
99
|
- examples/media/explosion.wav
|
99
100
|
- examples/media/fire_bullet.png
|
metadata.gz.sig
CHANGED
Binary file
|