chesscademy 0.0.2
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- checksums.yaml +7 -0
- data/.DS_Store +0 -0
- data/.gitignore +22 -0
- data/Gemfile +4 -0
- data/LICENSE.txt +22 -0
- data/README.md +29 -0
- data/Rakefile +2 -0
- data/chesscademyA.gemspec +24 -0
- data/lib/chesscademyA.rb +8 -0
- data/lib/chesscademyA/version.rb +5 -0
- data/vendor/.DS_Store +0 -0
- data/vendor/assets/.DS_Store +0 -0
- data/vendor/assets/javascripts/.DS_Store +0 -0
- data/vendor/assets/javascripts/chess.js +1646 -0
- data/vendor/assets/javascripts/chessboard.js +1742 -0
- metadata +100 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: 67ffcc44810b626fd9ebfe0948e5f3a0c791715b
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data.tar.gz: e4f3553b49b30481a4564619697e780a39cdb039
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SHA512:
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metadata.gz: 96eb00206cd9e97a6981c7a20612fed38289bd3179d1750f0e4a8cba48db88bfab1cc7f9268b82412cf9c4e33326d3e476924833b3a7f004dda176111d538060
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data.tar.gz: 14e8d0cad23d7062bff907c19cfa653557847e2156c8a93b90ce2c18750c51faab9210efa8c745aa4737aa7d0490e5e77f22a346357284420058d640512350b2
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data/.DS_Store
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Binary file
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data/.gitignore
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*.gem
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*.rbc
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.bundle
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.config
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.yardoc
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Gemfile.lock
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7
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InstalledFiles
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_yardoc
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9
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coverage
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doc/
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lib/bundler/man
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pkg
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rdoc
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spec/reports
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test/tmp
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test/version_tmp
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tmp
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*.bundle
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*.so
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*.o
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*.a
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mkmf.log
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data/Gemfile
ADDED
data/LICENSE.txt
ADDED
@@ -0,0 +1,22 @@
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1
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Copyright (c) 2014 Francis Hinson
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MIT License
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of this software and associated documentation files (the
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7
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"Software"), to deal in the Software without restriction, including
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without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Software, and to
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permit persons to whom the Software is furnished to do so, subject to
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the following conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
|
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+
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/README.md
ADDED
@@ -0,0 +1,29 @@
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1
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# ChesscademyA
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TODO: Write a gem description
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## Installation
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Add this line to your application's Gemfile:
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gem 'chesscademyA'
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And then execute:
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$ bundle
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Or install it yourself as:
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$ gem install chesscademyA
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## Usage
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TODO: Write usage instructions here
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## Contributing
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1. Fork it ( https://github.com/[my-github-username]/chesscademyA/fork )
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2. Create your feature branch (`git checkout -b my-new-feature`)
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3. Commit your changes (`git commit -am 'Add some feature'`)
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4. Push to the branch (`git push origin my-new-feature`)
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5. Create a new Pull Request
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data/Rakefile
ADDED
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# coding: utf-8
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lib = File.expand_path('../lib', __FILE__)
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$LOAD_PATH.unshift(lib) unless $LOAD_PATH.include?(lib)
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require 'chesscademyA/version'
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Gem::Specification.new do |spec|
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spec.name = "chesscademy"
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spec.version = "0.0.2"
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spec.authors = ["Francis Hinson"]
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spec.email = ["francis@orchive.com"]
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spec.summary = %q{Chesscademy chess engine assets.}
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spec.description = %q{}
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spec.homepage = ""
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spec.license = "MIT"
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spec.files = `git ls-files -z`.split("\x0")
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spec.executables = spec.files.grep(%r{^bin/}) { |f| File.basename(f) }
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spec.test_files = spec.files.grep(%r{^(test|spec|features)/})
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spec.require_paths = ["lib"]
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spec.add_development_dependency "bundler", "~> 1.6"
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spec.add_development_dependency "rake"
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spec.add_development_dependency "railties", "~> 4.0"
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end
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data/lib/chesscademyA.rb
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data/vendor/.DS_Store
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Binary file
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Binary file
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Binary file
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// downloaded from https://github.com/jhlywa/chess.js/blob/master/chess.js
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// on 27 July 2013
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// commit: eed8f8a3b96d99fcd570b7ced105e8415409a800
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'use strict';
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/*
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* Copyright (c) 2011, Jeff Hlywa (jhlywa@gmail.com)
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
|
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
|
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* and/or other materials provided with the distribution.
|
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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*----------------------------------------------------------------------------*/
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window['Chess'] = window['Chess'] || function(fen) {
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//var Chess = function(fen) {
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/* jshint indent: false */
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var BLACK = 'b';
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var WHITE = 'w';
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var EMPTY = -1;
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var PAWN = 'p';
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var KNIGHT = 'n';
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var BISHOP = 'b';
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var ROOK = 'r';
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var QUEEN = 'q';
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var KING = 'k';
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var SYMBOLS = 'pnbrqkPNBRQK';
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var DEFAULT_POSITION = 'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1';
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var POSSIBLE_RESULTS = ['1-0', '0-1', '1/2-1/2', '*'];
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var PAWN_OFFSETS = {
|
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b: [16, 32, 17, 15],
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w: [-16, -32, -17, -15]
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};
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var PIECE_OFFSETS = {
|
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n: [-18, -33, -31, -14, 18, 33, 31, 14],
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b: [-17, -15, 17, 15],
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r: [-16, 1, 16, -1],
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q: [-17, -16, -15, 1, 17, 16, 15, -1],
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k: [-17, -16, -15, 1, 17, 16, 15, -1]
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};
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var ATTACKS = [
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20, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 0,20, 0,
|
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+
0,20, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0,20, 0, 0,
|
73
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+
0, 0,20, 0, 0, 0, 0, 24, 0, 0, 0, 0,20, 0, 0, 0,
|
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+
0, 0, 0,20, 0, 0, 0, 24, 0, 0, 0,20, 0, 0, 0, 0,
|
75
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+
0, 0, 0, 0,20, 0, 0, 24, 0, 0,20, 0, 0, 0, 0, 0,
|
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+
0, 0, 0, 0, 0,20, 2, 24, 2,20, 0, 0, 0, 0, 0, 0,
|
77
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+
0, 0, 0, 0, 0, 2,53, 56, 53, 2, 0, 0, 0, 0, 0, 0,
|
78
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+
24,24,24,24,24,24,56, 0, 56,24,24,24,24,24,24, 0,
|
79
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+
0, 0, 0, 0, 0, 2,53, 56, 53, 2, 0, 0, 0, 0, 0, 0,
|
80
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+
0, 0, 0, 0, 0,20, 2, 24, 2,20, 0, 0, 0, 0, 0, 0,
|
81
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+
0, 0, 0, 0,20, 0, 0, 24, 0, 0,20, 0, 0, 0, 0, 0,
|
82
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+
0, 0, 0,20, 0, 0, 0, 24, 0, 0, 0,20, 0, 0, 0, 0,
|
83
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+
0, 0,20, 0, 0, 0, 0, 24, 0, 0, 0, 0,20, 0, 0, 0,
|
84
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+
0,20, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0,20, 0, 0,
|
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20, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 0,20
|
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];
|
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+
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var RAYS = [
|
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17, 0, 0, 0, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 15, 0,
|
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0, 17, 0, 0, 0, 0, 0, 16, 0, 0, 0, 0, 0, 15, 0, 0,
|
91
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+
0, 0, 17, 0, 0, 0, 0, 16, 0, 0, 0, 0, 15, 0, 0, 0,
|
92
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+
0, 0, 0, 17, 0, 0, 0, 16, 0, 0, 0, 15, 0, 0, 0, 0,
|
93
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+
0, 0, 0, 0, 17, 0, 0, 16, 0, 0, 15, 0, 0, 0, 0, 0,
|
94
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+
0, 0, 0, 0, 0, 17, 0, 16, 0, 15, 0, 0, 0, 0, 0, 0,
|
95
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+
0, 0, 0, 0, 0, 0, 17, 16, 15, 0, 0, 0, 0, 0, 0, 0,
|
96
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+
1, 1, 1, 1, 1, 1, 1, 0, -1, -1, -1,-1, -1, -1, -1, 0,
|
97
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+
0, 0, 0, 0, 0, 0,-15,-16,-17, 0, 0, 0, 0, 0, 0, 0,
|
98
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+
0, 0, 0, 0, 0,-15, 0,-16, 0,-17, 0, 0, 0, 0, 0, 0,
|
99
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+
0, 0, 0, 0,-15, 0, 0,-16, 0, 0,-17, 0, 0, 0, 0, 0,
|
100
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+
0, 0, 0,-15, 0, 0, 0,-16, 0, 0, 0,-17, 0, 0, 0, 0,
|
101
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+
0, 0,-15, 0, 0, 0, 0,-16, 0, 0, 0, 0,-17, 0, 0, 0,
|
102
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+
0,-15, 0, 0, 0, 0, 0,-16, 0, 0, 0, 0, 0,-17, 0, 0,
|
103
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+
-15, 0, 0, 0, 0, 0, 0,-16, 0, 0, 0, 0, 0, 0,-17
|
104
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+
];
|
105
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+
|
106
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var SHIFTS = { p: 0, n: 1, b: 2, r: 3, q: 4, k: 5 };
|
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+
|
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var FLAGS = {
|
109
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NORMAL: 'n',
|
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CAPTURE: 'c',
|
111
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BIG_PAWN: 'b',
|
112
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EP_CAPTURE: 'e',
|
113
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PROMOTION: 'p',
|
114
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KSIDE_CASTLE: 'k',
|
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QSIDE_CASTLE: 'q'
|
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};
|
117
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+
|
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var BITS = {
|
119
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NORMAL: 1,
|
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CAPTURE: 2,
|
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BIG_PAWN: 4,
|
122
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EP_CAPTURE: 8,
|
123
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PROMOTION: 16,
|
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KSIDE_CASTLE: 32,
|
125
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QSIDE_CASTLE: 64
|
126
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+
};
|
127
|
+
|
128
|
+
var RANK_1 = 7;
|
129
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+
var RANK_2 = 6;
|
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var RANK_3 = 5;
|
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var RANK_4 = 4;
|
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var RANK_5 = 3;
|
133
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var RANK_6 = 2;
|
134
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var RANK_7 = 1;
|
135
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var RANK_8 = 0;
|
136
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+
|
137
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var SQUARES = {
|
138
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+
a8: 0, b8: 1, c8: 2, d8: 3, e8: 4, f8: 5, g8: 6, h8: 7,
|
139
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+
a7: 16, b7: 17, c7: 18, d7: 19, e7: 20, f7: 21, g7: 22, h7: 23,
|
140
|
+
a6: 32, b6: 33, c6: 34, d6: 35, e6: 36, f6: 37, g6: 38, h6: 39,
|
141
|
+
a5: 48, b5: 49, c5: 50, d5: 51, e5: 52, f5: 53, g5: 54, h5: 55,
|
142
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+
a4: 64, b4: 65, c4: 66, d4: 67, e4: 68, f4: 69, g4: 70, h4: 71,
|
143
|
+
a3: 80, b3: 81, c3: 82, d3: 83, e3: 84, f3: 85, g3: 86, h3: 87,
|
144
|
+
a2: 96, b2: 97, c2: 98, d2: 99, e2: 100, f2: 101, g2: 102, h2: 103,
|
145
|
+
a1: 112, b1: 113, c1: 114, d1: 115, e1: 116, f1: 117, g1: 118, h1: 119
|
146
|
+
};
|
147
|
+
|
148
|
+
var ROOKS = {
|
149
|
+
w: [{square: SQUARES.a1, flag: BITS.QSIDE_CASTLE},
|
150
|
+
{square: SQUARES.h1, flag: BITS.KSIDE_CASTLE}],
|
151
|
+
b: [{square: SQUARES.a8, flag: BITS.QSIDE_CASTLE},
|
152
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+
{square: SQUARES.h8, flag: BITS.KSIDE_CASTLE}]
|
153
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+
};
|
154
|
+
|
155
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+
var board = new Array(128);
|
156
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+
var kings = {w: EMPTY, b: EMPTY};
|
157
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+
var turn = WHITE;
|
158
|
+
var castling = {w: 0, b: 0};
|
159
|
+
var ep_square = EMPTY;
|
160
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+
var half_moves = 0;
|
161
|
+
var move_number = 1;
|
162
|
+
var history = [];
|
163
|
+
var header = {};
|
164
|
+
|
165
|
+
/* if the user passes in a fen string, load it, else default to
|
166
|
+
* starting position
|
167
|
+
*/
|
168
|
+
if (typeof fen === 'undefined') {
|
169
|
+
load(DEFAULT_POSITION);
|
170
|
+
} else {
|
171
|
+
load(fen);
|
172
|
+
}
|
173
|
+
|
174
|
+
function clear() {
|
175
|
+
board = new Array(128);
|
176
|
+
kings = {w: EMPTY, b: EMPTY};
|
177
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+
turn = WHITE;
|
178
|
+
castling = {w: 0, b: 0};
|
179
|
+
ep_square = EMPTY;
|
180
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+
half_moves = 0;
|
181
|
+
move_number = 1;
|
182
|
+
history = [];
|
183
|
+
header = {};
|
184
|
+
update_setup(generate_fen());
|
185
|
+
}
|
186
|
+
|
187
|
+
function reset() {
|
188
|
+
load(DEFAULT_POSITION);
|
189
|
+
}
|
190
|
+
|
191
|
+
function load(fen) {
|
192
|
+
var tokens = fen.split(/\s+/);
|
193
|
+
var position = tokens[0];
|
194
|
+
var square = 0;
|
195
|
+
var valid = SYMBOLS + '12345678/';
|
196
|
+
|
197
|
+
if (!validate_fen(fen).valid) {
|
198
|
+
return false;
|
199
|
+
}
|
200
|
+
|
201
|
+
clear();
|
202
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+
|
203
|
+
for (var i = 0; i < position.length; i++) {
|
204
|
+
var piece = position.charAt(i);
|
205
|
+
|
206
|
+
if (piece === '/') {
|
207
|
+
square += 8;
|
208
|
+
} else if (is_digit(piece)) {
|
209
|
+
square += parseInt(piece, 10);
|
210
|
+
} else {
|
211
|
+
var color = (piece < 'a') ? WHITE : BLACK;
|
212
|
+
put({type: piece.toLowerCase(), color: color}, algebraic(square));
|
213
|
+
square++;
|
214
|
+
}
|
215
|
+
}
|
216
|
+
|
217
|
+
turn = tokens[1];
|
218
|
+
|
219
|
+
if (tokens[2].indexOf('K') > -1) {
|
220
|
+
castling.w |= BITS.KSIDE_CASTLE;
|
221
|
+
}
|
222
|
+
if (tokens[2].indexOf('Q') > -1) {
|
223
|
+
castling.w |= BITS.QSIDE_CASTLE;
|
224
|
+
}
|
225
|
+
if (tokens[2].indexOf('k') > -1) {
|
226
|
+
castling.b |= BITS.KSIDE_CASTLE;
|
227
|
+
}
|
228
|
+
if (tokens[2].indexOf('q') > -1) {
|
229
|
+
castling.b |= BITS.QSIDE_CASTLE;
|
230
|
+
}
|
231
|
+
|
232
|
+
ep_square = (tokens[3] === '-') ? EMPTY : SQUARES[tokens[3]];
|
233
|
+
half_moves = parseInt(tokens[4], 10);
|
234
|
+
move_number = parseInt(tokens[5], 10);
|
235
|
+
|
236
|
+
update_setup(generate_fen());
|
237
|
+
|
238
|
+
return true;
|
239
|
+
}
|
240
|
+
|
241
|
+
function validate_fen(fen) {
|
242
|
+
var errors = {
|
243
|
+
0: 'No errors.',
|
244
|
+
1: 'FEN string must contain six space-delimited fields.',
|
245
|
+
2: '6th field (move number) must be a positive integer.',
|
246
|
+
3: '5th field (half move counter) must be a non-negative integer.',
|
247
|
+
4: '4th field (en-passant square) is invalid.',
|
248
|
+
5: '3rd field (castling availability) is invalid.',
|
249
|
+
6: '2nd field (side to move) is invalid.',
|
250
|
+
7: '1st field (piece positions) does not contain 8 \'/\'-delimited rows.',
|
251
|
+
8: '1st field (piece positions) is invalid [consecutive numbers].',
|
252
|
+
9: '1st field (piece positions) is invalid [invalid piece].',
|
253
|
+
10: '1st field (piece positions) is invalid [row too large].',
|
254
|
+
};
|
255
|
+
|
256
|
+
/* 1st criterion: 6 space-seperated fields? */
|
257
|
+
var tokens = fen.split(/\s+/);
|
258
|
+
if (tokens.length !== 6) {
|
259
|
+
return {valid: false, error_number: 1, error: errors[1]};
|
260
|
+
}
|
261
|
+
|
262
|
+
/* 2nd criterion: move number field is a integer value > 0? */
|
263
|
+
if (isNaN(tokens[5]) || (parseInt(tokens[5], 10) <= 0)) {
|
264
|
+
return {valid: false, error_number: 2, error: errors[2]};
|
265
|
+
}
|
266
|
+
|
267
|
+
/* 3rd criterion: half move counter is an integer >= 0? */
|
268
|
+
if (isNaN(tokens[4]) || (parseInt(tokens[4], 10) < 0)) {
|
269
|
+
return {valid: false, error_number: 3, error: errors[3]};
|
270
|
+
}
|
271
|
+
|
272
|
+
/* 4th criterion: 4th field is a valid e.p.-string? */
|
273
|
+
if (!/^(-|[abcdefgh][36])$/.test(tokens[3])) {
|
274
|
+
return {valid: false, error_number: 4, error: errors[4]};
|
275
|
+
}
|
276
|
+
|
277
|
+
/* 5th criterion: 3th field is a valid castle-string? */
|
278
|
+
if( !/^(KQ?k?q?|Qk?q?|kq?|q|-)$/.test(tokens[2])) {
|
279
|
+
return {valid: false, error_number: 5, error: errors[5]};
|
280
|
+
}
|
281
|
+
|
282
|
+
/* 6th criterion: 2nd field is "w" (white) or "b" (black)? */
|
283
|
+
if (!/^(w|b)$/.test(tokens[1])) {
|
284
|
+
return {valid: false, error_number: 6, error: errors[6]};
|
285
|
+
}
|
286
|
+
|
287
|
+
/* 7th criterion: 1st field contains 8 rows? */
|
288
|
+
var rows = tokens[0].split('/');
|
289
|
+
if (rows.length !== 8) {
|
290
|
+
return {valid: false, error_number: 7, error: errors[7]};
|
291
|
+
}
|
292
|
+
|
293
|
+
/* 8th criterion: every row is valid? */
|
294
|
+
for (var i = 0; i < rows.length; i++) {
|
295
|
+
/* check for right sum of fields AND not two numbers in succession */
|
296
|
+
var sum_fields = 0;
|
297
|
+
var previous_was_number = false;
|
298
|
+
|
299
|
+
for (var k = 0; k < rows[i].length; k++) {
|
300
|
+
if (!isNaN(rows[i][k])) {
|
301
|
+
if (previous_was_number) {
|
302
|
+
return {valid: false, error_number: 8, error: errors[8]};
|
303
|
+
}
|
304
|
+
sum_fields += parseInt(rows[i][k], 10);
|
305
|
+
previous_was_number = true;
|
306
|
+
} else {
|
307
|
+
if (!/^[prnbqkPRNBQK]$/.test(rows[i][k])) {
|
308
|
+
return {valid: false, error_number: 9, error: errors[9]};
|
309
|
+
}
|
310
|
+
sum_fields += 1;
|
311
|
+
previous_was_number = false;
|
312
|
+
}
|
313
|
+
}
|
314
|
+
if (sum_fields !== 8) {
|
315
|
+
return {valid: false, error_number: 10, error: errors[10]};
|
316
|
+
}
|
317
|
+
}
|
318
|
+
|
319
|
+
/* everything's okay! */
|
320
|
+
return {valid: true, error_number: 0, error: errors[0]};
|
321
|
+
}
|
322
|
+
|
323
|
+
function generate_fen() {
|
324
|
+
var empty = 0;
|
325
|
+
var fen = '';
|
326
|
+
|
327
|
+
for (var i = SQUARES.a8; i <= SQUARES.h1; i++) {
|
328
|
+
if (board[i] == null) {
|
329
|
+
empty++;
|
330
|
+
} else {
|
331
|
+
if (empty > 0) {
|
332
|
+
fen += empty;
|
333
|
+
empty = 0;
|
334
|
+
}
|
335
|
+
var color = board[i].color;
|
336
|
+
var piece = board[i].type;
|
337
|
+
|
338
|
+
fen += (color === WHITE) ?
|
339
|
+
piece.toUpperCase() : piece.toLowerCase();
|
340
|
+
}
|
341
|
+
|
342
|
+
if ((i + 1) & 0x88) {
|
343
|
+
if (empty > 0) {
|
344
|
+
fen += empty;
|
345
|
+
}
|
346
|
+
|
347
|
+
if (i !== SQUARES.h1) {
|
348
|
+
fen += '/';
|
349
|
+
}
|
350
|
+
|
351
|
+
empty = 0;
|
352
|
+
i += 8;
|
353
|
+
}
|
354
|
+
}
|
355
|
+
|
356
|
+
var cflags = '';
|
357
|
+
if (castling[WHITE] & BITS.KSIDE_CASTLE) { cflags += 'K'; }
|
358
|
+
if (castling[WHITE] & BITS.QSIDE_CASTLE) { cflags += 'Q'; }
|
359
|
+
if (castling[BLACK] & BITS.KSIDE_CASTLE) { cflags += 'k'; }
|
360
|
+
if (castling[BLACK] & BITS.QSIDE_CASTLE) { cflags += 'q'; }
|
361
|
+
|
362
|
+
/* do we have an empty castling flag? */
|
363
|
+
cflags = cflags || '-';
|
364
|
+
var epflags = (ep_square === EMPTY) ? '-' : algebraic(ep_square);
|
365
|
+
|
366
|
+
return [fen, turn, cflags, epflags, half_moves, move_number].join(' ');
|
367
|
+
}
|
368
|
+
|
369
|
+
function set_header(args) {
|
370
|
+
for (var i = 0; i < args.length; i += 2) {
|
371
|
+
if (typeof args[i] === 'string' &&
|
372
|
+
typeof args[i + 1] === 'string') {
|
373
|
+
header[args[i]] = args[i + 1];
|
374
|
+
}
|
375
|
+
}
|
376
|
+
return header;
|
377
|
+
}
|
378
|
+
|
379
|
+
/* called when the initial board setup is changed with put() or remove().
|
380
|
+
* modifies the SetUp and FEN properties of the header object. if the FEN is
|
381
|
+
* equal to the default position, the SetUp and FEN are deleted
|
382
|
+
* the setup is only updated if history.length is zero, ie moves haven't been
|
383
|
+
* made.
|
384
|
+
*/
|
385
|
+
function update_setup(fen) {
|
386
|
+
if (history.length > 0) return;
|
387
|
+
|
388
|
+
if (fen !== DEFAULT_POSITION) {
|
389
|
+
//header['SetUp'] = fen;
|
390
|
+
//header['FEN'] = '1';
|
391
|
+
} else {
|
392
|
+
delete header['SetUp'];
|
393
|
+
delete header['FEN'];
|
394
|
+
}
|
395
|
+
}
|
396
|
+
|
397
|
+
function get(square) {
|
398
|
+
var piece = board[SQUARES[square]];
|
399
|
+
return (piece) ? {type: piece.type, color: piece.color} : null;
|
400
|
+
}
|
401
|
+
|
402
|
+
function put(piece, square) {
|
403
|
+
/* check for valid piece object */
|
404
|
+
if (!('type' in piece && 'color' in piece)) {
|
405
|
+
return false;
|
406
|
+
}
|
407
|
+
|
408
|
+
/* check for piece */
|
409
|
+
if (SYMBOLS.indexOf(piece.type.toLowerCase()) === -1) {
|
410
|
+
return false;
|
411
|
+
}
|
412
|
+
|
413
|
+
/* check for valid square */
|
414
|
+
if (!(square in SQUARES)) {
|
415
|
+
return false;
|
416
|
+
}
|
417
|
+
|
418
|
+
var sq = SQUARES[square];
|
419
|
+
board[sq] = {type: piece.type, color: piece.color};
|
420
|
+
if (piece.type === KING) {
|
421
|
+
kings[piece.color] = sq;
|
422
|
+
}
|
423
|
+
|
424
|
+
update_setup(generate_fen());
|
425
|
+
|
426
|
+
return true;
|
427
|
+
}
|
428
|
+
|
429
|
+
function remove(square) {
|
430
|
+
var piece = get(square);
|
431
|
+
board[SQUARES[square]] = null;
|
432
|
+
if (piece && piece.type === KING) {
|
433
|
+
kings[piece.color] = EMPTY;
|
434
|
+
}
|
435
|
+
|
436
|
+
update_setup(generate_fen());
|
437
|
+
|
438
|
+
return piece;
|
439
|
+
}
|
440
|
+
|
441
|
+
function build_move(board, from, to, flags, promotion) {
|
442
|
+
var move = {
|
443
|
+
color: turn,
|
444
|
+
from: from,
|
445
|
+
to: to,
|
446
|
+
flags: flags,
|
447
|
+
piece: board[from].type
|
448
|
+
};
|
449
|
+
|
450
|
+
if (promotion) {
|
451
|
+
move.flags |= BITS.PROMOTION;
|
452
|
+
move.promotion = promotion;
|
453
|
+
}
|
454
|
+
|
455
|
+
if (board[to]) {
|
456
|
+
move.captured = board[to].type;
|
457
|
+
} else if (flags & BITS.EP_CAPTURE) {
|
458
|
+
move.captured = PAWN;
|
459
|
+
}
|
460
|
+
return move;
|
461
|
+
}
|
462
|
+
|
463
|
+
function generate_moves(options) {
|
464
|
+
function add_move(board, moves, from, to, flags) {
|
465
|
+
/* if pawn promotion */
|
466
|
+
if (board[from].type === PAWN &&
|
467
|
+
(rank(to) === RANK_8 || rank(to) === RANK_1)) {
|
468
|
+
var pieces = [QUEEN, ROOK, BISHOP, KNIGHT];
|
469
|
+
for (var i = 0, len = pieces.length; i < len; i++) {
|
470
|
+
moves.push(build_move(board, from, to, flags, pieces[i]));
|
471
|
+
}
|
472
|
+
} else {
|
473
|
+
moves.push(build_move(board, from, to, flags));
|
474
|
+
}
|
475
|
+
}
|
476
|
+
|
477
|
+
var moves = [];
|
478
|
+
var us = turn;
|
479
|
+
var them = swap_color(us);
|
480
|
+
var second_rank = {b: RANK_7, w: RANK_2};
|
481
|
+
|
482
|
+
var first_sq = SQUARES.a8;
|
483
|
+
var last_sq = SQUARES.h1;
|
484
|
+
var single_square = false;
|
485
|
+
|
486
|
+
/* do we want legal moves? */
|
487
|
+
var legal = (typeof options !== 'undefined' && 'legal' in options) ?
|
488
|
+
options.legal : true;
|
489
|
+
|
490
|
+
/* are we generating moves for a single square? */
|
491
|
+
if (typeof options !== 'undefined' && 'square' in options) {
|
492
|
+
if (options.square in SQUARES) {
|
493
|
+
first_sq = last_sq = SQUARES[options.square];
|
494
|
+
single_square = true;
|
495
|
+
} else {
|
496
|
+
/* invalid square */
|
497
|
+
return [];
|
498
|
+
}
|
499
|
+
}
|
500
|
+
|
501
|
+
for (var i = first_sq; i <= last_sq; i++) {
|
502
|
+
/* did we run off the end of the board */
|
503
|
+
if (i & 0x88) { i += 7; continue; }
|
504
|
+
|
505
|
+
var piece = board[i];
|
506
|
+
if (piece == null || piece.color !== us) {
|
507
|
+
continue;
|
508
|
+
}
|
509
|
+
|
510
|
+
if (piece.type === PAWN) {
|
511
|
+
/* single square, non-capturing */
|
512
|
+
var square = i + PAWN_OFFSETS[us][0];
|
513
|
+
if (board[square] == null) {
|
514
|
+
add_move(board, moves, i, square, BITS.NORMAL);
|
515
|
+
|
516
|
+
/* double square */
|
517
|
+
var square = i + PAWN_OFFSETS[us][1];
|
518
|
+
if (second_rank[us] === rank(i) && board[square] == null) {
|
519
|
+
add_move(board, moves, i, square, BITS.BIG_PAWN);
|
520
|
+
}
|
521
|
+
}
|
522
|
+
|
523
|
+
/* pawn captures */
|
524
|
+
for (j = 2; j < 4; j++) {
|
525
|
+
var square = i + PAWN_OFFSETS[us][j];
|
526
|
+
if (square & 0x88) continue;
|
527
|
+
|
528
|
+
if (board[square] != null &&
|
529
|
+
board[square].color === them) {
|
530
|
+
add_move(board, moves, i, square, BITS.CAPTURE);
|
531
|
+
} else if (square === ep_square) {
|
532
|
+
add_move(board, moves, i, ep_square, BITS.EP_CAPTURE);
|
533
|
+
}
|
534
|
+
}
|
535
|
+
} else {
|
536
|
+
for (var j = 0, len = PIECE_OFFSETS[piece.type].length; j < len; j++) {
|
537
|
+
var offset = PIECE_OFFSETS[piece.type][j];
|
538
|
+
var square = i;
|
539
|
+
|
540
|
+
while (true) {
|
541
|
+
square += offset;
|
542
|
+
if (square & 0x88) break;
|
543
|
+
|
544
|
+
if (board[square] == null) {
|
545
|
+
add_move(board, moves, i, square, BITS.NORMAL);
|
546
|
+
} else {
|
547
|
+
if (board[square].color === us) break;
|
548
|
+
add_move(board, moves, i, square, BITS.CAPTURE);
|
549
|
+
break;
|
550
|
+
}
|
551
|
+
|
552
|
+
/* break, if knight or king */
|
553
|
+
if (piece.type === 'n' || piece.type === 'k') break;
|
554
|
+
}
|
555
|
+
}
|
556
|
+
}
|
557
|
+
}
|
558
|
+
|
559
|
+
/* check for castling if: a) we're generating all moves, or b) we're doing
|
560
|
+
* single square move generation on the king's square
|
561
|
+
*/
|
562
|
+
if ((!single_square) || last_sq === kings[us]) {
|
563
|
+
/* king-side castling */
|
564
|
+
if (castling[us] & BITS.KSIDE_CASTLE) {
|
565
|
+
var castling_from = kings[us];
|
566
|
+
var castling_to = castling_from + 2;
|
567
|
+
|
568
|
+
if (board[castling_from + 1] == null &&
|
569
|
+
board[castling_to] == null &&
|
570
|
+
!attacked(them, kings[us]) &&
|
571
|
+
!attacked(them, castling_from + 1) &&
|
572
|
+
!attacked(them, castling_to)) {
|
573
|
+
add_move(board, moves, kings[us] , castling_to,
|
574
|
+
BITS.KSIDE_CASTLE);
|
575
|
+
}
|
576
|
+
}
|
577
|
+
|
578
|
+
/* queen-side castling */
|
579
|
+
if (castling[us] & BITS.QSIDE_CASTLE) {
|
580
|
+
var castling_from = kings[us];
|
581
|
+
var castling_to = castling_from - 2;
|
582
|
+
|
583
|
+
if (board[castling_from - 1] == null &&
|
584
|
+
board[castling_from - 2] == null &&
|
585
|
+
board[castling_from - 3] == null &&
|
586
|
+
!attacked(them, kings[us]) &&
|
587
|
+
!attacked(them, castling_from - 1) &&
|
588
|
+
!attacked(them, castling_to)) {
|
589
|
+
add_move(board, moves, kings[us], castling_to,
|
590
|
+
BITS.QSIDE_CASTLE);
|
591
|
+
}
|
592
|
+
}
|
593
|
+
}
|
594
|
+
|
595
|
+
/* return all pseudo-legal moves (this includes moves that allow the king
|
596
|
+
* to be captured)
|
597
|
+
*/
|
598
|
+
if (!legal) {
|
599
|
+
return moves;
|
600
|
+
}
|
601
|
+
|
602
|
+
/* filter out illegal moves */
|
603
|
+
var legal_moves = [];
|
604
|
+
for (var i = 0, len = moves.length; i < len; i++) {
|
605
|
+
make_move(moves[i]);
|
606
|
+
if (!king_attacked(us)) {
|
607
|
+
legal_moves.push(moves[i]);
|
608
|
+
}
|
609
|
+
undo_move();
|
610
|
+
}
|
611
|
+
|
612
|
+
return legal_moves;
|
613
|
+
}
|
614
|
+
|
615
|
+
/* convert a move from 0x88 coordinates to Standard Algebraic Notation
|
616
|
+
* (SAN)
|
617
|
+
*/
|
618
|
+
function move_to_san(move) {
|
619
|
+
var output = '';
|
620
|
+
|
621
|
+
if (move.flags & BITS.KSIDE_CASTLE) {
|
622
|
+
output = 'O-O';
|
623
|
+
} else if (move.flags & BITS.QSIDE_CASTLE) {
|
624
|
+
output = 'O-O-O';
|
625
|
+
} else {
|
626
|
+
var disambiguator = get_disambiguator(move);
|
627
|
+
|
628
|
+
if (move.piece !== PAWN) {
|
629
|
+
output += move.piece.toUpperCase() + disambiguator;
|
630
|
+
}
|
631
|
+
|
632
|
+
if (move.flags & (BITS.CAPTURE | BITS.EP_CAPTURE)) {
|
633
|
+
if (move.piece === PAWN) {
|
634
|
+
output += algebraic(move.from)[0];
|
635
|
+
}
|
636
|
+
output += 'x';
|
637
|
+
}
|
638
|
+
|
639
|
+
output += algebraic(move.to);
|
640
|
+
|
641
|
+
if (move.flags & BITS.PROMOTION) {
|
642
|
+
output += '=' + move.promotion.toUpperCase();
|
643
|
+
}
|
644
|
+
}
|
645
|
+
|
646
|
+
make_move(move);
|
647
|
+
if (in_check()) {
|
648
|
+
if (in_checkmate()) {
|
649
|
+
output += '#';
|
650
|
+
} else {
|
651
|
+
output += '+';
|
652
|
+
}
|
653
|
+
}
|
654
|
+
undo_move();
|
655
|
+
|
656
|
+
return output;
|
657
|
+
}
|
658
|
+
|
659
|
+
function attacked(color, square) {
|
660
|
+
for (var i = SQUARES.a8; i <= SQUARES.h1; i++) {
|
661
|
+
/* did we run off the end of the board */
|
662
|
+
if (i & 0x88) { i += 7; continue; }
|
663
|
+
|
664
|
+
/* if empty square or wrong color */
|
665
|
+
if (board[i] == null || board[i].color !== color) continue;
|
666
|
+
|
667
|
+
var piece = board[i];
|
668
|
+
var difference = i - square;
|
669
|
+
var index = difference + 119;
|
670
|
+
|
671
|
+
if (ATTACKS[index] & (1 << SHIFTS[piece.type])) {
|
672
|
+
if (piece.type === PAWN) {
|
673
|
+
if (difference > 0) {
|
674
|
+
if (piece.color === WHITE) return true;
|
675
|
+
} else {
|
676
|
+
if (piece.color === BLACK) return true;
|
677
|
+
}
|
678
|
+
continue;
|
679
|
+
}
|
680
|
+
|
681
|
+
/* if the piece is a knight or a king */
|
682
|
+
if (piece.type === 'n' || piece.type === 'k') return true;
|
683
|
+
|
684
|
+
var offset = RAYS[index];
|
685
|
+
var j = i + offset;
|
686
|
+
|
687
|
+
var blocked = false;
|
688
|
+
while (j !== square) {
|
689
|
+
if (board[j] != null) { blocked = true; break; }
|
690
|
+
j += offset;
|
691
|
+
}
|
692
|
+
|
693
|
+
if (!blocked) return true;
|
694
|
+
}
|
695
|
+
}
|
696
|
+
|
697
|
+
return false;
|
698
|
+
}
|
699
|
+
|
700
|
+
function king_attacked(color) {
|
701
|
+
return attacked(swap_color(color), kings[color]);
|
702
|
+
}
|
703
|
+
|
704
|
+
function in_check() {
|
705
|
+
return king_attacked(turn);
|
706
|
+
}
|
707
|
+
|
708
|
+
function in_checkmate() {
|
709
|
+
return in_check() && generate_moves().length === 0;
|
710
|
+
}
|
711
|
+
|
712
|
+
function in_stalemate() {
|
713
|
+
return !in_check() && generate_moves().length === 0;
|
714
|
+
}
|
715
|
+
|
716
|
+
function insufficient_material() {
|
717
|
+
var pieces = {};
|
718
|
+
var bishops = [];
|
719
|
+
var num_pieces = 0;
|
720
|
+
var sq_color = 0;
|
721
|
+
|
722
|
+
for (var i = SQUARES.a8; i<= SQUARES.h1; i++) {
|
723
|
+
sq_color = (sq_color + 1) % 2;
|
724
|
+
if (i & 0x88) { i += 7; continue; }
|
725
|
+
|
726
|
+
var piece = board[i];
|
727
|
+
if (piece) {
|
728
|
+
pieces[piece.type] = (piece.type in pieces) ?
|
729
|
+
pieces[piece.type] + 1 : 1;
|
730
|
+
if (piece.type === BISHOP) {
|
731
|
+
bishops.push(sq_color);
|
732
|
+
}
|
733
|
+
num_pieces++;
|
734
|
+
}
|
735
|
+
}
|
736
|
+
|
737
|
+
/* k vs. k */
|
738
|
+
if (num_pieces === 2) { return true; }
|
739
|
+
|
740
|
+
/* k vs. kn .... or .... k vs. kb */
|
741
|
+
else if (num_pieces === 3 && (pieces[BISHOP] === 1 ||
|
742
|
+
pieces[KNIGHT] === 1)) { return true; }
|
743
|
+
|
744
|
+
/* kb vs. kb where any number of bishops are all on the same color */
|
745
|
+
else if (num_pieces === pieces[BISHOP] + 2) {
|
746
|
+
var sum = 0;
|
747
|
+
var len = bishops.length;
|
748
|
+
for (var i = 0; i < len; i++) {
|
749
|
+
sum += bishops[i];
|
750
|
+
}
|
751
|
+
if (sum === 0 || sum === len) { return true; }
|
752
|
+
}
|
753
|
+
|
754
|
+
return false;
|
755
|
+
}
|
756
|
+
|
757
|
+
function in_threefold_repetition() {
|
758
|
+
/* TODO: while this function is fine for casual use, a better
|
759
|
+
* implementation would use a Zobrist key (instead of FEN). the
|
760
|
+
* Zobrist key would be maintained in the make_move/undo_move functions,
|
761
|
+
* avoiding the costly that we do below.
|
762
|
+
*/
|
763
|
+
var moves = [];
|
764
|
+
var positions = {};
|
765
|
+
var repetition = false;
|
766
|
+
|
767
|
+
while (true) {
|
768
|
+
var move = undo_move();
|
769
|
+
if (!move) break;
|
770
|
+
moves.push(move);
|
771
|
+
}
|
772
|
+
|
773
|
+
while (true) {
|
774
|
+
/* remove the last two fields in the FEN string, they're not needed
|
775
|
+
* when checking for draw by rep */
|
776
|
+
var fen = generate_fen().split(' ').slice(0,4).join(' ');
|
777
|
+
|
778
|
+
/* has the position occurred three or move times */
|
779
|
+
positions[fen] = (fen in positions) ? positions[fen] + 1 : 1;
|
780
|
+
if (positions[fen] >= 3) {
|
781
|
+
repetition = true;
|
782
|
+
}
|
783
|
+
|
784
|
+
if (!moves.length) {
|
785
|
+
break;
|
786
|
+
}
|
787
|
+
make_move(moves.pop());
|
788
|
+
}
|
789
|
+
|
790
|
+
return repetition;
|
791
|
+
}
|
792
|
+
|
793
|
+
function push(move) {
|
794
|
+
history.push({
|
795
|
+
move: move,
|
796
|
+
kings: {b: kings.b, w: kings.w},
|
797
|
+
turn: turn,
|
798
|
+
castling: {b: castling.b, w: castling.w},
|
799
|
+
ep_square: ep_square,
|
800
|
+
half_moves: half_moves,
|
801
|
+
move_number: move_number
|
802
|
+
});
|
803
|
+
}
|
804
|
+
|
805
|
+
function make_move(move) {
|
806
|
+
var us = turn;
|
807
|
+
var them = swap_color(us);
|
808
|
+
push(move);
|
809
|
+
|
810
|
+
board[move.to] = board[move.from];
|
811
|
+
board[move.from] = null;
|
812
|
+
|
813
|
+
/* if ep capture, remove the captured pawn */
|
814
|
+
if (move.flags & BITS.EP_CAPTURE) {
|
815
|
+
if (turn === BLACK) {
|
816
|
+
board[move.to - 16] = null;
|
817
|
+
} else {
|
818
|
+
board[move.to + 16] = null;
|
819
|
+
}
|
820
|
+
}
|
821
|
+
|
822
|
+
/* if pawn promotion, replace with new piece */
|
823
|
+
if (move.flags & BITS.PROMOTION) {
|
824
|
+
board[move.to] = {type: move.promotion, color: us};
|
825
|
+
}
|
826
|
+
|
827
|
+
/* if we moved the king */
|
828
|
+
if (board[move.to].type === KING) {
|
829
|
+
kings[board[move.to].color] = move.to;
|
830
|
+
|
831
|
+
/* if we castled, move the rook next to the king */
|
832
|
+
if (move.flags & BITS.KSIDE_CASTLE) {
|
833
|
+
var castling_to = move.to - 1;
|
834
|
+
var castling_from = move.to + 1;
|
835
|
+
board[castling_to] = board[castling_from];
|
836
|
+
board[castling_from] = null;
|
837
|
+
} else if (move.flags & BITS.QSIDE_CASTLE) {
|
838
|
+
var castling_to = move.to + 1;
|
839
|
+
var castling_from = move.to - 2;
|
840
|
+
board[castling_to] = board[castling_from];
|
841
|
+
board[castling_from] = null;
|
842
|
+
}
|
843
|
+
|
844
|
+
/* turn off castling */
|
845
|
+
castling[us] = '';
|
846
|
+
}
|
847
|
+
|
848
|
+
/* turn off castling if we move a rook */
|
849
|
+
if (castling[us]) {
|
850
|
+
for (var i = 0, len = ROOKS[us].length; i < len; i++) {
|
851
|
+
if (move.from === ROOKS[us][i].square &&
|
852
|
+
castling[us] & ROOKS[us][i].flag) {
|
853
|
+
castling[us] ^= ROOKS[us][i].flag;
|
854
|
+
break;
|
855
|
+
}
|
856
|
+
}
|
857
|
+
}
|
858
|
+
|
859
|
+
/* turn off castling if we capture a rook */
|
860
|
+
if (castling[them]) {
|
861
|
+
for (var i = 0, len = ROOKS[them].length; i < len; i++) {
|
862
|
+
if (move.to === ROOKS[them][i].square &&
|
863
|
+
castling[them] & ROOKS[them][i].flag) {
|
864
|
+
castling[them] ^= ROOKS[them][i].flag;
|
865
|
+
break;
|
866
|
+
}
|
867
|
+
}
|
868
|
+
}
|
869
|
+
|
870
|
+
/* if big pawn move, update the en passant square */
|
871
|
+
if (move.flags & BITS.BIG_PAWN) {
|
872
|
+
if (turn === 'b') {
|
873
|
+
ep_square = move.to - 16;
|
874
|
+
} else {
|
875
|
+
ep_square = move.to + 16;
|
876
|
+
}
|
877
|
+
} else {
|
878
|
+
ep_square = EMPTY;
|
879
|
+
}
|
880
|
+
|
881
|
+
/* reset the 50 move counter if a pawn is moved or a piece is captured */
|
882
|
+
if (move.piece === PAWN) {
|
883
|
+
half_moves = 0;
|
884
|
+
} else if (move.flags & (BITS.CAPTURE | BITS.EP_CAPTURE)) {
|
885
|
+
half_moves = 0;
|
886
|
+
} else {
|
887
|
+
half_moves++;
|
888
|
+
}
|
889
|
+
|
890
|
+
if (turn === BLACK) {
|
891
|
+
move_number++;
|
892
|
+
}
|
893
|
+
turn = swap_color(turn);
|
894
|
+
}
|
895
|
+
|
896
|
+
function undo_move() {
|
897
|
+
var old = history.pop();
|
898
|
+
if (old == null) { return null; }
|
899
|
+
|
900
|
+
var move = old.move;
|
901
|
+
kings = old.kings;
|
902
|
+
turn = old.turn;
|
903
|
+
castling = old.castling;
|
904
|
+
ep_square = old.ep_square;
|
905
|
+
half_moves = old.half_moves;
|
906
|
+
move_number = old.move_number;
|
907
|
+
|
908
|
+
var us = turn;
|
909
|
+
var them = swap_color(turn);
|
910
|
+
|
911
|
+
board[move.from] = board[move.to];
|
912
|
+
board[move.from].type = move.piece; // to undo any promotions
|
913
|
+
board[move.to] = null;
|
914
|
+
|
915
|
+
if (move.flags & BITS.CAPTURE) {
|
916
|
+
board[move.to] = {type: move.captured, color: them};
|
917
|
+
} else if (move.flags & BITS.EP_CAPTURE) {
|
918
|
+
var index;
|
919
|
+
if (us === BLACK) {
|
920
|
+
index = move.to - 16;
|
921
|
+
} else {
|
922
|
+
index = move.to + 16;
|
923
|
+
}
|
924
|
+
board[index] = {type: PAWN, color: them};
|
925
|
+
}
|
926
|
+
|
927
|
+
|
928
|
+
if (move.flags & (BITS.KSIDE_CASTLE | BITS.QSIDE_CASTLE)) {
|
929
|
+
var castling_to, castling_from;
|
930
|
+
if (move.flags & BITS.KSIDE_CASTLE) {
|
931
|
+
castling_to = move.to + 1;
|
932
|
+
castling_from = move.to - 1;
|
933
|
+
} else if (move.flags & BITS.QSIDE_CASTLE) {
|
934
|
+
castling_to = move.to - 2;
|
935
|
+
castling_from = move.to + 1;
|
936
|
+
}
|
937
|
+
|
938
|
+
board[castling_to] = board[castling_from];
|
939
|
+
board[castling_from] = null;
|
940
|
+
}
|
941
|
+
|
942
|
+
return move;
|
943
|
+
}
|
944
|
+
|
945
|
+
/* this function is used to uniquely identify ambiguous moves */
|
946
|
+
function get_disambiguator(move) {
|
947
|
+
var moves = generate_moves();
|
948
|
+
|
949
|
+
var from = move.from;
|
950
|
+
var to = move.to;
|
951
|
+
var piece = move.piece;
|
952
|
+
|
953
|
+
var ambiguities = 0;
|
954
|
+
var same_rank = 0;
|
955
|
+
var same_file = 0;
|
956
|
+
|
957
|
+
for (var i = 0, len = moves.length; i < len; i++) {
|
958
|
+
var ambig_from = moves[i].from;
|
959
|
+
var ambig_to = moves[i].to;
|
960
|
+
var ambig_piece = moves[i].piece;
|
961
|
+
|
962
|
+
/* if a move of the same piece type ends on the same to square, we'll
|
963
|
+
* need to add a disambiguator to the algebraic notation
|
964
|
+
*/
|
965
|
+
if (piece === ambig_piece && from !== ambig_from && to === ambig_to) {
|
966
|
+
ambiguities++;
|
967
|
+
|
968
|
+
if (rank(from) === rank(ambig_from)) {
|
969
|
+
same_rank++;
|
970
|
+
}
|
971
|
+
|
972
|
+
if (file(from) === file(ambig_from)) {
|
973
|
+
same_file++;
|
974
|
+
}
|
975
|
+
}
|
976
|
+
}
|
977
|
+
|
978
|
+
if (ambiguities > 0) {
|
979
|
+
/* if there exists a similar moving piece on the same rank and file as
|
980
|
+
* the move in question, use the square as the disambiguator
|
981
|
+
*/
|
982
|
+
if (same_rank > 0 && same_file > 0) {
|
983
|
+
return algebraic(from);
|
984
|
+
}
|
985
|
+
/* if the moving piece rests on the same file, use the rank symbol as the
|
986
|
+
* disambiguator
|
987
|
+
*/
|
988
|
+
else if (same_file > 0) {
|
989
|
+
return algebraic(from).charAt(1);
|
990
|
+
}
|
991
|
+
/* else use the file symbol */
|
992
|
+
else {
|
993
|
+
return algebraic(from).charAt(0);
|
994
|
+
}
|
995
|
+
}
|
996
|
+
|
997
|
+
return '';
|
998
|
+
}
|
999
|
+
|
1000
|
+
function ascii() {
|
1001
|
+
var s = ' +------------------------+\n';
|
1002
|
+
for (var i = SQUARES.a8; i <= SQUARES.h1; i++) {
|
1003
|
+
/* display the rank */
|
1004
|
+
if (file(i) === 0) {
|
1005
|
+
s += ' ' + '87654321'[rank(i)] + ' |';
|
1006
|
+
}
|
1007
|
+
|
1008
|
+
/* empty piece */
|
1009
|
+
if (board[i] == null) {
|
1010
|
+
s += ' . ';
|
1011
|
+
} else {
|
1012
|
+
var piece = board[i].type;
|
1013
|
+
var color = board[i].color;
|
1014
|
+
var symbol = (color === WHITE) ?
|
1015
|
+
piece.toUpperCase() : piece.toLowerCase();
|
1016
|
+
s += ' ' + symbol + ' ';
|
1017
|
+
}
|
1018
|
+
|
1019
|
+
if ((i + 1) & 0x88) {
|
1020
|
+
s += '|\n';
|
1021
|
+
i += 8;
|
1022
|
+
}
|
1023
|
+
}
|
1024
|
+
s += ' +------------------------+\n';
|
1025
|
+
s += ' a b c d e f g h\n';
|
1026
|
+
|
1027
|
+
return s;
|
1028
|
+
}
|
1029
|
+
|
1030
|
+
/*****************************************************************************
|
1031
|
+
* UTILITY FUNCTIONS
|
1032
|
+
****************************************************************************/
|
1033
|
+
function rank(i) {
|
1034
|
+
return i >> 4;
|
1035
|
+
}
|
1036
|
+
|
1037
|
+
function file(i) {
|
1038
|
+
return i & 15;
|
1039
|
+
}
|
1040
|
+
|
1041
|
+
function algebraic(i){
|
1042
|
+
var f = file(i), r = rank(i);
|
1043
|
+
return 'abcdefgh'.substring(f,f+1) + '87654321'.substring(r,r+1);
|
1044
|
+
}
|
1045
|
+
|
1046
|
+
function swap_color(c) {
|
1047
|
+
return c === WHITE ? BLACK : WHITE;
|
1048
|
+
}
|
1049
|
+
|
1050
|
+
function is_digit(c) {
|
1051
|
+
return '0123456789'.indexOf(c) !== -1;
|
1052
|
+
}
|
1053
|
+
|
1054
|
+
/* pretty = external move object */
|
1055
|
+
function make_pretty(ugly_move) {
|
1056
|
+
var move = clone(ugly_move);
|
1057
|
+
move.san = move_to_san(move);
|
1058
|
+
move.to = algebraic(move.to);
|
1059
|
+
move.from = algebraic(move.from);
|
1060
|
+
|
1061
|
+
var flags = '';
|
1062
|
+
|
1063
|
+
for (var flag in BITS) {
|
1064
|
+
if (BITS[flag] & move.flags) {
|
1065
|
+
flags += FLAGS[flag];
|
1066
|
+
}
|
1067
|
+
}
|
1068
|
+
move.flags = flags;
|
1069
|
+
|
1070
|
+
return move;
|
1071
|
+
}
|
1072
|
+
|
1073
|
+
function clone(obj) {
|
1074
|
+
var dupe = (obj instanceof Array) ? [] : {};
|
1075
|
+
|
1076
|
+
for (var property in obj) {
|
1077
|
+
if (typeof property === 'object') {
|
1078
|
+
dupe[property] = clone(obj[property]);
|
1079
|
+
} else {
|
1080
|
+
dupe[property] = obj[property];
|
1081
|
+
}
|
1082
|
+
}
|
1083
|
+
|
1084
|
+
return dupe;
|
1085
|
+
}
|
1086
|
+
|
1087
|
+
function trim(str) {
|
1088
|
+
return str.replace(/^\s+|\s+$/g, '');
|
1089
|
+
}
|
1090
|
+
|
1091
|
+
/*****************************************************************************
|
1092
|
+
* DEBUGGING UTILITIES
|
1093
|
+
****************************************************************************/
|
1094
|
+
function perft(depth) {
|
1095
|
+
var moves = generate_moves({legal: false});
|
1096
|
+
var nodes = 0;
|
1097
|
+
var color = turn;
|
1098
|
+
|
1099
|
+
for (var i = 0, len = moves.length; i < len; i++) {
|
1100
|
+
make_move(moves[i]);
|
1101
|
+
if (!king_attacked(color)) {
|
1102
|
+
if (depth - 1 > 0) {
|
1103
|
+
var child_nodes = perft(depth - 1);
|
1104
|
+
nodes += child_nodes;
|
1105
|
+
} else {
|
1106
|
+
nodes++;
|
1107
|
+
}
|
1108
|
+
}
|
1109
|
+
undo_move();
|
1110
|
+
}
|
1111
|
+
|
1112
|
+
return nodes;
|
1113
|
+
}
|
1114
|
+
|
1115
|
+
return {
|
1116
|
+
/***************************************************************************
|
1117
|
+
* PUBLIC CONSTANTS (is there a better way to do this?)
|
1118
|
+
**************************************************************************/
|
1119
|
+
WHITE: WHITE,
|
1120
|
+
BLACK: BLACK,
|
1121
|
+
PAWN: PAWN,
|
1122
|
+
KNIGHT: KNIGHT,
|
1123
|
+
BISHOP: BISHOP,
|
1124
|
+
ROOK: ROOK,
|
1125
|
+
QUEEN: QUEEN,
|
1126
|
+
KING: KING,
|
1127
|
+
SQUARES: (function() {
|
1128
|
+
/* from the ECMA-262 spec (section 12.6.4):
|
1129
|
+
* "The mechanics of enumerating the properties ... is
|
1130
|
+
* implementation dependent"
|
1131
|
+
* so: for (var sq in SQUARES) { keys.push(sq); } might not be
|
1132
|
+
* ordered correctly
|
1133
|
+
*/
|
1134
|
+
var keys = [];
|
1135
|
+
for (var i = SQUARES.a8; i <= SQUARES.h1; i++) {
|
1136
|
+
if (i & 0x88) { i += 7; continue; }
|
1137
|
+
keys.push(algebraic(i));
|
1138
|
+
}
|
1139
|
+
return keys;
|
1140
|
+
})(),
|
1141
|
+
FLAGS: FLAGS,
|
1142
|
+
|
1143
|
+
/***************************************************************************
|
1144
|
+
* PUBLIC API
|
1145
|
+
**************************************************************************/
|
1146
|
+
load: function(fen) {
|
1147
|
+
return load(fen);
|
1148
|
+
},
|
1149
|
+
|
1150
|
+
reset: function() {
|
1151
|
+
return reset();
|
1152
|
+
},
|
1153
|
+
|
1154
|
+
moves: function(options) {
|
1155
|
+
/* The internal representation of a chess move is in 0x88 format, and
|
1156
|
+
* not meant to be human-readable. The code below converts the 0x88
|
1157
|
+
* square coordinates to algebraic coordinates. It also prunes an
|
1158
|
+
* unnecessary move keys resulting from a verbose call.
|
1159
|
+
*/
|
1160
|
+
|
1161
|
+
var ugly_moves = generate_moves(options);
|
1162
|
+
var moves = [];
|
1163
|
+
|
1164
|
+
for (var i = 0, len = ugly_moves.length; i < len; i++) {
|
1165
|
+
|
1166
|
+
/* does the user want a full move object (most likely not), or just
|
1167
|
+
* SAN
|
1168
|
+
*/
|
1169
|
+
if (typeof options !== 'undefined' && 'verbose' in options &&
|
1170
|
+
options.verbose) {
|
1171
|
+
moves.push(make_pretty(ugly_moves[i]));
|
1172
|
+
} else {
|
1173
|
+
moves.push(move_to_san(ugly_moves[i]));
|
1174
|
+
}
|
1175
|
+
}
|
1176
|
+
|
1177
|
+
return moves;
|
1178
|
+
},
|
1179
|
+
|
1180
|
+
in_check: function() {
|
1181
|
+
return in_check();
|
1182
|
+
},
|
1183
|
+
|
1184
|
+
in_checkmate: function() {
|
1185
|
+
return in_checkmate();
|
1186
|
+
},
|
1187
|
+
|
1188
|
+
in_stalemate: function() {
|
1189
|
+
return in_stalemate();
|
1190
|
+
},
|
1191
|
+
|
1192
|
+
in_draw: function() {
|
1193
|
+
return half_moves >= 100 ||
|
1194
|
+
in_stalemate() ||
|
1195
|
+
insufficient_material() ||
|
1196
|
+
in_threefold_repetition();
|
1197
|
+
},
|
1198
|
+
|
1199
|
+
insufficient_material: function() {
|
1200
|
+
return insufficient_material();
|
1201
|
+
},
|
1202
|
+
|
1203
|
+
in_threefold_repetition: function() {
|
1204
|
+
return in_threefold_repetition();
|
1205
|
+
},
|
1206
|
+
|
1207
|
+
game_over: function() {
|
1208
|
+
return half_moves >= 100 ||
|
1209
|
+
in_checkmate() ||
|
1210
|
+
in_stalemate() ||
|
1211
|
+
insufficient_material() ||
|
1212
|
+
in_threefold_repetition();
|
1213
|
+
},
|
1214
|
+
|
1215
|
+
validate_fen: function(fen) {
|
1216
|
+
return validate_fen(fen);
|
1217
|
+
},
|
1218
|
+
|
1219
|
+
fen: function() {
|
1220
|
+
return generate_fen();
|
1221
|
+
},
|
1222
|
+
|
1223
|
+
pgn: function(options) {
|
1224
|
+
/* using the specification from http://www.chessclub.com/help/PGN-spec
|
1225
|
+
* example for html usage: .pgn({ max_width: 72, newline_char: "<br />" })
|
1226
|
+
*/
|
1227
|
+
var newline = (typeof options === 'object' &&
|
1228
|
+
typeof options.newline_char === 'string') ?
|
1229
|
+
options.newline_char : '\n';
|
1230
|
+
var max_width = (typeof options === 'object' &&
|
1231
|
+
typeof options.max_width === 'number') ?
|
1232
|
+
options.max_width : 0;
|
1233
|
+
var result = [];
|
1234
|
+
var header_exists = false;
|
1235
|
+
|
1236
|
+
/* add the PGN header headerrmation */
|
1237
|
+
for (var i in header) {
|
1238
|
+
/* TODO: order of enumerated properties in header object is not
|
1239
|
+
* guaranteed, see ECMA-262 spec (section 12.6.4)
|
1240
|
+
*/
|
1241
|
+
result.push('[' + i + ' \"' + header[i] + '\"]' + newline);
|
1242
|
+
header_exists = true;
|
1243
|
+
}
|
1244
|
+
|
1245
|
+
if (header_exists && history.length) {
|
1246
|
+
result.push(newline);
|
1247
|
+
}
|
1248
|
+
|
1249
|
+
/* pop all of history onto reversed_history */
|
1250
|
+
var reversed_history = [];
|
1251
|
+
while (history.length > 0) {
|
1252
|
+
reversed_history.push(undo_move());
|
1253
|
+
}
|
1254
|
+
|
1255
|
+
var moves = [];
|
1256
|
+
var move_string = '';
|
1257
|
+
var pgn_move_number = 1;
|
1258
|
+
|
1259
|
+
/* build the list of moves. a move_string looks like: "3. e3 e6" */
|
1260
|
+
while (reversed_history.length > 0) {
|
1261
|
+
var move = reversed_history.pop();
|
1262
|
+
|
1263
|
+
/* if the position started with black to move, start PGN with 1. ... */
|
1264
|
+
if (pgn_move_number === 1 && move.color === 'b') {
|
1265
|
+
move_string = '1. ...';
|
1266
|
+
pgn_move_number++;
|
1267
|
+
} else if (move.color === 'w') {
|
1268
|
+
/* store the previous generated move_string if we have one */
|
1269
|
+
if (move_string.length) {
|
1270
|
+
moves.push(move_string);
|
1271
|
+
}
|
1272
|
+
move_string = pgn_move_number + '.';
|
1273
|
+
pgn_move_number++;
|
1274
|
+
}
|
1275
|
+
|
1276
|
+
move_string = move_string + ' ' + move_to_san(move);
|
1277
|
+
make_move(move);
|
1278
|
+
}
|
1279
|
+
|
1280
|
+
/* are there any other leftover moves? */
|
1281
|
+
if (move_string.length) {
|
1282
|
+
moves.push(move_string);
|
1283
|
+
}
|
1284
|
+
|
1285
|
+
/* is there a result? */
|
1286
|
+
if (typeof header.Result !== 'undefined') {
|
1287
|
+
moves.push(header.Result);
|
1288
|
+
}
|
1289
|
+
|
1290
|
+
/* history should be back to what is was before we started generating PGN,
|
1291
|
+
* so join together moves
|
1292
|
+
*/
|
1293
|
+
if (max_width === 0) {
|
1294
|
+
return result.join('') + moves.join(' ');
|
1295
|
+
}
|
1296
|
+
|
1297
|
+
/* wrap the PGN output at max_width */
|
1298
|
+
var current_width = 0;
|
1299
|
+
for (var i = 0; i < moves.length; i++) {
|
1300
|
+
/* if the current move will push past max_width */
|
1301
|
+
if (current_width + moves[i].length > max_width && i !== 0) {
|
1302
|
+
|
1303
|
+
/* don't end the line with whitespace */
|
1304
|
+
if (result[result.length - 1] === ' ') {
|
1305
|
+
result.pop();
|
1306
|
+
}
|
1307
|
+
|
1308
|
+
result.push(newline);
|
1309
|
+
current_width = 0;
|
1310
|
+
} else if (i !== 0) {
|
1311
|
+
result.push(' ');
|
1312
|
+
current_width++;
|
1313
|
+
}
|
1314
|
+
result.push(moves[i]);
|
1315
|
+
current_width += moves[i].length;
|
1316
|
+
}
|
1317
|
+
|
1318
|
+
return result.join('');
|
1319
|
+
},
|
1320
|
+
|
1321
|
+
load_pgn: function(pgn, options) {
|
1322
|
+
function mask(str) {
|
1323
|
+
return str.replace(/\n/g, '\\n').replace(/\r/g, '\\r');
|
1324
|
+
}
|
1325
|
+
|
1326
|
+
/* convert a move from Standard Algebraic Notation (SAN) to 0x88
|
1327
|
+
* coordinates
|
1328
|
+
*/
|
1329
|
+
function move_from_san(move) {
|
1330
|
+
var to, from, flags = BITS.NORMAL, promotion;
|
1331
|
+
var parse = move.match(/^([NBKRQ])?([abcdefgh12345678][12345678]?)?(x)?([abcdefgh][12345678])(=?[NBRQ])?/);
|
1332
|
+
if (move.slice(0, 5) === 'O-O-O') {
|
1333
|
+
from = kings[turn];
|
1334
|
+
to = from - 2;
|
1335
|
+
flags = BITS.QSIDE_CASTLE;
|
1336
|
+
} else if (move.slice(0, 3) === 'O-O') {
|
1337
|
+
from = kings[turn];
|
1338
|
+
to = from + 2;
|
1339
|
+
flags = BITS.KSIDE_CASTLE;
|
1340
|
+
} else if (parse && parse[1]) {
|
1341
|
+
// regular moves
|
1342
|
+
var piece = parse[1].toLowerCase();
|
1343
|
+
if (parse[3]) {
|
1344
|
+
// capture
|
1345
|
+
flags = BITS.CAPTURE;
|
1346
|
+
}
|
1347
|
+
to = SQUARES[parse[4]];
|
1348
|
+
for (var j = 0, len = PIECE_OFFSETS[piece].length; j < len; j++) {
|
1349
|
+
var offset = PIECE_OFFSETS[piece][j];
|
1350
|
+
var square = to;
|
1351
|
+
|
1352
|
+
while (true) {
|
1353
|
+
square += offset;
|
1354
|
+
if (square & 0x88) break;
|
1355
|
+
|
1356
|
+
var b = board[square];
|
1357
|
+
if (b) {
|
1358
|
+
if (b.color === turn && b.type === piece && (!parse[2] || algebraic(square).indexOf(parse[2]) >= 0)) {
|
1359
|
+
from = square;
|
1360
|
+
}
|
1361
|
+
break;
|
1362
|
+
}
|
1363
|
+
|
1364
|
+
/* break, if knight or king */
|
1365
|
+
if (piece === 'n' || piece === 'k') break;
|
1366
|
+
}
|
1367
|
+
}
|
1368
|
+
} else if (parse) {
|
1369
|
+
// pawn move
|
1370
|
+
if (parse[3]) {
|
1371
|
+
// capture
|
1372
|
+
to = SQUARES[parse[4]];
|
1373
|
+
for (var j = 2; j < 4; j++) {
|
1374
|
+
var square = to - PAWN_OFFSETS[turn][j];
|
1375
|
+
if (square & 0x88) continue;
|
1376
|
+
|
1377
|
+
if (board[square] != null &&
|
1378
|
+
board[square].color === turn &&
|
1379
|
+
algebraic(square)[0] === parse[2]) {
|
1380
|
+
from = square;
|
1381
|
+
}
|
1382
|
+
}
|
1383
|
+
if (board[to]) {
|
1384
|
+
flags = BITS.CAPTURE;
|
1385
|
+
} else {
|
1386
|
+
flags = BITS.EP_CAPTURE;
|
1387
|
+
}
|
1388
|
+
} else {
|
1389
|
+
// normal move
|
1390
|
+
to = SQUARES[move.slice(0,2)];
|
1391
|
+
var c = to - PAWN_OFFSETS[turn][0],
|
1392
|
+
b = board[c];
|
1393
|
+
if (b && b.type === PAWN && b.color === turn) {
|
1394
|
+
from = c;
|
1395
|
+
} else {
|
1396
|
+
c = to - PAWN_OFFSETS[turn][1];
|
1397
|
+
b = board[c];
|
1398
|
+
if (b && b.type === PAWN && b.color === turn) {
|
1399
|
+
from = c;
|
1400
|
+
flags = BITS.BIG_PAWN;
|
1401
|
+
}
|
1402
|
+
}
|
1403
|
+
}
|
1404
|
+
// promotion?
|
1405
|
+
if (parse[5]) {
|
1406
|
+
if(typeof parse[5][1] == 'undefined') {
|
1407
|
+
promotion = parse[5][0].toLowerCase();
|
1408
|
+
} else {
|
1409
|
+
promotion = parse[5][1].toLowerCase();
|
1410
|
+
}
|
1411
|
+
}
|
1412
|
+
}
|
1413
|
+
if (from >=0 && to >=0 && flags) {
|
1414
|
+
return build_move(board, from, to, flags, promotion);
|
1415
|
+
} else if (move.length > 0) {
|
1416
|
+
/* alert(move); // error in PGN, or in parsing. */
|
1417
|
+
}
|
1418
|
+
}
|
1419
|
+
|
1420
|
+
function get_move_obj(move) {
|
1421
|
+
return move_from_san(trim(move));
|
1422
|
+
}
|
1423
|
+
|
1424
|
+
function has_keys(object) {
|
1425
|
+
var has_keys = false;
|
1426
|
+
for (var key in object) {
|
1427
|
+
has_keys = true;
|
1428
|
+
}
|
1429
|
+
return has_keys;
|
1430
|
+
}
|
1431
|
+
|
1432
|
+
function parse_pgn_header(header, options) {
|
1433
|
+
var newline_char = (typeof options === 'object' &&
|
1434
|
+
typeof options.newline_char === 'string') ?
|
1435
|
+
options.newline_char : '\r?\n';
|
1436
|
+
var header_obj = {};
|
1437
|
+
var headers = header.split(newline_char);
|
1438
|
+
var key = '';
|
1439
|
+
var value = '';
|
1440
|
+
|
1441
|
+
for (var i = 0; i < headers.length; i++) {
|
1442
|
+
key = headers[i].replace(/^\[([A-Z][A-Za-z]*)\s.*\]$/, '$1');
|
1443
|
+
value = headers[i].replace(/^\[[A-Za-z]+\s"(.*)"\]$/, '$1');
|
1444
|
+
if (trim(key).length > 0) {
|
1445
|
+
header_obj[key] = value;
|
1446
|
+
}
|
1447
|
+
}
|
1448
|
+
|
1449
|
+
return header_obj;
|
1450
|
+
}
|
1451
|
+
|
1452
|
+
var newline_char = (typeof options === 'object' &&
|
1453
|
+
typeof options.newline_char === 'string') ?
|
1454
|
+
options.newline_char : '\r?\n';
|
1455
|
+
var regex = new RegExp('^(\\[(.|' + mask(newline_char) + ')*\\])' +
|
1456
|
+
'(' + mask(newline_char) + ')*' +
|
1457
|
+
'1.(' + mask(newline_char) + '|.)*$', 'g');
|
1458
|
+
|
1459
|
+
/* get header part of the PGN file */
|
1460
|
+
var header_string = pgn.replace(regex, '$1');
|
1461
|
+
|
1462
|
+
/* no info part given, begins with moves */
|
1463
|
+
if (header_string[0] !== '[') {
|
1464
|
+
header_string = '';
|
1465
|
+
}
|
1466
|
+
|
1467
|
+
reset();
|
1468
|
+
|
1469
|
+
/* parse PGN header */
|
1470
|
+
var headers = parse_pgn_header(header_string, options);
|
1471
|
+
for (var key in headers) {
|
1472
|
+
set_header([key, headers[key]]);
|
1473
|
+
}
|
1474
|
+
|
1475
|
+
/* delete header to get the moves */
|
1476
|
+
var ms = pgn.replace(header_string, '').replace(new RegExp(mask(newline_char), 'g'), ' ');
|
1477
|
+
|
1478
|
+
/* delete comments */
|
1479
|
+
ms = ms.replace(/(\{[^}]+\})+?/g, '');
|
1480
|
+
|
1481
|
+
/* delete move numbers */
|
1482
|
+
ms = ms.replace(/\d+\./g, '');
|
1483
|
+
|
1484
|
+
|
1485
|
+
/* trim and get array of moves */
|
1486
|
+
var moves = trim(ms).split(new RegExp(/\s+/));
|
1487
|
+
|
1488
|
+
/* delete empty entries */
|
1489
|
+
moves = moves.join(',').replace(/,,+/g, ',').split(',');
|
1490
|
+
var move = '';
|
1491
|
+
|
1492
|
+
for (var half_move = 0; half_move < moves.length - 1; half_move++) {
|
1493
|
+
move = get_move_obj(moves[half_move]);
|
1494
|
+
|
1495
|
+
/* move not possible! (don't clear the board to examine to show the
|
1496
|
+
* latest valid position)
|
1497
|
+
*/
|
1498
|
+
if (move == null) {
|
1499
|
+
return false;
|
1500
|
+
} else {
|
1501
|
+
make_move(move);
|
1502
|
+
}
|
1503
|
+
}
|
1504
|
+
|
1505
|
+
/* examine last move */
|
1506
|
+
move = moves[moves.length - 1];
|
1507
|
+
if (POSSIBLE_RESULTS.indexOf(move) > -1) {
|
1508
|
+
if (has_keys(header) && typeof header.Result === 'undefined') {
|
1509
|
+
set_header(['Result', move]);
|
1510
|
+
}
|
1511
|
+
}
|
1512
|
+
else {
|
1513
|
+
move = get_move_obj(move);
|
1514
|
+
if (move == null) {
|
1515
|
+
return false;
|
1516
|
+
} else {
|
1517
|
+
make_move(move);
|
1518
|
+
}
|
1519
|
+
}
|
1520
|
+
return true;
|
1521
|
+
},
|
1522
|
+
|
1523
|
+
header: function() {
|
1524
|
+
return set_header(arguments);
|
1525
|
+
},
|
1526
|
+
|
1527
|
+
ascii: function() {
|
1528
|
+
return ascii();
|
1529
|
+
},
|
1530
|
+
|
1531
|
+
turn: function() {
|
1532
|
+
return turn;
|
1533
|
+
},
|
1534
|
+
|
1535
|
+
move: function(move) {
|
1536
|
+
/* The move function can be called with in the following parameters:
|
1537
|
+
*
|
1538
|
+
* .move('Nxb7') <- where 'move' is a case-sensitive SAN string
|
1539
|
+
*
|
1540
|
+
* .move({ from: 'h7', <- where the 'move' is a move object (additional
|
1541
|
+
* to :'h8', fields are ignored)
|
1542
|
+
* promotion: 'q',
|
1543
|
+
* })
|
1544
|
+
*/
|
1545
|
+
var move_obj = null;
|
1546
|
+
var moves = generate_moves();
|
1547
|
+
|
1548
|
+
if (typeof move === 'string') {
|
1549
|
+
/* convert the move string to a move object */
|
1550
|
+
for (var i = 0, len = moves.length; i < len; i++) {
|
1551
|
+
if (move === move_to_san(moves[i])) {
|
1552
|
+
move_obj = moves[i];
|
1553
|
+
break;
|
1554
|
+
}
|
1555
|
+
}
|
1556
|
+
} else if (typeof move === 'object') {
|
1557
|
+
/* convert the pretty move object to an ugly move object */
|
1558
|
+
for (var i = 0, len = moves.length; i < len; i++) {
|
1559
|
+
if (move.from === algebraic(moves[i].from) &&
|
1560
|
+
move.to === algebraic(moves[i].to) &&
|
1561
|
+
(!('promotion' in moves[i]) ||
|
1562
|
+
move.promotion === moves[i].promotion)) {
|
1563
|
+
move_obj = moves[i];
|
1564
|
+
break;
|
1565
|
+
}
|
1566
|
+
}
|
1567
|
+
}
|
1568
|
+
|
1569
|
+
/* failed to find move */
|
1570
|
+
if (!move_obj) {
|
1571
|
+
return null;
|
1572
|
+
}
|
1573
|
+
|
1574
|
+
/* need to make a copy of move because we can't generate SAN after the
|
1575
|
+
* move is made
|
1576
|
+
*/
|
1577
|
+
var pretty_move = make_pretty(move_obj);
|
1578
|
+
|
1579
|
+
make_move(move_obj);
|
1580
|
+
|
1581
|
+
return pretty_move;
|
1582
|
+
},
|
1583
|
+
|
1584
|
+
undo: function() {
|
1585
|
+
var move = undo_move();
|
1586
|
+
return (move) ? make_pretty(move) : null;
|
1587
|
+
},
|
1588
|
+
|
1589
|
+
clear: function() {
|
1590
|
+
return clear();
|
1591
|
+
},
|
1592
|
+
|
1593
|
+
put: function(piece, square) {
|
1594
|
+
return put(piece, square);
|
1595
|
+
},
|
1596
|
+
|
1597
|
+
get: function(square) {
|
1598
|
+
return get(square);
|
1599
|
+
},
|
1600
|
+
|
1601
|
+
remove: function(square) {
|
1602
|
+
return remove(square);
|
1603
|
+
},
|
1604
|
+
|
1605
|
+
perft: function(depth) {
|
1606
|
+
return perft(depth);
|
1607
|
+
},
|
1608
|
+
|
1609
|
+
square_color: function(square) {
|
1610
|
+
if (square in SQUARES) {
|
1611
|
+
var sq_0x88 = SQUARES[square];
|
1612
|
+
return ((rank(sq_0x88) + file(sq_0x88)) % 2 === 0) ? 'light' : 'dark';
|
1613
|
+
}
|
1614
|
+
|
1615
|
+
return null;
|
1616
|
+
},
|
1617
|
+
|
1618
|
+
history: function(options) {
|
1619
|
+
var reversed_history = [];
|
1620
|
+
var move_history = [];
|
1621
|
+
var verbose = (typeof options !== 'undefined' && 'verbose' in options &&
|
1622
|
+
options.verbose);
|
1623
|
+
|
1624
|
+
while (history.length > 0) {
|
1625
|
+
reversed_history.push(undo_move());
|
1626
|
+
}
|
1627
|
+
|
1628
|
+
while (reversed_history.length > 0) {
|
1629
|
+
var move = reversed_history.pop();
|
1630
|
+
if (verbose) {
|
1631
|
+
move_history.push(make_pretty(move));
|
1632
|
+
} else {
|
1633
|
+
move_history.push(move_to_san(move));
|
1634
|
+
}
|
1635
|
+
make_move(move);
|
1636
|
+
}
|
1637
|
+
|
1638
|
+
return move_history;
|
1639
|
+
}
|
1640
|
+
|
1641
|
+
};
|
1642
|
+
};
|
1643
|
+
|
1644
|
+
/* export Chess object if using node or any other CommonJS compatible
|
1645
|
+
* environment */
|
1646
|
+
if (typeof exports !== 'undefined') exports.Chess = Chess;
|