chess_vwong 0.0.1 → 0.0.2
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- checksums.yaml +4 -4
- data/.DS_Store +0 -0
- data/README.md +27 -14
- data/Rakefile +3 -3
- data/bin/chess_vwong +10 -10
- data/chess_vwong-0.0.1.gem +0 -0
- data/chess_vwong.gemspec +12 -12
- data/example/example_game.rb +17 -17
- data/lib/chess_vwong.rb +13 -17
- data/lib/chess_vwong/bishop.rb +6 -9
- data/lib/chess_vwong/board.rb +151 -89
- data/lib/chess_vwong/game.rb +21 -16
- data/lib/chess_vwong/king.rb +4 -6
- data/lib/chess_vwong/knight.rb +4 -6
- data/lib/chess_vwong/node.rb +1 -1
- data/lib/chess_vwong/pawn.rb +23 -22
- data/lib/chess_vwong/piece.rb +13 -15
- data/lib/chess_vwong/player.rb +2 -2
- data/lib/chess_vwong/preload.rb +49 -48
- data/lib/chess_vwong/queen.rb +10 -13
- data/lib/chess_vwong/rook.rb +6 -9
- data/lib/chess_vwong/version.rb +1 -1
- data/spec/bishop_spec.rb +24 -27
- data/spec/board_spec.rb +227 -147
- data/spec/game_spec.rb +13 -15
- data/spec/king_spec.rb +24 -28
- data/spec/knight_spec.rb +31 -33
- data/spec/node_spec.rb +10 -11
- data/spec/pawn_spec.rb +54 -56
- data/spec/piece_spec.rb +23 -23
- data/spec/player_spec.rb +11 -13
- data/spec/queen_spec.rb +24 -27
- data/spec/rook_spec.rb +24 -27
- data/spec/spec_helper.rb +1 -1
- metadata +5 -3
data/lib/chess_vwong/game.rb
CHANGED
@@ -10,23 +10,20 @@ module ChessVwong
|
|
10
10
|
|
11
11
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def switch_players
|
12
12
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@current_player, @other_player = @other_player, @current_player
|
13
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-
end
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14
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-
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15
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-
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13
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+
end
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16
14
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17
15
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def game_over
|
18
16
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return current_player if current_player.kill_list.last.instance_of?(King)
|
19
17
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false
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20
18
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end
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21
19
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|
22
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-
|
23
20
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def play
|
24
21
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board.preload_pieces
|
25
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-
|
22
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+
loop do
|
26
23
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board.formatted_grid
|
27
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-
puts
|
24
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+
puts ''
|
28
25
|
solicit_get_piece
|
29
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-
puts
|
26
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+
puts ''
|
30
27
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solicit_set_piece
|
31
28
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if game_over
|
32
29
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puts game_over_message
|
@@ -40,15 +37,27 @@ module ChessVwong
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|
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38
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private
|
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|
40
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+
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41
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+
|
42
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+
# def reset_doubled
|
43
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+
# grid.each do |row|
|
44
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+
# row.each do |node|
|
45
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+
# if node.occupied.first.instance_of?(Pawn)
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46
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+
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47
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+
# end
|
48
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+
# end
|
49
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+
# end
|
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+
# end
|
51
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+
|
43
52
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def solicit_get_piece
|
44
53
|
loop do
|
45
54
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puts "#{current_player.name}, Select a piece:"
|
46
55
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if board.get_piece(current_player)
|
47
56
|
break
|
48
57
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else
|
49
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-
|
58
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+
puts 'Invalid Input!'
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50
59
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end
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51
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-
end
|
60
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+
end
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52
61
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end
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53
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|
54
63
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def solicit_set_piece
|
@@ -57,17 +66,13 @@ module ChessVwong
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57
66
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if board.set_piece(current_player)
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break
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68
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else
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60
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-
|
69
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+
puts 'Invalid Move!'
|
61
70
|
end
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62
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-
end
|
63
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-
end
|
71
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+
end
|
72
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+
end
|
64
73
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|
65
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def game_over_message
|
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"#{current_player.name} wins!"
|
67
76
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end
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68
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-
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-
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70
77
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end
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end
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-
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-
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data/lib/chess_vwong/king.rb
CHANGED
@@ -1,17 +1,15 @@
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1
1
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module ChessVwong
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2
2
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class King < Piece
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3
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-
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4
3
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def character
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5
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-
color ==
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4
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+
color == 'w' ? "\u{2654}" : "\u{265A}"
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6
5
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end
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7
6
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|
8
7
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# Generate all possible Neighbouring Spaces
|
9
8
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def generate_neighbours(current_space)
|
10
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-
moves = [[
|
9
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+
moves = [[1, 0], [-1, 0], [0, 1], [0, -1], [-1, 1], [1, -1], [1, 1], [-1, -1]]
|
11
10
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moves.each do |move|
|
12
11
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neigbour_helper(current_space, move[0], move[1])
|
13
12
|
end
|
14
|
-
end
|
15
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-
|
13
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+
end
|
16
14
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end
|
17
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-
end
|
15
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+
end
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data/lib/chess_vwong/knight.rb
CHANGED
@@ -1,17 +1,15 @@
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1
1
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module ChessVwong
|
2
2
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class Knight < Piece
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3
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-
|
4
3
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def character
|
5
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-
color ==
|
4
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+
color == 'w' ? "\u{2658}" : "\u{265E}"
|
6
5
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end
|
7
6
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|
8
7
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# Generate all possible Neighbouring Spaces
|
9
8
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def generate_neighbours(current_space)
|
10
|
-
moves = [[
|
9
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+
moves = [[1, 2], [-1, 2], [1, -2], [-1, -2], [2, 1], [-2, 1], [2, -1], [-2, -1]]
|
11
10
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moves.each do |move|
|
12
11
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neigbour_helper(current_space, move[0], move[1])
|
13
12
|
end
|
14
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-
end
|
15
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-
|
13
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+
end
|
16
14
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end
|
17
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-
end
|
15
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+
end
|
data/lib/chess_vwong/node.rb
CHANGED
data/lib/chess_vwong/pawn.rb
CHANGED
@@ -1,44 +1,45 @@
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1
1
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module ChessVwong
|
2
2
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class Pawn < Piece
|
3
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-
|
3
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+
attr_accessor :doubled
|
4
4
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def character
|
5
|
-
color ==
|
5
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+
color == 'w' ? "\u{2659}" : "\u{265F}"
|
6
6
|
end
|
7
7
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|
8
8
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# Generate all possible Neighbouring Spaces
|
9
|
-
def generate_neighbours(current_space, node1=nil, node2=nil)
|
10
|
-
color ==
|
9
|
+
def generate_neighbours(current_space, node1 = nil, node2 = nil)
|
10
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+
color == 'w' ? moves = [[0, -1]] : moves = [[0, 1]]
|
11
11
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first_turn?(current_space, moves)
|
12
|
-
kill_move(node1, node2, moves)
|
12
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+
kill_move(node1, node2, moves)
|
13
13
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moves.each do |move|
|
14
14
|
neigbour_helper(current_space, move[0], move[1])
|
15
15
|
end
|
16
|
-
end
|
16
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+
end
|
17
17
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|
18
18
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# if there is a enemy piece nearby, then give option to attack
|
19
19
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def kill_move(node1, node2, moves)
|
20
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-
if color ==
|
21
|
-
moves << [-1
|
22
|
-
moves << [1
|
20
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+
if color == 'w'
|
21
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+
moves << [-1, -1] if kill_conditions(node1, 'b') || ep_kill.first == "L"
|
22
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+
moves << [1, -1] if kill_conditions(node2, 'b') || ep_kill.first == "R"
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23
23
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else
|
24
|
-
moves << [-1,1] if node1
|
25
|
-
moves << [1,1] if
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24
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+
moves << [-1, 1] if kill_conditions(node1, 'w') || ep_kill.first == "L"
|
25
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+
moves << [1, 1] if kill_conditions(node1, 'w') || ep_kill.first == "R"
|
26
26
|
end
|
27
27
|
end
|
28
28
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|
29
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+
private
|
29
30
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|
30
|
-
|
31
|
+
def kill_conditions(node, color)
|
32
|
+
node && !node.occupied.empty? && node.occupied.first.color == color
|
33
|
+
end
|
31
34
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|
32
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-
|
33
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-
|
34
|
-
|
35
|
-
|
36
|
-
|
37
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-
|
35
|
+
def first_turn?(current_space, moves)
|
36
|
+
if current_space[1] == 2 # Black
|
37
|
+
moves << [0, 2]
|
38
|
+
doubled = true
|
39
|
+
elsif current_space[1] == 7 # White
|
40
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+
moves << [0, -2]
|
41
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+
doubled = true
|
38
42
|
end
|
39
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-
|
43
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+
end
|
40
44
|
end
|
41
45
|
end
|
42
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-
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43
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-
|
44
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-
|
data/lib/chess_vwong/piece.rb
CHANGED
@@ -1,34 +1,32 @@
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1
1
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module ChessVwong
|
2
2
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class Piece
|
3
3
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attr_reader :color
|
4
|
-
attr_accessor :neighbours, :current_space
|
4
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+
attr_accessor :neighbours, :current_space, :turns, :ep_kill
|
5
5
|
def initialize(current_space, color)
|
6
6
|
@current_space = current_space
|
7
7
|
@color = color
|
8
|
-
@
|
8
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+
@turns = 0
|
9
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+
@neighbours = []
|
10
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+
@ep_kill = []
|
9
11
|
end
|
10
12
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|
11
13
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# Ensuring the pieces can't go off board
|
12
14
|
def valid_space?(space)
|
13
|
-
true if space.all? {|coordinate| coordinate >= 1 && coordinate <9}
|
15
|
+
true if space.all? { |coordinate| coordinate >= 1 && coordinate < 9 }
|
14
16
|
end
|
15
17
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|
16
18
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def character
|
17
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-
|
19
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+
color
|
18
20
|
end
|
19
21
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|
20
22
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private
|
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-
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-
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-
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-
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-
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-
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-
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-
|
30
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-
|
31
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-
|
24
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+
# Create 1 new Neighbouring space
|
25
|
+
def neigbour_helper(current_space, x, y)
|
26
|
+
new_x = current_space[0] + x
|
27
|
+
new_y = current_space[1] + y
|
28
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+
neighbour = [new_x, new_y]
|
29
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+
neighbours << neighbour if valid_space?(neighbour)
|
30
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+
end
|
32
31
|
end
|
33
32
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end
|
34
|
-
|
data/lib/chess_vwong/player.rb
CHANGED
@@ -2,11 +2,11 @@ module ChessVwong
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|
2
2
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class Player
|
3
3
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attr_reader :name, :color
|
4
4
|
attr_accessor :kill_list, :chosen_piece
|
5
|
-
def initialize(name, color=
|
5
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+
def initialize(name, color = 'w')
|
6
6
|
@name = name
|
7
7
|
@color = color
|
8
8
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@kill_list = []
|
9
9
|
@chosen_piece = []
|
10
10
|
end
|
11
11
|
end
|
12
|
-
end
|
12
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+
end
|
data/lib/chess_vwong/preload.rb
CHANGED
@@ -1,65 +1,66 @@
|
|
1
1
|
module ChessVwong
|
2
|
-
class Board
|
2
|
+
class Board
|
3
3
|
# private
|
4
|
-
|
5
|
-
|
6
|
-
|
7
|
-
|
4
|
+
# White on the Bottom, Black on Top
|
5
|
+
def preload_pieces
|
6
|
+
white_pieces = [Rook.new([1, 8], 'w'), Knight.new([2, 8], 'w'), Bishop.new([3, 8], 'w'), Queen.new([4, 8], 'w'),
|
7
|
+
King.new([5, 8], 'w'), Bishop.new([6, 8], 'w'), Knight.new([7, 8], 'w'), Rook.new([8, 8], 'w')]
|
8
8
|
|
9
|
-
|
10
|
-
|
9
|
+
black_pieces = [Rook.new([1, 1], 'b'), Knight.new([2, 1], 'b'), Bishop.new([3, 1], 'b'), Queen.new([4, 1], 'b'),
|
10
|
+
King.new([5, 1], 'b'), Bishop.new([6, 1], 'b'), Knight.new([7, 1], 'b'), Rook.new([8, 1], 'b')]
|
11
11
|
|
12
|
+
# Load Coord-Displays
|
13
|
+
load_alphabet(grid[0])
|
14
|
+
load_num_coord
|
12
15
|
|
16
|
+
|
13
17
|
|
14
18
|
|
15
|
-
|
16
|
-
|
17
|
-
|
18
|
-
|
19
|
-
|
20
|
-
|
21
|
-
|
22
|
-
|
23
|
-
|
24
|
-
#Black Pieces
|
25
|
-
load_back_pieces(grid[8], white_pieces)
|
19
|
+
# Black Pawns
|
20
|
+
load_pawns(grid[2], 'b')
|
21
|
+
# # White Pawns
|
22
|
+
load_pawns(grid[7], 'w')
|
23
|
+
# # White Pieces
|
24
|
+
load_back_pieces(grid[1], black_pieces)
|
25
|
+
# # Black Pieces
|
26
|
+
load_back_pieces(grid[8], white_pieces)
|
27
|
+
end
|
26
28
|
|
27
|
-
|
28
|
-
private
|
29
|
-
def load_pawns(row, color)
|
30
|
-
i = 0
|
31
|
-
row.each do |node|
|
32
|
-
node.occupied << Pawn.new([i,1],color)
|
33
|
-
i += 1
|
34
|
-
end
|
35
|
-
end
|
29
|
+
private
|
36
30
|
|
37
|
-
|
38
|
-
|
39
|
-
|
40
|
-
|
41
|
-
|
42
|
-
i += 1
|
43
|
-
end
|
31
|
+
def load_pawns(row, color)
|
32
|
+
i = 0
|
33
|
+
row.each do |node|
|
34
|
+
node.occupied << Pawn.new([i, 1], color)
|
35
|
+
i += 1
|
44
36
|
end
|
37
|
+
end
|
45
38
|
|
46
|
-
|
47
|
-
|
48
|
-
|
49
|
-
|
50
|
-
|
51
|
-
|
52
|
-
j += 1
|
53
|
-
end
|
39
|
+
def load_alphabet(row)
|
40
|
+
alphabet = ('A'..'H').to_a
|
41
|
+
i = 0
|
42
|
+
while i < 8
|
43
|
+
row[i + 1].occupied << Piece.new([0, 0], alphabet[i])
|
44
|
+
i += 1
|
54
45
|
end
|
46
|
+
end
|
55
47
|
|
56
|
-
|
57
|
-
|
58
|
-
|
59
|
-
|
60
|
-
|
61
|
-
|
48
|
+
def load_num_coord
|
49
|
+
i = 8
|
50
|
+
j = 1
|
51
|
+
while i > 0
|
52
|
+
grid[j][0].occupied << Piece.new([0, 0], i)
|
53
|
+
i -= 1
|
54
|
+
j += 1
|
62
55
|
end
|
56
|
+
end
|
63
57
|
|
58
|
+
def load_back_pieces(row, pieces)
|
59
|
+
i = 0
|
60
|
+
while i < 8
|
61
|
+
row[i + 1].occupied << pieces[i]
|
62
|
+
i += 1
|
63
|
+
end
|
64
|
+
end
|
64
65
|
end
|
65
66
|
end
|
data/lib/chess_vwong/queen.rb
CHANGED
@@ -1,28 +1,25 @@
|
|
1
1
|
module ChessVwong
|
2
2
|
class Queen < Piece
|
3
|
-
|
4
3
|
def character
|
5
|
-
color ==
|
4
|
+
color == 'w' ? "\u{2655}" : "\u{265B}"
|
6
5
|
end
|
7
6
|
|
8
7
|
# Generate all possible Neighbouring Nodes
|
9
8
|
def generate_neighbours(current_space)
|
10
9
|
moves = []
|
11
10
|
# Diaganol
|
12
|
-
(1..8).each {|i| moves << [i, i]}
|
13
|
-
(1..8).each {|i| moves << [i, -i]}
|
14
|
-
(1..8).each {|i| moves << [-i, i]}
|
15
|
-
(1..8).each {|i| moves << [-i, -i]}
|
11
|
+
(1..8).each { |i| moves << [i, i] }
|
12
|
+
(1..8).each { |i| moves << [i, -i] }
|
13
|
+
(1..8).each { |i| moves << [-i, i] }
|
14
|
+
(1..8).each { |i| moves << [-i, -i] }
|
16
15
|
# Straight
|
17
|
-
(1..8).each {|i| moves << [i, 0]}
|
18
|
-
(1..8).each {|i| moves << [0, i]}
|
19
|
-
(1..8).each {|i| moves << [-i, 0]}
|
20
|
-
(1..8).each {|i| moves << [0, -i]}
|
16
|
+
(1..8).each { |i| moves << [i, 0] }
|
17
|
+
(1..8).each { |i| moves << [0, i] }
|
18
|
+
(1..8).each { |i| moves << [-i, 0] }
|
19
|
+
(1..8).each { |i| moves << [0, -i] }
|
21
20
|
moves.each do |move|
|
22
21
|
neigbour_helper(current_space, move[0], move[1])
|
23
22
|
end
|
24
|
-
end
|
25
|
-
|
23
|
+
end
|
26
24
|
end
|
27
25
|
end
|
28
|
-
|
data/lib/chess_vwong/rook.rb
CHANGED
@@ -1,22 +1,19 @@
|
|
1
1
|
module ChessVwong
|
2
2
|
class Rook < Piece
|
3
|
-
|
4
3
|
def character
|
5
|
-
color ==
|
4
|
+
color == 'w' ? "\u{2656}" : "\u{265C}"
|
6
5
|
end
|
7
6
|
|
8
7
|
# Generate all possible Neighbouring Nodes
|
9
8
|
def generate_neighbours(current_space)
|
10
9
|
moves = []
|
11
|
-
(1..8).each {|i| moves << [i, 0]}
|
12
|
-
(1..8).each {|i| moves << [0, i]}
|
13
|
-
(1..8).each {|i| moves << [-i, 0]}
|
14
|
-
(1..8).each {|i| moves << [0, -i]}
|
10
|
+
(1..8).each { |i| moves << [i, 0] }
|
11
|
+
(1..8).each { |i| moves << [0, i] }
|
12
|
+
(1..8).each { |i| moves << [-i, 0] }
|
13
|
+
(1..8).each { |i| moves << [0, -i] }
|
15
14
|
moves.each do |move|
|
16
15
|
neigbour_helper(current_space, move[0], move[1])
|
17
16
|
end
|
18
|
-
end
|
19
|
-
|
17
|
+
end
|
20
18
|
end
|
21
19
|
end
|
22
|
-
|