chess_validator 0.1.6 → 0.2.1
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- checksums.yaml +4 -4
- data/lib/board_logic.rb +2 -0
- data/lib/chess_validator.rb +0 -1
- data/lib/game_logic.rb +5 -1
- data/lib/move_logic.rb +13 -7
- metadata +1 -1
checksums.yaml
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@@ -1,7 +1,7 @@
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---
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SHA256:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 1af34872a259842b2169becd1ee7570ceac96f7fc626e4c4306e7544fca7e25a
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data.tar.gz: 821da801fa31123bd8ec1a6d151bb14364da5ad60d833b11b129ef205ec51411
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: dae4d729c77310493648f7c3ec78ee954b3f04055b94a9a7410a74a3028d1b86918a6161e148bdaa27eaf75249a3a80e9ee9e2c54ed69cfcae8250740a62ba54
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data.tar.gz: d0dcfb4661d6c5f8b231207ad0cd96c7634ed84898c3d76331c10f64aad54f345d4ef10538e3f27fb428eadf686958f7ccd69ea48fbb18bd1ceb0d40a4bf2b05
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data/lib/board_logic.rb
CHANGED
data/lib/chess_validator.rb
CHANGED
data/lib/game_logic.rb
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require 'board_logic'
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require 'move_logic'
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require 'pgn'
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module ChessValidator
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class GameLogic
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class << self
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def find_game_result(fen_notation)
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fen = PGN::FEN.new(fen_notation)
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board = BoardLogic.build_board(fen)
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no_moves = MoveLogic.
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no_moves = MoveLogic.next_moves(fen).empty?
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checkmate_result = checkmate_value(fen, board, no_moves)
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if checkmate_result
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data/lib/move_logic.rb
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@@ -1,3 +1,6 @@
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require 'board_logic'
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require 'pgn'
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module ChessValidator
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class MoveLogic
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class << self
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@@ -111,8 +114,6 @@ module ChessValidator
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def king_will_be_safe?(piece, board, move)
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new_board = with_next_move(piece, board, move)
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king, occupied_spaces = find_king_and_spaces(new_board, piece.color)
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return false if king.nil?
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king_is_safe?(king.color, new_board, king.position, occupied_spaces)
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end
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@@ -151,9 +152,13 @@ module ChessValidator
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def king_is_safe?(king_color, board, king_position, occupied_spaces)
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board.values.none? do |piece|
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piece.color != king_color &&
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moves_for_piece(piece).
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moves_for_piece(piece).any? do |move|
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if piece.piece_type.downcase == 'p'
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king_position == move && piece.position[0] != king_position[0]
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else
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king_position == move && valid_move_path?(piece, king_position, occupied_spaces)
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end
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end
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end
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end
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@@ -161,11 +166,12 @@ module ChessValidator
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position = piece.position
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if position[0] == move[0]
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advance_pawn?(piece, board, move)
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valid = advance_pawn?(piece, board, move)
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else
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target_piece = find_piece(board, move)
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(target_piece && target_piece.color != piece.color) || move == fen.en_passant
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valid = (target_piece && target_piece.color != piece.color) || move == fen.en_passant
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end
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valid && king_will_be_safe?(piece, board, move)
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end
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def advance_pawn?(pawn, board, move)
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