chess_validator 0.1.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/lib/board_logic.rb +24 -0
- data/lib/chess_validator.rb +1 -0
- data/lib/constants/square_key.rb +77 -0
- data/lib/move_logic.rb +366 -0
- data/lib/piece.rb +24 -0
- metadata +47 -0
checksums.yaml
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---
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SHA256:
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metadata.gz: 76c92b66d08e4f224ed65e0464616d2607bfb816c3549d094da30ac9329925fb
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data.tar.gz: 2353327aa052a4b674fa6c9132fb73e71acad51610d89267e317de60ff7f5775
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SHA512:
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metadata.gz: 818c1c112a6a59e40ff4ace6f0736c91f50359a4055e72d1f0053835817a6660b17cb09c9b7af757367ca40122f21f11d1b75296c3bbc4b76505044fea70480c
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data.tar.gz: b0bcfe8bc32af31dd89643124d4f0bf33c9121ae5b485c57d1ecca6fb07d1bedb06d776c756f365dc691476c3f24e368a6b70bc7adc006587c5d9efc152fcb1c
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data/lib/board_logic.rb
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require 'piece'
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module ChessValidator
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class BoardLogic
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def self.build_board(fen)
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board = {}
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square_index = 1
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fen.to_s.split(' ').first.chars.each do |char|
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if empty_square?(char)
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square_index += char.to_i
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elsif char != '/'
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board[square_index] = Piece.new(char, square_index)
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square_index += 1
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end
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end
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board
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end
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def self.empty_square?(char)
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('1'..'8').include?(char)
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end
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end
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end
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require 'move_logic'
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SQUARE_KEY = {
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1 => 'a8', 2 => 'b8', 3 => 'c8', 4 => 'd8', 5 => 'e8', 6 => 'f8', 7 => 'g8', 8 => 'h8',
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9 => 'a7', 10 => 'b7', 11 => 'c7', 12 => 'd7', 13 => 'e7', 14 => 'f7', 15 => 'g7', 16 => 'h7',
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17 => 'a6', 18 => 'b6', 19 => 'c6', 20 => 'd6', 21 => 'e6', 22 => 'f6', 23 => 'g6', 24 => 'h6',
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25 => 'a5', 26 => 'b5', 27 => 'c5', 28 => 'd5', 29 => 'e5', 30 => 'f5', 31 => 'g5', 32 => 'h5',
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33 => 'a4', 34 => 'b4', 35 => 'c4', 36 => 'd4', 37 => 'e4', 38 => 'f4', 39 => 'g4', 40 => 'h4',
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41 => 'a3', 42 => 'b3', 43 => 'c3', 44 => 'd3', 45 => 'e3', 46 => 'f3', 47 => 'g3', 48 => 'h3',
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49 => 'a2', 50 => 'b2', 51 => 'c2', 52 => 'd2', 53 => 'e2', 54 => 'f2', 55 => 'g2', 56 => 'h2',
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57 => 'a1', 58 => 'b1', 59 => 'c1', 60 => 'd1', 61 => 'e1', 62 => 'f1', 63 => 'g1', 64 => 'h1'
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}
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INDEX_KEY = {
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"a8" => 1,
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"b8" => 2,
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"c8" => 3,
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"d8" => 4,
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"e8" => 5,
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"f8" => 6,
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"g8" => 7,
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"h8" => 8,
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"a7" => 9,
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"b7" => 10,
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"c7" => 11,
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"d7" => 12,
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"e7" => 13,
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"f7" => 14,
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"g7" => 15,
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"h7" => 16,
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"a6" => 17,
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"b6" => 18,
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"c6" => 19,
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"d6" => 20,
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"e6" => 21,
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"f6" => 22,
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"g6" => 23,
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"h6" => 24,
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"a5" => 25,
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"b5" => 26,
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"c5" => 27,
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"d5" => 28,
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"e5" => 29,
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"f5" => 30,
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"g5" => 31,
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"h5" => 32,
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"a4" => 33,
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"b4" => 34,
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"c4" => 35,
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"d4" => 36,
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"e4" => 37,
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"f4" => 38,
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"g4" => 39,
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"h4" => 40,
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"a3" => 41,
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"b3" => 42,
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"c3" => 43,
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"d3" => 44,
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"e3" => 45,
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"f3" => 46,
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"g3" => 47,
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"h3" => 48,
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"a2" => 49,
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"b2" => 50,
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"c2" => 51,
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"d2" => 52,
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"e2" => 53,
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"f2" => 54,
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"g2" => 55,
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"h2" => 56,
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"a1" => 57,
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"b1" => 58,
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"c1" => 59,
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"d1" => 60,
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"e1" => 61,
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"f1" => 62,
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"g1" => 63,
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"h1" => 64
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}
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data/lib/move_logic.rb
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require 'board_logic'
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require 'pgn'
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require 'pry'
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module ChessValidator
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class MoveLogic
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class << self
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def find_next_moves(fen_notatioin)
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fen = PGN::FEN.new(fen_notatioin)
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next_moves(fen)
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end
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def find_next_moves_from_moves(moves)
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fen = PGN::Game.new(moves).positions.last.to_fen
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next_moves(fen)
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end
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def next_moves(fen)
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board = BoardLogic.build_board(fen)
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pieces = []
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board.values.each do |piece|
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if piece.color == fen.active
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load_valid_moves(board, piece, fen)
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pieces << piece
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end
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end
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pieces
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end
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def load_valid_moves(board, piece, fen)
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moves_for_piece(piece).each do |move|
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piece.valid_moves << move if valid_move?(piece, board, move, fen)
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end
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end
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def valid_move?(piece, board, move, fen)
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occupied_spaces = []
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board.values.each { |p| occupied_spaces << p.position }
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case piece.piece_type.downcase
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when 'k'
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handle_king(piece, board, move, fen, occupied_spaces)
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when 'p'
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handle_pawn(piece, board, move, fen)
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else
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valid_move_path?(piece, move, occupied_spaces) &&
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valid_destination?(piece, board, move) &&
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king_will_be_safe?(piece, board, move)
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end
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end
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def with_next_move(piece, board, move)
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index = INDEX_KEY[move]
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new_board = board.clone
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new_piece = Piece.new(piece.piece_type, index)
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new_board.delete(piece.square_index)
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new_board[index] = new_piece
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new_board = handle_castle(new_board, move) if castled?(piece, move)
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new_board = handle_en_passant(new_board, piece.color, move) if en_passant?(piece, move, new_board[index])
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new_board
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end
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def handle_en_passant(board, pawn_color, move)
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if pawn_color == 'w'
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index = INDEX_KEY[move[0] + '5']
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else
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index = INDEX_KEY[move[0] + '4']
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end
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board.delete(index)
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board
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end
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def handle_castle(board, move)
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case move
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when 'c1'
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board.delete(57)
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board[60] = Piece.new('R', 60)
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when 'g1'
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board.delete(64)
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board[62] = Piece.new('R', 62)
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when 'c8'
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board.delete(1)
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board[4] = Piece.new('r', 4)
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when 'g8'
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board.delete(8)
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board[6] = Piece.new('r', 6)
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end
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board
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end
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def castled?(piece, move)
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piece.piece_type.downcase == 'k' && (piece.position[0].ord - move[0].ord).abs == 2
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end
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def en_passant?(piece, move, square)
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piece.piece_type.downcase == 'p' && piece.position[0] != move[0] && !square
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end
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def king_will_be_safe?(piece, board, move)
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new_board = with_next_move(piece, board, move)
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occupied_spaces = []
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king = nil
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new_board.values.each do |p|
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king = p if p.piece_type.downcase == 'k' && p.color == piece.color
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occupied_spaces << p.position
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end
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king_is_safe?(king.color, new_board, king.position, occupied_spaces)
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end
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def handle_king(king, board, move, fen, occupied_spaces)
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if (king.position[0].ord - move[0].ord).abs == 2
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empty_b_square = true
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if move[0] == 'c'
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castle_code = 'q'
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between = 'd' + move[1]
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empty_b_square = empty_square?(board, 'b' + move[1])
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else
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castle_code = 'k'
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between = 'f' + move[1]
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end
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(fen.castling.include?(castle_code) && king.color == 'b' || fen.castling.include?(castle_code.upcase) && king.color == 'w') &&
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king_is_safe?(king.color, board, king.position, occupied_spaces) &&
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king_is_safe?(king.color, board, between, occupied_spaces) &&
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king_is_safe?(king.color, board, move, occupied_spaces) &&
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board.values.none? { |piece| [between, move].include?(piece.position) } &&
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empty_b_square
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else
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valid_destination?(king, board, move) && king_is_safe?(king.color, board, move, occupied_spaces)
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end
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end
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def king_is_safe?(king_color, board, king_position, occupied_spaces)
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board.values.none? do |piece|
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piece.color != king_color &&
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moves_for_piece(piece).select do |move|
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king_position == move && valid_move_path?(piece, king_position, occupied_spaces)
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end.size > 0
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end
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end
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def handle_pawn(piece, board, move, fen)
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position = piece.position
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if position[0] == move[0]
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advance_pawn?(piece, board, move)
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else
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target_piece = find_piece(board, move)
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(target_piece && target_piece.color != piece.color) || move == fen.en_passant
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end
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end
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def advance_pawn?(pawn, board, move)
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if (pawn.position[1].to_i - move[1].to_i).abs == 1
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empty_square?(board, move)
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else
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occupied_spaces = []
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board.values.each do |piece|
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occupied_spaces << piece.position
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end
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valid_move_path?(pawn, move, occupied_spaces) && empty_square?(board, move)
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end
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end
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def valid_destination?(piece, board, move)
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target_piece = find_piece(board, move)
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if target_piece
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target_piece.color != piece.color
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else
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true
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end
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end
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def find_piece(board, position)
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board.values.detect { |piece| piece.position == position }
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end
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def empty_square?(board, move)
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board.values.detect { |piece| piece.position == move }.nil?
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end
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def valid_move_path?(piece, move, occupied_spaces)
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position = piece.position
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if piece.piece_type.downcase == 'n'
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true
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elsif position[0] == move[0]
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!collision?(piece.position, move, occupied_spaces, 1, 0)
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elsif position[1] == move[1]
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!collision?(piece.position, move, occupied_spaces, 0, 1)
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else
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!diagonal_collision?(piece.position, move, occupied_spaces)
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end
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end
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def collision?(position, destination, occupied_spaces, i1, i2)
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start_index = position[i1]
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end_index = destination[i1]
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if start_index > end_index
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start_index = destination[i1]
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end_index = position[i1]
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end
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occupied_spaces.select do |space|
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space[i2] == position[i2] && space[i1] > start_index && space[i1] < end_index
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end.size > 0
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end
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def diagonal_collision?(position, destination, occupied_spaces)
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difference = (position[1].to_i - destination[1].to_i).abs - 1
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horizontal_multiplyer = 1
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horizontal_multiplyer = -1 if position[0] > destination[0]
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vertical_multiplyer = 1
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vertical_multiplyer = -1 if position[1] > destination[1]
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move_path = []
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difference.times do |n|
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column = (position[0].ord + ((n + 1) * horizontal_multiplyer)).chr
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row = (position[1].to_i + ((n + 1) * vertical_multiplyer)).to_s
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move_path << column + row
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end
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!(move_path & occupied_spaces).empty?
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end
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def moves_for_piece(piece)
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case piece.piece_type.downcase
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when 'r'
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moves_for_rook(piece.position)
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when 'b'
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moves_for_bishop(piece.position)
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when 'q'
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|
+
moves_for_queen(piece.position)
|
236
|
+
when 'k'
|
237
|
+
moves_for_king(piece.position)
|
238
|
+
when 'n'
|
239
|
+
moves_for_knight(piece.position)
|
240
|
+
when 'p'
|
241
|
+
moves_for_pawn(piece)
|
242
|
+
end
|
243
|
+
end
|
244
|
+
|
245
|
+
def moves_for_rook(position)
|
246
|
+
moves_horizontal(position) + moves_vertical(position)
|
247
|
+
end
|
248
|
+
|
249
|
+
def moves_for_bishop(position)
|
250
|
+
top_right = moves_diagonal('up', 'right', position)
|
251
|
+
top_left = moves_diagonal('up', 'left', position)
|
252
|
+
bottom_left = moves_diagonal('down', 'left', position)
|
253
|
+
bottom_right = moves_diagonal('down', 'right', position)
|
254
|
+
|
255
|
+
top_right + top_left + bottom_left + bottom_right
|
256
|
+
end
|
257
|
+
|
258
|
+
def moves_diagonal(vertical, horizontal, position)
|
259
|
+
column = position[0]
|
260
|
+
row = position[1]
|
261
|
+
possible_moves = []
|
262
|
+
|
263
|
+
while column >= 'a' && column <= 'h' && row >= '1' && row <= '8' do
|
264
|
+
column = horizontal == 'left' ? previous_char(column) : column.next
|
265
|
+
row = vertical == 'up' ? row.next : previous_char(row)
|
266
|
+
possible_moves << column + row
|
267
|
+
end
|
268
|
+
remove_out_of_bounds(possible_moves)
|
269
|
+
end
|
270
|
+
|
271
|
+
def previous_char(char)
|
272
|
+
(char.ord - 1).chr
|
273
|
+
end
|
274
|
+
|
275
|
+
def moves_for_queen(position)
|
276
|
+
moves_for_rook(position) + moves_for_bishop(position)
|
277
|
+
end
|
278
|
+
|
279
|
+
def spaces_near_king(position)
|
280
|
+
column = position[0].ord
|
281
|
+
row = position[1].to_i
|
282
|
+
|
283
|
+
moves = [
|
284
|
+
(column - 1).chr + row.to_s,
|
285
|
+
(column + 1).chr + row.to_s,
|
286
|
+
(column - 1).chr + (row - 1).to_s,
|
287
|
+
(column - 1).chr + (row + 1).to_s,
|
288
|
+
(column + 1).chr + (row - 1).to_s,
|
289
|
+
(column + 1).chr + (row + 1).to_s,
|
290
|
+
column.chr + (row + 1).to_s,
|
291
|
+
column.chr + (row - 1).to_s
|
292
|
+
]
|
293
|
+
end
|
294
|
+
|
295
|
+
def moves_for_king(position)
|
296
|
+
castle_moves = [(position[0].ord - 2).chr + position[1], position[0].next.next + position[1]]
|
297
|
+
remove_out_of_bounds(spaces_near_king(position) + castle_moves)
|
298
|
+
end
|
299
|
+
|
300
|
+
def moves_for_knight(position)
|
301
|
+
column = position[0].ord
|
302
|
+
row = position[1].to_i
|
303
|
+
|
304
|
+
moves = [
|
305
|
+
(column - 2).chr + (row + 1).to_s,
|
306
|
+
(column - 2).chr + (row - 1).to_s,
|
307
|
+
(column + 2).chr + (row + 1).to_s,
|
308
|
+
(column + 2).chr + (row - 1).to_s,
|
309
|
+
(column - 1).chr + (row + 2).to_s,
|
310
|
+
(column - 1).chr + (row - 2).to_s,
|
311
|
+
(column + 1).chr + (row + 2).to_s,
|
312
|
+
(column + 1).chr + (row - 2).to_s
|
313
|
+
]
|
314
|
+
|
315
|
+
remove_out_of_bounds(moves)
|
316
|
+
end
|
317
|
+
|
318
|
+
def remove_out_of_bounds(moves)
|
319
|
+
moves.select { |move| ('a'..'h').include?(move[0]) && ('1'..'8').include?(move[1..-1]) }
|
320
|
+
end
|
321
|
+
|
322
|
+
def moves_for_pawn(pawn)
|
323
|
+
column = pawn.position[0].ord
|
324
|
+
row = pawn.color == 'w' ? pawn.position[1].to_i + 1 : pawn.position[1].to_i - 1
|
325
|
+
|
326
|
+
moves = [
|
327
|
+
(column - 1).chr + row.to_s,
|
328
|
+
(column + 1).chr + row.to_s,
|
329
|
+
column.chr + row.to_s
|
330
|
+
]
|
331
|
+
|
332
|
+
if pawn.color == 'w' && pawn.position[1] == '2' || pawn.color == 'b' && pawn.position[1] == '7'
|
333
|
+
two_forward = pawn.color == 'w' ? row + 1 : row - 1
|
334
|
+
moves << column.chr + two_forward.to_s
|
335
|
+
end
|
336
|
+
remove_out_of_bounds(moves)
|
337
|
+
end
|
338
|
+
|
339
|
+
def moves_horizontal(position)
|
340
|
+
possible_moves = []
|
341
|
+
column = 'a'
|
342
|
+
row = position[1]
|
343
|
+
|
344
|
+
8.times do
|
345
|
+
possible_moves << column + row unless column == position[0]
|
346
|
+
column = column.next
|
347
|
+
end
|
348
|
+
|
349
|
+
possible_moves
|
350
|
+
end
|
351
|
+
|
352
|
+
def moves_vertical(position)
|
353
|
+
possible_moves = []
|
354
|
+
column = position[0]
|
355
|
+
row = '1'
|
356
|
+
|
357
|
+
8.times do
|
358
|
+
possible_moves << column + row unless row == position[1]
|
359
|
+
row = row.next
|
360
|
+
end
|
361
|
+
|
362
|
+
possible_moves
|
363
|
+
end
|
364
|
+
end
|
365
|
+
end
|
366
|
+
end
|
data/lib/piece.rb
ADDED
@@ -0,0 +1,24 @@
|
|
1
|
+
require_relative './constants/square_key'
|
2
|
+
|
3
|
+
module ChessValidator
|
4
|
+
class Piece
|
5
|
+
attr_accessor :position, :piece_type, :color, :square_index, :valid_moves
|
6
|
+
|
7
|
+
def initialize(char, square_index)
|
8
|
+
@piece_type = char
|
9
|
+
@square_index = square_index
|
10
|
+
@color = get_color(char)
|
11
|
+
@position = get_position(square_index)
|
12
|
+
@enemy_targets = []
|
13
|
+
@valid_moves = []
|
14
|
+
end
|
15
|
+
|
16
|
+
def get_position(square_index)
|
17
|
+
SQUARE_KEY[square_index]
|
18
|
+
end
|
19
|
+
|
20
|
+
def get_color(char)
|
21
|
+
char == char.downcase ? 'b' : 'w'
|
22
|
+
end
|
23
|
+
end
|
24
|
+
end
|
metadata
ADDED
@@ -0,0 +1,47 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: chess_validator
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 0.1.3
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Charles Ellison
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2020-05-17 00:00:00.000000000 Z
|
12
|
+
dependencies: []
|
13
|
+
description: 'Documentation: https://github.com/chadellison/chess_validator'
|
14
|
+
email: chad.ellison0123@gmail.com
|
15
|
+
executables: []
|
16
|
+
extensions: []
|
17
|
+
extra_rdoc_files: []
|
18
|
+
files:
|
19
|
+
- lib/board_logic.rb
|
20
|
+
- lib/chess_validator.rb
|
21
|
+
- lib/constants/square_key.rb
|
22
|
+
- lib/move_logic.rb
|
23
|
+
- lib/piece.rb
|
24
|
+
homepage: https://rubygems.org/search?utf8=%E2%9C%93&query=chess_validator
|
25
|
+
licenses:
|
26
|
+
- MIT
|
27
|
+
metadata: {}
|
28
|
+
post_install_message:
|
29
|
+
rdoc_options: []
|
30
|
+
require_paths:
|
31
|
+
- lib
|
32
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
33
|
+
requirements:
|
34
|
+
- - ">="
|
35
|
+
- !ruby/object:Gem::Version
|
36
|
+
version: '0'
|
37
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
38
|
+
requirements:
|
39
|
+
- - ">="
|
40
|
+
- !ruby/object:Gem::Version
|
41
|
+
version: '0'
|
42
|
+
requirements: []
|
43
|
+
rubygems_version: 3.1.3
|
44
|
+
signing_key:
|
45
|
+
specification_version: 4
|
46
|
+
summary: A chess move validator
|
47
|
+
test_files: []
|