chess 0.0.9 → 0.1.0
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- checksums.yaml +4 -4
- data/.gitignore +0 -1
- data/Rakefile +1 -0
- data/doc/apple-touch-icon.png +0 -0
- data/doc/classes/Chess.html +162 -0
- data/doc/classes/Chess/BadNotationError.html +84 -0
- data/doc/classes/Chess/Board.html +795 -0
- data/doc/classes/Chess/CGame.html +1168 -0
- data/doc/classes/Chess/Game.html +775 -0
- data/doc/classes/Chess/Gnuchess.html +206 -0
- data/doc/classes/Chess/IllegalMoveError.html +82 -0
- data/doc/classes/Chess/InvalidFenFormatError.html +82 -0
- data/doc/classes/Chess/InvalidPgnFormatError.html +82 -0
- data/doc/classes/Chess/Pgn.html +332 -0
- data/doc/classes/Chess/UTF8Notation.html +175 -0
- data/doc/created.rid +15 -0
- data/doc/css/github.css +123 -0
- data/doc/css/main.css +323 -0
- data/doc/css/panel.css +384 -0
- data/doc/css/reset.css +48 -0
- data/doc/favicon.ico +0 -0
- data/doc/files/README_rdoc.html +122 -0
- data/doc/files/ext/bitboard_c.html +68 -0
- data/doc/files/ext/board_c.html +68 -0
- data/doc/files/ext/chess_c.html +68 -0
- data/doc/files/ext/common_c.html +68 -0
- data/doc/files/ext/game_c.html +68 -0
- data/doc/files/ext/special_c.html +68 -0
- data/doc/files/lib/chess/exceptions_rb.html +94 -0
- data/doc/files/lib/chess/game_rb.html +84 -0
- data/doc/files/lib/chess/gnuchess_rb.html +84 -0
- data/doc/files/lib/chess/pgn_rb.html +84 -0
- data/doc/files/lib/chess/utf8_notation_rb.html +84 -0
- data/doc/files/lib/chess/version_rb.html +85 -0
- data/doc/files/lib/chess_rb.html +84 -0
- data/doc/i/arrows.png +0 -0
- data/doc/i/results_bg.png +0 -0
- data/doc/i/tree_bg.png +0 -0
- data/doc/index.html +13 -0
- data/doc/js/highlight.pack.js +1 -0
- data/doc/js/jquery-1.3.2.min.js +19 -0
- data/doc/js/jquery-effect.js +593 -0
- data/doc/js/main.js +24 -0
- data/doc/js/navigation.js +142 -0
- data/doc/js/search_index.js +1 -0
- data/doc/js/searchdoc.js +449 -0
- data/doc/js/searcher.js +228 -0
- data/doc/panel/index.html +73 -0
- data/doc/panel/links.html +34 -0
- data/doc/panel/tree.js +1 -0
- data/ext/chess.c +82 -33
- data/ext/chess.h +1 -1
- data/ext/common.c +1 -1
- data/ext/common.h +1 -1
- data/ext/game.c +7 -6
- data/ext/game.h +1 -1
- data/lib/chess/exceptions.rb +2 -1
- data/lib/chess/game.rb +18 -5
- data/lib/chess/gnuchess.rb +1 -1
- data/lib/chess/utf8_notation.rb +1 -0
- data/lib/chess/version.rb +1 -1
- metadata +50 -3
data/doc/js/searcher.js
ADDED
@@ -0,0 +1,228 @@
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1
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+
Searcher = function(data) {
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this.data = data;
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this.handlers = [];
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}
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Searcher.prototype = new function() {
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// search is performed in chunks of 1000 for non-blocking user input
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var CHUNK_SIZE = 1000;
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// do not try to find more than 100 results
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var MAX_RESULTS = 100;
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var huid = 1;
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var suid = 1;
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var runs = 0;
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this.find = function(query) {
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var queries = splitQuery(query);
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var regexps = buildRegexps(queries);
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var highlighters = buildHilighters(queries);
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var state = { from: 0, pass: 0, limit: MAX_RESULTS, n: suid++};
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var _this = this;
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this.currentSuid = state.n;
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if (!query) return;
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var run = function() {
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// stop current search thread if new search started
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if (state.n != _this.currentSuid) return;
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var results =
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performSearch(_this.data, regexps, queries, highlighters, state);
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var hasMore = (state.limit > 0 && state.pass < 4);
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triggerResults.call(_this, results, !hasMore);
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if (hasMore) {
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setTimeout(run, 2);
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}
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runs++;
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};
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runs = 0;
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// start search thread
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run();
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}
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/* ----- Events ------ */
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this.ready = function(fn) {
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fn.huid = huid;
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this.handlers.push(fn);
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}
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/* ----- Utilities ------ */
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function splitQuery(query) {
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return jQuery.grep(query.split(/(\s+|::?|\(\)?)/), function(string) {
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return string.match(/\S/);
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});
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}
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function buildRegexps(queries) {
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return jQuery.map(queries, function(query) {
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return new RegExp(query.replace(/(.)/g, '([$1])([^$1]*?)'), 'i');
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});
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}
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function buildHilighters(queries) {
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return jQuery.map(queries, function(query) {
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return jQuery.map(query.split(''), function(l, i) {
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return '\u0001$' + (i*2+1) + '\u0002$' + (i*2+2);
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}).join('');
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});
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}
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// function longMatchRegexp(index, longIndex, regexps) {
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// for (var i = regexps.length - 1; i >= 0; i--){
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// if (!index.match(regexps[i]) && !longIndex.match(regexps[i])) return false;
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// };
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// return true;
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// }
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/* ----- Mathchers ------ */
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/*
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* This record matches if the index starts with queries[0] and the record
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* matches all of the regexps
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*/
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function matchPassBeginning(index, longIndex, queries, regexps) {
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if (index.indexOf(queries[0]) != 0) return false;
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for (var i=1, l = regexps.length; i < l; i++) {
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if (!index.match(regexps[i]) && !longIndex.match(regexps[i]))
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return false;
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};
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return true;
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}
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/*
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* This record matches if the longIndex starts with queries[0] and the
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* longIndex matches all of the regexps
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*/
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function matchPassLongIndex(index, longIndex, queries, regexps) {
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if (longIndex.indexOf(queries[0]) != 0) return false;
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for (var i=1, l = regexps.length; i < l; i++) {
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if (!longIndex.match(regexps[i]))
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return false;
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};
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return true;
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}
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/*
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* This record matches if the index contains queries[0] and the record
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* matches all of the regexps
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*/
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function matchPassContains(index, longIndex, queries, regexps) {
|
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if (index.indexOf(queries[0]) == -1) return false;
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for (var i=1, l = regexps.length; i < l; i++) {
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if (!index.match(regexps[i]) && !longIndex.match(regexps[i]))
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return false;
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};
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return true;
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}
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/*
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* This record matches if regexps[0] matches the index and the record
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* matches all of the regexps
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*/
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function matchPassRegexp(index, longIndex, queries, regexps) {
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if (!index.match(regexps[0])) return false;
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for (var i=1, l = regexps.length; i < l; i++) {
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if (!index.match(regexps[i]) && !longIndex.match(regexps[i]))
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return false;
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};
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return true;
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}
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/* ----- Highlighters ------ */
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function highlightRegexp(info, queries, regexps, highlighters) {
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var result = createResult(info);
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for (var i=0, l = regexps.length; i < l; i++) {
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result.title = result.title.replace(regexps[i], highlighters[i]);
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result.namespace = result.namespace.replace(regexps[i], highlighters[i]);
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};
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return result;
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}
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function hltSubstring(string, pos, length) {
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return string.substring(0, pos) + '\u0001' + string.substring(pos, pos + length) + '\u0002' + string.substring(pos + length);
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}
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function highlightQuery(info, queries, regexps, highlighters) {
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var result = createResult(info);
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var pos = 0;
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var lcTitle = result.title.toLowerCase();
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pos = lcTitle.indexOf(queries[0]);
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if (pos != -1) {
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result.title = hltSubstring(result.title, pos, queries[0].length);
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}
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result.namespace = result.namespace.replace(regexps[0], highlighters[0]);
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for (var i=1, l = regexps.length; i < l; i++) {
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result.title = result.title.replace(regexps[i], highlighters[i]);
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result.namespace = result.namespace.replace(regexps[i], highlighters[i]);
|
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};
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return result;
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}
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function createResult(info) {
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var result = {};
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result.title = info[0];
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result.namespace = info[1];
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result.path = info[2];
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result.params = info[3];
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result.snippet = info[4];
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return result;
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}
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/* ----- Searching ------ */
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function performSearch(data, regexps, queries, highlighters, state) {
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var searchIndex = data.searchIndex;
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var longSearchIndex = data.longSearchIndex;
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var info = data.info;
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var result = [];
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var i = state.from;
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var l = searchIndex.length;
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var togo = CHUNK_SIZE;
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var matchFunc, hltFunc;
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while (state.pass < 4 && state.limit > 0 && togo > 0) {
|
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if (state.pass == 0) {
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matchFunc = matchPassBeginning;
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hltFunc = highlightQuery;
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} else if (state.pass == 1) {
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matchFunc = matchPassLongIndex;
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hltFunc = highlightQuery;
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} else if (state.pass == 2) {
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matchFunc = matchPassContains;
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hltFunc = highlightQuery;
|
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} else if (state.pass == 3) {
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matchFunc = matchPassRegexp;
|
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hltFunc = highlightRegexp;
|
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}
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for (; togo > 0 && i < l && state.limit > 0; i++, togo--) {
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if (info[i].n == state.n) continue;
|
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if (matchFunc(searchIndex[i], longSearchIndex[i], queries, regexps)) {
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info[i].n = state.n;
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result.push(hltFunc(info[i], queries, regexps, highlighters));
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state.limit--;
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}
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};
|
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if (searchIndex.length <= i) {
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state.pass++;
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i = state.from = 0;
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} else {
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state.from = i;
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}
|
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}
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return result;
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}
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|
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function triggerResults(results, isLast) {
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jQuery.each(this.handlers, function(i, fn) {
|
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fn.call(this, results, isLast)
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})
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}
|
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}
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@@ -0,0 +1,73 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN"
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"http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
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<head>
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<title>search index</title>
|
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<link rel="stylesheet" href="../css/reset.css" type="text/css" media="screen" charset="utf-8" />
|
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<link rel="stylesheet" href="../css/panel.css" type="text/css" media="screen" charset="utf-8" />
|
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<script src="../js/search_index.js" type="text/javascript" charset="utf-8"></script>
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<script src="../js/searcher.js" type="text/javascript" charset="utf-8"></script>
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<script src="tree.js" type="text/javascript" charset="utf-8"></script>
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<script src="../js/jquery-1.3.2.min.js" type="text/javascript" charset="utf-8"></script>
|
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<script src="../js/searchdoc.js" type="text/javascript" charset="utf-8"></script>
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<script type="text/javascript" charset="utf-8">
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function placeholder() {
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if ($('<input type="text">')[0].placeholder !== undefined) return;
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$('#search-label').click(function() {
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$('#search').focus();
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$('#search-label').hide();
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});
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$('#search').focus(function() {
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$('#search-label').hide();
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});
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$('#search').blur(function() {
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this.value == '' && $('#search-label').show()
|
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});
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$('#search')[0].value == '' && $('#search-label').show();
|
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}
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$(function() {
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placeholder();
|
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$('#links').hide();
|
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var panel = new Searchdoc.Panel($('#panel'), search_data, tree, window.parent.frames[1]);
|
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$('#search').focus();
|
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|
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var s = window.parent.location.search.match(/\?q=([^&]+)/);
|
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if (s) {
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s = decodeURIComponent(s[1]).replace(/\+/g, ' ');
|
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if (s.length > 0)
|
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{
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$('#search').val(s);
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panel.search(s, true);
|
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}
|
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}
|
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})
|
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</script>
|
50
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</head>
|
51
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<body>
|
52
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<div class="panel panel_tree" id="panel">
|
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<div class="header">
|
54
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<div>
|
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<label for="search" id="search-label" style="display: none">Search</label>
|
56
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<table>
|
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<tr><td>
|
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<input type="Search" placeholder="Search" autosave="searchdoc" results="10" id="search" autocomplete="off"/>
|
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</td></tr>
|
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</table></div>
|
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</div>
|
62
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<div class="tree">
|
63
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<ul>
|
64
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</ul>
|
65
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</div>
|
66
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<div class="result">
|
67
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<ul>
|
68
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</ul>
|
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</div>
|
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</div>
|
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<a href="links.html" id="links">index</a>
|
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</body>
|
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</html>
|
@@ -0,0 +1,34 @@
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<html>
|
2
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<head>File index</head>
|
3
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<body>
|
4
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|
5
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<a href="../files/README_rdoc.html">README.rdoc</a>
|
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|
7
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<a href="../files/ext/bitboard_c.html">ext/bitboard.c</a>
|
8
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|
9
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<a href="../files/ext/board_c.html">ext/board.c</a>
|
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+
|
11
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<a href="../files/ext/chess_c.html">ext/chess.c</a>
|
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|
13
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<a href="../files/ext/common_c.html">ext/common.c</a>
|
14
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+
|
15
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<a href="../files/ext/game_c.html">ext/game.c</a>
|
16
|
+
|
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|
+
<a href="../files/ext/special_c.html">ext/special.c</a>
|
18
|
+
|
19
|
+
<a href="../files/lib/chess_rb.html">lib/chess.rb</a>
|
20
|
+
|
21
|
+
<a href="../files/lib/chess/exceptions_rb.html">lib/chess/exceptions.rb</a>
|
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|
+
|
23
|
+
<a href="../files/lib/chess/game_rb.html">lib/chess/game.rb</a>
|
24
|
+
|
25
|
+
<a href="../files/lib/chess/gnuchess_rb.html">lib/chess/gnuchess.rb</a>
|
26
|
+
|
27
|
+
<a href="../files/lib/chess/pgn_rb.html">lib/chess/pgn.rb</a>
|
28
|
+
|
29
|
+
<a href="../files/lib/chess/utf8_notation_rb.html">lib/chess/utf8_notation.rb</a>
|
30
|
+
|
31
|
+
<a href="../files/lib/chess/version_rb.html">lib/chess/version.rb</a>
|
32
|
+
|
33
|
+
</body>
|
34
|
+
</html>
|
data/doc/panel/tree.js
ADDED
@@ -0,0 +1 @@
|
|
1
|
+
var tree = [["","","files",[["README.rdoc","files/README_rdoc.html","",[]],["","","ext",[["bitboard.c","files/ext/bitboard_c.html","",[]],["board.c","files/ext/board_c.html","",[]],["chess.c","files/ext/chess_c.html","",[]],["common.c","files/ext/common_c.html","",[]],["game.c","files/ext/game_c.html","",[]],["special.c","files/ext/special_c.html","",[]]]],["","","lib",[["","","chess",[["exceptions.rb","files/lib/chess/exceptions_rb.html","",[]],["game.rb","files/lib/chess/game_rb.html","",[]],["gnuchess.rb","files/lib/chess/gnuchess_rb.html","",[]],["pgn.rb","files/lib/chess/pgn_rb.html","",[]],["utf8_notation.rb","files/lib/chess/utf8_notation_rb.html","",[]],["version.rb","files/lib/chess/version_rb.html","",[]]]],["chess.rb","files/lib/chess_rb.html","",[]]]]]],["Chess","classes/Chess.html","",[["BadNotationError","classes/Chess/BadNotationError.html"," < StandardError",[]],["Board","classes/Chess/Board.html"," < Object",[]],["CGame","classes/Chess/CGame.html"," < Object",[]],["Game","classes/Chess/Game.html"," < Chess::CGame",[]],["Gnuchess","classes/Chess/Gnuchess.html","",[]],["IllegalMoveError","classes/Chess/IllegalMoveError.html"," < StandardError",[]],["InvalidFenFormatError","classes/Chess/InvalidFenFormatError.html"," < StandardError",[]],["InvalidPgnFormatError","classes/Chess/InvalidPgnFormatError.html"," < StandardError",[]],["Pgn","classes/Chess/Pgn.html"," < Object",[]],["UTF8Notation","classes/Chess/UTF8Notation.html","",[]]]]]
|
data/ext/chess.c
CHANGED
@@ -31,7 +31,8 @@ game_alloc (VALUE class)
|
|
31
31
|
* Set the game position with a FEN string.
|
32
32
|
*
|
33
33
|
* Parameters are:
|
34
|
-
* +fen+:: the FEN (Forsyth–Edwards Notation) string notation used to set the
|
34
|
+
* +fen+:: the FEN (Forsyth–Edwards Notation) string notation used to set the
|
35
|
+
* game position.
|
35
36
|
*/
|
36
37
|
VALUE
|
37
38
|
game_set_fen (VALUE self, VALUE fen)
|
@@ -49,14 +50,26 @@ game_set_fen (VALUE self, VALUE fen)
|
|
49
50
|
*
|
50
51
|
* Parameters are:
|
51
52
|
* +piece+:: the character of the moving piece <em>('P', 'R', 'N', 'B', 'Q', 'K')</em>.
|
52
|
-
* +disambiguating+:: when two (or more) identical pieces can move to the same
|
53
|
-
*
|
54
|
-
*
|
55
|
-
*
|
53
|
+
* +disambiguating+:: when two (or more) identical pieces can move to the same
|
54
|
+
* square, the moving piece is uniquely identified by
|
55
|
+
* specifying the piece's letter, followed by (in descending
|
56
|
+
* order of preference):
|
57
|
+
* * the file of departure (if they differ); or
|
58
|
+
* * the rank of departure (if the files are the same but
|
59
|
+
* the ranks differ); or
|
60
|
+
* * both the rank and file (if neither alone is
|
61
|
+
* sufficient to identify the piece—which occurs only in
|
62
|
+
* rare cases where one or more pawns have promoted,
|
63
|
+
* resulting in a player having three or more identical
|
64
|
+
* pieces able to reach the same square).
|
56
65
|
* Keep blank if no needed.
|
57
66
|
* +to_coord+:: the square where the moving piece will <em>('a1', 'a2', ... , 'h7', 'h8')</em>.
|
58
|
-
* +promote_in+:: the character of promotion piece <em>('R', 'N', 'B', 'Q')</em>.
|
59
|
-
*
|
67
|
+
* +promote_in+:: the character of promotion piece <em>('R', 'N', 'B', 'Q')</em>.
|
68
|
+
* If no promotion occured, this param will be ignored. If no
|
69
|
+
* value is passed, 'Q' is the default.
|
70
|
+
*
|
71
|
+
* This method returns a string that represents the short algebraic chess
|
72
|
+
* notation of the move or raise an IllegalMoveError if the move is illegal.
|
60
73
|
*/
|
61
74
|
VALUE
|
62
75
|
game_move (VALUE self, VALUE rb_piece, VALUE rb_disambiguating, VALUE rb_to_coord, VALUE rb_promote_in)
|
@@ -83,10 +96,16 @@ game_move (VALUE self, VALUE rb_piece, VALUE rb_disambiguating, VALUE rb_to_coor
|
|
83
96
|
* Make a move. This add a new Board in the Game.
|
84
97
|
*
|
85
98
|
* Parameters are:
|
86
|
-
* +from+:: the 2 character string representing the starting square of the
|
87
|
-
*
|
88
|
-
* +
|
89
|
-
*
|
99
|
+
* +from+:: the 2 character string representing the starting square of the
|
100
|
+
* moving piece <em>('a1', 'a2', ... , 'h7', 'h8')</em>.
|
101
|
+
* +to+:: the 2 character string representing the ending square of the moving
|
102
|
+
* piece <em>('a1', 'a2', ... , 'h7', 'h8')</em>.
|
103
|
+
* +promote_in+:: the character of promotion piece <em>('R', 'N', 'B', 'Q')</em>.
|
104
|
+
* If no promotion occured, this param will be ignored. If no
|
105
|
+
* value is passed, 'Q' is the default.
|
106
|
+
*
|
107
|
+
* This method returns a string that represents the short algebraic chess
|
108
|
+
* notation of the move or raise an IllegalMoveError if the move is illegal.
|
90
109
|
*/
|
91
110
|
VALUE
|
92
111
|
game_move2 (VALUE self, VALUE rb_from, VALUE rb_to, VALUE rb_promote_in)
|
@@ -108,7 +127,8 @@ game_move2 (VALUE self, VALUE rb_from, VALUE rb_to, VALUE rb_promote_in)
|
|
108
127
|
*
|
109
128
|
* Make a move. This add a new Board in the Game.
|
110
129
|
*
|
111
|
-
* Each square on the chessboard is represented by an integer according to the
|
130
|
+
* Each square on the chessboard is represented by an integer according to the
|
131
|
+
* following scheme:
|
112
132
|
* 8 | 56 57 58 59 60 61 62 63
|
113
133
|
* 7 | 48 49 50 51 52 53 54 55
|
114
134
|
* 6 | 40 41 42 43 44 45 46 47
|
@@ -119,11 +139,16 @@ game_move2 (VALUE self, VALUE rb_from, VALUE rb_to, VALUE rb_promote_in)
|
|
119
139
|
* 1 | 0 1 2 3 4 5 6 7
|
120
140
|
* +-------------------------
|
121
141
|
* a b c d e f g h
|
142
|
+
*
|
122
143
|
* Parameters are:
|
123
144
|
* +from+:: the integer representing the starting square of the moving piece.
|
124
145
|
* +to+:: the integer representing the ending square of the moving piece.
|
125
|
-
* +promote_in+:: the character of promotion piece <em>('R', 'N', 'B', 'Q')</em>.
|
126
|
-
*
|
146
|
+
* +promote_in+:: the character of promotion piece <em>('R', 'N', 'B', 'Q')</em>.
|
147
|
+
* If no promotion occured, this param will be ignored. If no
|
148
|
+
* value is passed, 'Q' is the default.
|
149
|
+
*
|
150
|
+
* This method returns a string that represents the short algebraic chess
|
151
|
+
* notation of the move or raise an IllegalMoveError if the move is illegal.
|
127
152
|
*/
|
128
153
|
VALUE
|
129
154
|
game_move3 (VALUE self, VALUE rb_from, VALUE rb_to, VALUE rb_promote_in)
|
@@ -143,10 +168,12 @@ game_move3 (VALUE self, VALUE rb_from, VALUE rb_to, VALUE rb_promote_in)
|
|
143
168
|
/*
|
144
169
|
* call-seq: resign(color)
|
145
170
|
*
|
146
|
-
* The game result is set to '1-0' if +color+ is "black", otherwise is set to
|
171
|
+
* The game result is set to '1-0' if +color+ is "black", otherwise is set to
|
172
|
+
* '0-1' if color is "white".
|
147
173
|
*
|
148
174
|
* Parameters are:
|
149
|
-
* +color+:: the color of the player who resigns the game; it can be +:white+ or
|
175
|
+
* +color+:: the color of the player who resigns the game; it can be +:white+ or
|
176
|
+
* +:black+.
|
150
177
|
*/
|
151
178
|
VALUE
|
152
179
|
game_resign (VALUE self, VALUE color)
|
@@ -182,7 +209,8 @@ game_draw (VALUE self)
|
|
182
209
|
/*
|
183
210
|
* call-seq: [n]
|
184
211
|
*
|
185
|
-
* Returns the +n+-th Board of the Game or +nil+ if the +n+-th Board does not
|
212
|
+
* Returns the +n+-th Board of the Game or +nil+ if the +n+-th Board does not
|
213
|
+
* exist.
|
186
214
|
*/
|
187
215
|
VALUE
|
188
216
|
game_boards (VALUE self, VALUE index)
|
@@ -199,7 +227,8 @@ game_boards (VALUE self, VALUE index)
|
|
199
227
|
/*
|
200
228
|
* call-seq: current
|
201
229
|
*
|
202
|
-
* Returns the current Board of the Game (the current chess position of the
|
230
|
+
* Returns the current Board of the Game (the current chess position of the
|
231
|
+
* game).
|
203
232
|
*/
|
204
233
|
VALUE
|
205
234
|
game_current_board (VALUE self)
|
@@ -227,26 +256,34 @@ game_moves (VALUE self)
|
|
227
256
|
}
|
228
257
|
|
229
258
|
/*
|
230
|
-
* call-seq:
|
259
|
+
* call-seq: coord_moves
|
231
260
|
*
|
232
|
-
* Returns the array with all
|
261
|
+
* Returns the array with all moves done in coordinate chess notation <em>(es: b1c3)</em>.
|
233
262
|
*/
|
234
263
|
VALUE
|
235
|
-
|
264
|
+
game_coord_moves (VALUE self)
|
236
265
|
{
|
237
266
|
Game *g;
|
238
267
|
Data_Get_Struct (self, Game, g);
|
239
268
|
int i;
|
240
269
|
VALUE moves = rb_ary_new ();
|
241
270
|
for (i = 0; i < g->current; i++)
|
242
|
-
rb_ary_push (moves, rb_str_new2 (g->
|
271
|
+
rb_ary_push (moves, rb_str_new2 (g->coord_moves[i]));
|
243
272
|
return moves;
|
244
273
|
}
|
245
274
|
|
275
|
+
VALUE
|
276
|
+
game_full_moves (VALUE self)
|
277
|
+
{
|
278
|
+
printf ("DEPRECATION WARNING: `full_moves` is deprecated and will be removed, please use `coord_moves` to get the array with all moves done in coordinate chess notation.\n");
|
279
|
+
return game_coord_moves (self);
|
280
|
+
}
|
281
|
+
|
246
282
|
/*
|
247
283
|
* call-seq: threefold_repetition?
|
248
284
|
*
|
249
|
-
* Returns +true+ if a player can claim draw by the threefold repetition rule,
|
285
|
+
* Returns +true+ if a player can claim draw by the threefold repetition rule,
|
286
|
+
* +false+ otherwise.
|
250
287
|
*/
|
251
288
|
VALUE
|
252
289
|
game_threefold_repetition (VALUE self)
|
@@ -309,7 +346,7 @@ game_each (VALUE self)
|
|
309
346
|
Data_Get_Struct (self, Game, g);
|
310
347
|
for (i = 0; i < g->current; i++)
|
311
348
|
rb_yield_values (4, Data_Wrap_Struct (board_klass, 0, 0, get_board (g, i)),
|
312
|
-
rb_str_new2 (g->moves[i]), rb_str_new2 (g->
|
349
|
+
rb_str_new2 (g->moves[i]), rb_str_new2 (g->coord_moves[i]),
|
313
350
|
INT2FIX (i));
|
314
351
|
return self;
|
315
352
|
}
|
@@ -389,7 +426,8 @@ board_placement (VALUE self)
|
|
389
426
|
* Returns the piece on the +square+ of the chessboard. If there is no piece or
|
390
427
|
* the square is not valid return the blank string.
|
391
428
|
*
|
392
|
-
* Each square on the chessboard is represented by an integer according to the
|
429
|
+
* Each square on the chessboard is represented by an integer according to the
|
430
|
+
* following scheme:
|
393
431
|
* 8 | 56 57 58 59 60 61 62 63
|
394
432
|
* 7 | 48 49 50 51 52 53 54 55
|
395
433
|
* 6 | 40 41 42 43 44 45 46 47
|
@@ -424,7 +462,8 @@ board_get_piece (VALUE self, VALUE square)
|
|
424
462
|
/*
|
425
463
|
* call-seq: check?
|
426
464
|
*
|
427
|
-
* Returns +true+ if the king of the color that has the turn is in check,
|
465
|
+
* Returns +true+ if the king of the color that has the turn is in check,
|
466
|
+
* +false+ otherwise.
|
428
467
|
*/
|
429
468
|
VALUE
|
430
469
|
board_king_in_check (VALUE self)
|
@@ -440,7 +479,8 @@ board_king_in_check (VALUE self)
|
|
440
479
|
/*
|
441
480
|
* call-seq: checkmate?
|
442
481
|
*
|
443
|
-
* Returns +true+ if the king of the color that has the turn is in checkmate,
|
482
|
+
* Returns +true+ if the king of the color that has the turn is in checkmate,
|
483
|
+
* +false+ otherwise.
|
444
484
|
*/
|
445
485
|
VALUE
|
446
486
|
board_king_in_checkmate (VALUE self)
|
@@ -456,7 +496,8 @@ board_king_in_checkmate (VALUE self)
|
|
456
496
|
/*
|
457
497
|
* call-seq: stalemate?
|
458
498
|
*
|
459
|
-
* Returns +true+ if the pieces of the color that has the turn are in stalemate,
|
499
|
+
* Returns +true+ if the pieces of the color that has the turn are in stalemate,
|
500
|
+
* +false+ otherwise.
|
460
501
|
*/
|
461
502
|
VALUE
|
462
503
|
board_stalemate (VALUE self)
|
@@ -472,7 +513,8 @@ board_stalemate (VALUE self)
|
|
472
513
|
/*
|
473
514
|
* call-seq: insufficient_material?
|
474
515
|
*
|
475
|
-
* Returns +true+ if the board has insufficient material to checkmate, +false+
|
516
|
+
* Returns +true+ if the board has insufficient material to checkmate, +false+
|
517
|
+
* otherwise.
|
476
518
|
*/
|
477
519
|
VALUE
|
478
520
|
board_insufficient_material (VALUE self)
|
@@ -488,7 +530,8 @@ board_insufficient_material (VALUE self)
|
|
488
530
|
/*
|
489
531
|
* call-seq: fifty_move_rule?
|
490
532
|
*
|
491
|
-
* Returns +true+ if a player can claim draw by the fifty-move rule, +false+
|
533
|
+
* Returns +true+ if a player can claim draw by the fifty-move rule, +false+
|
534
|
+
* otherwise.
|
492
535
|
*/
|
493
536
|
VALUE
|
494
537
|
board_fifty_move_rule (VALUE self)
|
@@ -520,7 +563,9 @@ board_active_color (VALUE self)
|
|
520
563
|
/*
|
521
564
|
* call-seq: halfmove_clock
|
522
565
|
*
|
523
|
-
* Returns the halfmove clock that is the number of halfmoves since the last
|
566
|
+
* Returns the halfmove clock that is the number of halfmoves since the last
|
567
|
+
* pawn advance or capture. This is used to determine if a draw can be claimed
|
568
|
+
* under the fifty-move rule.
|
524
569
|
*/
|
525
570
|
VALUE
|
526
571
|
board_halfmove_clock (VALUE self)
|
@@ -533,7 +578,8 @@ board_halfmove_clock (VALUE self)
|
|
533
578
|
/*
|
534
579
|
* call-seq: fullmove_number
|
535
580
|
*
|
536
|
-
* Returns the fullmove number: the number of the full move. It starts at 1, and
|
581
|
+
* Returns the fullmove number: the number of the full move. It starts at 1, and
|
582
|
+
* is incremented after black's move.
|
537
583
|
*/
|
538
584
|
VALUE
|
539
585
|
board_fullmove_number (VALUE self)
|
@@ -597,6 +643,7 @@ Init_chess ()
|
|
597
643
|
rb_define_method (game, "[]", game_boards, 1);
|
598
644
|
rb_define_method (game, "current", game_current_board, 0);
|
599
645
|
rb_define_method (game, "moves", game_moves, 0);
|
646
|
+
rb_define_method (game, "coord_moves", game_coord_moves, 0);
|
600
647
|
rb_define_method (game, "full_moves", game_full_moves, 0);
|
601
648
|
rb_define_method (game, "threefold_repetition?", game_threefold_repetition, 0);
|
602
649
|
rb_define_method (game, "result", game_result, 0);
|
@@ -608,7 +655,9 @@ Init_chess ()
|
|
608
655
|
|
609
656
|
/*
|
610
657
|
* This class rappresents a chess board.
|
611
|
-
* The rappresentation of the board use _bitboards_ where each bit represents
|
658
|
+
* The rappresentation of the board use _bitboards_ where each bit represents
|
659
|
+
* a game position or state, designed for optimization of speed and/or memory
|
660
|
+
* or disk use in mass calculations.
|
612
661
|
* This ensures a fast library.
|
613
662
|
*/
|
614
663
|
board_klass = rb_define_class_under (chess, "Board", rb_cObject);
|