cheers 0.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/.gitignore +18 -0
- data/Gemfile +4 -0
- data/LICENSE +22 -0
- data/README.md +59 -0
- data/Rakefile +2 -0
- data/cheers.gemspec +19 -0
- data/components/decorations/1.png +0 -0
- data/components/decorations/2.png +0 -0
- data/components/eyes/1.png +0 -0
- data/components/eyes/2.png +0 -0
- data/components/eyes/3.png +0 -0
- data/components/eyes/4.png +0 -0
- data/components/eyes/5.png +0 -0
- data/components/mouths/1-bgmask.png +0 -0
- data/components/mouths/1-smile-glow.png +0 -0
- data/components/mouths/1-smile.png +0 -0
- data/components/mouths/2-bgmask.png +0 -0
- data/components/mouths/2-smile-glow.png +0 -0
- data/components/mouths/2-smile.png +0 -0
- data/components/mouths/3-bgmask.png +0 -0
- data/components/mouths/3-smile-glow.png +0 -0
- data/components/mouths/3-smile.png +0 -0
- data/components/texture.png +0 -0
- data/lib/cheers.rb +7 -0
- data/lib/cheers/avatar.rb +161 -0
- data/lib/cheers/color.rb +57 -0
- data/lib/cheers/version.rb +3 -0
- metadata +104 -0
data/.gitignore
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data/Gemfile
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data/LICENSE
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Copyright (c) 2012 Tom-Eric Gerritsen
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MIT License
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of this software and associated documentation files (the
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"Software"), to deal in the Software without restriction, including
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without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Software, and to
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permit persons to whom the Software is furnished to do so, subject to
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the following conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/README.md
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Cheers
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======
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Cheers randomly generates user avatars from a set of colors and image components.
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<img src="https://github.com/eet-nu/cheers/raw/master/doc/example_1.png" alt="Example Avatar #1" width="100" height="100">
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<img src="https://github.com/eet-nu/cheers/raw/master/doc/example_2.png" alt="Example Avatar #2" width="100" height="100">
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<img src="https://github.com/eet-nu/cheers/raw/master/doc/example_3.png" alt="Example Avatar #3" width="100" height="100">
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<img src="https://github.com/eet-nu/cheers/raw/master/doc/example_4.png" alt="Example Avatar #4" width="100" height="100">
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<img src="https://github.com/eet-nu/cheers/raw/master/doc/example_5.png" alt="Example Avatar #5" width="100" height="100">
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<img src="https://github.com/eet-nu/cheers/raw/master/doc/example_6.png" alt="Example Avatar #6" width="75" height="75">
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<img src="https://github.com/eet-nu/cheers/raw/master/doc/example_7.png" alt="Example Avatar #7" width="75" height="75">
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<img src="https://github.com/eet-nu/cheers/raw/master/doc/example_8.png" alt="Example Avatar #8" width="75" height="75">
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<img src="https://github.com/eet-nu/cheers/raw/master/doc/example_9.png" alt="Example Avatar #9" width="75" height="75">
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<img src="https://github.com/eet-nu/cheers/raw/master/doc/example_10.png" alt="Example Avatar #10" width="75" height="75">
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<img src="https://github.com/eet-nu/cheers/raw/master/doc/example_11.png" alt="Example Avatar #11" width="50" height="50">
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<img src="https://github.com/eet-nu/cheers/raw/master/doc/example_12.png" alt="Example Avatar #12" width="50" height="50">
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<img src="https://github.com/eet-nu/cheers/raw/master/doc/example_13.png" alt="Example Avatar #13" width="50" height="50">
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<img src="https://github.com/eet-nu/cheers/raw/master/doc/example_14.png" alt="Example Avatar #14" width="50" height="50">
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<img src="https://github.com/eet-nu/cheers/raw/master/doc/example_15.png" alt="Example Avatar #15" width="50" height="50">
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<img src="https://github.com/eet-nu/cheers/raw/master/doc/example_16.png" alt="Example Avatar #16" width="25" height="25">
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<img src="https://github.com/eet-nu/cheers/raw/master/doc/example_17.png" alt="Example Avatar #17" width="25" height="25">
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<img src="https://github.com/eet-nu/cheers/raw/master/doc/example_18.png" alt="Example Avatar #18" width="25" height="25">
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<img src="https://github.com/eet-nu/cheers/raw/master/doc/example_19.png" alt="Example Avatar #19" width="25" height="25">
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<img src="https://github.com/eet-nu/cheers/raw/master/doc/example_20.png" alt="Example Avatar #20" width="25" height="25">
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## Installation
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Add this line to your application's Gemfile:
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gem 'cheers'
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And then execute:
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$ bundle
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Or install it yourself as:
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$ gem install cheers
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## Usage
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````ruby
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require 'cheers'
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avatar = Cheers::Avatar.new("martins@eet.nu")
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avatar.avatar_file("avatar.png")
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````
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## Contributing
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1. Fork it
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2. Create your feature branch (`git checkout -b my-new-feature`)
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3. Commit your changes (`git commit -am 'Added some feature'`)
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4. Push to the branch (`git push origin my-new-feature`)
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5. Create new Pull Request
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data/Rakefile
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data/cheers.gemspec
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# -*- encoding: utf-8 -*-
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require File.expand_path('../lib/cheers/version', __FILE__)
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Gem::Specification.new do |gem|
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gem.authors = ['Mārtiņš Spilners']
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gem.email = ['martins@eet.nu']
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gem.description = %q{Cheers randomly generates user avatars from a set of colors and image components.}
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gem.summary = %q{Generate random user avatars.}
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gem.homepage = 'http://github.com/eet-nu/cheers'
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gem.files = `git ls-files`.split($\)
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gem.executables = gem.files.grep(%r{^bin/}).map{ |f| File.basename(f) }
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gem.test_files = gem.files.grep(%r{^(test|spec|features)/})
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gem.name = 'cheers'
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gem.require_paths = ['lib']
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gem.version = Cheers::VERSION
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gem.add_dependency 'rmagick'
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end
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data/lib/cheers.rb
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require 'RMagick'
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require 'digest/sha1'
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require 'tempfile'
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module Cheers
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class Avatar
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GEM_ROOT = File.expand_path('../../../', __FILE__)
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BACKGROUND_COLORS = ['#cccccc', '#dddddd', '#bbbbbb', '#F1A800', '#FEF0CC', '#fd4238', '#fff0f0', '#14899d', '#c3ecee', '#42991a', '#f0fff0']
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# SMILE_COLORS = ['#333', '#666', '#9e005d', '#ef8200', '#d8a129', '#db4640', '#0e788b', '#239340']
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SMILE_COLORS = ['#333333', '#666666', '#9e005d', '#ef8200', '#db4640', '#0e788b', '#239340']
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IMAGES = {
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smiles: [
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{ smile: 'components/mouths/1-smile.png',
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smile_glow: 'components/mouths/1-smile-glow.png',
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bg_mask: 'components/mouths/1-bgmask.png',
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texture: 'components/texture.png' },
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{ smile: 'components/mouths/2-smile.png',
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smile_glow: 'components/mouths/2-smile-glow.png',
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bg_mask: 'components/mouths/2-bgmask.png',
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texture: 'components/texture.png' },
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{ smile: 'components/mouths/3-smile.png',
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smile_glow: 'components/mouths/3-smile-glow.png',
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bg_mask: 'components/mouths/3-bgmask.png',
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texture: 'components/texture.png' }
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],
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eyes: [
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{ eyes: 'components/eyes/1.png' },
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{ eyes: 'components/eyes/2.png' },
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{ eyes: 'components/eyes/3.png' },
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{ eyes: 'components/eyes/4.png' },
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{ eyes: 'components/eyes/5.png' }
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],
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decorations: [
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{ id: 1, decoration: 'components/decorations/1.png' },
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{ id: 2, decoration: 'components/decorations/2.png' }
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]
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}
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# Creates a new avatar from the seed string
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def initialize(seed)
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@seed = Digest::SHA1.hexdigest(seed).to_i(16)
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end
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# Writes avatar image at the provided file path
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def avatar_file(file_path)
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compose_avatar
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@avatar.write(file_path)
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file_path
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end
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private
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def compose_avatar #:nodoc:
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random_generator = Random.new(@seed)
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# 0. Let's get some random colors
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# We shoudn't change the order we call #rand to keep version changes minimal
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avatar_bg_color = BACKGROUND_COLORS.sample(random: random_generator)
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smile_components = IMAGES[:smiles].sample(random: random_generator)
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smile_bg_color = BACKGROUND_COLORS.sample(random: random_generator)
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# smile_color = SMILE_COLORS.sample(random: random_generator)
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# eyes_color = SMILE_COLORS.sample(random: random_generator)
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eyes_components = IMAGES[:eyes].sample(random: random_generator)
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smile_upper_glow_color = SMILE_COLORS.sample(random: random_generator)
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smile_lower_glow_color = SMILE_COLORS.sample(random: random_generator)
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has_decoration = [true, true, false].sample(random: random_generator)
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decoration_component = IMAGES[:decorations].sample(random: random_generator)
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decoration_color = BACKGROUND_COLORS.sample(random: random_generator)
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# Lets test if the color behind eyes is very similar to the eye color.
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# Generate a new eye color if that's the case.
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eyes_contrasting_color = if has_decoration and decoration_component[:id] == 1
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decoration_color
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else
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avatar_bg_color
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end
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# Lets not use the same random generator for generating unknown amount of new colors
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rng = Random.new(random_generator.rand(10000))
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begin
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eyes_color = SMILE_COLORS.sample(random: rng)
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end while Color.new(eyes_color).similar?(eyes_contrasting_color, 0.2)
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# Lets test if the background colors are very similar to the smile color.
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# Change the smile color if that's the case, right?
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rng = Random.new(random_generator.rand(10000))
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begin
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smile_color = SMILE_COLORS.sample(random: rng)
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the_smile_color = Color.new(smile_color)
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end while the_smile_color.similar?(avatar_bg_color, 0.2) or the_smile_color.similar?(smile_bg_color, 0.2)
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# 1. Lets create upper background
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upper_background = Magick::Image.new(512, 512) { self.background_color = avatar_bg_color }
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# This is smile glow mask
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smile_glow_image = Magick::Image.read(component_path(smile_components[:smile_glow]))[0]
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# Create smile glow layer and put it on upper background
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smile_upper_glow = Magick::Image.new(512, 512) { self.background_color = smile_upper_glow_color }
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upper_background.add_compose_mask(smile_glow_image)
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upper_background.composite!(smile_upper_glow, 0, 0, Magick::OverCompositeOp)
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upper_background.delete_compose_mask
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# 2. Lets create lower background
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lower_background = Magick::Image.new(512, 512) { self.background_color = smile_bg_color }
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# Create another smile glow layer but put it on lower background
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smile_lower_glow = Magick::Image.new(512, 512) { self.background_color = smile_lower_glow_color }
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lower_background.add_compose_mask(smile_glow_image)
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lower_background.composite!(smile_lower_glow, 0, 0, Magick::OverCompositeOp)
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lower_background.delete_compose_mask
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# 3. Lets compose both backgrounds together
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# This will be the final avatar image.
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# Because we will draw the lower background over the upper background,
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# we can use the upper background as the starting image.
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avatar = upper_background
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# Lets mask and put the lower background on top of the image
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avatar.add_compose_mask(Magick::Image.read(component_path(smile_components[:bg_mask]))[0])
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avatar.composite!(lower_background, 0, 0, Magick::OverCompositeOp)
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avatar.delete_compose_mask
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# 4. Add decorations
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if has_decoration
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decoration = Magick::Image.new(512, 512) { self.background_color = decoration_color }
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avatar.add_compose_mask(Magick::Image.read(component_path(decoration_component[:decoration]))[0])
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avatar.composite!(decoration, 0, 0, Magick::OverCompositeOp)
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avatar.delete_compose_mask
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end
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# 5. Add the texture
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texture = Magick::Image.read(component_path(smile_components[:texture]))[0]
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avatar.composite!(texture, 0, 0, Magick::OverCompositeOp)
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smile = Magick::Image.new(512, 512) { self.background_color = smile_color }
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avatar.add_compose_mask(Magick::Image.read(component_path(smile_components[:smile]))[0])
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avatar.composite!(smile, 0, 0, Magick::OverCompositeOp)
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avatar.delete_compose_mask
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eyes = Magick::Image.new(512, 512) { self.background_color = eyes_color }
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avatar.add_compose_mask(Magick::Image.read(component_path(eyes_components[:eyes]))[0])
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avatar.composite!(eyes, 0, 0, Magick::OverCompositeOp)
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avatar.delete_compose_mask
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@avatar = avatar
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end
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def component_path(asset) #:nodoc:
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[GEM_ROOT, asset].join('/')
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end
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end
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end
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data/lib/cheers/color.rb
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module Cheers
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# Represents a color and allows to compare to others (maybe)
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class Color
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attr_accessor :r, :g, :b
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# Create new color from a hex value
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def initialize(color = '#000000')
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hex_string = color[1..6]
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self.r = hex_string[0..1].to_i(16)
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self.g = hex_string[2..3].to_i(16)
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self.b = hex_string[4..5].to_i(16)
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end
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#
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def to_s
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|
+
return '#' + r.to_s(16) + g.to_s(16) + b.to_s(16)
|
18
|
+
end
|
19
|
+
|
20
|
+
def to_hsv
|
21
|
+
red, green, blue = [r, g, b].collect {|x| x / 255.0}
|
22
|
+
max = [red, green, blue].max
|
23
|
+
min = [red, green, blue].min
|
24
|
+
|
25
|
+
if min == max
|
26
|
+
hue = 0
|
27
|
+
elsif max == red
|
28
|
+
hue = 60 * ((green - blue) / (max - min))
|
29
|
+
elsif max == green
|
30
|
+
hue = 60 * ((blue - red) / (max - min)) + 120
|
31
|
+
elsif max == blue
|
32
|
+
hue = 60 * ((red - green) / (max - min)) + 240
|
33
|
+
end
|
34
|
+
|
35
|
+
saturation = (max == 0) ? 0 : (max - min) / max
|
36
|
+
[hue % 360, saturation, max]
|
37
|
+
end
|
38
|
+
|
39
|
+
def similar?(other_color, threshold)
|
40
|
+
other_color = Color.new(other_color) unless other_color.is_a? Color
|
41
|
+
|
42
|
+
color_hsv = to_hsv
|
43
|
+
other_color_hsv = other_color.to_hsv
|
44
|
+
|
45
|
+
d_hue = (color_hsv[0] - other_color_hsv[0]).abs / 360
|
46
|
+
d_saturation = (color_hsv[1] - other_color_hsv[1]).abs
|
47
|
+
d_value = (color_hsv[2] - other_color_hsv[2]).abs
|
48
|
+
|
49
|
+
if d_hue <= threshold and d_saturation <= threshold and d_value <= threshold
|
50
|
+
true
|
51
|
+
else
|
52
|
+
false
|
53
|
+
end
|
54
|
+
end
|
55
|
+
end
|
56
|
+
|
57
|
+
end
|
metadata
ADDED
@@ -0,0 +1,104 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: cheers
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 0.0.1
|
5
|
+
prerelease:
|
6
|
+
platform: ruby
|
7
|
+
authors:
|
8
|
+
- Mārtiņš Spilners
|
9
|
+
autorequire:
|
10
|
+
bindir: bin
|
11
|
+
cert_chain: []
|
12
|
+
date: 2012-05-24 00:00:00.000000000 Z
|
13
|
+
dependencies:
|
14
|
+
- !ruby/object:Gem::Dependency
|
15
|
+
name: rmagick
|
16
|
+
requirement: &70319637709080 !ruby/object:Gem::Requirement
|
17
|
+
none: false
|
18
|
+
requirements:
|
19
|
+
- - ! '>='
|
20
|
+
- !ruby/object:Gem::Version
|
21
|
+
version: '0'
|
22
|
+
type: :runtime
|
23
|
+
prerelease: false
|
24
|
+
version_requirements: *70319637709080
|
25
|
+
description: Cheers randomly generates user avatars from a set of colors and image
|
26
|
+
components.
|
27
|
+
email:
|
28
|
+
- martins@eet.nu
|
29
|
+
executables: []
|
30
|
+
extensions: []
|
31
|
+
extra_rdoc_files: []
|
32
|
+
files:
|
33
|
+
- .gitignore
|
34
|
+
- Gemfile
|
35
|
+
- LICENSE
|
36
|
+
- README.md
|
37
|
+
- Rakefile
|
38
|
+
- cheers.gemspec
|
39
|
+
- components/decorations/1.png
|
40
|
+
- components/decorations/2.png
|
41
|
+
- components/eyes/1.png
|
42
|
+
- components/eyes/2.png
|
43
|
+
- components/eyes/3.png
|
44
|
+
- components/eyes/4.png
|
45
|
+
- components/eyes/5.png
|
46
|
+
- components/mouths/1-bgmask.png
|
47
|
+
- components/mouths/1-smile-glow.png
|
48
|
+
- components/mouths/1-smile.png
|
49
|
+
- components/mouths/2-bgmask.png
|
50
|
+
- components/mouths/2-smile-glow.png
|
51
|
+
- components/mouths/2-smile.png
|
52
|
+
- components/mouths/3-bgmask.png
|
53
|
+
- components/mouths/3-smile-glow.png
|
54
|
+
- components/mouths/3-smile.png
|
55
|
+
- components/texture.png
|
56
|
+
- doc/example_1.png
|
57
|
+
- doc/example_10.png
|
58
|
+
- doc/example_11.png
|
59
|
+
- doc/example_12.png
|
60
|
+
- doc/example_13.png
|
61
|
+
- doc/example_14.png
|
62
|
+
- doc/example_15.png
|
63
|
+
- doc/example_16.png
|
64
|
+
- doc/example_17.png
|
65
|
+
- doc/example_18.png
|
66
|
+
- doc/example_19.png
|
67
|
+
- doc/example_2.png
|
68
|
+
- doc/example_20.png
|
69
|
+
- doc/example_3.png
|
70
|
+
- doc/example_4.png
|
71
|
+
- doc/example_5.png
|
72
|
+
- doc/example_6.png
|
73
|
+
- doc/example_7.png
|
74
|
+
- doc/example_8.png
|
75
|
+
- doc/example_9.png
|
76
|
+
- lib/cheers.rb
|
77
|
+
- lib/cheers/avatar.rb
|
78
|
+
- lib/cheers/color.rb
|
79
|
+
- lib/cheers/version.rb
|
80
|
+
homepage: http://github.com/eet-nu/cheers
|
81
|
+
licenses: []
|
82
|
+
post_install_message:
|
83
|
+
rdoc_options: []
|
84
|
+
require_paths:
|
85
|
+
- lib
|
86
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
87
|
+
none: false
|
88
|
+
requirements:
|
89
|
+
- - ! '>='
|
90
|
+
- !ruby/object:Gem::Version
|
91
|
+
version: '0'
|
92
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
93
|
+
none: false
|
94
|
+
requirements:
|
95
|
+
- - ! '>='
|
96
|
+
- !ruby/object:Gem::Version
|
97
|
+
version: '0'
|
98
|
+
requirements: []
|
99
|
+
rubyforge_project:
|
100
|
+
rubygems_version: 1.8.17
|
101
|
+
signing_key:
|
102
|
+
specification_version: 3
|
103
|
+
summary: Generate random user avatars.
|
104
|
+
test_files: []
|