chardet2 1.0.0

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+ ######################## BEGIN LICENSE BLOCK ########################
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+ # The Original Code is mozilla.org code.
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+ #
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+ # The Initial Developer of the Original Code is
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+ # Netscape Communications Corporation.
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+ # Portions created by the Initial Developer are Copyright (C) 1998
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+ # the Initial Developer. All Rights Reserved.
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+ #
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+ # Contributor(s):
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+ # Hui (zhengzhengzheng@gmail.com) - port to Ruby
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+ # Mark Pilgrim - first port to Python
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+ #
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+ # This library is free software; you can redistribute it and/or
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+ # modify it under the terms of the GNU Lesser General Public
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+ # License as published by the Free Software Foundation; either
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+ # version 2.1 of the License, or (at your option) any later version.
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+ #
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+ # This library is distributed in the hope that it will be useful,
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+ # but WITHOUT ANY WARRANTY; without even the implied warranty of
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+ # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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+ # Lesser General Public License for more details.
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+ #
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+ # You should have received a copy of the GNU Lesser General Public
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+ # License along with this library; if not, write to the Free Software
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+ # Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
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+ # 02110-1301 USA
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+ ######################### END LICENSE BLOCK #########################
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+
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+ require 'UniversalDetector'
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+ require 'CharSetProber'
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+
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+ module UniversalDetector
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+ # This prober doesn't actually recognize a language or a charset.
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+ # It is a helper prober for the use of the Hebrew model probers
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+
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+ ### General ideas of the Hebrew charset recognition ###
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+ #
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+ # Four main charsets exist in Hebrew:
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+ # "ISO-8859-8" - Visual Hebrew
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+ # "windows-1255" - Logical Hebrew
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+ # "ISO-8859-8-I" - Logical Hebrew
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+ # "x-mac-hebrew" - ?? Logical Hebrew ??
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+ #
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+ # Both "ISO" charsets use a completely identical set of code points, whereas
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+ # "windows-1255" and "x-mac-hebrew" are two different proper supersets of
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+ # these code points. windows-1255 defines additional characters in the range
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+ # 0x80-0x9F as some misc punctuation marks as well as some Hebrew-specific
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+ # diacritics and additional 'Yiddish' ligature letters in the range 0xc0-0xd6.
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+ # x-mac-hebrew defines similar additional code points but with a different
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+ # mapping.
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+ #
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+ # As far as an average Hebrew text with no diacritics is concerned, all four
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+ # charsets are identical with respect to code points. Meaning that for the
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+ # main Hebrew alphabet, all four map the same values to all 27 Hebrew letters
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+ # (including final letters).
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+ #
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+ # The dominant difference between these charsets is their directionality.
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+ # "Visual" directionality means that the text is ordered as if the renderer is
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+ # not aware of a BIDI rendering algorithm. The renderer sees the text and
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+ # draws it from left to right. The text itself when ordered naturally is read
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+ # backwards. A buffer of Visual Hebrew generally looks like so:
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+ # "[last word of first line spelled backwards] [whole line ordered backwards
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+ # and spelled backwards] [first word of first line spelled backwards]
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+ # [end of line] [last word of second line] ... etc' "
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+ # adding punctuation marks, numbers and English text to visual text is
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+ # naturally also "visual" and from left to right.
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+ #
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+ # "Logical" directionality means the text is ordered "naturally" according to
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+ # the order it is read. It is the responsibility of the renderer to display
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+ # the text from right to left. A BIDI algorithm is used to place general
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+ # punctuation marks, numbers and English text in the text.
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+ #
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+ # Texts in x-mac-hebrew are almost impossible to find on the Internet. From
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+ # what little evidence I could find, it seems that its general directionality
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+ # is Logical.
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+ #
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+ # To sum up all of the above, the Hebrew probing mechanism knows about two
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+ # charsets:
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+ # Visual Hebrew - "ISO-8859-8" - backwards text - Words and sentences are
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+ # backwards while line order is natural. For charset recognition purposes
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+ # the line order is unimportant (In fact, for this implementation, even
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+ # word order is unimportant).
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+ # Logical Hebrew - "windows-1255" - normal, naturally ordered text.
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+ #
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+ # "ISO-8859-8-I" is a subset of windows-1255 and doesn't need to be
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+ # specifically identified.
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+ # "x-mac-hebrew" is also identified as windows-1255. A text in x-mac-hebrew
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+ # that contain special punctuation marks or diacritics is displayed with
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+ # some unconverted characters showing as question marks. This problem might
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+ # be corrected using another model prober for x-mac-hebrew. Due to the fact
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+ # that x-mac-hebrew texts are so rare, writing another model prober isn't
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+ # worth the effort and performance hit.
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+ #
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+ #### The Prober ####
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+ #
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+ # The prober is divided between two SBCharSetProbers and a HebrewProber,
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+ # all of which are managed, created, fed data, inquired and deleted by the
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+ # SBCSGroupProber. The two SBCharSetProbers identify that the text is in
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+ # fact some kind of Hebrew, Logical or Visual. The final decision about which
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+ # one is it is made by the HebrewProber by combining final-letter scores
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+ # with the scores of the two SBCharSetProbers to produce a final answer.
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+ #
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+ # The SBCSGroupProber is responsible for stripping the original text of HTML
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+ # tags, English characters, numbers, low-ASCII punctuation characters, spaces
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+ # and new lines. It reduces any sequence of such characters to a single space.
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+ # The buffer fed to each prober in the SBCS group prober is pure text in
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+ # high-ASCII.
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+ # The two SBCharSetProbers (model probers) share the same language model:
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+ # Win1255Model.
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+ # The first SBCharSetProber uses the model normally as any other
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+ # SBCharSetProber does, to recognize windows-1255, upon which this model was
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+ # built. The second SBCharSetProber is told to make the pair-of-letter
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+ # lookup in the language model backwards. This in practice exactly simulates
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+ # a visual Hebrew model using the windows-1255 logical Hebrew model.
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+ #
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+ # The HebrewProber is not using any language model. All it does is look for
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+ # final-letter evidence suggesting the text is either logical Hebrew or visual
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+ # Hebrew. Disjointed from the model probers, the results of the HebrewProber
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+ # alone are meaningless. HebrewProber always returns 0.00 as confidence
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+ # since it never identifies a charset by it@ Instead, the pointer to the
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+ # HebrewProber is passed to the model probers as a helper "Name Prober".
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+ # When the Group prober receives a positive identification from any prober,
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+ # it asks for the name of the charset identified. If the prober queried is a
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+ # Hebrew model prober, the model prober forwards the call to the
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+ # HebrewProber to make the final decision. In the HebrewProber, the
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+ # decision is made according to the final-letters scores maintained and Both
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+ # model probers scores. The answer is returned in the form of the name of the
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+ # charset identified, either "windows-1255" or "ISO-8859-8".
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+
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+ # windows-1255 / ISO-8859-8 code points of interest
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+ FINAL_KAF = '\xea'
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+ NORMAL_KAF = '\xeb'
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+ FINAL_MEM = '\xed'
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+ NORMAL_MEM = '\xee'
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+ FINAL_NUN = '\xef'
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+ NORMAL_NUN = '\xf0'
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+ FINAL_PE = '\xf3'
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+ NORMAL_PE = '\xf4'
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+ FINAL_TSADI = '\xf5'
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+ NORMAL_TSADI = '\xf6'
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+
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+ # Minimum Visual vs Logical final letter score difference.
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+ # If the difference is below this, don't rely solely on the final letter score distance.
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+ MIN_FINAL_CHAR_DISTANCE = 5
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+
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+ # Minimum Visual vs Logical model score difference.
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+ # If the difference is below this, don't rely at all on the model score distance.
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+ MIN_MODEL_DISTANCE = 0.01
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+
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+ VISUAL_HEBREW_NAME = "ISO-8859-8"
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+ LOGICAL_HEBREW_NAME = "windows-1255"
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+
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+ class HebrewProber < CharSetProber
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+ def initialize
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+ super
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+ @_mLogicalProber = nil
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+ @_mVisualProber = nil
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+ reset()
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+ end
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+
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+ def reset
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+ @_mFinalCharLogicalScore = 0
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+ @_mFinalCharVisualScore = 0
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+ # The two last characters seen in the previous buffer,
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+ # mPrev and mBeforePrev are initialized to space in order to simulate a word
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+ # delimiter at the beginning of the data
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+ @_mPrev = ' '
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+ @_mBeforePrev = ' '
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+ # These probers are owned by the group prober.
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+ end
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+
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+ def set_model_probers(logicalProber, visualProber)
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+ @_mLogicalProber = logicalProber
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+ @_mVisualProber = visualProber
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+ end
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+
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+ def is_final(c)
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+ return [FINAL_KAF, FINAL_MEM, FINAL_NUN, FINAL_PE, FINAL_TSADI].include?(c)
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+ end
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+
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+ def is_non_final(c)
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+ # The normal Tsadi is not a good Non-Final letter due to words like
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+ # 'lechotet' (to chat) containing an apostrophe after the tsadi. This
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+ # apostrophe is converted to a space in FilterWithoutEnglishLetters causing
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+ # the Non-Final tsadi to appear at an end of a word even though this is not
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+ # the case in the original text.
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+ # The letters Pe and Kaf rarely display a related behavior of not being a
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+ # good Non-Final letter. Words like 'Pop', 'Winamp' and 'Mubarak' for
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+ # example legally end with a Non-Final Pe or Kaf. However, the benefit of
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+ # these letters as Non-Final letters outweighs the damage since these words
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+ # are quite rare.
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+ return [NORMAL_KAF, NORMAL_MEM, NORMAL_NUN, NORMAL_PE].include?(c)
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+ end
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+
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+ def feed(aBuf)
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+ # Final letter analysis for logical-visual decision.
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+ # Look for evidence that the received buffer is either logical Hebrew or
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+ # visual Hebrew.
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+ # The following cases are checked:
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+ # 1) A word longer than 1 letter, ending with a final letter. This is an
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+ # indication that the text is laid out "naturally" since the final letter
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+ # really appears at the end. +1 for logical score.
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+ # 2) A word longer than 1 letter, ending with a Non-Final letter. In normal
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+ # Hebrew, words ending with Kaf, Mem, Nun, Pe or Tsadi, should not end with
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+ # the Non-Final form of that letter. Exceptions to this rule are mentioned
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+ # above in isNonFinal(). This is an indication that the text is laid out
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+ # backwards. +1 for visual score
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+ # 3) A word longer than 1 letter, starting with a final letter. Final letters
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+ # should not appear at the beginning of a word. This is an indication that
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+ # the text is laid out backwards. +1 for visual score.
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+ #
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+ # The visual score and logical score are accumulated throughout the text and
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+ # are finally checked against each other in GetCharSetName().
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+ # No checking for final letters in the middle of words is done since that case
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+ # is not an indication for either Logical or Visual text.
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+ #
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+ # We automatically filter out all 7-bit characters (replace them with spaces)
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+ # so the word boundary detection works properly. [MAP]
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+
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+ if get_state() == :NotMe
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+ # Both model probers say it's not them. No reason to continue.
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+ return :NotMe
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+ end
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+
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+ aBuf = filter_high_bit_only(aBuf)
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+
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+ for cur in aBuf
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+ if cur == ' '
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+ # We stand on a space - a word just ended
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+ if @_mBeforePrev != ' '
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+ # next-to-last char was not a space so @_mPrev is not a 1 letter word
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+ if is_final(@_mPrev)
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+ # case (1) [-2:not space][-1:final letter][cur:space]
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+ @_mFinalCharLogicalScore += 1
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+ elsif is_non_final(@_mPrev)
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+ # case (2) [-2:not space][-1:Non-Final letter][cur:space]
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+ @_mFinalCharVisualScore += 1
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+ end
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+ end
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+ else
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+ # Not standing on a space
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+ if (@_mBeforePrev == ' ') and (is_final(@_mPrev)) and (cur != ' ')
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+ # case (3) [-2:space][-1:final letter][cur:not space]
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+ @_mFinalCharVisualScore += 1
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+ end
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+ end
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+ @_mBeforePrev = @_mPrev
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+ @_mPrev = cur
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+ end
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+
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+ # Forever detecting, till the end or until both model probers return eNotMe (handled above)
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+ return :Detecting
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+ end
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+
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+ def get_charset_name
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+ # Make the decision: is it Logical or Visual?
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+ # If the final letter score distance is dominant enough, rely on it.
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+ finalsub = @_mFinalCharLogicalScore - @_mFinalCharVisualScore
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+ if finalsub >= MIN_FINAL_CHAR_DISTANCE
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+ return LOGICAL_HEBREW_NAME
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+ end
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+ if finalsub <= -MIN_FINAL_CHAR_DISTANCE
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+ return VISUAL_HEBREW_NAME
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+ end
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+
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+ # It's not dominant enough, try to rely on the model scores instead.
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+ modelsub = @_mLogicalProber.get_confidence() - @_mVisualProber.get_confidence()
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+ if modelsub > MIN_MODEL_DISTANCE
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+ return LOGICAL_HEBREW_NAME
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+ end
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+ if modelsub < -MIN_MODEL_DISTANCE
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+ return VISUAL_HEBREW_NAME
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+ end
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+
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+ # Still no good, back to final letter distance, maybe it'll save the day.
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+ if finalsub < 0.0
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+ return VISUAL_HEBREW_NAME
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+ end
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+
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+ # (finalsub > 0 - Logical) or (don't know what to do) default to Logical.
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+ return LOGICAL_HEBREW_NAME
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+ end
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+
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+ def get_state
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+ # Remain active as long as any of the model probers are active.
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+ if (@_mLogicalProber.get_state() == :NotMe) and (@_mVisualProber.get_state() == :NotMe)
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+ return :NotMe
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+ end
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+ return :Detecting
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+ end
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+ end
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+ end