cglm 0.1.0
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- checksums.yaml +7 -0
- data/.gitignore +16 -0
- data/.travis.yml +7 -0
- data/.yardopts +2 -0
- data/Gemfile +6 -0
- data/Gemfile.lock +39 -0
- data/LICENSE.txt +21 -0
- data/README.md +91 -0
- data/Rakefile +22 -0
- data/bin/console +14 -0
- data/bin/setup +8 -0
- data/cglm.gemspec +46 -0
- data/ext/cglm/extconf.rb +50 -0
- data/ext/cglm/rb_cglm.c +79 -0
- data/ext/cglm/rb_cglm.h +169 -0
- data/ext/cglm/rb_cglm_aabb.c +271 -0
- data/ext/cglm/rb_cglm_affine.c +325 -0
- data/ext/cglm/rb_cglm_cam.c +365 -0
- data/ext/cglm/rb_cglm_color.c +23 -0
- data/ext/cglm/rb_cglm_ease.c +160 -0
- data/ext/cglm/rb_cglm_euler.c +141 -0
- data/ext/cglm/rb_cglm_frustum.c +306 -0
- data/ext/cglm/rb_cglm_mat3.c +252 -0
- data/ext/cglm/rb_cglm_mat4.c +308 -0
- data/ext/cglm/rb_cglm_plane.c +36 -0
- data/ext/cglm/rb_cglm_project.c +99 -0
- data/ext/cglm/rb_cglm_quat.c +358 -0
- data/ext/cglm/rb_cglm_sphere.c +57 -0
- data/ext/cglm/rb_cglm_vec3.c +882 -0
- data/ext/cglm/rb_cglm_vec4.c +724 -0
- data/lib/cglm.rb +26 -0
- data/lib/cglm/aabb.rb +4 -0
- data/lib/cglm/base.rb +38 -0
- data/lib/cglm/frustum.rb +9 -0
- data/lib/cglm/mat3.rb +27 -0
- data/lib/cglm/mat4.rb +46 -0
- data/lib/cglm/plane.rb +9 -0
- data/lib/cglm/quat.rb +10 -0
- data/lib/cglm/sphere.rb +11 -0
- data/lib/cglm/vec3.rb +88 -0
- data/lib/cglm/vec4.rb +104 -0
- data/lib/cglm/vector_type.rb +17 -0
- data/lib/cglm/version.rb +3 -0
- metadata +202 -0
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#include "rb_cglm.h"
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/* call-seq: transform(mat4[, dest]) => dest | new AABB
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*
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* Applies transform to an axis-aligned bounding box, placing the result in
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* `dest` and allocating it if necessary.
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*/
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VALUE rb_cglm_aabb_transform(int argc, VALUE *argv, VALUE self) {
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VALUE matr, dest;
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rb_scan_args(argc, argv, "11", &matr, &dest);
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if (NIL_P(dest)) dest = AABB_NEW(ALLOC_AABB);
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mat4 *m;
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aabb *a, *b;
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m = &VAL2MAT4(matr);
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a = &VAL2AABB(self);
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b = &VAL2AABB(dest);
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glm_aabb_transform(a->corners, *m, a->corners);
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return dest;
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}
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/* call-seq: merge(other[, dest]) => dest | new AABB
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*
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* Merges two axis-aligned bounding boxes, storing the result in `dest`. If
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* `dest` is omitted, a new AABB is created. Returns `dest`.
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*
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* Both boxes must be in the same space.
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*/
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VALUE rb_cglm_aabb_merge(int argc, VALUE *argv, VALUE self) {
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VALUE other, dest;
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rb_scan_args(argc, argv, "11", &other, &dest);
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if (NIL_P(dest)) dest = AABB_NEW(ALLOC_AABB);
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aabb *a, *b, *out;
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a = &VAL2AABB(self);
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b = &VAL2AABB(other);
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out = &VAL2AABB(dest);
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glm_aabb_merge(a->corners, b->corners, out->corners);
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return dest;
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}
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/* call-seq: crop(crop[, dest]) => dest | new AABB
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*
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* Crops this AABB by `crop`, placing the result in `dest` or creating a new
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* one. Returns `dest`.
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*
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* This could be useful for gettng an AABB which fits with view frustum and
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* object bounding boxes. In this case you crop view frustum box with object's
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* box.
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*/
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VALUE rb_cglm_aabb_crop(int argc, VALUE *argv, VALUE self) {
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VALUE other, dest;
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rb_scan_args(argc, argv, "11", &other, &dest);
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if (NIL_P(dest)) dest = AABB_NEW(ALLOC_AABB);
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aabb *a, *b, *out;
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a = &VAL2AABB(self);
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b = &VAL2AABB(other);
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out = &VAL2AABB(dest);
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glm_aabb_crop(a->corners, b->corners, out->corners);
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return dest;
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}
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/* call-seq: crop_until(crop, clamp[, dest]) => dest | new AABB
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*
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* Crops this AABB by `crop`, placing the result in `dest` or creating a new
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* one. Returns `dest`. If the result would be smaller than `clamp`, it is
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* restricted to the extents of `clamp` instead.
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*
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* This could be useful for gettng a bbox which fits with view frustum and
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* object bounding boxes. In this case you crop view frustum box with objects
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* box.
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*/
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VALUE rb_cglm_aabb_crop_until(int argc, VALUE *argv, VALUE self) {
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VALUE other, clamp, dest;
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rb_scan_args(argc, argv, "21", &other, &clamp, &dest);
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if (NIL_P(dest)) dest = AABB_NEW(ALLOC_AABB);
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aabb *a, *b, *c, *out;
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a = &VAL2AABB(self);
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b = &VAL2AABB(other);
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c = &VAL2AABB(clamp);
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out = &VAL2AABB(dest);
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glm_aabb_crop_until(a->corners, b->corners, c->corners, out->corners);
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return dest;
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}
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/* call-seq: intersects_frustum?(frustum) => true|false
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*
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* Returns true if this AABB intersects the given Frustum, false otherwise.
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*/
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VALUE rb_cglm_aabb_intersect_frustum(VALUE self, VALUE frstm) {
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aabb *a;
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frustum *f;
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a = &VAL2AABB(self);
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f = &VAL2FRUSTUM(frstm);
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return glm_aabb_frustum(a->corners, f->planes) ? Qtrue : Qfalse;
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}
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/* call-seq: invalidate => self
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*
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* Invalidates the AABB min and max values.
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*/
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VALUE rb_cglm_aabb_invalidate_self(VALUE self) {
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aabb *a;
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a = &VAL2AABB(self);
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glm_aabb_invalidate(a->corners);
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return self;
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}
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/* call-seq: valid? => true|false
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*
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* Returns true if this AABB is valid, false otherwise.
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*/
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VALUE rb_cglm_aabb_is_valid(VALUE self) {
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aabb *a;
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a = &VAL2AABB(self);
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glm_aabb_isvalid(a->corners);
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return self;
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}
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/* call-seq: size => number
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*
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* Returns the length of the diagonal line between the corners of this AABB.
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*/
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VALUE rb_cglm_aabb_size(VALUE self) {
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aabb *a;
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a = &VAL2AABB(self);
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return DBL2NUM(glm_aabb_size(a->corners));
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}
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/* call-seq: radius => number
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*
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* Returns the radius of a sphere which surrounds this AABB.
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*/
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VALUE rb_cglm_aabb_radius(VALUE self) {
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aabb *a;
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a = &VAL2AABB(self);
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return DBL2NUM(glm_aabb_radius(a->corners));
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}
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/* call-seq: center([dest]) => dest | new Vec3
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*
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* Computes the center point of the AABB and places it into the Vec3 `dest`,
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* creating a new one if `dest` is omitted.
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*/
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VALUE rb_cglm_aabb_center(int argc, VALUE *argv, VALUE self) {
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VALUE dest;
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rb_scan_args(argc, argv, "01", &dest);
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if (NIL_P(dest)) dest = VEC3_NEW(ALLOC_VEC3);
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aabb *a;
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vec3 *b;
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a = &VAL2AABB(self);
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b = &VAL2VEC3(dest);
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glm_aabb_center(a->corners, *b);
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return dest;
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}
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/* call-seq: intersects_aabb?(aabb) => true|false
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*
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* Returns true if the two AABB's overlap, false otherwise.
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*/
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VALUE rb_cglm_aabb_intersect_aabb(VALUE self, VALUE other) {
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aabb *a, *b;
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a = &VAL2AABB(self);
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b = &VAL2AABB(other);
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return glm_aabb_aabb(a->corners, b->corners) ? Qtrue : Qfalse;
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}
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/* call-seq: intersects_sphere?(vec4) => true|false
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*
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* Returns true if the sphere described by the given Vec4 intersects this
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* AABB, false otherwise.
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*/
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VALUE rb_cglm_aabb_intersect_sphere(VALUE self, VALUE sphere) {
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aabb *a;
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vec4 *b;
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a = &VAL2AABB(self);
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b = &VAL2VEC4(sphere);
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return glm_aabb_sphere(a->corners, *b) ? Qtrue : Qfalse;
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}
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/* call-seq: contains_point?(vec3) => true|false
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*
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* Returns true if this AABB contains the specified point (inclusive), false
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* otherwise.
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*/
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VALUE rb_cglm_aabb_contains_point(VALUE self, VALUE point) {
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aabb *a;
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vec3 *b;
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a = &VAL2AABB(self);
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b = &VAL2VEC3(point);
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return glm_aabb_point(a->corners, *b) ? Qtrue : Qfalse;
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}
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/* call-seq: contains_aabb?(aabb) => true|false
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*
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* Returns true if this AABB contains the specified AABB, false otherwise.
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*/
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VALUE rb_cglm_aabb_contains_aabb(VALUE self, VALUE other) {
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aabb *a, *b;
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a = &VAL2AABB(self);
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b = &VAL2AABB(other);
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return glm_aabb_contains(a->corners, b->corners) ? Qtrue : Qfalse;
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}
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VALUE rb_cglm_aabb_aref(VALUE self, VALUE corner_index) {
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CHECK_RANGE(corner_index, 0, 1);
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return VEC3_NEW(VAL2AABB(self).corners[NUM2INT(corner_index)]);
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}
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VALUE rb_cglm_aabb_aset(VALUE self, VALUE index, VALUE val) {
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CHECK_RANGE(index, 0, 1);
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memcpy(VAL2AABB(self).corners[NUM2INT(index)], VAL2VEC3(val), sizeof(vec3));
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return self;
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}
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VALUE rb_cglm_aabb_size_bytes(VALUE klass) { return SIZET2NUM(aabb_size()); }
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VALUE rb_cglm_aabb_alignment_bytes(VALUE klass) { return SIZET2NUM(AABB_ALIGNMENT); }
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VALUE rb_cglm_aabb_equals_aabb(VALUE self, VALUE other) {
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if (memcmp(&VAL2AABB(self), &VAL2AABB(other), sizeof(aabb))) return Qfalse;
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return Qtrue;
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}
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/* call-seq: a =~ b => true|false
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*
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* Returns true if each member of `a` is very close to, but not necessarily
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* exactly equal to, each corresponding member of `b`. This is useful in many
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* circumstances because imprecision introduced by floating point calculations
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* can lead to two expressions which are otherwise mathematically equivalent
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* returning false.
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*/
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VALUE rb_cglm_aabb_equalish_aabb(int argc, VALUE *argv, VALUE self) {
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VALUE other, epsilon;
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float feps = FLT_EPSILON;
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rb_scan_args(argc, argv, "11", &other, &epsilon);
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if (!NIL_P(epsilon)) feps = NUM2FLT(epsilon);
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aabb *a = &VAL2AABB(self);
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aabb *b = &VAL2AABB(other);
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for (int i = 0; i < 2; i++) {
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for (int j = 0; j < 3; j++) {
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if (fabsf((*a).corners[i][j] - (*b).corners[i][j]) > feps)
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return Qfalse;
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}
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}
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return Qtrue;
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}
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void Init_cglm_box() {
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rb_define_method(rb_cAABB, "==", rb_cglm_aabb_equals_aabb, 1);
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rb_define_method(rb_cAABB, "equalish", rb_cglm_aabb_equalish_aabb, -1);
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rb_define_method(rb_cAABB, "transform", rb_cglm_aabb_transform, -1);
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rb_define_method(rb_cAABB, "merge", rb_cglm_aabb_merge, -1);
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rb_define_method(rb_cAABB, "crop", rb_cglm_aabb_crop, -1);
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rb_define_method(rb_cAABB, "crop_until", rb_cglm_aabb_crop_until, -1);
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rb_define_method(rb_cAABB, "intersects_frustum?", rb_cglm_aabb_intersect_frustum, 1);
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rb_define_method(rb_cAABB, "invalidate!", rb_cglm_aabb_invalidate_self, 0);
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rb_define_method(rb_cAABB, "valid?", rb_cglm_aabb_is_valid, 0);
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rb_define_method(rb_cAABB, "size", rb_cglm_aabb_size, 0);
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rb_define_method(rb_cAABB, "radius", rb_cglm_aabb_radius, 0);
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rb_define_method(rb_cAABB, "center", rb_cglm_aabb_center, -1);
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rb_define_method(rb_cAABB, "intersects_aabb?", rb_cglm_aabb_intersect_aabb, 1);
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rb_define_method(rb_cAABB, "intersects_sphere?", rb_cglm_aabb_intersect_sphere, 1);
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rb_define_method(rb_cAABB, "contains_point?", rb_cglm_aabb_contains_point, 1);
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rb_define_method(rb_cAABB, "contains_aabb?", rb_cglm_aabb_contains_aabb, 1);
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rb_define_method(rb_cAABB, "[]", rb_cglm_aabb_aref, 1);
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rb_define_method(rb_cAABB, "[]=", rb_cglm_aabb_aset, 2);
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rb_define_alias(rb_cAABB, "=~", "equalish");
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rb_define_singleton_method(rb_cAABB, "size", rb_cglm_aabb_size_bytes, 0);
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rb_define_singleton_method(rb_cAABB, "alignment", rb_cglm_aabb_alignment_bytes, 0);
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}
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@@ -0,0 +1,325 @@
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#include "rb_cglm.h"
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/*
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* call-seq: affine_mul_rot(m[, dest]) => dest | new Mat4
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*
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* This is similar to #mul but specialized to affine transform.
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*
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* Right Matrix format should be:
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*
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* R R R 0
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* R R R 0
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* R R R 0
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* 0 0 0 1
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*
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* This reduces some multiplications. It should be faster than #mul.
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* if you are not sure about matrix format then DON'T use this! use #mul.
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*
|
18
|
+
* * `m` is the second affine Mat4 to multiply `self` against.
|
19
|
+
* * `dest` is the out Mat4 to place the result in, and will be allocated if
|
20
|
+
* omitted.
|
21
|
+
*
|
22
|
+
*/
|
23
|
+
VALUE rb_cglm_affine_mul_rot(int argc, VALUE *argv, VALUE self) {
|
24
|
+
VALUE m_v, dest_v;
|
25
|
+
rb_scan_args(argc, argv, "11", &m_v, &dest_v);
|
26
|
+
if (NIL_P(dest_v)) dest_v = MAT4_NEW(ALLOC_MAT4);
|
27
|
+
|
28
|
+
mat4 *m1 = NULL, *m2 = NULL, *dest = NULL;
|
29
|
+
m1 = &VAL2MAT4(self);
|
30
|
+
m2 = &VAL2MAT4(m_v);
|
31
|
+
dest = &VAL2MAT4(dest_v);
|
32
|
+
glm_mul_rot(*m1, *m2, *dest);
|
33
|
+
return dest_v;
|
34
|
+
}
|
35
|
+
|
36
|
+
/*
|
37
|
+
* call-seq: inv_tr() => self
|
38
|
+
*
|
39
|
+
* inverse orthonormal rotation + translation matrix (ridgid-body)
|
40
|
+
*
|
41
|
+
* X = | R T | X' = | R' -R'T |
|
42
|
+
* | 0 1 | | 0 1 |
|
43
|
+
*
|
44
|
+
*/
|
45
|
+
VALUE rb_cglm_affine_inv_tr(VALUE mat) {
|
46
|
+
mat4 *m = NULL;
|
47
|
+
m = &VAL2MAT4(mat);
|
48
|
+
glm_inv_tr(*m);
|
49
|
+
return mat;
|
50
|
+
}
|
51
|
+
|
52
|
+
/*
|
53
|
+
* call-seq: affine_mul(m[, dest]) => dest | new Mat4
|
54
|
+
*
|
55
|
+
* This is similar to #mul but specialized to affine transform.
|
56
|
+
*
|
57
|
+
* Right Matrix format should be:
|
58
|
+
*
|
59
|
+
* R R R X
|
60
|
+
* R R R Y
|
61
|
+
* R R R Z
|
62
|
+
* 0 0 0 W
|
63
|
+
*
|
64
|
+
* This reduces some multiplications. It should be faster than #mul.
|
65
|
+
* if you are not sure about matrix format then DON'T use this! use #mul.
|
66
|
+
*
|
67
|
+
* * `m` is the second affine Mat4 to multiply `self` against.
|
68
|
+
* * `dest` is the out Mat4 to place the result in, and will be allocated if
|
69
|
+
* omitted.
|
70
|
+
*
|
71
|
+
*/
|
72
|
+
VALUE rb_cglm_affine_mul(int argc, VALUE *argv, VALUE self) {
|
73
|
+
VALUE m_v, dest_v;
|
74
|
+
rb_scan_args(argc, argv, "11", &m_v, &dest_v);
|
75
|
+
if (NIL_P(dest_v)) dest_v = MAT4_NEW(ALLOC_MAT4);
|
76
|
+
mat4 *m1 = NULL, *m2 = NULL, *dest = NULL;
|
77
|
+
m1 = &VAL2MAT4(self);
|
78
|
+
m2 = &VAL2MAT4(m_v);
|
79
|
+
dest = &VAL2MAT4(dest_v);
|
80
|
+
glm_mul(*m1, *m2, *dest);
|
81
|
+
return dest_v;
|
82
|
+
}
|
83
|
+
|
84
|
+
/* call-seq: translate(vec3[, dest]) => dest | new Mat4 */
|
85
|
+
VALUE rb_cglm_translate(int argc, VALUE *argv, VALUE self) {
|
86
|
+
VALUE vec_v, dest_v;
|
87
|
+
rb_scan_args(argc, argv, "11", &vec_v, &dest_v);
|
88
|
+
if (NIL_P(dest_v)) dest_v = MAT4_NEW(ALLOC_MAT4);
|
89
|
+
mat4 *m1 = NULL, *dest = NULL;
|
90
|
+
vec3 *vec = NULL;
|
91
|
+
m1 = &VAL2MAT4(self);
|
92
|
+
vec = &VAL2VEC3(vec_v);
|
93
|
+
dest = &VAL2MAT4(dest_v);
|
94
|
+
glm_translate_to(*m1, *vec, *dest);
|
95
|
+
return dest_v;
|
96
|
+
}
|
97
|
+
|
98
|
+
/* call-seq: translate!(vec3) => self */
|
99
|
+
VALUE rb_cglm_translate_self(VALUE self, VALUE vec_v) {
|
100
|
+
mat4 *m1 = NULL;
|
101
|
+
vec3 *vec = NULL;
|
102
|
+
m1 = &VAL2MAT4(self);
|
103
|
+
vec = &VAL2VEC3(vec_v);
|
104
|
+
glm_translate(*m1, *vec);
|
105
|
+
return self;
|
106
|
+
}
|
107
|
+
|
108
|
+
/* call-seq: translate_x!(float) => self */
|
109
|
+
VALUE rb_cglm_translate_x_self(VALUE self, VALUE flt) {
|
110
|
+
mat4 *m1 = NULL;
|
111
|
+
m1 = &VAL2MAT4(self);
|
112
|
+
glm_translate_x(*m1, (float) NUM2DBL(flt));
|
113
|
+
return self;
|
114
|
+
}
|
115
|
+
|
116
|
+
/* call-seq: mat4.translate_y!(float) => mat4 */
|
117
|
+
VALUE rb_cglm_translate_y_self(VALUE self, VALUE flt) {
|
118
|
+
mat4 *m1 = NULL;
|
119
|
+
m1 = &VAL2MAT4(self);
|
120
|
+
glm_translate_y(*m1, (float) NUM2DBL(flt));
|
121
|
+
return self;
|
122
|
+
}
|
123
|
+
|
124
|
+
/* call-seq: translate_z!(float) => self */
|
125
|
+
VALUE rb_cglm_translate_z_self(VALUE self, VALUE flt) {
|
126
|
+
mat4 *m1 = NULL;
|
127
|
+
m1 = &VAL2MAT4(self);
|
128
|
+
glm_translate_z(*m1, (float) NUM2DBL(flt));
|
129
|
+
return self;
|
130
|
+
}
|
131
|
+
|
132
|
+
/* call-seq: translate(vec3) => new Mat4 */
|
133
|
+
VALUE rb_cglm_translate_new(VALUE klass, VALUE vec_v) {
|
134
|
+
VALUE dest = MAT4_NEW(ALLOC_MAT4);
|
135
|
+
glm_translate_make(VAL2MAT4(dest), VAL2VEC3(vec_v));
|
136
|
+
return dest;
|
137
|
+
}
|
138
|
+
|
139
|
+
/* call-seq: scale(vec3) => new Mat4 */
|
140
|
+
VALUE rb_cglm_scale_new(VALUE klass, VALUE vec_v) {
|
141
|
+
VALUE dest = MAT4_NEW(ALLOC_MAT4);
|
142
|
+
glm_scale_make(VAL2MAT4(dest), VAL2VEC3(vec_v));
|
143
|
+
return dest;
|
144
|
+
}
|
145
|
+
|
146
|
+
/* call-seq: rotate(axis, angle) => new Mat4 */
|
147
|
+
VALUE rb_cglm_rotate_new(VALUE klass, VALUE axis, VALUE angle) {
|
148
|
+
VALUE dest = MAT4_NEW(ALLOC_MAT4);
|
149
|
+
glm_rotate_make(VAL2MAT4(dest), (float) NUM2DBL(angle), VAL2VEC3(axis));
|
150
|
+
return dest;
|
151
|
+
}
|
152
|
+
|
153
|
+
/* call-seq: scale(vec3|float[, dest]) => dest | new Mat4 */
|
154
|
+
VALUE rb_cglm_scale(int argc, VALUE *argv, VALUE self) {
|
155
|
+
VALUE factor, dest;
|
156
|
+
rb_scan_args(argc, argv, "11", &factor, &dest);
|
157
|
+
if (NIL_P(dest)) dest = MAT4_NEW(ALLOC_MAT4);
|
158
|
+
|
159
|
+
if (RB_FLOAT_TYPE_P(factor) || RB_INTEGER_TYPE_P(factor)) {
|
160
|
+
memcpy(&VAL2MAT4(dest), &VAL2MAT4(self), sizeof(mat4));
|
161
|
+
glm_scale_uni(VAL2MAT4(dest), (float) NUM2DBL(factor));
|
162
|
+
} else {
|
163
|
+
glm_scale_to(VAL2MAT4(self), VAL2VEC3(factor), VAL2MAT4(dest));
|
164
|
+
}
|
165
|
+
|
166
|
+
return dest;
|
167
|
+
}
|
168
|
+
|
169
|
+
/* call-seq: scale!(vec3|float) => self */
|
170
|
+
VALUE rb_cglm_scale_self(VALUE self, VALUE factor) {
|
171
|
+
mat4 *m1 = NULL;
|
172
|
+
m1 = &VAL2MAT4(self);
|
173
|
+
if (RB_FLOAT_TYPE_P(factor) || RB_INTEGER_TYPE_P(factor)) {
|
174
|
+
glm_scale_uni(*m1, (float) NUM2DBL(factor));
|
175
|
+
} else {
|
176
|
+
vec3 *vec = NULL;
|
177
|
+
vec = &VAL2VEC3(factor);
|
178
|
+
glm_scale(*m1, *vec);
|
179
|
+
}
|
180
|
+
return self;
|
181
|
+
}
|
182
|
+
|
183
|
+
/* call-seq: rotate_x(float[, dest]) => dest | new Mat4 */
|
184
|
+
VALUE rb_cglm_rotate_x(int argc, VALUE *argv, VALUE self) {
|
185
|
+
VALUE angle, dest;
|
186
|
+
rb_scan_args(argc, argv, "11", &angle, &dest);
|
187
|
+
if (NIL_P(dest)) dest = MAT4_NEW(ALLOC_MAT4);
|
188
|
+
mat4 *m1, *m2;
|
189
|
+
m1 = &VAL2MAT4(self);
|
190
|
+
m2 = &VAL2MAT4(dest);
|
191
|
+
glm_rotate_x(*m1, (float) NUM2DBL(angle), *m2);
|
192
|
+
return dest;
|
193
|
+
}
|
194
|
+
|
195
|
+
/* call-seq: rotate_y(float[, dest]) => dest | new Mat4 */
|
196
|
+
VALUE rb_cglm_rotate_y(int argc, VALUE *argv, VALUE self) {
|
197
|
+
VALUE angle, dest;
|
198
|
+
rb_scan_args(argc, argv, "11", &angle, &dest);
|
199
|
+
if (NIL_P(dest)) dest = MAT4_NEW(ALLOC_MAT4);
|
200
|
+
mat4 *m1, *m2;
|
201
|
+
m1 = &VAL2MAT4(self);
|
202
|
+
m2 = &VAL2MAT4(dest);
|
203
|
+
glm_rotate_y(*m1, (float) NUM2DBL(angle), *m2);
|
204
|
+
return dest;
|
205
|
+
}
|
206
|
+
|
207
|
+
/* call-seq: rotate_z(float[, dest]) => dest | new Mat4 */
|
208
|
+
VALUE rb_cglm_rotate_z(int argc, VALUE *argv, VALUE self) {
|
209
|
+
VALUE angle, dest;
|
210
|
+
rb_scan_args(argc, argv, "11", &angle, &dest);
|
211
|
+
if (NIL_P(dest)) dest = MAT4_NEW(ALLOC_MAT4);
|
212
|
+
mat4 *m1, *m2;
|
213
|
+
m1 = &VAL2MAT4(self);
|
214
|
+
m2 = &VAL2MAT4(dest);
|
215
|
+
glm_rotate_z(*m1, (float) NUM2DBL(angle), *m2);
|
216
|
+
return dest;
|
217
|
+
}
|
218
|
+
|
219
|
+
/* call-seq: rotate!(axis, angle) => self */
|
220
|
+
VALUE rb_cglm_rotate_self(VALUE self, VALUE axis, VALUE angle) {
|
221
|
+
mat4 *mat;
|
222
|
+
vec3 *vec;
|
223
|
+
mat = &VAL2MAT4(self);
|
224
|
+
vec = &VAL2VEC3(axis);
|
225
|
+
glm_rotate(*mat, (float) NUM2DBL(angle), *vec);
|
226
|
+
return self;
|
227
|
+
}
|
228
|
+
|
229
|
+
/* call-seq: rotate_at!(pivot_point, axis, angle) => self */
|
230
|
+
VALUE rb_cglm_rotate_self_at(VALUE self, VALUE pivot, VALUE axis, VALUE angle) {
|
231
|
+
mat4 *m;
|
232
|
+
vec3 *v1, *v2;
|
233
|
+
m = &VAL2MAT4(self);
|
234
|
+
v1 = &VAL2VEC3(pivot);
|
235
|
+
v2 = &VAL2VEC3(axis);
|
236
|
+
glm_rotate_at(*m, *v1, (float) NUM2DBL(angle), *v2);
|
237
|
+
return self;
|
238
|
+
}
|
239
|
+
|
240
|
+
/* call-seq: axis_angle_rotate_at(pivot_point, axis, angle) => new Mat4 */
|
241
|
+
VALUE rb_cglm_rotate_at_new(VALUE klass, VALUE pivot, VALUE axis, VALUE angle) {
|
242
|
+
VALUE self = MAT4_NEW(ALLOC_MAT4);
|
243
|
+
mat4 *m;
|
244
|
+
vec3 *v1, *v2;
|
245
|
+
m = &VAL2MAT4(self);
|
246
|
+
v1 = &VAL2VEC3(pivot);
|
247
|
+
v2 = &VAL2VEC3(axis);
|
248
|
+
glm_rotate_atm(*m, *v1, (float) NUM2DBL(angle), *v2);
|
249
|
+
return self;
|
250
|
+
}
|
251
|
+
|
252
|
+
/* call-seq: decompose_scale(vec3) => vec3 */
|
253
|
+
VALUE rb_cglm_decompose_scale(VALUE self, VALUE out) {
|
254
|
+
mat4 *m;
|
255
|
+
vec3 *v;
|
256
|
+
m = &VAL2MAT4(self);
|
257
|
+
v = &VAL2VEC3(self);
|
258
|
+
glm_decompose_scalev(*m, *v);
|
259
|
+
return out;
|
260
|
+
}
|
261
|
+
|
262
|
+
/* call-seq: uniform_scale? => true|false */
|
263
|
+
VALUE rb_cglm_is_uniform_scale(VALUE self) {
|
264
|
+
mat4 *m;
|
265
|
+
m = &VAL2MAT4(self);
|
266
|
+
return glm_uniscaled(*m) ? Qtrue : Qfalse;
|
267
|
+
}
|
268
|
+
|
269
|
+
/* call-seq: decompose_rs(r, s) => self
|
270
|
+
*
|
271
|
+
* Decomposes `self` into a rotation Mat4 `r` and scale Vec3 `s`.
|
272
|
+
*/
|
273
|
+
VALUE rb_cglm_decompose_rs(VALUE self, VALUE rot, VALUE scale) {
|
274
|
+
mat4 *m, *r;
|
275
|
+
vec3 *s;
|
276
|
+
m = &VAL2MAT4(self);
|
277
|
+
r = &VAL2MAT4(rot);
|
278
|
+
s = &VAL2VEC3(scale);
|
279
|
+
glm_decompose_rs(*m, *r, *s);
|
280
|
+
return self;
|
281
|
+
}
|
282
|
+
|
283
|
+
/* call-seq: decompose(t, r, s) => self
|
284
|
+
*
|
285
|
+
* Decomposes `self` into a translation Vec4 `t`, rotation Mat4 `r` and scale
|
286
|
+
* Vec3 `s`.
|
287
|
+
*/
|
288
|
+
VALUE rb_cglm_decompose(VALUE self, VALUE trans, VALUE rot, VALUE scale) {
|
289
|
+
mat4 *m, *r;
|
290
|
+
vec3 *s;
|
291
|
+
vec4 *t;
|
292
|
+
m = &VAL2MAT4(self);
|
293
|
+
t = &VAL2VEC4(trans);
|
294
|
+
r = &VAL2MAT4(rot);
|
295
|
+
s = &VAL2VEC3(scale);
|
296
|
+
glm_decompose(*m, *t, *r, *s);
|
297
|
+
return self;
|
298
|
+
}
|
299
|
+
|
300
|
+
void Init_cglm_affine() {
|
301
|
+
rb_define_method(rb_cMat4, "affine_inv_tr", rb_cglm_affine_inv_tr, 0);
|
302
|
+
rb_define_method(rb_cMat4, "affine_mul_rot", rb_cglm_affine_mul_rot, -1);
|
303
|
+
rb_define_method(rb_cMat4, "affine_mul", rb_cglm_affine_mul, -1);
|
304
|
+
rb_define_method(rb_cMat4, "translate_to", rb_cglm_translate, -1);
|
305
|
+
rb_define_method(rb_cMat4, "translate!", rb_cglm_translate_self, 1);
|
306
|
+
rb_define_method(rb_cMat4, "translate_x!", rb_cglm_translate_x_self, 1);
|
307
|
+
rb_define_method(rb_cMat4, "translate_y!", rb_cglm_translate_y_self, 1);
|
308
|
+
rb_define_method(rb_cMat4, "translate_z!", rb_cglm_translate_z_self, 1);
|
309
|
+
rb_define_method(rb_cMat4, "scale", rb_cglm_scale, -1);
|
310
|
+
rb_define_method(rb_cMat4, "scale!", rb_cglm_scale_self, 1);
|
311
|
+
rb_define_method(rb_cMat4, "rotate_x", rb_cglm_rotate_x, -1);
|
312
|
+
rb_define_method(rb_cMat4, "rotate_y", rb_cglm_rotate_y, -1);
|
313
|
+
rb_define_method(rb_cMat4, "rotate_z", rb_cglm_rotate_z, -1);
|
314
|
+
rb_define_method(rb_cMat4, "rotate!", rb_cglm_rotate_self, 2);
|
315
|
+
rb_define_method(rb_cMat4, "rotate_at!", rb_cglm_rotate_self_at, 3);
|
316
|
+
rb_define_method(rb_cMat4, "decompose_scale",rb_cglm_decompose_scale, 1);
|
317
|
+
rb_define_method(rb_cMat4, "uniform_scale?", rb_cglm_is_uniform_scale, 0);
|
318
|
+
rb_define_method(rb_cMat4, "decompose_rs", rb_cglm_decompose_rs, 2);
|
319
|
+
rb_define_method(rb_cMat4, "decompose", rb_cglm_decompose, 3);
|
320
|
+
|
321
|
+
rb_define_singleton_method(rb_cMat4, "translate", rb_cglm_translate_new, 1);
|
322
|
+
rb_define_singleton_method(rb_cMat4, "scale", rb_cglm_scale_new, 1);
|
323
|
+
rb_define_singleton_method(rb_cMat4, "rotate", rb_cglm_rotate_new, 2);
|
324
|
+
rb_define_singleton_method(rb_cMat4, "axis_angle_rotate_at", rb_cglm_rotate_at_new, 3);
|
325
|
+
}
|