cf3 0.0.1
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- checksums.yaml +7 -0
- data/.gitignore +20 -0
- data/.yardopts +5 -0
- data/CHANGELOG +3 -0
- data/CONTRIBUTING.md +32 -0
- data/Gemfile +4 -0
- data/LICENSE.md +675 -0
- data/README.md +35 -0
- data/Rakefile +15 -0
- data/bin/cf3samples +16 -0
- data/cf3ruby.gemspec +29 -0
- data/lib/cf3.rb +240 -0
- data/lib/cf3/version.rb +3 -0
- data/samples/accident.rb +98 -0
- data/samples/alhambra.rb +79 -0
- data/samples/bar_code.rb +85 -0
- data/samples/city.rb +60 -0
- data/samples/creature.rb +59 -0
- data/samples/dark_star.rb +47 -0
- data/samples/data/java_args.txt +2 -0
- data/samples/dragon.rb +40 -0
- data/samples/escher.rb +124 -0
- data/samples/fern.rb +46 -0
- data/samples/grapher.rb +47 -0
- data/samples/hex_tube.rb +47 -0
- data/samples/isosceles.rb +36 -0
- data/samples/levy.rb +38 -0
- data/samples/pcr.rb +89 -0
- data/samples/sierpinski.rb +44 -0
- data/samples/spiral.rb +53 -0
- data/samples/tree.rb +98 -0
- data/samples/tree4.rb +65 -0
- data/samples/vine.rb +57 -0
- data/samples/y.rb +46 -0
- data/test/test_cf3.rb +26 -0
- metadata +128 -0
data/README.md
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# cf3ruby
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**context-free DSL for ruby-1.9 and CF3 syntax**
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Very much derived from [context-free.rb][] by Jeremy Ashkenas this version is updated to be more in line with CF3 and ruby 1.9 syntax. Tested as working with last rubygems release of ruby-processing (v 1.0.11) as well as the current [version][] (v 2.1.0).
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[context-free.rb]:https://github.com/jashkenas/context_free/
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[version]:https://github.com/monkstone/ruby-processing/releases/
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## Installation
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Add this line to your application's Gemfile:
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gem 'cf3ruby'
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And then execute:
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$ bundle
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Or install it yourself as:
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$ gem install cf3
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## Usage
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TODO: Write usage instructions here
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## Contributing
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1. Fork it
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2. Create your feature branch (`git checkout -b my-new-feature`)
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3. Commit your changes (`git commit -am 'Add some feature'`)
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4. Push to the branch (`git push origin my-new-feature`)
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5. Create new Pull Request
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![Y](http://3.bp.blogspot.com/-KNBKD7lArMA/UNBayboXQFI/AAAAAAAAD7A/YAgZCewTOxQ/s400/y.png)
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data/Rakefile
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require "bundler/gem_tasks"
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task :install => :build do
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sh "jruby -S gem install #{Dir.glob('*.gem').join(' ')} --no-ri --no-rdoc"
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end
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task :build do
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sh "gem build cf3ruby.gemspec"
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end
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task :test do
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sh "jruby -S rp5 run test/test_cf3.rb"
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end
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task :default => [:install]
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data/bin/cf3samples
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#!/usr/bin/env ruby
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#####
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# Extract samples into users home directory
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#####
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home = ENV["HOME"]
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local = home + '/cf3samples'
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file = __FILE__
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require "pathname"
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require "fileutils"
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file = Pathname.new(file).realpath
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sample_dir = File.expand_path(File.dirname(file) + "/../samples")
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FileUtils.mkdir local unless Dir.exists? local
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FileUtils.cp_r sample_dir, local
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data/cf3ruby.gemspec
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# coding: utf-8
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lib = File.expand_path('../lib', __FILE__)
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$LOAD_PATH.unshift(lib) unless $LOAD_PATH.include?(lib)
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require 'cf3/version'
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Gem::Specification.new do |spec|
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spec.name = "cf3"
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spec.version = Cf3::VERSION
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spec.authors = ["Jeremy Ashkenas", "Martin Prout"]
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spec.email = ["martin_p@lineone.net"]
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spec.description = <<-EOF
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A library for ruby-processing, that allows the writing of context free
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sketches (like context free art) in a ruby DSL. It is a bit of a toy
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compared to the c++ version. However you can get quite a bit of
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satisfaction creating an interesting graphic, and you can't always
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predict what you are going to get.
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EOF
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spec.summary = %q{A ruby-DSL library for CF3 sketches}
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spec.homepage = "http://learning-ruby-processing.blogspot.co.uk/"
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spec.default_executable = "cf3samples"
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spec.license = "GPL3"
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spec.files = `git ls-files`.split($/)
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spec.test_files = spec.files.grep(%r{^(test|spec|features)/})
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spec.executables = ["cf3samples"]
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spec.require_paths = ["lib"]
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spec.add_runtime_dependency 'ruby-processing', '>= 1.0.11'
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spec.add_development_dependency "bundler", "~> 1.3"
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spec.add_development_dependency "rake"
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end
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data/lib/cf3.rb
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# A Context-Free library for Ruby-Processing, inspired by
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# based on context_free.rb by Jeremy Ashkenas. Which in turn
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# was inspired by contextfreeart.org
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module Processing
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class ContextFree
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include Processing::Proxy
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attr_accessor :rule, :app, :width, :height
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AVAILABLE_OPTIONS = [:x, :y, :rotation, :size, :flip, :color, :hue, :saturation, :brightness, :alpha]
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HSB_ORDER = {hue: 0, saturation: 1, brightness: 2, alpha: 3}
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TRIANGLE_TOP = -1 / Math.sqrt(3)
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TRIANGLE_BOTTOM = Math.sqrt(3) / 6
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# Define a context-free system. Use this method to create a ContextFree
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# object. Call render() on it to make it draw.
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def self.define(&block)
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cf = ContextFree.new
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cf.instance_eval &block
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cf
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end
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# Initialize a bare ContextFree object with empty recursion stacks.
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def initialize
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@app = $app
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@graphics = $app.g
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@width = $app.width
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@height = $app.height
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@finished = false
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@rules = {}
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@rewind_stack = []
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@matrix_stack = []
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end
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# Create an accessor for the current value of every option. We use a values
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# object so that all the state can be saved and restored as a unit.
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AVAILABLE_OPTIONS.each do |option_name|
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define_method option_name do
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@values[option_name]
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end
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end
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# Here's the first serious method: A Rule has an
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# identifying name, a probability, and is associated with
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# a block of code. These code blocks are saved, and indexed
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# by name in a hash, to be run later, when needed.
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# The method then dynamically defines a method of the same
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# name here, in order to determine which rule to run.
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def shape(rule_name, prob=1, &proc)
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@rules[rule_name] ||= {procs: [], total: 0}
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total = @rules[rule_name][:total]
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@rules[rule_name][:procs] << [(total...(prob+total)), proc]
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@rules[rule_name][:total] += prob
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unless ContextFree.method_defined? rule_name
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self.class.class_eval do
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eval <<-METH
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def #{rule_name}(options)
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merge_options(@values, options)
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pick = determine_rule(#{rule_name.inspect})
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@finished = true if @values[:size] < @values[:stop_size]
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unless @finished
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get_ready_to_draw
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pick[1].call(options)
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end
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end
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METH
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end
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end
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end
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# Rule choice is random, based on the assigned probabilities.
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def determine_rule(rule_name)
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rule = @rules[rule_name]
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chance = rand * rule[:total]
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pick = @rules[rule_name][:procs].select {|the_proc| the_proc[0].include?(chance) }
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return pick.flatten
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end
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# At each step of the way, any of the options may change, slightly.
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# Many of them have different strategies for being merged.
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def merge_options(old_ops, new_ops)
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return unless new_ops
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# Do size first
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old_ops[:size] *= new_ops[:size] if new_ops[:size]
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new_ops.each do |key, value|
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case key
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when :size
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when :x, :y
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old_ops[key] = value * old_ops[:size]
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when :rotation
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old_ops[key] = value * (Math::PI / 180.0)
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when :hue, :saturation, :brightness, :alpha
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adjusted = old_ops[:color].dup
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adjusted[HSB_ORDER[key]] *= value
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old_ops[:color] = adjusted
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when :flip
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old_ops[key] = !old_ops[key]
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when :width, :height
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old_ops[key] *= value
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when :color
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old_ops[key] = value
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else # Used a key that we don't know about or trying to set
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merge_unknown_key(key, value, old_ops)
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end
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end
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end
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# Using an unknown key let's you set arbitrary values,
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# to keep track of for your own ends.
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def merge_unknown_key(key, value, old_ops)
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key_s = key.to_s
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if key_s.match(/^set/)
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key_sym = key_s.sub('set_', '').to_sym
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if key_s.match(/(brightness|hue|saturation)/)
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adjusted = old_ops[:color].dup
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adjusted[HSB_ORDER[key_sym]] = value
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old_ops[:color] = adjusted
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else
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old_ops[key_sym] = value
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end
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end
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end
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# Doing a 'split' saves the context, and proceeds from there,
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# allowing you to rewind to where you split from at any moment.
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def split(options=nil, &block)
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save_context
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merge_options(@values, options) if options
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yield
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restore_context
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end
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# Saving the context means the values plus the coordinate matrix.
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def save_context
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@rewind_stack.push @values.dup
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@matrix_stack << @graphics.get_matrix
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end
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# Restore the values and the coordinate matrix as the recursion unwinds.
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def restore_context
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@values = @rewind_stack.pop
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@graphics.set_matrix @matrix_stack.pop
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end
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# Rewinding goes back one step.
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def rewind
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@finished = false
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restore_context
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save_context
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end
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# Render the is method that kicks it all off, initializing the options
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# and calling the first rule.
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def render(rule_name, starting_values={})
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@values = {x: 0, y: 0,
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rotation: 0, flip: false,
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size: 20, width: 20, height: 20,
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start_x: width/2, start_y: height/2,
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color: [0.5, 0.5, 0.5, 1],
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stop_size: 1.5}
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@values.merge!(starting_values)
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@finished = false
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@app.reset_matrix
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@app.rect_mode CENTER
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@app.ellipse_mode CENTER
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@app.no_stroke
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@app.color_mode HSB, 1.0
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@app.translate @values[:start_x], @values[:start_y]
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self.send(rule_name, {})
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end
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# Before actually drawing the next step, we need to move to the appropriate
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# location.
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def get_ready_to_draw
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@app.translate(@values[:x], @values[:y])
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sign = (@values[:flip] ? -1 : 1)
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@app.rotate(sign * @values[:rotation])
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end
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# Compute the rendering parameters for drawing a shape.
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def get_shape_values(some_options)
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old_ops = @values.dup
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merge_options(old_ops, some_options) if some_options
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@app.fill *old_ops[:color]
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return old_ops[:size], old_ops
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end
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# Square, circle, and ellipse are the primitive drawing
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# methods, but hopefully triangles will be added soon.
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def square(some_options=nil)
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size, options = *get_shape_values(some_options)
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@app.rect(0, 0, size, size)
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end
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def circle(some_options=nil)
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size, options = *get_shape_values(some_options)
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@app.ellipse(0, 0, size, size)
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end
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def triangle(some_options=nil)
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rot = some_options[:rotation]
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@app.rotate(rot) if rot
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size, options = *get_shape_values(some_options)
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@app.triangle(0, TRIANGLE_TOP * size, 0.5 * size, TRIANGLE_BOTTOM * size, -0.5 * size, TRIANGLE_BOTTOM * size)
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@app.rotate(-rot) if rot
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end
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def ellipse(some_options={})
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rot = some_options[:rotation]
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@app.rotate(rot) if rot
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size, options = *get_shape_values(some_options)
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width = options[:width] || options[:size]
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height = options[:height] || options[:size]
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@app.oval(options[:x] || 0, options[:y] || 0, width, height)
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@app.rotate(-rot) if rot
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end
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alias_method :oval, :ellipse
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end
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end
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data/lib/cf3/version.rb
ADDED
data/samples/accident.rb
ADDED
@@ -0,0 +1,98 @@
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1
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#########################
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2
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# rubystar.rb
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3
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#########################
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4
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require 'cf3'
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PHI = (1 + Math.sqrt(5)) / 2
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def setup_the_sunstar
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@hexa = ContextFree.define do
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############ Begin defining custom terminals, as a sharp and flat triangles
|
11
|
+
class << self
|
12
|
+
include Math
|
13
|
+
define_method(:sharp) do |some_options|
|
14
|
+
size, options = *self.get_shape_values(some_options)
|
15
|
+
rot = options[:rotation]
|
16
|
+
#f = (options[:flip])? -1 : 1
|
17
|
+
@app.rotate(rot) if rot
|
18
|
+
#@app.triangle(0, 0, size * cos(0), size * sin(0), size * cos(PI * f/5), size * sin(PI*f/5))
|
19
|
+
@app.triangle(0, 0, size * cos(0), size * sin(0), size * cos(PI/5), size * sin(PI/5))
|
20
|
+
@app.rotate(-rot) if rot
|
21
|
+
end
|
22
|
+
define_method(:flat) do |some_options|
|
23
|
+
size, options = *self.get_shape_values(some_options)
|
24
|
+
rot = options[:rotation]
|
25
|
+
f = (options[:flip])? -1 : 1 # NB custom flip adjustment
|
26
|
+
@app.triangle(0, 0, size * cos(0), size * sin(0), size/PHI * cos(PI * f/5 ), size/PHI * sin(PI * f/5))
|
27
|
+
@app.rotate(-rot) if rot
|
28
|
+
end
|
29
|
+
end
|
30
|
+
########### End definition of custom terminals 'sharp and flat'
|
31
|
+
|
32
|
+
shape :tiling do
|
33
|
+
outer brightness: 1.0
|
34
|
+
end
|
35
|
+
|
36
|
+
|
37
|
+
shape :outer do
|
38
|
+
split do
|
39
|
+
10.times do
|
40
|
+
sunstar y: sqrt((PHI)** - 0.125), rotation: 36
|
41
|
+
end
|
42
|
+
rewind
|
43
|
+
end
|
44
|
+
outer size: 1/PHI
|
45
|
+
end
|
46
|
+
|
47
|
+
|
48
|
+
shape :sunstar do
|
49
|
+
split do
|
50
|
+
sun brightness: 0.8
|
51
|
+
rewind
|
52
|
+
star brightness: 0.8, alpha: 0.8
|
53
|
+
rewind
|
54
|
+
end
|
55
|
+
end
|
56
|
+
|
57
|
+
shape :dart do
|
58
|
+
flat size: 1, color: [0.18, 0.6, 0.6]
|
59
|
+
flat size: 1, color: [0.18, 1.0, 1.0], flip: true
|
60
|
+
end
|
61
|
+
|
62
|
+
shape :kite do
|
63
|
+
sharp size: 1, color: [0, 0.6, 0.6]
|
64
|
+
sharp size: 1, color: [0, 1.0, 1.0], rotation: 180, flip: true
|
65
|
+
end
|
66
|
+
|
67
|
+
shape :star do
|
68
|
+
split do
|
69
|
+
5.times do |i|
|
70
|
+
dart rotation: 72 * i
|
71
|
+
rewind
|
72
|
+
end
|
73
|
+
end
|
74
|
+
end
|
75
|
+
|
76
|
+
shape :sun do
|
77
|
+
split do
|
78
|
+
5.times do |i|
|
79
|
+
kite rotation: 72 * i
|
80
|
+
rewind
|
81
|
+
end
|
82
|
+
end
|
83
|
+
end
|
84
|
+
end
|
85
|
+
end
|
86
|
+
|
87
|
+
def setup
|
88
|
+
size 800, 820
|
89
|
+
background 150, 20, 0
|
90
|
+
smooth
|
91
|
+
setup_the_sunstar
|
92
|
+
draw_it
|
93
|
+
end
|
94
|
+
|
95
|
+
def draw_it
|
96
|
+
@hexa.render :tiling, start_x: width * 0.75, start_y: height/2.64,
|
97
|
+
size: height/6
|
98
|
+
end
|
data/samples/alhambra.rb
ADDED
@@ -0,0 +1,79 @@
|
|
1
|
+
require 'cf3'
|
2
|
+
|
3
|
+
def setup_the_tiles
|
4
|
+
@tiles= ContextFree.define do
|
5
|
+
############ Begin defining custom terminal, an wavy_triangle triangle
|
6
|
+
class << self
|
7
|
+
define_method(:wavy_triangle) do |some_options| # wavy_triangle triangle
|
8
|
+
size, options = *self.get_shape_values(some_options)
|
9
|
+
rot = options[:rotation]
|
10
|
+
disp = 0.32 # could introduce a rule option?
|
11
|
+
x0 = options[:x]
|
12
|
+
y0 = options[:y]
|
13
|
+
pts = Array.new(12)
|
14
|
+
pts[0] = PVector.new(x0, y0 - size/Math.sqrt(3)) # A
|
15
|
+
pts[1] = PVector.new(x0 - 0.5 * size, y0 + (Math.sqrt(3)*size)/6) # B
|
16
|
+
pts[2] = PVector.new(x0 + 0.5 * size, y0 + (Math.sqrt(3)*size)/6) # C
|
17
|
+
pts[3] = get_mid_point(pts[0], pts[1]) # Ab
|
18
|
+
pts[4] = get_mid_point(pts[1], pts[2]) # Bc
|
19
|
+
pts[5] = get_mid_point(pts[0], pts[2]) # Ca
|
20
|
+
pts[6] = get_mid_point(pts[0], pts[3]) # Aba
|
21
|
+
adjust_bezier(pts[6], PI/3, disp*size) # Aba
|
22
|
+
pts[7] = get_mid_point(pts[3], pts[1]) # Abb
|
23
|
+
adjust_bezier(pts[7], PI/3, -disp*size) # Abb
|
24
|
+
pts[8] = get_mid_point(pts[1], pts[4])
|
25
|
+
adjust_bezier(pts[8], PI/2, -disp*size)
|
26
|
+
pts[9] = get_mid_point(pts[4], pts[2])
|
27
|
+
adjust_bezier(pts[9], PI/2, disp*size)
|
28
|
+
pts[10] = get_mid_point(pts[2], pts[5])
|
29
|
+
adjust_bezier(pts[10], -PI/3, -disp*size)
|
30
|
+
pts[11] = get_mid_point(pts[5], pts[0])
|
31
|
+
adjust_bezier(pts[11], -PI/3, disp*size)
|
32
|
+
rotate(rot) if rot
|
33
|
+
begin_shape
|
34
|
+
vertex(pts[0].x, pts[0].y)
|
35
|
+
bezier_vertex(pts[0].x, pts[0].y, pts[6].x, pts[6].y, pts[3].x, pts[3].y)
|
36
|
+
bezier_vertex(pts[3].x, pts[3].y, pts[7].x, pts[7].y, pts[1].x, pts[1].y)
|
37
|
+
bezier_vertex(pts[1].x, pts[1].y, pts[8].x, pts[8].y, pts[4].x, pts[4].y)
|
38
|
+
bezier_vertex(pts[4].x, pts[4].y, pts[9].x, pts[9].y, pts[2].x, pts[2].y)
|
39
|
+
bezier_vertex(pts[2].x, pts[2].y, pts[10].x, pts[10].y, pts[5].x, pts[5].y)
|
40
|
+
bezier_vertex(pts[5].x, pts[5].y, pts[11].x, pts[11].y, pts[0].x, pts[0].y)
|
41
|
+
end_shape(CLOSE)
|
42
|
+
rotate(-rot) if rot
|
43
|
+
end
|
44
|
+
|
45
|
+
private
|
46
|
+
def adjust_bezier(base, theta, disp)
|
47
|
+
base.add(PVector.new(Math.cos(theta)*disp, Math.sin(theta)*disp))
|
48
|
+
end
|
49
|
+
|
50
|
+
def get_mid_point(a, b)
|
51
|
+
mid = PVector.add(a, b)
|
52
|
+
mid.div(2)
|
53
|
+
return mid
|
54
|
+
end
|
55
|
+
end
|
56
|
+
|
57
|
+
########### End definition of custom terminal 'wavy_triangle' shape
|
58
|
+
shape :tiles do
|
59
|
+
10.times do |i|
|
60
|
+
10.times do |j|
|
61
|
+
wavy_triangle size: 1, x: (i + 0.5 * j%2), y: j * 0.9
|
62
|
+
end
|
63
|
+
end
|
64
|
+
end
|
65
|
+
end
|
66
|
+
end
|
67
|
+
|
68
|
+
def setup
|
69
|
+
size 400, 400
|
70
|
+
background 255
|
71
|
+
smooth
|
72
|
+
setup_the_tiles
|
73
|
+
draw_it
|
74
|
+
end
|
75
|
+
|
76
|
+
def draw_it
|
77
|
+
@tiles.render :tiles, start_x: -50, start_y: 20,
|
78
|
+
size: height/6, color: [0, 0.8, 0.8, 1]
|
79
|
+
end
|