cesium 0.22.0 → 0.23.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (83) hide show
  1. checksums.yaml +4 -4
  2. data/app/assets/javascripts/Cesium.js +5 -2
  3. data/app/assets/javascripts/Core/Cartesian2.js +58 -0
  4. data/app/assets/javascripts/Core/Cartesian3.js +67 -7
  5. data/app/assets/javascripts/Core/Cartesian4.js +63 -0
  6. data/app/assets/javascripts/Core/CatmullRomSpline.js +183 -163
  7. data/app/assets/javascripts/Core/CorridorGeometry.js +2 -2
  8. data/app/assets/javascripts/Core/Ellipsoid.js +16 -0
  9. data/app/assets/javascripts/Core/ExtentGeometry.js +9 -2
  10. data/app/assets/javascripts/Core/ExtentOutlineGeometry.js +2 -2
  11. data/app/assets/javascripts/Core/GeometryPipeline.js +23 -23
  12. data/app/assets/javascripts/Core/HermiteSpline.js +260 -155
  13. data/app/assets/javascripts/Core/IndexDatatype.js +43 -34
  14. data/app/assets/javascripts/Core/LinearSpline.js +118 -0
  15. data/app/assets/javascripts/Core/Math.js +34 -3
  16. data/app/assets/javascripts/Core/Matrix2.js +26 -0
  17. data/app/assets/javascripts/Core/Matrix3.js +98 -0
  18. data/app/assets/javascripts/Core/Matrix4.js +42 -0
  19. data/app/assets/javascripts/Core/ObjectOrientedBoundingBox.js +396 -0
  20. data/app/assets/javascripts/Core/PolygonGeometry.js +87 -47
  21. data/app/assets/javascripts/Core/PolygonGeometryLibrary.js +20 -17
  22. data/app/assets/javascripts/Core/PolygonOutlineGeometry.js +68 -40
  23. data/app/assets/javascripts/Core/PolygonPipeline.js +19 -9
  24. data/app/assets/javascripts/Core/PrimitiveType.js +33 -36
  25. data/app/assets/javascripts/Core/Quaternion.js +147 -1
  26. data/app/assets/javascripts/Core/QuaternionSpline.js +160 -0
  27. data/app/assets/javascripts/Core/Spline.js +121 -0
  28. data/app/assets/javascripts/Core/Transforms.js +0 -2
  29. data/app/assets/javascripts/Core/loadArrayBuffer.js +5 -1
  30. data/app/assets/javascripts/Core/loadBlob.js +5 -1
  31. data/app/assets/javascripts/Core/loadText.js +4 -1
  32. data/app/assets/javascripts/Core/loadWithXhr.js +30 -14
  33. data/app/assets/javascripts/DynamicScene/PolylineOutlineMaterialProperty.js +2 -2
  34. data/app/assets/javascripts/Renderer/AutomaticUniforms.js +41 -41
  35. data/app/assets/javascripts/Renderer/Context.js +171 -201
  36. data/app/assets/javascripts/Renderer/CubeMapFace.js +2 -2
  37. data/app/assets/javascripts/Renderer/DrawCommand.js +2 -2
  38. data/app/assets/javascripts/Renderer/PixelFormat.js +22 -28
  39. data/app/assets/javascripts/Renderer/ShaderProgram.js +65 -46
  40. data/app/assets/javascripts/Renderer/Texture.js +1 -1
  41. data/app/assets/javascripts/Renderer/TextureMagnificationFilter.js +7 -9
  42. data/app/assets/javascripts/Renderer/TextureMinificationFilter.js +19 -25
  43. data/app/assets/javascripts/Renderer/TextureWrap.js +11 -13
  44. data/app/assets/javascripts/Renderer/UniformDatatype.js +29 -29
  45. data/app/assets/javascripts/Renderer/VertexArray.js +43 -35
  46. data/app/assets/javascripts/Scene/ArcGisMapServerImageryProvider.js +1 -2
  47. data/app/assets/javascripts/Scene/BillboardCollection.js +10 -1
  48. data/app/assets/javascripts/Scene/CameraFlightPath.js +58 -101
  49. data/app/assets/javascripts/Scene/CentralBody.js +1 -4
  50. data/app/assets/javascripts/Scene/CentralBodySurface.js +1 -2
  51. data/app/assets/javascripts/Scene/CesiumTerrainProvider.js +1 -2
  52. data/app/assets/javascripts/Scene/CustomSensorVolume.js +17 -3
  53. data/app/assets/javascripts/Scene/EllipsoidPrimitive.js +20 -5
  54. data/app/assets/javascripts/Scene/EllipsoidSurfaceAppearance.js +1 -2
  55. data/app/assets/javascripts/Scene/FrameState.js +1 -3
  56. data/app/assets/javascripts/Scene/GoogleEarthImageryProvider.js +2 -5
  57. data/app/assets/javascripts/Scene/OpenStreetMapImageryProvider.js +1 -2
  58. data/app/assets/javascripts/Scene/OrthographicFrustum.js +1 -2
  59. data/app/assets/javascripts/Scene/PerspectiveOffCenterFrustum.js +1 -2
  60. data/app/assets/javascripts/Scene/Polygon.js +1 -3
  61. data/app/assets/javascripts/Scene/Polyline.js +5 -2
  62. data/app/assets/javascripts/Scene/PolylineCollection.js +4 -6
  63. data/app/assets/javascripts/Scene/Primitive.js +19 -13
  64. data/app/assets/javascripts/Scene/PrimitivePipeline.js +1 -1
  65. data/app/assets/javascripts/Scene/Scene.js +7 -10
  66. data/app/assets/javascripts/Scene/SceneTransforms.js +1 -3
  67. data/app/assets/javascripts/Scene/SceneTransitioner.js +11 -11
  68. data/app/assets/javascripts/Scene/SingleTileImageryProvider.js +1 -2
  69. data/app/assets/javascripts/Scene/TexturePool.js +1 -1
  70. data/app/assets/javascripts/Scene/TileMapServiceImageryProvider.js +1 -2
  71. data/app/assets/javascripts/Scene/VRTheWorldTerrainProvider.js +1 -2
  72. data/app/assets/javascripts/Scene/ViewportQuad.js +1 -3
  73. data/app/assets/javascripts/Scene/WebMapServiceImageryProvider.js +1 -2
  74. data/app/assets/javascripts/ThirdParty/knockout-3.0.0.js +6 -3
  75. data/app/assets/javascripts/Widgets/CesiumWidget/CesiumWidget.js +4 -3
  76. data/app/assets/javascripts/Widgets/SceneModePicker/SceneModePickerViewModel.js +1 -1
  77. data/app/assets/javascripts/Widgets/Viewer/Viewer.js +5 -5
  78. data/app/assets/javascripts/Widgets/Viewer/viewerDragDropMixin.js +13 -13
  79. data/app/assets/javascripts/Widgets/Viewer/viewerDynamicObjectMixin.js +6 -6
  80. data/app/assets/javascripts/Widgets/widgets.css +1 -1
  81. data/lib/cesium/version.rb +1 -1
  82. metadata +6 -3
  83. data/app/assets/javascripts/Core/OrientationInterpolator.js +0 -106
@@ -91,9 +91,9 @@ define(['Core/defaultValue', 'Core/DeveloperError', 'Renderer/PixelDatatype'], f
91
91
 
92
92
  //Firefox bug: texSubImage2D has overloads and can't resolve our enums, so we use + to explicitly convert to a number.
93
93
  if (source.arrayBufferView) {
94
- gl.texSubImage2D(this._targetFace, 0, xOffset, yOffset, width, height, +this._pixelFormat, +this._pixelDatatype, source.arrayBufferView);
94
+ gl.texSubImage2D(this._targetFace, 0, xOffset, yOffset, width, height, this._pixelFormat, +this._pixelDatatype, source.arrayBufferView);
95
95
  } else {
96
- gl.texSubImage2D(this._targetFace, 0, xOffset, yOffset, +this._pixelFormat, +this._pixelDatatype, source);
96
+ gl.texSubImage2D(this._targetFace, 0, xOffset, yOffset, this._pixelFormat, +this._pixelDatatype, source);
97
97
  }
98
98
 
99
99
  gl.bindTexture(target, null);
@@ -13,7 +13,7 @@ define(function() {
13
13
  */
14
14
  var DrawCommand = function() {
15
15
  /**
16
- * The bounding volume of the geometry. This is used for culling and frustum selection.
16
+ * The bounding volume of the geometry in world space. This is used for culling and frustum selection.
17
17
  * <p>
18
18
  * For best rendering performance, use the tightest possible bounding volume. Although
19
19
  * <code>undefined</code> is allowed, always try to provide a bounding volume to
@@ -85,7 +85,7 @@ define(function() {
85
85
  *
86
86
  * @default undefined
87
87
  */
88
- this.offset = undefined;
88
+ this.offset = 0;
89
89
 
90
90
  /**
91
91
  * The shader program to apply.
@@ -1,5 +1,5 @@
1
1
  /*global define*/
2
- define(['Core/Enumeration'], function(Enumeration) {
2
+ define(function() {
3
3
  "use strict";
4
4
 
5
5
  /**
@@ -9,67 +9,61 @@ define(['Core/Enumeration'], function(Enumeration) {
9
9
  */
10
10
  var PixelFormat = {
11
11
  /**
12
- * A pixel format containing a depth value.
12
+ * 0x1902. A pixel format containing a depth value.
13
13
  *
14
- * @type {Enumeration}
14
+ * @type {Number}
15
15
  * @constant
16
- * @default 0x1902
17
16
  */
18
- DEPTH_COMPONENT : new Enumeration(0x1902, 'DEPTH_COMPONENT'),
17
+ DEPTH_COMPONENT : 0x1902,
19
18
 
20
19
  /**
21
- * A pixel format containing a depth and stencil value, most often used with {@link PixelDatatype.UNSIGNED_INT_24_8_WEBGL}.
20
+ * 0x84F9. A pixel format containing a depth and stencil value, most often used with {@link PixelDatatype.UNSIGNED_INT_24_8_WEBGL}.
22
21
  *
23
- * @type {Enumeration}
22
+ * @type {Number}
24
23
  * @constant
25
- * @default 0x84F9
26
24
  */
27
- DEPTH_STENCIL : new Enumeration(0x84F9, 'DEPTH_STENCIL'),
25
+ DEPTH_STENCIL : 0x84F9,
28
26
 
29
27
  /**
30
- * DOC_TBA
28
+ * 0x1906. A pixel format containing an alpha channel.
31
29
  *
32
- * @type {Enumeration}
30
+ * @type {Number}
33
31
  * @constant
34
- * @default 0x1906
35
32
  */
36
- ALPHA : new Enumeration(0x1906, 'ALPHA'),
33
+ ALPHA : 0x1906,
37
34
 
38
35
  /**
39
- * DOC_TBA
36
+ * 0x1907. A pixel format containing red, green, and blue channels.
40
37
  *
41
- * @type {Enumeration}
38
+ * @type {Number}
42
39
  * @constant
43
- * @default 0x1907
44
40
  */
45
- RGB : new Enumeration(0x1907, 'RGB'),
41
+ RGB : 0x1907,
46
42
 
47
43
  /**
48
- * DOC_TBA
44
+ * 0x1908. A pixel format containing red, green, blue, and alpha channels.
49
45
  *
50
- * @type {Enumeration}
46
+ * @type {Number}
51
47
  * @constant
52
- * @default 0x1908
53
48
  */
54
- RGBA : new Enumeration(0x1908, 'RGBA'),
49
+ RGBA : 0x1908,
55
50
 
56
51
  /**
57
- * DOC_TBA
52
+ * 0x1909. A pixel format containing a luminance (intensity) channel.
58
53
  *
59
- * @type {Enumeration}
54
+ * @type {Number}
60
55
  * @constant
61
- * @default 0x1909
62
56
  */
63
- LUMINANCE : new Enumeration(0x1909, 'LUMINANCE'),
57
+ LUMINANCE : 0x1909,
64
58
 
65
59
  /**
66
- * DOC_TBA
60
+ * 0x190A. A pixel format containing luminance (intensity) and alpha channels.
67
61
  *
68
- * @type {Enumeration}
62
+ * @type {Number}
69
63
  * @constant
70
64
  * @default 0x190A
71
65
  */
72
- LUMINANCE_ALPHA : new Enumeration(0x190A, 'LUMINANCE_ALPHA'),
66
+ LUMINANCE_ALPHA : 0x190A,
73
67
 
74
68
  /**
75
69
  * Returns true if the pixel format is a valid enumeration value.
@@ -22,15 +22,15 @@ define(['Core/defined', 'Core/DeveloperError', 'Core/FeatureDetection', 'Core/Ru
22
22
  };
23
23
  case gl.FLOAT_VEC2:
24
24
  return function() {
25
- return UniformDatatype.FLOAT_VECTOR2;
25
+ return UniformDatatype.FLOAT_VEC2;
26
26
  };
27
27
  case gl.FLOAT_VEC3:
28
28
  return function() {
29
- return UniformDatatype.FLOAT_VECTOR3;
29
+ return UniformDatatype.FLOAT_VEC3;
30
30
  };
31
31
  case gl.FLOAT_VEC4:
32
32
  return function() {
33
- return UniformDatatype.FLOAT_VECTOR4;
33
+ return UniformDatatype.FLOAT_VEC4;
34
34
  };
35
35
  case gl.INT:
36
36
  return function() {
@@ -38,15 +38,15 @@ define(['Core/defined', 'Core/DeveloperError', 'Core/FeatureDetection', 'Core/Ru
38
38
  };
39
39
  case gl.INT_VEC2:
40
40
  return function() {
41
- return UniformDatatype.INT_VECTOR2;
41
+ return UniformDatatype.INT_VEC2;
42
42
  };
43
43
  case gl.INT_VEC3:
44
44
  return function() {
45
- return UniformDatatype.INT_VECTOR3;
45
+ return UniformDatatype.INT_VEC3;
46
46
  };
47
47
  case gl.INT_VEC4:
48
48
  return function() {
49
- return UniformDatatype.INT_VECTOR4;
49
+ return UniformDatatype.INT_VEC4;
50
50
  };
51
51
  case gl.BOOL:
52
52
  return function() {
@@ -54,27 +54,27 @@ define(['Core/defined', 'Core/DeveloperError', 'Core/FeatureDetection', 'Core/Ru
54
54
  };
55
55
  case gl.BOOL_VEC2:
56
56
  return function() {
57
- return UniformDatatype.BOOL_VECTOR2;
57
+ return UniformDatatype.BOOL_VEC2;
58
58
  };
59
59
  case gl.BOOL_VEC3:
60
60
  return function() {
61
- return UniformDatatype.BOOL_VECTOR3;
61
+ return UniformDatatype.BOOL_VEC3;
62
62
  };
63
63
  case gl.BOOL_VEC4:
64
64
  return function() {
65
- return UniformDatatype.BOOL_VECTOR4;
65
+ return UniformDatatype.BOOL_VEC4;
66
66
  };
67
67
  case gl.FLOAT_MAT2:
68
68
  return function() {
69
- return UniformDatatype.FLOAT_MATRIX2;
69
+ return UniformDatatype.FLOAT_MAT2;
70
70
  };
71
71
  case gl.FLOAT_MAT3:
72
72
  return function() {
73
- return UniformDatatype.FLOAT_MATRIX3;
73
+ return UniformDatatype.FLOAT_MAT3;
74
74
  };
75
75
  case gl.FLOAT_MAT4:
76
76
  return function() {
77
- return UniformDatatype.FLOAT_MATRIX4;
77
+ return UniformDatatype.FLOAT_MAT4;
78
78
  };
79
79
  case gl.SAMPLER_2D:
80
80
  return function() {
@@ -231,7 +231,7 @@ define(['Core/defined', 'Core/DeveloperError', 'Core/FeatureDetection', 'Core/Ru
231
231
  *
232
232
  * var mvp = sp.getAllUniforms().u_mvp;
233
233
  * console.log(mvp.getName()); // 'u_mvp'
234
- * console.log(mvp.getDatatype().name); // 'FLOAT_MATRIX4'
234
+ * console.log(mvp.getDatatype().name); // 'FLOAT_MAT4'
235
235
  * mvp.value = Matrix4.IDENTITY;
236
236
  *
237
237
  * //////////////////////////////////////////////////////////////////////
@@ -319,7 +319,7 @@ define(['Core/defined', 'Core/DeveloperError', 'Core/FeatureDetection', 'Core/Ru
319
319
  *
320
320
  * @example
321
321
  * // GLSL: uniform mat4 u_mvp;
322
- * console.log(sp.getAllUniforms().u_mvp.getDatatype().name); // 'FLOAT_MATRIX4'
322
+ * console.log(sp.getAllUniforms().u_mvp.getDatatype().name); // 'FLOAT_MAT4'
323
323
  */
324
324
  this.getDatatype = getUniformDatatype(_gl, activeUniform.type);
325
325
 
@@ -828,39 +828,26 @@ define(['Core/defined', 'Core/DeveloperError', 'Core/FeatureDetection', 'Core/Ru
828
828
  var vsSourceVersioned = extractShaderVersion(vertexShaderSource);
829
829
  var fsSourceVersioned = extractShaderVersion(fragmentShaderSource);
830
830
 
831
- var vsSource = vsSourceVersioned.version + getBuiltinsAndAutomaticUniforms(vsSourceVersioned.source) + '\n#line 0\n' + vsSourceVersioned.source;
832
- var fsSource = fsSourceVersioned.version + getFragmentShaderPrecision() + getBuiltinsAndAutomaticUniforms(fsSourceVersioned.source) + '\n#line 0\n' + fsSourceVersioned.source;
831
+ var vsSource =
832
+ vsSourceVersioned.version +
833
+ getBuiltinsAndAutomaticUniforms(vsSourceVersioned.source) +
834
+ '\n#line 0\n' +
835
+ vsSourceVersioned.source;
836
+ var fsSource =
837
+ fsSourceVersioned.version +
838
+ getFragmentShaderPrecision() +
839
+ getBuiltinsAndAutomaticUniforms(fsSourceVersioned.source) +
840
+ '\n#line 0\n' +
841
+ fsSourceVersioned.source;
842
+ var log;
833
843
 
834
844
  var vertexShader = gl.createShader(gl.VERTEX_SHADER);
835
845
  gl.shaderSource(vertexShader, vsSource);
836
846
  gl.compileShader(vertexShader);
837
- var vsLog = gl.getShaderInfoLog(vertexShader);
838
-
839
- if (logShaderCompilation && vsLog && vsLog.length) {
840
- console.log('[GL] Vertex shader compile log: ' + vsLog);
841
- }
842
-
843
- if (!gl.getShaderParameter(vertexShader, gl.COMPILE_STATUS)) {
844
- gl.deleteShader(vertexShader);
845
- console.error('[GL] Vertex shader compile log: ' + vsLog);
846
- throw new RuntimeError('Vertex shader failed to compile. Compile log: ' + vsLog);
847
- }
848
847
 
849
848
  var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
850
849
  gl.shaderSource(fragmentShader, fsSource);
851
850
  gl.compileShader(fragmentShader);
852
- var fsLog = gl.getShaderInfoLog(fragmentShader);
853
-
854
- if (logShaderCompilation && fsLog && fsLog.length) {
855
- console.log('[GL] Fragment shader compile log: ' + fsLog);
856
- }
857
-
858
- if (!gl.getShaderParameter(fragmentShader, gl.COMPILE_STATUS)) {
859
- gl.deleteShader(vertexShader);
860
- gl.deleteShader(fragmentShader);
861
- console.error('[GL] Fragment shader compile log: ' + fsLog);
862
- throw new RuntimeError('Fragment shader failed to compile. Compile log: ' + fsLog);
863
- }
864
851
 
865
852
  var program = gl.createProgram();
866
853
  gl.attachShader(program, vertexShader);
@@ -878,16 +865,48 @@ define(['Core/defined', 'Core/DeveloperError', 'Core/FeatureDetection', 'Core/Ru
878
865
  }
879
866
 
880
867
  gl.linkProgram(program);
881
- var linkLog = gl.getProgramInfoLog(program);
882
-
883
- if (logShaderCompilation && linkLog && linkLog.length) {
884
- console.log('[GL] Shader program link log: ' + linkLog);
885
- }
886
868
 
887
869
  if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
870
+ // For performance, only check compile errors if there is a linker error.
871
+ if (!gl.getShaderParameter(fragmentShader, gl.COMPILE_STATUS)) {
872
+ log = gl.getShaderInfoLog(fragmentShader);
873
+ gl.deleteProgram(program);
874
+ console.error('[GL] Fragment shader compile log: ' + log);
875
+ throw new RuntimeError('Fragment shader failed to compile. Compile log: ' + log);
876
+ }
877
+
878
+ if (!gl.getShaderParameter(vertexShader, gl.COMPILE_STATUS)) {
879
+ log = gl.getShaderInfoLog(vertexShader);
880
+ gl.deleteProgram(program);
881
+ console.error('[GL] Vertex shader compile log: ' + log);
882
+ throw new RuntimeError('Vertex shader failed to compile. Compile log: ' + log);
883
+ }
884
+
885
+ log = gl.getProgramInfoLog(program);
888
886
  gl.deleteProgram(program);
889
- console.error('[GL] Shader program link log: ' + linkLog);
890
- throw new RuntimeError('Program failed to link. Link log: ' + linkLog);
887
+ console.error('[GL] Shader program link log: ' + log);
888
+ throw new RuntimeError('Program failed to link. Link log: ' + log);
889
+ }
890
+
891
+ if (logShaderCompilation) {
892
+ log = gl.getShaderInfoLog(vertexShader);
893
+ if (defined(log) && (log.length > 0)) {
894
+ console.log('[GL] Vertex shader compile log: ' + log);
895
+ }
896
+ }
897
+
898
+ if (logShaderCompilation) {
899
+ log = gl.getShaderInfoLog(fragmentShader);
900
+ if (defined(log) && (log.length > 0)) {
901
+ console.log('[GL] Fragment shader compile log: ' + log);
902
+ }
903
+ }
904
+
905
+ if (logShaderCompilation) {
906
+ log = gl.getProgramInfoLog(program);
907
+ if (defined(log) && (log.length > 0)) {
908
+ console.log('[GL] Shader program link log: ' + log);
909
+ }
891
910
  }
892
911
 
893
912
  return program;
@@ -108,7 +108,7 @@ define(['Core/Cartesian2', 'Core/defaultValue', 'Core/defined', 'Core/destroyObj
108
108
 
109
109
  //Firefox bug: texSubImage2D has overloads and can't resolve our enums, so we use + to explicitly convert to a number.
110
110
  if (source.arrayBufferView) {
111
- gl.texSubImage2D(target, 0, xOffset, yOffset, width, height, +this._pixelFormat, +this._pixelDatatype, source.arrayBufferView);
111
+ gl.texSubImage2D(target, 0, xOffset, yOffset, width, height, this._pixelFormat, +this._pixelDatatype, source.arrayBufferView);
112
112
  } else {
113
113
  gl.texSubImage2D(target, 0, xOffset, yOffset, this._pixelFormat, this._pixelDatatype, source);
114
114
  }
@@ -1,5 +1,5 @@
1
1
  /*global define*/
2
- define(['Core/Enumeration'], function(Enumeration) {
2
+ define(function() {
3
3
  "use strict";
4
4
 
5
5
  /**
@@ -9,22 +9,20 @@ define(['Core/Enumeration'], function(Enumeration) {
9
9
  */
10
10
  var TextureMagnificationFilter = {
11
11
  /**
12
- * DOC_TBA
12
+ * 0x2600. Nearest magnification texture filtering.
13
13
  *
14
- * @type {Enumeration}
14
+ * @type {Number}
15
15
  * @constant
16
- * @default 0x2600
17
16
  */
18
- NEAREST : new Enumeration(0x2600, 'NEAREST'),
17
+ NEAREST : 0x2600,
19
18
 
20
19
  /**
21
- * DOC_TBA
20
+ * 0x2601. Linear (bilinear for 2D textures) magnification texture filtering.
22
21
  *
23
- * @type {Enumeration}
22
+ * @type {Number}
24
23
  * @constant
25
- * @default 0x2601
26
24
  */
27
- LINEAR : new Enumeration(0x2601, 'LINEAR'),
25
+ LINEAR : 0x2601,
28
26
 
29
27
  /**
30
28
  * DOC_TBA
@@ -1,5 +1,5 @@
1
1
  /*global define*/
2
- define(['Core/Enumeration'], function(Enumeration) {
2
+ define(function() {
3
3
  "use strict";
4
4
 
5
5
  /**
@@ -9,58 +9,52 @@ define(['Core/Enumeration'], function(Enumeration) {
9
9
  */
10
10
  var TextureMinificationFilter = {
11
11
  /**
12
- * DOC_TBA
12
+ * 0x2600. Nearest minification texture filtering.
13
13
  *
14
- * @type {Enumeration}
14
+ * @type {Number}
15
15
  * @constant
16
- * @default 0x2600
17
16
  */
18
- NEAREST : new Enumeration(0x2600, 'NEAREST'),
17
+ NEAREST : 0x2600,
19
18
 
20
19
  /**
21
- * DOC_TBA
20
+ * 0x2601. Linear (bilinear for 2D textures) minification texture filtering.
22
21
  *
23
- * @type {Enumeration}
22
+ * @type {Number}
24
23
  * @constant
25
- * @default 0x2601
26
24
  */
27
- LINEAR : new Enumeration(0x2601, 'LINEAR'),
25
+ LINEAR : 0x2601,
28
26
 
29
27
  /**
30
- * DOC_TBA
28
+ * 0x2700. Nearest-mipmap-nearest minification texture filtering.
31
29
  *
32
- * @type {Enumeration}
30
+ * @type {Number}
33
31
  * @constant
34
- * @default 0x2700
35
32
  */
36
- NEAREST_MIPMAP_NEAREST : new Enumeration(0x2700, 'NEAREST_MIPMAP_NEAREST'),
33
+ NEAREST_MIPMAP_NEAREST : 0x2700,
37
34
 
38
35
  /**
39
- * DOC_TBA
36
+ * 0x2701. Linear-mipmap-nearest minification texture filtering.
40
37
  *
41
- * @type {Enumeration}
38
+ * @type {Number}
42
39
  * @constant
43
- * @default 0x2701
44
40
  */
45
- LINEAR_MIPMAP_NEAREST : new Enumeration(0x2701, 'LINEAR_MIPMAP_NEAREST'),
41
+ LINEAR_MIPMAP_NEAREST : 0x2701,
46
42
 
47
43
  /**
48
- * DOC_TBA
44
+ * 0x2702. Nearest-mipmap-linear minification texture filtering.
49
45
  *
50
- * @type {Enumeration}
46
+ * @type {Number}
51
47
  * @constant
52
- * @default 0x2702
53
48
  */
54
- NEAREST_MIPMAP_LINEAR : new Enumeration(0x2702, 'NEAREST_MIPMAP_LINEAR'),
49
+ NEAREST_MIPMAP_LINEAR : 0x2702,
55
50
 
56
51
  /**
57
- * DOC_TBA
52
+ * 0x2703. Linear-mipmap-linear minification texture filtering.
58
53
  *
59
- * @type {Enumeration}
54
+ * @type {Number}
60
55
  * @constant
61
- * @default 0x2703
62
56
  */
63
- LINEAR_MIPMAP_LINEAR : new Enumeration(0x2703, 'LINEAR_MIPMAP_LINEAR'),
57
+ LINEAR_MIPMAP_LINEAR : 0x2703,
64
58
 
65
59
  /**
66
60
  * DOC_TBA