ceml 0.5.4 → 0.5.5
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- data/VERSION +1 -1
- data/ceml.gemspec +1 -1
- data/lib/ceml/driver.rb +38 -25
- metadata +2 -2
data/VERSION
CHANGED
@@ -1 +1 @@
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1
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-
0.5.
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1
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+
0.5.5
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data/ceml.gemspec
CHANGED
data/lib/ceml/driver.rb
CHANGED
@@ -8,50 +8,63 @@ end
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module CEML
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class Driver
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-
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+
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PLAYERS = {}
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INCIDENTS = {}
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-
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-
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INCIDENTS[id]
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-
PLAYERS[id]
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def with_incident(id, script = nil)
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id ||= rand(36**10).to_s(36)
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PLAYERS[id] ||= []
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INCIDENTS[id] ||= CEML::Incident.new script, id if script
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raise "no incident #{id}" unless INCIDENTS[id]
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yield INCIDENTS[id], PLAYERS[id] if block_given?
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id
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end
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-
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-
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-
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LOCATIONS = {}
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def ping script, candidate
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LOCATIONS[script] ||= []
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script.post candidate, LOCATIONS[script]
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LOCATIONS[script].delete_if do |loc|
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next unless loc.cast
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with_incident nil, script do |incident, players|
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loc.cast.each{ |guy| subpost incident, players, guy.initial_state }
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end
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end
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end
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def
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meth = "player_#{meth}"
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send(meth, incident_id, player, what) if respond_to? meth
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end
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def start(script, id = nil)
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with_incident(id, script)
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end
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def post incident_id, player
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with_incident incident_id do |incident, players|
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subpost incident, players, player
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end
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end
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def subpost incident, players, player
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player_id = player[:id]
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player[:roles] = Set.new([*player[:roles] || []])
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player[:roles] << :agents
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-
if existing_player =
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if existing_player = players.find{ |p| p[:id] == player_id }
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existing_player[:roles] += player.delete :roles
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existing_player.update player
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else
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-
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players << player
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end
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run
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run incident, players
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end
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-
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JUST_SAID = {}
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def player_said(incident_id, player, what)
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JUST_SAID[player[:id]] = what
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puts "Said #{what.inspect}"
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end
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def run(incident, players)
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incident.run(players) do |player, meth, what|
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meth = "player_#{meth}"
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send(meth, incident.id, player, what) if respond_to? meth
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end
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end
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end
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