celluloid 0.1.0 → 0.2.0
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- data/README.md +93 -26
- data/lib/celluloid.rb +18 -13
- data/lib/celluloid.rbc +210 -113
- data/lib/celluloid/actor.rb +43 -28
- data/lib/celluloid/actor.rbc +689 -366
- data/lib/celluloid/actor_proxy.rb +9 -0
- data/lib/celluloid/actor_proxy.rbc +218 -35
- data/lib/celluloid/calls.rbc +1 -1
- data/lib/celluloid/core_ext.rbc +1 -1
- data/lib/celluloid/events.rbc +1 -1
- data/lib/celluloid/future.rb +48 -15
- data/lib/celluloid/future.rbc +646 -136
- data/lib/celluloid/linking.rb +5 -5
- data/lib/celluloid/linking.rbc +11 -11
- data/lib/celluloid/mailbox.rbc +1 -1
- data/lib/celluloid/registry.rbc +1 -1
- data/lib/celluloid/responses.rbc +1 -1
- data/lib/celluloid/signals.rb +25 -0
- data/lib/celluloid/{tuple.rbc → signals.rbc} +301 -150
- data/lib/celluloid/supervisor.rbc +1 -1
- data/lib/celluloid/version.rb +1 -1
- data/lib/celluloid/version.rbc +2 -2
- metadata +4 -5
- data/lib/celluloid/reference.rbc +0 -128
- data/lib/celluloid/waker.rbc +0 -0
data/README.md
CHANGED
@@ -1,5 +1,6 @@
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Celluloid
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=========
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[![Build Status](http://travis-ci.org/tarcieri/celluloid.png)](http://travis-ci.org/tarcieri/celluloid)
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> "I thought of objects being like biological cells and/or individual
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> computers on a network, only able to communicate with messages"
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@@ -27,10 +28,10 @@ Celluloid works on Rubinius in either 1.8 or 1.9 mode.
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Usage
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-----
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To use Celluloid, define a normal Ruby class that includes Celluloid
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To use Celluloid, define a normal Ruby class that includes Celluloid:
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class Sheen
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include Celluloid
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include Celluloid
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def initialize(name)
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@name = name
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@@ -45,10 +46,10 @@ To use Celluloid, define a normal Ruby class that includes Celluloid::Actor
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end
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end
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-
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Now when you create new instances of this class, they're actually concurrent
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objects, each running in their own thread:
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>> charlie = Sheen.
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>> charlie = Sheen.new "Charlie Sheen"
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=> #<Celluloid::Actor(Sheen:0x00000100a312d0) @name="Charlie Sheen">
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>> charlie.set_status "winning!"
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=> "winning!"
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@@ -59,10 +60,9 @@ create a concurrent object instead of a regular one, use Sheen.spawn:
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>> charlie.report
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=> "Charlie Sheen is asynchronously winning!"
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the last expression evaluated.
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You can call methods on this concurrent object just like you would any other
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Ruby object. The Sheen#set_status method works exactly like you'd expect,
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returning the last expression evaluated.
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However, Celluloid's secret sauce kicks in when you call banged predicate
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methods (i.e. methods ending in !). Even though the Sheen class has no
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However, you can still handle errors created by asynchronous calls using
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two features of Celluloid called _supervisors_ and _linking_.
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Futures
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-------
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Futures allow you to request a computation and get the result later. There are
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two types of futures supported by Celluloid: method futures and block futures.
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Method futures work by invoking the _future_ method on an actor. This method
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is analogous to the typical _send_ method in that it takes a method name,
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followed by an arbitrary number of arguments, and a block. Let's invoke the
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report method from the charlie object used in the above example using a future:
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>> future = charlie.future :report
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=> #<Celluloid::Future:0x000001009759b8>
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>> future.value
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=> "Charlie Sheen is winning!"
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The call to charlie.future immediately returns a Celluloid::Future object,
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regardless of how long it takes to execute the "report" method. To obtain
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the result of the call to "report", we call the _value_ method of the
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future object. This call will block until the method call is available.
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Futures also allow you to background the computation of any block:
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>> future = Celluloid::Future.new { 2 + 2 }
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=> #<Celluloid::Future:0x000001008425f0>
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>> future.value
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=> 4
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One thing to be aware of when using futures: always make sure to obtain the
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value of any future you make. Futures create a thread in the background which
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will continue to run until the future's value is obtained. Failing to obtain
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the value of futures you create will leak threads.
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Supervisors
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-----------
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This created a new Celluloid::Supervisor actor, and also created a new Sheen
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actor, giving its initialize method the argument "Charlie Sheen". The
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_supervise_ method has the same method signature as
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_supervise_ method has the same method signature as _new_. However, rather
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than returning the newly created actor, _supervise_ returns the supervisor.
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To retrieve the actor that the supervisor is currently using, use the
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Celluloid::Supervisor#actor method:
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created using the given arguments, is aways available by calling
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Celluloid::Actor[:charlie]. The first argument to supervise_as is the name
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you'd like the newly created actor to be registered under. The remaining
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arguments are passed to initialize just like you called _new_
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arguments are passed to initialize just like you called _new_.
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See the "Registry" section below for more information on the actor registry
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that actor crashes and dies. Let's start with an example:
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class JamesDean
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include Celluloid
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include Celluloid
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class CarInMyLaneError < StandardError; end
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def drive_little_bastard
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Now, let's have James drive Little Bastard and see what happens:
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>> james = JamesDean.
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>> james = JamesDean.new
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=> #<Celluloid::Actor(JamesDean:0x1068)>
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>> james.drive_little_bastard!
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=> nil
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@@ -166,7 +198,7 @@ trap_exit method to be notified of them. Let's look at how a hypothetical
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Elizabeth Taylor object could be notified that James Dean has crashed:
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class ElizabethTaylor
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include Celluloid
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include Celluloid
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trap_exit :actor_died
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def actor_died(actor, reason)
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whenever any linked actors crashed. Now we need to link Elizabeth to James so
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James' crash notifications get sent to her:
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>> james = JamesDean.
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>> james = JamesDean.new
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=> #<Celluloid::Actor(JamesDean:0x11b8)>
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>> elizabeth = ElizabethTaylor.
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>> elizabeth = ElizabethTaylor.new
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=> #<Celluloid::Actor(ElizabethTaylor:0x11f0)>
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>> elizabeth.link james
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=> #<Celluloid::Actor(JamesDean:0x11b8)>
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objects, one for James himself and one for Little Bastard, his car:
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class PorscheSpider
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include Celluloid
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include Celluloid
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class CarInMyLaneError < StandardError; end
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def drive_on_route_466
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end
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class JamesDean
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include Celluloid
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include Celluloid
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def initialize
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@little_bastard = PorscheSpider.
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@little_bastard = PorscheSpider.new_link
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end
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def drive_little_bastard
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end
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If you take a look in JamesDean#initialize, you'll notice that to create an
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instance of PorcheSpider, James is calling the
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instance of PorcheSpider, James is calling the new_link method.
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This method works similarly to
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This method works similarly to _new_, except it combines _new_ and _link_
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into a single call.
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Now what happens if we repeat the same scenario with Elizabeth Taylor watching
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for James Dean's crash?
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>> james = JamesDean.
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>> james = JamesDean.new
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=> #<Celluloid::Actor(JamesDean:0x1108) @little_bastard=#<Celluloid::Actor(PorscheSpider:0x10ec)>>
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>> elizabeth = ElizabethTaylor.
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>> elizabeth = ElizabethTaylor.new
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=> #<Celluloid::Actor(ElizabethTaylor:0x1144)>
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>> elizabeth.link james
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=> #<Celluloid::Actor(JamesDean:0x1108) @little_bastard=#<Celluloid::Actor(PorscheSpider:0x10ec)>>
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in any of them, it will kill off all actors used in a particular system. In
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general, you'll probably want to have a supervisor start a single actor which
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is in charge of a particular part of your system, and have that actor
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new_link to other actors which are part of the same system. If any error
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occurs in any of these actors, all of them will be killed off and the entire
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subsystem will be restarted by the supervisor in a clean state.
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Celluloid lets you register actors so you can refer to them symbolically.
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You can register Actors using Celluloid::Actor[]:
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>> james = JamesDean.
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>> james = JamesDean.new
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=> #<Celluloid::Actor(JamesDean:0x80c27ce0)>
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>> Celluloid::Actor[:james] = james
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=> #<Celluloid::Actor(JamesDean:0x80c27ce0)>
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The main use of the registry is for interfacing with actors that are
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automatically restarted by supervisors when they crash.
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Signaling
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---------
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Signaling is an advanced technique similar to condition variables in typical
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multithreaded programming. One method within a concurrent object can suspend
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itself waiting for a particular event, allowing other methods to run. Another
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method can then signal all methods waiting for a particular event, and even
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send them a value in the process:
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class SignalingExample
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include Celluloid
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attr_reader :signaled
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def initialize
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@signaled = false
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end
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def wait_for_signal
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value = wait :ponycopter
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@signaled = true
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value
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end
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def send_signal(value)
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signal :ponycopter, value
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end
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end
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The wait_for_signal method in turn calls a method called "wait". Wait suspends
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the running method until another method of the same object calls the "signal"
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method with the same label.
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The send_signal method of this class does just that, signaling "ponycopter"
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with the given value. This value is returned from the original wait call.
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Logging
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-------
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Copyright
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---------
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Copyright (c) 2011 Tony Arcieri. See LICENSE.txt for further details.
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Copyright (c) 2011 Tony Arcieri. See LICENSE.txt for further details.
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data/lib/celluloid.rb
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require 'logger'
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end
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end
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require 'celluloid/version'
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require 'celluloid/mailbox'
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require 'celluloid/registry'
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require 'celluloid/responses'
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require 'celluloid/signals'
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require 'celluloid/supervisor'
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data/lib/celluloid.rbc
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