ceedling 0.0.3 → 0.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/Rakefile +55 -6
- data/examples/temp_sensor/project.yml +2 -2
- data/lib/ceedling/version.rb +3 -3
- data/lib/ceedling/version.rb.erb +1 -1
- data/new_project_template/project.yml +1 -1
- data/new_project_template/vendor/ceedling/{vendor/c_exception/docs → docs}/CExceptionSummary.pdf +0 -0
- data/new_project_template/vendor/ceedling/vendor/cmock/docs/CMock Summary.pdf b/data/new_project_template/vendor/ceedling/docs/CMock → Summary.pdf +0 -0
- data/new_project_template/vendor/ceedling/vendor/c_exception/vendor/unity/docs/Unity Summary.pdf b/data/new_project_template/vendor/ceedling/docs/Unity → Summary.pdf +0 -0
- data/new_project_template/vendor/ceedling/lib/configurator.rb +65 -16
- data/new_project_template/vendor/ceedling/lib/configurator_builder.rb +1 -8
- data/new_project_template/vendor/ceedling/lib/configurator_plugins.rb +8 -1
- data/new_project_template/vendor/ceedling/lib/configurator_setup.rb +30 -34
- data/new_project_template/vendor/ceedling/lib/configurator_validator.rb +32 -5
- data/new_project_template/vendor/ceedling/lib/constants.rb +17 -4
- data/new_project_template/vendor/ceedling/lib/defaults.rb +120 -106
- data/new_project_template/vendor/ceedling/lib/file_path_utils.rb +1 -1
- data/new_project_template/vendor/ceedling/lib/generator.rb +14 -6
- data/new_project_template/vendor/ceedling/lib/objects.yml +5 -0
- data/new_project_template/vendor/ceedling/lib/plugin.rb +2 -1
- data/new_project_template/vendor/ceedling/lib/plugin_manager.rb +6 -1
- data/new_project_template/vendor/ceedling/lib/preprocessinator_file_handler.rb +2 -2
- data/new_project_template/vendor/ceedling/lib/preprocessinator_includes_handler.rb +2 -2
- data/new_project_template/vendor/ceedling/lib/rules_cmock.rake +1 -1
- data/new_project_template/vendor/ceedling/lib/rules_preprocess.rake +2 -2
- data/new_project_template/vendor/ceedling/lib/rules_release.rake +4 -4
- data/new_project_template/vendor/ceedling/lib/rules_release_aux_dependencies.rake +1 -1
- data/new_project_template/vendor/ceedling/lib/rules_tests.rake +5 -5
- data/new_project_template/vendor/ceedling/lib/rules_tests_aux_dependencies.rake +1 -1
- data/new_project_template/vendor/ceedling/lib/setupinator.rb +10 -3
- data/new_project_template/vendor/ceedling/lib/system_utils.rb +32 -0
- data/new_project_template/vendor/ceedling/lib/system_wrapper.rb +13 -5
- data/new_project_template/vendor/ceedling/lib/tasks_base.rake +2 -2
- data/new_project_template/vendor/ceedling/lib/tasks_release.rake +1 -1
- data/new_project_template/vendor/ceedling/lib/tasks_tests.rake +1 -1
- data/new_project_template/vendor/ceedling/lib/tool_executor.rb +38 -10
- data/new_project_template/vendor/ceedling/lib/tool_executor_helper.rb +68 -10
- data/new_project_template/vendor/ceedling/plugins/bullseye/bullseye.rake +142 -0
- data/new_project_template/vendor/ceedling/plugins/bullseye/bullseye.rb +145 -0
- data/new_project_template/vendor/ceedling/plugins/bullseye/defaults.yml +49 -0
- data/new_project_template/vendor/ceedling/plugins/bullseye/template.erb +15 -0
- data/new_project_template/vendor/ceedling/plugins/gcov/defaults.yml +34 -0
- data/new_project_template/vendor/ceedling/plugins/gcov/gcov.rake +136 -0
- data/new_project_template/vendor/ceedling/plugins/gcov/gcov.rb +115 -0
- data/new_project_template/vendor/ceedling/plugins/gcov/template.erb +15 -0
- data/new_project_template/vendor/ceedling/plugins/stdout_ide_tests_report/stdout_ide_tests_report.rb +1 -1
- data/new_project_template/vendor/ceedling/plugins/stdout_pretty_tests_report/stdout_pretty_tests_report.rb +3 -63
- data/new_project_template/vendor/ceedling/plugins/stdout_pretty_tests_report/template.erb +59 -0
- data/new_project_template/vendor/ceedling/plugins/warnings_report/warnings_report.rb +71 -0
- data/new_project_template/vendor/ceedling/release/build.info +1 -1
- data/new_project_template/vendor/ceedling/vendor/c_exception/release/version.info +1 -1
- data/new_project_template/vendor/ceedling/vendor/unity/src/unity.c +30 -21
- metadata +18 -27
- data/new_project_template/vendor/ceedling/docs/Ceedling Packet.odt +0 -0
- data/new_project_template/vendor/ceedling/docs/CeedlingLogo.png +0 -0
- data/new_project_template/vendor/ceedling/rakefile.rb +0 -59
- data/new_project_template/vendor/ceedling/rakefile_helper.rb +0 -23
- data/new_project_template/vendor/ceedling/vendor/c_exception/docs/CExceptionSummary.odt +0 -0
- data/new_project_template/vendor/ceedling/vendor/c_exception/docs/license.txt +0 -30
- data/new_project_template/vendor/ceedling/vendor/c_exception/docs/readme.txt +0 -236
- data/new_project_template/vendor/ceedling/vendor/c_exception/vendor/unity/docs/Unity Summary.txt +0 -217
- data/new_project_template/vendor/ceedling/vendor/cmock/docs/CMock Summary.odt +0 -0
- data/new_project_template/vendor/ceedling/vendor/cmock/docs/license.txt +0 -31
- data/new_project_template/vendor/ceedling/vendor/deep_merge/MIT-LICENSE +0 -20
- data/new_project_template/vendor/ceedling/vendor/deep_merge/README +0 -94
- data/new_project_template/vendor/ceedling/vendor/deep_merge/Rakefile +0 -28
- data/new_project_template/vendor/ceedling/vendor/deep_merge/test/test_deep_merge.rb +0 -553
- data/new_project_template/vendor/ceedling/vendor/diy/History.txt +0 -28
- data/new_project_template/vendor/ceedling/vendor/diy/README.rdoc +0 -233
- data/new_project_template/vendor/ceedling/vendor/unity/docs/Unity Summary.odt +0 -0
- data/new_project_template/vendor/ceedling/vendor/unity/docs/Unity Summary.pdf +0 -0
- data/new_project_template/vendor/ceedling/vendor/unity/docs/Unity Summary.txt +0 -217
- data/new_project_template/vendor/ceedling/vendor/unity/docs/license.txt +0 -31
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== 1.1.2 / 2009-11-30
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* Converted to Jeweler for gem packaging
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* diy/factory.rb was somehow missing from the 1.1.1 gem on gemcutter. This has been fixed as part of the Jeweler changeover.
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* Rebuilt homepage http://atomicobject.github.com/diy
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== 1.1.1 / 2008-05-21
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* Fixed bug that did not allow a method to be properly injected into an object
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== 1.1 / 2008-05-20
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* Added 'method' directive for building a bounded method from an object defined in diy
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== 1.0.3 / 2007-12-11
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* The 1.0.1 release had a load-path search in it that resulted in requiring files with full path names (rooted in loadpath entries). This is unintuitive, and will almost always result in a double "require" if the application code ever requires a library. The "require" for library loading now relies implicitly on the load path (just like normal human-coded requires.)
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== 1.0.1 / 2007-12-02
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* Added 'using_namespace' directive for assuming a module for a group of object defs
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* Added 'use_class_directly' option for configuring an ObjectDef. Instead of instantiating an instance
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of the specified class, the class itself is referenced. (Good for injecting ActiveRecord classes into
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other components in the guise of factories.
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* Added DIY::Context.auto_require boolean setting. When false, the library of a
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class is not autoloaded ahead of object construction. Is true by default.
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* 'auto_require' can, if neccessary, be set in the YAML config for an individual object.
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== 1.0.0 / 2007-11-19
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* Released!
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== DIY
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* http://atomicobject.github.com/diy
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== DESCRIPTION:
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DIY (Dependency Injection in YAML) is a simple dependency injection library
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which focuses on declarative composition of objects through constructor injection.
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== INSTALL:
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* gem install diy
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== SYNOPSIS:
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=== Common Usage
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Author a YAML file that describes your objects and how they fit together.
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values are Hashes that define the object.
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The following context defines an automobile engine:
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context.yml:
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---
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engine:
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compose: throttle, block
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throttle:
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compose: cable, pedal
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block:
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cable:
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pedal:
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In your code, use DIY to load the YAML, then access its parts:
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context = DIY::Context.from_file('context.yml')
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context[:engine] => <Engine:0x81eb0>
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This approach assumes:
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* You've got classes for Engine, Throttle, Block, Cable and Pedal
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* They're defined in engine.rb, throttle.rb, etc
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* The library files are in your load-path
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* Engine and Throttle both have a constructor that accepts a Hash. The Hash
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will contain keys 'throttle', 'block' (for Engine) and 'cable, 'pedal' (for Throttle)
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and the values will be references to their respective objects.
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* Block, Cable and Pedal all have default constructors that accept no arguments
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Sample code for Engine's constructor:
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class Engine
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def initialize(components)
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@throttle = components['throttle']
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@block = components['block']
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end
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end
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specify object components using the "constructor" class method:
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Using constructor, you can write Engine like this:
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class Engine
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constructor :throttle, :block
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end
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=== Special Cases
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as opposed to a comma-separated list:
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engine:
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compose:
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- throttle
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- block
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* You can specify the 'class' option
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* You can specify the 'library' option. If you do not, the library is inferred from the class name.
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(Eg, My::Train::Station will be sought in "my/train/station.rb"
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engine:
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class: FourHorse::Base
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library: general_engines/base
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compose: throttle, block
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If the Hash coming into your constructor needs to have some keys that do not exactly match the official
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object names, you can specify them one-by-one:
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engine:
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the_throttle: throttle
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the_block: block
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=== Non-singleton objects
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By default, DIY considers all objects to be singletons. To override, use the "singleton" setting and
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set it to false:
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foo:
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singleton: false
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=== Sub-Contexts
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Sub-contexts are useful for creating isolated object networks that may need to be instantiated
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zero or many times in your application. Objects defined in subcontexts can reference "upward" to
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their surroundings, as well as objects in the subcontext itself.
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If you wanted to be able to make more than one Engine from the preceding examples, you might try:
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---
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epa_regulations:
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+automotive_plant:
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engine:
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compose: block, throttle, epa_regulations
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block:
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throttle:
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Each time you delve into the automotive_plant, you get a solar system of the defined objects.
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In this context, the objects are singleton-like. The next time you invoke the subcontext, however,
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you'll be working with a fresh set of objects... another solar system with the same layout, so to speak.
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Subcontexts are not initialized until you call upon them, which you do using the "within" method:
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context = DIY::Context.from_file('context.yml')
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context.within('automotive_plant') do |plant|
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puts plant[:engine]
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end
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=== Direct Class References
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to other objects (as opposed to getting _instances_ of that class, you want to reference the class itself, eg,
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to use its factory methods). Enter the "use_class_directly" flag:
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---
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customer_order_finder:
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class: CustomerOrder
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use_class_directly: true
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you'd like to avoid direct ActiveRecord class usage in your code. In this case, the customer_order_finder
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is actually the CustomerOrder class, and so, it has methods like "find" and "destroy_all".
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=== Namespace Convenience
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If you find yourself writing context entries like this:
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---
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engine:
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class: Car::Parts::Engine
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throttle:
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class: Car::Parts::Block
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cable:
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class: Car::Parts::Cable
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---
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using_namespace Car Parts:
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engine:
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throttle:
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block:
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=== Preventing auto-requiring of library files
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Normally, DIY will "require" the library for an object just before it instantiates the object.
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can deactivate auto-require. There is a global default setting (handled in code) and
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a per-object override (handled in the context YAML):
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DIY::Context.auto_require = false
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---
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engine:
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auto_require: false
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=== Factories
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It is possible to create factories automatically with DIY:
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---
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car_dealer:
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compose: car_factory
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car_factory:
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builds: car
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Then you can use the factory to easily build objects:
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context[:car_factory].create => <Car:0x81eb0>
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=== Method Directive
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bound to a particular object in the diy context.
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---
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trinket_builder:
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method build_trinket:
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object: trinket_builder
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method: build
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== LICENSE:
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(The MIT License)
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Copyright (c) 2007 Atomic Object
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of this software and associated documentation files (the
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'Software'), to deal in the Software without restriction, including
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without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Software, and to
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permit persons to whom the Software is furnished to do so, subject to
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the following conditions:
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The above copyright notice and this permission notice shall be
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==============
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Unity Test API
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==============
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[Copyright (c) 2007 - Unity Project by Mike Karlesky, Mark VanderVoord, and Greg Williams]
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-------------
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Running Tests
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-------------
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RUN_TEST(func, linenum)
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Each Test is run within the macro RUN_TEST. This macro performs necessary setup before the test is called and handles cleanup and result tabulation afterwards.
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--------------
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Ignoring Tests
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--------------
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There are times when a test is incomplete or not valid for some reason. At these times, TEST_IGNORE can be called. Control will immediately be returned to the caller of the test, and no failures will be returned.
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TEST_IGNORE()
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Ignore this test and return immediately
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TEST_IGNORE_MESSAGE (message)
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Ignore this test and return immediately. Output a message stating why the test was ignored.
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Aborting Tests
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There are times when a test will contain an infinite loop on error conditions, or there may be reason to escape from the test early without executing the rest of the test. A pair of macros support this functionality in Unity. The first (TEST_PROTECT) sets up the feature, and handles emergency abort cases. TEST_ABORT can then be used at any time within the tests to return to the last TEST_PROTECT call.
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TEST_PROTECT()
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Setup and Catch macro
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TEST_ABORT()
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Abort Test macro
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Example:
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main()
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{
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if (TEST_PROTECT() == 0)
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{
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MyTest();
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}
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}
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If MyTest calls TEST_ABORT, program control will immediately return to TEST_PROTECT with a non-zero return value.
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=======================
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Unity Assertion Summary
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=======================
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--------------------
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Basic Validity Tests
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--------------------
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TEST_ASSERT_TRUE(condition)
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Evaluates whatever code is in condition and fails if it evaluates to false
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TEST_ASSERT_FALSE(condition)
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Evaluates whatever code is in condition and fails if it evaluates to true
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TEST_ASSERT(condition)
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Another way of calling TEST_ASSERT_TRUE
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TEST_ASSERT_UNLESS(condition)
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TEST_FAIL()
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TEST_FAIL_MESSAGE(message)
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This test is automatically marked as a failure. The message is output stating why.
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Numerical Assertions: Integers
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TEST_ASSERT_EQUAL_INT(expected, actual)
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TEST_ASSERT_EQUAL_INT8(expected, actual)
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TEST_ASSERT_EQUAL_INT16(expected, actual)
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TEST_ASSERT_EQUAL_INT32(expected, actual)
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TEST_ASSERT_EQUAL_INT64(expected, actual)
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Compare two integers for equality and display errors as signed integers. A cast will be performed
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to your natural integer size so often this can just be used. When you need to specify the exact size,
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like when comparing arrays, you can use a specific version:
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TEST_ASSERT_EQUAL_UINT(expected, actual)
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Compare two integers for equality and display errors as unsigned integers. Like INT, there are
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variants for different sizes also.
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TEST_ASSERT_EQUAL_HEX(expected, actual)
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Compares two integers for equality and display errors as hexadecimal. Like the other integer comparisons,
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you can specify the size... here the size will also effect how many nibbles are shown (for example, HEX16
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will show 4 nibbles).
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You can append _ARRAY to any of these macros to make an array comparison of that type. Here you will
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need to care a bit more about the actual size of the value being checked. You will also specify an
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additional argument which is the number of elements to compare. For example:
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TEST_ASSERT_EQUAL_HEX8_ARRAY(expected, actual, elements)
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TEST_ASSERT_EQUAL(expected, actual)
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Another way of calling TEST_ASSERT_EQUAL_INT
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Asserts that the actual value is within plus or minus delta of the expected value. This also comes in
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size specific variants.
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-----------------------------
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Numerical Assertions: Bitwise
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TEST_ASSERT_BITS(mask, expected, actual)
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Use an integer mask to specify which bits should be compared between two other integers. High bits in the mask are compared, low bits ignored.
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TEST_ASSERT_BITS_HIGH(mask, actual)
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Use an integer mask to specify which bits should be inspected to determine if they are all set high. High bits in the mask are compared, low bits ignored.
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Use an integer mask to specify which bits should be inspected to determine if they are all set low. High bits in the mask are compared, low bits ignored.
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TEST_ASSERT_BIT_HIGH(bit, actual)
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Test a single bit and verify that it is high. The bit is specified 0-31 for a 32-bit integer.
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TEST_ASSERT_BIT_LOW(bit, actual)
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Test a single bit and verify that it is low. The bit is specified 0-31 for a 32-bit integer.
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----------------------------
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Numerical Assertions: Floats
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----------------------------
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TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual)
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Asserts that the actual value is within plus or minus delta of the expected value.
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Asserts that two floating point values are "equal" within a small % delta of the expected value.
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-----------------
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String Assertions
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TEST_ASSERT_EQUAL_STRING(expected, actual)
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Compare two null-terminate strings. Fail if any character is different or if the lengths are different.
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TEST_ASSERT_EQUAL_STRING_MESSAGE(expected, actual, message)
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Compare two null-terminate strings. Fail if any character is different or if the lengths are different. Output a custom message on failure.
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------------------
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Pointer Assertions
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------------------
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Most pointer operations can be performed by simply using the integer comparisons above. However, a couple of special cases are added for clarity.
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TEST_ASSERT_NULL(pointer)
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Fails if the pointer is not equal to NULL
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Memory Assertions
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Compare two blocks of memory. This is a good generic assertion for types that can't be coerced into acting like
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standard types... but since it's a memory compare, you have to be careful that your data types are packed.
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_MESSAGE
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--------
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you can append _MESSAGE to any of the macros to make them take an additional argument. This argument
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is a string that will be printed at the end of the failure strings. This is useful for specifying more
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information about the problem.
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