ccb 0.0.1 → 0.0.2

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Files changed (29) hide show
  1. checksums.yaml +4 -4
  2. data/lib/ccb/builder/project_builder.rb +0 -1
  3. data/lib/ccb/builder/scene_builder.rb +15 -1
  4. data/lib/ccb/builder/templates/project/folder/src/about/layer/ABBackgroundLayer.js +0 -4
  5. data/lib/ccb/builder/templates/project/folder/src/about/layer/ABTouchLayer.js +6 -9
  6. data/lib/ccb/builder/templates/project/folder/src/about/scene/About.js +0 -4
  7. data/lib/ccb/builder/templates/project/folder/src/config/Level.js +0 -4
  8. data/lib/ccb/builder/templates/project/folder/src/gameOver/layer/GOBackgroundLayer.js +0 -4
  9. data/lib/ccb/builder/templates/project/folder/src/gameOver/layer/GOTouchLayer.js +0 -5
  10. data/lib/ccb/builder/templates/project/folder/src/gameOver/scene/GameOver.js +0 -4
  11. data/lib/ccb/builder/templates/project/folder/src/gamePlay/classes/LevelManager.js +1 -6
  12. data/lib/ccb/builder/templates/project/folder/src/gamePlay/layer/GPBackgroundLayer.js +0 -4
  13. data/lib/ccb/builder/templates/project/folder/src/gamePlay/layer/GPTouchLayer.js +4 -8
  14. data/lib/ccb/builder/templates/project/folder/src/gamePlay/scene/GamePlay.js +0 -5
  15. data/lib/ccb/builder/templates/project/folder/src/mainMenu/layer/MMBackgroundLayer.js +1 -8
  16. data/lib/ccb/builder/templates/project/folder/src/mainMenu/layer/MMMainMenuLayer.js +0 -5
  17. data/lib/ccb/builder/templates/project/folder/src/mainMenu/layer/MMTouchLayer.js +0 -10
  18. data/lib/ccb/builder/templates/project/folder/src/mainMenu/scene/MainMenu.js +0 -18
  19. data/lib/ccb/builder/templates/project/folder/src/resource.js +0 -3
  20. data/lib/ccb/builder/templates/project/folder/src/setting/layer/STBackgroundLayer.js +0 -8
  21. data/lib/ccb/builder/templates/project/folder/src/setting/layer/STTouchLayer.js +1 -15
  22. data/lib/ccb/builder/templates/project/folder/src/setting/scene/Setting.js +1 -10
  23. data/lib/ccb/builder/templates/scene/layer/BackgroundLayer.js.tt +19 -0
  24. data/lib/ccb/builder/templates/scene/layer/TouchLayer.js.tt +43 -0
  25. data/lib/ccb/builder/templates/scene/scene/Scene.js.tt +32 -0
  26. metadata +4 -4
  27. data/lib/ccb/builder/templates/project/folder/res/CloseNormal.png +0 -0
  28. data/lib/ccb/builder/templates/project/folder/res/CloseSelected.png +0 -0
  29. data/lib/ccb/builder/templates/project/folder/res/HelloWorld.png +0 -0
checksums.yaml CHANGED
@@ -1,7 +1,7 @@
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  SHA1:
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- metadata.gz: 56d724f7c9a801190faa64fcbffcd202f6f486c7
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- data.tar.gz: b389cc74c3f3bc27a097390151e7af17fc37c41e
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+ metadata.gz: b1618cef36d2f4fc2a5c435a958c71628eb87c1e
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+ data.tar.gz: 5c4ca08599a2b61e4aa31539e510ebf839dd4702
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  SHA512:
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- metadata.gz: c4b1df73264d350b75f7b928cc80efcb93ac28eccb01c5aaea279427fab7bff9e4584f14836632de8fc042663fb5e873b11dcef88f974803405f112d52eacf07
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- data.tar.gz: 5f0bcca474e5252779009836143795c9405ad40dac4975a91cf3ef1fcc2d702b242d2c3d7da7670552afa1461df74812db7fa951d88c4a5984e3e420e82c5da2
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+ metadata.gz: 9c8c5bea1add7cd897896e6572466866066da5a6ddfac705d98c44880b0fd435a894458add9184ed5908b7373118fa915d95f57fcd25703a190b790436d912da
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+ data.tar.gz: d64eb2151f46c1776e3eb4c3ef2a285b1b81b68d53b0dc2377675b0f5d84bdbe06a93dfe0f5175e6564a4587755c5807153939f586e4c1c53c90247eac42391d
@@ -2,7 +2,6 @@ module Ccb
2
2
  module Builder
3
3
  module ProjectBuilder
4
4
  def build_project
5
- # empty_directory "#{@name}/assets"
6
5
  directory 'builder/templates/project/folder', "#{@name}"
7
6
  template 'builder/templates/project/_cocos-project.json', "#{@name}/.cocos-project.json"
8
7
  template 'builder/templates/project/index.html.tt', "#{@name}/index.html"
@@ -1,8 +1,22 @@
1
1
  module Ccb
2
2
  module Builder
3
3
  module SceneBuilder
4
+ def replace(filepath, regexp, *args, &block)
5
+ content = File.read(filepath).gsub(regexp, *args, &block)
6
+ File.open(filepath, 'wb') { |file| file.write(content) }
7
+ end
8
+
4
9
  def build_scene
5
-
10
+ empty_directory "src/#{@name.downcase}"
11
+ empty_directory "src/#{@name.downcase}/layer"
12
+ empty_directory "src/#{@name.downcase}/scene"
13
+ empty_directory "src/#{@name.downcase}/sprite"
14
+ template 'builder/templates/scene/layer/BackgroundLayer.js.tt', "src/#{@name.downcase}/layer/#{@name.capitalize}BackgroundLayer.js"
15
+ template 'builder/templates/scene/layer/TouchLayer.js.tt', "src/#{@name.downcase}/layer/#{@name.capitalize}TouchLayer.js"
16
+ template 'builder/templates/scene/scene/Scene.js.tt', "src/#{@name.downcase}/scene/#{@name.capitalize}Scene.js"
17
+ replace("project.json", "\"jsList\" : [") do |match|
18
+ "#{match}\n\n \"src/setting/scene/#{@name.capitalize}.js\"\n \"src/setting/layer/#{@name.capitalize}BackgroundLayer.js\"\n \"src/setting/layer/#{@name.capitalize}TouchLayer.js\"\n\n"
19
+ end
6
20
  end
7
21
  end
8
22
  end
@@ -1,7 +1,3 @@
1
- /**
2
- * Created by lingjianfeng on 14-8-31.
3
- */
4
-
5
1
  var ABBackgroundLayer = cc.Layer.extend({
6
2
 
7
3
  ctor : function(){
@@ -1,8 +1,3 @@
1
- /**
2
- * Created by lingjianfeng on 14-8-31.
3
- */
4
-
5
-
6
1
  var ABTouchLayer = cc.Layer.extend({
7
2
 
8
3
  ctor : function(){
@@ -18,10 +13,12 @@ var ABTouchLayer = cc.Layer.extend({
18
13
  title.y = GC.h - 60;
19
14
  this.addChild(title);
20
15
 
21
- //
22
- var about = new cc.LabelTTF("ccb stands for Cocos2D JS builder, it provides lots of tools for fast developing cocos 2d js project \n \n " +
23
- "Programmer: \n " +
24
- "Eiffel Qiu \n",
16
+ var about = new cc.LabelTTF("ccb stands for Cocos2D JS builder, it provides lots of tools for fast developing cocos 2d js project \n \n" +
17
+ "Author: " +
18
+ "Eiffel Qiu\n\n" + "Email: " +
19
+ "eiffelqiu@qq.com\n\n" + "QQ: " +
20
+ "1053568\n\n" + "Github: " +
21
+ "https://github.com/eiffelqiu\n" ,
25
22
  "Arial",
26
23
  14,
27
24
  cc.size(GC.w * 0.85, 320),
@@ -1,7 +1,3 @@
1
- /**
2
- * Created by lingjianfeng on 14-8-31.
3
- */
4
-
5
1
  var AboutLayer = cc.Layer.extend({
6
2
 
7
3
  _backgroundLayer : null,
@@ -1,7 +1,3 @@
1
- /**
2
- * Created by lingjianfeng on 14-8-31.
3
- */
4
-
5
1
  var Level1 = {
6
2
 
7
3
  };
@@ -1,7 +1,3 @@
1
- /**
2
- * Created by lingjianfeng on 14-8-31.
3
- */
4
-
5
1
  var GOBackgroundLayer = cc.Layer.extend({
6
2
 
7
3
  ctor : function(){
@@ -1,8 +1,3 @@
1
- /**
2
- * Created by lingjianfeng on 14-8-31.
3
- */
4
-
5
-
6
1
  var GOTouchLayer = cc.Layer.extend({
7
2
 
8
3
  ctor : function(){
@@ -1,7 +1,3 @@
1
- /**
2
- * Created by lingjianfeng on 14-8-31.
3
- */
4
-
5
1
  var GameOverLayer = cc.Layer.extend({
6
2
 
7
3
  _backgroundLayer : null,
@@ -1,8 +1,3 @@
1
- /**
2
- * Created by lingjianfeng on 14-8-31.
3
- */
4
-
5
-
6
1
  var LevelManager = cc.Class.extend({
7
2
 
8
3
  _currentLevel : null,
@@ -16,6 +11,6 @@ var LevelManager = cc.Class.extend({
16
11
  this.setLevel(this._currentLevel);
17
12
  },
18
13
  setLevel:function(level){
19
-
14
+
20
15
  }
21
16
  });
@@ -1,7 +1,3 @@
1
- /**
2
- * Created by lingjianfeng on 14-8-31.
3
- */
4
-
5
1
  var GPBackgroundLayer = cc.Layer.extend({
6
2
 
7
3
  ctor : function(){
@@ -1,11 +1,6 @@
1
- /**
2
- * Created by lingjianfeng on 14-8-31.
3
- */
4
-
5
1
  STATE_PLAYING = 0;
6
2
  STATE_GAMEOVER = 1;
7
3
 
8
- //当前层对外引用,也就是说,可以在其他地方直接通过g_GPTouchLayer指向当前层,从而获取当前层里面的属性和方法等等。
9
4
  var g_GPTouchLayer;
10
5
 
11
6
  var GPTouchLayer = cc.Layer.extend({
@@ -16,7 +11,6 @@ var GPTouchLayer = cc.Layer.extend({
16
11
 
17
12
  this.playMusic();
18
13
 
19
- // 重置相关信息
20
14
  GC.GAME_STATE = GC.GAME_STATE_ENUM.PLAY;
21
15
 
22
16
  g_GPTouchLayer = this;
@@ -30,17 +24,19 @@ var GPTouchLayer = cc.Layer.extend({
30
24
  },
31
25
  playMusic: function () {
32
26
  if (GC.SOUND_ON) {
27
+ if (cc.audioEngine.isMusicPlaying()){
28
+ return;
29
+ }
33
30
  cc.audioEngine.playMusic(res.gp_bgMusic_mp3, true);
34
31
  }
35
32
  },
36
- // 游戏时时刷新
33
+
37
34
  update: function (dt) {
38
35
  if (this._state == STATE_PLAYING) {
39
36
 
40
37
  }
41
38
  },
42
39
 
43
- // 游戏结束
44
40
  onGameOver: function () {
45
41
  cc.log("onGameOver");
46
42
  cc.audioEngine.stopMusic();
@@ -1,7 +1,3 @@
1
- /**
2
- * Created by lingjianfeng on 14-8-31.
3
- */
4
-
5
1
  var GamePlayLayer = cc.Layer.extend({
6
2
 
7
3
  _backgroundLayer : null,
@@ -20,7 +16,6 @@ var GamePlayLayer = cc.Layer.extend({
20
16
 
21
17
  },
22
18
 
23
-
24
19
  addBackgroundLayer : function(){
25
20
  this._backgroundLayer = new GPBackgroundLayer();
26
21
  this.addChild(this._backgroundLayer);
@@ -1,7 +1,3 @@
1
- /**
2
- * Created by lingjianfeng on 14-8-31.
3
- */
4
-
5
1
  var MMBackgroundLayer = cc.Layer.extend({
6
2
 
7
3
  _sptBg : null,
@@ -9,16 +5,14 @@ var MMBackgroundLayer = cc.Layer.extend({
9
5
  _ship : null,
10
6
  ctor : function(){
11
7
 
12
- this._super()
8
+ this._super();
13
9
 
14
- // 将plist资源加载到内存中
15
10
  this.initBackground();
16
11
 
17
12
  },
18
13
 
19
14
  initBackground : function(){
20
15
 
21
- // 创建一个精灵作为背景,并且设置它的锚点为cc.p(0.5, 0.5)[锚点默认为0.5], 以及坐标定位在屏幕中间
22
16
  this._sptBg = new cc.Sprite(res.mm_bg_png);
23
17
  this._sptBg.attr({
24
18
  anchorX : 0.5,
@@ -29,7 +23,6 @@ var MMBackgroundLayer = cc.Layer.extend({
29
23
  this.addChild(this._sptBg);
30
24
  },
31
25
 
32
-
33
26
  update:function () {
34
27
  if (this._ship.y > 480) {
35
28
  this._ship.x = Math.random() * GC.w;
@@ -1,8 +1,3 @@
1
- /**
2
- * Created by lingjianfeng on 14-8-31.
3
- */
4
-
5
-
6
1
  var MMMainMenuLayer = cc.Layer.extend({
7
2
 
8
3
  ctor:function () {
@@ -1,7 +1,3 @@
1
- /**
2
- * Created by lingjianfeng on 14-8-31.
3
- */
4
-
5
1
  var MMTouchLayer = cc.Layer.extend({
6
2
 
7
3
  ctor : function(){
@@ -14,8 +10,6 @@ var MMTouchLayer = cc.Layer.extend({
14
10
 
15
11
  },
16
12
  playMusic : function(){
17
-
18
- // 播放背景音乐,true代表循环无限次播放,false表示只播放一次。
19
13
  if (GC.SOUND_ON){
20
14
  if (cc.audioEngine.isMusicPlaying()){
21
15
  return;
@@ -39,7 +33,6 @@ var MMTouchLayer = cc.Layer.extend({
39
33
  var aboutSelected = new cc.Sprite(res.mm_mune_png, cc.rect(252, 33, 126, 33));
40
34
  var aboutDisabled = new cc.Sprite(res.mm_mune_png, cc.rect(252, 33 * 2, 126, 33));
41
35
 
42
- // 三个菜单项,并且指定菜单项点击所会执行的函数
43
36
  var newGame = new cc.MenuItemSprite(
44
37
  newGameNormal,
45
38
  newGameSelected,
@@ -66,7 +59,6 @@ var MMTouchLayer = cc.Layer.extend({
66
59
  this
67
60
  );
68
61
 
69
- // 菜单。 对应三者关系:菜单里面有菜单项,菜单项中绑定要执行的方法,并且需要图片去显示。图片就是精灵
70
62
  var menu = new cc.Menu(newGame, gameSettings, about);
71
63
  menu.alignItemsVerticallyWithPadding(10);
72
64
  menu.x = GC.w_2;
@@ -76,8 +68,6 @@ var MMTouchLayer = cc.Layer.extend({
76
68
  },
77
69
  onNewGame : function(){
78
70
  cc.audioEngine.stopMusic();
79
-
80
- // 场景切换,并且指定切换效果,更多效果,参考引擎包samples/js-tests下的Transitions Test
81
71
  cc.director.runScene(new cc.TransitionFade(1.2, new GamePlayScene()));
82
72
  },
83
73
  onSettings : function(){
@@ -1,29 +1,14 @@
1
- /**
2
- * Created by lingjianfeng on 14-8-31.
3
- */
4
-
5
-
6
- // 定义一个层,继承自cc.Layer
7
1
  var MainMenuLayer = cc.Layer.extend({
8
2
 
9
- // 属性声明
10
3
  _backgroundLayer : null,
11
4
  _touchLayer : null,
12
5
  ctor : function(){
13
-
14
- // 调用父类ctor方法。结合下面MainMenuScene中的onEnter 可以得出:this._super() 调用父类当前方法。
15
6
  this._super();
16
-
17
7
  this.addBackgroundLayer();
18
-
19
8
  this.addTouchLayer();
20
-
21
9
  },
22
10
 
23
- // 定义方法
24
11
  addBackgroundLayer : function(){
25
-
26
- // 创建一个背景层,并且添加到当前层中
27
12
  this._backgroundLayer = new MMBackgroundLayer();
28
13
  this.addChild(this._backgroundLayer);
29
14
  },
@@ -33,11 +18,8 @@ var MainMenuLayer = cc.Layer.extend({
33
18
  }
34
19
  });
35
20
 
36
- // 定义一个场景,继承自cc.Scene
37
21
  var MainMenuScene = cc.Scene.extend({
38
22
  onEnter:function () {
39
-
40
- // 调用父类的onEnter()方法。
41
23
  this._super();
42
24
  var layer = new MainMenuLayer();
43
25
  this.addChild(layer);
@@ -1,7 +1,4 @@
1
1
  var res = {
2
- HelloWorld_png : "res/HelloWorld.png",
3
- CloseNormal_png : "res/CloseNormal.png",
4
- CloseSelected_png : "res/CloseSelected.png",
5
2
 
6
3
  // shared
7
4
  sh_arial_14_fnt : 'res/shared/arial-14.fnt',
@@ -1,19 +1,11 @@
1
- /**
2
- * Created by lingjianfeng on 14-8-31.
3
- */
4
-
5
-
6
1
  var STBackgroundLayer = cc.Layer.extend({
7
2
 
8
3
  ctor : function(){
9
-
10
4
  this._super()
11
-
12
5
  this.initBackground();
13
6
  },
14
7
 
15
8
  initBackground : function(){
16
-
17
9
  this._sptBg = cc.Sprite.create(res.mm_bg_png);
18
10
  this._sptBg.attr({
19
11
  x: GC.w_2,
@@ -1,25 +1,15 @@
1
- /**
2
- * Created by lingjianfeng on 14-8-31.
3
- */
4
-
5
-
6
1
  var STTouchLayer = cc.Layer.extend({
7
2
 
8
3
  ctor : function(){
9
-
10
4
  this._super();
11
-
12
5
  this.initTouchAbout();
13
-
14
6
  },
15
7
  initTouchAbout : function(){
16
-
17
8
  var title = new cc.Sprite(res.st_menuTitle_png, cc.rect(0, 0, 134, 34));
18
9
  title.x = GC.w_2;
19
10
  title.y = GC.h - 120;
20
11
  this.addChild(title);
21
12
 
22
- // 设置MenuItemFont字体以及大小
23
13
  cc.MenuItemFont.setFontName("Arial");
24
14
  cc.MenuItemFont.setFontSize(18);
25
15
  var title1 = new cc.MenuItemFont("Sound");
@@ -32,7 +22,6 @@ var STTouchLayer = cc.Layer.extend({
32
22
  new cc.MenuItemFont("Off")
33
23
  );
34
24
 
35
- // 设置函数回调
36
25
  item1.setCallback(this.onSoundControl );
37
26
  item1.setSelectedIndex(GC.SOUND_ON ? 0 : 1);
38
27
 
@@ -57,12 +46,9 @@ var STTouchLayer = cc.Layer.extend({
57
46
  back.scale = 0.8;
58
47
 
59
48
  var menu = new cc.Menu(title1, title2, item1, item2, back);
60
-
61
- // 类似网格布局,三行,第一行为2列,第二行为2列,第三行为1列
62
49
  menu.alignItemsInColumns(2, 2, 1);
63
50
  this.addChild(menu);
64
51
  back.y -= 50;
65
-
66
52
  },
67
53
  onSoundControl : function(){
68
54
  GC.SOUND_ON = !GC.SOUND_ON;
@@ -71,7 +57,7 @@ var STTouchLayer = cc.Layer.extend({
71
57
  if (cc.audioEngine.isMusicPlaying()){
72
58
  return;
73
59
  }
74
- // cc.audioEngine.playMusic(res.mm_bgMusic_mp3, true);
60
+ cc.audioEngine.playMusic(res.gp_bgMusic_mp3, true);
75
61
  }
76
62
  else{
77
63
  audioEngine.stopMusic();
@@ -1,21 +1,12 @@
1
- /**
2
- * Created by lingjianfeng on 14-8-31.
3
- */
4
-
5
1
  var SettingLayer = cc.Layer.extend({
6
2
 
7
3
  _backgroundLayer : null,
8
4
  _touchLayer : null,
9
5
  ctor : function(){
10
-
11
- this._super()
12
-
6
+ this._super();
13
7
  this.addBackgroundLayer();
14
-
15
8
  this.addTouchLayer();
16
-
17
9
  },
18
-
19
10
  addBackgroundLayer : function(){
20
11
  this._backgroundLayer = new STBackgroundLayer();
21
12
  this.addChild(this._backgroundLayer);
@@ -0,0 +1,19 @@
1
+ var <%= @name.capitalize %>BackgroundLayer = cc.Layer.extend({
2
+
3
+ ctor : function(){
4
+
5
+ this._super();
6
+
7
+ this.initBackground();
8
+ },
9
+
10
+ initBackground : function(){
11
+
12
+ this._sptBg = cc.Sprite.create(res.mm_bg_png);
13
+ this._sptBg.attr({
14
+ x: GC.w_2,
15
+ y: GC.h_2
16
+ });
17
+ this.addChild(this._sptBg);
18
+ }
19
+ });
@@ -0,0 +1,43 @@
1
+ var <%= @name.capitalize %>TouchLayer = cc.Layer.extend({
2
+
3
+ ctor : function(){
4
+
5
+ this._super();
6
+
7
+ this.initTouchAbout();
8
+ },
9
+ initTouch<%= @name.capitalize %> : function(){
10
+
11
+ var title = new cc.Sprite(res.st_menuTitle_png, cc.rect(0, 36, 134, 34));
12
+ title.x = GC.w_2;
13
+ title.y = GC.h - 60;
14
+ this.addChild(title);
15
+
16
+ var about = new cc.LabelTTF("This is your new scene\n" ,
17
+ "Arial",
18
+ 14,
19
+ cc.size(GC.w * 0.85, 320),
20
+ cc.TEXT_ALIGNMENT_LEFT
21
+ );
22
+ about.attr({
23
+ x: GC.w_2,
24
+ y: GC.h_2 -20,
25
+ anchorX: 0.5,
26
+ anchorY: 0.5
27
+ });
28
+ this.addChild(about);
29
+
30
+ var label = new cc.LabelTTF("Go back", "Arial", 14);
31
+ var back = new cc.MenuItemLabel(label, this.onBackCallback);
32
+ var menu = new cc.Menu(back);
33
+ menu.x = GC.w_2;
34
+ menu.y = 40;
35
+ this.addChild(menu);
36
+
37
+ },
38
+ onBackCallback : function(){
39
+ cc.log("[STTouchLayer] : onBack");
40
+ cc.director.runScene(new cc.TransitionFade(1.2, new MainMenuScene()));
41
+ }
42
+
43
+ });
@@ -0,0 +1,32 @@
1
+ var <%= @name.capitalize %>Layer = cc.Layer.extend({
2
+
3
+ _backgroundLayer : null,
4
+ _touchLayer : null,
5
+ ctor : function(){
6
+
7
+ this._super();
8
+
9
+ this.addBackgroundLayer();
10
+ this.addTouchLayer();
11
+
12
+ },
13
+
14
+ addBackgroundLayer : function(){
15
+ this._backgroundLayer = new <%= @name.capitalize %>BackgroundLayer();
16
+ this.addChild(this._backgroundLayer);
17
+ },
18
+ addTouchLayer : function(){
19
+ this._touchLayer = new <%= @name.capitalize %>TouchLayer();
20
+ this.addChild(this._touchLayer);
21
+ }
22
+ });
23
+
24
+ var <%= @name.capitalize %>Scene = cc.Scene.extend({
25
+ onEnter:function () {
26
+ this._super();
27
+
28
+ var layer = new <%= @name.capitalize %>Layer();
29
+ this.addChild(layer);
30
+
31
+ }
32
+ });
metadata CHANGED
@@ -1,7 +1,7 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: ccb
3
3
  version: !ruby/object:Gem::Version
4
- version: 0.0.1
4
+ version: 0.0.2
5
5
  platform: ruby
6
6
  authors:
7
7
  - Eiffel Qiu
@@ -386,9 +386,6 @@ files:
386
386
  - lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/jsb_apis.js
387
387
  - lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/moduleConfig.json
388
388
  - lib/ccb/builder/templates/project/folder/project.json
389
- - lib/ccb/builder/templates/project/folder/res/CloseNormal.png
390
- - lib/ccb/builder/templates/project/folder/res/CloseSelected.png
391
- - lib/ccb/builder/templates/project/folder/res/HelloWorld.png
392
389
  - lib/ccb/builder/templates/project/folder/res/favicon.ico
393
390
  - lib/ccb/builder/templates/project/folder/res/gameOver/cocos2d-html5.png
394
391
  - lib/ccb/builder/templates/project/folder/res/gameOver/gameOver.png
@@ -419,6 +416,9 @@ files:
419
416
  - lib/ccb/builder/templates/project/folder/src/setting/scene/Setting.js
420
417
  - lib/ccb/builder/templates/project/index.html.tt
421
418
  - lib/ccb/builder/templates/project/main.js.tt
419
+ - lib/ccb/builder/templates/scene/layer/BackgroundLayer.js.tt
420
+ - lib/ccb/builder/templates/scene/layer/TouchLayer.js.tt
421
+ - lib/ccb/builder/templates/scene/scene/Scene.js.tt
422
422
  - lib/ccb/cli.rb
423
423
  - lib/ccb/ext/method_hooker.rb
424
424
  - lib/ccb/ext/string_extention.rb