ccb 0.0.1 → 0.0.2
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- checksums.yaml +4 -4
- data/lib/ccb/builder/project_builder.rb +0 -1
- data/lib/ccb/builder/scene_builder.rb +15 -1
- data/lib/ccb/builder/templates/project/folder/src/about/layer/ABBackgroundLayer.js +0 -4
- data/lib/ccb/builder/templates/project/folder/src/about/layer/ABTouchLayer.js +6 -9
- data/lib/ccb/builder/templates/project/folder/src/about/scene/About.js +0 -4
- data/lib/ccb/builder/templates/project/folder/src/config/Level.js +0 -4
- data/lib/ccb/builder/templates/project/folder/src/gameOver/layer/GOBackgroundLayer.js +0 -4
- data/lib/ccb/builder/templates/project/folder/src/gameOver/layer/GOTouchLayer.js +0 -5
- data/lib/ccb/builder/templates/project/folder/src/gameOver/scene/GameOver.js +0 -4
- data/lib/ccb/builder/templates/project/folder/src/gamePlay/classes/LevelManager.js +1 -6
- data/lib/ccb/builder/templates/project/folder/src/gamePlay/layer/GPBackgroundLayer.js +0 -4
- data/lib/ccb/builder/templates/project/folder/src/gamePlay/layer/GPTouchLayer.js +4 -8
- data/lib/ccb/builder/templates/project/folder/src/gamePlay/scene/GamePlay.js +0 -5
- data/lib/ccb/builder/templates/project/folder/src/mainMenu/layer/MMBackgroundLayer.js +1 -8
- data/lib/ccb/builder/templates/project/folder/src/mainMenu/layer/MMMainMenuLayer.js +0 -5
- data/lib/ccb/builder/templates/project/folder/src/mainMenu/layer/MMTouchLayer.js +0 -10
- data/lib/ccb/builder/templates/project/folder/src/mainMenu/scene/MainMenu.js +0 -18
- data/lib/ccb/builder/templates/project/folder/src/resource.js +0 -3
- data/lib/ccb/builder/templates/project/folder/src/setting/layer/STBackgroundLayer.js +0 -8
- data/lib/ccb/builder/templates/project/folder/src/setting/layer/STTouchLayer.js +1 -15
- data/lib/ccb/builder/templates/project/folder/src/setting/scene/Setting.js +1 -10
- data/lib/ccb/builder/templates/scene/layer/BackgroundLayer.js.tt +19 -0
- data/lib/ccb/builder/templates/scene/layer/TouchLayer.js.tt +43 -0
- data/lib/ccb/builder/templates/scene/scene/Scene.js.tt +32 -0
- metadata +4 -4
- data/lib/ccb/builder/templates/project/folder/res/CloseNormal.png +0 -0
- data/lib/ccb/builder/templates/project/folder/res/CloseSelected.png +0 -0
- data/lib/ccb/builder/templates/project/folder/res/HelloWorld.png +0 -0
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
|
|
1
1
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---
|
2
2
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SHA1:
|
3
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-
metadata.gz:
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4
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-
data.tar.gz:
|
3
|
+
metadata.gz: b1618cef36d2f4fc2a5c435a958c71628eb87c1e
|
4
|
+
data.tar.gz: 5c4ca08599a2b61e4aa31539e510ebf839dd4702
|
5
5
|
SHA512:
|
6
|
-
metadata.gz:
|
7
|
-
data.tar.gz:
|
6
|
+
metadata.gz: 9c8c5bea1add7cd897896e6572466866066da5a6ddfac705d98c44880b0fd435a894458add9184ed5908b7373118fa915d95f57fcd25703a190b790436d912da
|
7
|
+
data.tar.gz: d64eb2151f46c1776e3eb4c3ef2a285b1b81b68d53b0dc2377675b0f5d84bdbe06a93dfe0f5175e6564a4587755c5807153939f586e4c1c53c90247eac42391d
|
@@ -2,7 +2,6 @@ module Ccb
|
|
2
2
|
module Builder
|
3
3
|
module ProjectBuilder
|
4
4
|
def build_project
|
5
|
-
# empty_directory "#{@name}/assets"
|
6
5
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directory 'builder/templates/project/folder', "#{@name}"
|
7
6
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template 'builder/templates/project/_cocos-project.json', "#{@name}/.cocos-project.json"
|
8
7
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template 'builder/templates/project/index.html.tt', "#{@name}/index.html"
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@@ -1,8 +1,22 @@
|
|
1
1
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module Ccb
|
2
2
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module Builder
|
3
3
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module SceneBuilder
|
4
|
+
def replace(filepath, regexp, *args, &block)
|
5
|
+
content = File.read(filepath).gsub(regexp, *args, &block)
|
6
|
+
File.open(filepath, 'wb') { |file| file.write(content) }
|
7
|
+
end
|
8
|
+
|
4
9
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def build_scene
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5
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-
|
10
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+
empty_directory "src/#{@name.downcase}"
|
11
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+
empty_directory "src/#{@name.downcase}/layer"
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12
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+
empty_directory "src/#{@name.downcase}/scene"
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13
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+
empty_directory "src/#{@name.downcase}/sprite"
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14
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+
template 'builder/templates/scene/layer/BackgroundLayer.js.tt', "src/#{@name.downcase}/layer/#{@name.capitalize}BackgroundLayer.js"
|
15
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+
template 'builder/templates/scene/layer/TouchLayer.js.tt', "src/#{@name.downcase}/layer/#{@name.capitalize}TouchLayer.js"
|
16
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+
template 'builder/templates/scene/scene/Scene.js.tt', "src/#{@name.downcase}/scene/#{@name.capitalize}Scene.js"
|
17
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+
replace("project.json", "\"jsList\" : [") do |match|
|
18
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+
"#{match}\n\n \"src/setting/scene/#{@name.capitalize}.js\"\n \"src/setting/layer/#{@name.capitalize}BackgroundLayer.js\"\n \"src/setting/layer/#{@name.capitalize}TouchLayer.js\"\n\n"
|
19
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+
end
|
6
20
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end
|
7
21
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end
|
8
22
|
end
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@@ -1,8 +1,3 @@
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-
/**
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-
* Created by lingjianfeng on 14-8-31.
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3
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-
*/
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4
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-
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5
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-
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6
1
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var ABTouchLayer = cc.Layer.extend({
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7
2
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8
3
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ctor : function(){
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@@ -18,10 +13,12 @@ var ABTouchLayer = cc.Layer.extend({
|
|
18
13
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title.y = GC.h - 60;
|
19
14
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this.addChild(title);
|
20
15
|
|
21
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-
|
22
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-
|
23
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-
"
|
24
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-
"
|
16
|
+
var about = new cc.LabelTTF("ccb stands for Cocos2D JS builder, it provides lots of tools for fast developing cocos 2d js project \n \n" +
|
17
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+
"Author: " +
|
18
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+
"Eiffel Qiu\n\n" + "Email: " +
|
19
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+
"eiffelqiu@qq.com\n\n" + "QQ: " +
|
20
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+
"1053568\n\n" + "Github: " +
|
21
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+
"https://github.com/eiffelqiu\n" ,
|
25
22
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"Arial",
|
26
23
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14,
|
27
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cc.size(GC.w * 0.85, 320),
|
@@ -1,8 +1,3 @@
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1
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-
/**
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2
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-
* Created by lingjianfeng on 14-8-31.
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3
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-
*/
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4
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-
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5
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-
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6
1
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var LevelManager = cc.Class.extend({
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7
2
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8
3
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_currentLevel : null,
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@@ -16,6 +11,6 @@ var LevelManager = cc.Class.extend({
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|
16
11
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this.setLevel(this._currentLevel);
|
17
12
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},
|
18
13
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setLevel:function(level){
|
19
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-
|
14
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+
|
20
15
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}
|
21
16
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});
|
@@ -1,11 +1,6 @@
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1
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-
/**
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2
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-
* Created by lingjianfeng on 14-8-31.
|
3
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-
*/
|
4
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-
|
5
1
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STATE_PLAYING = 0;
|
6
2
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STATE_GAMEOVER = 1;
|
7
3
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|
8
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-
//当前层对外引用,也就是说,可以在其他地方直接通过g_GPTouchLayer指向当前层,从而获取当前层里面的属性和方法等等。
|
9
4
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var g_GPTouchLayer;
|
10
5
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|
11
6
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var GPTouchLayer = cc.Layer.extend({
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@@ -16,7 +11,6 @@ var GPTouchLayer = cc.Layer.extend({
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|
16
11
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|
17
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this.playMusic();
|
18
13
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|
19
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-
// 重置相关信息
|
20
14
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GC.GAME_STATE = GC.GAME_STATE_ENUM.PLAY;
|
21
15
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|
22
16
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g_GPTouchLayer = this;
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@@ -30,17 +24,19 @@ var GPTouchLayer = cc.Layer.extend({
|
|
30
24
|
},
|
31
25
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playMusic: function () {
|
32
26
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if (GC.SOUND_ON) {
|
27
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+
if (cc.audioEngine.isMusicPlaying()){
|
28
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+
return;
|
29
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+
}
|
33
30
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cc.audioEngine.playMusic(res.gp_bgMusic_mp3, true);
|
34
31
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}
|
35
32
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},
|
36
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-
|
33
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+
|
37
34
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update: function (dt) {
|
38
35
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if (this._state == STATE_PLAYING) {
|
39
36
|
|
40
37
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}
|
41
38
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},
|
42
39
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|
43
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-
// 游戏结束
|
44
40
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onGameOver: function () {
|
45
41
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cc.log("onGameOver");
|
46
42
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cc.audioEngine.stopMusic();
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@@ -1,7 +1,3 @@
|
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1
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-
/**
|
2
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-
* Created by lingjianfeng on 14-8-31.
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3
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-
*/
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4
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-
|
5
1
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var GamePlayLayer = cc.Layer.extend({
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6
2
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|
7
3
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_backgroundLayer : null,
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@@ -20,7 +16,6 @@ var GamePlayLayer = cc.Layer.extend({
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|
20
16
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|
21
17
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},
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22
18
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|
23
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-
|
24
19
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addBackgroundLayer : function(){
|
25
20
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this._backgroundLayer = new GPBackgroundLayer();
|
26
21
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this.addChild(this._backgroundLayer);
|
@@ -1,7 +1,3 @@
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1
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-
/**
|
2
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-
* Created by lingjianfeng on 14-8-31.
|
3
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-
*/
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4
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-
|
5
1
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var MMBackgroundLayer = cc.Layer.extend({
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6
2
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7
3
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_sptBg : null,
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@@ -9,16 +5,14 @@ var MMBackgroundLayer = cc.Layer.extend({
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9
5
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_ship : null,
|
10
6
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ctor : function(){
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11
7
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|
12
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-
this._super()
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8
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+
this._super();
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13
9
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|
14
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-
// 将plist资源加载到内存中
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10
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this.initBackground();
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16
11
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|
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12
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},
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18
13
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|
19
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initBackground : function(){
|
20
15
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|
21
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-
// 创建一个精灵作为背景,并且设置它的锚点为cc.p(0.5, 0.5)[锚点默认为0.5], 以及坐标定位在屏幕中间
|
22
16
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this._sptBg = new cc.Sprite(res.mm_bg_png);
|
23
17
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this._sptBg.attr({
|
24
18
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anchorX : 0.5,
|
@@ -29,7 +23,6 @@ var MMBackgroundLayer = cc.Layer.extend({
|
|
29
23
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this.addChild(this._sptBg);
|
30
24
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},
|
31
25
|
|
32
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-
|
33
26
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update:function () {
|
34
27
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if (this._ship.y > 480) {
|
35
28
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this._ship.x = Math.random() * GC.w;
|
@@ -1,7 +1,3 @@
|
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1
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-
/**
|
2
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-
* Created by lingjianfeng on 14-8-31.
|
3
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-
*/
|
4
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-
|
5
1
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var MMTouchLayer = cc.Layer.extend({
|
6
2
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|
7
3
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ctor : function(){
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@@ -14,8 +10,6 @@ var MMTouchLayer = cc.Layer.extend({
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14
10
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15
11
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},
|
16
12
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playMusic : function(){
|
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-
|
18
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// 播放背景音乐,true代表循环无限次播放,false表示只播放一次。
|
19
13
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if (GC.SOUND_ON){
|
20
14
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if (cc.audioEngine.isMusicPlaying()){
|
21
15
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return;
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@@ -39,7 +33,6 @@ var MMTouchLayer = cc.Layer.extend({
|
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39
33
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var aboutSelected = new cc.Sprite(res.mm_mune_png, cc.rect(252, 33, 126, 33));
|
40
34
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var aboutDisabled = new cc.Sprite(res.mm_mune_png, cc.rect(252, 33 * 2, 126, 33));
|
41
35
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|
42
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-
// 三个菜单项,并且指定菜单项点击所会执行的函数
|
43
36
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var newGame = new cc.MenuItemSprite(
|
44
37
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newGameNormal,
|
45
38
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newGameSelected,
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@@ -66,7 +59,6 @@ var MMTouchLayer = cc.Layer.extend({
|
|
66
59
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this
|
67
60
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);
|
68
61
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|
69
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-
// 菜单。 对应三者关系:菜单里面有菜单项,菜单项中绑定要执行的方法,并且需要图片去显示。图片就是精灵
|
70
62
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var menu = new cc.Menu(newGame, gameSettings, about);
|
71
63
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menu.alignItemsVerticallyWithPadding(10);
|
72
64
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menu.x = GC.w_2;
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@@ -76,8 +68,6 @@ var MMTouchLayer = cc.Layer.extend({
|
|
76
68
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},
|
77
69
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onNewGame : function(){
|
78
70
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cc.audioEngine.stopMusic();
|
79
|
-
|
80
|
-
// 场景切换,并且指定切换效果,更多效果,参考引擎包samples/js-tests下的Transitions Test
|
81
71
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cc.director.runScene(new cc.TransitionFade(1.2, new GamePlayScene()));
|
82
72
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},
|
83
73
|
onSettings : function(){
|
@@ -1,29 +1,14 @@
|
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-
/**
|
2
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-
* Created by lingjianfeng on 14-8-31.
|
3
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-
*/
|
4
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-
|
5
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-
|
6
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-
// 定义一个层,继承自cc.Layer
|
7
1
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var MainMenuLayer = cc.Layer.extend({
|
8
2
|
|
9
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-
// 属性声明
|
10
3
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_backgroundLayer : null,
|
11
4
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_touchLayer : null,
|
12
5
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ctor : function(){
|
13
|
-
|
14
|
-
// 调用父类ctor方法。结合下面MainMenuScene中的onEnter 可以得出:this._super() 调用父类当前方法。
|
15
6
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this._super();
|
16
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-
|
17
7
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this.addBackgroundLayer();
|
18
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-
|
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8
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this.addTouchLayer();
|
20
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-
|
21
9
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},
|
22
10
|
|
23
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-
// 定义方法
|
24
11
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addBackgroundLayer : function(){
|
25
|
-
|
26
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-
// 创建一个背景层,并且添加到当前层中
|
27
12
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this._backgroundLayer = new MMBackgroundLayer();
|
28
13
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this.addChild(this._backgroundLayer);
|
29
14
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},
|
@@ -33,11 +18,8 @@ var MainMenuLayer = cc.Layer.extend({
|
|
33
18
|
}
|
34
19
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});
|
35
20
|
|
36
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-
// 定义一个场景,继承自cc.Scene
|
37
21
|
var MainMenuScene = cc.Scene.extend({
|
38
22
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onEnter:function () {
|
39
|
-
|
40
|
-
// 调用父类的onEnter()方法。
|
41
23
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this._super();
|
42
24
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var layer = new MainMenuLayer();
|
43
25
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this.addChild(layer);
|
@@ -1,19 +1,11 @@
|
|
1
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-
/**
|
2
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-
* Created by lingjianfeng on 14-8-31.
|
3
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-
*/
|
4
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-
|
5
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-
|
6
1
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var STBackgroundLayer = cc.Layer.extend({
|
7
2
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|
8
3
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ctor : function(){
|
9
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-
|
10
4
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this._super()
|
11
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-
|
12
5
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this.initBackground();
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},
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14
7
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15
8
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initBackground : function(){
|
16
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-
|
17
9
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this._sptBg = cc.Sprite.create(res.mm_bg_png);
|
18
10
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this._sptBg.attr({
|
19
11
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x: GC.w_2,
|
@@ -1,25 +1,15 @@
|
|
1
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-
/**
|
2
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-
* Created by lingjianfeng on 14-8-31.
|
3
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-
*/
|
4
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-
|
5
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-
|
6
1
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var STTouchLayer = cc.Layer.extend({
|
7
2
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|
8
3
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ctor : function(){
|
9
|
-
|
10
4
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this._super();
|
11
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-
|
12
5
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this.initTouchAbout();
|
13
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-
|
14
6
|
},
|
15
7
|
initTouchAbout : function(){
|
16
|
-
|
17
8
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var title = new cc.Sprite(res.st_menuTitle_png, cc.rect(0, 0, 134, 34));
|
18
9
|
title.x = GC.w_2;
|
19
10
|
title.y = GC.h - 120;
|
20
11
|
this.addChild(title);
|
21
12
|
|
22
|
-
// 设置MenuItemFont字体以及大小
|
23
13
|
cc.MenuItemFont.setFontName("Arial");
|
24
14
|
cc.MenuItemFont.setFontSize(18);
|
25
15
|
var title1 = new cc.MenuItemFont("Sound");
|
@@ -32,7 +22,6 @@ var STTouchLayer = cc.Layer.extend({
|
|
32
22
|
new cc.MenuItemFont("Off")
|
33
23
|
);
|
34
24
|
|
35
|
-
// 设置函数回调
|
36
25
|
item1.setCallback(this.onSoundControl );
|
37
26
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item1.setSelectedIndex(GC.SOUND_ON ? 0 : 1);
|
38
27
|
|
@@ -57,12 +46,9 @@ var STTouchLayer = cc.Layer.extend({
|
|
57
46
|
back.scale = 0.8;
|
58
47
|
|
59
48
|
var menu = new cc.Menu(title1, title2, item1, item2, back);
|
60
|
-
|
61
|
-
// 类似网格布局,三行,第一行为2列,第二行为2列,第三行为1列
|
62
49
|
menu.alignItemsInColumns(2, 2, 1);
|
63
50
|
this.addChild(menu);
|
64
51
|
back.y -= 50;
|
65
|
-
|
66
52
|
},
|
67
53
|
onSoundControl : function(){
|
68
54
|
GC.SOUND_ON = !GC.SOUND_ON;
|
@@ -71,7 +57,7 @@ var STTouchLayer = cc.Layer.extend({
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71
57
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if (cc.audioEngine.isMusicPlaying()){
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72
58
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return;
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73
59
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}
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74
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-
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60
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+
cc.audioEngine.playMusic(res.gp_bgMusic_mp3, true);
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75
61
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}
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76
62
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else{
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77
63
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audioEngine.stopMusic();
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@@ -1,21 +1,12 @@
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1
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-
/**
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-
* Created by lingjianfeng on 14-8-31.
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3
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-
*/
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4
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-
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5
1
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var SettingLayer = cc.Layer.extend({
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6
2
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7
3
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_backgroundLayer : null,
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8
4
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_touchLayer : null,
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9
5
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ctor : function(){
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10
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-
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11
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-
this._super()
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12
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-
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6
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+
this._super();
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13
7
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this.addBackgroundLayer();
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14
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-
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15
8
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this.addTouchLayer();
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16
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-
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17
9
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},
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18
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-
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19
10
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addBackgroundLayer : function(){
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20
11
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this._backgroundLayer = new STBackgroundLayer();
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21
12
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this.addChild(this._backgroundLayer);
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@@ -0,0 +1,19 @@
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1
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+
var <%= @name.capitalize %>BackgroundLayer = cc.Layer.extend({
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2
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+
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3
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ctor : function(){
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+
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this._super();
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6
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+
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7
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this.initBackground();
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8
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},
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9
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+
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10
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+
initBackground : function(){
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11
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+
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12
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+
this._sptBg = cc.Sprite.create(res.mm_bg_png);
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13
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+
this._sptBg.attr({
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14
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x: GC.w_2,
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15
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y: GC.h_2
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16
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});
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17
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+
this.addChild(this._sptBg);
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18
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}
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19
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});
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@@ -0,0 +1,43 @@
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1
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+
var <%= @name.capitalize %>TouchLayer = cc.Layer.extend({
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2
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+
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3
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ctor : function(){
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4
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+
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5
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this._super();
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6
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+
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7
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this.initTouchAbout();
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8
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},
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9
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+
initTouch<%= @name.capitalize %> : function(){
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10
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+
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11
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+
var title = new cc.Sprite(res.st_menuTitle_png, cc.rect(0, 36, 134, 34));
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12
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title.x = GC.w_2;
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13
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title.y = GC.h - 60;
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14
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+
this.addChild(title);
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15
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+
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16
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+
var about = new cc.LabelTTF("This is your new scene\n" ,
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17
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"Arial",
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18
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14,
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19
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cc.size(GC.w * 0.85, 320),
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20
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cc.TEXT_ALIGNMENT_LEFT
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21
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+
);
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22
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+
about.attr({
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23
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x: GC.w_2,
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24
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+
y: GC.h_2 -20,
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25
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+
anchorX: 0.5,
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26
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+
anchorY: 0.5
|
27
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+
});
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28
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+
this.addChild(about);
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29
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+
|
30
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+
var label = new cc.LabelTTF("Go back", "Arial", 14);
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31
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+
var back = new cc.MenuItemLabel(label, this.onBackCallback);
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32
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+
var menu = new cc.Menu(back);
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33
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+
menu.x = GC.w_2;
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34
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+
menu.y = 40;
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35
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+
this.addChild(menu);
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36
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+
|
37
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+
},
|
38
|
+
onBackCallback : function(){
|
39
|
+
cc.log("[STTouchLayer] : onBack");
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40
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+
cc.director.runScene(new cc.TransitionFade(1.2, new MainMenuScene()));
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41
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+
}
|
42
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+
|
43
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+
});
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@@ -0,0 +1,32 @@
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|
1
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+
var <%= @name.capitalize %>Layer = cc.Layer.extend({
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2
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+
|
3
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_backgroundLayer : null,
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4
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+
_touchLayer : null,
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5
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+
ctor : function(){
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6
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+
|
7
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+
this._super();
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8
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+
|
9
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+
this.addBackgroundLayer();
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10
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+
this.addTouchLayer();
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11
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+
|
12
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},
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13
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+
|
14
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+
addBackgroundLayer : function(){
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15
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+
this._backgroundLayer = new <%= @name.capitalize %>BackgroundLayer();
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16
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+
this.addChild(this._backgroundLayer);
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17
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+
},
|
18
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+
addTouchLayer : function(){
|
19
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+
this._touchLayer = new <%= @name.capitalize %>TouchLayer();
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20
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+
this.addChild(this._touchLayer);
|
21
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+
}
|
22
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+
});
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23
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+
|
24
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+
var <%= @name.capitalize %>Scene = cc.Scene.extend({
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25
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+
onEnter:function () {
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26
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+
this._super();
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27
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+
|
28
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+
var layer = new <%= @name.capitalize %>Layer();
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29
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+
this.addChild(layer);
|
30
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+
|
31
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+
}
|
32
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+
});
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metadata
CHANGED
@@ -1,7 +1,7 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: ccb
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 0.0.
|
4
|
+
version: 0.0.2
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- Eiffel Qiu
|
@@ -386,9 +386,6 @@ files:
|
|
386
386
|
- lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/jsb_apis.js
|
387
387
|
- lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/moduleConfig.json
|
388
388
|
- lib/ccb/builder/templates/project/folder/project.json
|
389
|
-
- lib/ccb/builder/templates/project/folder/res/CloseNormal.png
|
390
|
-
- lib/ccb/builder/templates/project/folder/res/CloseSelected.png
|
391
|
-
- lib/ccb/builder/templates/project/folder/res/HelloWorld.png
|
392
389
|
- lib/ccb/builder/templates/project/folder/res/favicon.ico
|
393
390
|
- lib/ccb/builder/templates/project/folder/res/gameOver/cocos2d-html5.png
|
394
391
|
- lib/ccb/builder/templates/project/folder/res/gameOver/gameOver.png
|
@@ -419,6 +416,9 @@ files:
|
|
419
416
|
- lib/ccb/builder/templates/project/folder/src/setting/scene/Setting.js
|
420
417
|
- lib/ccb/builder/templates/project/index.html.tt
|
421
418
|
- lib/ccb/builder/templates/project/main.js.tt
|
419
|
+
- lib/ccb/builder/templates/scene/layer/BackgroundLayer.js.tt
|
420
|
+
- lib/ccb/builder/templates/scene/layer/TouchLayer.js.tt
|
421
|
+
- lib/ccb/builder/templates/scene/scene/Scene.js.tt
|
422
422
|
- lib/ccb/cli.rb
|
423
423
|
- lib/ccb/ext/method_hooker.rb
|
424
424
|
- lib/ccb/ext/string_extention.rb
|
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