ccb 0.0.1 → 0.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/lib/ccb/builder/project_builder.rb +0 -1
- data/lib/ccb/builder/scene_builder.rb +15 -1
- data/lib/ccb/builder/templates/project/folder/src/about/layer/ABBackgroundLayer.js +0 -4
- data/lib/ccb/builder/templates/project/folder/src/about/layer/ABTouchLayer.js +6 -9
- data/lib/ccb/builder/templates/project/folder/src/about/scene/About.js +0 -4
- data/lib/ccb/builder/templates/project/folder/src/config/Level.js +0 -4
- data/lib/ccb/builder/templates/project/folder/src/gameOver/layer/GOBackgroundLayer.js +0 -4
- data/lib/ccb/builder/templates/project/folder/src/gameOver/layer/GOTouchLayer.js +0 -5
- data/lib/ccb/builder/templates/project/folder/src/gameOver/scene/GameOver.js +0 -4
- data/lib/ccb/builder/templates/project/folder/src/gamePlay/classes/LevelManager.js +1 -6
- data/lib/ccb/builder/templates/project/folder/src/gamePlay/layer/GPBackgroundLayer.js +0 -4
- data/lib/ccb/builder/templates/project/folder/src/gamePlay/layer/GPTouchLayer.js +4 -8
- data/lib/ccb/builder/templates/project/folder/src/gamePlay/scene/GamePlay.js +0 -5
- data/lib/ccb/builder/templates/project/folder/src/mainMenu/layer/MMBackgroundLayer.js +1 -8
- data/lib/ccb/builder/templates/project/folder/src/mainMenu/layer/MMMainMenuLayer.js +0 -5
- data/lib/ccb/builder/templates/project/folder/src/mainMenu/layer/MMTouchLayer.js +0 -10
- data/lib/ccb/builder/templates/project/folder/src/mainMenu/scene/MainMenu.js +0 -18
- data/lib/ccb/builder/templates/project/folder/src/resource.js +0 -3
- data/lib/ccb/builder/templates/project/folder/src/setting/layer/STBackgroundLayer.js +0 -8
- data/lib/ccb/builder/templates/project/folder/src/setting/layer/STTouchLayer.js +1 -15
- data/lib/ccb/builder/templates/project/folder/src/setting/scene/Setting.js +1 -10
- data/lib/ccb/builder/templates/scene/layer/BackgroundLayer.js.tt +19 -0
- data/lib/ccb/builder/templates/scene/layer/TouchLayer.js.tt +43 -0
- data/lib/ccb/builder/templates/scene/scene/Scene.js.tt +32 -0
- metadata +4 -4
- data/lib/ccb/builder/templates/project/folder/res/CloseNormal.png +0 -0
- data/lib/ccb/builder/templates/project/folder/res/CloseSelected.png +0 -0
- data/lib/ccb/builder/templates/project/folder/res/HelloWorld.png +0 -0
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
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---
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SHA1:
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metadata.gz:
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data.tar.gz:
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metadata.gz: b1618cef36d2f4fc2a5c435a958c71628eb87c1e
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data.tar.gz: 5c4ca08599a2b61e4aa31539e510ebf839dd4702
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 9c8c5bea1add7cd897896e6572466866066da5a6ddfac705d98c44880b0fd435a894458add9184ed5908b7373118fa915d95f57fcd25703a190b790436d912da
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data.tar.gz: d64eb2151f46c1776e3eb4c3ef2a285b1b81b68d53b0dc2377675b0f5d84bdbe06a93dfe0f5175e6564a4587755c5807153939f586e4c1c53c90247eac42391d
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@@ -2,7 +2,6 @@ module Ccb
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module Builder
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module ProjectBuilder
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def build_project
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# empty_directory "#{@name}/assets"
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directory 'builder/templates/project/folder', "#{@name}"
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template 'builder/templates/project/_cocos-project.json', "#{@name}/.cocos-project.json"
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template 'builder/templates/project/index.html.tt', "#{@name}/index.html"
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@@ -1,8 +1,22 @@
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module Ccb
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module Builder
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module SceneBuilder
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def replace(filepath, regexp, *args, &block)
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content = File.read(filepath).gsub(regexp, *args, &block)
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File.open(filepath, 'wb') { |file| file.write(content) }
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end
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def build_scene
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empty_directory "src/#{@name.downcase}"
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empty_directory "src/#{@name.downcase}/layer"
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empty_directory "src/#{@name.downcase}/scene"
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empty_directory "src/#{@name.downcase}/sprite"
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template 'builder/templates/scene/layer/BackgroundLayer.js.tt', "src/#{@name.downcase}/layer/#{@name.capitalize}BackgroundLayer.js"
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template 'builder/templates/scene/layer/TouchLayer.js.tt', "src/#{@name.downcase}/layer/#{@name.capitalize}TouchLayer.js"
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template 'builder/templates/scene/scene/Scene.js.tt', "src/#{@name.downcase}/scene/#{@name.capitalize}Scene.js"
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replace("project.json", "\"jsList\" : [") do |match|
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"#{match}\n\n \"src/setting/scene/#{@name.capitalize}.js\"\n \"src/setting/layer/#{@name.capitalize}BackgroundLayer.js\"\n \"src/setting/layer/#{@name.capitalize}TouchLayer.js\"\n\n"
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end
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end
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end
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end
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/**
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* Created by lingjianfeng on 14-8-31.
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*/
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var ABTouchLayer = cc.Layer.extend({
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ctor : function(){
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title.y = GC.h - 60;
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this.addChild(title);
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"
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"
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var about = new cc.LabelTTF("ccb stands for Cocos2D JS builder, it provides lots of tools for fast developing cocos 2d js project \n \n" +
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"Author: " +
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"Eiffel Qiu\n\n" + "Email: " +
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"eiffelqiu@qq.com\n\n" + "QQ: " +
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"1053568\n\n" + "Github: " +
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"https://github.com/eiffelqiu\n" ,
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"Arial",
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14,
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cc.size(GC.w * 0.85, 320),
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/**
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* Created by lingjianfeng on 14-8-31.
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*/
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var LevelManager = cc.Class.extend({
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_currentLevel : null,
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this.setLevel(this._currentLevel);
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},
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setLevel:function(level){
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}
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});
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/**
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* Created by lingjianfeng on 14-8-31.
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*/
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STATE_PLAYING = 0;
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STATE_GAMEOVER = 1;
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//当前层对外引用,也就是说,可以在其他地方直接通过g_GPTouchLayer指向当前层,从而获取当前层里面的属性和方法等等。
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var g_GPTouchLayer;
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var GPTouchLayer = cc.Layer.extend({
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this.playMusic();
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// 重置相关信息
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GC.GAME_STATE = GC.GAME_STATE_ENUM.PLAY;
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g_GPTouchLayer = this;
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},
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playMusic: function () {
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if (GC.SOUND_ON) {
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if (cc.audioEngine.isMusicPlaying()){
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return;
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}
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cc.audioEngine.playMusic(res.gp_bgMusic_mp3, true);
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}
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},
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update: function (dt) {
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if (this._state == STATE_PLAYING) {
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}
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},
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// 游戏结束
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onGameOver: function () {
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cc.log("onGameOver");
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cc.audioEngine.stopMusic();
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/**
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* Created by lingjianfeng on 14-8-31.
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*/
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var GamePlayLayer = cc.Layer.extend({
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_backgroundLayer : null,
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},
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addBackgroundLayer : function(){
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this._backgroundLayer = new GPBackgroundLayer();
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this.addChild(this._backgroundLayer);
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/**
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* Created by lingjianfeng on 14-8-31.
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*/
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var MMBackgroundLayer = cc.Layer.extend({
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_sptBg : null,
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_ship : null,
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ctor : function(){
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this._super()
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this._super();
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// 将plist资源加载到内存中
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this.initBackground();
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},
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initBackground : function(){
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// 创建一个精灵作为背景,并且设置它的锚点为cc.p(0.5, 0.5)[锚点默认为0.5], 以及坐标定位在屏幕中间
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this._sptBg = new cc.Sprite(res.mm_bg_png);
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this._sptBg.attr({
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anchorX : 0.5,
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this.addChild(this._sptBg);
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},
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update:function () {
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if (this._ship.y > 480) {
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this._ship.x = Math.random() * GC.w;
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/**
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* Created by lingjianfeng on 14-8-31.
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*/
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var MMTouchLayer = cc.Layer.extend({
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ctor : function(){
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playMusic : function(){
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// 播放背景音乐,true代表循环无限次播放,false表示只播放一次。
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if (GC.SOUND_ON){
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if (cc.audioEngine.isMusicPlaying()){
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return;
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var aboutSelected = new cc.Sprite(res.mm_mune_png, cc.rect(252, 33, 126, 33));
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var aboutDisabled = new cc.Sprite(res.mm_mune_png, cc.rect(252, 33 * 2, 126, 33));
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// 三个菜单项,并且指定菜单项点击所会执行的函数
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var newGame = new cc.MenuItemSprite(
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newGameNormal,
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newGameSelected,
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this
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// 菜单。 对应三者关系:菜单里面有菜单项,菜单项中绑定要执行的方法,并且需要图片去显示。图片就是精灵
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var menu = new cc.Menu(newGame, gameSettings, about);
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menu.alignItemsVerticallyWithPadding(10);
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},
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onNewGame : function(){
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// 场景切换,并且指定切换效果,更多效果,参考引擎包samples/js-tests下的Transitions Test
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cc.director.runScene(new cc.TransitionFade(1.2, new GamePlayScene()));
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},
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onSettings : function(){
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/**
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* Created by lingjianfeng on 14-8-31.
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*/
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// 定义一个层,继承自cc.Layer
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var MainMenuLayer = cc.Layer.extend({
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// 属性声明
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_backgroundLayer : null,
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_touchLayer : null,
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ctor : function(){
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// 调用父类ctor方法。结合下面MainMenuScene中的onEnter 可以得出:this._super() 调用父类当前方法。
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this._super();
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this.addBackgroundLayer();
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this.addTouchLayer();
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},
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// 定义方法
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addBackgroundLayer : function(){
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this._backgroundLayer = new MMBackgroundLayer();
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this.addChild(this._backgroundLayer);
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// 定义一个场景,继承自cc.Scene
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var MainMenuScene = cc.Scene.extend({
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onEnter:function () {
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var layer = new MainMenuLayer();
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this.addChild(layer);
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ctor : function(){
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initBackground : function(){
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this._sptBg = cc.Sprite.create(res.mm_bg_png);
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x: GC.w_2,
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/**
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this.initTouchAbout();
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initTouchAbout : function(){
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var title = new cc.Sprite(res.st_menuTitle_png, cc.rect(0, 0, 134, 34));
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title.x = GC.w_2;
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title.y = GC.h - 120;
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this.addChild(title);
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// 设置MenuItemFont字体以及大小
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cc.MenuItemFont.setFontName("Arial");
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cc.MenuItemFont.setFontSize(18);
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var title1 = new cc.MenuItemFont("Sound");
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new cc.MenuItemFont("Off")
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// 设置函数回调
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item1.setCallback(this.onSoundControl );
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item1.setSelectedIndex(GC.SOUND_ON ? 0 : 1);
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back.scale = 0.8;
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var menu = new cc.Menu(title1, title2, item1, item2, back);
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// 类似网格布局,三行,第一行为2列,第二行为2列,第三行为1列
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menu.alignItemsInColumns(2, 2, 1);
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this.addChild(menu);
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back.y -= 50;
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},
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onSoundControl : function(){
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54
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GC.SOUND_ON = !GC.SOUND_ON;
|
@@ -71,7 +57,7 @@ var STTouchLayer = cc.Layer.extend({
|
|
71
57
|
if (cc.audioEngine.isMusicPlaying()){
|
72
58
|
return;
|
73
59
|
}
|
74
|
-
|
60
|
+
cc.audioEngine.playMusic(res.gp_bgMusic_mp3, true);
|
75
61
|
}
|
76
62
|
else{
|
77
63
|
audioEngine.stopMusic();
|
@@ -1,21 +1,12 @@
|
|
1
|
-
/**
|
2
|
-
* Created by lingjianfeng on 14-8-31.
|
3
|
-
*/
|
4
|
-
|
5
1
|
var SettingLayer = cc.Layer.extend({
|
6
2
|
|
7
3
|
_backgroundLayer : null,
|
8
4
|
_touchLayer : null,
|
9
5
|
ctor : function(){
|
10
|
-
|
11
|
-
this._super()
|
12
|
-
|
6
|
+
this._super();
|
13
7
|
this.addBackgroundLayer();
|
14
|
-
|
15
8
|
this.addTouchLayer();
|
16
|
-
|
17
9
|
},
|
18
|
-
|
19
10
|
addBackgroundLayer : function(){
|
20
11
|
this._backgroundLayer = new STBackgroundLayer();
|
21
12
|
this.addChild(this._backgroundLayer);
|
@@ -0,0 +1,19 @@
|
|
1
|
+
var <%= @name.capitalize %>BackgroundLayer = cc.Layer.extend({
|
2
|
+
|
3
|
+
ctor : function(){
|
4
|
+
|
5
|
+
this._super();
|
6
|
+
|
7
|
+
this.initBackground();
|
8
|
+
},
|
9
|
+
|
10
|
+
initBackground : function(){
|
11
|
+
|
12
|
+
this._sptBg = cc.Sprite.create(res.mm_bg_png);
|
13
|
+
this._sptBg.attr({
|
14
|
+
x: GC.w_2,
|
15
|
+
y: GC.h_2
|
16
|
+
});
|
17
|
+
this.addChild(this._sptBg);
|
18
|
+
}
|
19
|
+
});
|
@@ -0,0 +1,43 @@
|
|
1
|
+
var <%= @name.capitalize %>TouchLayer = cc.Layer.extend({
|
2
|
+
|
3
|
+
ctor : function(){
|
4
|
+
|
5
|
+
this._super();
|
6
|
+
|
7
|
+
this.initTouchAbout();
|
8
|
+
},
|
9
|
+
initTouch<%= @name.capitalize %> : function(){
|
10
|
+
|
11
|
+
var title = new cc.Sprite(res.st_menuTitle_png, cc.rect(0, 36, 134, 34));
|
12
|
+
title.x = GC.w_2;
|
13
|
+
title.y = GC.h - 60;
|
14
|
+
this.addChild(title);
|
15
|
+
|
16
|
+
var about = new cc.LabelTTF("This is your new scene\n" ,
|
17
|
+
"Arial",
|
18
|
+
14,
|
19
|
+
cc.size(GC.w * 0.85, 320),
|
20
|
+
cc.TEXT_ALIGNMENT_LEFT
|
21
|
+
);
|
22
|
+
about.attr({
|
23
|
+
x: GC.w_2,
|
24
|
+
y: GC.h_2 -20,
|
25
|
+
anchorX: 0.5,
|
26
|
+
anchorY: 0.5
|
27
|
+
});
|
28
|
+
this.addChild(about);
|
29
|
+
|
30
|
+
var label = new cc.LabelTTF("Go back", "Arial", 14);
|
31
|
+
var back = new cc.MenuItemLabel(label, this.onBackCallback);
|
32
|
+
var menu = new cc.Menu(back);
|
33
|
+
menu.x = GC.w_2;
|
34
|
+
menu.y = 40;
|
35
|
+
this.addChild(menu);
|
36
|
+
|
37
|
+
},
|
38
|
+
onBackCallback : function(){
|
39
|
+
cc.log("[STTouchLayer] : onBack");
|
40
|
+
cc.director.runScene(new cc.TransitionFade(1.2, new MainMenuScene()));
|
41
|
+
}
|
42
|
+
|
43
|
+
});
|
@@ -0,0 +1,32 @@
|
|
1
|
+
var <%= @name.capitalize %>Layer = cc.Layer.extend({
|
2
|
+
|
3
|
+
_backgroundLayer : null,
|
4
|
+
_touchLayer : null,
|
5
|
+
ctor : function(){
|
6
|
+
|
7
|
+
this._super();
|
8
|
+
|
9
|
+
this.addBackgroundLayer();
|
10
|
+
this.addTouchLayer();
|
11
|
+
|
12
|
+
},
|
13
|
+
|
14
|
+
addBackgroundLayer : function(){
|
15
|
+
this._backgroundLayer = new <%= @name.capitalize %>BackgroundLayer();
|
16
|
+
this.addChild(this._backgroundLayer);
|
17
|
+
},
|
18
|
+
addTouchLayer : function(){
|
19
|
+
this._touchLayer = new <%= @name.capitalize %>TouchLayer();
|
20
|
+
this.addChild(this._touchLayer);
|
21
|
+
}
|
22
|
+
});
|
23
|
+
|
24
|
+
var <%= @name.capitalize %>Scene = cc.Scene.extend({
|
25
|
+
onEnter:function () {
|
26
|
+
this._super();
|
27
|
+
|
28
|
+
var layer = new <%= @name.capitalize %>Layer();
|
29
|
+
this.addChild(layer);
|
30
|
+
|
31
|
+
}
|
32
|
+
});
|
metadata
CHANGED
@@ -1,7 +1,7 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: ccb
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 0.0.
|
4
|
+
version: 0.0.2
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- Eiffel Qiu
|
@@ -386,9 +386,6 @@ files:
|
|
386
386
|
- lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/jsb_apis.js
|
387
387
|
- lib/ccb/builder/templates/project/folder/frameworks/cocos2d-html5/moduleConfig.json
|
388
388
|
- lib/ccb/builder/templates/project/folder/project.json
|
389
|
-
- lib/ccb/builder/templates/project/folder/res/CloseNormal.png
|
390
|
-
- lib/ccb/builder/templates/project/folder/res/CloseSelected.png
|
391
|
-
- lib/ccb/builder/templates/project/folder/res/HelloWorld.png
|
392
389
|
- lib/ccb/builder/templates/project/folder/res/favicon.ico
|
393
390
|
- lib/ccb/builder/templates/project/folder/res/gameOver/cocos2d-html5.png
|
394
391
|
- lib/ccb/builder/templates/project/folder/res/gameOver/gameOver.png
|
@@ -419,6 +416,9 @@ files:
|
|
419
416
|
- lib/ccb/builder/templates/project/folder/src/setting/scene/Setting.js
|
420
417
|
- lib/ccb/builder/templates/project/index.html.tt
|
421
418
|
- lib/ccb/builder/templates/project/main.js.tt
|
419
|
+
- lib/ccb/builder/templates/scene/layer/BackgroundLayer.js.tt
|
420
|
+
- lib/ccb/builder/templates/scene/layer/TouchLayer.js.tt
|
421
|
+
- lib/ccb/builder/templates/scene/scene/Scene.js.tt
|
422
422
|
- lib/ccb/cli.rb
|
423
423
|
- lib/ccb/ext/method_hooker.rb
|
424
424
|
- lib/ccb/ext/string_extention.rb
|
Binary file
|
Binary file
|
Binary file
|