cascading_classes 0.6.0 → 0.6.1

Sign up to get free protection for your applications and to get access to all the features.
Files changed (5) hide show
  1. data/README-part-ii.md +1020 -0
  2. data/README.md +117 -970
  3. data/lib/cascading_classes.rb +1 -1
  4. data/todo +4 -0
  5. metadata +7 -5
data/README.md CHANGED
@@ -1,28 +1,20 @@
1
- todo: blank values: what are the defaults for each class type
2
- todo: what kind of tree is this? not binary!
3
- todo: find a city that has a pro baseball team but not a pro basketball team (or other way around)
4
-
5
1
  Cascading Classes
6
2
 
7
- This is a small ruby library to help manipulate and manage hierachal data. Whether modeling a simple hierarchy or a deeply nested tree, whether you have only a handful of properties to manage or hundreds, this library aims to help you can stay in control of your data.
8
-
9
- Before you go running off playing with this library, you have to answer a few questions about your data. Think about which of the following types of hierachal data best describes your situation:
3
+ This is a small library that helps simplify and manage deeply hierarchal data. It can be used for brainstorming. It can be used to model a tree of data of any depth and breadth. You can use it for brainstorming or to carry active content.
10
4
 
11
- * few children spanning a small number of generations (skinny and short)
12
- * few children spanning many generations (skinny and tall)
13
- * many children spanning few generations (wide and short)
14
- * many children spanning many generations (wide and tall)
5
+ __Forewarning:__ This library commits the heinous (blasphemous?) crime of focusing on classes as useful objects in their own right rather than the objects spawned form them. Stuff like this:
15
6
 
16
- Next, you'll need to come up with the essential set of properties that define your data. An essential property is __not__ one that can be derived from another. Think of all the "traits", "behaviors", and "functionality" you would like to model. An essential property is one that is necessary, one that cannot be replaced by some combination of the others, one that, without which, the purpose, the point, of your data cannot be fulfilled.
7
+ Parent.last_name = 'brownstein'
8
+ Parent.first_name = "charlie"
9
+ Parent.name = Proc.new{|c| c.first_name + ' ' + c.last_name}
17
10
 
18
- Group these essential ingredients together and then describe them one at a time. For each, what kind of object is it? What is its type? Is it a string, a number, a list, a hash? What kind of object is it? What kinds of values does it take? Next, think about what its default should be. Next, decide what value is for every new child? That is, what should the value of the property be when a new node is added to the hierarchy? Next, what
19
- "blank" means for your property. What value or values will cause the property to be effectively null or without meaning? This is important since a property that is blank can inherit its value from a parent.
11
+ Child.first_name = "sam"
20
12
 
21
- Now list those properties that not as vital or that can be derived from some combination of essential ones. For each of these, answer the same questions: What is a suitable __default__? What should its value be for every__new__ child? What value or values make the property __blank__?
13
+ p Child.name # => "sam brownstein"
22
14
 
23
- Only after doing all this are ready to use this library.
15
+ You have been warned!
24
16
 
25
- # Quick Tour
17
+ # Take it for a quick spin
26
18
 
27
19
  Assume the following simple class hierarchy:
28
20
 
@@ -36,1040 +28,195 @@ Assume the following simple class hierarchy:
36
28
  class C < B
37
29
  end
38
30
 
39
- A is the top-level parent, B is one of A's (possibly many) children. C is one of B's (possibly many) children.
40
-
41
- Create ```name, city and state``` properties:
42
-
43
- A.cascade do
44
- name :default => "Franklin"
45
- city :default => "New York"
46
- state :default => "NY"
47
- end
48
-
49
- specifying a default sets the properties on top-level class to the same value:
50
-
51
- p A.name # => "Franklin"
52
- p A.city # => "New York"
53
- p A.state # => "NY"
54
-
55
- furthermore, blank descendents inherit the same property values:
56
-
57
- p B.name # => "Franklin"
58
- p C.name # => "Franklin"
59
-
60
- p B.city # => "New York"
61
- p C.city # => "New York"
62
-
63
- ...
64
-
65
- Update the properties on A's desendents:
66
-
67
- B.name = "Charles"
68
- C.name = "Sam"
69
-
70
- C.city = "Rochester"
71
-
72
- Collect property names and values:
73
-
74
- p A.to_hash # => {:name => "Franklin", :city => "New York", :state => "NY"}
75
- p B.to_hash # => {:name => "Charles", :city => "New York", :state => "NY"}
76
- p C.to_hash # => {:name => "Sam", :city => "Rochester", :state => "NY"}
77
-
78
- pass 'false' for only those properties that were specifically set:
79
-
80
- p A.to_hash(false) # => {:name => "Franklin", :city => "New York", :state => "NY"}
81
- p B.to_hash(false) # => {:name => "Charles"}
82
- p C.to_hash(false) # => {:name => "Sam", :city => "Rochester"}
83
-
84
- This is a pretty basic example with just three nodes spanning three generations (short and skinny). Also, there are only three properties. Let's ramp up the complexity
85
-
86
- ### ...more...
87
-
88
- Add a second child to A based out of Boston:
89
-
90
- B2 = Class.new(A) # same as: class B2 < A; end
91
-
92
- B2.name = 'Thomas'
93
- B2.city = 'Boston'
94
- B2.state = 'MA'
95
-
96
- Descendents of B2 will inherit these new values unless set.
97
-
98
- class C2 < B2; end
99
-
100
- p C2.city # => Boston
101
- p C2.state # => MA
102
-
103
- Now we have three properties on five nodes spanning three generations.
104
-
105
- Let's add two more properties; these will depend on one's location:
106
-
107
- A.cascade do
108
- baseball_team :default => proc{|me| me.state == 'NY' ? "Yankees" : "Red Sox"}
109
- basketball_team :default => proc{|me| me.state == 'NY' ? "Knicks" : "Celtics"}
110
- end
111
-
112
- The beauty here is that when the ```baseball_team``` property is called, the proc is evaluated in the context of the calling class. This means each property automatically gains the 'correct' baseball_team value through just one line of code. Though the current hierarchy is tiny, imagine a tree with hundreds of nodes spanning many generations.
113
-
114
- Watch how this works for our five node, three generation setup. Notice how each proc (read: behavior) cascades down the class hierarchy:
115
-
116
- p A.baseball_team # => "Yankees"
117
- p B.baseball_team # => "Yankees"
118
- p C.baseball_team # => "Yankees"
119
-
120
- p B2.baseball_team # => "Red Sox"
121
- p C2.baseball_team # => "Red Sox"
122
-
123
- If we change C2's location, its teams should follow suit:
124
-
125
- C2.city = "New York"
126
- C2.state = "NY"
127
-
128
- p C2.baseball_team # => "Yankees"
129
- p C2.basketball_team # => "Knicks"
130
-
131
- Any new node added to the mix should be "born" with the same behavior:
132
-
133
- class D < C; end
134
-
135
- p D.state # => "NY"
136
- p D.baseball_team # => "Yankees"
137
-
138
- D.state = "MA"
139
- p D.baseball_team # => "Red Sox"
140
-
141
- Whether this is the "correct" response is not the point. Moving from city to city most likely wouldn't change one's favorite baseball team. The point is that if you decide to define the baseball team property (read: behavior) this way, you can affect the whole tree at once.
142
-
143
- Finally, let's add a child to C2, located in Los Angeles, and rewrite the sports properties to fit our bulging world:
144
-
145
- class D2 < C2
146
- end
147
-
148
- D2.city = "Los Angeles"
149
- D2.state = "CA"
150
-
151
- A.baseball_team = Proc.new do |me|
152
- case me.state
153
- when "NY" then "Yankees"
154
- when "MA" then "Red Sox"
155
- when "CA" then "Dodgers"
156
- else ''
157
- end
158
- end
159
-
160
- A.basketball_team = Proc.new do |me|
161
- case me.state
162
- when "NY" then "Knicks"
163
- when "MA" then "Celtics"
164
- when "CA" then "Lakers"
165
- else ""
166
- end
167
- end
168
-
169
- We now in charge of seven nodes spanning four generations.
170
-
171
- To further showcase proc properties, let's create a ```teams``` property that is a composite of one's favorite teams:
172
-
173
- A.cascade do
174
- teams :default => Proc.new{|me|
175
- [me.baseball_team, me.basketball_team]
176
- }
177
- end
178
-
179
- test it out
180
-
181
- p A.teams # => ["Yankees", "Knicks"]
182
- p B.teams # => ["Yankees", "Knicks"]
183
- p C.teams # => ["Yankees", "Knicks"]
184
- p D.teams # => ["Yankees", "Knics"]
185
- p B2.teams # => ["Red Sox", "Celtics"]
186
- p C2.teams # => ["Red Sox", "Celticks"]
187
- p D2.teams # => ["Dodgers", "Lakers"]
188
-
189
- now we can move people around and expect their teams to follow suit:
190
-
191
- D.state = "CA"
192
- D.city = "Los Angeles"
193
-
194
- p D.teams # => ["Dodgers", "Lakers"]
195
-
196
- ### top it off with a block
197
-
198
- For the final act of this brief tour, we will print the ```teams``` property for D2 and its ancestors. The simplest way to do this is by passing a block during the ```teams``` property call:
199
-
200
- p D2.teams do |val, parents|
201
- puts "D2: #{val.inspect}"
202
- parents.each{|parent| puts "#{parent}: #{parent.teams.inspect}"}
203
- end
204
-
205
- # => D2: ["Dodgers", "Lakers"]
206
- C2: ["Red Sox", "Celtics"]
207
- B2: ["Red Sox", "Celtics"]
208
- A: ["Yankees", "Knicks"]
209
-
210
- ### quickly summarized
211
-
212
- Even simple hierarchies can turn into complex beasts in need of taming. To use this library in your projects:
213
-
214
- * require the library: ```require 'cascading_classes'```
215
- * extend or include your class with CascadingClasses or its synonym: CC
216
- * call ```cascade``` on a parent class
217
- * wrap your properties and their defaults in block
218
- * get and set properties on any node in the hierachy
219
- * add extra functionality with derived properties using procs
220
- * pass a block to easily iterate over a property's parents
31
+ Notice that ```CC``` is an alias for ```CascadingClasses```
221
32
 
222
- # In Depth:
223
-
224
- Assume a simple three node, three generation setup:
225
-
226
33
  class A
227
- include CC
228
- end
229
-
230
- class B < A
231
- end
232
-
233
- class C < B
34
+ extend CC
234
35
  end
235
36
 
236
- It's important to understand that this library distinguishes among three kinds of properties: non-container types like Floats, Fixnums, Strings, Symbols, and booleans; containers types like arrays, hashes, and sets; and procs.
237
-
238
- The reason for this is allow non-containers to inherit their value when blank, while ensuring containers don't. Also, proc properties are very different from the others. They can be used to add layers of seemingly complex functionality from a very simple, core set of properties. Proc properties (read: behaviors) can also be used to add dynamism and time-varying effects.
37
+ is equivalent to
239
38
 
240
- ### basic types: strings, symbols, numbers, booleans, ...
241
-
242
- Using basic types is as it should be, dead simple:
243
-
244
- A.cascade do
245
- score :default => 45.2
246
- rank :default => 4
247
- color :default => "red"
248
- direction :default => :south
249
- available :default => true
39
+ class A
40
+ extend CascadingClasses
250
41
  end
251
42
 
252
- we've added five properties accessible by A and its descendents. Each is of a different type and each has been given a default. It's important to understand that specifying a default has a side effect: it sets the value on the class invoking ```cascade```. That is, the default score for any property will be 45.2 and it won't change.
253
-
254
- ### defaults
43
+ Note also the difference between the *extend* and the *include* versions. Objects of a class are able to inherit class properties created with `cascade` when *include* is used. When *extend* is used objects do not inherit *cascaded* properties. Note that subclasses *always* inherit the cascaded properties. A quick example will explain it better than words:
255
44
 
256
- To access the default, pass ':default' to any descendent in the property call
257
-
258
- p A.score :default # => 45.2
259
- p B.score :default # => 45.2
260
- p C.score :default # => 45.2
261
-
262
- notice how the property can change, but the default stays the same:
263
-
264
- A.score = 19.2
265
- B.score = 22.1
266
- C.score = 39.7
267
-
268
- p A.score # => 19.2
269
- p B.score # => 22.1
270
- p C.score # => 39.7
271
-
272
- p A.score :default # => 45.2
273
- p B.score :default # => 45.2
274
- p C.score :default # => 45.2
275
-
276
- ### one essential rule
277
-
278
- The basic rule is that non-container properties inherit their value (when blank) by default. The definition of blank can be redefined, but defaults to reasonable values: empty string for ':String', nil for ':Float' and ':Fixnum' and symbols. Also, unset properties are usually blank.
279
-
280
- p A.score # => 19.2
281
- p B.score # => 22.1
282
- p C.score # => 39.7
283
-
284
- B.score = nil
285
- C.score = nil
286
-
287
- p B.score # => 19.2
288
- p C.score # => 19.2
289
-
290
- notice how even though the ```score``` property is set to nil, it prints out the value of A's ```score```. This is inheritance at work. Next, notice how the same thing happens for the ```rank``` property except that it wasn't explicitly set to a blank value, rather they defaulted to one:
291
-
292
- p A.rank # => 4
293
- p B.rank # => 4
294
- p C.rank # => 4
295
-
296
- The way this works is that when you ask B for its ```rank```, it asks itself whether the value is blank. If it is, it proxies to its nearest parent, otherwise it returns its value. Hence, when C is asked for its ```rank```, it proxies to B, which in turn proxies to A. Notice how C returns B's rank when the proeprty on B is set:
297
-
298
- B.rank = 12
299
-
300
- p A.rank # => 4
301
- p B.rank # => 2
302
- p C.rank # => 2
303
-
304
- Of course, this cascading behavior may not be what you want. You can explicitly control whether a property is to inherit:
305
-
306
- p A.score # => 19.2
307
- p B.score false # => nil
308
- p C.score true # => 19.2
309
-
310
- Here, we tell B just to give us its own value without proxying to A. Passing ```true``` to C tells C that it __can__ ask B for its value if its own is blank.
311
-
312
- It's important to realize that any property that is not blank will never inherit no matter what arguments you pass (unless its ':default').
313
-
314
- C.score = 17.4
315
-
316
- p A.score(true) # => 19.2
317
- p B.score # => 19.2
318
- p C.score(true) # => 17.4
319
-
320
- Here, A and C have set the ```score``` property, hence any call to the property regardless of the inherit argument, returns that same value.
321
-
322
- ### single example inheritance summary
323
-
324
- For a brief summarry of inheritance for noncontainers consider this example:
325
-
326
- A.color = "white"
327
- p A.color # => "white"
328
- p B.color # => "white"
329
- p C.color # => "white"
330
-
331
- A.color = "blue"
332
- p A.color # => "blue"
333
- p B.color # => "blue"
334
- p C.color # => "blue"
335
-
336
- B.color = "orange"
337
-
338
- p A.color # => "blue"
339
- p B.color # => "orange"
340
- p C.color # => "orange"
341
-
342
- see how initially the ```color``` property for B and C inherits from A. When B's ```color``` is set to a nonblank value, C no longer returns the value of it two generations higher. It returns B's instead.
343
-
344
- ### '<propname>_is_blank?'
345
-
346
- For each cascaded property, an extra method is added to every node in the hierarchy that returns whether the property is blank:
347
-
348
- p A.score_is_blank? # => false
349
- p B.score_is_blank? # => false
350
- p C.score_is_blank? # => true
351
-
352
- p C.score = 18.2
353
- p C.score_is_blank? # => false
354
-
355
- p A.color_is_blank? # => false
356
- p B.color_is_blank? # => false
357
- p C.color_is_blank? # => true
358
-
359
- For good measure, notice inheritance at work for the other properties.
360
-
361
- B.available = false
362
- C.color = "purple"
363
-
364
- p C.score # => 18.2 (inherits from B)
365
- p C.color # => "purple" (own value)
366
- p C.rank # => 12 (inherits from B)
367
- p C.direction # => :south (inherits from A)
368
- p C.available # => false (inherits from B)
369
-
370
- ### more on defaults
371
-
372
- Each property can have a default value which is set in the ```cascade``` call. Default values are like global values. They are set once and can be referenced at any time by any node in the tree.
373
-
374
- Again, recall that the side effect of giving a default is that the parent property is set too. Let's create a ```city``` property that defaults to "seatle"
375
-
376
- A.cascade do
377
- city :default => "seatle"
45
+ class Person
46
+ extend CC
378
47
  end
379
48
 
380
- p A.city_is_blank? # => false
381
-
382
- p A.city # => "seatle"
383
- p B.city # => "seatle" (inherits from A)
384
-
385
- A.city = "austin"
386
- B.city = "los angeles"
387
-
388
- p A.city :default # => "seatle"
389
- p B.city :default # => "seatle"
390
- p C.city :default # => "seatle"
391
-
392
- Notice how adding the ':default' argument returns the property-wide default regardless of the node making the call.
393
-
394
- ### types
395
-
396
- Defaults are not required, but if not given, the type of the property won't be known until it is first assigned.
397
-
398
- props = A.cascade do
399
- space_free
400
- color
49
+ Person.cascade do
50
+ language default: "english"
401
51
  end
402
52
 
403
- p props[:space_free][:type] # => :undefined_type
404
- A.space_free = 328.12
405
- p props[:space_free][:type] # => :Float
406
-
407
- p props[:color][:type] # => :undefined_type
408
- A.color = "red"
409
- p props[:color][:type] # => :String
410
-
411
- Here we capture the result of the ```cascade``` call into the ```props``` variable. This let's us peek into the property metadata being tracked behind the scenes. Notice that every property has a type and that it defaults to ":unknown_type" unless known.
53
+ person = Person.new
412
54
 
413
- The type of a property is defined as the class (in symbol form) of the first assigned value. This is inferred automatically when a default is given.
55
+ p Person.language # => "english"
56
+ p person.language # => NoMethodError: undefined method 'language' for #<Person:0x0000...>
414
57
 
415
- ### set the type manually
58
+ compare this to:
416
59
 
417
- You can manually mark the type of a property during the ```cascade``` call. This is useful if you you know a property's type but not yet its initial (top-most) value or default. There's no reason to let such information go to waste:
418
-
419
- props = A.cascade do
420
- name :Hash => true
421
- address :hash => true
422
- city :String => true
423
- area :fixnum => true
424
- zip :Fixnum => true
60
+ class Person
61
+ include CC
425
62
  end
426
63
 
427
- p props[:name][:type] # => :Hash
428
- p props[:color][:type] # => :Symbol
429
- p props[:address][:type] # => :Hash
430
- p props[:city][:type] # => :String
431
- p props[:area][:type] # => :Fixnum
432
- p props[:zip][:type] # => :Fixnum
433
-
434
- ## container types: arrays, hashes, sets, ...
435
-
436
- Container properties are those that implement ```each``` or include ```Enumerable```. The definition of "blank" for arrays, hashes and sets has been pre-defined to be those that are empty.
437
-
438
- ### containers and inheritance: fundamental rule
439
-
440
- It doesn't usually make sense for a hash or array to inherit its parent's value. By default, containers don't inherit. Other than this, they behave exactly as you'd expect:
441
-
442
- A.cascade do
443
- urls :default => ["www.google.com", "www.nytimes.com"]
444
- name :default => {:first => 'jon', :last => 'smith'}
64
+ Person.cascade do
65
+ language default: "english"
445
66
  end
446
67
 
447
- p A.urls # => ["www.google.com", "www.nytimes.com"]
448
- p B.urls # => []
449
- p C.urls # => []
450
-
451
- B.urls << "www.techcrunch.com" << "www.twitter.com"
452
- C.urls = ["www.bgr.com"]
453
-
454
- p A.urls # => ["www.google.com", "www.nytimes.com"]
455
- p B.urls # => ["www.techcrunch.com", "www.twitter.com"]
456
- p C.urls # => ["www.bgr.com"]
68
+ person = Person.new
457
69
 
458
- p A.name # => {:first => 'jon', :last => 'smith'}
459
- p B.name # => {}
460
- p C.name # => {}
70
+ p Person.language # => "english"
71
+ p person.language # => "english"
461
72
 
462
- B.name[:first] = "adam"
463
- B.name[:last] = "johnson"
464
- C.name = {:first => 'terry', :last => 'williamson'}
73
+ The `person` object doesn't have the ```language``` property in one and does in another.
465
74
 
466
- p A.name # => {:first => 'jon', :last => 'smith'}
467
- p B.name # => {:first => 'adam', :last => 'johnson'}
468
- p C.name # => {:first => 'terry', :last => 'williamson'}
75
+ There are two versions to emphasize the point that objects aren't themselves inheritable. Consider a class hierarchy a hundred levels deep. A class can give birth to whole host of classes (through subclassing) made in its own image. Objects are unable to offer its own traits to the next generation of classes. They can inherit from above, but no object (or class) inherits from it. Hence the difference between *extend* and *include*
469
76
 
470
- ### container lack inheritance override
77
+ ## Continuing the tour
471
78
 
472
- You can this lack of inheritance default at the property-wide level or during each individual call. To allow container properties to inherit by default, add an ":inherit => true" argument in the ```cascade``` call. Let's add a ```cities``` container property, allowing it to inherit (if blank):
79
+ Let's create a new example
473
80
 
474
- A.cascade do
475
- cities :default=> ["boston", "new york"], :inherit => true
81
+ Class A
82
+ extend CC
476
83
  end
477
84
 
478
- p A.cities # => ["boston", "new york"]
479
- p B.cities # => ["boston", "new york"] (inherited from A)
480
- p C.cities # => ["boston", "new york"] (inherited from A)
481
-
482
- p A.cities_is_blank? # => false
483
- p B.cities_is_blank? # => true
484
- p C.cities_is_blank? # => true
485
-
486
- if you think this is useful, just take care not to trip over yourself
487
-
488
- B.cities << "london"
489
-
490
- p B.cities_is_blank? # => true
491
- p A.cities # => ["boston", "new york", "london"]
492
- p B.cities # => ["boston", "new york", "london"]
493
-
494
- That's likely __not__ the behavior you were expecting. What happened is that the ```cities``` property on B returned the value on A. Hence "london" was appended to A's array, not B's empty one.
495
-
496
- #### overriding the override
497
-
498
- If you do find it useful to override the lack of inheritance for containers at the property-wide level, you will probably want to know how to explicitly override this behavior. Simply pass in ':inherit => false' in the property call. Let's correct the previous example:
499
-
500
- B.cities(:inherit => false) << "london"
85
+ Class B < A; end
501
86
 
502
- p A.cities # => ["boston", "new york"]
503
- p B.cities # => ["london"]
87
+ Class C < B; end
504
88
 
505
- you can also ommit the the ':inherit' bit
89
+ A is the top-level parent. B is its child. C is the child of B.
506
90
 
507
- B.cities = []
508
-
509
- p B.cities # ["boston", "new york"] (inherits from A)
510
- p B.cities false # [] (own value)
91
+ A < B < C
511
92
 
512
- B.cities(false) << "london"
513
-
514
- p B.cities # ["london"]
515
-
516
- ### manual inheritance
517
-
518
- This works in the opposite way too. Container properties don't inherit by default, but you can force the behavior on an indivudual basis:
93
+ create ```name``` and ```city``` properties:
519
94
 
520
95
  A.cascade do
521
- cuisine :default => [:italian, :french]
522
- end
523
-
524
- p A.cuisine # => [:italian, :french]
525
- p B.cuisine # => []
526
- p C.cuisine # => []
527
-
528
- p B.cuisine :inherit # => [:italian, :french]
529
- p C.cuisine :inherit # => [:italian, :french]
530
-
531
- The inherit argument can be one of ```false, true, nil``` or a number. When a number, it specifies the maximum inheritance age. A negative value means "infinite inheritance". As does ```true```. For example:
532
-
533
- p C.cuisine :inherit => false # => [] (own value)
534
- p C.cuisine :inherit => nil # => [] (own value)
535
- p C.cuisine :inherit => 0 # => [] (own value)
536
- p C.cuisine :inherit => 1 # => [] (own value)
537
- p C.cuisine :inherit => 2 # => [:italian, :french] (inherits from A)
538
- p C.cuisine :inherit => 83 # => [:italian, :french] (inherits from A)
539
- p C.cuisine :inherit => -1 # => [:italian, :french] (inherits from A)
540
- p C.cuisine :inherit => true # => [:italian, :french] (inherits from A)
541
-
542
- you can ommit the ':inherit' syntax entirely:
543
-
544
- p C.cuisine
545
- p C.cuisine false # => []
546
- p C.cuisine nil # => []
547
- p C.cuisine 0 # => []
548
- p C.cuisine 1 # => []
549
- p C.cuisine 2 # => [:italian, :french]
550
- p C.cuisine 83 # => [:italian, :french]
551
- p C.cuisine -1 # => [:italian, :french]
552
- p C.cuisine true # => [:italian, :french]
553
- p C.cuisine 20 # => [:italian, :french]
554
-
555
- Notice why an inheritance age of '1' is not enough to reach the value on A. This is because there are two generations between C and A and a max inheritance of '1' only gets you to B, which is blank.
556
-
557
- ### metadata again
558
-
559
- One way to obtain the background metadata hash is by capturing the result of the ```cascade``` call:
560
-
561
- props = A.cascade do
562
- states :default => [:good, :bad, :disaster], :inherit => true
563
- colors :default => ["blue", "orange", "red"]
96
+ name default: "Tom"
97
+ city default: "New York"
564
98
  end
99
+
100
+ Notice that properties are creating by calling ```cascade``` on a class. The act of creating another generation is done through subclassing. In this case, every subclass of ```A``` will have the class properties ```name``` and ```city```. These properties will be propagated to every descendent below ```A```.
565
101
 
566
- p props.keys # => [:states, :colors]
567
- p props[:states].keys # => [:default, :instances_too, :getters, :setters, ...]
102
+ p A.name # => "Tom"
103
+ p B.name # => "Tom"
104
+ p C.name # => "Tom"
568
105
 
569
- The hash is located as an instance variable (read: property) on the singleton class of the top-most class. Hence, another way at it is:
106
+ Each descendent *inherits* its parent's value if unset.
570
107
 
571
- props = A.singleton_class.properties
108
+ p A.name_is_unset? # => false
109
+ p B.name_is_unset? # => true
110
+ p C.name_is_unset? # => true
572
111
 
573
- ### metadata - check 'inheritance' status
112
+ p A.name # => "Tom"
113
+ p B.name # => "Tom"
114
+ p C.name # => "Tom"
574
115
 
575
- The rule is very simple: containers don't inherit, all others do. But seeing as you can override this rule, one reason you might go looking for the metadata hash is to remind yourself of a property's inheritance status. This is especially true when your collection of properties is large.
116
+ Notice the dynamic class method ```name_is_unset?``` created from the ```name``` property.
576
117
 
577
- p props[:states][:inherit] # => true
578
- p props[:colors][:inherit] # => false
118
+ Naturally properties can be read and written to. Let's update the ```name``` on B:
579
119
 
580
- ### more on inheritance and max inherit age
120
+ B.name = "John"
121
+ p B.name # => "John"
581
122
 
582
- If you override the container inheritance default and add ```:inherit => true``` as part of the ```cascade``` call, each property call will assume the inheritance age to be -1. That is, it will assume you want to inherit upwards until the first parent node whose property value is not blank is reached. This is also true for noncontainer types, as they inherit by default (unless inheritance is turned off at the property-wide level using: ```:inherit => false```).
123
+ It's crucuial to see how this effects the descendents of ```B```. Notice how this value cascades down to ```C```
583
124
 
584
- p A.states # => [:good, :bad, :disaster] (inherits from A)
585
- p B.states # => [:good, :bad, :disaster] (inherits from A)
586
- p C.states # => [:good, :bad, :disaster] (inherits from A)
125
+ p C.name # => "John"
587
126
 
588
- p A.colors # => ["blue", "orange", "red"] (own value)
589
- p B.colors # => [] (own value)
590
- p C.colors # => [] (own value)
591
-
592
- ### container behavior summary
593
-
594
- To understand all you need to know about containers and inheritance, whether induced at the property-wide level or the individual level, study the following example:
127
+ At any point in time we can add nodes anywhere along the tree: up or down:
595
128
 
596
- A.cascade do
597
- servers :inherit => true
598
- users
129
+ class B2 < A
599
130
  end
600
131
 
601
- A.servers = ["rails", "sinatra"]
602
- A.users = [:bigfoot, :charlie]
603
-
604
- p A.servers # => ["rails", "sinatra"]
605
- p B.servers # => ["rails", "sinatra"]
606
- p B.servers false # => []
607
- p B.servers true # => ["rails", "sinatra"]
608
- p C.servers # => ["rails", "sinatra"]
609
- p C.serverse false # => []
610
- p C.servers true # => ["rails", "sinatra"]
611
-
612
- p A.users # => [:bigfoot, :charlie]
613
- p B.users # => []
614
- p B.users false # => []
615
- p B.users true # => [:bigfoot, :charlie]
616
- p C.users # => []
617
- p C.users false # => []
618
- p C.users true # => [:bigfoot, :charlie]
619
-
620
- ## Proc Properites
621
-
622
- Properties set to a proc are invoked on each property call. This makes it simple to create complex property dependencies. Note that the concept of property dependencies is indepenent from the concept of class hierarchies (and property inheritance). A tree can be a single node (no inheritance) and yet contain a complex web of dependencies. You can create a pyramid of property dependencies all on one class.
623
-
624
- ### two types of proc properties
625
-
626
- This library distinguishes between two kinds of proc properties: First, the properties of type ```:Proc```, whose initial value has class: ```Proc```.
627
-
628
- Then there are properties defined with some other type, but with a descendent that 'sets' the property to one. This makes properties very flexible. You can set the top-level ancestor to some basic value and have a descendent 'redefine' that property for itself and its descendents in a more complicated, state-dependent way.
629
-
630
- ### Proc Syntax
631
-
632
- Procs take (up to) two parameters: the first is the object calling the property, the second is an array of ancestors.
633
-
634
- ### properties of type: ```:Proc```
635
-
636
- Consider the following example:
637
-
638
- A.cascade do
639
- weather :default => :sunny
640
- mood :default => Proc.new{|me| me.weather == :sunny ? "happy" : "miserable"}
641
- color :default => Proc.new{|me| me.mood == "happy" ? "rosy" : "blue"}
132
+ class C2 < B2
642
133
  end
643
134
 
644
- In this case, the color depends on the mood and the mood depends on the weather.
645
-
646
- p A.weather # => :sunny
647
- p A.mood # => "happy"
648
- p A.color # => "rosy"
649
-
650
- Changing the weather to ```rainy``` will be reflected automatically in calls to ```mood``` and ```color```:
651
-
652
- A.weather = :rainy
653
-
654
- p A.mood # => "miserable"
655
- p A.color # => "blue"
656
-
657
- Properties of type ```:Proc``` inherit their proc value from the nearest parent when blank. The proc itself, not its evaluation, is borrowed from some parent class and then evaluated in the descendent's own context.
658
-
659
- In this case, this just means that changing the weather on B, changes its mood and color.
660
-
661
- A.weather = :sunny
662
- B.weather = :rainy
663
-
664
- p A.mood # => "happy"
665
- p B.mood # => "miserable"
666
-
667
- p A.color # => "rosy"
668
- p B.color # => "blue"
669
-
670
- In this case, B graps the mood proc from A and evaluates it in its own context. The same goes for the color proc. Again, just remember that only blank properties are inherited (unless such behavior is otherwise overriden).
671
-
672
- Let's give B its own mood proc.
673
-
674
- B.mood = Proc.new{|me, parents|
675
- parents.first.mood == "miserable" ? "happy" : "miserable"
676
- }
677
-
678
- B's mood now depends on the mood of its nearest parent. It is irrelevant what the weather is, only its parent's mood matters. When A is happy, B is misearble and when A is miserable, B is happy.
679
-
680
- A.weather = :sunny
681
- B.weather = :sunny
682
-
683
- p A.mood # => "content"
684
- p B.mood # => "miserable"
685
-
686
- A.weather = :rainy
687
-
688
- p A.mood # => "miserable"
689
- p B.mood # => "happy"
690
-
691
- Now since procs are inherited and C has not set its mood property, note what it means for C to 'inherit' B's mood proc:
692
-
693
- p A.mood # => "miserable"
694
- p B.mood # => "happy"
695
- p C.mood # => "miserable"
696
-
697
- A.weather = :sunny
698
-
699
- p A.mood # => "happy"
700
- p B.mood # => "miserable"
701
- p C.mood # => "happy"
702
-
703
- C uses B's mood property. The proc decides the mood based on the first parent's mood. Hence, since B is C's parent, C's mood is always the opposite of B's.
704
-
705
- Take a step back and consider what has been accomplished. For some classes, the mood property depends one's own value for the weather. For others, it depends only on the mood of a parent.
706
-
707
- ### don't forget about ':default => true'
708
-
709
- Proc inheritance is a powerful concept but it may not always be what you want. To manually override it, don't forget that you can always revert to the global default proc (the one defined in the ```cascade``` call):
710
-
711
- B.weather = :sunny
712
-
713
- A.mood # => "happy"
714
- B.mood :default # => "happy"
715
- C.mood :default # => "happy"
716
-
717
- ### blank proc properties: manual override
718
-
719
- Overriding inheritance in favor of the global default is so useful for procs that whenever you'd expect a blank property to return its blank value, it will instead invoke the default. What would you expect a proc property that is blank to return when forced to return its own value anyways? It doesn't make sense to return ```nil``` when some proc was expected to be called.
720
-
721
- Consider the following example:
722
-
723
- A.weather = :sunny
724
- B.weather = nil
725
- C.weather = nil
726
-
727
- A.mood = Proc.new{ "angry" }
728
- B.mood = nil
729
- C.mood = nil
730
-
731
- We've forced the ```weather``` and ```mood``` properties on B and C to be blank:
732
-
733
- B.weather_is_blank? # => true
734
- B.mood_is_blank? # => true
735
-
736
- typical calls to B's mood evalutes A's new proc:
737
-
738
- B.mood # => "angry"
739
-
740
- notice how many ways we can instead force it to evaluate the default proc:
741
-
742
- B.mood :default # => "happy"
743
- B.mood :inherit => false # => "happy"
744
- B.mood :inherit => 0 # => "happy"
745
- B.mood false # => "happy"
746
- B.mood nil # => "happy"
747
- B.mood 0 # => "happy"
748
-
749
- when proc inheritance is overriden, it reverts to the default
750
-
751
- ### blank proc properties: property-wide override
752
-
753
- You can get the same effect at the property-wide level simply by ensuring proc's don't inherit at all:
754
-
755
- A.cascade do
756
- mood :default => Proc.new{|me| me.weather == :sunny ? "content" : "depressed"}, :inherit => false
135
+ class D < C
757
136
  end
758
137
 
759
- A.weather = :sunny
760
- B.weather = C.weather = nil # set the others to blank
761
-
762
- A.mood # => "content"
763
- B.mood # => "content"
764
- C.mood # => "content"
138
+ Our tree now looks like the following:
765
139
 
766
- Now, any descendent that redefines the mood cannot affect further downstream descendents:
767
140
 
768
- B.mood = Proc.new{ "angry" }
141
+ _______ D
142
+ /
143
+ /
144
+ ________ C -------- ..
145
+ /
146
+ /
147
+ ________ B -------- ..
148
+ / \
149
+ / \ ________ ..
150
+ /
151
+ A -------- .. ________ ..
152
+ \ /
153
+ \ / ________ ..
154
+ \ ________ B2 -------- .. /
155
+ \ /
156
+ \ ________ C2 -------- ..
769
157
 
770
- A.mood # => "content"
771
- B.mood # => "angry"
772
- C.mood # => "content"
773
158
 
774
- ### overridding the override
159
+ We now have six nodes that span four generations (depth=4). Things have gotten considerably more complex. That's the point. It's easy for the complexity to get out of hand. But you need a way of applying properties across the whole of it in a way that is predictible and sensible. We can continue forever adding (subclassing) nodes and watch each descendent come to life endowed with a sensible```name``` and ```city```.
775
160
 
776
- Of course you can force a descendent to inherit the proc:
777
-
778
- C.mood # => "content"
779
- C.mood true # => "angry"
780
-
781
- ### summary of procs
782
-
783
- All you need to remember is that proc properties inherit their proc by default but that blank properties use the default proc (if given).
784
-
785
- ### procs not of type ':Proc'
786
-
787
- You can also set a property to a proc even if it has a different type. This is useful if the property is to be static for the parent, but dynamic for some descendent(s). Consider the following:
788
-
789
- A.cascade do
790
- ingredients :default => Set.new([:sugar, :butter, :flour, :eggs]), :inherit => true
791
- end
161
+ We can also, at any point, introduce new properties onto the tree, or any subtree of the tree. And you can expect each descendent to inherit from its parent in real time. For example, we let's add the ```state``` property to all descendents of ```B```
792
162
 
793
163
  B.cascade do
794
- diabetic :default => false
795
- end
796
-
797
- B.ingredients = Proc.new do |me, parents|
798
- me.diabetic ? parents.first.ingredients.dup.delete(:sugar) << :splenda :
799
- parents.first.ingredients.dup.delete(:splenda) << :sugar
164
+ state default: "MA"
800
165
  end
801
166
 
802
- In this case, the ingredients property is of type ```:Set```. It is still a set even when B redefines it using a proc. Property types don't change once defined. But by 'setting' it to a proc, B and its descendents (since ```:inherit => true```) get a list of ingredients that changes based on the diabetic property.
803
-
804
- class D < C; end
805
-
806
- C.diabetic = true
807
- D.diabetic = false
808
-
809
- p B.diabetic # => false
810
- p C.diabetic # => true
811
- p D.diabetic # => false
812
-
813
- p B.ingredients.to_a # => [:sugar, :butter, :flour, :eggs]
814
- p C.ingredients.to_a # => [:splenda, :butter, :flour, :eggs]
815
- p D.ingredients.to_a # => [:sugar, :butter, :flour, :eggs]
816
-
817
- To illustrate this further, let's add another property to A. Let's give A and its descendents a sweet_tooth property, which takes either true or false. ```A``` sets its value to false, but his immediate descendent, B, decides that having a sweet tooth should depend upon whether one uses sugar:
818
-
819
- A.cascade do
820
- sweet_tooth :default => false
821
- end
822
-
823
- B.sweet_tooth = Proc.new{|me| me.ingredients.include? :sugar }
824
-
825
- B.diabetic = false
826
- C.diabetic = true
827
- D.diabetic = false
167
+ p B.state # => "MA"
168
+ p C.state # => "MA"
169
+ p D.state # => "MA"
828
170
 
829
- p A.ingredients.to_a # => [:sugar, :butter, :flour, :eggs]
830
- p B.ingredients.to_a # => [:sugar, :butter, :flour, :eggs]
831
- p C.ingredients.to_a # => [:splenda, :butter, :flour, :eggs]
832
- p D.ingredients.to_a # => [:sugar, :butter, :flour, :eggs]
171
+ # Another simple example
833
172
 
834
- p A.sweet_tooth # => false
835
- p B.sweet_tooth # => true
836
- p C.sweet_tooth # => false
837
- p D.sweet_tooth # => true
173
+ Let's try another example. This time we'll allow objects themselves to take after their class parent (requires use of ```include``` keyword). Objects inherit from their class, but are not inheritable themselves. We'll begin with three properties: ```color```, ```width```, and ```height```.
838
174
 
839
- Obviously the sweet_tooth property depends on the diabetic property, but it does so through the ingredients property for every class except A. This is an indirect dependency. That's the point. You can construct a class hierachy (read: template) having a core collection of properties with simple dependencies and then layer on more complicated properties (read: extra functionality) as needed.
840
-
841
- Notice that the previous example requires ```:inherit => true``` on the initial ingredients definition:
842
-
843
- A.cascade do
844
- ingredients :default => Set.new([:sugar, :butter, :flour, :eggs]), :inherit => true
845
- end
846
-
847
- Again, this is because container types don't inherit by default. And that's also why the sweet_tooth property didn't need the same treatment: it's not a type of container.
848
-
849
- ## blocks
850
-
851
- You can pass a block to any property call. The block takes two parameters: the property value and an array of parents. Notice the subtle difference between block parameters and proc parameters: whereas procs are given the __object__ itself as the first parameter, blocks are given the __value__ of the property for that object.
852
-
853
- This makes it easy to obtain a property's ancestors relative to any node:
854
-
855
- A.cascade do
856
- color :default => "red"
857
- end
858
- B.color = "blue"
859
- C.color = "white"
860
-
861
- parents = C.color{|my_color, parents| parents}
862
-
863
- p parents # => [B, A]
864
-
865
- For another example, consider the following:
866
-
867
- A.cascade do
868
- location :default => :urban
869
- trendy :default => Proc.new{|me| me.location == :urban}
870
- end
871
-
872
- B.location = :rural
873
- C.location = :urban
874
-
875
- blk = Proc.new do |is_trendy, parents|
876
- puts "my ancestors are: #{parents} and I am #{is_trendy ? '' : 'not'} trendy"
877
- end
878
-
879
- p A.trendy &blk # => "my ancestors are: [] and I am trendy"
880
- p B.trendy &blk # => "my ancestors are: [A] and I am not trendy"
881
- p C.trendy &blk # => "my ancestors are: [B, A] and I am trendy"
882
-
883
- By making the ancestor chain available as a parameter, a block become a powerful tool. One particular case they come in handy is when merging a property's values across ancestors. For example, let's create a ```foods``` property and a block that concatenates a node's foods with its ancestors:
884
-
885
- A.cascade do
886
- foods :default => [:pasta, :tomatoes]
887
- end
888
-
889
- B.foods << :apples << :walnuts
890
-
891
- C.foods << :chips
892
-
893
- all = Proc.new do |my_foods, parents|
894
- my_foods + parents.inject([]){|r, parent| r += parent.foods}
895
- end
896
-
897
- p A.foods # => [:pasta, :tomatoes]
898
- p B.foods # => [:apples, :walnuts]
899
- p C.foods # => [:chips]
900
-
901
- p A.foods &all # => [:pasta, :tomatoes]
902
- p B.foods &all # => [:apples, :walnuts, :pasta, :tomatoes]
903
- p C.foods &all # => [:chips, :apples, :walnuts, :pasta, :tomatoes]
904
-
905
- For a second example, let's create an options property and a block to merge all options giving precedence to the child:
906
-
907
- A.cascade do
908
- options :hash => true
909
- end
910
-
911
- A.options = {:color => "black", :music => ["Rolling Stones"]}
912
- B.options[:music] = ["Arcade Fire"]
913
- C.options = {:color => "blond"}
914
-
915
- merged = Proc.new do |my_opts, parents|
916
- parents.reverse.inject({}){|r, child|
917
- r.merge(child.options)
918
- }.merge(my_opts)
919
- end
920
-
921
- p A.options # => {:color => "black", :music => ["Rolling Stones"]}
922
- p B.options # => {:music => ["Arcade Fire"]}
923
- p C.options # => {:color => "blond"}
924
-
925
- p A.options &merged # => {:color => "black", :music => ["Rolling Stones"]}
926
- p B.options &merged # => {:color => "black", :music => ["Arcade Fire"]}
927
- p C.options &merged # => {:color => "blond", :music => ["Arcade Fire"]}
928
-
929
- If you find yourself operating on a node's parents often, you can also create a new proc property to do it for you:
930
-
931
- A.cascade do
932
- opts :default => {:color => "black", :music => ["Rolling Stones"]}
933
- merged_opts :proc => true
934
- end
935
-
936
- A.merged_opts = Proc.new do |me, parents|
937
- parents.reverse.inject({}){|r, child|
938
- r.merge(child.opts)
939
- }.merge(me.opts)
940
- end
941
-
942
- B.options[:music] = ["Arcade Fire"]
943
- C.options[:color] = "blond"
944
-
945
- p A.merged_opts # => {:color => "black", :music => ["Rolling Stones"]}
946
- p B.merged_opts # => {:color => "black", :music => ["Arcade Fire"]}
947
- p C.merged_opts # => {:color => "blond", :music => ["Arcade Fire"]}
948
-
949
- ## instances
950
-
951
- Everything applies equally to class instances except for a few caveats. To actually operate on instances you must either ```include``` the library (instead of ```extend```) or specify ```:instances => true``` for each property inside the ```cascade``` call.
952
-
953
- class A
175
+ class Parent
954
176
  include CC
955
177
  end
956
178
 
957
- A.cascade do
958
- colors :default => [:red, :blue, :green]
179
+ Parent.cascade do
180
+ color default: "red"
181
+ width default: 100
182
+ height default: 50
959
183
  end
960
184
 
961
- or
185
+ class Div1 < Parent; end
186
+ class Div2 < Parent; end
962
187
 
963
- class A
964
- extend CC
965
- end
188
+ div1 = Div1.new
189
+ div2 = Div2.new
966
190
 
967
- A.cascade do
968
- colors :default => [:red, :blue, :green], :instances => true
969
- end
191
+ Every object and class in this hierarchy has a color, height, and width.
970
192
 
971
- Instances are treated as child nodes. For instance
193
+ p Div1.color # => "red"
194
+ p div1.color # => "red"
972
195
 
973
- A.cascade do
974
- color :default => "red"
975
- end
196
+ Div1.color = "blue"
976
197
 
977
- a = A.new
978
- b = B.new
198
+ p Div1.color # => "blue"
199
+ p div1.color # => "blue"
979
200
 
980
- p B.color{|color, parents| parents} # => [A]
981
- p a.color{|color, parents| parents} # => [A]
201
+ div1.color = "black"
982
202
 
983
- p C.color{|color, parents| parents} # => [B, A]
984
- p b.color{|color, parents| parents} # => [B, A]
985
-
986
- It is important to note that instances aren't as flexible as classes since they cannot be the parent of another node. For instance, B is a child of A, but it is also the parent of C. Every instance of B is a child and only a child of B. Keep this in mind when implementing your hierarchy.
203
+ p Div1.color # => "blue"
204
+ p div1.color # => "black"
987
205
 
988
- Other than that, you can operate on instances just as you would any other child class:
206
+ We can collect the property values by calling ```to_hash```
989
207
 
990
- A.cascade do
991
- name :default => "George"
992
- colors :default => [:green, :yellow, :purple]
993
- end
994
-
995
- a = A.new
996
- b = B.new
997
-
998
- p A.name # => "George"
999
- p a.name # => "George" (inherits from A)
1000
- p B.name # => "George" (inherits from A)
1001
- p b.name # => "George" (inherits from A)
1002
-
1003
- A.name = "Jefferson"
1004
- B.name = "Sam"
1005
-
1006
- p B.name # => "Sam"
1007
- p b.name # => "Sam" (inherits from B)
1008
-
1009
- b.name = "Timothy"
1010
- p b.name # => "Timothy" (own)
1011
-
1012
- p A.name :default # => "George"
1013
- p a.name :default # => "George"
1014
- p B.name :default # => "George"
1015
- p b.name :default # => "George"
1016
-
1017
- a.colors << :blue << :white
1018
-
1019
- B.colors << :pink << :black
1020
- b.colors << :black
1021
-
1022
- p A.colors # => [:green, :yellow, :purple]
1023
- p a.colors # => [:blue, :white]
1024
- p B.colors # => [:pink, :black]
1025
- p b.colors # => [:black]
1026
-
1027
- ## Custom Classes
208
+ p Div1.to_hash # => {:color=>"blue", :width=>100, :height=>50}
1028
209
 
1029
- Properties can be any kind of object. To work with other class types you will need to define "blank" values and "new" values.
1030
-
1031
- Let's implement a custom type that is a sublcass of Hash
1032
-
1033
- class MyCustom < Hash
1034
- def initialize(*arr)
1035
- return super unless arr.size > 0
1036
- [*arr].flatten.each_slice(2){|k,v| self[k] = v}
1037
- end
1038
- end
1039
-
1040
- This gives us some flexible ways to initialize a hash:
1041
-
1042
- c1 = MyCustom.new [[:name, "Gabe"], [:profession, "student"]]
1043
- c2 = MyCustom.new [:name, "Gabe"], [:profession, "student"]
1044
- c3 = MyCustom.new :name, "Gabe", :profession, "student"
1045
-
1046
- p c1 # => {:name => "Gabe", :profession => "student"}
1047
- p c2 # => {:name => "Gabe", :profession => "student"}
1048
- p c3 # => {:name => "Gabe", :profession => "student"}
1049
-
1050
- To incorporate MyCustom into a class hierarchy, we'll do the obvious thing:
1051
-
1052
- A.cascade
1053
- custom :default => c1,
1054
- :inherit => false,
1055
- :blank => lambda{|v| v.size.zero?},
1056
- :new => lambda{ MyCustom.new }
1057
- end
210
+ If you only want to see the hash of properties that have been set, pass ```false```
1058
211
 
1059
- We didn't have to specify the inheritance since MyCustom is an ancestor of Enumerable, making it a container. It doesn't hurt to overspecify.
212
+ p Div1.to_hash # => {:color=>"blue", :width=>100, :height=>50}
213
+ p Div1.to_hash(false) # => {:color=>"blue"}
1060
214
 
1061
- It helps to verify that your ```blank``` and ```new``` proc work as expected and that the default value is correct using the metadata hash:
215
+ Notice that we have only set the ```color``` property on ```Div1```. Let's give a height different from its parent.
1062
216
 
1063
- props = A.singleton_class.properties
217
+ Div1.height = 75
1064
218
 
1065
- c = MyCustom.new
1066
-
1067
- p props[:custom][:new].call == c # => true
1068
- p props[:custom[:blank].call(c) # => true
1069
- p props[:custom][:type] # => :MyCustom
1070
- p props[:custom][:default] == c1 # => true
219
+ p Div1.to_hash(false) # => {:color=>"blue", :height=>75}
1071
220
 
1072
- Now you can use the property anywhere in the class tree:
221
+ This concludes the introduction to this library. To learn about what happens when properties are arrays or hashes or to learn about dynamic properties and what that means in the context of *cascade* see [todo](#)
1073
222
 
1074
- B.custom # => {}
1075
- B.custom(:default) # => {:name => "Gabe", :profession => "student"}