caixanegra 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,310 @@
1
+ window.Sabertooth = {
2
+ TARGET_FPS: 30,
3
+ UPSCALE_FACTOR: 2,
4
+ Utils: {
5
+ generateOId: () => { return Math.floor((1 + Math.random()) * 0x100000000).toString(16).substring(1); }
6
+ },
7
+
8
+ Vector2: class {
9
+ x;
10
+ y;
11
+
12
+ constructor(x, y) {
13
+ this.x = x;
14
+ this.y = y;
15
+ }
16
+
17
+ add(vector) {
18
+ const resultVector = Sabertooth.Vector2.add(this, vector);
19
+ this.x = resultVector.x;
20
+ this.y = resultVector.y;
21
+ }
22
+
23
+ subtract(vector) {
24
+ const resultVector = Sabertooth.Vector2.subtract(this, vector);
25
+ this.x = resultVector.x;
26
+ this.y = resultVector.y;
27
+ }
28
+
29
+ clone() {
30
+ return new Sabertooth.Vector2(this.x, this.y);
31
+ }
32
+
33
+ toAnonObject() {
34
+ return { x: this.x, y: this.y };
35
+ }
36
+
37
+ static add(vectorA, vectorB) {
38
+ return new Sabertooth.Vector2(vectorA.x + vectorB.x, vectorA.y + vectorB.y);
39
+ }
40
+
41
+ static subtract(vectorA, vectorB) {
42
+ return new Sabertooth.Vector2(vectorA.x - vectorB.x, vectorA.y - vectorB.y);
43
+ }
44
+ },
45
+
46
+ Rectangle: class {
47
+ position;
48
+ size;
49
+
50
+ constructor(position, size) {
51
+ this.position = position;
52
+ this.size = size;
53
+ }
54
+
55
+ edges() {
56
+ return {
57
+ top: this.position.y,
58
+ bottom: this.position.y + this.size.y,
59
+ right: this.position.x + this.size.x,
60
+ left: this.position.x
61
+ };
62
+ }
63
+
64
+ intersectionPoint(point) {
65
+ const checks = {
66
+ horizontal: point.x >= this.position.x && point.x <= this.position.x + this.size.x,
67
+ vertical: point.y >= this.position.y && point.y <= this.position.y + this.size.y,
68
+ };
69
+
70
+ if (checks.horizontal && checks.vertical) {
71
+ return new Sabertooth.Vector2(point.x - this.position.x, point.y - this.position.y);
72
+ }
73
+
74
+ return false;
75
+ }
76
+ },
77
+
78
+ ElapsedTime: class {
79
+ #startDate;
80
+
81
+ start() {
82
+ this.#startDate = new Date();
83
+ }
84
+
85
+ end() {
86
+ return new Date() - this.#startDate;
87
+ }
88
+ },
89
+
90
+ Object: class {
91
+ oid;
92
+ position;
93
+ size;
94
+ zIndex = 0;
95
+
96
+ constructor(params = {}) {
97
+ this.oid = params.oid || Sabertooth.Utils.generateOId();
98
+ this.position = params.position || new Sabertooth.Vector2(0, 0);
99
+ this.size = params.size || new Sabertooth.Vector2(0, 0);
100
+ this.zIndex = params.zIndex;
101
+ }
102
+
103
+ getPosition(referential) {
104
+ return Sabertooth.Vector2.add(referential, this.position);
105
+ }
106
+
107
+ getRectangle() {
108
+ return new Sabertooth.Rectangle(this.position, this.size);
109
+ }
110
+
111
+ getCenter(referential) {
112
+ return Sabertooth.Vector2.add(
113
+ this.getPosition(referential),
114
+ new Sabertooth.Vector2(this.size.x / 2, this.size.y / 2)
115
+ );
116
+ }
117
+
118
+ update() {}
119
+ draw() {}
120
+ },
121
+
122
+ Engine: class {
123
+ #objects;
124
+ ctx;
125
+ running;
126
+ debugging = false;
127
+ worldCenter;
128
+ #lastFrame;
129
+ #mouse;
130
+ drawPasses;
131
+
132
+ constructor(drawSurface) {
133
+ this.drawPasses = ["base"];
134
+ this.#lastFrame = { moment: new Date(), lastSecond: new Date(), frameCount: 0, fps: 0 };
135
+ this.#objects = new Array();
136
+ this.#mouse = {};
137
+ this.ctx = drawSurface.getContext("2d", {alpha: false});
138
+ this.worldCenter = new Sabertooth.Vector2(0, 0);
139
+ drawSurface.addEventListener("mousedown", this.#mouseHandler.bind(this));
140
+ drawSurface.addEventListener("mouseup", this.#mouseHandler.bind(this));
141
+ drawSurface.addEventListener("mousemove", this.#mouseHandler.bind(this));
142
+ this.enable();
143
+ }
144
+
145
+ clear() {
146
+ this.#objects = [];
147
+ }
148
+
149
+ enable() {
150
+ this.running = true;
151
+ this.#requestFrame();
152
+ }
153
+
154
+ disable() { this.running = false; }
155
+
156
+ addObject(object) {
157
+ object.initialize(this.engineContext());
158
+
159
+ this.#objects.push(object);
160
+
161
+ this.#objects.sort((oA, oB) => {
162
+ return oA.zIndex - oB.zIndex;
163
+ });
164
+ }
165
+
166
+ removeObject(oid) {
167
+ const killIndex = this.#objects.findIndex((object) => {return object.oid === oid});
168
+ this.#objects.splice(killIndex, 1);
169
+ }
170
+
171
+ engineContext() {
172
+ return {
173
+ context2d: this.ctx,
174
+ referential: this.worldCenter,
175
+ objects: this.#objects,
176
+ canvas: {
177
+ height: this.ctx.canvas.clientHeight * Sabertooth.UPSCALE_FACTOR,
178
+ width: this.ctx.canvas.clientWidth * Sabertooth.UPSCALE_FACTOR
179
+ },
180
+ mouse: this.#mouse
181
+ };
182
+ }
183
+
184
+ #update() {
185
+ const event = new CustomEvent("update_start", { detail: this.engineContext() });
186
+ this.ctx.canvas.dispatchEvent(event);
187
+
188
+ for (let oidx = 0; oidx < this.#objects.length; oidx++) {
189
+ this.#objects[oidx].update(this.engineContext());
190
+ }
191
+ }
192
+
193
+ #draw() {
194
+ const eCtx = this.engineContext();
195
+ this.ctx.clearRect(0, 0, eCtx.canvas.width, eCtx.canvas.height);
196
+ this.ctx.fillStyle = "#333";
197
+ this.ctx.fillRect(0, 0, eCtx.canvas.width, eCtx.canvas.height);
198
+
199
+ this.drawPasses.forEach((pass) => {
200
+ for (let oidx = 0; oidx < this.#objects.length; oidx++) {
201
+ this.#objects[oidx].draw(eCtx, pass);
202
+ }
203
+ });
204
+ }
205
+
206
+ #requestFrame() {
207
+ if (!this.running) return;
208
+
209
+ requestAnimationFrame(this.#frame.bind(this));
210
+ setTimeout(this.#requestFrame.bind(this), 1000 / Sabertooth.TARGET_FPS);
211
+ }
212
+
213
+ #frame() {
214
+ const perfValues = {};
215
+ const et = new Sabertooth.ElapsedTime();
216
+
217
+ et.start();
218
+ this.#update();
219
+ perfValues.update = et.end();
220
+ et.start();
221
+ this.#draw();
222
+ perfValues.draw = et.end();
223
+
224
+ const endMoment = new Date();
225
+ perfValues.frame = endMoment - this.#lastFrame.moment;
226
+ this.#lastFrame.frameCount += 1;
227
+ if ((endMoment - this.#lastFrame.lastSecond) > 1000) {
228
+ this.#lastFrame.fps = this.#lastFrame.frameCount;
229
+ this.#lastFrame.frameCount = 1;
230
+ this.#lastFrame.lastSecond = endMoment;
231
+ }
232
+
233
+ if (this.debugging) {
234
+ this.ctx.fillStyle = "#FFF";
235
+ this.ctx.font = "20px monospace";
236
+ this.ctx.textAlign = "left";
237
+ this.ctx.textBaseline = "top";
238
+ this.ctx.fillText(`U: ${perfValues.update}ms | D: ${perfValues.update}ms | F: ${perfValues.update}ms | FPS: ${this.#lastFrame.fps}`, 5, 5);
239
+ }
240
+
241
+ this.#lastFrame.moment = endMoment;
242
+ }
243
+
244
+ #mouseHandler(evt) {
245
+ const interactionSnapshot = {
246
+ button: evt.which,
247
+ x: evt.x * Sabertooth.UPSCALE_FACTOR - this.worldCenter.x,
248
+ y: evt.y * Sabertooth.UPSCALE_FACTOR - this.worldCenter.y,
249
+ internal_x: evt.x * Sabertooth.UPSCALE_FACTOR,
250
+ internal_y: evt.y * Sabertooth.UPSCALE_FACTOR,
251
+ referential: new Sabertooth.Vector2(this.worldCenter.x, this.worldCenter.y),
252
+ cursorAt: null
253
+ }
254
+
255
+ const objectAtPointer = this.#objectAt(
256
+ interactionSnapshot.x, interactionSnapshot.y
257
+ );
258
+ if (objectAtPointer) {
259
+ interactionSnapshot.cursorAt = {
260
+ object: objectAtPointer,
261
+ intersection: objectAtPointer.getRectangle().intersectionPoint(
262
+ new Sabertooth.Vector2(interactionSnapshot.x, interactionSnapshot.y)
263
+ )
264
+ }
265
+ }
266
+
267
+ switch(evt.type) {
268
+ case "mousedown":
269
+ this.#mouse.down = interactionSnapshot;
270
+ break;
271
+ case "mouseup":
272
+ this.#mouse.up = interactionSnapshot;
273
+
274
+ const event = new CustomEvent(
275
+ ( this.#mouse.up.x === this.#mouse.down.x &&
276
+ this.#mouse.up.y === this.#mouse.down.y) ? "clicked" : "drag_finished", {
277
+ detail: {
278
+ start: this.#mouse.down,
279
+ end: this.#mouse.up
280
+ }
281
+ });
282
+ this.ctx.canvas.dispatchEvent(event);
283
+
284
+ delete this.#mouse.down;
285
+ delete this.#mouse.move;
286
+ break;
287
+ case "mousemove":
288
+ this.#mouse.move = interactionSnapshot;
289
+ break;
290
+ }
291
+ }
292
+
293
+ #objectAt(x, y) {
294
+ let objectFound = null;
295
+
296
+ for (let oidx = 0; oidx < this.#objects.length; oidx++) {
297
+ const currentObject = this.#objects[oidx];
298
+ if (currentObject.getRectangle().intersectionPoint(new Sabertooth.Vector2(x, y))) {
299
+ if (objectFound === null) {
300
+ objectFound = currentObject;
301
+ } else if (objectFound.zIndex < currentObject.zIndex) {
302
+ objectFound = currentObject;
303
+ }
304
+ }
305
+ }
306
+
307
+ return objectFound;
308
+ }
309
+ }
310
+ }
@@ -0,0 +1,15 @@
1
+ /*
2
+ * This is a manifest file that'll be compiled into application.css, which will include all the files
3
+ * listed below.
4
+ *
5
+ * Any CSS and SCSS file within this directory, lib/assets/stylesheets, vendor/assets/stylesheets,
6
+ * or any plugin's vendor/assets/stylesheets directory can be referenced here using a relative path.
7
+ *
8
+ * You're free to add application-wide styles to this file and they'll appear at the bottom of the
9
+ * compiled file so the styles you add here take precedence over styles defined in any other CSS/SCSS
10
+ * files in this directory. Styles in this file should be added after the last require_* statement.
11
+ * It is generally better to create a new file per style scope.
12
+ *
13
+ *= require_tree .
14
+ *= require_self
15
+ */