c_project 0.0.1
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- checksums.yaml +7 -0
- data/.gitignore +17 -0
- data/Gemfile +4 -0
- data/LICENSE.txt +22 -0
- data/README.md +29 -0
- data/Rakefile +18 -0
- data/bin/c_project +77 -0
- data/c_project.gemspec +25 -0
- data/lib/c_project/version.rb +3 -0
- data/lib/c_project.rb +5 -0
- data/templates/LICENCE.tt +23 -0
- data/templates/Makefile.tt +74 -0
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- data/templates/src/CExceptionConfig.h.tt +8 -0
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- data/templates/vendor/cexception/docs/license.txt +30 -0
- data/templates/vendor/cexception/docs/readme.txt +242 -0
- data/templates/vendor/cexception/lib/CException.c +43 -0
- data/templates/vendor/cexception/lib/CException.h +86 -0
- data/templates/vendor/cexception/release/build.info +2 -0
- data/templates/vendor/cexception/release/version.info +2 -0
- data/templates/vendor/commander.c/History.md +27 -0
- data/templates/vendor/commander.c/Makefile +8 -0
- data/templates/vendor/commander.c/Readme.md +103 -0
- data/templates/vendor/commander.c/package.json +9 -0
- data/templates/vendor/commander.c/src/commander.c +250 -0
- data/templates/vendor/commander.c/src/commander.h +88 -0
- data/templates/vendor/commander.c/test.c +34 -0
- data/templates/vendor/unity/.gitignore +1 -0
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- data/templates/vendor/unity/auto/unity_test_summary.rb +139 -0
- data/templates/vendor/unity/docs/Unity Summary.txt +216 -0
- data/templates/vendor/unity/docs/license.txt +31 -0
- data/templates/vendor/unity/release/build.info +2 -0
- data/templates/vendor/unity/release/version.info +2 -0
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- data/templates/vendor/unity/src/unity.h +245 -0
- data/templates/vendor/unity/src/unity_internals.h +546 -0
- metadata +135 -0
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====================================================================
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CException
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====================================================================
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CException is a basic exception framework for C, suitable for use in
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embedded applications. It provides an exception framework similar in
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use to C++, but with much less overhead.
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CException uses C standard library functions setjmp and longjmp to
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operate. As long as the target system has these two functions defined,
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this library should be useable with very little configuration. It
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even supports environments where multiple program flows are in use,
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such as real-time operating systems.
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There are about a gabillion exception frameworks using a similar
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setjmp/longjmp method out there... and there will probably be more
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in the future. Unfortunately, when we started our last embedded
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project, all those that existed either (a) did not support multiple
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tasks (therefore multiple stacks) or (b) were way more complex than
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we really wanted. CException was born.
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Why use CException?
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0. It's ANSI C, and it beats passing error codes around.
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1. You want something simple... CException throws a single id. You can
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define those ID's to be whatever you like. You might even choose which
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type that number is for your project. But that's as far as it goes.
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We weren't interested in passing objects or structs or strings...
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just simple error codes.
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2. Performance... CException can be configured for single tasking or
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multitasking. In single tasking, there is very little overhead past
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the setjmp/longjmp calls (which are already fast). In multitasking,
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your only additional overhead is the time it takes you to determine
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a unique task id 0 - num_tasks.
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For the latest version, go to http://cexception.sourceforge.net
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--------------------------------------------------------------------
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CONTENTS OF THIS DOCUMENT
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--------------------------------------------------------------------
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Usage
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Limitations
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API
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Configuration
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Testing
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License
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--------------------------------------------------------------------
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Usage
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--------------------------------------------------------------------
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Code that is to be protected are wrapped in Try { } Catch { } blocks.
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The code directly following the Try call is "protected", meaning that
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if any Throws occur, program control is directly transferred to the
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start of the Catch block.
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A numerical exception ID is included with Throw, and is made accessible
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from the Catch block.
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Throws can occur from within function calls (nested as deeply as you
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like) or directly from within the function itself.
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--------------------------------------------------------------------
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Limitations
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--------------------------------------------------------------------
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This library was made to be as fast as possible, and provide basic
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exception handling. It is not a full-blown exception library. Because
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of this, there are a few limitations that should be observed in order
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to successfully utilize this library:
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1. Do not directly "return" from within a Try block, nor "goto"
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into or out of a Try block.
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Why?
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The "Try" macro allocates some local memory and alters a global
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pointer. These are cleaned up at the top of the "Catch" macro.
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Gotos and returns would bypass some of these steps, resulting in
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memory leaks or unpredictable behavior.
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2. If (a) you change local (stack) variables within your Try block,
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AND (b) wish to make use of the updated values after an exception
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is thrown, those variables should be made volatile. Note that this
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is ONLY for locals and ONLY when you need access to them after a
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throw.
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Why?
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Compilers optimize. There is no way to guarantee that the actual
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memory location was updated and not just a register unless the
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variable is marked volatile.
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3. Memory which is malloc'd or new'd is not automatically released
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when an error is thrown. This will sometimes be desirable, and
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othertimes may not. It will be the responsibility of the Catch
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block to perform this kind of cleanup.
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Why?
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There's just no easy way to track malloc'd memory, etc., without
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replacing or wrapping malloc calls or something like that. This
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is a light framework, so these options were not desirable.
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--------------------------------------------------------------------
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API
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--------------------------------------------------------------------
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Try
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---
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Try is a macro which starts a protected block. It MUST be followed by
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a pair of braces or a single protected line (similar to an 'if'),
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enclosing the data that is to be protected. It MUST be followed by a
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Catch block (don't worry, you'll get compiler errors to let you know if
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you mess any of that up).
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Catch(e)
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--------
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Catch is a macro which ends the Try block and starts the error handling
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block. The catch block is called if and only if an exception was thrown
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while within the Try block. This error was thrown by a Throw call
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somewhere within Try (or within a function called within Try, or a function
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called by a function called within Try, etc).
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The single parameter 'e' is filled with the error code which was thrown.
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This can be used for reporting, conditional cleanup, etc. (or you can just
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ignore it if you really want... people ignore return codes all the time,
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right?). 'e' should be of type EXCEPTION_T;
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Throw(e)
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--------
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The method of throwing an error. Throws should only occur from within a
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protected (Try...Catch) block, though it may easily be nested many function
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calls deep without an impact on performance or functionality. Throw takes
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a single argument, which is an exception id which will be passed to Catch
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as the reason for the error.
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If you wish to Rethrow an error, this can be done by calling Throw(e) with
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the error code you just caught. It IS valid to throw from a catch block.
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--------------------------------------------------------------------
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CONFIGURATION
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--------------------------------------------------------------------
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CException is a mostly portable library. It has one universal
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dependency, and some macros which are required if working in a
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multi-tasking environment.
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1. The standard C library setjmp must be available. Since this is part
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of the standard library, chances are good that you'll be fine.
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2. If working in a multitasking environment, methods for obtaining an
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index into an array of frames and to get the overall number of
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id's are required. If the OS supports a method to retrieve Task
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ID's, and those Tasks are number 0, 1, 2... you are in an ideal
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situation. Otherwise, a more creative mapping function may be
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required. Note that this function is likely to be called twice
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for each protected block and once during a throw. This is the
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only overhead in the system.
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Exception.h
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-----------------
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By convention, most projects include Exception.h which defines any
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further requirements, then calls CException.h to do the gruntwork. All
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of these are optional. You could directly include CException.h if
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you wanted and just use the defaults provided.
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EXCEPTION_T - Set this to the type you want your exception id's
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to be. Defaults to 'unsigned int'.
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EXCEPTION_NONE - Set this to a number which will never be an
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exception id in your system. Defaults to 0x5a5a5a5a.
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EXCEPTION_GET_ID - If in a multi-tasking environment, this should be
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set to be a call to the function described in #2 above.
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Defaults to just return 0 all the time (good for
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single tasking environments)
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EXCEPTION_NUM_ID - If in a multi-tasking environment, this should be set
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to the number of ID's required (usually the number of
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tasks in the system). Defaults to 1 (for single
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tasking environments).
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CEXCEPTION_NO_CATCH_HANDLER(id) - This macro can be optionally specified.
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It allows you to specify code to be called when a Throw
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is made outside of Try...Catch protection. Consider
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this the emergency fallback plan for when something has
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gone terribly wrong.
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You may also want to include any header files which will commonly be
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needed by the rest of your application where it uses exception handling
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here. For example, OS header files or exception codes would be useful.
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--------------------------------------------------------------------
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TESTING
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--------------------------------------------------------------------
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If you want to validate that CException works with your tools or that
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it works with your custom configuration, you may want to run the test
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suite.
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The test suite included makes use of the Unity Test Framework. It will
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require a native C compiler. The example makefile uses MinGW's gcc.
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Modify the makefile to include the proper paths to tools, then run 'make'
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to compile and run the test application.
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C_COMPILER - The C compiler to use to perform the tests
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C_LIBS - The path to the C libraries (including setjmp)
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UNITY_DIR - The path to the Unity framework (required to run tests)
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(get it at http://unity.sourceforge.net)
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--------------------------------------------------------------------
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LICENSE
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--------------------------------------------------------------------
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This software is licensed under the MIT License
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Copyright (c) 2007-2012 Mark VanderVoord
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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#include "CException.h"
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volatile CEXCEPTION_FRAME_T CExceptionFrames[CEXCEPTION_NUM_ID] = { 0 };
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//------------------------------------------------------------------------------------------
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// Throw
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//------------------------------------------------------------------------------------------
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void Throw(CEXCEPTION_T ExceptionID)
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{
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unsigned int MY_ID = CEXCEPTION_GET_ID;
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CExceptionFrames[MY_ID].Exception = ExceptionID;
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if (CExceptionFrames[MY_ID].pFrame)
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{
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longjmp(*CExceptionFrames[MY_ID].pFrame, 1);
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}
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CEXCEPTION_NO_CATCH_HANDLER(MY_ID);
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}
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//------------------------------------------------------------------------------------------
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// Explanation of what it's all for:
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//------------------------------------------------------------------------------------------
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/*
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#define Try
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{ <- give us some local scope. most compilers are happy with this
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jmp_buf *PrevFrame, NewFrame; <- prev frame points to the last try block's frame. new frame gets created on stack for this Try block
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unsigned int MY_ID = CEXCEPTION_GET_ID; <- look up this task's id for use in frame array. always 0 if single-tasking
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PrevFrame = CExceptionFrames[CEXCEPTION_GET_ID].pFrame; <- set pointer to point at old frame (which array is currently pointing at)
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CExceptionFrames[MY_ID].pFrame = &NewFrame; <- set array to point at my new frame instead, now
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CExceptionFrames[MY_ID].Exception = CEXCEPTION_NONE; <- initialize my exception id to be NONE
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if (setjmp(NewFrame) == 0) { <- do setjmp. it returns 1 if longjump called, otherwise 0
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if (&PrevFrame) <- this is here to force proper scoping. it requires braces or a single line to be but after Try, otherwise won't compile. This is always true at this point.
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#define Catch(e)
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else { } <- this also forces proper scoping. Without this they could stick their own 'else' in and it would get ugly
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CExceptionFrames[MY_ID].Exception = CEXCEPTION_NONE; <- no errors happened, so just set the exception id to NONE (in case it was corrupted)
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}
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else <- an exception occurred
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{ e = CExceptionFrames[MY_ID].Exception; e=e;} <- assign the caught exception id to the variable passed in.
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CExceptionFrames[MY_ID].pFrame = PrevFrame; <- make the pointer in the array point at the previous frame again, as if NewFrame never existed.
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} <- finish off that local scope we created to have our own variables
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if (CExceptionFrames[CEXCEPTION_GET_ID].Exception != CEXCEPTION_NONE) <- start the actual 'catch' processing if we have an exception id saved away
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*/
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#ifndef _CEXCEPTION_H
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#define _CEXCEPTION_H
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#include <setjmp.h>
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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//To Use CException, you have a number of options:
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//1. Just include it and run with the defaults
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//2. Define any of the following symbols at the command line to override them
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//3. Include a header file before CException.h everywhere which defines any of these
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//4. Create an Exception.h in your path, and just define EXCEPTION_USE_CONFIG_FILE first
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#ifdef CEXCEPTION_USE_CONFIG_FILE
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#include "CExceptionConfig.h"
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#endif
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//This is the value to assign when there isn't an exception
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#ifndef CEXCEPTION_NONE
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#define CEXCEPTION_NONE (0x5A5A5A5A)
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#endif
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//This is number of exception stacks to keep track of (one per task)
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#ifndef CEXCEPTION_NUM_ID
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#define CEXCEPTION_NUM_ID (1) //there is only the one stack by default
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#endif
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//This is the method of getting the current exception stack index (0 if only one stack)
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#ifndef CEXCEPTION_GET_ID
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#define CEXCEPTION_GET_ID (0) //use the first index always because there is only one anyway
|
35
|
+
#endif
|
36
|
+
|
37
|
+
//The type to use to store the exception values.
|
38
|
+
#ifndef CEXCEPTION_T
|
39
|
+
#define CEXCEPTION_T unsigned int
|
40
|
+
#endif
|
41
|
+
|
42
|
+
//This is an optional special handler for when there is no global Catch
|
43
|
+
#ifndef CEXCEPTION_NO_CATCH_HANDLER
|
44
|
+
#define CEXCEPTION_NO_CATCH_HANDLER(id)
|
45
|
+
#endif
|
46
|
+
|
47
|
+
//exception frame structures
|
48
|
+
typedef struct {
|
49
|
+
jmp_buf* pFrame;
|
50
|
+
CEXCEPTION_T volatile Exception;
|
51
|
+
} CEXCEPTION_FRAME_T;
|
52
|
+
|
53
|
+
//actual root frame storage (only one if single-tasking)
|
54
|
+
extern volatile CEXCEPTION_FRAME_T CExceptionFrames[];
|
55
|
+
|
56
|
+
//Try (see C file for explanation)
|
57
|
+
#define Try \
|
58
|
+
{ \
|
59
|
+
jmp_buf *PrevFrame, NewFrame; \
|
60
|
+
unsigned int MY_ID = CEXCEPTION_GET_ID; \
|
61
|
+
PrevFrame = CExceptionFrames[CEXCEPTION_GET_ID].pFrame; \
|
62
|
+
CExceptionFrames[MY_ID].pFrame = (jmp_buf*)(&NewFrame); \
|
63
|
+
CExceptionFrames[MY_ID].Exception = CEXCEPTION_NONE; \
|
64
|
+
if (setjmp(NewFrame) == 0) { \
|
65
|
+
if (1)
|
66
|
+
|
67
|
+
//Catch (see C file for explanation)
|
68
|
+
#define Catch(e) \
|
69
|
+
else { } \
|
70
|
+
CExceptionFrames[MY_ID].Exception = CEXCEPTION_NONE; \
|
71
|
+
} \
|
72
|
+
else \
|
73
|
+
{ e = CExceptionFrames[MY_ID].Exception; e=e; } \
|
74
|
+
CExceptionFrames[MY_ID].pFrame = PrevFrame; \
|
75
|
+
} \
|
76
|
+
if (CExceptionFrames[CEXCEPTION_GET_ID].Exception != CEXCEPTION_NONE)
|
77
|
+
|
78
|
+
//Throw an Error
|
79
|
+
void Throw(CEXCEPTION_T ExceptionID);
|
80
|
+
|
81
|
+
#ifdef __cplusplus
|
82
|
+
} // extern "C"
|
83
|
+
#endif
|
84
|
+
|
85
|
+
|
86
|
+
#endif // _CEXCEPTION_H
|
@@ -0,0 +1,27 @@
|
|
1
|
+
|
2
|
+
1.2.1 / 2013-01-08
|
3
|
+
==================
|
4
|
+
|
5
|
+
* add freeing of normalized argv
|
6
|
+
* dont worry about zeroing in command_free()
|
7
|
+
* fix docs
|
8
|
+
|
9
|
+
1.2.0 / 2013-01-08
|
10
|
+
==================
|
11
|
+
|
12
|
+
* add command_free()
|
13
|
+
|
14
|
+
1.1.0 / 2012-12-18
|
15
|
+
==================
|
16
|
+
|
17
|
+
* add short flag expansion
|
18
|
+
|
19
|
+
1.0.0 / 2012-12-13
|
20
|
+
==================
|
21
|
+
|
22
|
+
* fix malloc(), add a byte for nul
|
23
|
+
|
24
|
+
0.0.1 / 2012-06-16
|
25
|
+
==================
|
26
|
+
|
27
|
+
* Initial release
|
@@ -0,0 +1,103 @@
|
|
1
|
+
|
2
|
+
# commander.c
|
3
|
+
|
4
|
+
Commander option parser ported to C.
|
5
|
+
|
6
|
+
## Automated --help
|
7
|
+
|
8
|
+
The previous example would produce the following `--help`:
|
9
|
+
|
10
|
+
```
|
11
|
+
|
12
|
+
Usage: example [options]
|
13
|
+
|
14
|
+
Options:
|
15
|
+
|
16
|
+
-V, --version output program version
|
17
|
+
-h, --help output help information
|
18
|
+
-v, --verbose enable verbose stuff
|
19
|
+
-r, --required <arg> required arg
|
20
|
+
-o, --optional [arg] optional arg
|
21
|
+
|
22
|
+
```
|
23
|
+
|
24
|
+
## Example
|
25
|
+
|
26
|
+
```c
|
27
|
+
#include <stdio.h>
|
28
|
+
#include "commander.h"
|
29
|
+
|
30
|
+
static void
|
31
|
+
verbose(command_t *self) {
|
32
|
+
printf("verbose: enabled\n");
|
33
|
+
}
|
34
|
+
|
35
|
+
static void
|
36
|
+
required(command_t *self) {
|
37
|
+
printf("required: %s\n", self->arg);
|
38
|
+
}
|
39
|
+
|
40
|
+
static void
|
41
|
+
optional(command_t *self) {
|
42
|
+
printf("optional: %s\n", self->arg);
|
43
|
+
}
|
44
|
+
|
45
|
+
int
|
46
|
+
main(int argc, const char **argv){
|
47
|
+
command_t cmd;
|
48
|
+
command_init(&cmd, argv[0], "0.0.1");
|
49
|
+
command_option(&cmd, "-v", "--verbose", "enable verbose stuff", verbose);
|
50
|
+
command_option(&cmd, "-r", "--required <arg>", "required arg", required);
|
51
|
+
command_option(&cmd, "-o", "--optional [arg]", "optional arg", optional);
|
52
|
+
command_parse(&cmd, argc, argv);
|
53
|
+
printf("additional args:\n");
|
54
|
+
for (int i = 0; i < cmd.argc; ++i) {
|
55
|
+
printf(" - '%s'\n", cmd.argv[i]);
|
56
|
+
}
|
57
|
+
command_free(&cmd);
|
58
|
+
return 0;
|
59
|
+
}
|
60
|
+
```
|
61
|
+
|
62
|
+
## Closure
|
63
|
+
|
64
|
+
`cmd.data` is a `void *` so pass along a struct to the callbacks if you want.
|
65
|
+
|
66
|
+
## Usage
|
67
|
+
|
68
|
+
`cmd.usage` defaults to "[options]".
|
69
|
+
|
70
|
+
## Links
|
71
|
+
|
72
|
+
- Used by the [mon(1)](https://github.com/visionmedia/mon/blob/master/src/mon.c) process monitor
|
73
|
+
|
74
|
+
## Short flags
|
75
|
+
|
76
|
+
Compound short flags are automatically expanded to their canonical form. For example `-vLO` would
|
77
|
+
become `-v -L -O`.
|
78
|
+
|
79
|
+
## License
|
80
|
+
|
81
|
+
(The MIT License)
|
82
|
+
|
83
|
+
Copyright (c) 2012 TJ Holowaychuk <tj@vision-media.ca>
|
84
|
+
|
85
|
+
Permission is hereby granted, free of charge, to any person obtaining
|
86
|
+
a copy of this software and associated documentation files (the
|
87
|
+
'Software'), to deal in the Software without restriction, including
|
88
|
+
without limitation the rights to use, copy, modify, merge, publish,
|
89
|
+
distribute, sublicense, and/or sell copies of the Software, and to
|
90
|
+
permit persons to whom the Software is furnished to do so, subject to
|
91
|
+
the following conditions:
|
92
|
+
|
93
|
+
The above copyright notice and this permission notice shall be
|
94
|
+
included in all copies or substantial portions of the Software.
|
95
|
+
|
96
|
+
THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND,
|
97
|
+
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
98
|
+
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
99
|
+
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
100
|
+
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
101
|
+
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
102
|
+
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
103
|
+
|
@@ -0,0 +1,9 @@
|
|
1
|
+
{
|
2
|
+
"name": "commander",
|
3
|
+
"version": "1.2.1",
|
4
|
+
"repo": "visionmedia/commander.c",
|
5
|
+
"description": "Command-line argument parser",
|
6
|
+
"keywords": ["cli", "command", "parser", "argv", "args", "options"],
|
7
|
+
"license": "MIT",
|
8
|
+
"src": ["src/commander.h", "src/commander.c"]
|
9
|
+
}
|